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refact && game reconnection and restore w/o refresh #3 && bugfix bomb explosion on opponent mines #19

This commit is contained in:
2016-11-24 23:41:40 +01:00
parent eae87f1861
commit 11c00493ef
4 changed files with 316 additions and 217 deletions

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@@ -6,8 +6,8 @@ class MineSeeker extends React.Component {
constructor(props) {
super(props);
var gameAssoc = props.gameId !== '' ? props.gameId : this.makeGameAssoc(50);
var channel = "mineseeker/channel/" + gameAssoc;
let gameAssoc = props.gameId !== '' ? props.gameId : this.makeGameAssoc(50);
let channel = "mineseeker/channel/" + gameAssoc;
this.state = {
env: props.env,
@@ -16,14 +16,15 @@ class MineSeeker extends React.Component {
channel: channel,
session: null,
createGrid: false,
stepCache: null
stepCache: [],
disconnect: false
}
}
makeGameAssoc(len) {
var text = "";
var possible = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789";
for (var i = 0; i < len; i++) {
let text = "";
let possible = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789";
for (let i = 0; i < len; i++) {
text += possible.charAt(Math.floor(Math.random() * possible.length));
}
return text;
@@ -52,7 +53,7 @@ class MineSeeker extends React.Component {
/** THE END */
makeGameEndIfItEnds(bluePoints, redPoints, resign = false) {
var redWins = redPoints > 25,
let redWins = redPoints > 25,
blueWins = bluePoints > 25;
if (redWins || blueWins || resign) {
@@ -89,10 +90,9 @@ class MineSeeker extends React.Component {
}
clickResign() {
this.state.session
.publish(this.state.channel, {
'resign': this.refs.gridControl.refs.userControl.state.activePlayer ? 'blue' : 'red'
});
this.state.session.publish(this.state.channel, {
'resign': this.refs.gridControl.refs.userControl.state.activePlayer ? 'blue' : 'red'
});
this.resignProcess(this.refs.gridControl.state.webPlayer);
}
@@ -119,10 +119,146 @@ class MineSeeker extends React.Component {
}
}
wInit(session, gridServer, gridClient) {
this.setState({session: session});
/** save session to GridControl */
/** render grid fields - #12 */
this.refs.gridControl.setState({
grid: this.state.gameInherited ? JSON.parse(Base64.decode(gridServer)) : gridClient,
channel: this.state.channel,
desc: {
buddy: <div>
Your buddy is <br/>
making a <br/>
move.
</div>,
you: <div>
It is your turn! <br/>
Make a move.
</div>
},
overlay: true,
overlayTitle: "We are waiting for your opponent...",
overlaySubTitle: this.state.gameAssoc
?
<div>
<div className="clippy">
<input id="foo"
defaultValue={window.location.href + '/' + this.state.gameAssoc}/>
<button className="btn">
<img src="/bundles/mineseeker/images/clippy.svg" alt="Copy to clipboard"/>
</button>
</div>
<a href={"/play/" + this.state.gameAssoc} target="_blank">Play w/ me!</a>
</div>
: '',
renderGridFields: this.state.gameAssoc
});
}
wSubscribe(payload) {
this.state.env === 'dev' && console.info(
(typeof payload.user !== 'undefined' ? payload.user : 'user') + " has been subscribed to the channel!"
);
if (!this.state.disconnect) {
/** setup the web player */
null === this.refs.gridControl.state.webPlayer && this.refs.gridControl.setState({
webPlayer: payload.user === payload.users.blue || payload.user === payload.users.blueAnon
? 'blue'
: 'red'
});
/** every user has been came */
if (payload.userCnt === 2) {
/** every time the blue starts */
this.refs.gridControl.refs.userControl.setState({activePlayer: 1});
/** Set up player names w/ server data */
this.refs.gridControl.refs.userControl.refs.red.setState({
name: payload.users.red !== '' ? payload.users.red : payload.users.redAnon,
});
this.refs.gridControl.refs.userControl.refs.blue.setState({
name: payload.users.blue !== '' ? payload.users.blue : payload.users.blueAnon,
desc: this.refs.gridControl.state.webPlayer === 'blue'
? this.refs.gridControl.state.desc.you
: this.refs.gridControl.state.desc.buddy,
active: true,
});
this.refs.gridControl.setState({overlay: false});
}
}
}
wUnsubscribe(payload) {
this.state.env === 'dev' && console.info(payload.msg);
this.refs.gridControl.setState({
overlay: true,
overlayTitle: "The connection has been lost w/ your friend...",
overlaySubTitle: "Please, restart the game!"
