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chg: usr: add sound when the game start #10

This commit is contained in:
2026-04-21 17:59:18 +02:00
parent e48d651eb5
commit 7aaaf120b2
3 changed files with 5 additions and 1 deletions

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@@ -22,7 +22,7 @@ const useServerCommunication = (gameAssoc, gameInherited, opponentName, isEnvDev
/** Sync helpers */
syncWebPlayer, syncActivePlayer, syncBombSelected, syncConnLost, syncRed, syncBlue,
/** Game logic */
showOverlay, hideOverlay, applyStep, makeGameEndIfItEnds, resignProcess,
showOverlay, hideOverlay, applyStep, makeGameEndIfItEnds, resignProcess, sounds,
/** Current cells snapshot (for active-check in onClick) */
cells,
} = useGame();
@@ -212,6 +212,7 @@ const useServerCommunication = (gameAssoc, gameInherited, opponentName, isEnvDev
*/
if (!endRef.current && (!isTrueRestoredRef.current || 0 !== opponentLastSeenRef.current)) {
hideOverlay();
sounds.current.starting.play();
}
};