add player names to UI
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@@ -6,8 +6,11 @@ use Doctrine\ORM\EntityManager;
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use Gos\Bundle\WebSocketBundle\Client\ClientManipulatorInterface;
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use Gos\Bundle\WebSocketBundle\Topic\TopicInterface;
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use Gos\Bundle\WebSocketBundle\Router\WampRequest;
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use Guzzle\Http\Message\Request;
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use Mine\SeekerBundle\Entity\Gamer;
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use Ratchet\ConnectionInterface;
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use Ratchet\Wamp\Topic;
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use Symfony\Component\HttpFoundation\RequestStack;
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class AcmeTopic implements TopicInterface
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{
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@@ -15,18 +18,23 @@ class AcmeTopic implements TopicInterface
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protected $clientManipulator;
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/** @var EntityManager */
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protected $entityManager;
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protected $em;
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/** @var RequestStack */
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protected $requestStack;
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/**
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* AcmeTopic constructor.
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*
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* @param $clientManipulator ClientManipulatorInterface
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* @param EntityManager $entityManager
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* @param RequestStack $requestStack
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*/
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public function __construct(ClientManipulatorInterface $clientManipulator, EntityManager $entityManager)
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public function __construct(ClientManipulatorInterface $clientManipulator, EntityManager $entityManager, RequestStack $requestStack)
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{
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$this->clientManipulator = $clientManipulator;
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$this->entityManager = $entityManager;
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$this->em = $entityManager;
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$this->requestStack = $requestStack;
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}
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/**
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@@ -47,11 +55,14 @@ class AcmeTopic implements TopicInterface
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if ($topic->count() > 2) {
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$topic->remove($connection);
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} else {
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$users = $this->saveUserToDb($topic, $userName, $user, $topic->count());
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$topic->broadcast([
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'userTopicId' => $connection->resourceId,
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'channel' => $topic->getId(),
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'user' => $userName,
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'userCnt' => $topic->count()
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'userCnt' => $topic->count(),
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'users' => $users
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]);
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}
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}
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@@ -105,4 +116,39 @@ class AcmeTopic implements TopicInterface
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{
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return 'acme.topic';
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}
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}
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private function saveUserToDb($topic, $userName, $user, $count)
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{
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$gameAssoc = explode('/', $topic->getId())[2];
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$playedGame = $this->em
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->getRepository('MineSeekerBundle:PlayedGame')
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->findOneByGameAssoc($gameAssoc);
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if (!is_string($user)) {
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$FOSUser = $this->em
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->getRepository('JotunheimrUserBundle:User')
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->findOneByUsername($userName);
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$count == 1 ? $playedGame->setRed($FOSUser) : $playedGame->setBlue($FOSUser);
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} else {
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// $request = $this->requestStack->getCurrentRequest(); // TODO nem megy...
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$anon = new Gamer();
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$anon->setUserName($userName);
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$this->em->persist($anon);
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$count == 1 ? $playedGame->setRedAnon($anon) : $playedGame->setBlueAnon($anon);
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}
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$this->em->persist($playedGame);
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$this->em->flush();
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return array(
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'red' => $playedGame->getRed() !== null ? $playedGame->getRed()->getUsername() : '',
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'blue' => $playedGame->getBlue() !== null ? $playedGame->getBlue()->getUsername() : '',
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'redAnon' => $playedGame->getRedAnon() !== null ? $playedGame->getRedAnon()->getUserName() : '',
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'blueAnon' => $playedGame->getBlueAnon() !== null ? $playedGame->getBlueAnon()->getUserName() : ''
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);
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}
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}
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