refact && game reconnection and restore w/o refresh #3 && bugfix bomb explosion on opponent mines #19
This commit is contained in:
@@ -6,8 +6,8 @@ class MineSeeker extends React.Component {
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constructor(props) {
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super(props);
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var gameAssoc = props.gameId !== '' ? props.gameId : this.makeGameAssoc(50);
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var channel = "mineseeker/channel/" + gameAssoc;
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let gameAssoc = props.gameId !== '' ? props.gameId : this.makeGameAssoc(50);
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let channel = "mineseeker/channel/" + gameAssoc;
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this.state = {
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env: props.env,
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@@ -16,14 +16,15 @@ class MineSeeker extends React.Component {
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channel: channel,
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session: null,
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createGrid: false,
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stepCache: null
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stepCache: [],
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disconnect: false
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}
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}
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makeGameAssoc(len) {
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var text = "";
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var possible = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789";
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for (var i = 0; i < len; i++) {
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let text = "";
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let possible = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789";
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for (let i = 0; i < len; i++) {
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text += possible.charAt(Math.floor(Math.random() * possible.length));
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}
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return text;
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@@ -52,7 +53,7 @@ class MineSeeker extends React.Component {
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/** THE END */
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makeGameEndIfItEnds(bluePoints, redPoints, resign = false) {
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var redWins = redPoints > 25,
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let redWins = redPoints > 25,
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blueWins = bluePoints > 25;
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if (redWins || blueWins || resign) {
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@@ -89,8 +90,7 @@ class MineSeeker extends React.Component {
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}
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clickResign() {
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this.state.session
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.publish(this.state.channel, {
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this.state.session.publish(this.state.channel, {
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'resign': this.refs.gridControl.refs.userControl.state.activePlayer ? 'blue' : 'red'
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});
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this.resignProcess(this.refs.gridControl.state.webPlayer);
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@@ -119,37 +119,7 @@ class MineSeeker extends React.Component {
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}
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}
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/** after rendering */
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componentDidMount() {
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/** Create Websocket w/ Bahnhof.js */
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var websocket = WS.connect(
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this.state.env === 'dev'
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? "ws://mine.dev:6450"
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: "ws://www.mineseeker.ninja:6450"
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);
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/**
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* Connect
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* Session is an Autobahn JS WAMP session.
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*/
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websocket.on("socket/connect", (session) => {
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console.info("Successfully connected to the Server!");
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var gridClient = this.state.gameInherited || new Grid().state.grid;
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/**
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* Connect - RPC
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* Send grid information to the server
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*/
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session
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.call(
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this.state.gameInherited ? "mineseeker-rpc/connectGame" : "mineseeker-rpc/startGame",
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this.state.gameInherited ? this.state.gameAssoc : [Base64.encode(JSON.stringify(gridClient)), this.state.gameAssoc]
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)
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.then(
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(gridServer) => {
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console.info("Grid has been created! Return w/ gameAssoc.");
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wInit(session, gridServer, gridClient) {
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this.setState({session: session});
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/** save session to GridControl */
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@@ -185,44 +155,14 @@ class MineSeeker extends React.Component {
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: '',
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renderGridFields: this.state.gameAssoc
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});
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/** Connect - Subscribe */
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this.state.session.subscribe(
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this.state.channel,
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(uri, payload, log) => {
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var isTopicEvent = typeof payload.data !== 'undefined',
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isNotUnsubscribe = typeof payload.msg === 'undefined';
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if (isTopicEvent) {
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/** Auto-Step if this player is not the current user */
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if (this.refs.gridControl.state.webPlayer !== payload.data.player) {
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if (null === payload.data.resign) {
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console.warn(payload.user + " has been stepped to coords: " + payload.data.coords[0] + ', ' + payload.data.coords[1]);
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console.warn('Opponent stepped: Auto-Step process');
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this.refs.gridControl.refs.userControl.setState({bombSelected: payload.data.bomb});
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/** STEP */
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let points = this.makePointsCalcAndStep(payload.data.coords);
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/** THE END */
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this.makeGameEndIfItEnds(points.blue, points.red);
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} else {
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/** RESIGN */
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/** THE END */
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this.resignProcess(payload.data.resign);
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}
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}
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} else {
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/** It is subscribe or unsubscribe */
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if (isNotUnsubscribe) {
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console.info(
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wSubscribe(payload) {
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this.state.env === 'dev' && console.info(
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(typeof payload.user !== 'undefined' ? payload.user : 'user') + " has been subscribed to the channel!"
