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send bomb info and use it on opponent

This commit is contained in:
2016-10-31 15:35:29 +01:00
parent 83679ef2c1
commit 5b03dc2c28

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@@ -59,12 +59,14 @@ class MineSeeker extends React.Component {
this.state.session = session;
/** save session to GridControl */
this.refs.gridControl.setState({
grid: this.state.gameInherited ? JSON.parse(gridServer) : gridClient,
session: this.state.session,
channel: this.state.channel
});
/** setup the web player */
if (this.refs.gridControl.state.webPlayer === null) {
if (this.state.gameInherited) {
this.refs.gridControl.state.webPlayer = 'blue';
@@ -73,7 +75,7 @@ class MineSeeker extends React.Component {
}
}
/** Connect - subscribe */
/** Connect - Subscribe */
this.state.session.subscribe(
this.state.channel,
(uri, payload, log) => {
@@ -84,6 +86,8 @@ class MineSeeker extends React.Component {
/** Auto-Step if this player is not the current user */
if (this.refs.gridControl.state.webPlayer !== payload.data.player) {
console.warn('Opponent stepped: Auto-Step process');
this.refs.gridControl.refs.userControl.state.bombSelected = payload.data.bomb;
this.refs.gridControl.stepEvent(payload.data.coords);
}
} else {
@@ -113,7 +117,8 @@ class MineSeeker extends React.Component {
this.state.session
.publish(this.state.channel, {
'coords': coords,
'player': activePlayer
'player': activePlayer,
'bomb': this.refs.gridControl.refs.userControl.state.bombSelected
});
}
}