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MineSeeker/assets/js/mine-seeker/grid/grid-control.js

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import React from 'react';
import GridField from './grid-field';
import UserControl from '../user/user-control';
import {Howl, Howler} from 'howler';
class GridControl extends React.Component {
constructor(props) {
super(props);
let click = new Howl({src: ['/sound/click.mp3']}),
bomb = new Howl({src: ['/sound/bomb.mp3']}),
mine = new Howl({src: ['/sound/mine.mp3']}),
warning = new Howl({src: ['/sound/warning.mp3']}),
won = new Howl({src: ['/sound/won.mp3']});
this.state = {
env: props.env,
webPlayer: null,
grid: null,
desc: null,
renderGridFields: false,
gridFields: [],
updatedFieldCache: [],
bombFieldCache: [],
foundUserMineCache: 0,
playBomb: false,
overlay: false,
overlayTitle: "",
overlaySubTitle: "",
sound: {
click: click,
bomb: bomb,
mine: mine,
warning: warning,
won: won
},
lastClicked: {
red: null,
blue: null
}
};
}
refString(row, col) {
return 'gridField_' + row + '_' + col;
}
checkMine(row, col) {
return typeof this.state.grid[row] !== 'undefined' && typeof this.state.grid[row][col] !== 'undefined' && this.state.grid[row][col] !== 'm';
}
checkFieldHasBeenNeverClicked(row, col) {
return this.state.updatedFieldCache.indexOf(this.refString(row, col)) < 0 && !this.refs[this.refString(row, col)].state.active;
}
getBombRadius(row, col) {
let isBombTargetCenter = row > 1 && row < this.state.grid.length - 2 && col > 1 && col < this.state.grid[row].length - 2;
/** if the (5x5) target not fits the grid */
if (!isBombTargetCenter) {
col = col < 2 ? 2 : col;
row = row < 2 ? 2 : row;
row = row > this.state.grid.length - 3 ? this.state.grid.length - 3 : row;
col = col > this.state.grid[0].length - 3 ? this.state.grid[0].length - 3 : col;
}
return [
[row, col], [row - 2, col - 2], [row - 2, col], [row - 2, col + 2], [row, col - 2], [row, col + 2],
[row + 2, col - 2], [row + 2, col], [row + 2, col + 2], [row - 2, col + 1], [row - 2, col - 1],
[row - 1, col - 2], [row - 1, col - 1], [row - 1, col], [row - 1, col + 1], [row - 1, col + 2],
[row, col - 1], [row, col + 1], [row + 1, col - 2], [row + 1, col - 1], [row + 1, col],
[row + 1, col + 1], [row + 1, col + 2], [row + 2, col - 1], [row + 2, col + 1]
];
}
getBombFieldRadius() {
return [
[null, null], [0, 0], [1, 0], [2, 0], [0, 1], [2, 1], [0, 2], [1, 2], [2, 2],
[null, null], [null, null], [null, null], [null, null], [null, null], [null, null], [null, null],
[null, null], [null, null], [null, null], [null, null], [null, null], [null, null], [null, null],
[null, null], [null, null]
];
}
getNeighbourRadius(row, col) {
return [
[row - 1, col], [row - 1, col - 1], [row - 1, col + 1], [row, col - 1], [row, col + 1], [row + 1, col],
[row + 1, col + 1], [row + 1, col - 1]
];
}
checkNeighbourItem(row, col) {
if (this.checkMine(row, col)) {
var currentField = this.refs[this.refString(row, col)];
/**
* It must be cached because the GridField.state not updated until
* all showAppropriateFields() method runned out!!