});
}
wTopic(payload) {
/** Auto-Step if this player is not the current user */
if (this.refs.gridControl.state.webPlayer !== payload.data.player) {
if (null === payload.data.resign) {
this.state.env === 'dev' && console.warn(payload.user + " has been stepped to coords: " + payload.data.coords[0] + ', ' + payload.data.coords[1]);
this.state.env === 'dev' && console.warn('Opponent stepped: Auto-Step process');
this.refs.gridControl.refs.userControl.setState({bombSelected: payload.data.bomb});
/** STEP */
let points = this.makePointsCalcAndStep(payload.data.coords);
/** THE END */
this.makeGameEndIfItEnds(points.blue, points.red);
} else {
/** RESIGN */
/** THE END */
this.resignProcess(payload.data.resign);
}
}
}
/** Connect - Subscribe */
subscribe() {
this.state.session.subscribe(
this.state.channel,
(uri, payload, log) => {
let isTopicEvent = typeof payload.data !== 'undefined',
isNotUnsubscribe = typeof payload.msg === 'undefined';
/** CONNECTION */
if (isTopicEvent) {
this.wTopic(payload);
} else {
if (isNotUnsubscribe) {
this.wSubscribe(payload);
} else {
this.wUnsubscribe(payload);
}
}
/** RECONNECTION */
if (payload.userCnt === 2 && this.state.disconnect) {
this.state.env === 'dev' && console.info('Reconnection process');
let cache = this.state.stepCache;
cache.forEach((item) => this.state.session.publish(this.state.channel, item));
this.setState({disconnect: false, stepCache: []});
}
});
}
/** after rendering */
componentDidMount() {
/** Create Websocket w/ Bahnhof.js */
var websocket = WS.connect(
let websocket = WS.connect(
this.state.env === 'dev'
? "ws://mine.dev:6450"
: "ws://www.mineseeker.ninja:6450"
@@ -133,149 +269,58 @@ class MineSeeker extends React.Component {
* Session is an Autobahn JS WAMP session.
*/
websocket.on("socket/connect", (session) => {
console.info("Successfully connected to the Server!");
this.state.env === 'dev' && console.info("Successfully connected to the Server!");
var gridClient = this.state.gameInherited || new Grid().state.grid;
if (!this.state.disconnect) {
let gridClient = this.state.gameInherited || new Grid().state.grid;
/**
* Connect - RPC
* Send grid information to the server
*/
session
.call(
this.state.gameInherited ? "mineseeker-rpc/connectGame" : "mineseeker-rpc/startGame",
this.state.gameInherited ? this.state.gameAssoc : [Base64.encode(JSON.stringify(gridClient)), this.state.gameAssoc]
)
.then(
(gridServer) => {
console.info("Grid has been created! Return w/ gameAssoc.");
/**
* Connect - RPC
* Send grid information to the server
*/
session
.call(
this.state.gameInherited ? "mineseeker-rpc/connectGame" : "mineseeker-rpc/startGame",
this.state.gameInherited ? this.state.gameAssoc : [Base64.encode(JSON.stringify(gridClient)), this.state.gameAssoc]
)
.then(
(gridServer) => {
this.state.env === 'dev' && console.info("Grid has been created! Return w/ gameAssoc.");
this.setState({session: session});
/** save session to GridControl */
/** render grid fields - #12 */
this.refs.gridControl.setState({
grid: this.state.gameInherited ? JSON.parse(Base64.decode(gridServer)) : gridClient,
channel: this.state.channel,
desc: {
buddy: <div>
Your buddy is <br/>
making a <br/>
move.
</div>,
you: <div>
It is your turn! <br/>
Make a move.
</div>
},
overlay: true,
overlayTitle: "We are waiting for your opponent...",
overlaySubTitle: this.state.gameAssoc
?
<div>
<div className="clippy">
<input id="foo"
defaultValue={window.location.href + '/' + this.state.gameAssoc}/>
<button className="btn">
<img src="/bundles/mineseeker/images/clippy.svg" alt="Copy to clipboard"/>
</button>
</div>
<a href={"/play/" + this.state.gameAssoc} target="_blank">Play w/ me!</a>
</div>
: '',
renderGridFields: this.state.gameAssoc
});
/** Connect - Subscribe */
this.state.session.subscribe(
this.state.channel,
(uri, payload, log) => {
var isTopicEvent = typeof payload.data !== 'undefined',
isNotUnsubscribe = typeof payload.msg === 'undefined';
if (isTopicEvent) {
/** Auto-Step if this player is not the current user */
if (this.refs.gridControl.state.webPlayer !== payload.data.player) {
if (null === payload.data.resign) {
console.warn(payload.user + " has been stepped to coords: " + payload.data.coords[0] + ', ' + payload.data.coords[1]);
console.warn('Opponent stepped: Auto-Step process');
this.refs.gridControl.refs.userControl.setState({bombSelected: payload.data.bomb});
/** STEP */
let points = this.makePointsCalcAndStep(payload.data.coords);
/** THE END */
this.makeGameEndIfItEnds(points.blue, points.red);
} else {
/** RESIGN */
/** THE END */
this.resignProcess(payload.data.resign);
}
}
} else {
/** It is subscribe or unsubscribe */
if (isNotUnsubscribe) {
console.info(
(typeof payload.user !== 'undefined' ? payload.user : 'user') + " has been subscribed to the channel!"
