chg: dev: replace the legacy gos/web-socket-bundle & replace it with Mercure protocol #4
This commit is contained in:
@@ -6,7 +6,6 @@ ReactDOM.render(
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<MineSeeker
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env={document.getElementById("mine-wrapper").dataset.env}
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gameId={document.getElementById("mine-wrapper").dataset.gameId}
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ssl={document.getElementById("mine-wrapper").dataset.ssl}
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/>,
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document.getElementById("mine-wrapper"),
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);
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@@ -11,16 +11,22 @@ class MineSeeker extends React.Component {
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this.state = {
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env: props.env,
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ssl: props.ssl,
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gameInherited: '' !== props.gameId,
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gameAssoc: gameAssoc,
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channel: channel,
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session: null,
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createGrid: false,
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stepCache: [],
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connectionLost: false,
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end: false,
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};
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/** SSE connection (not React state — no re-render needed) */
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this.eventSource = null;
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/**
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* Users from GET /api/game/connect (inherited game).
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* Passed to wSubscribe so it can determine the local player's colour.
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*/
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this.rpcUsers = null;
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}
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currectGridSize() {
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@@ -37,9 +43,6 @@ class MineSeeker extends React.Component {
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/**
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* STEP
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*
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* @param coords
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* @returns {{red: *, blue: *}}
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*/
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makePointsCalcAndStep(coords) {
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let users = this.refs.gridControl.refs.userControl,
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@@ -63,14 +66,10 @@ class MineSeeker extends React.Component {
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/**
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* START
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*
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* @param payload
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*/
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makeGameStart(payload) {
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/** every time the blue starts */
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this.refs.gridControl.refs.userControl.setState({ activePlayer: 1 });
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/** Set up player names w/ server data */
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this.refs.gridControl.refs.userControl.refs.red.setState({
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name: '' !== payload.users.red ? payload.users.red : payload.users.redAnon,
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});
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@@ -88,10 +87,6 @@ class MineSeeker extends React.Component {
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/**
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* THE END
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*
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* @param bluePoints
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* @param redPoints
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* @param resign
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*/
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makeGameEndIfItEnds(bluePoints, redPoints, resign = false) {
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let redWins = 25 < redPoints,
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@@ -109,7 +104,6 @@ class MineSeeker extends React.Component {
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}
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this.refs.gridControl.showLeftMines();
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this.refs.gridControl.refs.userControl.setState({ activePlayer: false });
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this.refs.gridControl.refs.userControl.refs.red.setState({ desc: '' });
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this.refs.gridControl.refs.userControl.refs.blue.setState({ desc: '' });
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@@ -128,25 +122,19 @@ class MineSeeker extends React.Component {
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});
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this.setState({ end: true });
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this.makeGameEndIfItEnds(0, 0, true);
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}
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clickResign() {
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/** PUBLISH */
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this.state.session.publish(this.state.channel, {
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'resign': this.refs.gridControl.refs.userControl.state.activePlayer ? 'blue' : 'red',
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});
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let resignColor = this.refs.gridControl.refs.userControl.state.activePlayer ? 'blue' : 'red';
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this.publishStep({ resign: resignColor });
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this.resignProcess(this.refs.gridControl.state.webPlayer);
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}
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clickResignCancel() {
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this.refs.gridControl.setState({
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overlay: false,
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});
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this.refs.gridControl.setState({ overlay: false });
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}
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/** RESIGN */
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resign() {
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let users = this.refs.gridControl.refs.userControl,
