refact && game reconnection and restore w/o refresh #3 && bugfix bomb explosion on opponent mines #19
This commit is contained in:
@@ -6,8 +6,8 @@ class MineSeeker extends React.Component {
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constructor(props) {
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super(props);
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var gameAssoc = props.gameId !== '' ? props.gameId : this.makeGameAssoc(50);
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var channel = "mineseeker/channel/" + gameAssoc;
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let gameAssoc = props.gameId !== '' ? props.gameId : this.makeGameAssoc(50);
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let channel = "mineseeker/channel/" + gameAssoc;
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this.state = {
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env: props.env,
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@@ -16,14 +16,15 @@ class MineSeeker extends React.Component {
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channel: channel,
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session: null,
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createGrid: false,
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stepCache: null
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stepCache: [],
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disconnect: false
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}
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}
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makeGameAssoc(len) {
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var text = "";
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var possible = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789";
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for (var i = 0; i < len; i++) {
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let text = "";
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let possible = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789";
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for (let i = 0; i < len; i++) {
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text += possible.charAt(Math.floor(Math.random() * possible.length));
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}
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return text;
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@@ -52,7 +53,7 @@ class MineSeeker extends React.Component {
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/** THE END */
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makeGameEndIfItEnds(bluePoints, redPoints, resign = false) {
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var redWins = redPoints > 25,
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let redWins = redPoints > 25,
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blueWins = bluePoints > 25;
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if (redWins || blueWins || resign) {
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@@ -89,10 +90,9 @@ class MineSeeker extends React.Component {
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}
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clickResign() {
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this.state.session
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.publish(this.state.channel, {
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'resign': this.refs.gridControl.refs.userControl.state.activePlayer ? 'blue' : 'red'
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});
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this.state.session.publish(this.state.channel, {
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'resign': this.refs.gridControl.refs.userControl.state.activePlayer ? 'blue' : 'red'
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});
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this.resignProcess(this.refs.gridControl.state.webPlayer);
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}
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@@ -119,10 +119,146 @@ class MineSeeker extends React.Component {
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}
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}
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wInit(session, gridServer, gridClient) {
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this.setState({session: session});
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/** save session to GridControl */
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/** render grid fields - #12 */
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this.refs.gridControl.setState({
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grid: this.state.gameInherited ? JSON.parse(Base64.decode(gridServer)) : gridClient,
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channel: this.state.channel,
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desc: {
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buddy: <div>
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Your buddy is <br/>
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making a <br/>
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move.
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</div>,
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you: <div>
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It is your turn! <br/>
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Make a move.
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</div>
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},
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overlay: true,
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overlayTitle: "We are waiting for your opponent...",
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overlaySubTitle: this.state.gameAssoc
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?
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<div>
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<div className="clippy">
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<input id="foo"
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defaultValue={window.location.href + '/' + this.state.gameAssoc}/>
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<button className="btn">
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<img src="/bundles/mineseeker/images/clippy.svg" alt="Copy to clipboard"/>
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</button>
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</div>
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<a href={"/play/" + this.state.gameAssoc} target="_blank">Play w/ me!</a>
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</div>
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: '',
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renderGridFields: this.state.gameAssoc
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});
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}
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wSubscribe(payload) {
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this.state.env === 'dev' && console.info(
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(typeof payload.user !== 'undefined' ? payload.user : 'user') + " has been subscribed to the channel!"
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);
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if (!this.state.disconnect) {
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/** setup the web player */
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null === this.refs.gridControl.state.webPlayer && this.refs.gridControl.setState({
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webPlayer: payload.user === payload.users.blue || payload.user === payload.users.blueAnon
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? 'blue'
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: 'red'
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});
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/** every user has been came */
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if (payload.userCnt === 2) {
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/** every time the blue starts */
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this.refs.gridControl.refs.userControl.setState({activePlayer: 1});
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/** Set up player names w/ server data */
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this.refs.gridControl.refs.userControl.refs.red.setState({
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name: payload.users.red !== '' ? payload.users.red : payload.users.redAnon,
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});
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this.refs.gridControl.refs.userControl.refs.blue.setState({
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name: payload.users.blue !== '' ? payload.users.blue : payload.users.blueAnon,
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desc: this.refs.gridControl.state.webPlayer === 'blue'
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? this.refs.gridControl.state.desc.you
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: this.refs.gridControl.state.desc.buddy,
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active: true,
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});
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this.refs.gridControl.setState({overlay: false});
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}
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}
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}
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wUnsubscribe(payload) {
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this.state.env === 'dev' && console.info(payload.msg);
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this.refs.gridControl.setState({
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overlay: true,
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overlayTitle: "The connection has been lost w/ your friend...",
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overlaySubTitle: "Please, restart the game!"
