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chg: usr: add share button to the overlay when the game ends #4

This commit is contained in:
2026-04-14 19:37:42 +02:00
parent d515f42cfd
commit af67ec3931
6 changed files with 188 additions and 68 deletions

View File

@@ -471,58 +471,122 @@
}
#mine-wrapper .game-wrapper .game-overlay .game-overlay-window .share-copy-btn {
display: inline-flex;
align-items: center;
justify-content: center;
gap: 9px;
background: linear-gradient(to bottom, #236f87 0%, #1a5068 100%);
border: 2px solid #2e7a9a;
color: #e0f4ff;
font-family: 'Rajdhani', sans-serif;
font-size: 13px;
font-weight: 800;
letter-spacing: 1px;
text-transform: uppercase;
padding: 12px 24px;
border-radius: 8px;
cursor: pointer;
transition: all 300ms cubic-bezier(0.34, 1.56, 0.64, 1);
width: 100%;
position: relative;
overflow: hidden;
box-shadow: 0 4px 12px rgba(35, 111, 135, 0.25);
display: inline-flex;
align-items: center;
justify-content: center;
gap: 9px;
background: linear-gradient(to bottom, #236f87 0%, #1a5068 100%);
border: 2px solid #2e7a9a;
color: #e0f4ff;
font-family: 'Rajdhani', sans-serif;
font-size: 13px;
font-weight: 800;
letter-spacing: 1px;
text-transform: uppercase;
padding: 12px 24px;
border-radius: 8px;
cursor: pointer;
transition: all 300ms cubic-bezier(0.34, 1.56, 0.64, 1);
width: 100%;
position: relative;
overflow: hidden;
box-shadow: 0 4px 12px rgba(35, 111, 135, 0.25);
&::before {
content: '';
position: absolute;
top: 0;
left: -100%;
width: 100%;
height: 100%;
background: linear-gradient(90deg, transparent, rgba(255, 255, 255, 0.2), transparent);
transition: left 0.4s ease;
}
&::before {
content: '';
position: absolute;
top: 0;
left: -100%;
width: 100%;
height: 100%;
background: linear-gradient(90deg, transparent, rgba(255, 255, 255, 0.2), transparent);
transition: left 0.4s ease;
}
&:hover {
background: linear-gradient(to bottom, #2d8aa8 0%, #236f87 100%);
border-color: #5ba4d4;
color: #fff;
box-shadow: 0 8px 24px rgba(35, 111, 135, 0.4);
transform: translateY(-2px);
&:hover {
background: linear-gradient(to bottom, #2d8aa8 0%, #236f87 100%);
border-color: #5ba4d4;
color: #fff;
box-shadow: 0 8px 24px rgba(35, 111, 135, 0.4);
transform: translateY(-2px);
&::before {
left: 100%;
}
}
&::before {
left: 100%;
}
}
&:active {
transform: translateY(0);
}
&:active {
transform: translateY(0);
}
&.copied {
background: linear-gradient(to bottom, #1a6844 0%, #135233 100%);
border-color: #2a9e60;
color: #a0f0c0;
box-shadow: 0 4px 12px rgba(26, 104, 68, 0.4);
}
&.copied {
background: linear-gradient(to bottom, #1a6844 0%, #135233 100%);
border-color: #2a9e60;
color: #a0f0c0;
box-shadow: 0 4px 12px rgba(26, 104, 68, 0.4);
}
}
#mine-wrapper .game-wrapper .game-overlay .game-overlay-window .game-overlay-share {
display: flex;
align-items: center;
justify-content: center;
gap: 9px;
background: linear-gradient(to bottom, #236f87 0%, #1a5068 100%);
border: 2px solid #2e7a9a;
color: #e0f4ff;
font-family: 'Rajdhani', sans-serif;
font-size: 13px;
font-weight: 800;
letter-spacing: 1px;
text-transform: uppercase;
padding: 12px 24px;
border-radius: 8px;
cursor: pointer;
transition: all 300ms cubic-bezier(0.34, 1.56, 0.64, 1);
width: 100%;
margin-top: 20px;
position: relative;
overflow: hidden;
box-shadow: 0 4px 12px rgba(35, 111, 135, 0.25);
z-index: 10;
&::before {
content: '';
position: absolute;
top: 0;
left: -100%;
width: 100%;
height: 100%;
background: linear-gradient(90deg, transparent, rgba(255, 255, 255, 0.2), transparent);
transition: left 0.4s ease;
}
&:hover {
background: linear-gradient(to bottom, #2d8aa8 0%, #236f87 100%);
border-color: #5ba4d4;
color: #fff;
box-shadow: 0 8px 24px rgba(35, 111, 135, 0.4);
transform: translateY(-2px);
&::before {
left: 100%;
}
}
&:active {
transform: translateY(0);
}
&.copied {
background: linear-gradient(to bottom, #1a6844 0%, #135233 100%);
border-color: #2a9e60;
color: #a0f0c0;
box-shadow: 0 4px 12px rgba(26, 104, 68, 0.4);
}
i {
font-size: 15px;
}
}

View File

@@ -26,6 +26,7 @@ export const GameBoard = ({ gameAssoc, gameInherited, isEnvDev }) => {
return (
<GridControl
gameAssoc={gameAssoc}
onClick={onClick}
resign={resign}
/>

