new: usr: add initialization bonus points' system to the gameplay #5
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@@ -44,12 +44,12 @@ use Symfony\Component\Security\Core\User\UserInterface;
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readonly class TopicManager implements TopicManagerInterface
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{
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public function __construct(
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private EntityManagerInterface $em,
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private HubInterface $hub,
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private EntityManagerInterface $entityManager,
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private LoggerInterface $logger,
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private CacheManager $cacheManager,
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private PlayedGameRepository $playedGameRepository,
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private UserRepository $userRepository,
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private CacheManager $cacheManager,
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) {
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}
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@@ -96,8 +96,8 @@ readonly class TopicManager implements TopicManagerInterface
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if ($count === 1) {
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// One player waiting — mark as active and announce to the lobby
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$playedGame->setUpdated(new DateTime());
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$this->entityManager->persist($playedGame);
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$this->entityManager->flush();
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$this->em->persist($playedGame);
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$this->em->flush();
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$displayName = $users['red'] ?: $users['redAnon'] ?: $users['blue'] ?: $users['blueAnon'] ?: 'Unknown';
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$this->publishToLobby([
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@@ -121,8 +121,8 @@ readonly class TopicManager implements TopicManagerInterface
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$users = $this->getUserCollection($playedGame);
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if ($this->getPlayerCount($users) === 1) {
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$playedGame->setUpdated(new DateTime('2000-01-01 00:00:00'));
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$this->entityManager->persist($playedGame);
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$this->entityManager->flush();
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$this->em->persist($playedGame);
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$this->em->flush();
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$this->publishToLobby(['action' => 'leave', 'gameAssoc' => $gameAssoc]);
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}
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}
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@@ -176,25 +176,40 @@ readonly class TopicManager implements TopicManagerInterface
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$playedGame = $this->getPlayedGame($gameAssoc);
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$grid = $this->loadGrid($gameAssoc);
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// Cells already revealed by previous steps (as "row,col" => true map)
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/** Cells already revealed by previous steps (as "row,col" => true map) */
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$alreadyRevealed = $this->buildRevealedMap($playedGame);
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// Determine which cells to reveal for this step
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/** Determine which cells to reveal for this step */
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if ($isBomb) {
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$revealedCells = $this->getBombRevealedCells($grid, $coords[0], $coords[1], $alreadyRevealed);
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} elseif ('m' === ($grid[$coords[0]][$coords[1]] ?? null)) {
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// Direct click on a mine — reveal it immediately (flood-fill skips mines)
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/** Direct click on a mine — reveal it immediately (flood-fill skips mines) */
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$revealedCells = [['row' => $coords[0], 'col' => $coords[1], 'value' => 'm']];
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} else {
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$revealedCells = $this->floodFill($grid, $coords[0], $coords[1], $alreadyRevealed);
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}
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$minesFound = count(array_filter($revealedCells, static fn($c) => 'm' === $c['value']));
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$safeCellsFound = count(array_filter($revealedCells, static fn($c) => 'm' !== $c['value']));
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$redPoints = ($playedGame->getRedPoints() ?? 0) + ('red' === $player ? $minesFound : 0);
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$bluePoints = ($playedGame->getBluePoints() ?? 0) + ('blue' === $player ? $minesFound : 0);
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$gameOver = $redPoints > 25 || $bluePoints > 25;
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// Reveal remaining mines when the game ends
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/** Calculate bonus points and stats */
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$bonusData = $this->calculateBonuses(
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$playedGame,
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$player,
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$coords,
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$grid,
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$alreadyRevealed,
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$minesFound,
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$safeCellsFound,
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$redPoints,
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$bluePoints
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);
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/** Reveal remaining mines when the game ends */
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$leftMines = [];
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if ($gameOver) {
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$finalRevealed = $alreadyRevealed;
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@@ -204,23 +219,27 @@ readonly class TopicManager implements TopicManagerInterface
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$leftMines = $this->getLeftMines($grid, $finalRevealed);
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}
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$this->saveStepToDb($gameAssoc, $event, $player, $revealedCells, $redPoints, $bluePoints);
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$this->saveStepToDb($gameAssoc, $event, $player, $revealedCells, $redPoints, $bluePoints, $bonusData);
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$users = $this->getUserCollection($playedGame);
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$count = $this->getPlayerCount($users);
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$topic = 'mineseeker/channel/' . $gameAssoc;
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$data = [
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'coords' => $coords,
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'player' => $player,
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'bomb' => $isBomb,
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'revealedCells' => $revealedCells,
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'minesFound' => $minesFound,
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'redPoints' => $redPoints,
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'bluePoints' => $bluePoints,
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'resign' => null,
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'gameOver' => $gameOver,
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'leftMines' => $leftMines,
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'coords' => $coords,
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'player' => $player,
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'bomb' => $isBomb,
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'revealedCells' => $revealedCells,
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'minesFound' => $minesFound,
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'redPoints' => $redPoints,
