2026-04-11 22:20:21 +02:00
|
|
|
/**
|
|
|
|
|
* This file is part of the SplendidBear Websites' projects.
|
|
|
|
|
*
|
|
|
|
|
* Copyright (c) 2026 @ www.splendidbear.org
|
|
|
|
|
*
|
|
|
|
|
* For the full copyright and license information, please view the LICENSE
|
|
|
|
|
* file that was distributed with this source code.
|
|
|
|
|
*/
|
|
|
|
|
|
2026-04-12 08:01:46 +02:00
|
|
|
import React, { useCallback, useEffect, useRef, useState } from 'react';
|
2026-04-11 22:20:21 +02:00
|
|
|
import Dialog from '@mui/material/Dialog';
|
|
|
|
|
|
|
|
|
|
const DIALOG_SX = {
|
|
|
|
|
'& .MuiDialog-paper': {
|
|
|
|
|
background: '#07090d',
|
|
|
|
|
backgroundImage: `
|
|
|
|
|
linear-gradient(rgba(35, 111, 135, 0.08) 1px, transparent 1px),
|
|
|
|
|
linear-gradient(90deg, rgba(35, 111, 135, 0.08) 1px, transparent 1px)
|
|
|
|
|
`,
|
|
|
|
|
backgroundSize: '46px 46px',
|
|
|
|
|
border: '1px solid rgba(35, 111, 135, 0.4)',
|
|
|
|
|
borderRadius: '12px',
|
|
|
|
|
boxShadow: '0 0 80px rgba(35, 111, 135, 0.15), 0 32px 80px rgba(0, 0, 0, 0.9)',
|
|
|
|
|
width: '500px',
|
|
|
|
|
maxWidth: '94vw',
|
|
|
|
|
overflow: 'hidden',
|
|
|
|
|
color: '#fff',
|
|
|
|
|
},
|
|
|
|
|
'& .MuiBackdrop-root': {
|
|
|
|
|
background: 'rgba(2, 4, 8, 0.88)',
|
|
|
|
|
backdropFilter: 'blur(4px)',
|
|
|
|
|
},
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
const formatSince = isoStr => {
|
|
|
|
|
const diff = Math.floor((Date.now() - new Date(isoStr)) / 60000);
|
|
|
|
|
if (1 > diff) return 'just now';
|
|
|
|
|
if (1 === diff) return '1 min ago';
|
|
|
|
|
return `${diff} min ago`;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
const OnlinePlayersDialog = ({ open, onClose, currentGameAssoc }) => {
|
|
|
|
|
const [players, setPlayers] = useState([]);
|
|
|
|
|
const [search, setSearch] = useState('');
|
|
|
|
|
const [loading, setLoading] = useState(false);
|
|
|
|
|
const [refreshKey, setRefreshKey] = useState(0);
|
|
|
|
|
const [snapshotLoaded, setSnapshotLoaded] = useState(false);
|
2026-04-12 08:01:46 +02:00
|
|
|
const [challengingGameAssoc, setChallengingGameAssoc] = useState(null);
|
|
|
|
|
const [declinedMsg, setDeclinedMsg] = useState('');
|
2026-04-14 20:30:18 +02:00
|
|
|
const [waitingCountdown, setWaitingCountdown] = useState(0);
|
2026-04-12 08:01:46 +02:00
|
|
|
const declinedTimerRef = useRef(null);
|
2026-04-11 22:20:21 +02:00
|
|
|
|
|
|
|
|
const addPlayer = useCallback(entry => {
|
|
|
|
|
setPlayers(prev =>
|
|
|
|
|
prev.some(p => p.gameAssoc === entry.gameAssoc)
|
|
|
|
|
? prev
|
|
|
|
|
: [...prev, entry],
|
|
|
|
|
);
|
|
|
|
|
}, []);
|
|
|
|
|
|
|
|
|
|
const removePlayer = useCallback(gameAssoc => {
|
|
|
|
|
setPlayers(prev => prev.filter(p => p.gameAssoc !== gameAssoc));
|
|
|
|
|
}, []);
|
|
|
|
|
|
|
|
|
|
useEffect(() => {
|
|
|
|
|
if (!open) return;
|
|
|
|
|
