bugfix points saving and exploded bombs to db && you can resign #6
This commit is contained in:
@@ -3,6 +3,7 @@
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namespace Mine\SeekerBundle\Entity;
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use Doctrine\Common\Collections\ArrayCollection;
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use Doctrine\Common\Collections\Collection;
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use Doctrine\ORM\Mapping as ORM;
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/**
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@@ -78,4 +79,38 @@ class Grid
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{
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return $this->playedGame;
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}
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/**
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* Add gridRow
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*
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* @param GridRow $gridRow
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*
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* @return Grid
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*/
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public function addGridRow(GridRow $gridRow)
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{
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$this->gridRow[] = $gridRow;
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return $this;
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}
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/**
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* Remove gridRow
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*
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* @param GridRow $gridRow
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*/
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public function removeGridRow(GridRow $gridRow)
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{
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$this->gridRow->removeElement($gridRow);
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}
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/**
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* Get gridRow
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*
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* @return Collection
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*/
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public function getGridRow()
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{
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return $this->gridRow;
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}
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}
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@@ -87,16 +87,23 @@ class PlayedGame
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/**
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* @var boolean
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*
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* @ORM\Column(name="red_has_bomb", nullable=true)
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* @ORM\Column(name="red_exploded_bomb", type="boolean", nullable=true)
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*/
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private $redHasBomb;
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private $redExplodedBomb;
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/**
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* @var boolean
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*
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* @ORM\Column(name="blue_has_bomb", nullable=true)
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* @ORM\Column(name="blue_exploded_bomb", type="boolean", nullable=true)
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*/
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private $blueHasBomb;
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private $blueExplodedBomb;
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/**
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* @var string
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*
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* @ORM\Column(name="resign", type="string", length=7, nullable=true)
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*/
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private $resign;
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/**
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* @var Step
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@@ -125,6 +132,30 @@ class PlayedGame
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return $this->id;
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}
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/**
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* Set gameAssoc
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*
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* @param string $gameAssoc
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*
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* @return PlayedGame
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*/
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public function setGameAssoc($gameAssoc)
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{
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$this->gameAssoc = $gameAssoc;
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return $this;
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}
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/**
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* Get gameAssoc
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*
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* @return string
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*/
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public function getGameAssoc()
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{
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return $this->gameAssoc;
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}
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/**
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* Set redPoints
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*
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@@ -174,51 +205,51 @@ class PlayedGame
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}
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/**
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* Set redHasBomb
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* Set redExplodedBomb
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*
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* @param string $redHasBomb
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* @param string $redExplodedBomb
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*
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* @return PlayedGame
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*/
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public function setRedHasBomb($redHasBomb)
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public function setRedExplodedBomb($redExplodedBomb)
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{
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$this->redHasBomb = $redHasBomb;
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$this->redExplodedBomb = $redExplodedBomb;
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return $this;
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}
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/**
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* Get redHasBomb
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* Get redExplodedBomb
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*
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* @return string
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*/
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public function getRedHasBomb()
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public function getRedExplodedBomb()
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{
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return $this->redHasBomb;
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return $this->redExplodedBomb;
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}
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/**
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* Set blueHasBomb
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* Set blueExplodedBomb
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*
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* @param string $blueHasBomb
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* @param string $blueExplodedBomb
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*
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* @return PlayedGame
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*/
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public function setBlueHasBomb($blueHasBomb)
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public function setBlueExplodedBomb($blueExplodedBomb)
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{
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$this->blueHasBomb = $blueHasBomb;
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$this->blueExplodedBomb = $blueExplodedBomb;
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return $this;
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}
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/**
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* Get blueHasBomb
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* Get blueExplodedBomb
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*
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* @return string
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*/
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public function getBlueHasBomb()
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public function getBlueExplodedBomb()
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{
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return $this->blueHasBomb;
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return $this->blueExplodedBomb;
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}
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/**
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@@ -376,26 +407,26 @@ class PlayedGame
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}
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/**
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* Set gameAssoc
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* Set resign
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*
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* @param string $gameAssoc
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* @param string $resign
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*
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* @return PlayedGame
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*/
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public function setGameAssoc($gameAssoc)
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public function setResign($resign)
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{
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$this->gameAssoc = $gameAssoc;
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$this->resign = $resign;
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return $this;
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}
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/**
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* Get gameAssoc
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* Get resign
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*
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* @return string
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*/
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public function getGameAssoc()
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public function getResign()