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});
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}
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wTopic(payload) {
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/** Auto-Step if this player is not the current user */
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if (this.refs.gridControl.state.webPlayer !== payload.data.player) {
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if (null === payload.data.resign) {
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this.state.env === 'dev' && console.warn(payload.user + " has been stepped to coords: " + payload.data.coords[0] + ', ' + payload.data.coords[1]);
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this.state.env === 'dev' && console.warn('Opponent stepped: Auto-Step process');
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this.refs.gridControl.refs.userControl.setState({bombSelected: payload.data.bomb});
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/** STEP */
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let points = this.makePointsCalcAndStep(payload.data.coords);
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/** THE END */
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this.makeGameEndIfItEnds(points.blue, points.red);
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} else {
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/** RESIGN */
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/** THE END */
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this.resignProcess(payload.data.resign);
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}
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}
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}
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/** Connect - Subscribe */
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subscribe() {
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this.state.session.subscribe(
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this.state.channel,
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(uri, payload, log) => {
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let isTopicEvent = typeof payload.data !== 'undefined',
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isNotUnsubscribe = typeof payload.msg === 'undefined';
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/** CONNECTION */
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if (isTopicEvent) {
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this.wTopic(payload);
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} else {
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if (isNotUnsubscribe) {
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this.wSubscribe(payload);
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} else {
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this.wUnsubscribe(payload);
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}
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}
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/** RECONNECTION */
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if (payload.userCnt === 2 && this.state.disconnect) {
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this.state.env === 'dev' && console.info('Reconnection process');
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let cache = this.state.stepCache;
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cache.forEach((item) => this.state.session.publish(this.state.channel, item));
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this.setState({disconnect: false, stepCache: []});
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}
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});
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}
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/** after rendering */
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componentDidMount() {
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/** Create Websocket w/ Bahnhof.js */
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var websocket = WS.connect(
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let websocket = WS.connect(
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this.state.env === 'dev'
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? "ws://mine.dev:6450"
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: "ws://www.mineseeker.ninja:6450"
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@@ -133,149 +269,58 @@ class MineSeeker extends React.Component {
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* Session is an Autobahn JS WAMP session.
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*/
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websocket.on("socket/connect", (session) => {
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console.info("Successfully connected to the Server!");
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this.state.env === 'dev' && console.info("Successfully connected to the Server!");
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var gridClient = this.state.gameInherited || new Grid().state.grid;
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if (!this.state.disconnect) {
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let gridClient = this.state.gameInherited || new Grid().state.grid;
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/**
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* Connect - RPC
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* Send grid information to the server
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*/
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session
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.call(
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this.state.gameInherited ? "mineseeker-rpc/connectGame" : "mineseeker-rpc/startGame",
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this.state.gameInherited ? this.state.gameAssoc : [Base64.encode(JSON.stringify(gridClient)), this.state.gameAssoc]
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)
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.then(
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(gridServer) => {
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console.info("Grid has been created! Return w/ gameAssoc.");
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/**
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* Connect - RPC
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* Send grid information to the server
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*/
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session
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.call(
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this.state.gameInherited ? "mineseeker-rpc/connectGame" : "mineseeker-rpc/startGame",
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this.state.gameInherited ? this.state.gameAssoc : [Base64.encode(JSON.stringify(gridClient)), this.state.gameAssoc]
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)
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.then(
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(gridServer) => {
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this.state.env === 'dev' && console.info("Grid has been created! Return w/ gameAssoc.");
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this.setState({session: session});
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/** save session to GridControl */
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/** render grid fields - #12 */
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this.refs.gridControl.setState({
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grid: this.state.gameInherited ? JSON.parse(Base64.decode(gridServer)) : gridClient,
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channel: this.state.channel,
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desc: {
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buddy: <div>
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Your buddy is <br/>
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making a <br/>
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move.