View File

@@ -7,20 +7,31 @@
* file that was distributed with this source code.
*/
import React, { Fragment } from 'react';
import React, { Fragment, useState } from 'react';
import { useGame } from '@mine-contexts';
import GridField from './GridField';
import UserControl from '../user/UserControl';
import GameTimer from '../GameTimer';
import { BOMB_SYMBOLS, bombRadius } from '@mine-utils';
const GridControl = ({ onClick, resign }) => {
const GridControl = ({ gameAssoc, onClick, resign }) => {
const {
overlay, overlayTitle, overlaySubTitle,
webPlayer, activePlayer, bombSelected,
cells, setCells,
cells, setCells, endRef,
} = useGame();
const [copied, setCopied] = useState(false);
const shareUrl = gameAssoc ? `${window.location.origin}/battle/${gameAssoc}` : null;
const handleShare = () => {
if (!shareUrl) return;
navigator.clipboard.writeText(shareUrl).then(() => {
setCopied(true);
setTimeout(() => setCopied(false), 2200);
});
};
const handleHover = (row, col) => {
if (!bombSelected) return;
const activeColor = activePlayer ? 'blue' : 'red';
@@ -47,7 +58,22 @@ const GridControl = ({ onClick, resign }) => {
<div className={`game-overlay${overlay ? '' : ' hide'}`}>
<div className="game-overlay-window">
<h1>{overlayTitle}</h1>
<h2>{overlaySubTitle}</h2>
{'string' === typeof overlaySubTitle ? (
<h2>{overlaySubTitle}</h2>
) : (
overlaySubTitle
)}
{gameAssoc && endRef.current && (
<button
className={`game-overlay-share${copied ? ' copied' : ''}`}
onClick={handleShare}
title="Copy share link"
aria-label="Copy share link"
>
<i className={`fa ${copied ? 'fa-check' : 'fa-share-alt'}`} />
{copied ? 'Copied!' : 'Share Battle'}
</button>
)}
</div>
</div>
<UserControl

View File

@@ -41,6 +41,8 @@ export const GameProvider = ({ children }) => {
connectionLost, setConnectionLost,
} = useGameState();
const [gameUuid, setGameUuid] = React.useState(null);
const sounds = useRef({
click: new Howl({ src: ['/sound/click.mp3'] }),
bomb: new Howl({ src: ['/sound/bomb.mp3'] }),
@@ -202,8 +204,11 @@ export const GameProvider = ({ children }) => {
}
};
const resignProcess = color => {
const resignProcess = (color, uuid = null) => {
const wp = webPlayerRef.current;
if (uuid) {
setGameUuid(uuid);
}
showOverlay(
color === wp ? 'You have been give up' : 'Your opponent has been resigned',
color === wp ? 'You LOSE!' : 'You WIN!',
@@ -225,9 +230,9 @@ export const GameProvider = ({ children }) => {
value={{
// State (for rendering)
webPlayer, activePlayer, overlay, overlayTitle, overlaySubTitle,
mines, bombSelected, foundMines, red, blue, cells, gridReady, connectionLost,
mines, bombSelected, foundMines, red, blue, cells, gridReady, connectionLost, gameUuid,
// Setters needed by useServerComm
setCells, setGridReady,
setCells, setGridReady, setGameUuid,
// Refs (needed by useServerComm for async-safe reads)
webPlayerRef, activePlayerRef, bombSelectedRef, connectionLostRef, endRef,
// Sync helpers

View File

@@ -20,7 +20,7 @@ const useServerCommunication = (gameAssoc, gameInherited, isEnvDev) => {
/** Async-safe refs */
webPlayerRef, activePlayerRef, bombSelectedRef, connectionLostRef, endRef,
/** State setters */
setGridReady,
setGridReady, setGameUuid,
/** Sync helpers */
syncWebPlayer, syncActivePlayer, syncBombSelected, syncConnLost, syncRed, syncBlue,
/** Game logic */
@@ -193,9 +193,12 @@ const useServerCommunication = (gameAssoc, gameInherited, isEnvDev) => {
}
applyStep(payload.data);
if (payload.data.uuid && !endRef.current) {
setGameUuid(payload.data.uuid);
}
makeGameEndIfItEnds(payload.data.bluePoints, payload.data.redPoints, false, payload.data.leftMines);
} else {
resignProcess(payload.data.resign);
resignProcess(payload.data.resign, payload.data.uuid);
}
}
};
@@ -312,6 +315,9 @@ const useServerCommunication = (gameAssoc, gameInherited, isEnvDev) => {
try {
const result = await stepMutation.mutateAsync(dataPack);
applyStep(result);
if (result.uuid && !endRef.current) {
setGameUuid(result.uuid);
}
makeGameEndIfItEnds(result.bluePoints, result.redPoints, false, result.leftMines);
} catch (e) {
isEnvDev && console.error('Step error', e);
@@ -321,8 +327,16 @@ const useServerCommunication = (gameAssoc, gameInherited, isEnvDev) => {
const clickResign = () => {
const color = activePlayerRef.current ? 'blue' : 'red';
const stepElapsed = getStepElapsed(activePlayerRef.current, isGameRunningRef.current);
stepMutation.mutate({ resign: color, stepElapsed });
resignProcess(webPlayerRef.current);
stepMutation.mutate(
{ resign: color, stepElapsed },
{
onSuccess: result => {
if (result?.uuid && !endRef.current) {
resignProcess(webPlayerRef.current, result.uuid);
}
},
}
);
};
const resign = () => {