setLoading(true);
|
|
|
|
|
setSnapshotLoaded(false);
|
|
|
|
|
fetch('/api/game/waiting')
|
|
|
|
|
.then(r => r.json())
|
|
|
|
|
.then(data => {
|
|
|
|
|
// Filter out current user's game from the snapshot
|
|
|
|
|
const filtered = data.filter(p => p.gameAssoc !== currentGameAssoc);
|
|
|
|
|
setPlayers(filtered);
|
|
|
|
|
setSnapshotLoaded(true);
|
|
|
|
|
setLoading(false);
|
|
|
|
|
})
|
|
|
|
|
.catch(() => {
|
|
|
|
|
setPlayers([]);
|
|
|
|
|
setSnapshotLoaded(true);
|
|
|
|
|
setLoading(false);
|
|
|
|
|
});
|
|
|
|
|
}, [open, refreshKey, currentGameAssoc]);
|
|
|
|
|
|
|
|
|
|
useEffect(() => {
|
|
|
|
|
if (!open || !snapshotLoaded) return;
|
|
|
|
|
setSearch('');
|
|
|
|
|
|
|
|
|
|
const wrapper = document.getElementById('mine-wrapper');
|
|
|
|
|
const hubUrl = wrapper?.dataset?.mercureHubUrl;
|
|
|
|
|
const jwt = wrapper?.dataset?.mercureSubscriberJwt;
|
|
|
|
|
if (!hubUrl) return;
|
|
|
|
|
|
|
|
|
|
const url = new URL(hubUrl, window.location.origin);
|
|
|
|
|
url.searchParams.append('topic', 'mineseeker/lobby');
|
|
|
|
|
if (jwt) url.searchParams.append('authorization', jwt);
|
|
|
|
|
|
|
|
|
|
const es = new EventSource(url.toString());
|
|
|
|
|
es.onmessage = e => {
|
|
|
|
|
const { action, gameAssoc, name, since } = JSON.parse(e.data);
|
|
|
|
|
// Don't add the current user's game to the list
|
|
|
|
|
if (gameAssoc === currentGameAssoc) return;
|
|
|
|
|
if ('join' === action) addPlayer({ gameAssoc, name, since });
|
|
|
|
|
if ('leave' === action) removePlayer(gameAssoc);
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
return () => es.close();
|
|
|
|
|
}, [open, snapshotLoaded, addPlayer, removePlayer, currentGameAssoc]);
|
|
|
|
|
|
2026-04-12 08:01:46 +02:00
|
|
|
useEffect(() => {
|
|
|
|
|
const handler = () => {
|
|
|
|
|
setChallengingGameAssoc(null);
|
|
|
|
|
clearTimeout(declinedTimerRef.current);
|
|
|
|
|
setDeclinedMsg('Challenge was not accepted.');
|
2026-04-14 20:30:18 +02:00
|
|
|
setWaitingCountdown(0);
|
2026-04-12 08:01:46 +02:00
|
|
|
declinedTimerRef.current = setTimeout(() => setDeclinedMsg(''), 3500);
|
|
|
|
|
};
|
|
|
|
|
window.addEventListener('challenge-declined', handler);
|
|
|
|
|
return () => {
|
|
|
|
|
window.removeEventListener('challenge-declined', handler);
|
|
|
|
|
clearTimeout(declinedTimerRef.current);
|
|
|
|
|
};
|
|
|
|
|
}, []);
|
|
|
|
|
|
2026-04-14 20:30:18 +02:00
|
|
|
useEffect(() => {
|
|
|
|
|
if (!waitingCountdown) return;
|
|
|
|
|
const interval = setInterval(() => {
|
|
|
|
|
setWaitingCountdown(prev => {
|
|
|
|
|
if (1 >= prev) return 0;
|
|
|
|
|
return prev - 1;
|
|
|
|
|
});
|
|
|
|
|
}, 1000);
|
|
|
|
|
return () => clearInterval(interval);
|
|
|
|
|
}, [waitingCountdown]);
|
|
|
|
|
|
2026-04-12 08:01:46 +02:00
|
|
|
const handleChallenge = player => {
|
|
|
|
|
if (challengingGameAssoc) return;
|
|