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</div>,
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you: <div>
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It is your turn! <br/>
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Make a move.
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</div>
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},
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overlay: true,
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overlayTitle: "We are waiting for your opponent...",
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overlaySubTitle: this.state.gameAssoc
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?
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<div>
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<div className="clippy">
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<input id="foo"
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defaultValue={window.location.href + '/' + this.state.gameAssoc}/>
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<button className="btn">
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<img src="/bundles/mineseeker/images/clippy.svg" alt="Copy to clipboard"/>
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</button>
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</div>
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<a href={"/play/" + this.state.gameAssoc} target="_blank">Play w/ me!</a>
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</div>
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: '',
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renderGridFields: this.state.gameAssoc
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});
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/** Connect - Subscribe */
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this.state.session.subscribe(
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this.state.channel,
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(uri, payload, log) => {
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var isTopicEvent = typeof payload.data !== 'undefined',
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isNotUnsubscribe = typeof payload.msg === 'undefined';
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if (isTopicEvent) {
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/** Auto-Step if this player is not the current user */
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if (this.refs.gridControl.state.webPlayer !== payload.data.player) {
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if (null === payload.data.resign) {
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console.warn(payload.user + " has been stepped to coords: " + payload.data.coords[0] + ', ' + payload.data.coords[1]);
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console.warn('Opponent stepped: Auto-Step process');
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this.refs.gridControl.refs.userControl.setState({bombSelected: payload.data.bomb});
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/** STEP */
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let points = this.makePointsCalcAndStep(payload.data.coords);
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/** THE END */
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this.makeGameEndIfItEnds(points.blue, points.red);
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} else {
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/** RESIGN */
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/** THE END */
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this.resignProcess(payload.data.resign);
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}
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}
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} else {
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/** It is subscribe or unsubscribe */
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if (isNotUnsubscribe) {
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console.info(
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(typeof payload.user !== 'undefined' ? payload.user : 'user') + " has been subscribed to the channel!"
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);
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/** setup the web player */
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null === this.refs.gridControl.state.webPlayer && this.refs.gridControl.setState({
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webPlayer: payload.user === payload.users.blue || payload.user === payload.users.blueAnon
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? 'blue'
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: 'red'
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});
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/** every user has been came */
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if (payload.userCnt === 2) {
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/** every time the blue starts */
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this.refs.gridControl.refs.userControl.setState({activePlayer: 1});
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/** Set up player names w/ server data */
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this.refs.gridControl.refs.userControl.refs.red.setState({
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name: payload.users.red !== '' ? payload.users.red : payload.users.redAnon,
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});
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this.refs.gridControl.refs.userControl.refs.blue.setState({
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name: payload.users.blue !== '' ? payload.users.blue : payload.users.blueAnon,
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desc: this.refs.gridControl.state.webPlayer === 'blue'
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? this.refs.gridControl.state.desc.you
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: this.refs.gridControl.state.desc.buddy,
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active: true,
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});
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this.refs.gridControl.setState({overlay: false});
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}
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} else {
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console.info(payload.msg);
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this.refs.gridControl.setState({
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overlay: true,
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overlayTitle: "The connection has been lost w/ your friend...",
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overlaySubTitle: "Please, restart the game!"