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);
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if (!this.state.disconnect) {
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/** setup the web player */
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null === this.refs.gridControl.state.webPlayer && this.refs.gridControl.setState({
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webPlayer: payload.user === payload.users.blue || payload.user === payload.users.blueAnon
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@@ -250,8 +190,11 @@ class MineSeeker extends React.Component {
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this.refs.gridControl.setState({overlay: false});
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}
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} else {
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console.info(payload.msg);
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}
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}
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wUnsubscribe(payload) {
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this.state.env === 'dev' && console.info(payload.msg);
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this.refs.gridControl.setState({
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overlay: true,
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@@ -259,23 +202,125 @@ class MineSeeker extends React.Component {
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overlaySubTitle: "Please, restart the game!"
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});
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}
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wTopic(payload) {
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/** Auto-Step if this player is not the current user */
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if (this.refs.gridControl.state.webPlayer !== payload.data.player) {
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if (null === payload.data.resign) {
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this.state.env === 'dev' && console.warn(payload.user + " has been stepped to coords: " + payload.data.coords[0] + ', ' + payload.data.coords[1]);
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this.state.env === 'dev' && console.warn('Opponent stepped: Auto-Step process');
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this.refs.gridControl.refs.userControl.setState({bombSelected: payload.data.bomb});
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/** STEP */
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let points = this.makePointsCalcAndStep(payload.data.coords);
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/** THE END */
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this.makeGameEndIfItEnds(points.blue, points.red);
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} else {
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/** RESIGN */
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/** THE END */
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this.resignProcess(payload.data.resign);
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}
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}
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}
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/** Connect - Subscribe */
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subscribe() {
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this.state.session.subscribe(
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this.state.channel,
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(uri, payload, log) => {
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let isTopicEvent = typeof payload.data !== 'undefined',
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isNotUnsubscribe = typeof payload.msg === 'undefined';
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/** CONNECTION */
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if (isTopicEvent) {
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this.wTopic(payload);
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} else {
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if (isNotUnsubscribe) {
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this.wSubscribe(payload);
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} else {
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this.wUnsubscribe(payload);
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}
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}
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/** RECONNECTION */
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if (payload.userCnt === 2 && this.state.disconnect) {
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this.state.env === 'dev' && console.info('Reconnection process');
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let cache = this.state.stepCache;
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cache.forEach((item) => this.state.session.publish(this.state.channel, item));
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this.setState({disconnect: false, stepCache: []});
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}
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});
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}
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/** after rendering */
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componentDidMount() {
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/** Create Websocket w/ Bahnhof.js */
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let websocket = WS.connect(
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this.state.env === 'dev'
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? "ws://mine.dev:6450"
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: "ws://www.mineseeker.ninja:6450"
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);
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/**
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* Connect
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* Session is an Autobahn JS WAMP session.
