create first working communication
This commit is contained in:
@@ -1,8 +1,11 @@
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# Topic Configuration
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acme_topic:
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channel: acme/channel
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channel: acme/channel/{game}
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handler:
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callback: 'acme.topic' #related to the getName() of your topic
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# requirements:
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# method:
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# path: '[a-z1-9A-Z]+'
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# Remote Procedure Call Configuration
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acme_rpc:
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@@ -1,3 +1,16 @@
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MineSeekerBundle_homepage:
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path: /
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defaults: { _controller: MineSeekerBundle:Game:index }
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MineSeekerBundle_gamePlay:
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path: /play
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defaults: { _controller: MineSeekerBundle:Game:play }
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MineSeekerBundle_gamePlayWId:
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path: /play/{gameAssoc}
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defaults: { _controller: MineSeekerBundle:Game:play }
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MineSeekerBundle_gameList:
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path: /list
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defaults: { _controller: MineSeekerBundle:Game:list }
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@@ -32,11 +32,14 @@ services:
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- { name: gos_web_socket.topic }
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arguments:
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clientManipulator: "@gos_web_socket.websocket.client_manipulator"
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doctrine: '@doctrine.orm.entity_manager'
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acme_hello.rpc_sample_service:
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class: Mine\SeekerBundle\Rpc\AcmeRpc
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tags:
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- { name: gos_web_socket.rpc }
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arguments:
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doctrine: '@doctrine.orm.entity_manager'
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gos_web_socket_server.client_event.listener:
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class: Mine\SeekerBundle\EventListener\AcmeClientEventListener
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@@ -3,6 +3,7 @@ import ReactDOM from 'react-dom';
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import MineSeeker from './mine-seeker/app';
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ReactDOM.render(
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<MineSeeker />,
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<MineSeeker env={document.getElementById('mine-wrapper').dataset.env}
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gameId={document.getElementById('mine-wrapper').dataset.gameId}/>,
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document.getElementById('mine-wrapper')
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);
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@@ -1,55 +1,157 @@
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import React from 'react';
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import Grid from './grid/grid';
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import GridControl from './grid/grid-control';
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import Logging from './system/logging';
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class MineSeeker extends React.Component {
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constructor(props) {
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super(props);
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var gameAssoc = props.gameId !== '' ? props.gameId : this.makeGameAssoc(50);
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var channel = "acme/channel/" + gameAssoc;
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var log = new Logging();
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log.state.logging = props.env === 'dev';
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var grid = new Grid();
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this.state = {
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gameInherited: props.gameId !== '',
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gameAssoc: gameAssoc,
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log: log,
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websocket: null,
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channel: channel,
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createGrid: false,
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grid: grid.state.grid
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}
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}
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makeGameAssoc(len) {
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var text = "";
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var possible = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789";
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for (var i = 0; i < len; i++) {
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text += possible.charAt(Math.floor(Math.random() * possible.length));
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}
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return text;
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}
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topicProcess(payload, grid) {
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var log = this.state.log;
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/** It is a PUBLISH */
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if (typeof payload.data !== 'undefined') {
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log.i([payload.user + " has been stepped to coords: " + payload.data.coords[0] + ', ' + payload.data.coords[0], payload]);
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/** because the activePlayer has been changed before the data come */
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if (this.refs.gridControl.state.webPlayer !== payload.data.player) {
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this.refs.gridControl.stepEvent(payload.data.coords, true);
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}
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} else {
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/** It is a SUBSCRIBE */
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log.i(["Something happened on the channel!", payload]);
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if (this.refs.gridControl.state.webPlayer === null) {
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if (payload.userCnt === 1) {
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this.refs.gridControl.state.webPlayer = 'red';
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}
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if (payload.userCnt === 2) {
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this.refs.gridControl.state.webPlayer = 'blue';
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this.refs.gridControl.state.grid = JSON.parse(grid);
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}
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}
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}
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}
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/** after rendering */
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componentDidMount() {
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var websocket = WS.connect("ws://mine.dev:6450");
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this.state.websocket = WS.connect("ws://mine.dev:6450");
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/** session is an Autobahn JS WAMP session. */
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websocket.on("socket/connect", function (session) {
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console.info("Successfully Connected!");
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var log = this.state.log;
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session.subscribe("acme/channel", function(uri, payload){
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console.log("Received message", payload.msg);
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});
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/**
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* Connect
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* Session is an Autobahn JS WAMP session.
