2019-10-27 13:35:33 +01:00
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import React from 'react';
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import Grid from './grid/grid';
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import GridControl from './grid/grid-control';
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class MineSeeker extends React.Component {
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constructor(props) {
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super(props);
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let gameAssoc = '' !== props.gameId ? props.gameId : this.makeGameAssoc(50);
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let channel = 'mineseeker/channel/' + gameAssoc;
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this.state = {
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env: props.env,
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ssl: props.ssl,
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gameInherited: '' !== props.gameId,
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gameAssoc: gameAssoc,
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channel: channel,
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session: null,
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createGrid: false,
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stepCache: [],
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connectionLost: false,
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end: false,
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};
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}
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makeGameAssoc(len) {
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let text = '';
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let possible = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789';
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for (let i = 0; i < len; i++) {
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text += possible.charAt(Math.floor(Math.random() * possible.length));
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2019-10-27 13:35:33 +01:00
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}
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return text;
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}
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currectGridSize() {
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let $field = $('#mine-wrapper .grid');
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$field.height($field.width());
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$field = $('#mine-wrapper .grid .field-wrapper');
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$field.height($field.width());
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$('#mine-wrapper .grid .field-wrapper .field')
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.height($field.width())
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.css('line-height', ($field.width() - 2) + 'px');
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}
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/**
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* STEP
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*
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* @param coords
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* @returns {{red: *, blue: *}}
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*/
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makePointsCalcAndStep(coords) {
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let users = this.refs.gridControl.refs.userControl,
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activePlayer = users.state.activePlayer ? 'blue' : 'red',
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inactivePlayer = users.state.activePlayer ? 'red' : 'blue',
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redPoints = 'red' === activePlayer
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? users.refs[activePlayer].state.mines
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: users.refs[inactivePlayer].state.mines,
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bluePoints = 'blue' === activePlayer
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? users.refs[activePlayer].state.mines
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: users.refs[inactivePlayer].state.mines;
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this.refs.gridControl.stepEvent(coords);
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let mineCache = this.refs.gridControl.state.foundUserMineCache;
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redPoints += 'red' === activePlayer ? mineCache : 0;
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bluePoints += 'blue' === activePlayer ? mineCache : 0;
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return { red: redPoints, blue: bluePoints };
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}
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/**
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* START
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*
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* @param payload
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*/
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makeGameStart(payload) {
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/** every time the blue starts */
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this.refs.gridControl.refs.userControl.setState({ activePlayer: 1 });
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/** Set up player names w/ server data */
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this.refs.gridControl.refs.userControl.refs.red.setState({
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name: '' !== payload.users.red ? payload.users.red : payload.users.redAnon,
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});
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this.refs.gridControl.refs.userControl.refs.blue.setState({
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name: '' !== payload.users.blue ? payload.users.blue : payload.users.blueAnon,
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desc: 'blue' === this.refs.gridControl.state.webPlayer
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? this.refs.gridControl.state.desc.you
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: this.refs.gridControl.state.desc.buddy,
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active: true,
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});
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this.refs.gridControl.setState({ overlay: false });
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}
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/**
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* THE END
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*
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* @param bluePoints
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* @param redPoints
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* @param resign
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*/
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makeGameEndIfItEnds(bluePoints, redPoints, resign = false) {
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let redWins = 25 < redPoints,
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blueWins = 25 < bluePoints;
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if (redWins || blueWins || resign) {
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this.refs.gridControl.state.sound.won.play();
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if (false === resign) {
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this.refs.gridControl.setState({
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overlay: true,
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overlayTitle: (redWins ? 'Red' : 'Blue') + ' wins the game!',
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overlaySubTitle: 'Play again!',
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2019-10-27 13:35:33 +01:00
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});
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}
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this.refs.gridControl.showLeftMines();
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this.refs.gridControl.refs.userControl.setState({ activePlayer: false });
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this.refs.gridControl.refs.userControl.refs.red.setState({ desc: '' });
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this.refs.gridControl.refs.userControl.refs.blue.setState({ desc: '' });
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}
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}
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resignProcess(color) {
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this.refs.gridControl.setState({
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overlay: true,
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overlayTitle: color === this.refs.gridControl.state.webPlayer
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? 'You have been give up'
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: 'Your opponent has been resigned',
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overlaySubTitle: color === this.refs.gridControl.state.webPlayer
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? 'You LOSE!'
