Private
Public Access
1
0
Files
MineSeeker/src/Mine/SeekerBundle/Resources/public/js/mine-seeker/app.js

168 lines
6.7 KiB
JavaScript
Raw Normal View History

import React from 'react';
2016-10-25 11:19:50 +02:00
import Grid from './grid/grid';
import GridControl from './grid/grid-control';
class MineSeeker extends React.Component {
2016-10-25 11:19:50 +02:00
constructor(props) {
super(props);
var gameAssoc = props.gameId !== '' ? props.gameId : this.makeGameAssoc(50);
var channel = "acme/channel/" + gameAssoc;
var userName = props.userName;
2016-10-25 11:19:50 +02:00
this.state = {
gameInherited: props.gameId !== '',
gameAssoc: gameAssoc,
channel: channel,
userName: userName,
session: null,
2016-10-25 11:19:50 +02:00
createGrid: false,
stepCache: null
2016-10-25 11:19:50 +02:00
}
}
makeGameAssoc(len) {
var text = "";
var possible = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789";
for (var i = 0; i < len; i++) {
text += possible.charAt(Math.floor(Math.random() * possible.length));
}
return text;
}
/** after rendering */
componentDidMount() {
/** Create Websocket w/ Bahnhof.js */
var websocket = WS.connect("ws://mine.dev:6450");
2016-10-25 11:19:50 +02:00
/**
* Connect
* Session is an Autobahn JS WAMP session.
*/
websocket.on("socket/connect", (session) => {
console.info("Successfully connected to the Server!");
if (!this.state.gameInherited) {
var gridClient = new Grid().state.grid;
}
2016-10-25 11:19:50 +02:00
/**
* Connect - RPC
2016-10-25 11:19:50 +02:00
* Send grid information to the server
*/
session
.call(
this.state.gameInherited ? "sample/connectGame" : "sample/startGame",
this.state.gameInherited ? this.state.gameAssoc : [Base64.encode(JSON.stringify(gridClient)), this.state.gameAssoc]
2016-10-25 11:19:50 +02:00
)
.then(
(gridServer) => {
console.info("Grid has been created! Return w/ gameAssoc.");
this.state.session = session;
2016-10-31 15:35:29 +01:00
/** save session to GridControl */
this.refs.gridControl.setState({
grid: this.state.gameInherited ? JSON.parse(Base64.decode(gridServer)) : gridClient,
session: this.state.session,
channel: this.state.channel,
overlay: true,
overlayTitle: "We are waiting for your opponent..."
});
/** setup the web player && save player name */
if (this.refs.gridControl.state.webPlayer === null) {
if (this.state.gameInherited) {
this.refs.gridControl.state.webPlayer = 'blue';
this.refs.gridControl.refs.userControl.refs.blue.setState({name: this.state.userName});
} else {
this.refs.gridControl.state.webPlayer = 'red';
this.refs.gridControl.refs.userControl.refs.red.setState({name: this.state.userName});
}
}
2016-10-25 11:19:50 +02:00
2016-10-31 15:35:29 +01:00
/** Connect - Subscribe */
this.state.session.subscribe(
2016-10-25 11:19:50 +02:00
this.state.channel,
(uri, payload, log) => {
var isNotUnsubscribe = typeof payload.msg === 'undefined';
if (typeof payload.data !== 'undefined') {
console.warn(payload.user + " has been stepped to coords: " + payload.data.coords[0] + ', ' + payload.data.coords[1]);
/** Auto-Step if this player is not the current user */
if (this.refs.gridControl.state.webPlayer !== payload.data.player) {
console.warn('Opponent stepped: Auto-Step process');
2016-10-31 15:35:29 +01:00
this.refs.gridControl.refs.userControl.state.bombSelected = payload.data.bomb;
this.refs.gridControl.stepEvent(payload.data.coords);
}
2016-10-25 11:19:50 +02:00
} else {
console.info(
(typeof payload.user !== 'undefined' ? payload.user : 'user') + " has been subscribed to the channel!"
);
/** remove overlay when every user has been came */
if (isNotUnsubscribe) {
this.refs.gridControl.setState({overlay: payload.userCnt < 2});
}
// /** Save the opponent's player name */
// if (this.state.gameInherited) {
// this.refs.gridControl.refs.userControl.refs.blue.setState({name: payload.user});
// }
2016-10-25 11:19:50 +02:00
}
}
);
},
(error, desc) => console.log(["RPC Error", error, desc])
2016-10-25 11:19:50 +02:00
);
});
2016-10-25 11:19:50 +02:00
/**
* DisConnect
2016-10-25 11:19:50 +02:00
* Error provides us with some insight into the disconnection: error.reason and error.code
*/
websocket.on("socket/disconnect", (error) => console.log("Disconnected for " + error.reason + " with code " + error.code));
}
onClick(coords) {
var activePlayer = this.refs.gridControl.refs.userControl.state.activePlayer ? 'blue' : 'red';
2016-10-31 15:13:01 +01:00
/** Player step and it is the current player */
if (activePlayer === this.refs.gridControl.state.webPlayer) {
this.refs.gridControl.stepEvent(coords);
this.state.session
.publish(this.state.channel, {
'coords': coords,
2016-10-31 15:35:29 +01:00
'player': activePlayer,
'bomb': this.refs.gridControl.refs.userControl.state.bombSelected
});
}
2016-10-25 11:19:50 +02:00
}
/** FOR DEVELOPMENT */
createLink() {
return this.state.gameAssoc
? <a href={"/play/" + this.state.gameAssoc} target="_blank">Play w/ me!</a>
: '';
}
render() {
return (
2016-10-25 11:19:50 +02:00
<div>
<div>
{this.createLink()}
</div>
<GridControl ref="gridControl"
env={this.props.env === 'dev'}
onClick={this.onClick.bind(this)}/>
2016-10-25 11:19:50 +02:00
</div>
);
}
}
export default MineSeeker;