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activePlayer = users.state.activePlayer ? 'blue' : 'red';
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@@ -165,11 +153,133 @@ class MineSeeker extends React.Component {
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}
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}
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wInit(session, gridServer, gridClient) {
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this.setState({ session: session });
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// ------------------------------------------------------------------ //
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// Mercure message handlers (same logic as former WAMP callbacks)
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// ------------------------------------------------------------------ //
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/** save session to GridControl */
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/** render grid fields - @see #12 */
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wSubscribe(payload, rpcUsers = null) {
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'dev' === this.state.env && console.info(
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('undefined' !== typeof payload.user ? payload.user : 'user') + ' has been subscribed to the channel!',
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);
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let firstUser = !rpcUsers;
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null === this.refs.gridControl.state.webPlayer && this.refs.gridControl.setState({
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webPlayer: payload.user === payload.users.blue
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|| (
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firstUser && '' !== payload.users.blueAnon
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|| !firstUser && ('' === rpcUsers.blueAnon && '' === rpcUsers.blue)
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)
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? 'blue' : 'red',
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});
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(900 > $(document).width()) && this.currectGridSize();
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if (
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2 === payload.userCnt
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&& (
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!this.state.connectionLost
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|| this.state.connectionLost && false === this.refs.gridControl.refs.userControl.state.activePlayer && !this.state.end
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)
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) {
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this.makeGameStart(payload);
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}
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}
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wUnsubscribe(payload) {
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'dev' === this.state.env && console.info(payload.msg);
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this.refs.gridControl.setState({
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overlay: true,
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overlayTitle: 'The connection has been lost w/ your friend...',
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overlaySubTitle: 'Please, restart the game!',
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});
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}
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wTopic(payload) {
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if (this.refs.gridControl.state.webPlayer !== payload.data.player) {
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if (null === payload.data.resign) {
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'dev' === this.state.env && console.warn(payload.user + ' has been stepped to coords: ' + payload.data.coords[0] + ', ' + payload.data.coords[1]);
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'dev' === this.state.env && console.warn('Opponent stepped: Auto-Step process');
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this.refs.gridControl.refs.userControl.setState({ bombSelected: payload.data.bomb });
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let points = this.makePointsCalcAndStep(payload.data.coords);
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this.makeGameEndIfItEnds(points.blue, points.red);
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} else {
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this.resignProcess(payload.data.resign);
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}
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}
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}
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// ------------------------------------------------------------------ //
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// Mercure / SSE connection
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// ------------------------------------------------------------------ //
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/**
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* Dispatches every incoming SSE message.
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* Distinguishes subscription events, game-step events, and disconnect events
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* using the same payload shape as the former WAMP broadcast.
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*/
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handleMercureMessage(payload) {
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let isTopicEvent = 'undefined' !== typeof payload.data;
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let isNotUnsubscribe = 'undefined' === typeof payload.msg;
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if (isTopicEvent) {
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this.wTopic(payload);
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} else if (isNotUnsubscribe) {
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this.wSubscribe(payload, this.rpcUsers);
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} else {
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this.wUnsubscribe(payload);
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}
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/** Reconnection: replay cached steps once both players are back */
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if (2 === payload.userCnt && this.state.connectionLost) {
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'dev' === this.state.env && console.info('Reconnection process');
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let cache = this.state.stepCache;
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cache.forEach(item => this.publishStep(item));
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this.setState({ connectionLost: false, stepCache: [] });
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}
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}
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openEventSource() {
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const wrapper = document.getElementById('mine-wrapper');
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const hubUrl = wrapper.dataset.mercureHubUrl;