*/
if (this.checkFieldHasBeenNeverClicked(row, col)) {
this.state.updatedFieldCache.push(this.refString(row, col));
currentField.setState({
currentImage: this.state.grid[row][col],
currentObj: this.state.grid[row][col],
active: true
});
if (this.state.grid[row][col] === 0) {
return {
row: row,
col: col
};
}
}
}
return false;
}
checkNeighbours(row, col) {
let anotherFields = [],
neighbours = this.getNeighbourRadius(row, col);
for (let i = 0, j = neighbours.length; i < j; i++) {
anotherFields.push(this.checkNeighbourItem(neighbours[i][0], neighbours[i][1]));
}
return anotherFields;
}
bombClear() {
if (this.state.bombFieldCache.length) {
for (var i = 0, j = this.state.bombFieldCache.length; i < j; i++) {
var cacheItem = this.state.bombFieldCache[i];
this.refs[this.refString(cacheItem[0], cacheItem[1])]
.setState({bombTargetArea: null});
}
this.state.bombFieldCache = [];
}
}
bombCreate(row, col) {
var bombFieldSymbols = this.getBombFieldRadius(),
bombFields = this.getBombRadius(row, col);
for (var i = 0, j = bombFields.length; i < j; i++) {
this.state.bombFieldCache.push(bombFields[i]);
this.refs[this.refString(bombFields[i][0], bombFields[i][1])]
.setState({bombTargetArea: bombFieldSymbols[i]});
}
}
showLeftMines() {
for (let i = 0, j = this.state.grid.length; i < j; i++) {
for (let k = 0, l = this.state.grid[i].length; k < l; k++) {
let currentField = this.refs[this.refString(i, k)];
if (this.state.grid[i][k] === 'm' && this.checkFieldHasBeenNeverClicked(i, k)) {
currentField.setState({
currentImage: currentField.state.icons.root + currentField.state.icons.left
});
}
}
}
}
/** set __ACTIVE__ player in the UserControl !!!! */
changePlayer(idx, max, currentObject) {
var userControl = this.refs.userControl,
activePlayer = userControl.state.activePlayer ? 'blue' : 'red',
inactivePlayer = userControl.state.activePlayer ? 'red' : 'blue';
if (
userControl.state.bombSelected && idx === (max - 1) ||
!idx && !userControl.state.bombSelected && currentObject !== 'm'
) {
userControl.setState({
activePlayer: userControl.state.activePlayer ? 0 : 1
});
/** the desc is inversely because the user.active is not changed yet !!! */
userControl.refs[activePlayer].setState({
active: false,
desc: ""
});
userControl.refs[inactivePlayer].setState({
active: true,
desc: activePlayer === this.state.webPlayer
? this.state.desc.buddy
: this.state.desc.you
});
}
}
/**
* Show all fields that needed after click
*
* @param currentField
* @param row
* @param col
*/
showAppropriateFields(currentField, row, col) {
currentField.setState({
currentObj: this.state.grid[row][col],
active: true
});
if (this.checkFieldHasBeenNeverClicked(row, col)) {
this.state.updatedFieldCache.push(this.refString(row, col));
}
if (this.state.grid[row][col] === 0) {
var neighbours = this.checkNeighbours(row, col);
neighbours
.filter((i) => {
return i !== false;
})
.forEach((element, index, array) => {
var currentField = this.refs[this.refString(element.row, element.col)];
this.showAppropriateFields(currentField, element.row, element.col);
});
}
}
/**
* Player control method
*
* @param currentObject {int|string} Current object from Grid class
* @param row {int}
* @param col {int}
* @param justOnFirstIteration {int} When bomb is being used check the whole explosion area
*/
handleGridField(currentObject, row, col, justOnFirstIteration = 0) {
var userControl = this.refs.userControl,
gridFieldControl = this.refs[this.refString(row, col)],
activePlayer = userControl.state.activePlayer ? 'blue' : 'red',
inactivePlayer = userControl.state.activePlayer ? 'red' : 'blue';
/** if the clicked field is NEVER CLICKED */
if (this.checkFieldHasBeenNeverClicked(row, col)) {
/** update LAST CLICKED grid field */
if (!justOnFirstIteration) {
if (this.state.lastClicked[activePlayer] !== null) {
this.refs[this.refString(this.state.lastClicked[activePlayer][0], this.state.lastClicked[activePlayer][1])].setState({
lastClickedRed: false,
lastClickedBlue: false
});
}
}
this.state.lastClicked[activePlayer] = [row, col];
/** if you found mine */
if (currentObject === 'm') {
this.state.foundUserMineCache++;
if (!justOnFirstIteration) {
/** set last clicked field w/ color */
this.state.lastClicked[activePlayer] = [row, col];
this.state.sound[
(userControl.refs[activePlayer].state.mines + this.state.foundUserMineCache) > 20
? 'warning'
: 'mine'
].play();
}
/** set current image in field */
