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# Mine-Seeker Game Documentation
This directory contains comprehensive documentation about the Mine-Seeker game mechanics and implementation.
## Game Mechanics
### [Bonus Points System](./game-mechanics/BONUS_POINTS_SYSTEM.md)
Complete reference for the bonus points system including:
- All 6 bonus point types (Blind Hit, Chain Combo, Edge Mine, Endgame Mine, Safe Cell Bonus, Biggest Reveal)
- Calculation rules and examples
- Bonus statistics tracking
- Player name formatting in dialogs
- Database schema
- Implementation notes
- Testing checklist
**Recommended for**: Developers working on bonus system, AI assistants implementing or debugging bonus features, understanding game scoring mechanics.
---
## Quick Reference
### Bonus Points at a Glance
| Bonus Type | Points | Condition |
|-----------|--------|-----------|
| Blind Hit | +2 | Mine with no revealed numbered neighbors |
| Edge Mine | +1 | Mine on board boundary (row/col 0 or 15) |
| Endgame Mine | +3 | Mine clicked when ≤10 mines remain |
| Safe Cell | +0.5 each | ≥2 safe cells revealed (min requirement) |
| Chain Combo | Tracked | Consecutive mine clicks (no safe clicks) |
| Biggest Reveal | Tracked | Largest number of safe cells revealed |
### Key Rules
- Safe cell bonus only awarded for ≥2 cells minimum
- Chain counter resets on any safe cell click
- Endgame threshold: 51 - (redPoints + bluePoints) ≤ 10
- Bonus stats are per-player and persist in database
---
## Files Using This Information
- Backend: `/src/Util/TopicManager.php`
- Frontend: `/assets/js/mine-seeker/contexts/GameProvider.jsx`
- UI: `/assets/js/mine-seeker/components/BonusStatsDialog.jsx`
- Constants: `/assets/js/mine-seeker/utils/constants.jsx`