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const subscriberJwt = wrapper.dataset.mercureSubscriberJwt;
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const url = new URL(hubUrl, window.location.origin);
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url.searchParams.append('topic', this.state.channel);
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if (subscriberJwt) {
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url.searchParams.append('authorization', subscriberJwt);
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}
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if (this.eventSource) {
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this.eventSource.close();
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}
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this.eventSource = new EventSource(url.toString());
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this.eventSource.onmessage = event => {
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this.handleMercureMessage(JSON.parse(event.data));
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};
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this.eventSource.onopen = () => {
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'dev' === this.state.env && console.info('SSE connection opened');
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if (this.state.connectionLost) {
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'dev' === this.state.env && console.info('SSE reconnected — rejoining channel');
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this.joinGame();
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}
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};
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this.eventSource.onerror = () => {
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'dev' === this.state.env && console.error('SSE connection error / lost');
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this.setState({ connectionLost: true });
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};
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}
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wInit(gridServer, gridClient) {
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this.refs.gridControl.setState({
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grid: this.state.gameInherited ? gridServer : gridClient,
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channel: this.state.channel,
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@@ -207,177 +317,86 @@ class MineSeeker extends React.Component {
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});
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}
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wSubscribe(payload, rpcUsers = null) {
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'dev' === this.state.env && console.info(
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('undefined' !== typeof payload.user ? payload.user : 'user') + ' has been subscribed to the channel!',
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);
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let firstUser = !rpcUsers;
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null === this.refs.gridControl.state.webPlayer && this.refs.gridControl.setState({
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webPlayer: payload.user === payload.users.blue
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|| (
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firstUser && '' !== payload.users.blueAnon
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|| !firstUser && ('' === rpcUsers.blueAnon && '' === rpcUsers.blue)
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)
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? 'blue' : 'red',
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});
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/** rwd */
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(900 > $(document).width()) && this.currectGridSize();
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/** every user has been came */
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if (
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2 === payload.userCnt
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&& (
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!this.state.connectionLost
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|| this.state.connectionLost && false === this.refs.gridControl.refs.userControl.state.activePlayer && !this.state.end
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)
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) {
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this.makeGameStart(payload);
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}
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/** POST /api/game/join — register this player, broadcast subscription event via Mercure */
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joinGame() {
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return fetch('/api/game/join/' + this.state.gameAssoc, {
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method: 'POST',
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headers: { 'Content-Type': 'application/json' },
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}).catch(e => 'dev' === this.state.env && console.error('Join error', e));
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}
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wUnsubscribe(payload) {
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'dev' === this.state.env && console.info(payload.msg);
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this.refs.gridControl.setState({
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overlay: true,
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overlayTitle: 'The connection has been lost w/ your friend...',
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overlaySubTitle: 'Please, restart the game!',
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});
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/** POST /api/game/step — persist a move and fan it out via Mercure */
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publishStep(dataPack) {
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return fetch('/api/game/step/' + this.state.gameAssoc, {
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method: 'POST',
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headers: { 'Content-Type': 'application/json' },
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body: JSON.stringify(dataPack),
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}).catch(e => 'dev' === this.state.env && console.error('Step error', e));
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}
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wTopic(payload) {
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/** Auto-Step if this player is not the current user */
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if (this.refs.gridControl.state.webPlayer !== payload.data.player) {
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if (null === payload.data.resign) {
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'dev' === this.state.env && console.warn(payload.user + ' has been stepped to coords: ' + payload.data.coords[0] + ', ' + payload.data.coords[1]);
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'dev' === this.state.env && console.warn('Opponent stepped: Auto-Step process');
