save steps and point info to db
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@@ -144,11 +144,25 @@ class MineSeeker extends React.Component {
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if (activePlayer === this.refs.gridControl.state.webPlayer) {
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this.refs.gridControl.stepEvent(coords);
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var mineCache = this.refs.gridControl.state.foundUserMineCache,
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redPoints = this.refs.gridControl.refs.userControl.refs.red.state.mines + (
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this.refs.gridControl.refs.userControl.refs.red.state.active
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? mineCache
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: 0
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),
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bluePoints = this.refs.gridControl.refs.userControl.refs.blue.state.mines + (
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this.refs.gridControl.refs.userControl.refs.blue.state.active
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? mineCache
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: 0
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);
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this.state.session
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.publish(this.state.channel, {
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'coords': coords,
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'player': activePlayer,
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'bomb': this.refs.gridControl.refs.userControl.state.bombSelected
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'bomb': this.refs.gridControl.refs.userControl.state.bombSelected,
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'redPoints': redPoints,
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'bluePoints': bluePoints
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});
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}
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}
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@@ -115,6 +115,7 @@ class MineseekerTopic implements TopicInterface
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/**
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* Like RPC is will use to prefix the channel
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*
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* @return string
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*/
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public function getName()
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@@ -123,6 +124,8 @@ class MineseekerTopic implements TopicInterface
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}
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/**
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* Save steps and point information to database
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*
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* @param $topic
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* @param $event
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*/
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@@ -140,12 +143,18 @@ class MineseekerTopic implements TopicInterface
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$step->setCol($event['coords'][1]);
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$step->setWBomb($event['bomb']);
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$step->setPlayedGame($playedGame);
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$this->em->persist($step);
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$playedGame->setBluePoints($event['bluePoints']);
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$playedGame->setRedPoints($event['redPoints']);
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$this->em->persist($playedGame);
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$this->em->flush();
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}
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/**
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* Save user data to database
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*
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* @param $topic
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* @param $userName
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* @param $user
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