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{
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return $this->gameAssoc;
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return $this->resign;
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}
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}
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@@ -87,16 +87,23 @@ class PlayedGame
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/**
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* @var boolean
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*
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* @ORM\Column(name="red_has_bomb", nullable=true)
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* @ORM\Column(name="red_exploded_bomb", type="boolean", nullable=true)
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*/
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private $redHasBomb;
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private $redExplodedBomb;
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/**
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* @var boolean
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*
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* @ORM\Column(name="blue_has_bomb", nullable=true)
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* @ORM\Column(name="blue_exploded_bomb", type="boolean", nullable=true)
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*/
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private $blueHasBomb;
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private $blueExplodedBomb;
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/**
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* @var string
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*
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* @ORM\Column(name="resign", type="string", length=7, nullable=true)
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*/
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private $resign;
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/**
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* @var Step
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@@ -125,6 +132,30 @@ class PlayedGame
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return $this->id;
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}
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/**
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* Set gameAssoc
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*
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* @param string $gameAssoc
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*
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* @return PlayedGame
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*/
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public function setGameAssoc($gameAssoc)
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{
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$this->gameAssoc = $gameAssoc;
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return $this;
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}
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/**
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* Get gameAssoc
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*
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* @return string
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*/
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public function getGameAssoc()
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{
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return $this->gameAssoc;
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}
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/**
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* Set redPoints
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*
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@@ -174,51 +205,51 @@ class PlayedGame
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}
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/**
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* Set redHasBomb
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* Set redExplodedBomb
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*
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* @param string $redHasBomb
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* @param string $redExplodedBomb
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*
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* @return PlayedGame
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*/
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public function setRedHasBomb($redHasBomb)
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public function setRedExplodedBomb($redExplodedBomb)
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{
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$this->redHasBomb = $redHasBomb;
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$this->redExplodedBomb = $redExplodedBomb;
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return $this;
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}
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/**
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* Get redHasBomb
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* Get redExplodedBomb
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*
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* @return string
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*/
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public function getRedHasBomb()
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public function getRedExplodedBomb()
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{
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return $this->redHasBomb;
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return $this->redExplodedBomb;
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}
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/**
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* Set blueHasBomb
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* Set blueExplodedBomb
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*
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* @param string $blueHasBomb
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* @param string $blueExplodedBomb
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*
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* @return PlayedGame
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*/
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public function setBlueHasBomb($blueHasBomb)
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public function setBlueExplodedBomb($blueExplodedBomb)
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{
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$this->blueHasBomb = $blueHasBomb;
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$this->blueExplodedBomb = $blueExplodedBomb;
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return $this;
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}
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/**
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* Get blueHasBomb
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* Get blueExplodedBomb
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*
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* @return string
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*/
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public function getBlueHasBomb()
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public function getBlueExplodedBomb()
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{
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return $this->blueHasBomb;
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return $this->blueExplodedBomb;
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}
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/**
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@@ -374,28 +405,4 @@ class PlayedGame
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{
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return $this->step;
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}
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/**
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* Set gameAssoc
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*
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* @param string $gameAssoc
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*
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* @return PlayedGame
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*/
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public function setGameAssoc($gameAssoc)
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{
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$this->gameAssoc = $gameAssoc;
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return $this;
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}
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/**
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* Get gameAssoc
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*
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* @return string
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*/
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public function getGameAssoc()
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{
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return $this->gameAssoc;
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}
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}
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@@ -143,11 +143,13 @@ main {
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#mine-wrapper .game-wrapper .game-overlay .game-overlay-window a {
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background: #d8e3ea;
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display: table;
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display: inline-table;
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text-decoration: none;
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color: #126aa2;
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padding: 10px 50px;
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margin: 0 auto;
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margin: 0 2.5px;
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cursor: pointer;
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-webkit-border-radius: 3px;
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border-radius: 3px;
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@@ -46,22 +46,24 @@ class MineSeeker extends React.Component {
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redPoints += activePlayer === 'red' ? mineCache : 0;
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bluePoints += activePlayer === 'blue' ? mineCache : 0;
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return {red: bluePoints, blue: redPoints};
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return {red: redPoints, blue: bluePoints};
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}
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/** THE END */
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makeGameEndIfItEnds(bluePoints, redPoints) {
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makeGameEndIfItEnds(bluePoints, redPoints, resign = false) {
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var redWins = redPoints > 2,
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blueWins = bluePoints > 2;
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if (redWins || blueWins) {
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if (redWins || blueWins || resign) {
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this.refs.gridControl.state.sound.won.play();
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this.refs.gridControl.setState({
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overlay: true,
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overlayTitle: (redWins ? 'Red' : 'Blue') + " wins the game!",
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overlaySubTitle: "Play again!"