);
/** setup the web player */
null === this.refs.gridControl.state.webPlayer && this.refs.gridControl.setState({
webPlayer: payload.user === payload.users.blue || payload.user === payload.users.blueAnon
? 'blue'
: 'red'
});
/** every user has been came */
if (payload.userCnt === 2) {
/** every time the blue starts */
this.refs.gridControl.refs.userControl.setState({activePlayer: 1});
/** Set up player names w/ server data */
this.refs.gridControl.refs.userControl.refs.red.setState({
name: payload.users.red !== '' ? payload.users.red : payload.users.redAnon,
});
this.refs.gridControl.refs.userControl.refs.blue.setState({
name: payload.users.blue !== '' ? payload.users.blue : payload.users.blueAnon,
desc: this.refs.gridControl.state.webPlayer === 'blue'
? this.refs.gridControl.state.desc.you
: this.refs.gridControl.state.desc.buddy,
active: true,
});
this.refs.gridControl.setState({overlay: false});
}
} else {
console.info(payload.msg);
this.refs.gridControl.setState({
overlay: true,
overlayTitle: "The connection has been lost w/ your friend...",
overlaySubTitle: "Please, restart the game!"
});
}
}
}
);
},
(error, desc) => console.error(["RPC Error", error, desc])
);
this.wInit(session, gridServer, gridClient);
this.subscribe();
},
(error, desc) => this.state.env === 'dev' && console.error(["RPC Error", error, desc])
);
} else {
this.setState({session: session});
this.subscribe();
}
});
/**
* DisConnect
* Error provides us with some insight into the disconnection: error.reason and error.code
*/
websocket.on("socket/disconnect", (error) => console.error("Disconnected for " + error.reason + " with code " + error.code));
websocket.on("socket/disconnect", (error) => {
this.state.env === 'dev' && console.error("Disconnected for " + error.reason + " with code " + error.code);
this.setState({disconnect: true});
});
}
/**
* Cache the steps unless reconnection
*
* @param dataPack
*/
cachePublish(dataPack) {
let cache = this.state.stepCache;
cache.push(dataPack);
this.setState({stepCache: cache});
}
onClick(coords) {
var activePlayer = this.refs.gridControl.refs.userControl.state.activePlayer ? 'blue' : 'red';
let activePlayer = this.refs.gridControl.refs.userControl.state.activePlayer ? 'blue' : 'red';
/** if the clicked field is NEVER CLICKED */
if (this.refs.gridControl.checkFieldHasBeenNeverClicked(coords[0], coords[1])) {
@@ -287,17 +332,21 @@ class MineSeeker extends React.Component {
/** THE END */
this.makeGameEndIfItEnds(points.blue, points.red);
this.state.session
.publish(this.state.channel, {
'coords': coords,
'player': activePlayer,
'bomb': this.refs.gridControl.refs.userControl.state.bombSelected,
'redPoints': points.red,
'bluePoints': points.blue,
'resign': null,
'redExplodedBomb': activePlayer === 'red' && this.refs.gridControl.refs.userControl.state.bombSelected,
'blueExplodedBomb': activePlayer === 'blue' && this.refs.gridControl.refs.userControl.state.bombSelected
});
let dataPack = {
'coords': coords,
'player': activePlayer,
'bomb': this.refs.gridControl.refs.userControl.state.bombSelected,
'redPoints': points.red,
'bluePoints': points.blue,
'resign': null,
'redExplodedBomb': activePlayer === 'red' && this.refs.gridControl.refs.userControl.state.bombSelected,
'blueExplodedBomb': activePlayer === 'blue' && this.refs.gridControl.refs.userControl.state.bombSelected
};
/** PUBLISH */
!this.state.disconnect
? this.state.session.publish(this.state.channel, dataPack)
: this.cachePublish(dataPack);
}
}
}