add player names to UI
This commit is contained in:
@@ -26,4 +26,4 @@ security:
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- { path: ^/register, role: IS_AUTHENTICATED_ANONYMOUSLY }
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- { path: ^/resetting, role: IS_AUTHENTICATED_ANONYMOUSLY }
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- { path: ^/admin, role: ROLE_SUPER_ADMIN }
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- { path: ^/, role: ROLE_SUPER_ADMIN }
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# - { path: ^/, role: ROLE_SUPER_ADMIN }
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@@ -33,6 +33,7 @@ services:
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arguments:
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clientManipulator: "@gos_web_socket.websocket.client_manipulator"
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doctrine: '@doctrine.orm.entity_manager'
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requestStack: '@request_stack'
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acme_hello.rpc_sample_service:
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class: Mine\SeekerBundle\Rpc\AcmeRpc
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@@ -177,14 +177,18 @@
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#mine-wrapper .game-wrapper .users .user-container .user-name {
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font-weight: normal;
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text-align: center;
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white-space: nowrap;
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text-overflow: ellipsis;
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padding: 3px 0;
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margin: 0 5px;
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overflow: hidden;
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}
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#mine-wrapper .game-wrapper .users .user-container.user-blue .user-name {
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color: #0b3776;
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border-top: 1px dashed #0b3776;
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border-bottom: 1px dashed #0b3776;
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color: #0b3776;
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}
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#mine-wrapper .game-wrapper .users .user-container.user-red .user-name {
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@@ -4,7 +4,6 @@ import MineSeeker from './mine-seeker/app';
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ReactDOM.render(
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<MineSeeker env={document.getElementById('mine-wrapper').dataset.env}
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gameId={document.getElementById('mine-wrapper').dataset.gameId}
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userName={document.getElementById('mine-wrapper').dataset.userName}/>,
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gameId={document.getElementById('mine-wrapper').dataset.gameId}/>,
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document.getElementById('mine-wrapper')
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);
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@@ -8,13 +8,11 @@ class MineSeeker extends React.Component {
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var gameAssoc = props.gameId !== '' ? props.gameId : this.makeGameAssoc(50);
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var channel = "acme/channel/" + gameAssoc;
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var userName = props.userName;
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this.state = {
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gameInherited: props.gameId !== '',
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gameAssoc: gameAssoc,
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channel: channel,
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userName: userName,
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session: null,
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createGrid: false,
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stepCache: null
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@@ -70,14 +68,12 @@ class MineSeeker extends React.Component {
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overlayTitle: "We are waiting for your opponent..."
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});
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/** setup the web player && save player name */
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/** setup the web player */
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if (this.refs.gridControl.state.webPlayer === null) {
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if (this.state.gameInherited) {
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this.refs.gridControl.state.webPlayer = 'blue';
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this.refs.gridControl.refs.userControl.refs.blue.setState({name: this.state.userName});
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} else {
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this.refs.gridControl.state.webPlayer = 'red';
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this.refs.gridControl.refs.userControl.refs.red.setState({name: this.state.userName});
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}
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}
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@@ -99,19 +95,27 @@ class MineSeeker extends React.Component {
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this.refs.gridControl.stepEvent(payload.data.coords);
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}
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} else {
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console.info(
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(typeof payload.user !== 'undefined' ? payload.user : 'user') + " has been subscribed to the channel!"
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);
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/** remove overlay when every user has been came */
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/** It is subscribe or unsubscribe */
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if (isNotUnsubscribe) {
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this.refs.gridControl.setState({overlay: payload.userCnt < 2});
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}
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console.info(
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(typeof payload.user !== 'undefined' ? payload.user : 'user') + " has been subscribed to the channel!"
