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MineSeeker/src/Mine/SeekerBundle/Resources/public/js/mine-seeker/app.js

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JavaScript
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import React from 'react';
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import Grid from './grid/grid';
import GridControl from './grid/grid-control';
class MineSeeker extends React.Component {
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constructor(props) {
super(props);
var gameAssoc = props.gameId !== '' ? props.gameId : this.makeGameAssoc(50);
var channel = "mineseeker/channel/" + gameAssoc;
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this.state = {
gameInherited: props.gameId !== '',
gameAssoc: gameAssoc,
channel: channel,
session: null,
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createGrid: false,
stepCache: null
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}
}
makeGameAssoc(len) {
var text = "";
var possible = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789";
for (var i = 0; i < len; i++) {
text += possible.charAt(Math.floor(Math.random() * possible.length));
}
return text;
}
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/** game end control */
makeGameEndIfItEnds(bluePoints, redPoints) {
var redWins = redPoints > 3,
blueWins = bluePoints > 3;
if (redWins || blueWins) {
this.refs.gridControl.setState({
overlay: true,
overlayTitle: (redWins ? 'Red' : 'Blue') + " wins the game!",
overlaySubTitle: "Play again!"
});
this.refs.gridControl.state.sound.won.play();
}
}
/** after rendering */
componentDidMount() {
/** Create Websocket w/ Bahnhof.js */
var websocket = WS.connect("ws://mine.dev:6450");
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/**
* Connect
* Session is an Autobahn JS WAMP session.
*/
websocket.on("socket/connect", (session) => {
console.info("Successfully connected to the Server!");
var gridClient = this.state.gameInherited || new Grid().state.grid;
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/**
* Connect - RPC
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* Send grid information to the server
*/
session
.call(
this.state.gameInherited ? "mineseeker-rpc/connectGame" : "mineseeker-rpc/startGame",
this.state.gameInherited ? this.state.gameAssoc : [Base64.encode(JSON.stringify(gridClient)), this.state.gameAssoc]
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)
.then(
(gridServer) => {
console.info("Grid has been created! Return w/ gameAssoc.");
this.state.session = session;
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/** save session to GridControl */
this.refs.gridControl.setState({
grid: this.state.gameInherited ? JSON.parse(Base64.decode(gridServer)) : gridClient,
session: this.state.session,
channel: this.state.channel,
overlay: true,
overlayTitle: "We are waiting for your opponent...",
overlaySubTitle: this.state.gameAssoc
? <a href={"/play/" + this.state.gameAssoc} target="_blank">Play w/ me!</a>
: ''
});
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/** setup the web player */
if (this.refs.gridControl.state.webPlayer === null) {
if (this.state.gameInherited) {
this.refs.gridControl.state.webPlayer = 'blue';
} else {
this.refs.gridControl.state.webPlayer = 'red';
}
}
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/** Connect - Subscribe */
this.state.session.subscribe(
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this.state.channel,
(uri, payload, log) => {
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var isTopicEvent = typeof payload.data !== 'undefined',
isNotUnsubscribe = typeof payload.msg === 'undefined';
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if (isTopicEvent) {
console.warn(payload.user + " has been stepped to coords: " + payload.data.coords[0] + ', ' + payload.data.coords[1]);
/** Auto-Step if this player is not the current user */
if (this.refs.gridControl.state.webPlayer !== payload.data.player) {
console.warn('Opponent stepped: Auto-Step process');
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this.refs.gridControl.refs.userControl.state.bombSelected = payload.data.bomb;
this.refs.gridControl.stepEvent(payload.data.coords);
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/** End-game control */
this.makeGameEndIfItEnds(
this.refs.gridControl.refs.userControl.refs.blue.state.mines,
this.refs.gridControl.refs.userControl.refs.red.state.mines
);
}
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} else {
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/** It is subscribe or unsubscribe */
if (isNotUnsubscribe) {
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console.info(
(typeof payload.user !== 'undefined' ? payload.user : 'user') + " has been subscribed to the channel!"
);
/** remove overlay when every user has been came */
this.refs.gridControl.setState({overlay: payload.userCnt < 2});
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/** Set up player names w/ server data */
this.refs.gridControl.refs.userControl.refs.red.setState({
name: payload.users.red !== '' ? payload.users.red : payload.users.redAnon
});
this.refs.gridControl.refs.userControl.refs.blue.setState({
name: payload.users.blue !== '' ? payload.users.blue : payload.users.blueAnon
});
} else {
console.info(payload.msg);
this.refs.gridControl.setState({
overlay: true,
overlayTitle: "The connection has been lost...",
overlaySubTitle: "Please, restart the game!"
});
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}
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}
}
);
},
(error, desc) => console.error(["RPC Error", error, desc])
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);
});
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/**
* DisConnect
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* Error provides us with some insight into the disconnection: error.reason and error.code
*/
websocket.on("socket/disconnect", (error) => console.error("Disconnected for " + error.reason + " with code " + error.code));
}
onClick(coords) {
var activePlayer = this.refs.gridControl.refs.userControl.state.activePlayer ? 'blue' : 'red';
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/** Player step and it is the current player */
if (activePlayer === this.refs.gridControl.state.webPlayer) {
this.refs.gridControl.stepEvent(coords);
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var mineCache = this.refs.gridControl.state.foundUserMineCache,
redPoints = this.refs.gridControl.refs.userControl.refs.red.state.mines + (
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this.refs.gridControl.refs.userControl.refs.red.state.active
? mineCache
: 0
),
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bluePoints = this.refs.gridControl.refs.userControl.refs.blue.state.mines + (
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this.refs.gridControl.refs.userControl.refs.blue.state.active
? mineCache
: 0
);
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/** End-game control */
this.makeGameEndIfItEnds(bluePoints, redPoints);
this.state.session
.publish(this.state.channel, {
'coords': coords,
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'player': activePlayer,
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'bomb': this.refs.gridControl.refs.userControl.state.bombSelected,
'redPoints': redPoints,
'bluePoints': bluePoints
});
}
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}
render() {
return (
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<GridControl ref="gridControl"
env={this.props.env === 'dev'}
onClick={this.onClick.bind(this)}/>
);
}
}
export default MineSeeker;