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show left mines after end #2 && reduce network traffic && better active field checking method

This commit is contained in:
2016-11-19 12:09:05 +01:00
parent 25cc3910f5
commit 2cb38f2681
4 changed files with 154 additions and 126 deletions

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Width:  |  Height:  |  Size: 18 KiB

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@@ -28,19 +28,25 @@ class MineSeeker extends React.Component {
return text;
}
/** game end control */
/** THE END */
makeGameEndIfItEnds(bluePoints, redPoints) {
var redWins = redPoints > 2,
blueWins = bluePoints > 2;
if (redWins || blueWins) {
this.refs.gridControl.state.sound.won.play();
this.refs.gridControl.setState({
overlay: true,
overlayTitle: (redWins ? 'Red' : 'Blue') + " wins the game!",
overlaySubTitle: "Play again!"
});
this.refs.gridControl.state.sound.won.play();
this.refs.gridControl.showLeftMines();
this.refs.gridControl.refs.userControl.setState({ activePlayer: false});
this.refs.gridControl.refs.userControl.refs.red.setState({ active: false });
this.refs.gridControl.refs.userControl.refs.blue.setState({ active: false });
}
}
@@ -107,7 +113,7 @@ class MineSeeker extends React.Component {
this.refs.gridControl.refs.userControl.setState({bombSelected: payload.data.bomb});
this.refs.gridControl.stepEvent(payload.data.coords);
/** End-game control */
/** THE END */
this.makeGameEndIfItEnds(
this.refs.gridControl.refs.userControl.refs.blue.state.mines,
this.refs.gridControl.refs.userControl.refs.red.state.mines
@@ -159,33 +165,36 @@ class MineSeeker extends React.Component {
onClick(coords) {
var activePlayer = this.refs.gridControl.refs.userControl.state.activePlayer ? 'blue' : 'red';
/** Player step and it is the current player */
if (activePlayer === this.refs.gridControl.state.webPlayer) {
this.refs.gridControl.stepEvent(coords);
/** if the clicked field is NEVER CLICKED */
if (this.refs.gridControl.checkFieldHasBeenNeverClicked(coords[0], coords[1])) {
/** Player step and it is the current player */
if (activePlayer === this.refs.gridControl.state.webPlayer) {
this.refs.gridControl.stepEvent(coords);
var mineCache = this.refs.gridControl.state.foundUserMineCache,
redPoints = this.refs.gridControl.refs.userControl.refs.red.state.mines + (
this.refs.gridControl.refs.userControl.refs.red.state.active
? mineCache
: 0
),
bluePoints = this.refs.gridControl.refs.userControl.refs.blue.state.mines + (
this.refs.gridControl.refs.userControl.refs.blue.state.active
? mineCache
: 0
);
var mineCache = this.refs.gridControl.state.foundUserMineCache,
redPoints = this.refs.gridControl.refs.userControl.refs.red.state.mines + (
this.refs.gridControl.refs.userControl.refs.red.state.active
? mineCache
: 0
),
bluePoints = this.refs.gridControl.refs.userControl.refs.blue.state.mines + (
this.refs.gridControl.refs.userControl.refs.blue.state.active
? mineCache
: 0
);
/** End-game control */
this.makeGameEndIfItEnds(bluePoints, redPoints);
/** THE END */
this.makeGameEndIfItEnds(bluePoints, redPoints);
this.state.session
.publish(this.state.channel, {
'coords': coords,
'player': activePlayer,
'bomb': this.refs.gridControl.refs.userControl.state.bombSelected,
'redPoints': redPoints,
'bluePoints': bluePoints
});
this.state.session
.publish(this.state.channel, {
'coords': coords,
'player': activePlayer,
'bomb': this.refs.gridControl.refs.userControl.state.bombSelected,
'redPoints': redPoints,
'bluePoints': bluePoints
});
}
}
}