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: 'You WIN!',
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});
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this.setState({ end: true });
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this.makeGameEndIfItEnds(0, 0, true);
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}
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clickResign() {
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/** PUBLISH */
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this.state.session.publish(this.state.channel, {
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'resign': this.refs.gridControl.refs.userControl.state.activePlayer ? 'blue' : 'red',
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});
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this.resignProcess(this.refs.gridControl.state.webPlayer);
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}
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clickResignCancel() {
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this.refs.gridControl.setState({
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overlay: false,
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});
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}
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/** RESIGN */
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resign() {
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let users = this.refs.gridControl.refs.userControl,
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activePlayer = users.state.activePlayer ? 'blue' : 'red';
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if (this.refs.gridControl.state.webPlayer === activePlayer) {
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this.refs.gridControl.setState({
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overlay: true,
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overlayTitle: 'Are u sure u want to resign?!',
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overlaySubTitle: (
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<div className="resign">
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<a onClick={this.clickResign.bind(this)}>Yes</a>
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<a onClick={this.clickResignCancel.bind(this)}>No!</a>
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</div>
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),
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});
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2019-10-27 13:35:33 +01:00
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}
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}
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/**
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* @see https://developers.facebook.com/docs/reference/javascript/FB.getLoginStatus
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* @see https://developers.facebook.com/docs/sharing/reference/send-dialog
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* @see https://developers.facebook.com/docs/plugins/share-button/
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*/
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clickFBShare() {
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let display = 'popup';
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FB.getLoginStatus(function(response) {
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display = 'connected' === response.status
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? 'dialog'
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: 'popup';
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});
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FB.ui({
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method: 'send',
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display: display,
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link: window.location.href + '/' + this.state.gameAssoc,
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});
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}
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wInit(session, gridServer, gridClient) {
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this.setState({ session: session });
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/** save session to GridControl */
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/** render grid fields - @see #12 */
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this.refs.gridControl.setState({
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grid: this.state.gameInherited ? gridServer : gridClient,
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channel: this.state.channel,
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desc: {
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buddy: (
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<div>
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Your buddy is <br />
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making a <br />
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move.
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</div>
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),
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you: (
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<div>
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It is your turn! <br />
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Make a move.
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</div>
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),
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},
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overlay: true,
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overlayTitle: 'We are waiting for your opponent...',
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overlaySubTitle: this.state.gameAssoc
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? (
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<div>
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<h3>Share this unique link w/ your opponent</h3>
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<div className="clippy">
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<input
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id="foo"
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defaultValue={window.location.href + '/' + this.state.gameAssoc}
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/>
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</div>
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{'dev' !== this.state.env
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&& <a onClick={this.clickFBShare.bind(this)}>Share in Facebook message</a>
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}
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{'dev' === this.state.env
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&& <a href={'/play/' + this.state.gameAssoc} target="_blank">Play w/ me!</a>
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}
