chg: pkg: fix all eslint issues - & add example of the testing env #10
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@@ -212,7 +212,7 @@ const useServerCommunication = (gameAssoc, gameInherited, opponentName, isEnvDev
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*/
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if (!endRef.current && (!isTrueRestoredRef.current || 0 !== opponentLastSeenRef.current)) {
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hideOverlay();
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sounds.current.starting.play();
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sounds.current.starting.play();
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}
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};
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