View File

@@ -47,6 +47,10 @@ class GridControl extends React.Component {
return typeof this.state.grid[row] !== 'undefined' && typeof this.state.grid[row][col] !== 'undefined' && this.state.grid[row][col] !== 'm';
}
checkFieldHasBeenNeverClicked(row, col) {
return this.state.updatedFieldCache.indexOf(this.refString(row, col)) < 0 && !this.refs[this.refString(row, col)].state.active;
}
getBombRadius(row, col) {
let isBombTargetCenter = row > 1 && row < this.state.grid.length - 2 && col > 1 && col < this.state.grid[row].length - 2;
@@ -146,6 +150,20 @@ class GridControl extends React.Component {
}
}
showLeftMines() {
for (let i = 0, j = this.state.grid.length; i < j; i++) {
for (let k = 0, l = this.state.grid[i].length; k < l; k++) {
let currentField = this.refs[this.refString(i, k)];
if (this.state.grid[i][k] === 'm' && this.checkFieldHasBeenNeverClicked(i, k)) {
currentField.setState({
currentImage: currentField.state.icons.root + currentField.state.icons.left
});
}
}
}
}
/** set __ACTIVE__ player in the UserControl !!!! */
changePlayer(idx, max, currentObject) {
var userControl = this.refs.userControl,
@@ -183,7 +201,7 @@ class GridControl extends React.Component {
active: true
});
if (this.state.updatedFieldCache.indexOf(this.refString(row, col)) < 0) {
if (this.checkFieldHasBeenNeverClicked(row, col)) {
this.state.updatedFieldCache.push(this.refString(row, col));
}
@@ -215,70 +233,67 @@ class GridControl extends React.Component {
activePlayer = userControl.state.activePlayer ? 'blue' : 'red',
inactivePlayer = userControl.state.activePlayer ? 'red' : 'blue';
/** if the clicked field is NEVER CLICKED */
if (!gridFieldControl.state.active) {
/** update LAST CLICKED grid field */
if (!justOnFirstIteration) {
if (this.state.lastClicked[activePlayer] !== null) {
this.refs[this.refString(this.state.lastClicked[activePlayer][0], this.state.lastClicked[activePlayer][1])].setState({
lastClickedRed: false,
lastClickedBlue: false
});
}
}
this.state.lastClicked[activePlayer] = [x, y];
/** if you found mine */
if (currentObject === 'm') {
this.state.foundUserMineCache++;
if (!justOnFirstIteration) {
/** set last clicked field w/ color */
this.state.lastClicked[activePlayer] = [x, y];
this.state.sound[
(userControl.refs[activePlayer].state.mines + this.state.foundUserMineCache) > 20
? 'warning'
: 'mine'
].play();
}
/** set current image in field */
gridFieldControl.setState({
currentImage: gridFieldControl.state.icons.root + gridFieldControl.state.icons.flag[activePlayer]
});
} else {
this.state.sound.click.play();
/** set current image in field - WHEN it is a number */
if (!isNaN(currentObject)) {
gridFieldControl.setState({
currentImage: currentObject
});
}
}
/**
* set bombs status - we must add one mine (currentObject === 'm' ? 1 : 0) to current mine
* when it found NOW because the status is not refreshed unless the handleGridField() ends
*/
userControl.refs[activePlayer].setState({
enabledBomb: userControl.refs[activePlayer].state.mines + (currentObject === 'm' ? 1 : 0) <= userControl.refs[inactivePlayer].state.mines
});
userControl.refs[inactivePlayer].setState({
enabledBomb: userControl.refs[activePlayer].state.mines + (currentObject === 'm' ? 1 : 0) >= userControl.refs[inactivePlayer].state.mines
});
/** set-up last clicked */
if (!justOnFirstIteration) {
gridFieldControl.setState({
lastClickedRed: activePlayer === 'red',
lastClickedBlue: activePlayer === 'blue'
/** update LAST CLICKED grid field */
if (!justOnFirstIteration) {
if (this.state.lastClicked[activePlayer] !== null) {
this.refs[this.refString(this.state.lastClicked[activePlayer][0], this.state.lastClicked[activePlayer][1])].setState({
lastClickedRed: false,
lastClickedBlue: false
});
}
}
this.state.lastClicked[activePlayer] = [x, y];
/** if you found mine */
if (currentObject === 'm') {
this.state.foundUserMineCache++;
if (!justOnFirstIteration) {
/** set last clicked field w/ color */
this.state.lastClicked[activePlayer] = [x, y];
this.state.sound[
(userControl.refs[activePlayer].state.mines + this.state.foundUserMineCache) > 20
? 'warning'
: 'mine'
].play();
}
/** set current image in field */