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});
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if (false === resign) {
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this.refs.gridControl.setState({
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overlay: true,
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overlayTitle: (redWins ? 'Red' : 'Blue') + " wins the game!",
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overlaySubTitle: "Play again!"
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});
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}
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this.refs.gridControl.showLeftMines();
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@@ -71,6 +73,51 @@ class MineSeeker extends React.Component {
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}
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}
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resignProcess(color) {
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this.refs.gridControl.setState({
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overlay: true,
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overlayTitle: color === this.refs.gridControl.state.webPlayer
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? "You have been give up"
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: "Your opponent has been resigned",
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overlaySubTitle: color === this.refs.gridControl.state.webPlayer
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? "You LOSE!"
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: "You WIN!"
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});
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this.makeGameEndIfItEnds(0, 0, true);
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}
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clickResign() {
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this.state.session
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.publish(this.state.channel, {
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'resign': this.refs.gridControl.refs.userControl.state.activePlayer ? 'blue' : 'red'
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});
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this.resignProcess(this.refs.gridControl.state.webPlayer);
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}
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clickResignCancel() {
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this.refs.gridControl.setState({
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overlay: false
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});
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}
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/** RESIGN */
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resign() {
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let users = this.refs.gridControl.refs.userControl,
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activePlayer = users.state.activePlayer ? 'blue' : 'red';
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if (this.refs.gridControl.state.webPlayer === activePlayer) {
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this.refs.gridControl.setState({
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overlay: true,
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overlayTitle: "Are u sure u want to resign?!",
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overlaySubTitle: <div className="resign">
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<a onClick={this.clickResign.bind(this)}>Yes</a>
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<a onClick={this.clickResignCancel.bind(this)}>No!</a>
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</div>
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});
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}
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}
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/** after rendering */
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componentDidMount() {
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/** Create Websocket w/ Bahnhof.js */
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@@ -143,19 +190,25 @@ class MineSeeker extends React.Component {
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isNotUnsubscribe = typeof payload.msg === 'undefined';
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if (isTopicEvent) {
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console.warn(payload.user + " has been stepped to coords: " + payload.data.coords[0] + ', ' + payload.data.coords[1]);
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/** Auto-Step if this player is not the current user */
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if (this.refs.gridControl.state.webPlayer !== payload.data.player) {
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console.warn('Opponent stepped: Auto-Step process');
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if (null === payload.data.resign) {
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console.warn(payload.user + " has been stepped to coords: " + payload.data.coords[0] + ', ' + payload.data.coords[1]);
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console.warn('Opponent stepped: Auto-Step process');
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this.refs.gridControl.refs.userControl.setState({bombSelected: payload.data.bomb});
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this.refs.gridControl.refs.userControl.setState({bombSelected: payload.data.bomb});
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/** STEP */
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let points = this.makePointsCalcAndStep(payload.data.coords);
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/** STEP */
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let points = this.makePointsCalcAndStep(payload.data.coords);
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/** THE END */