gridFieldControl.setState({
currentImage: gridFieldControl.state.icons.root + gridFieldControl.state.icons.flag[activePlayer]
});
} else {
this.state.sound.click.play();
/** set current image in field - WHEN it is a number */
if (!isNaN(currentObject)) {
gridFieldControl.setState({
currentImage: currentObject
});
}
}
/**
* set bombs status - we must add one mine (currentObject === 'm' ? 1 : 0) to current mine
* when it found NOW because the status is not refreshed unless the handleGridField() ends
*/
userControl.refs[activePlayer].setState({
enabledBomb: userControl.refs[activePlayer].state.mines + (currentObject === 'm' ? 1 : 0) <= userControl.refs[inactivePlayer].state.mines
});
userControl.refs[inactivePlayer].setState({
enabledBomb: userControl.refs[activePlayer].state.mines + (currentObject === 'm' ? 1 : 0) >= userControl.refs[inactivePlayer].state.mines
});
/** set-up last clicked */
if (!justOnFirstIteration) {
gridFieldControl.setState({
lastClickedRed: activePlayer === 'red',
lastClickedBlue: activePlayer === 'blue'
});
}
}
}
/**
* Show elems w/ conditions
*
* @param row
* @param col
* @param idx
* @param max
*/
show(row, col, idx = 0, max = 0) {
this.handleGridField(this.state.grid[row][col], row, col, idx);
this.showAppropriateFields(this.refs[this.refString(row, col)], row, col);
this.changePlayer(idx, max, this.state.grid[row][col]);
}
/**
* STEP one
*
* @param coords
*/
stepEvent(coords) {
/** if the clicked field is NEVER CLICKED */
if (this.checkFieldHasBeenNeverClicked(coords[0], coords[1])) {
var activePlayer = this.refs.userControl.state.activePlayer ? 'blue' : 'red';
this.state.foundUserMineCache = 0;
this.state.playBomb = true;
/** Show elements */
if (this.refs.userControl.state.bombSelected) {
this.state.sound.bomb.play();
var bombRadius = this.getBombRadius(coords[0], coords[1]);
for (var i = 0, j = bombRadius.length; i < j; i++) {
this.show(bombRadius[i][0], bombRadius[i][1], i, j);
}
/** remove BOMB from activePlayer */
this.refs.userControl.refs[activePlayer].setState({
haveBomb: false
});
} else {
this.show(coords[0], coords[1]);
}
/** Mine score handling */
if (this.state.foundUserMineCache) {
this.refs.userControl.setState({
mines: this.refs.userControl.state.mines - this.state.foundUserMineCache,
foundMines: true
}, () => {
/** because of CSS animation in .found-mine */
setTimeout(() => this.refs.userControl.setState({foundMines: false}), 500);
/** add the found mines to the active Player */
this.refs.userControl.refs[activePlayer].setState({
mines: this.refs.userControl.refs[activePlayer].state.mines + this.state.foundUserMineCache
});
});
}
/** Reset BOMB status */
if (this.refs.userControl.state.bombSelected) {
/** reset bomb selected status */
this.refs.userControl.setState({bombSelected: false});
/** clear cache, reset symbols */
this.bombClear();
}
}
}
/**
* On Hover when you want to drop BOMB
* Target grid field
* @param coords
*/
onHoverGridField(coords) {
if (this.refs.userControl.state.bombSelected) {
var activePlayer = this.refs.userControl.state.activePlayer ? 'blue' : 'red';
if (activePlayer === this.state.webPlayer) {
/** clear cache, reset symbols */
this.bombClear();
/** new cache && field activate */
this.bombCreate(coords[0], coords[1]);
} else {
this.refs.userControl.setState({bombSelected: false});
}
}
}
renderGridFields() {
for (let i = 0, j = this.state.grid.length; i < j; i++) {
for (let k = 0, l = this.state.grid[i].length; k < l; k++) {
this.state.gridFields.push(
<GridField row={i}
col={k}
ref={this.refString(i, k)}
key={this.refString(i, k)}
handleHoverOn={this.onHoverGridField.bind(this, [i, k])}
onClick={this.props.onClick.bind(null, [i, k])}/>
);
}
}
}
render() {
/** Render the grid fields just one time in one party #12 */
this.state.renderGridFields && this.renderGridFields();
this.state.renderGridFields = false;
return (
<div className="game-wrapper">
<div className={`game-overlay ${this.state.overlay ? '' : ' hide'}`}>
<div className="game-overlay-window">
<h1>{this.state.overlayTitle}</h1>
<h2>{this.state.overlaySubTitle}</h2>
</div>
</div>
<UserControl ref="userControl"
resign={this.props.resign}
webPlayer={this.state.webPlayer}
bombClear={this.bombClear.bind(this)}/>
<div className="grid-container">
<div className="grid">
<>
{this.state.gridFields}
</>
</div>
</div>
</div>
);
}
}
export default GridControl;