new: usr: add initialization bonus points' system to the gameplay #5
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@@ -9,6 +9,8 @@
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import React, { useEffect, useRef, useState } from 'react';
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import { useGame } from '@mine-contexts';
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import BonusBox from './BonusBox';
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import BonusStatsDialog from './BonusStatsDialog';
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const renderAvatar = player => {
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if (!player.registered) return null;
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@@ -27,6 +29,7 @@ const GameTimer = () => {
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const [redTime, setRedTime] = useState(0);
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const [blueTime, setBlueTime] = useState(0);
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const [isRunning, setIsRunning] = useState(false);
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const [bonusDialogOpen, setBonusDialogOpen] = useState(false);
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const timerIntervalRef = useRef(null);
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const gameStartedRef = useRef(false);
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@@ -160,8 +163,12 @@ const GameTimer = () => {
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return `${String(mins).padStart(2, '0')}:${String(secs).padStart(2, '0')}`;
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};
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const openBonusDialog = () => setBonusDialogOpen(true);
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const closeBonusDialog = () => setBonusDialogOpen(false);
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return (
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<div className="game-timer-container">
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<BonusBox color="red" points={red.bonusPoints ?? 0} onClick={openBonusDialog} />
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<div className={`game-timer red-timer ${!activePlayer ? 'active' : ''}`}>
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{renderAvatar(red)}
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<i className={`fa ${!activePlayer ? 'fa-hourglass-half' : 'fa-hourglass-start'} timer-icon`} />
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@@ -172,6 +179,8 @@ const GameTimer = () => {
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<i className={`fa ${activePlayer ? 'fa-hourglass-half' : 'fa-hourglass-start'} timer-icon`} />
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<span className="timer-display">{formatTime(blueTime)}</span>
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</div>
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<BonusBox color="blue" points={blue.bonusPoints ?? 0} onClick={openBonusDialog} />
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<BonusStatsDialog open={bonusDialogOpen} onClose={closeBonusDialog} red={red} blue={blue} />
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</div>
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);
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};
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