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});
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}
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}
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}
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);
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},
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(error, desc) => console.error(["RPC Error", error, desc])
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);
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this.wInit(session, gridServer, gridClient);
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this.subscribe();
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},
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(error, desc) => this.state.env === 'dev' && console.error(["RPC Error", error, desc])
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);
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} else {
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this.setState({session: session});
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this.subscribe();
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}
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});
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/**
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* DisConnect
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* Error provides us with some insight into the disconnection: error.reason and error.code
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*/
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websocket.on("socket/disconnect", (error) => console.error("Disconnected for " + error.reason + " with code " + error.code));
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websocket.on("socket/disconnect", (error) => {
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this.state.env === 'dev' && console.error("Disconnected for " + error.reason + " with code " + error.code);
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this.setState({disconnect: true});
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});
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}
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/**
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* Cache the steps unless reconnection
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*
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* @param dataPack
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*/
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cachePublish(dataPack) {
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let cache = this.state.stepCache;
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cache.push(dataPack);
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this.setState({stepCache: cache});
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}
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onClick(coords) {
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var activePlayer = this.refs.gridControl.refs.userControl.state.activePlayer ? 'blue' : 'red';
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let activePlayer = this.refs.gridControl.refs.userControl.state.activePlayer ? 'blue' : 'red';
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/** if the clicked field is NEVER CLICKED */
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if (this.refs.gridControl.checkFieldHasBeenNeverClicked(coords[0], coords[1])) {
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@@ -287,17 +332,21 @@ class MineSeeker extends React.Component {
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/** THE END */
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this.makeGameEndIfItEnds(points.blue, points.red);
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this.state.session
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.publish(this.state.channel, {
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'coords': coords,
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'player': activePlayer,
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'bomb': this.refs.gridControl.refs.userControl.state.bombSelected,
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'redPoints': points.red,
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'bluePoints': points.blue,
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'resign': null,
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'redExplodedBomb': activePlayer === 'red' && this.refs.gridControl.refs.userControl.state.bombSelected,
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'blueExplodedBomb': activePlayer === 'blue' && this.refs.gridControl.refs.userControl.state.bombSelected
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});
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let dataPack = {
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'coords': coords,
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'player': activePlayer,
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'bomb': this.refs.gridControl.refs.userControl.state.bombSelected,
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'redPoints': points.red,
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'bluePoints': points.blue,
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'resign': null,
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'redExplodedBomb': activePlayer === 'red' && this.refs.gridControl.refs.userControl.state.bombSelected,