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*/
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websocket.on("socket/connect", (session) => {
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this.state.env === 'dev' && console.info("Successfully connected to the Server!");
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if (!this.state.disconnect) {
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let gridClient = this.state.gameInherited || new Grid().state.grid;
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/**
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* Connect - RPC
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* Send grid information to the server
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*/
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session
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.call(
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this.state.gameInherited ? "mineseeker-rpc/connectGame" : "mineseeker-rpc/startGame",
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this.state.gameInherited ? this.state.gameAssoc : [Base64.encode(JSON.stringify(gridClient)), this.state.gameAssoc]
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)
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.then(
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(gridServer) => {
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this.state.env === 'dev' && console.info("Grid has been created! Return w/ gameAssoc.");
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this.wInit(session, gridServer, gridClient);
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this.subscribe();
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},
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(error, desc) => console.error(["RPC Error", error, desc])
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(error, desc) => this.state.env === 'dev' && console.error(["RPC Error", error, desc])
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);
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} else {
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this.setState({session: session});
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this.subscribe();
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}
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});
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/**
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* DisConnect
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* Error provides us with some insight into the disconnection: error.reason and error.code
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*/
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websocket.on("socket/disconnect", (error) => console.error("Disconnected for " + error.reason + " with code " + error.code));
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websocket.on("socket/disconnect", (error) => {
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this.state.env === 'dev' && console.error("Disconnected for " + error.reason + " with code " + error.code);
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this.setState({disconnect: true});
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});
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}
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/**
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* Cache the steps unless reconnection
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*
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* @param dataPack
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*/
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cachePublish(dataPack) {
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let cache = this.state.stepCache;
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cache.push(dataPack);
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this.setState({stepCache: cache});
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}
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onClick(coords) {
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var activePlayer = this.refs.gridControl.refs.userControl.state.activePlayer ? 'blue' : 'red';
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let activePlayer = this.refs.gridControl.refs.userControl.state.activePlayer ? 'blue' : 'red';
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/** if the clicked field is NEVER CLICKED */
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if (this.refs.gridControl.checkFieldHasBeenNeverClicked(coords[0], coords[1])) {
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@@ -287,8 +332,7 @@ class MineSeeker extends React.Component {
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/** THE END */
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this.makeGameEndIfItEnds(points.blue, points.red);
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this.state.session
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.publish(this.state.channel, {
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let dataPack = {
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'coords': coords,
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'player': activePlayer,
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'bomb': this.refs.gridControl.refs.userControl.state.bombSelected,
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@@ -297,7 +341,12 @@ class MineSeeker extends React.Component {
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'resign': null,
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'redExplodedBomb': activePlayer === 'red' && this.refs.gridControl.refs.userControl.state.bombSelected,
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'blueExplodedBomb': activePlayer === 'blue' && this.refs.gridControl.refs.userControl.state.bombSelected
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});
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};
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/** PUBLISH */
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!this.state.disconnect
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? this.state.session.publish(this.state.channel, dataPack)
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: this.cachePublish(dataPack);
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}
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}
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}
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@@ -96,7 +96,7 @@ class GridControl extends React.Component {
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* It must be cached because the GridField.state not updated until
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* all showAppropriateFields() method runned out!!
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*/
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if (this.state.updatedFieldCache.indexOf(this.refString(row, col)) < 0 && !currentField.state.active) {
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if (this.checkFieldHasBeenNeverClicked(row, col)) {
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this.state.updatedFieldCache.push(this.refString(row, col));
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currentField.setState({
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@@ -229,16 +229,18 @@ class GridControl extends React.Component {
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* Player control method
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*
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* @param currentObject {int|string} Current object from Grid class
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* @param x {int}
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* @param y {int}
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* @param row {int}
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* @param col {int}
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* @param justOnFirstIteration {int} When bomb is being used check the whole explosion area
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*/
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handleGridField(currentObject, x, y, justOnFirstIteration = 0) {
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handleGridField(currentObject, row, col, justOnFirstIteration = 0) {
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var userControl = this.refs.userControl,
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gridFieldControl = this.refs[this.refString(x, y)],
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gridFieldControl = this.refs[this.refString(row, col)],
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activePlayer = userControl.state.activePlayer ? 'blue' : 'red',
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inactivePlayer = userControl.state.activePlayer ? 'red' : 'blue';
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/** if the clicked field is NEVER CLICKED */
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if (this.checkFieldHasBeenNeverClicked(row, col)) {
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/** update LAST CLICKED grid field */
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if (!justOnFirstIteration) {
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if (this.state.lastClicked[activePlayer] !== null) {
