add player names to UI
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@@ -4,7 +4,6 @@ import MineSeeker from './mine-seeker/app';
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ReactDOM.render(
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<MineSeeker env={document.getElementById('mine-wrapper').dataset.env}
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gameId={document.getElementById('mine-wrapper').dataset.gameId}
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userName={document.getElementById('mine-wrapper').dataset.userName}/>,
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gameId={document.getElementById('mine-wrapper').dataset.gameId}/>,
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document.getElementById('mine-wrapper')
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);
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@@ -8,13 +8,11 @@ class MineSeeker extends React.Component {
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var gameAssoc = props.gameId !== '' ? props.gameId : this.makeGameAssoc(50);
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var channel = "acme/channel/" + gameAssoc;
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var userName = props.userName;
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this.state = {
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gameInherited: props.gameId !== '',
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gameAssoc: gameAssoc,
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channel: channel,
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userName: userName,
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session: null,
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createGrid: false,
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stepCache: null
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@@ -70,14 +68,12 @@ class MineSeeker extends React.Component {
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overlayTitle: "We are waiting for your opponent..."
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});
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/** setup the web player && save player name */
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/** setup the web player */
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if (this.refs.gridControl.state.webPlayer === null) {
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if (this.state.gameInherited) {
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this.refs.gridControl.state.webPlayer = 'blue';
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this.refs.gridControl.refs.userControl.refs.blue.setState({name: this.state.userName});
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} else {
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this.refs.gridControl.state.webPlayer = 'red';
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this.refs.gridControl.refs.userControl.refs.red.setState({name: this.state.userName});
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}
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}
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@@ -99,19 +95,27 @@ class MineSeeker extends React.Component {
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this.refs.gridControl.stepEvent(payload.data.coords);
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}
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} else {
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console.info(
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(typeof payload.user !== 'undefined' ? payload.user : 'user') + " has been subscribed to the channel!"
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);
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/** remove overlay when every user has been came */
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/** It is subscribe or unsubscribe */
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if (isNotUnsubscribe) {
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this.refs.gridControl.setState({overlay: payload.userCnt < 2});
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}
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console.info(
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(typeof payload.user !== 'undefined' ? payload.user : 'user') + " has been subscribed to the channel!"
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);
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// /** Save the opponent's player name */
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// if (this.state.gameInherited) {
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// this.refs.gridControl.refs.userControl.refs.blue.setState({name: payload.user});
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// }
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/** remove overlay when every user has been came */
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this.refs.gridControl.setState({overlay: payload.userCnt < 2});
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/** Set up player names w/ server data */
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this.refs.gridControl.refs.userControl.refs.red.setState({
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name: payload.users.red !== '' ? payload.users.red : payload.users.redAnon
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});
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this.refs.gridControl.refs.userControl.refs.blue.setState({
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name: payload.users.blue !== '' ? payload.users.blue : payload.users.blueAnon
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});
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} else {
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console.info(payload.msg);
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}
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}
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}
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);
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