chg: dev: refactor Rpc and Topic classes #3
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@@ -1,34 +1,39 @@
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<?php
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/**
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* This file is part of the SplendidBear Websites' projects.
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*
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* Copyright (c) 2019 @ www.splendidbear.org
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*
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* For the full copyright and license information, please view the LICENSE
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* file that was distributed with this source code.
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*/
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namespace App\Rpc;
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use App\Entity\Grid;
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use App\Entity\GridRow;
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use App\Entity\PlayedGame;
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use Doctrine\DBAL\Driver\PDOException;
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use Doctrine\ORM\EntityManager;
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use Psr\Log\LoggerInterface;
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use App\Util\RpcManager;
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use Ratchet\ConnectionInterface;
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use Gos\Bundle\WebSocketBundle\RPC\RpcInterface;
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use Gos\Bundle\WebSocketBundle\Router\WampRequest;
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/**
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* Class MineseekerRpc
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*
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* @package App\Rpc
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* @author system7 <https://www.splendidbear.org>
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*/
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class MineseekerRpc implements RpcInterface
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{
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/** @var EntityManager $em */
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protected $em;
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protected $grid;
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private $logger;
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/** @var RpcManager $manager */
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private $manager;
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/**
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* MineseekerRpc constructor.
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* @param EntityManager $entityManager
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*
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* @param RpcManager $manager
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*/
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public function __construct(EntityManager $entityManager, LoggerInterface $logger)
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public function __construct(RpcManager $manager)
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{
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$this->em = $entityManager;
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$this->logger = $logger;
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$this->manager = $manager;
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}
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/**
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@@ -36,145 +41,36 @@ class MineseekerRpc implements RpcInterface
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*
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* @return string
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*/
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public function getName()
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public function getName(): string
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{
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return 'mineseeker.rpc';
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}
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/**
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* It handles the game starting processes
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*
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* @param ConnectionInterface $connection
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* @param WampRequest $request
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* @param array $params
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* @param WampRequest $request
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* @param array $params
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*
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* @return boolean
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*/
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public function startGame(ConnectionInterface $connection, WampRequest $request, array $params)
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public function startGame(ConnectionInterface $connection, WampRequest $request, array $params): bool
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{
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return $this->saveGrid($params);
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return $this->manager->saveGrid($params);
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}
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/**
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* It handles when somebody trying to connect to the party
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*
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* @param ConnectionInterface $connection
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* @param WampRequest $request
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* @param array $params
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* @param WampRequest $request
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* @param array $params
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*
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* @return string Json string for frontend w/ numbering consideration. (=> a number is not string)
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*/
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public function connectGame(ConnectionInterface $connection, WampRequest $request, array $params)
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public function connectGame(ConnectionInterface $connection, WampRequest $request, array $params): string
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{
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$grid = $this->getGrid($params);
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$users = null !== $grid ? $this->getUsers($params) : null;
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return base64_encode(json_encode(
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array(
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'grid' => $grid,
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'users' => $users
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)
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));
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}
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/**
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* @param $gameAssoc
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* @return array
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*/
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private function getGrid($gameAssoc)
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{
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$this->reConnect();
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$getsee = array();
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$this->em->clear();
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$grid = $this->em
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->getRepository(PlayedGame::class)
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->findOneByGameAssoc($gameAssoc);
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if (null !== $grid) {
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foreach ($grid->getGrid()->getGridRow()->toArray() as $row) {
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$getsee[] = $row->getGridCol();
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}
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return $getsee;
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}
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return null;
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}
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/**
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* @param $gameAssoc
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* @return array
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*/
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private function getUsers($gameAssoc)
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{
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$this->reConnect();
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return $this->getUserCollection(
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$this->em
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->getRepository(PlayedGame::class)
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->findOneByGameAssoc($gameAssoc)
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);
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}
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/**
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* Get user collection from PlayedGame entity
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*
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* @param $playedGame
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* @return array
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*/
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private function getUserCollection($playedGame)
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{
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return array(
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'red' => null !== $playedGame->getRed() ? $playedGame->getRed()->getUsername() : '',
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'blue' => null !== $playedGame->getBlue() ? $playedGame->getBlue()->getUsername() : '',
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'redAnon' => null !== $playedGame->getRedAnon() ? $playedGame->getRedAnon()->getUserName() : '',
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'blueAnon' => null !== $playedGame->getBlueAnon() ? $playedGame->getBlueAnon()->getUserName() : ''
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);
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}
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/**
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* @param $data
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* @return boolean
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*/
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private function saveGrid($data)
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{
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// $this->reConnect();
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$playedGame = new PlayedGame();
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$grid = new Grid();
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foreach (json_decode(base64_decode($data[0])) as $row) {
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$gridRow = new GridRow();
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$gridRow->setGridCol($row);
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/** Save Row */
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$gridRow->setGrid($grid);
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$this->em->persist($gridRow);
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}
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/** Save Grid */
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$grid->setPlayedGame($playedGame);
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$this->em->persist($grid);
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/** Save PlayedGame */
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$playedGame->setGameAssoc($data[1]);
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$playedGame->setGrid($grid);
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$playedGame->setCreated(new \DateTime());
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$playedGame->setUpdated(new \DateTime());
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$this->em->persist($playedGame);
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$this->em->flush();
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return true;
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}
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/** Handle prod MySQL timeout */
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private function reConnect()
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{
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// try {
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$connection = $this->em->getConnection();
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if (false === $connection->ping()) {
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$connection->close();
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$connection->connect();
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}
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// } catch(PDOException $ex) {
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// $this->logger->error($ex->getMessage());
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// }
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return $this->manager->getConnectInformation($params);
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}
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}
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