161 lines
4.9 KiB
JavaScript
161 lines
4.9 KiB
JavaScript
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import React from 'react';
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import Grid from './grid';
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import GridField from './grid-field';
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import UserControl from '../user/user-control';
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class GridControl extends React.Component {
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constructor() {
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super();
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var grid = new Grid();
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this.state = {
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grid: grid.state.grid,
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updated: []
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};
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}
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refString(row, col) {
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return 'gridField_' + row + '_' + col;
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}
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checkMine(field, i, j) {
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return typeof field[i] !== 'undefined' && typeof field[i][j] !== 'undefined' && field[i][j] !== 'm';
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}
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checkNeighbourItem(row, col) {
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if (this.checkMine(this.state.grid, row, col)) {
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var currentField = this.refs[this.refString(row, col)];
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currentField.setState({
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currentObj: this.state.grid[row][col],
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active: true
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});
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/**
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* ez azért kell, mert amíg nem fut le a showAppropriateFields(), addig nem updatelődik a GridField.state
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*/
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if (
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this.state.grid[row][col] !== 0 &&
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this.state.updated.indexOf(this.refString(row, col)) < 0 && !currentField.state.active
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) {
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this.state.updated.push(this.refString(row, col));
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}
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if (
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this.state.grid[row][col] === 0 &&
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this.state.updated.indexOf(this.refString(row, col)) < 0 && !currentField.state.active
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) {
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this.state.updated.push(this.refString(row, col));
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return {
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row: row,
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col: col
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};
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}
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}
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return false;
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}
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checkNeighbours(row, col) {
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var anotherFields = [];
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anotherFields.push(this.checkNeighbourItem(row - 1, col));
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anotherFields.push(this.checkNeighbourItem(row - 1, col - 1));
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anotherFields.push(this.checkNeighbourItem(row - 1, col + 1));
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anotherFields.push(this.checkNeighbourItem(row, col - 1));
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anotherFields.push(this.checkNeighbourItem(row, col + 1));
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anotherFields.push(this.checkNeighbourItem(row + 1, col));
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anotherFields.push(this.checkNeighbourItem(row + 1, col + 1));
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anotherFields.push(this.checkNeighbourItem(row + 1, col - 1));
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return anotherFields;
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}
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showAppropriateFields(currentField, row, col) {
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currentField.setState({
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currentObj: this.state.grid[row][col],
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active: true
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});
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if (this.state.updated.indexOf(this.refString(row, col)) < 0) {
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this.state.updated.push(this.refString(row, col));
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}
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if (this.state.grid[row][col] === 0) {
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var neighbours = this.checkNeighbours(row, col);
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neighbours
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.filter((i) => {
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return i !== false;
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})
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.forEach((element, index, array) => {
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var currentField = this.refs[this.refString(element.row, element.col)];
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this.showAppropriateFields(currentField, element.row, element.col);
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});
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}
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}
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/**
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* Player control method
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* @param currentObject
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*/
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handlePlayers(currentObject) {
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var userControl = this.refs.userControl,
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activePlayer = userControl.state.activePlayer ? 'blue' : 'red';
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if (currentObject === 'm') {
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userControl.refs[activePlayer].setState({
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mines: userControl.refs[activePlayer].state.mines + 1
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});
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} else {
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userControl.state.activePlayer = userControl.state.activePlayer ? 0 : 1;
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}
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}
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/**
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* Most important event!!
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* @param coords
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*/
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onClick(coords) {
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var currentField = this.refs[this.refString(coords[0], coords[1])];
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this.showAppropriateFields(currentField, coords[0], coords[1]);
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this.handlePlayers(this.state.grid[coords[0]][coords[1]]);
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}
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renderGrid() {
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var grid = [];
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for (var i = 0, j = this.state.grid.length; i < j; i++) {
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for (var k = 0, l = this.state.grid[i].length; k < l; k++) {
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grid.push(
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<GridField row={i}
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col={k}
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obj={this.state.grid[i][k]}
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ref={this.refString(i, k)}
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key={i + k * Math.random() * 0.5}
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onClick={this.onClick.bind(this, [i, k])}
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/>
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);
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}
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}
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return grid;
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}
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render() {
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return (
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<div className="game-wrapper">
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<div className="users">
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<UserControl ref="userControl" blue="Olcsó János" red="Eszet Lenke"/>
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</div>
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<div className="grid">
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{this.renderGrid()}
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</div>
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</div>
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);
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}
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}
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export default GridControl;
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