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*/
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this.state.websocket.on("socket/connect", (session) => {
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log.i("Successfully connected to the Server!");
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session.call("sample/sum", [2, 5]).then(
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function (result) {
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console.log("RPC Valid!", result);
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},
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function (error, desc) {
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console.log("RPC Error", error, desc);
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}
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);
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/**
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* Connect
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* Send grid information to the server
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*/
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session
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.call(
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this.state.gameInherited ? "sample/connectGame" : "sample/startGame",
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[this.state.grid, this.state.gameAssoc]
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)
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.then(
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(grid) => {
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log.l(["Grid has been created! Return w/ gameAssoc."]);
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session.publish("acme/channel", {msg: "This is a message!"});
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/** Connect */
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session.subscribe(
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this.state.channel,
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(uri, payload, log) => {
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// session.publish("acme/channel", {msg: "I'm leaving, I will not see the next message"});
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//
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// session.unsubscribe("acme/channel");
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//
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// session.publish("acme/channel", {msg: "I won't see this"});
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//
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// session.subscribe("acme/channel", function (uri, payload) {
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// console.log("Received message", payload.msg);
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// });
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//
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// session.publish("acme/channel", {msg: "I'm back!"});
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/** Create GridControl class */
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if (this.state.createGrid) {
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this.topicProcess(payload, grid);
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} else {
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this.setState({createGrid: true}, () => {
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/** Start GridControl tag */
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this.refs.gridControl.setState({grid: this.state.grid}, () => {
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this.refs.gridControl.state.session = session;
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this.refs.gridControl.state.channel = this.state.channel;
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this.topicProcess(payload, grid);
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});
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});
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}
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}
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);
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},
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(error, desc) => log.e(["RPC Error", error, desc])
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);
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});
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/** error provides us with some insight into the disconnection: error.reason and error.code */
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websocket.on("socket/disconnect", function (error) {
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console.info("Disconnected for " + error.reason + " with code " + error.code);
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/**
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* Connect
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* Error provides us with some insight into the disconnection: error.reason and error.code
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*/
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this.state.websocket.on("socket/disconnect", function (error) {
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log.w("Disconnected for " + error.reason + " with code " + error.code);
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});
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}
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createGrid() {
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return this.state.createGrid
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? <GridControl ref="gridControl"
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env={this.props.env === 'dev'}
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log={this.state.log}/>
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: '';
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}
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/** FOR DEVELOPMENT */
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createLink() {
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return this.state.gameAssoc
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? <a href={"/play/" + this.state.gameAssoc} target="_blank">Play w/ me!</a>
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: '';
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}
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render() {
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return (
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<div></div>
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// <GridControl ref="gridControl"/>
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<div>
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<div>
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{this.createLink()}
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</div>
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{this.createGrid()}
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{/*<GridControl ref="gridControl"*/}
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{/*env={this.props.env === 'dev'}*/}
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{/*log={this.state.log}/>*/}
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</div>
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);
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}
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}
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export default MineSeeker;
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@@ -1,21 +1,24 @@
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import React from 'react';
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import Sound from 'react-sound';
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import Grid from './grid';
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import GridField from './grid-field';
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import UserControl from '../user/user-control';
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class GridControl extends React.Component {
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constructor() {
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super();
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var grid = new Grid();
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constructor(props) {
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super(props);
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this.state = {
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grid: grid.state.grid,
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env: props.env,
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log: props.log,
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session: null,
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channel: null,
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webPlayer: null,
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grid: null,
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updatedFieldCache: [],
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bombFieldCache: [],
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foundUserMineCache: 0,
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playBomb: false,
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sound: null,
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lastClicked: {
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red: null,
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blue: null
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@@ -191,6 +194,8 @@ class GridControl extends React.Component {
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this.state.foundUserMineCache++;
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if (!justOnFirstIteration) {
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this.playingSound('mine');
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/** set last clicked field w/ color */
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this.state.lastClicked[activePlayer] = [x, y];
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}
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@@ -201,7 +206,9 @@ class GridControl extends React.Component {
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});
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} else {
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if (!justOnFirstIteration) {
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/** set ACTIVE player */
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this.playingSound('click');
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/** set __ACTIVE__ player in the UserControl !!!! */
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userControl.setState({
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activePlayer: userControl.state.activePlayer ? 0 : 1
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});
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@@ -245,19 +252,20 @@ class GridControl extends React.Component {
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}
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}
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/**
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* Most important event!!