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'bluePoints' => $bluePoints,
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'resign' => null,
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'gameOver' => $gameOver,
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'leftMines' => $leftMines,
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'redBonusPoints' => $bonusData['redBonusPoints'],
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'blueBonusPoints' => $bonusData['blueBonusPoints'],
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'redBonusStats' => $bonusData['redBonusStats'],
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'blueBonusStats' => $bonusData['blueBonusStats'],
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];
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try {
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@@ -260,6 +279,155 @@ readonly class TopicManager implements TopicManagerInterface
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return $grid;
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}
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private function calculateBonuses(
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PlayedGame $playedGame,
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string $player,
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array $coords,
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array $grid,
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array $alreadyRevealed,
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int $minesFound,
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int $safeCellsFound,
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int $redPoints,
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int $bluePoints
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): array {
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/** Initialize or load existing bonus stats */
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$redBonusStats = $playedGame->getRedBonusStats() ?? [
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'blindHits' => 0,
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'chainBest' => 0,
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'chainCurrent' => 0,
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'lastMineHits' => 0,
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'edgeMines' => 0,
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'biggestReveal' => 0,
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];
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$blueBonusStats = $playedGame->getBlueBonusStats() ?? [
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'blindHits' => 0,
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'chainBest' => 0,
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'chainCurrent' => 0,
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'lastMineHits' => 0,
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'edgeMines' => 0,
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'biggestReveal' => 0,
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];
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$redBonusPoints = $playedGame->getRedBonusPoints() ?? 0;
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$blueBonusPoints = $playedGame->getBlueBonusPoints() ?? 0;
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$isRed = 'red' === $player;
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$currentStats = $isRed ? $redBonusStats : $blueBonusStats;
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$bonusPoints = 0;
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/** Track biggest reveal (safe cells count) if any safe cells were revealed */
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if ($safeCellsFound > 0) {
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if ($safeCellsFound > $currentStats['biggestReveal']) {
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$currentStats['biggestReveal'] = $safeCellsFound;
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}
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}
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/** Only calculate bonuses if mines were found */
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if ($minesFound > 0) {
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/** Check Blind Hit: the clicked mine cell has no revealed numbered neighbors */
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if ($this->isBlindHit($coords, $grid, $alreadyRevealed)) {
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$currentStats['blindHits']++;
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$bonusPoints += 2;
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}
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/** Check Edge Mine: the clicked cell is on the boundary */
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if ($this->isEdgeMine($coords)) {
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$currentStats['edgeMines']++;
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$bonusPoints += 1;
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}
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/** Check Endgame Mine: when few mines remain on the board */
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$totalMinesOnBoard = 51;
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$minesRevealed = $redPoints + $bluePoints;
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$minesRemaining = $totalMinesOnBoard - $minesRevealed;
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if ($minesRemaining <= 10) {
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$currentStats['lastMineHits']++;
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$bonusPoints += 3;
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}
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/** Chain combo: increment consecutive mine-click counter */
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$currentStats['chainCurrent']++;
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if ($currentStats['chainCurrent'] > $currentStats['chainBest']) {
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$currentStats['chainBest'] = $currentStats['chainCurrent'];
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}
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} else {
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/** No mines found - reset chain for this player */
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$currentStats['chainCurrent'] = 0;
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}
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/**
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* Add points for safe cells revealed (each safe cell revealed = +0.5 bonus point)
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* Only award points if at least 2 safe cells were revealed
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*/
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if ($safeCellsFound >= 2) {
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$bonusPoints += ($safeCellsFound * 0.5);
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}
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/** Update the appropriate player's stats and points */
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if ($isRed) {
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$redBonusStats = $currentStats;
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$redBonusPoints += $bonusPoints;
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} else {
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$blueBonusStats = $currentStats;
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$blueBonusPoints += $bonusPoints;
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}
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/** Persist updated stats to the database */
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$playedGame->setRedBonusStats($redBonusStats);
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$playedGame->setBlueBonusStats($blueBonusStats);
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$playedGame->setRedBonusPoints($redBonusPoints);
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$playedGame->setBlueBonusPoints($blueBonusPoints);
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$this->em->persist($playedGame);
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return [
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'redBonusPoints' => $redBonusPoints,
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'blueBonusPoints' => $blueBonusPoints,
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'redBonusStats' => $redBonusStats,
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'blueBonusStats' => $blueBonusStats,
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];
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}
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/**
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* Check if a mine was clicked with no revealed numbered neighbors (blind hit).