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</div>
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) : '',
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renderGridFields: this.state.gameAssoc,
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});
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}
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wSubscribe(payload, rpcUsers = null) {
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'dev' === this.state.env && console.info(
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('undefined' !== typeof payload.user ? payload.user : 'user') + ' has been subscribed to the channel!',
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);
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let firstUser = !rpcUsers;
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null === this.refs.gridControl.state.webPlayer && this.refs.gridControl.setState({
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webPlayer: payload.user === payload.users.blue
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|| (
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firstUser && '' !== payload.users.blueAnon
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|| !firstUser && ('' === rpcUsers.blueAnon && '' === rpcUsers.blue)
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)
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? 'blue' : 'red',
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});
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/** rwd */
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(900 > $(document).width()) && this.currectGridSize();
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/** every user has been came */
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if (
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2 === payload.userCnt
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&& (
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!this.state.connectionLost
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|| this.state.connectionLost && false === this.refs.gridControl.refs.userControl.state.activePlayer && !this.state.end
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)
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) {
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this.makeGameStart(payload);
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}
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}
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wUnsubscribe(payload) {
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'dev' === this.state.env && console.info(payload.msg);
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this.refs.gridControl.setState({
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overlay: true,
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overlayTitle: 'The connection has been lost w/ your friend...',
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overlaySubTitle: 'Please, restart the game!',
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});
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}
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wTopic(payload) {
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/** Auto-Step if this player is not the current user */
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if (this.refs.gridControl.state.webPlayer !== payload.data.player) {
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if (null === payload.data.resign) {
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'dev' === this.state.env && console.warn(payload.user + ' has been stepped to coords: ' + payload.data.coords[0] + ', ' + payload.data.coords[1]);
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'dev' === this.state.env && console.warn('Opponent stepped: Auto-Step process');
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this.refs.gridControl.refs.userControl.setState({ bombSelected: payload.data.bomb });
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/** STEP */
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let points = this.makePointsCalcAndStep(payload.data.coords);
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/** THE END */
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this.makeGameEndIfItEnds(points.blue, points.red);
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} else {
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/** RESIGN */
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/** THE END */
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this.resignProcess(payload.data.resign);
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}
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}
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}
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/** Connect - Subscribe */
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subscribe(rpcUsers = null) {
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this.state.session.subscribe(
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this.state.channel,
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(uri, payload) => {
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let isTopicEvent = 'undefined' !== typeof payload.data,
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isNotUnsubscribe = 'undefined' === typeof payload.msg;
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/** CONNECTION */
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if (isTopicEvent) {
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this.wTopic(payload);
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} else {
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if (isNotUnsubscribe) {
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this.wSubscribe(payload, rpcUsers);
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} else {
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this.wUnsubscribe(payload);
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}
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}
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/** RECONNECTION */
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if (2 === payload.userCnt && this.state.connectionLost) {
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'dev' === this.state.env && console.info('Reconnection process');
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2019-10-27 13:35:33 +01:00
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2026-04-09 15:08:00 +02:00
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/** PUBLISH */
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let cache = this.state.stepCache;
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cache.forEach(item => this.state.session.publish(this.state.channel, item));
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this.setState({ connectionLost: false, stepCache: [] });
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2019-10-27 13:35:33 +01:00
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}
