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new: usr: add initialization bonus points' system to the gameplay #5

This commit is contained in:
2026-04-18 12:57:20 +02:00
parent 0cc9cdaf07
commit 25f2aaab8c
15 changed files with 946 additions and 52 deletions

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@@ -0,0 +1,25 @@
/**
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
import React from 'react';
const BonusBox = ({ color, points, onClick, title }) => (
<button
type="button"
className={`bonus-box ${color}-bonus`}
onClick={onClick}
title={title || 'View bonus statistics'}
aria-label={`${color} bonus points: ${points}`}
>
<i className="fa fa-star bonus-box__icon" />
<span className="bonus-box__value">{points}</span>
</button>
);
export default BonusBox;

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@@ -0,0 +1,97 @@
/**
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
import React from 'react';
import Dialog from '@mui/material/Dialog';
import { BONUS_LABELS } from '@mine-utils';
const DIALOG_SX = {
'& .MuiDialog-paper': {
background: '#07090d',
backgroundImage: `
linear-gradient(rgba(35, 111, 135, 0.08) 1px, transparent 1px),
linear-gradient(90deg, rgba(35, 111, 135, 0.08) 1px, transparent 1px)
`,
backgroundSize: '46px 46px',
border: '1px solid rgba(35, 111, 135, 0.4)',
borderRadius: '12px',
boxShadow: '0 0 80px rgba(35, 111, 135, 0.15), 0 32px 80px rgba(0, 0, 0, 0.9)',
width: '560px',
maxWidth: '94vw',
overflow: 'hidden',
color: '#fff',
},
'& .MuiBackdrop-root': {
background: 'rgba(2, 4, 8, 0.88)',
backdropFilter: 'blur(4px)',
},
};
const formatPlayerName = name => {
if (name && name.startsWith('anon_')) {
return 'Anonymous';
}
if (name && 10 < name.length) {
return name.substring(0, 7) + '...';
}
return name || 'Unknown';
};
const PlayerColumn = ({ color, player }) => (
<div className={`bsd-column bsd-column--${color}`}>
<div className="bsd-column-header">
<span className="bsd-column-name">{formatPlayerName(player.name)}</span>
<span className="bsd-column-total">
<i className="fa fa-star" />
{player.bonusPoints}
</span>
</div>
<ul className="bsd-stats">
{Object.entries(BONUS_LABELS).map(([key, { label, desc }]) => (
<li key={key} className="bsd-stat">
<div className="bsd-stat-text">
<span className="bsd-stat-label">{label}</span>
<span className="bsd-stat-desc">{desc}</span>
</div>
<span className="bsd-stat-value">{player.bonusStats?.[key] ?? 0}</span>
</li>
))}
</ul>
</div>
);
const BonusStatsDialog = ({ open, onClose, red, blue }) => (
<Dialog open={open} onClose={onClose} sx={DIALOG_SX}>
<div className="bsd">
<div className="bsd-header">
<div className="bsd-header-text">
<span className="bsd-label">Scoring</span>
<h2 className="bsd-title">
<i className="fa fa-star" />
Bonus Statistics
</h2>
</div>
<button className="bsd-close" onClick={onClose} aria-label="Close">
<i className="fa fa-times" />
</button>
</div>
<div className="bsd-body">
<PlayerColumn color="red" player={red} />
<PlayerColumn color="blue" player={blue} />
</div>
<p className="bsd-note">
Bonus points are awarded alongside the main score for skillful play.
</p>
</div>
</Dialog>
);
export default BonusStatsDialog;

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@@ -9,6 +9,8 @@
import React, { useEffect, useRef, useState } from 'react';
import { useGame } from '@mine-contexts';
import BonusBox from './BonusBox';
import BonusStatsDialog from './BonusStatsDialog';
const renderAvatar = player => {
if (!player.registered) return null;
@@ -27,6 +29,7 @@ const GameTimer = () => {
const [redTime, setRedTime] = useState(0);
const [blueTime, setBlueTime] = useState(0);
const [isRunning, setIsRunning] = useState(false);
const [bonusDialogOpen, setBonusDialogOpen] = useState(false);
const timerIntervalRef = useRef(null);
const gameStartedRef = useRef(false);
@@ -160,8 +163,12 @@ const GameTimer = () => {
return `${String(mins).padStart(2, '0')}:${String(secs).padStart(2, '0')}`;
};
const openBonusDialog = () => setBonusDialogOpen(true);
const closeBonusDialog = () => setBonusDialogOpen(false);
return (
<div className="game-timer-container">
<BonusBox color="red" points={red.bonusPoints ?? 0} onClick={openBonusDialog} />
<div className={`game-timer red-timer ${!activePlayer ? 'active' : ''}`}>
{renderAvatar(red)}
<i className={`fa ${!activePlayer ? 'fa-hourglass-half' : 'fa-hourglass-start'} timer-icon`} />
@@ -172,6 +179,8 @@ const GameTimer = () => {
<i className={`fa ${activePlayer ? 'fa-hourglass-half' : 'fa-hourglass-start'} timer-icon`} />
<span className="timer-display">{formatTime(blueTime)}</span>
</div>
<BonusBox color="blue" points={blue.bonusPoints ?? 0} onClick={openBonusDialog} />
<BonusStatsDialog open={bonusDialogOpen} onClose={closeBonusDialog} red={red} blue={blue} />
</div>
);
};

