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create first working communication

This commit is contained in:
2016-10-25 11:19:50 +02:00
parent 23f034bc1c
commit 5b4fdd088c
27 changed files with 1037 additions and 2546 deletions

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@@ -1,55 +1,157 @@
import React from 'react';
import Grid from './grid/grid';
import GridControl from './grid/grid-control';
import Logging from './system/logging';
class MineSeeker extends React.Component {
constructor(props) {
super(props);
var gameAssoc = props.gameId !== '' ? props.gameId : this.makeGameAssoc(50);
var channel = "acme/channel/" + gameAssoc;
var log = new Logging();
log.state.logging = props.env === 'dev';
var grid = new Grid();
this.state = {
gameInherited: props.gameId !== '',
gameAssoc: gameAssoc,
log: log,
websocket: null,
channel: channel,
createGrid: false,
grid: grid.state.grid
}
}
makeGameAssoc(len) {
var text = "";
var possible = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789";
for (var i = 0; i < len; i++) {
text += possible.charAt(Math.floor(Math.random() * possible.length));
}
return text;
}
topicProcess(payload, grid) {
var log = this.state.log;
/** It is a PUBLISH */
if (typeof payload.data !== 'undefined') {
log.i([payload.user + " has been stepped to coords: " + payload.data.coords[0] + ', ' + payload.data.coords[0], payload]);
/** because the activePlayer has been changed before the data come */
if (this.refs.gridControl.state.webPlayer !== payload.data.player) {
this.refs.gridControl.stepEvent(payload.data.coords, true);
}
} else {
/** It is a SUBSCRIBE */
log.i(["Something happened on the channel!", payload]);
if (this.refs.gridControl.state.webPlayer === null) {
if (payload.userCnt === 1) {
this.refs.gridControl.state.webPlayer = 'red';
}
if (payload.userCnt === 2) {
this.refs.gridControl.state.webPlayer = 'blue';
this.refs.gridControl.state.grid = JSON.parse(grid);
}
}
}
}
/** after rendering */
componentDidMount() {
var websocket = WS.connect("ws://mine.dev:6450");
this.state.websocket = WS.connect("ws://mine.dev:6450");
/** session is an Autobahn JS WAMP session. */
websocket.on("socket/connect", function (session) {
console.info("Successfully Connected!");
var log = this.state.log;
session.subscribe("acme/channel", function(uri, payload){
console.log("Received message", payload.msg);
});
/**
* Connect
* Session is an Autobahn JS WAMP session.
*/
this.state.websocket.on("socket/connect", (session) => {
log.i("Successfully connected to the Server!");
session.call("sample/sum", [2, 5]).then(
function (result) {
console.log("RPC Valid!", result);
},
function (error, desc) {
console.log("RPC Error", error, desc);
}
);
/**
* Connect
* Send grid information to the server
*/
session
.call(
this.state.gameInherited ? "sample/connectGame" : "sample/startGame",
[this.state.grid, this.state.gameAssoc]
)
.then(
(grid) => {
log.l(["Grid has been created! Return w/ gameAssoc."]);
session.publish("acme/channel", {msg: "This is a message!"});
/** Connect */
session.subscribe(
this.state.channel,
(uri, payload, log) => {
// session.publish("acme/channel", {msg: "I'm leaving, I will not see the next message"});
//
// session.unsubscribe("acme/channel");
//
// session.publish("acme/channel", {msg: "I won't see this"});
//
// session.subscribe("acme/channel", function (uri, payload) {
// console.log("Received message", payload.msg);
// });
//
// session.publish("acme/channel", {msg: "I'm back!"});
/** Create GridControl class */
if (this.state.createGrid) {
this.topicProcess(payload, grid);
} else {
this.setState({createGrid: true}, () => {
/** Start GridControl tag */
this.refs.gridControl.setState({grid: this.state.grid}, () => {
this.refs.gridControl.state.session = session;
this.refs.gridControl.state.channel = this.state.channel;
this.topicProcess(payload, grid);
});
});
}
}
);
},
(error, desc) => log.e(["RPC Error", error, desc])
);
});
/** error provides us with some insight into the disconnection: error.reason and error.code */
websocket.on("socket/disconnect", function (error) {
console.info("Disconnected for " + error.reason + " with code " + error.code);
/**
* Connect
* Error provides us with some insight into the disconnection: error.reason and error.code
*/
this.state.websocket.on("socket/disconnect", function (error) {
log.w("Disconnected for " + error.reason + " with code " + error.code);
});
}
createGrid() {
return this.state.createGrid
? <GridControl ref="gridControl"
env={this.props.env === 'dev'}
log={this.state.log}/>
: '';
}
/** FOR DEVELOPMENT */
createLink() {
return this.state.gameAssoc
? <a href={"/play/" + this.state.gameAssoc} target="_blank">Play w/ me!</a>
: '';
}
render() {
return (
<div></div>
// <GridControl ref="gridControl"/>
<div>
<div>
{this.createLink()}
</div>
{this.createGrid()}
{/*<GridControl ref="gridControl"*/}
{/*env={this.props.env === 'dev'}*/}
{/*log={this.state.log}/>*/}
</div>
);
}
}
export default MineSeeker;