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* Returns true if none of the 8 surrounding cells show a number.
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*/
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private function isBlindHit(array $coords, array $grid, array $alreadyRevealed): bool
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{
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$row = $coords[0];
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$col = $coords[1];
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$dirs = [[-1, -1], [-1, 0], [-1, 1], [0, -1], [0, 1], [1, -1], [1, 0], [1, 1]];
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foreach ($dirs as [$dr, $dc]) {
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$nr = $row + $dr;
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$nc = $col + $dc;
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$key = $nr . ',' . $nc;
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/** Check if neighbor is revealed and is a numbered cell (not a mine, not hidden) */
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if (isset($alreadyRevealed[$key])) {
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$val = $grid[$nr][$nc] ?? null;
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/** If it's a number (0-8), not a mine, it's revealed and visible */
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if (is_numeric($val) && $val >= 0) {
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return false;
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}
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}
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}
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return true;
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}
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/**
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* Check if a mine is on the edge/corner of the board.
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*/
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private function isEdgeMine(array $coords): bool
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{
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$row = $coords[0];
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$col = $coords[1];
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return 0 === $row || $row === 15 || 0 === $col || $col === 15;
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}
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/**
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* BFS flood-fill starting at (row, col).
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* Reveals the clicked cell plus all connected zero-value cells and their non-mine borders.
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@@ -414,8 +582,8 @@ readonly class TopicManager implements TopicManagerInterface
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{
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$playedGame = $this->getPlayedGame($gameAssoc);
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$playedGame->setResign($color);
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$this->entityManager->persist($playedGame);
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$this->entityManager->flush();
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$this->em->persist($playedGame);
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$this->em->flush();
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}
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private function saveStepToDb(
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@@ -425,6 +593,7 @@ readonly class TopicManager implements TopicManagerInterface
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array $revealedCells,
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int $redPoints,
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int $bluePoints,
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array $bonusData = []
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): void {
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try {
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$playedGame = $this->getPlayedGame($gameAssoc);
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@@ -437,16 +606,24 @@ readonly class TopicManager implements TopicManagerInterface
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$step->setRevealedCells($revealedCells);
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$step->setPlayedGame($playedGame);
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$step->setCreated(new DateTime());
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$this->entityManager->persist($step);
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$this->em->persist($step);
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$playedGame->setRedPoints($redPoints);
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$playedGame->setBluePoints($bluePoints);
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$playedGame->setRedExplodedBomb((bool)$event['bomb'] && 'red' === $player ? true : null);
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$playedGame->setBlueExplodedBomb((bool)$event['bomb'] && 'blue' === $player ? true : null);
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$playedGame->setUpdated(new DateTime());
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$this->entityManager->persist($playedGame);
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$this->entityManager->flush();
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/** Bonus data is already persisted in calculateBonuses, but we ensure it's up to date */
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if (!empty($bonusData)) {
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$playedGame->setRedBonusPoints($bonusData['redBonusPoints']);
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$playedGame->setBlueBonusPoints($bonusData['blueBonusPoints']);
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$playedGame->setRedBonusStats($bonusData['redBonusStats']);
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$playedGame->setBlueBonusStats($bonusData['blueBonusStats']);
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}
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$this->em->persist($playedGame);
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$this->em->flush();
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} catch (Exception $e) {
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$this->logger->error($e->getMessage());
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}
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@@ -465,8 +642,8 @@ readonly class TopicManager implements TopicManagerInterface
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? $this->saveRegisteredUser($userName, $count, $playedGame)
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: $this->saveAnonUser($userName, $count, $playedGame, $request);
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$this->entityManager->persist($playedGame);
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$this->entityManager->flush();
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$this->em->persist($playedGame);
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$this->em->flush();
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return $this->getUserCollection($playedGame);
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}
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@@ -499,7 +676,7 @@ readonly class TopicManager implements TopicManagerInterface
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$anon->setCountry($this->extractCountry($request));
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$anon->setUserAgent($request->headers->get('User-Agent'));
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$anon->setConnTimestamp(new DateTime());
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$this->entityManager->persist($anon);
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$this->em->persist($anon);
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if ($count === 1) {
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$random = random_int(0, 1);
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