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@@ -7,12 +7,14 @@
* file that was distributed with this source code.
*/
import React from 'react';
import React, { Fragment, useState } from 'react';
import { useGame } from '@mine-contexts';
import User from './User';
import BonusStatsDialog from '../BonusStatsDialog';
const UserControl = ({ resign }) => {
const { webPlayer, activePlayer, mines, foundMines, red, blue, onBombToggle } = useGame();
const [bonusDialogOpen, setBonusDialogOpen] = useState(false);
const activeColor = activePlayer ? 'blue' : 'red';
const resignClass = 'resign' + (activeColor !== webPlayer ? ' disabled' : '');
const minesClass = 'active-mines' + (foundMines ? ' found-mine' : '');
@@ -24,30 +26,44 @@ const UserControl = ({ resign }) => {
}
};
const handleBonusClick = () => {
setBonusDialogOpen(true);
};
return (
<div className="users">
<User
color="blue" webPlayer={webPlayer} {...blue}
onClickBombSelector={() => handleBombClick('blue', 1)}
/>
<div className="active-mines-container">
<i className="fa fa-star" />
<div className={minesClass}>
<div className="active-mines-nbr">{mines}</div>
<div className="active-mines-shine" />
<Fragment>
<div className="users">
<User
color="blue" webPlayer={webPlayer} {...blue}
onClickBombSelector={() => handleBombClick('blue', 1)}
onBonusClick={handleBonusClick}
/>
<div className="active-mines-container">
<i className="fa fa-star" />
<div className={minesClass}>
<div className="active-mines-nbr">{mines}</div>
<div className="active-mines-shine" />
</div>
<i className="fa fa-star" />
</div>
<i className="fa fa-star" />
<div className="clear" />
<User
color="red" webPlayer={webPlayer} {...red}
onClickBombSelector={() => handleBombClick('red', 0)}
onBonusClick={handleBonusClick}
/>
<button className={resignClass} onClick={resign}>
<div className="resign-shine" />
Resign
</button>
</div>
<div className="clear" />
<User
color="red" webPlayer={webPlayer} {...red}
onClickBombSelector={() => handleBombClick('red', 0)}
<BonusStatsDialog
open={bonusDialogOpen}
onClose={() => setBonusDialogOpen(false)}
red={red}
blue={blue}
/>
<button className={resignClass} onClick={resign}>
<div className="resign-shine" />
Resign
</button>
</div>
</Fragment>
);
}

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@@ -132,7 +132,18 @@ export const GameProvider = ({ children }) => {
};
const applyStep = stepData => {
const { player, bomb: isBomb, minesFound = 0, revealedCells = [], redPoints: rp, bluePoints: bp } = stepData;
const {
player,
bomb: isBomb,
minesFound = 0,
revealedCells = [],
redPoints: rp,
bluePoints: bp,
redBonusPoints = 0,
blueBonusPoints = 0,
redBonusStats = {},
blueBonusStats = {},
} = stepData;
if (isBomb) {
sounds.current.bomb.play();
@@ -176,6 +187,18 @@ export const GameProvider = ({ children }) => {
syncBlue(p => ({ ...p, mines: 'blue' === player ? bp : p.mines }));
}
// Update bonus points and stats
syncRed(p => ({
...p,
bonusPoints: 'red' === player ? redBonusPoints : p.bonusPoints,
bonusStats: 'red' === player ? redBonusStats : p.bonusStats,
}));
syncBlue(p => ({
...p,
bonusPoints: 'blue' === player ? blueBonusPoints : p.bonusPoints,
bonusStats: 'blue' === player ? blueBonusStats : p.bonusStats,
}));
syncRed(p => ({ ...p, enabledBomb: rp <= bp }));
syncBlue(p => ({ ...p, enabledBomb: bp <= rp }));

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@@ -34,9 +34,23 @@ export const IMAGES = {
bombPos: (hor, vert) => `${IMG}bg-bomb-${hor}-${vert}-outbg.png`,
};
export const BONUS_STATS_DEF = {
blindHits: 0, chainBest: 0, chainCurrent: 0, lastMineHits: 0, edgeMines: 0, biggestReveal: 0,
};
export const BONUS_LABELS = {
blindHits: { label: 'Blind hits', desc: 'Mines clicked with no revealed number nearby' },
chainBest: { label: 'Best chain', desc: 'Longest streak of consecutive mine-clicks' },
chainCurrent: { label: 'Current chain', desc: 'Active consecutive mine-click streak' },
lastMineHits: { label: 'Endgame mines', desc: 'Mines clicked while few remain on the board' },
edgeMines: { label: 'Edge mines', desc: 'Mines clicked on the board boundary' },
biggestReveal: { label: 'Biggest reveal', desc: 'Largest number of safe cells revealed in one click' },
};
export const PLAYER_DEF = {
name: '...', desc: '', active: false, mines: 0, haveBomb: true, enabledBomb: true,
registered: false, avatar: null,
bonusPoints: 0, bonusStats: { ...BONUS_STATS_DEF },
};
export const DESC = {

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@@ -7,4 +7,4 @@
* file that was distributed with this source code.
*/
export { DESC, IMAGES, BOMB_SYMBOLS, PLAYER_DEF, bombRadius, initCells, patchCells } from './constants';
export { DESC, IMAGES, BOMB_SYMBOLS, PLAYER_DEF, BONUS_STATS_DEF, BONUS_LABELS, bombRadius, initCells, patchCells } from './constants';