Private
Public Access
1
0

improve game && start sound creating

This commit is contained in:
2016-10-16 18:26:55 +02:00
parent ed41aaead0
commit 70218471cd
33 changed files with 952 additions and 59 deletions

View File

@@ -11,16 +11,58 @@ class UserControl extends React.Component {
*/
this.state = {
activePlayer: 0,
mines: 51
mines: 51,
bombSelected: false,
foundMines: false
};
}
onClickBombSelector(clickedPlayer) {
var activePlayer = this.state.activePlayer ? 'blue' : 'red';
if (
this.refs[activePlayer].state.haveBomb &&
this.refs[activePlayer].state.enabledBomb &&
this.state.activePlayer === clickedPlayer
) {
this.state.bombSelected = !this.state.bombSelected;
if (!this.state.bombSelected) {
this.props.bombClear();
}
}
}
activeMines() {
return "active-mines" + (this.state.foundMines ? ' found-mine' : '');
}
render() {
return (
<div>
<User ref="blue" name={this.props.blue}/>
<div>Active mines: {this.state.mines} pcs</div>
<User ref="red" name={this.props.red}/>
<div className="users">
<User ref="blue"
color="blue"
name={this.props.blue}
active={this.state.activePlayer === 1}
onClickBombSelector={this.onClickBombSelector.bind(this, 1)}/>
<div className="active-mines-container">
<i className="fa fa-star"></i>
<div className={this.activeMines()}>
<div className="active-mines-nbr">{this.state.mines}</div>
<div className="active-mines-shine"></div>
</div>
<i className="fa fa-star"></i>
</div>
<div className="clear"></div>
<User ref="red"
color="red"
name={this.props.red}
active={this.state.activePlayer === 0}
onClickBombSelector={this.onClickBombSelector.bind(this, 0)}/>
<div className="resign">
<div className="resign-shine"></div>
Resign
</div>
</div>
);
}

View File

@@ -5,16 +5,69 @@ class User extends React.Component {
super(props);
this.state = {
name: this.props.name,
bomb: 1,
mines: 0
name: props.name,
active: props.active,
color: props.color === 'blue' ? 1 : 0,
mines: 0,
haveBomb: true,
enabledBomb: true
};
}
setColor(color) {
return 'user-container user-' + color;
}
getSrc(color) {
return 'bundles/mineseeker/images/bg-flag-' + color + '-outbg.png';
}
getBomb() {
if (this.state.haveBomb) {
if (this.state.enabledBomb && this.state.active) {
return 'bundles/mineseeker/images/bg-bomb-outbg.png';
} else {
return 'bundles/mineseeker/images/bg-bomb-disabled-outbg.png';
}
} else {
return 'bundles/mineseeker/images/bg-bomb-exploded-outbg.png';
}
}
getFigure(color) {
return 'bundles/mineseeker/images/bg-figure-' + color + '-outbg.png';
}
getCursor(state, color) {
var cursorImg = 'bundles/mineseeker/images/bg-cursor-' + color + '-outbg.png';
return state
? <img src={cursorImg} alt="cursor" className="user-cursor"/>
: '';
}
render() {
return (
<div>
{this.state.name}: {this.state.mines}
<div className={this.setColor(this.props.color)}>
<div className="user-header">
<div className="user-color">{this.props.color}</div>
{this.getCursor(this.props.active, this.props.color)}
<img src={this.getFigure(this.props.color)} alt="figure"/>
</div>
<div className="user-name"> {this.state.name} </div>
<div className="user-caret"><i className="fa fa-caret-down"></i></div>
<div className="user-control">
<img src={this.getSrc(this.props.color)} alt="flag"/>
<div className="user-control-mines">
{this.state.mines}
</div>
<div className="bomb-container" onClick={this.props.onClickBombSelector}>
<div className="bomb">
<img src={this.getBomb()} alt="bomb"/>
</div>
</div>
<div className="clear"></div>
</div>
</div>
);
}