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);
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// /** Save the opponent's player name */
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// if (this.state.gameInherited) {
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// this.refs.gridControl.refs.userControl.refs.blue.setState({name: payload.user});
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// }
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/** remove overlay when every user has been came */
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this.refs.gridControl.setState({overlay: payload.userCnt < 2});
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/** Set up player names w/ server data */
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this.refs.gridControl.refs.userControl.refs.red.setState({
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name: payload.users.red !== '' ? payload.users.red : payload.users.redAnon
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});
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this.refs.gridControl.refs.userControl.refs.blue.setState({
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name: payload.users.blue !== '' ? payload.users.blue : payload.users.blueAnon
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});
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} else {
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console.info(payload.msg);
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}
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}
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}
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);
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@@ -10,8 +10,7 @@
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{% block body %}
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<div id="mine-wrapper"
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data-env="{{ env }}"
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data-game-id="{{ app.request.get('gameAssoc') }}"
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data-user-name="{{ app.user.username }}">
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data-game-id="{{ app.request.get('gameAssoc') }}">
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</div>
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{% endblock %}
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@@ -6,8 +6,11 @@ use Doctrine\ORM\EntityManager;
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use Gos\Bundle\WebSocketBundle\Client\ClientManipulatorInterface;
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use Gos\Bundle\WebSocketBundle\Topic\TopicInterface;
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use Gos\Bundle\WebSocketBundle\Router\WampRequest;
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use Guzzle\Http\Message\Request;
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use Mine\SeekerBundle\Entity\Gamer;
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use Ratchet\ConnectionInterface;
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use Ratchet\Wamp\Topic;
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use Symfony\Component\HttpFoundation\RequestStack;
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class AcmeTopic implements TopicInterface
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{
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@@ -15,18 +18,23 @@ class AcmeTopic implements TopicInterface
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protected $clientManipulator;
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/** @var EntityManager */
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protected $entityManager;
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protected $em;
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/** @var RequestStack */
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protected $requestStack;
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/**
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* AcmeTopic constructor.
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*
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* @param $clientManipulator ClientManipulatorInterface
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* @param EntityManager $entityManager
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* @param RequestStack $requestStack
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*/
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public function __construct(ClientManipulatorInterface $clientManipulator, EntityManager $entityManager)
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public function __construct(ClientManipulatorInterface $clientManipulator, EntityManager $entityManager, RequestStack $requestStack)
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{
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$this->clientManipulator = $clientManipulator;
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$this->entityManager = $entityManager;
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$this->em = $entityManager;
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$this->requestStack = $requestStack;
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}
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/**
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@@ -47,11 +55,14 @@ class AcmeTopic implements TopicInterface
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if ($topic->count() > 2) {
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$topic->remove($connection);
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} else {
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$users = $this->saveUserToDb($topic, $userName, $user, $topic->count());
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$topic->broadcast([
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'userTopicId' => $connection->resourceId,
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'channel' => $topic->getId(),
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'user' => $userName,
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'userCnt' => $topic->count()
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'userCnt' => $topic->count(),
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'users' => $users
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]);
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}
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}
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@@ -105,4 +116,39 @@ class AcmeTopic implements TopicInterface
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{
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return 'acme.topic';
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}
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private function saveUserToDb($topic, $userName, $user, $count)
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{
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$gameAssoc = explode('/', $topic->getId())[2];
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$playedGame = $this->em
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->getRepository('MineSeekerBundle:PlayedGame')
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->findOneByGameAssoc($gameAssoc);
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if (!is_string($user)) {
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$FOSUser = $this->em
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->getRepository('JotunheimrUserBundle:User')
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->findOneByUsername($userName);
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$count == 1 ? $playedGame->setRed($FOSUser) : $playedGame->setBlue($FOSUser);
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} else {
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// $request = $this->requestStack->getCurrentRequest(); // TODO nem megy...
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$anon = new Gamer();
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$anon->setUserName($userName);
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$this->em->persist($anon);
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$count == 1 ? $playedGame->setRedAnon($anon) : $playedGame->setBlueAnon($anon);
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}
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$this->em->persist($playedGame);
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$this->em->flush();
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return array(
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'red' => $playedGame->getRed() !== null ? $playedGame->getRed()->getUsername() : '',
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'blue' => $playedGame->getBlue() !== null ? $playedGame->getBlue()->getUsername() : '',
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'redAnon' => $playedGame->getRedAnon() !== null ? $playedGame->getRedAnon()->getUserName() : '',
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'blueAnon' => $playedGame->getBlueAnon() !== null ? $playedGame->getBlueAnon()->getUserName() : ''
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);
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}
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}
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