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new: usr: add initialization bonus points' system to the gameplay #5

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# Mine-Seeker Game Documentation
This directory contains comprehensive documentation about the Mine-Seeker game mechanics and implementation.
## Game Mechanics
### [Bonus Points System](./game-mechanics/BONUS_POINTS_SYSTEM.md)
Complete reference for the bonus points system including:
- All 6 bonus point types (Blind Hit, Chain Combo, Edge Mine, Endgame Mine, Safe Cell Bonus, Biggest Reveal)
- Calculation rules and examples
- Bonus statistics tracking
- Player name formatting in dialogs
- Database schema
- Implementation notes
- Testing checklist
**Recommended for**: Developers working on bonus system, AI assistants implementing or debugging bonus features, understanding game scoring mechanics.
---
## Quick Reference
### Bonus Points at a Glance
| Bonus Type | Points | Condition |
|-----------|--------|-----------|
| Blind Hit | +2 | Mine with no revealed numbered neighbors |
| Edge Mine | +1 | Mine on board boundary (row/col 0 or 15) |
| Endgame Mine | +3 | Mine clicked when ≤10 mines remain |
| Safe Cell | +0.5 each | ≥2 safe cells revealed (min requirement) |
| Chain Combo | Tracked | Consecutive mine clicks (no safe clicks) |
| Biggest Reveal | Tracked | Largest number of safe cells revealed |
### Key Rules
- Safe cell bonus only awarded for ≥2 cells minimum
- Chain counter resets on any safe cell click
- Endgame threshold: 51 - (redPoints + bluePoints) ≤ 10
- Bonus stats are per-player and persist in database
---
## Files Using This Information
- Backend: `/src/Util/TopicManager.php`
- Frontend: `/assets/js/mine-seeker/contexts/GameProvider.jsx`
- UI: `/assets/js/mine-seeker/components/BonusStatsDialog.jsx`
- Constants: `/assets/js/mine-seeker/utils/constants.jsx`

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# Mine-Seeker Bonus Points System
## Overview
The Mine-Seeker game includes a bonus points system that rewards skilled play. Bonus points are tracked separately from the main score and displayed in the "Bonus Statistics" dialog.
## Bonus Point Types
### 1. Blind Hit (+2 points)
**When**: Click a mine with no revealed numbered neighbors around it.
**Example**: Mine surrounded by unrevealed cells = +2 points
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### 2. Chain Combo
**When**: Click consecutive mines without clicking any safe cell in between.
**Tracked as**:
- `chainCurrent`: Current streak (resets when you click a safe cell)
- `chainBest`: Longest streak achieved
**Example**: Mine → Mine → Mine = chainBest becomes 3
---
### 3. Edge Mine (+1 point)
**When**: Click a mine on the board boundary (row 0, row 15, col 0, or col 15).
**Example**: Click a mine on the edge = +1 point
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### 4. Endgame Mine (+3 points)
**When**: Click a mine when 10 or fewer mines remain on the board.
**Calculation**: `51 total mines - (red_points + blue_points) = mines_remaining`
**Example**: When 8 mines remain, click one = +3 points
---
### 5. Safe Cell Bonus (+0.5 points per cell)
**When**: Click a safe cell and reveal 2 or more cells.
**Important**: Minimum 2 cells required. Single cell reveals = 0 points.
**Examples**:
- Reveal 1 safe cell = 0 points
- Reveal 2 safe cells = 1.0 points
- Reveal 11 safe cells = 5.5 points
---
### 6. Biggest Reveal (Tracking stat)
**What**: Tracks the largest number of safe cells revealed in one click.
**Example**: Largest reveal in a game = 15 cells shown in stats
---
## Bonus Statistics Display
### Dialog Shows
- Both players' bonus statistics side-by-side
- Each stat with label, description, and value
- Total bonus points per player
### Player Name Rules
- `anon_*` usernames → displays as "Anonymous"
- Names longer than 10 chars → truncated to 7 chars + "..." (example: `VeryLongName``VeryLon...`)
---
## Tracked Statistics
```javascript
{
blindHits: 0, // Blind hit mines clicked
chainBest: 0, // Longest mine streak
chainCurrent: 0, // Current active streak
lastMineHits: 0, // Endgame mines clicked
edgeMines: 0, // Edge mine clicks
biggestReveal: 0 // Largest safe cell reveal
}
```
---
## Database
- `red_bonus_points` (FLOAT) — Red player's total bonus points
- `blue_bonus_points` (FLOAT) — Blue player's total bonus points
- `red_bonus_stats` (JSON) — Red player's tracked stats
- `blue_bonus_stats` (JSON) — Blue player's tracked stats
---
## 📋 Documentation Maintenance
**IMPORTANT**: This documentation must be updated whenever:
- New bonus types are added
- Point values change
- Bonus calculation logic changes
- New stats are tracked
- Bonus display rules change
**Update these files**:
1. This file (`BONUS_POINTS_SYSTEM.md`) — Update descriptions and examples
2. Code comments in `/src/Util/TopicManager.php` — Explain calculation logic
3. `/docs/README.md` — Update Quick Reference table if values change
**Keep documentation**:
- ✅ Simple and clear
- ✅ With real code examples
- ✅ Synchronized with actual code behavior
- ✅ Updated before/after feature changes
---
## Implementation Files
- Backend: `/src/Util/TopicManager.php` — Bonus calculation logic
- Frontend: `/assets/js/mine-seeker/contexts/GameProvider.jsx` — State sync
- UI: `/assets/js/mine-seeker/components/BonusStatsDialog.jsx` — Display dialog
- Constants: `/assets/js/mine-seeker/utils/constants.jsx` — Labels and defaults
---
## Quick Checklist for Changes
- [ ] Code changes implemented
- [ ] This documentation updated
- [ ] `/docs/README.md` Quick Reference table updated
- [ ] Code comments added/updated
- [ ] Examples updated to match new behavior