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2026-04-09 15:08:00 +02:00
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});
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}
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2019-10-27 13:35:33 +01:00
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2026-04-09 15:08:00 +02:00
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connectWithWebsocket() {
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/** Create Websocket w/ Bahnhof.js */
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let websocket = WS.connect(
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('true' === this.state.ssl ? 'wss' : 'ws') + '://' + window.location.hostname + '/ws/',
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);
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2019-10-27 13:35:33 +01:00
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2026-04-09 15:08:00 +02:00
|
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/**
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|
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* Connect
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* Session is an Autobahn JS WAMP session.
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*/
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websocket.on('socket/connect', session => {
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'dev' === this.state.env && console.info('Successfully connected to the Server!');
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2019-10-27 13:35:33 +01:00
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|
2026-04-09 15:08:00 +02:00
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if (!this.state.connectionLost) {
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let gridClient = this.state.gameInherited || new Grid().state.grid;
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2019-10-27 13:35:33 +01:00
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/**
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2026-04-09 15:08:00 +02:00
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* Connect - RPC
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|
* Send grid information to the server
|
2019-10-27 13:35:33 +01:00
|
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|
*/
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2026-04-09 15:08:00 +02:00
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session
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.call(
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|
|
this.state.gameInherited ? 'mineseeker-rpc/connectGame' : 'mineseeker-rpc/startGame',
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|
this.state.gameInherited ? this.state.gameAssoc : [window.btoa(JSON.stringify(gridClient)), this.state.gameAssoc],
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|
|
)
|
|
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|
|
.then(
|
|
|
|
|
data => {
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|
|
|
|
'dev' === this.state.env && console.info('RPC has been called');
|
|
|
|
|
|
|
|
|
|
let serverData = true !== data[0]
|
|
|
|
|
? JSON.parse(window.atob(data))
|
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|
|
: data;
|
|
|
|
|
|
|
|
|
|
/** Check the grid if the user is inherited @see #30 */
|
|
|
|
|
if ((this.state.gameInherited && 'undefined' !== typeof serverData.grid) || !this.state.gameInherited) {
|
|
|
|
|
this.wInit(session, serverData.grid, gridClient);
|
|
|
|
|
this.subscribe(this.state.gameInherited && serverData.users);
|
|
|
|
|
} else {
|
|
|
|
|
this.refs.gridControl.setState({
|
|
|
|
|
overlay: true,
|
|
|
|
|
overlayTitle: 'This channel does not exists!',
|
|
|
|
|
overlaySubTitle: <a href="/play" target="_self">Restart game!</a>,
|
|
|
|
|
});
|
2019-10-27 13:35:33 +01:00
|
|
|
|
2026-04-09 15:08:00 +02:00
|
|
|
console.error('This channel does not exists!');
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
(error, desc) => 'dev' === this.state.env && console.error(['RPC Error', error, desc]),
|
|
|
|
|
);
|
|
|
|
|
} else {
|
|
|
|
|
this.setState({ session: session });
|
|
|
|
|
this.subscribe();
|
|
|
|
|
}
|
|
|
|
|
});
|
2019-10-27 13:35:33 +01:00
|
|
|
|
|
|
|
|
/**
|
2026-04-09 15:08:00 +02:00
|
|
|
* DisConnect
|
|
|
|
|
* Error provides us with some insight into the disconnection: error.reason and error.code
|
2019-10-27 13:35:33 +01:00
|
|
|
*/
|
2026-04-09 15:08:00 +02:00
|
|
|
websocket.on('socket/disconnect', error => {
|
|
|
|
|
'dev' === this.state.env && console.error('Disconnected for ' + error.reason + ' with code ' + error.code);
|
|
|
|
|
|
|
|
|
|
6 === error.code && this.setState({ connectionLost: true });
|
|
|
|
|
3 === error.code && setTimeout(this.componentDidMount.bind(this), 500);
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** After rendering */
|
|
|
|
|
componentDidMount() {
|
|
|
|
|
this.connectWithWebsocket();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Cache the steps unless reconnection
|
|
|
|
|
*
|
|
|
|
|
* @param dataPack
|
|
|
|
|
*/
|
|
|
|
|
cachePublish(dataPack) {
|
|
|
|
|
let cache = this.state.stepCache;
|
|
|
|
|
cache.push(dataPack);
|
|
|
|
|
this.setState({ stepCache: cache });
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
onClick(coords) {
|
|
|
|
|
let activePlayer = this.refs.gridControl.refs.userControl.state.activePlayer ? 'blue' : 'red';
|
|
|
|
|
|
|
|
|
|
/** if the clicked field is NEVER CLICKED */
|
|
|
|
|
if (this.refs.gridControl.checkFieldHasBeenNeverClicked(coords[0], coords[1])) {
|
|
|
|
|
/** Player step and it is the current player */
|
|
|
|
|
if (activePlayer === this.refs.gridControl.state.webPlayer) {
|
|
|
|
|
/** STEP */
|
|
|
|
|
let points = this.makePointsCalcAndStep(coords);
|
|
|
|
|
|
|
|
|
|
/** THE END */
|
|
|
|
|
this.makeGameEndIfItEnds(points.blue, points.red);
|
|
|
|
|
|
|
|
|
|
let dataPack = {
|
|
|
|
|
'coords': coords,
|
|
|
|
|
'player': activePlayer,
|
|
|
|
|
'bomb': this.refs.gridControl.refs.userControl.state.bombSelected,
|
|
|
|
|
'redPoints': points.red,
|
|
|
|
|
'bluePoints': points.blue,
|
|
|
|
|
'resign': null,
|
|
|
|
|
'redExplodedBomb': 'red' === activePlayer && this.refs.gridControl.refs.userControl.state.bombSelected,
|
|
|
|
|
'blueExplodedBomb': 'blue' === activePlayer && this.refs.gridControl.refs.userControl.state.bombSelected,
|
|
|
|
|
};
|
2019-10-27 13:35:33 +01:00
|
|
|
|
2026-04-09 15:08:00 +02:00
|
|
|
/** PUBLISH */
|
|
|
|
|
!this.state.connectionLost
|
|
|
|
|
? this.state.session.publish(this.state.channel, dataPack)
|
|
|
|
|
: this.cachePublish(dataPack);
|
|
|
|
|
}
|
2019-10-27 13:35:33 +01:00
|
|
|
}
|
2026-04-09 15:08:00 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
render() {
|
|
|
|
|
return (
|
|
|
|
|
<GridControl
|
|
|
|
|
ref="gridControl"
|
|
|
|
|
env={'dev' === this.props.env}
|
|
|
|
|
resign={this.resign.bind(this)}
|
|
|
|
|
onClick={this.onClick.bind(this)}
|
|
|
|
|
/>
|
|
|
|
|
);
|
|
|
|
|
}
|
2019-10-27 13:35:33 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
export default MineSeeker;
|