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'blueExplodedBomb': activePlayer === 'blue' && this.refs.gridControl.refs.userControl.state.bombSelected
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};
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/** PUBLISH */
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!this.state.disconnect
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? this.state.session.publish(this.state.channel, dataPack)
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: this.cachePublish(dataPack);
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}
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}
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}
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@@ -96,7 +96,7 @@ class GridControl extends React.Component {
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* It must be cached because the GridField.state not updated until
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* all showAppropriateFields() method runned out!!
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*/
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if (this.state.updatedFieldCache.indexOf(this.refString(row, col)) < 0 && !currentField.state.active) {
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if (this.checkFieldHasBeenNeverClicked(row, col)) {
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this.state.updatedFieldCache.push(this.refString(row, col));
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currentField.setState({
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@@ -229,77 +229,80 @@ class GridControl extends React.Component {
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* Player control method
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*
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* @param currentObject {int|string} Current object from Grid class
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* @param x {int}
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* @param y {int}
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* @param row {int}
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* @param col {int}
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* @param justOnFirstIteration {int} When bomb is being used check the whole explosion area
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*/
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handleGridField(currentObject, x, y, justOnFirstIteration = 0) {
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handleGridField(currentObject, row, col, justOnFirstIteration = 0) {
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var userControl = this.refs.userControl,
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gridFieldControl = this.refs[this.refString(x, y)],
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gridFieldControl = this.refs[this.refString(row, col)],
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activePlayer = userControl.state.activePlayer ? 'blue' : 'red',
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inactivePlayer = userControl.state.activePlayer ? 'red' : 'blue';
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/** update LAST CLICKED grid field */
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if (!justOnFirstIteration) {
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if (this.state.lastClicked[activePlayer] !== null) {
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this.refs[this.refString(this.state.lastClicked[activePlayer][0], this.state.lastClicked[activePlayer][1])].setState({
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lastClickedRed: false,
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lastClickedBlue: false
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});
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||||
}
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||||
}
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||||
|
||||
this.state.lastClicked[activePlayer] = [x, y];
|
||||
|
||||
/** if you found mine */
|
||||
if (currentObject === 'm') {
|
||||
this.state.foundUserMineCache++;
|
||||
|
||||
/** if the clicked field is NEVER CLICKED */
|
||||
if (this.checkFieldHasBeenNeverClicked(row, col)) {
|
||||
/** update LAST CLICKED grid field */
|
||||
if (!justOnFirstIteration) {
|
||||
/** set last clicked field w/ color */
|
||||
this.state.lastClicked[activePlayer] = [x, y];
|
||||
|
||||
this.state.sound[
|
||||
(userControl.refs[activePlayer].state.mines + this.state.foundUserMineCache) > 20
|
||||
? 'warning'
|
||||
: 'mine'
|
||||
].play();
|
||||
if (this.state.lastClicked[activePlayer] !== null) {
|
||||
this.refs[this.refString(this.state.lastClicked[activePlayer][0], this.state.lastClicked[activePlayer][1])].setState({
|
||||
lastClickedRed: false,
|
||||
lastClickedBlue: false
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/** set current image in field */
|
||||
gridFieldControl.setState({
|
||||
currentImage: gridFieldControl.state.icons.root + gridFieldControl.state.icons.flag[activePlayer]
|
||||
});
|
||||
} else {
|
||||
this.state.sound.click.play();
|
||||
this.state.lastClicked[activePlayer] = [row, col];
|
||||
|
||||
/** set current image in field - WHEN it is a number */
|
||||
if (!isNaN(currentObject)) {
|
||||
/** if you found mine */
|
||||
if (currentObject === 'm') {
|
||||
this.state.foundUserMineCache++;
|
||||
|
||||
if (!justOnFirstIteration) {
|
||||
/** set last clicked field w/ color */
