diff --git a/src/Mine/SeekerBundle/Resources/public/css/style.mineseeker.css b/src/Mine/SeekerBundle/Resources/public/css/style.mineseeker.css
index 1389091..b0da53f 100644
--- a/src/Mine/SeekerBundle/Resources/public/css/style.mineseeker.css
+++ b/src/Mine/SeekerBundle/Resources/public/css/style.mineseeker.css
@@ -87,7 +87,7 @@ main {
font-family: 'Open Sans', sans-serif;
text-align: center;
color: #354d6a;
- width: 300px;
+ width: 500px;
padding: 10px;
-webkit-border-radius: 10px;
diff --git a/src/Mine/SeekerBundle/Resources/public/js/mine-seeker/app.js b/src/Mine/SeekerBundle/Resources/public/js/mine-seeker/app.js
index d79baa4..8dc7bda 100644
--- a/src/Mine/SeekerBundle/Resources/public/js/mine-seeker/app.js
+++ b/src/Mine/SeekerBundle/Resources/public/js/mine-seeker/app.js
@@ -30,8 +30,8 @@ class MineSeeker extends React.Component {
/** game end control */
makeGameEndIfItEnds(bluePoints, redPoints) {
- var redWins = redPoints > 3,
- blueWins = bluePoints > 3;
+ var redWins = redPoints > 2,
+ blueWins = bluePoints > 2;
if (redWins || blueWins) {
this.refs.gridControl.setState({
@@ -74,6 +74,7 @@ class MineSeeker extends React.Component {
this.state.session = session;
/** save session to GridControl */
+ /** render grid fields - #12 */
this.refs.gridControl.setState({
grid: this.state.gameInherited ? JSON.parse(Base64.decode(gridServer)) : gridClient,
session: this.state.session,
@@ -82,7 +83,8 @@ class MineSeeker extends React.Component {
overlayTitle: "We are waiting for your opponent...",
overlaySubTitle: this.state.gameAssoc
? Play w/ me!
- : ''
+ : '',
+ renderGridFields: this.state.gameAssoc
});
/** setup the web player */
@@ -111,7 +113,7 @@ class MineSeeker extends React.Component {
this.refs.gridControl.refs.userControl.state.bombSelected = payload.data.bomb;
this.refs.gridControl.stepEvent(payload.data.coords);
-
+
/** End-game control */
this.makeGameEndIfItEnds(
this.refs.gridControl.refs.userControl.refs.blue.state.mines,
@@ -126,8 +128,10 @@ class MineSeeker extends React.Component {
(typeof payload.user !== 'undefined' ? payload.user : 'user') + " has been subscribed to the channel!"
);
+ var activePlayer = this.refs.gridControl.refs.userControl.state.activePlayer ? 'blue' : 'red';
+
/** remove overlay when every user has been came */
- this.refs.gridControl.setState({overlay: payload.userCnt < 2});
+ this.refs.gridControl.setState({ overlay: payload.userCnt < 2});
/** Set up player names w/ server data */
this.refs.gridControl.refs.userControl.refs.red.setState({
diff --git a/src/Mine/SeekerBundle/Resources/public/js/mine-seeker/grid/grid-control.js b/src/Mine/SeekerBundle/Resources/public/js/mine-seeker/grid/grid-control.js
index 29733dc..de478c3 100644
--- a/src/Mine/SeekerBundle/Resources/public/js/mine-seeker/grid/grid-control.js
+++ b/src/Mine/SeekerBundle/Resources/public/js/mine-seeker/grid/grid-control.js
@@ -16,6 +16,8 @@ class GridControl extends React.Component {
env: props.env,
webPlayer: null,
grid: null,
+ renderGridFields: false,
+ gridFields: [],
updatedFieldCache: [],
bombFieldCache: [],
foundUserMineCache: 0,
@@ -382,13 +384,11 @@ class GridControl extends React.Component {
return 'game-overlay' + ( this.state.overlay ? '' : ' hide' );
}
- render() {
- var grid = [];
-
+ renderGridFields() {
if (this.state.grid) {
for (let i = 0, j = this.state.grid.length; i < j; i++) {
for (let k = 0, l = this.state.grid[i].length; k < l; k++) {
- grid.push(
+ this.state.gridFields.push(
@@ -411,7 +417,7 @@ class GridControl extends React.Component {
-
{grid}
+
{this.state.gridFields}
);