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// ------------------------------------------------------------------ //
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// Lifecycle
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// ------------------------------------------------------------------ //
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this.refs.gridControl.refs.userControl.setState({ bombSelected: payload.data.bomb });
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async componentDidMount() {
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if (!this.state.connectionLost) {
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let gridClient = this.state.gameInherited ? null : new Grid().state.grid;
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/** STEP */
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let points = this.makePointsCalcAndStep(payload.data.coords);
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try {
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if (this.state.gameInherited) {
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/** Fetch existing grid and player info */
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const resp = await fetch('/api/game/connect/' + this.state.gameAssoc);
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const b64 = await resp.text();
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const serverData = JSON.parse(window.atob(b64));
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/** THE END */
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this.makeGameEndIfItEnds(points.blue, points.red);
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} else {
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/** RESIGN */
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/** THE END */
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this.resignProcess(payload.data.resign);
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}
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}
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}
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/** Connect - Subscribe */
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subscribe(rpcUsers = null) {
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this.state.session.subscribe(
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this.state.channel,
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(uri, payload) => {
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let isTopicEvent = 'undefined' !== typeof payload.data,
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isNotUnsubscribe = 'undefined' === typeof payload.msg;
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/** CONNECTION */
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if (isTopicEvent) {
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this.wTopic(payload);
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} else {
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if (isNotUnsubscribe) {
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this.wSubscribe(payload, rpcUsers);
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} else {
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this.wUnsubscribe(payload);
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if ('undefined' === typeof serverData.grid || null === serverData.grid) {
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this.refs.gridControl.setState({
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overlay: true,
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overlayTitle: 'This channel does not exists!',
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overlaySubTitle: <a href="/play" target="_self">Restart game!</a>,
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});
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console.error('This channel does not exists!');
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return;
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}
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this.rpcUsers = serverData.users;
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this.openEventSource();
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this.wInit(serverData.grid, null);
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} else {
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/** Create the game record with this client's grid */
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await fetch('/api/game/start', {
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method: 'POST',
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headers: { 'Content-Type': 'application/json' },
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body: JSON.stringify({
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grid: window.btoa(JSON.stringify(gridClient)),
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gameAssoc: this.state.gameAssoc,
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}),
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});
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this.openEventSource();
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this.wInit(null, gridClient);
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}
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/** RECONNECTION */
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if (2 === payload.userCnt && this.state.connectionLost) {
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'dev' === this.state.env && console.info('Reconnection process');
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'dev' === this.state.env && console.info('Connection initialised — joining channel');
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await this.joinGame();
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/** PUBLISH */
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let cache = this.state.stepCache;
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cache.forEach(item => this.state.session.publish(this.state.channel, item));
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this.setState({ connectionLost: false, stepCache: [] });
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}
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});
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}
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connectWithWebsocket() {
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/** Create Websocket w/ Bahnhof.js */
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let websocket = WS.connect(
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('true' === this.state.ssl ? 'wss' : 'ws') + '://' + window.location.hostname + '/ws/',
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);
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/**
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* Connect
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* Session is an Autobahn JS WAMP session.
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*/
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websocket.on('socket/connect', session => {
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'dev' === this.state.env && console.info('Successfully connected to the Server!');
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if (!this.state.connectionLost) {
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let gridClient = this.state.gameInherited || new Grid().state.grid;