|
||||
this.state.lastClicked[activePlayer] = [row, col];
|
||||
|
||||
this.state.sound[
|
||||
(userControl.refs[activePlayer].state.mines + this.state.foundUserMineCache) > 20
|
||||
? 'warning'
|
||||
: 'mine'
|
||||
].play();
|
||||
}
|
||||
|
||||
/** set current image in field */
|
||||
gridFieldControl.setState({
|
||||
currentImage: currentObject
|
||||
currentImage: gridFieldControl.state.icons.root + gridFieldControl.state.icons.flag[activePlayer]
|
||||
});
|
||||
} else {
|
||||
this.state.sound.click.play();
|
||||
|
||||
/** set current image in field - WHEN it is a number */
|
||||
if (!isNaN(currentObject)) {
|
||||
gridFieldControl.setState({
|
||||
currentImage: currentObject
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* set bombs status - we must add one mine (currentObject === 'm' ? 1 : 0) to current mine
|
||||
* when it found NOW because the status is not refreshed unless the handleGridField() ends
|
||||
*/
|
||||
userControl.refs[activePlayer].setState({
|
||||
enabledBomb: userControl.refs[activePlayer].state.mines + (currentObject === 'm' ? 1 : 0) <= userControl.refs[inactivePlayer].state.mines
|
||||
});
|
||||
|
||||
userControl.refs[inactivePlayer].setState({
|
||||
enabledBomb: userControl.refs[activePlayer].state.mines + (currentObject === 'm' ? 1 : 0) >= userControl.refs[inactivePlayer].state.mines
|
||||
});
|
||||
|
||||
/** set-up last clicked */
|
||||
if (!justOnFirstIteration) {
|
||||
gridFieldControl.setState({
|
||||
lastClickedRed: activePlayer === 'red',
|
||||
lastClickedBlue: activePlayer === 'blue'
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* set bombs status - we must add one mine (currentObject === 'm' ? 1 : 0) to current mine
|
||||
* when it found NOW because the status is not refreshed unless the handleGridField() ends
|
||||
*/
|
||||
userControl.refs[activePlayer].setState({
|
||||
enabledBomb: userControl.refs[activePlayer].state.mines + (currentObject === 'm' ? 1 : 0) <= userControl.refs[inactivePlayer].state.mines
|
||||
});
|
||||
|
||||
userControl.refs[inactivePlayer].setState({
|
||||
enabledBomb: userControl.refs[activePlayer].state.mines + (currentObject === 'm' ? 1 : 0) >= userControl.refs[inactivePlayer].state.mines
|
||||
});
|
||||
|
||||
/** set-up last clicked */
|
||||
if (!justOnFirstIteration) {
|
||||
gridFieldControl.setState({
|
||||
lastClickedRed: activePlayer === 'red',
|
||||
lastClickedBlue: activePlayer === 'blue'
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -44,7 +44,7 @@ class MineseekerTopic implements TopicInterface
|
||||
* @param ConnectionInterface $connection
|
||||
* @param Topic $topic
|
||||
* @param WampRequest $request
|
||||
* @return void4
|
||||
* @return void
|
||||
*/
|
||||
public function onSubscribe(ConnectionInterface $connection, Topic $topic, WampRequest $request)
|
||||
{
|
||||
@@ -56,8 +56,7 @@ class MineseekerTopic implements TopicInterface
|
||||
if ($topic->count() > 2) {
|
||||
$topic->remove($connection);
|
||||
} else {
|
||||
/** @var $users array Save users to database */
|
||||
$users = $this->saveUserToDb($topic, $userName, $user, $topic->count());
|
||||
$users = $this->controlUsers($topic, $userName, $user);
|
||||
|
||||
$topic->broadcast([
|
||||
'userTopicId' => $connection->resourceId,
|
||||
@@ -129,6 +128,9 @@ class MineseekerTopic implements TopicInterface
|
||||
|
||||
/**
|
||||
* Save Resign event to database
|
||||
*
|
||||
* @param $topic
|
||||
* @param $color
|
||||
*/
|
||||
private function saveResignToDb($topic, $color)
|
||||
{
|
||||
@@ -176,6 +178,36 @@ class MineseekerTopic implements TopicInterface
|
||||
$this->em->flush();
|
||||
}
|
||||
|
||||
/**
|
||||
* Control all users in a channel
|
||||
*
|
||||
* @param $topic
|
||||
* @param $userName
|
||||
* @param $user
|
||||
* @return array
|
||||
*/
|
||||
private function controlUsers($topic, $userName, $user)
|
||||
{
|
||||
$gameAssoc = explode('/', $topic->getId())[2];
|
||||
|
||||
$playedGame = $this->em
|
||||
->getRepository('MineSeekerBundle:PlayedGame')
|
||||
->findOneByGameAssoc($gameAssoc);
|
||||
|
||||
$users = $this->getUserCollection($playedGame);
|
||||
|
||||
/** This checks it is a reconnection */
|
||||
if (
|
||||
(null !== $users['red'] || null !== $users['redAnon']) &&
|
||||
(null !== $users['blue'] || null !== $users['blueAnon'])
|
||||
) {
|
||||
/** @var $users array Save users to database */
|
||||
$users = $this->saveUserToDb($topic, $userName, $user, $topic->count());
|
||||
}
|
||||
|
||||
return $users;
|
||||
}
|
||||
|
||||
/**
|
||||
* Save user data to database
|
||||
*
|
||||
@@ -231,6 +263,17 @@ class MineseekerTopic implements TopicInterface
|
||||
$this->em->persist($playedGame);
|
||||
$this->em->flush();
|
||||
|
||||
return $this->getUserCollection($playedGame);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get user collection from PlayedGame entity
|
||||
*
|
||||
* @param $playedGame
|
||||
* @return array
|
||||
*/
|
||||
private function getUserCollection($playedGame)
|
||||
{
|
||||
return array(
|
||||
'red' => null !== $playedGame->getRed() ? $playedGame->getRed()->getUsername() : '',
|
||||
'blue' => null !== $playedGame->getBlue() ? $playedGame->getBlue()->getUsername() : '',
|
||||
@@ -239,7 +282,9 @@ class MineseekerTopic implements TopicInterface
|
||||
);
|
||||
}
|
||||
|
||||
/** Handle prod MySQL timeout */
|
||||
/**
|
||||
* Handle prod MySQL timeout
|
||||
*/
|
||||
private function reConnect()
|
||||
{
|
||||
try {
|
||||
|
||||
Reference in New Issue
Block a user