gridFieldControl.setState({
currentImage: gridFieldControl.state.icons.root + gridFieldControl.state.icons.flag[activePlayer]
});
} else {
this.state.sound.click.play();
/** set current image in field - WHEN it is a number */
if (!isNaN(currentObject)) {
gridFieldControl.setState({
currentImage: currentObject
});
}
}
/**
* set bombs status - we must add one mine (currentObject === 'm' ? 1 : 0) to current mine
* when it found NOW because the status is not refreshed unless the handleGridField() ends
*/
userControl.refs[activePlayer].setState({
enabledBomb: userControl.refs[activePlayer].state.mines + (currentObject === 'm' ? 1 : 0) <= userControl.refs[inactivePlayer].state.mines
});
userControl.refs[inactivePlayer].setState({
enabledBomb: userControl.refs[activePlayer].state.mines + (currentObject === 'm' ? 1 : 0) >= userControl.refs[inactivePlayer].state.mines
});
/** set-up last clicked */
if (!justOnFirstIteration) {
gridFieldControl.setState({
lastClickedRed: activePlayer === 'red',
lastClickedBlue: activePlayer === 'blue'
});
}
}
/**
@@ -301,51 +316,54 @@ class GridControl extends React.Component {
* @param coords
*/
stepEvent(coords) {
var activePlayer = this.refs.userControl.state.activePlayer ? 'blue' : 'red';
/** if the clicked field is NEVER CLICKED */
if (this.checkFieldHasBeenNeverClicked(coords[0], coords[1])) {
var activePlayer = this.refs.userControl.state.activePlayer ? 'blue' : 'red';
this.state.foundUserMineCache = 0;
this.state.playBomb = true;
this.state.foundUserMineCache = 0;
this.state.playBomb = true;
/** Show elements */
if (this.refs.userControl.state.bombSelected) {
this.state.sound.bomb.play();
/** Show elements */
if (this.refs.userControl.state.bombSelected) {
this.state.sound.bomb.play();
var bombRadius = this.getBombRadius(coords[0], coords[1]);
for (var i = 0, j = bombRadius.length; i < j; i++) {
this.show(bombRadius[i][0], bombRadius[i][1], i, j);
var bombRadius = this.getBombRadius(coords[0], coords[1]);
for (var i = 0, j = bombRadius.length; i < j; i++) {
this.show(bombRadius[i][0], bombRadius[i][1], i, j);
}
/** remove BOMB from activePlayer */
this.refs.userControl.refs[activePlayer].setState({
haveBomb: false
});
} else {
this.show(coords[0], coords[1]);
}
/** remove BOMB from activePlayer */
this.refs.userControl.refs[activePlayer].setState({
haveBomb: false
});
} else {
this.show(coords[0], coords[1]);
}
/** Mine score handling */
if (this.state.foundUserMineCache) {
this.refs.userControl.setState({
mines: this.refs.userControl.state.mines - this.state.foundUserMineCache,
foundMines: true
}, () => {
/** because of CSS animation in .found-mine */
setTimeout(() => this.refs.userControl.setState({foundMines: false}), 500);
/** Mine score handling */
if (this.state.foundUserMineCache) {
this.refs.userControl.setState({
mines: this.refs.userControl.state.mines - this.state.foundUserMineCache,
foundMines: true
}, () => {
/** because of CSS animation in .found-mine */
setTimeout(() => this.refs.userControl.setState({foundMines: false}), 500);
/** add the found mines to the active Player */
this.refs.userControl.refs[activePlayer].setState({
mines: this.refs.userControl.refs[activePlayer].state.mines + this.state.foundUserMineCache
/** add the found mines to the active Player */
this.refs.userControl.refs[activePlayer].setState({
mines: this.refs.userControl.refs[activePlayer].state.mines + this.state.foundUserMineCache
});
});
});
}
}
/** Reset BOMB status */
if (this.refs.userControl.state.bombSelected) {
/** reset bomb selected status */
this.refs.userControl.setState({bombSelected: false});
/** Reset BOMB status */
if (this.refs.userControl.state.bombSelected) {
/** reset bomb selected status */
this.refs.userControl.setState({bombSelected: false});
/** clear cache, reset symbols */
this.bombClear();
/** clear cache, reset symbols */
this.bombClear();
}
}
}

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@@ -27,7 +27,8 @@ class GridField extends React.Component {
lastRed: 'bg-last-red-outbg.png',
crosshair: 'bg-target-outbg.png',
crosshairBomb: 'bg-target-bomb-outbg.png'
}
},
left: 'bg-left-mine-outbg.png'
}
};
}