|
|
|
setChallengingGameAssoc(player.gameAssoc);
|
|
|
|
|
setDeclinedMsg('');
|
2026-04-14 20:30:18 +02:00
|
|
|
setWaitingCountdown(30);
|
2026-04-12 08:01:46 +02:00
|
|
|
fetch('/api/game/challenge/' + player.gameAssoc, {
|
|
|
|
|
method: 'POST',
|
|
|
|
|
headers: { 'Content-Type': 'application/json' },
|
|
|
|
|
body: JSON.stringify({ challengerGameAssoc: currentGameAssoc }),
|
2026-04-14 20:30:18 +02:00
|
|
|
}).catch(() => {
|
|
|
|
|
setChallengingGameAssoc(null);
|
|
|
|
|
setWaitingCountdown(0);
|
|
|
|
|
});
|
2026-04-12 08:01:46 +02:00
|
|
|
};
|
|
|
|
|
|
2026-04-11 22:20:21 +02:00
|
|
|
const visible = players
|
|
|
|
|
.filter(p => p.gameAssoc !== currentGameAssoc)
|
|
|
|
|
.filter(p => p.name.toLowerCase().includes(search.toLowerCase()));
|
|
|
|
|
|
|
|
|
|
const shown = visible.slice(0, 5);
|
|
|
|
|
const hasMore = 5 < visible.length;
|
|
|
|
|
|
|
|
|
|
// Debug: log if currentGameAssoc is undefined or if current user appears
|
|
|
|
|
if ('development' === process.env.NODE_ENV && 0 < players.length) {
|
|
|
|
|
const userInList = players.find(p => p.gameAssoc === currentGameAssoc);
|
|
|
|
|
if (userInList) {
|
|
|
|
|
console.warn('[OnlinePlayersDialog] Current user appears in players list:', { currentGameAssoc, userInList });
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return (
|
2026-04-14 20:30:18 +02:00
|
|
|
<Dialog
|
2026-04-14 21:04:05 +02:00
|
|
|
open={open}
|
|
|
|
|
onClose={0 < waitingCountdown ? undefined : onClose}
|
|
|
|
|
disableEscapeKeyDown={0 < waitingCountdown}
|
|
|
|
|
sx={DIALOG_SX}
|
|
|
|
|
>
|
2026-04-11 22:20:21 +02:00
|
|
|
<div className="opd">
|
|
|
|
|
<div className="opd-header">
|
|
|
|
|
<div className="opd-header-text">
|
|
|
|
|
<span className="opd-label">Multiplayer</span>
|
|
|
|
|
<h2 className="opd-title">
|
|
|
|
|
<i className="fa fa-users" />
|
|
|
|
|
Online Players
|
|
|
|
|
</h2>
|
|
|
|
|
</div>
|
|
|
|
|
<div className="opd-header-actions">
|
|
|
|
|
<button
|
|
|
|
|
className={`opd-refresh${loading ? ' opd-refresh--spin' : ''}`}
|
2026-04-14 21:04:05 +02:00
|
|
|
onClick={() => { if (0 === waitingCountdown) setRefreshKey(k => k + 1); }}
|
|
|
|
|
disabled={loading || 0 < waitingCountdown}
|
2026-04-11 22:20:21 +02:00
|
|
|
aria-label="Refresh"
|
|
|
|
|
title="Refresh list"
|
|
|
|
|
>
|
|
|
|
|
<i className="fa fa-refresh" />
|
|
|
|
|
</button>
|
2026-04-14 20:30:18 +02:00
|
|
|
<button
|
|
|
|
|
className="opd-close"
|
2026-04-14 21:04:05 +02:00
|
|
|
onClick={() => { if (0 === waitingCountdown) onClose(); }}
|
|
|
|
|
disabled={0 < waitingCountdown}
|
2026-04-14 20:30:18 +02:00
|
|
|
aria-label="Close"
|
|
|
|
|
>
|
2026-04-11 22:20:21 +02:00
|
|
|
<i className="fa fa-times" />
|
|
|
|
|
</button>
|
|
|
|
|
</div>
|
|
|
|
|
</div>
|
2026-04-14 20:30:18 +02:00
|
|
|
{0 < waitingCountdown ? (
|
|
|
|
|