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* @param coords
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*/
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onClick(coords) {
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stepEvent(coords, isOpponentStepped) {
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var activePlayer = this.refs.userControl.state.activePlayer ? 'blue' : 'red';
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this.state.foundUserMineCache = 0;
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this.state.foundUserMineCache = 0;
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this.state.playBomb = true;
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console.log(
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this.state.playBomb
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);
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/** Step automatically when not this user stepped */
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if (!isOpponentStepped) {
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this.state.session
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.publish(this.state.channel, {
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'coords': coords,
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'player': activePlayer
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});
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}
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if (this.refs.userControl.state.bombSelected) {
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var radius = this.getBombRadius(coords[0], coords[1]);
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@@ -296,7 +304,7 @@ class GridControl extends React.Component {
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}
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if (this.state.foundUserMineCache) {
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/** remove ONE mine from global */
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/** remove the found mines from global */
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this.refs.userControl.setState({
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mines: this.refs.userControl.state.mines - this.state.foundUserMineCache,
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foundMines: true
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@@ -306,7 +314,7 @@ class GridControl extends React.Component {
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this.refs.userControl.setState({foundMines: false})
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}.bind(this), 500);
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/** add ONE mine to active Player */
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/** add the found mines to the active Player */
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this.refs.userControl.refs[activePlayer].setState({
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mines: this.refs.userControl.refs[activePlayer].state.mines + this.state.foundUserMineCache
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});
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@@ -321,6 +329,19 @@ class GridControl extends React.Component {
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}
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}
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/**
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* Most important event!!
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* Click only when the active player is the current client.
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* @param coords
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*/
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onClick(coords) {
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var activePlayer = this.refs.userControl.state.activePlayer ? 'blue' : 'red';
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if (activePlayer === this.state.webPlayer) {
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this.stepEvent(coords, false);
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}
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}
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/**
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* On Hover when you want to drop BOMB
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* @param coords
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@@ -335,34 +356,50 @@ class GridControl extends React.Component {
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}
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}
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playingBomb() {
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return this.state.playBomb
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? Sound.status.PLAYING
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: Sound.status.STOPPED;
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/**
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* Play sound effets
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* @param type
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* @returns {*}
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*/
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playingSound(type) {
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this.state.log.i('Sound playing type: ' + type);
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return type !== null
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? <Sound url={"sound/" + type + ".mp3"} playStatus={Sound.status.PLAYING}/>
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: '';
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}
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/** after rendering */
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componentDidMount() {
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soundManager.setup({debugMode: false});
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/** disable console of soundmanager */
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soundManager.setup({
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debugMode: this.state.env,
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useConsole: this.state.env
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});
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}
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renderGridFields() {
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var grid = [];
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/** If the app.js filled the this.state.grid var, START the grid render */
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if (this.state.grid) {
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var grid = [];
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for (var i = 0, j = this.state.grid.length; i < j; i++) {
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for (var k = 0, l = this.state.grid[i].length; k < l; k++) {
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grid.push(
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<GridField row={i}
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col={k}
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ref={this.refString(i, k)}
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key={i + k * Math.random() * 0.5}
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handleHoverOn={this.onHoverWithBomb.bind(this, [i, k])}
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onClick={this.onClick.bind(this, [i, k])}
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/>
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);
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for (var i = 0, j = this.state.grid.length; i < j; i++) {
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for (var k = 0, l = this.state.grid[i].length; k < l; k++) {
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grid.push(
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<GridField row={i}
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col={k}