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@@ -249,7 +251,7 @@ class GridControl extends React.Component {
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}
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}
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this.state.lastClicked[activePlayer] = [x, y];
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this.state.lastClicked[activePlayer] = [row, col];
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/** if you found mine */
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if (currentObject === 'm') {
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@@ -257,7 +259,7 @@ class GridControl extends React.Component {
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if (!justOnFirstIteration) {
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/** set last clicked field w/ color */
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this.state.lastClicked[activePlayer] = [x, y];
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this.state.lastClicked[activePlayer] = [row, col];
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this.state.sound[
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(userControl.refs[activePlayer].state.mines + this.state.foundUserMineCache) > 20
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@@ -301,6 +303,7 @@ class GridControl extends React.Component {
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});
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}
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}
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}
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/**
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* Show elems w/ conditions
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@@ -44,7 +44,7 @@ class MineseekerTopic implements TopicInterface
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* @param ConnectionInterface $connection
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* @param Topic $topic
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* @param WampRequest $request
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* @return void4
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* @return void
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*/
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public function onSubscribe(ConnectionInterface $connection, Topic $topic, WampRequest $request)
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{
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@@ -56,8 +56,7 @@ class MineseekerTopic implements TopicInterface
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if ($topic->count() > 2) {
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$topic->remove($connection);
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} else {
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/** @var $users array Save users to database */
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$users = $this->saveUserToDb($topic, $userName, $user, $topic->count());
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$users = $this->controlUsers($topic, $userName, $user);
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$topic->broadcast([
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'userTopicId' => $connection->resourceId,
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@@ -129,6 +128,9 @@ class MineseekerTopic implements TopicInterface
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/**
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* Save Resign event to database
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*
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* @param $topic
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* @param $color
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*/
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private function saveResignToDb($topic, $color)
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{
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@@ -176,6 +178,36 @@ class MineseekerTopic implements TopicInterface
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$this->em->flush();
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}
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/**
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* Control all users in a channel
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*
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* @param $topic
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* @param $userName
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* @param $user
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* @return array
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*/
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private function controlUsers($topic, $userName, $user)
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{
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$gameAssoc = explode('/', $topic->getId())[2];
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$playedGame = $this->em
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->getRepository('MineSeekerBundle:PlayedGame')
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->findOneByGameAssoc($gameAssoc);
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$users = $this->getUserCollection($playedGame);
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/** This checks it is a reconnection */
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if (
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(null !== $users['red'] || null !== $users['redAnon']) &&
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(null !== $users['blue'] || null !== $users['blueAnon'])
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) {
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/** @var $users array Save users to database */
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$users = $this->saveUserToDb($topic, $userName, $user, $topic->count());
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}
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return $users;
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}
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/**
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* Save user data to database
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*
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@@ -231,6 +263,17 @@ class MineseekerTopic implements TopicInterface
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$this->em->persist($playedGame);
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$this->em->flush();
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return $this->getUserCollection($playedGame);
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}
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/**
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* Get user collection from PlayedGame entity
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*
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* @param $playedGame
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* @return array
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*/
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private function getUserCollection($playedGame)
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{
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return array(
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'red' => null !== $playedGame->getRed() ? $playedGame->getRed()->getUsername() : '',
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'blue' => null !== $playedGame->getBlue() ? $playedGame->getBlue()->getUsername() : '',
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@@ -239,7 +282,9 @@ class MineseekerTopic implements TopicInterface
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);
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}
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/** Handle prod MySQL timeout */
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/**
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* Handle prod MySQL timeout
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*/
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private function reConnect()
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{
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try {
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@@ -1,6 +1,6 @@
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'use strict';
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module.exports = {
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const config = module.exports = {
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entry: './web/bundles/mineseeker/js/mine-seeker.js',
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output: {
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path: './src/Mine/SeekerBundle/Resources/public/js',
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@@ -19,3 +19,5 @@ module.exports = {
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]
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}
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};
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module.exports = config;
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Reference in New Issue
Block a user