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this.makeGameEndIfItEnds(points.blue, points.red);
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/** THE END */
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this.makeGameEndIfItEnds(points.blue, points.red);
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} else {
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/** RESIGN */
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/** THE END */
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this.resignProcess(payload.data.resign);
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}
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}
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} else {
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@@ -235,7 +288,10 @@ class MineSeeker extends React.Component {
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'player': activePlayer,
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'bomb': this.refs.gridControl.refs.userControl.state.bombSelected,
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'redPoints': points.red,
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'bluePoints': points.blue
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'bluePoints': points.blue,
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'resign': null,
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'redExplodedBomb': activePlayer === 'red' && this.refs.gridControl.refs.userControl.state.bombSelected,
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'blueExplodedBomb': activePlayer === 'blue' && this.refs.gridControl.refs.userControl.state.bombSelected
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});
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}
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}
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@@ -245,6 +301,7 @@ class MineSeeker extends React.Component {
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return (
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<GridControl ref="gridControl"
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env={this.props.env === 'dev'}
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resign={this.resign.bind(this)}
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onClick={this.onClick.bind(this)}/>
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);
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}
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@@ -429,6 +429,7 @@ class GridControl extends React.Component {
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</div>
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</div>
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<UserControl ref="userControl"
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resign={this.props.resign}
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webPlayer={this.state.webPlayer}
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bombClear={this.bombClear.bind(this)}/>
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<div className="grid-container">
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@@ -66,7 +66,7 @@ class UserControl extends React.Component {
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webPlayer={this.props.webPlayer}
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active={this.state.activePlayer === 0}
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onClickBombSelector={this.onClickBombSelector.bind(this, 0)}/>
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<button className={this.getResignClass(this.props.webPlayer)}>
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<button className={this.getResignClass(this.props.webPlayer)} onClick={this.props.resign}>
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<div className="resign-shine"></div>
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Resign
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</button>
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@@ -101,7 +101,11 @@ class MineseekerTopic implements TopicInterface
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$userName = is_string($user) ? $user : $user->getUsername();
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/** Save every step by user to db */
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||||
$this->saveStepToDb($topic, $event);
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if (null === $event['resign']) {
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$this->saveStepToDb($topic, $event);
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} else {
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$this->saveResignToDb($topic, $event['resign']);
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||||
}
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||||
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$topic->broadcast([
|
||||
'userTopicId' => $connection->resourceId,
|
||||
@@ -122,6 +126,22 @@ class MineseekerTopic implements TopicInterface
|
||||
return 'mineseeker.topic';
|
||||
}
|
||||
|
||||
/**
|
||||
* Save Resign event to database
|
||||
*/
|
||||
private function saveResignToDb($topic, $color)
|
||||
{
|
||||
$gameAssoc = explode('/', $topic->getId())[2];
|
||||
|
||||
$playedGame = $this->em
|
||||
->getRepository('MineSeekerBundle:PlayedGame')
|
||||
->findOneByGameAssoc($gameAssoc);
|
||||
|
||||
$playedGame->setResign($color);
|
||||
$this->em->persist($playedGame);
|
||||
$this->em->flush();
|
||||
}
|
||||
|
||||
/**
|
||||
* Save steps and point information to database
|
||||
*
|
||||
@@ -146,6 +166,8 @@ class MineseekerTopic implements TopicInterface
|
||||
|
||||
$playedGame->setBluePoints($event['bluePoints']);
|
||||
$playedGame->setRedPoints($event['redPoints']);
|
||||
$playedGame->setBlueExplodedBomb($event['blueExplodedBomb'] ? true : null);
|
||||
$playedGame->setRedExplodedBomb($event['redExplodedBomb'] ? true : null);
|
||||
$this->em->persist($playedGame);
|
||||
|
||||
$this->em->flush();
|
||||
|
||||
Reference in New Issue
Block a user