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ref={this.refString(i, k)}
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key={i + k * Math.random() * 0.5}
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handleHoverOn={this.onHoverWithBomb.bind(this, [i, k])}
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onClick={this.onClick.bind(this, [i, k])}/>
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);
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}
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}
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return grid;
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}
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return grid;
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return "";
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}
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||||
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render() {
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@@ -375,11 +412,7 @@ class GridControl extends React.Component {
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<div className="grid">
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{this.renderGridFields()}
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</div>
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<Sound url="sound/bomb.mp3" ref="bombSound" playStatus={this.playingBomb()}/>
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{/*<Sound url="sound/click.mp3" playStatus={this.playStatus()}/>*/}
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{/*<Sound url="sound/mine.mp3" playStatus={this.playStatus()}/>*/}
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{/*<Sound url="sound/warning.mp3" playStatus={this.playStatus()}/>*/}
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{/*<Sound url="sound/won.mp3" playStatus={this.playStatus()}/>*/}
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{this.playingSound(this.state.sound)}
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</div>
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||||
);
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}
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@@ -12,7 +12,7 @@ class GridField extends React.Component {
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lastClickedBlue: false,
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bombTargetArea: null,
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icons: {
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root: 'bundles/mineseeker/images/',
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root: '/bundles/mineseeker/images/',
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water: {
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1: 'bg-wave-1-outbg.png',
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2: 'bg-wave-1-outbg.png',
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@@ -35,6 +35,8 @@ class GridField extends React.Component {
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componentWillMount() {
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var wave = Math.floor(Math.random() * 3) + 1;
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console.log('mounted');
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this.setState({
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currentImage: this.state.icons.root + this.state.icons.water[wave]
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});
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||||
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@@ -0,0 +1,41 @@
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class Logging {
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constructor() {
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this.state = {
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logging: null
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};
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}
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output(data, method) {
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if (this.state.logging) {
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if (typeof data === 'object') {
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console.log('-------');
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data.forEach((item) => console[method](item));
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console.log('\n');
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} else {
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console[method](data);
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||||
}
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||||
}
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||||
}
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||||
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i(data) {
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this.output(data, 'info');
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}
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w(data) {
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this.output(data, 'warn');
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}
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||||
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t(data) {
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this.output(data, 'table');
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}
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||||
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||||
e(data) {
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this.output(data, 'error');
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||||
}
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||||
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l(data) {
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this.output(data, 'log');
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||||
}
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||||
}
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||||
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export default Logging;
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||||
@@ -9,6 +9,7 @@ class User extends React.Component {
|
||||
active: props.active,
|
||||
color: props.color === 'blue' ? 1 : 0,
|
||||
mines: 0,
|
||||
srcRoot: '/bundles/mineseeker/images/',
|
||||
haveBomb: true,
|
||||
enabledBomb: true
|
||||
};
|
||||
@@ -19,27 +20,27 @@ class User extends React.Component {
|
||||
}
|
||||
|
||||
getSrc(color) {
|
||||
return 'bundles/mineseeker/images/bg-flag-' + color + '-outbg.png';
|
||||
return this.state.srcRoot + 'bg-flag-' + color + '-outbg.png';
|
||||
}
|
||||
|
||||
getBomb() {
|
||||
if (this.state.haveBomb) {
|
||||
if (this.state.enabledBomb && this.state.active) {
|
||||
return 'bundles/mineseeker/images/bg-bomb-outbg.png';
|
||||
return this.state.srcRoot + 'bg-bomb-outbg.png';
|
||||
} else {
|
||||
return 'bundles/mineseeker/images/bg-bomb-disabled-outbg.png';
|
||||
return this.state.srcRoot + 'bg-bomb-disabled-outbg.png';
|
||||
}
|
||||
} else {
|
||||
return 'bundles/mineseeker/images/bg-bomb-exploded-outbg.png';
|
||||
return this.state.srcRoot + 'bg-bomb-exploded-outbg.png';
|
||||
}
|
||||
}
|
||||
|
||||
getFigure(color) {
|
||||
return 'bundles/mineseeker/images/bg-figure-' + color + '-outbg.png';
|
||||
return this.state.srcRoot + 'bg-figure-' + color + '-outbg.png';
|
||||
}
|
||||
|
||||
getCursor(state, color) {
|
||||
var cursorImg = 'bundles/mineseeker/images/bg-cursor-' + color + '-outbg.png';
|
||||
var cursorImg = this.state.srcRoot + 'bg-cursor-' + color + '-outbg.png';
|
||||
|
||||
return state
|
||||
? <img src={cursorImg} alt="cursor" className="user-cursor"/>
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
Bazmeg index.
|
||||
@@ -8,7 +8,10 @@
|
||||
{% endblock %}
|
||||
|
||||
{% block body %}
|
||||
<div id="mine-wrapper"></div>
|
||||
<div id="mine-wrapper"
|
||||
data-env="{{ env }}"
|
||||
data-game-id="{{ app.request.get('gameAssoc') }}">
|
||||
</div>
|
||||
{% endblock %}
|
||||
|
||||
{% block javascripts %}
|
||||
|
||||
Reference in New Issue
Block a user