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/**
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* Connect - RPC
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* Send grid information to the server
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*/
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session
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.call(
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this.state.gameInherited ? 'mineseeker-rpc/connectGame' : 'mineseeker-rpc/startGame',
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this.state.gameInherited ? this.state.gameAssoc : [window.btoa(JSON.stringify(gridClient)), this.state.gameAssoc],
|
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)
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.then(
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data => {
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'dev' === this.state.env && console.info('RPC has been called');
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let serverData = true !== data[0]
|
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? JSON.parse(window.atob(data))
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: data;
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/** Check the grid if the user is inherited @see #30 */
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if ((this.state.gameInherited && 'undefined' !== typeof serverData.grid) || !this.state.gameInherited) {
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this.wInit(session, serverData.grid, gridClient);
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this.subscribe(this.state.gameInherited && serverData.users);
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} else {
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this.refs.gridControl.setState({
|
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overlay: true,
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overlayTitle: 'This channel does not exists!',
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overlaySubTitle: <a href="/play" target="_self">Restart game!</a>,
|
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});
|
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|
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console.error('This channel does not exists!');
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}
|
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},
|
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(error, desc) => 'dev' === this.state.env && console.error(['RPC Error', error, desc]),
|
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);
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} else {
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this.setState({ session: session });
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this.subscribe();
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} catch (e) {
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'dev' === this.state.env && console.error('Connection error', e);
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setTimeout(() => this.componentDidMount(), 500);
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}
|
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});
|
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/**
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* DisConnect
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* Error provides us with some insight into the disconnection: error.reason and error.code
|
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*/
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websocket.on('socket/disconnect', error => {
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'dev' === this.state.env && console.error('Disconnected for ' + error.reason + ' with code ' + error.code);
|
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} else {
|
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/** Hard-reconnect path */
|
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this.openEventSource();
|
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}
|
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|
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6 === error.code && this.setState({ connectionLost: true });
|
||||
3 === error.code && setTimeout(this.componentDidMount.bind(this), 500);
|
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/** Notify the server when the player closes / navigates away */
|
||||
window.addEventListener('pagehide', () => {
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navigator.sendBeacon('/api/game/leave/' + this.state.gameAssoc);
|
||||
});
|
||||
}
|
||||
|
||||
/** After rendering */
|
||||
componentDidMount() {
|
||||
this.connectWithWebsocket();
|
||||
}
|
||||
|
||||
/**
|
||||
* Cache the steps unless reconnection
|
||||
*
|
||||
* @param dataPack
|
||||
*/
|
||||
cachePublish(dataPack) {
|
||||
let cache = this.state.stepCache;
|
||||
cache.push(dataPack);
|
||||
@@ -387,30 +406,24 @@ class MineSeeker extends React.Component {
|
||||
onClick(coords) {
|
||||
let activePlayer = this.refs.gridControl.refs.userControl.state.activePlayer ? 'blue' : 'red';
|
||||
|
||||
/** if the clicked field is NEVER CLICKED */
|
||||
if (this.refs.gridControl.checkFieldHasBeenNeverClicked(coords[0], coords[1])) {
|
||||
/** Player step and it is the current player */
|
||||
if (activePlayer === this.refs.gridControl.state.webPlayer) {
|
||||
/** STEP */
|
||||
let points = this.makePointsCalcAndStep(coords);
|
||||
|
||||
/** THE END */
|
||||
this.makeGameEndIfItEnds(points.blue, points.red);
|
||||
|
||||
let dataPack = {
|
||||
'coords': coords,
|
||||
'player': activePlayer,
|
||||
'bomb': this.refs.gridControl.refs.userControl.state.bombSelected,
|
||||
'redPoints': points.red,
|
||||
'bluePoints': points.blue,
|
||||
'resign': null,
|
||||
'redExplodedBomb': 'red' === activePlayer && this.refs.gridControl.refs.userControl.state.bombSelected,
|
||||
'blueExplodedBomb': 'blue' === activePlayer && this.refs.gridControl.refs.userControl.state.bombSelected,
|
||||
coords: coords,
|
||||
player: activePlayer,
|
||||
bomb: this.refs.gridControl.refs.userControl.state.bombSelected,
|
||||
redPoints: points.red,
|
||||
bluePoints: points.blue,
|
||||
resign: null,
|
||||
redExplodedBomb: 'red' === activePlayer && this.refs.gridControl.refs.userControl.state.bombSelected,
|
||||
blueExplodedBomb: 'blue' === activePlayer && this.refs.gridControl.refs.userControl.state.bombSelected,
|
||||
};
|
||||
|
||||
/** PUBLISH */
|
||||
!this.state.connectionLost
|
||||
? this.state.session.publish(this.state.channel, dataPack)
|
||||
? this.publishStep(dataPack)
|
||||
: this.cachePublish(dataPack);
|
||||
}
|
||||
}
|
||||
@@ -428,4 +441,4 @@ class MineSeeker extends React.Component {
|
||||
}
|
||||
}
|
||||
|
||||
export default MineSeeker;
|
||||
export default MineSeeker;
|
||||
@@ -173,8 +173,11 @@ class GridControl extends React.Component {
|
||||
inactivePlayer = userControl.state.activePlayer ? 'red' : 'blue';
|
||||
|
||||
if (
|
||||
userControl.state.bombSelected && idx === (max - 1)
|
||||
|| !idx && !userControl.state.bombSelected && 'm' !== currentObject
|
||||
userControl.state.bombSelected
|
||||
&& idx === (max - 1)
|
||||
|| !idx
|
||||
&& !userControl.state.bombSelected
|
||||
&& 'm' !== currentObject
|
||||
) {
|
||||
userControl.setState({
|
||||
activePlayer: userControl.state.activePlayer ? 0 : 1,
|
||||
|
||||
Reference in New Issue
Block a user