<div className="opd-waiting">
|
|
|
|
|
<i className="fa fa-hourglass-start" />
|
|
|
|
|
<p>Waiting {waitingCountdown} second{1 === waitingCountdown ? '' : 's'} for opponent's answer...</p>
|
|
|
|
|
</div>
|
|
|
|
|
) : (
|
|
|
|
|
<div className="opd-search-wrap">
|
|
|
|
|
<i className="fa fa-search opd-search-icon" />
|
|
|
|
|
<input
|
|
|
|
|
className="opd-search"
|
|
|
|
|
placeholder="Search by username…"
|
|
|
|
|
value={search}
|
|
|
|
|
onChange={e => setSearch(e.target.value)}
|
|
|
|
|
/>
|
|
|
|
|
{search && (
|
|
|
|
|
<button className="opd-search-clear" onClick={() => setSearch('')}>
|
|
|
|
|
<i className="fa fa-times" />
|
|
|
|
|
</button>
|
|
|
|
|
)}
|
|
|
|
|
</div>
|
|
|
|
|
)}
|
2026-04-11 22:20:21 +02:00
|
|
|
<div className="opd-list">
|
|
|
|
|
{loading && (
|
|
|
|
|
<div className="opd-empty">
|
|
|
|
|
<i className="fa fa-spinner fa-spin" />
|
|
|
|
|
<p>Loading players…</p>
|
|
|
|
|
</div>
|
|
|
|
|
)}
|
|
|
|
|
|
|
|
|
|
{!loading && 0 === shown.length && (
|
|
|
|
|
<div className="opd-empty">
|
|
|
|
|
<i className="fa fa-hourglass-half" />
|
|
|
|
|
<p>
|
|
|
|
|
{search
|
|
|
|
|
? 'No players match your search.'
|
|
|
|
|
: 'No other players are waiting right now.'}
|
|
|
|
|
</p>
|
|
|
|
|
</div>
|
|
|
|
|
)}
|
|
|
|
|
|
2026-04-12 08:01:46 +02:00
|
|
|
{declinedMsg && (
|
|
|
|
|
<div className="opd-declined">
|
|
|
|
|
<i className="fa fa-times-circle" />
|
|
|
|
|
{' '}{declinedMsg}
|
2026-04-11 22:20:21 +02:00
|
|
|
</div>
|
2026-04-12 08:01:46 +02:00
|
|
|
)}
|
|
|
|
|
|
|
|
|
|
{!loading && shown.map(player => {
|
|
|
|
|
const isWaiting = challengingGameAssoc === player.gameAssoc;
|
|
|
|
|
return (
|
|
|
|
|
<div key={player.gameAssoc} className="opd-row">
|
|
|
|
|
<div className="opd-avatar">
|
|
|
|
|
{player.name.slice(0, 2).toUpperCase()}
|
|
|
|
|
</div>
|
|
|
|
|
<div className="opd-info">
|
|
|
|
|
<span className="opd-name">{player.name}</span>
|
|
|
|
|
<span className="opd-since">
|
|
|
|
|
<i className="fa fa-clock-o" />
|
|
|
|
|
{' '}Waiting {formatSince(player.since)}
|
|
|
|
|
</span>
|
|
|
|
|
</div>
|
|
|
|
|
<button
|
|
|
|
|
className={`opd-join${isWaiting ? ' opd-join--waiting' : ''}`}
|
|
|
|
|
onClick={() => handleChallenge(player)}
|
|
|
|
|
disabled={!!challengingGameAssoc}
|
|
|
|
|
>
|
|
|
|
|
<i className={`fa ${isWaiting ? 'fa-spinner fa-spin' : 'fa-play'}`} />
|
|
|
|
|
{isWaiting ? 'Waiting...' : 'Join'}
|
|
|
|
|
</button>
|
|
|
|
|
</div>
|
|
|
|
|
);
|
|
|
|
|
})}
|
2026-04-11 22:20:21 +02:00
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
{!loading && hasMore && (
|
|
|
|
|
<p className="opd-note">
|
|
|
|
|
Showing 5 of {visible.length} waiting players
|
|
|
|
|
</p>
|
|
|
|
|
)}
|
|
|
|
|
</div>
|
|
|
|
|
</Dialog>
|
|
|
|
|
);
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
export default OnlinePlayersDialog;
|