chg: pkg: make a massive refactor to the backend and remove all unnecessary deps - and make small refactors for the frontend too #4
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@@ -6,7 +6,7 @@ class MineSeeker extends React.Component {
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constructor(props) {
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super(props);
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let gameAssoc = '' !== props.gameId ? props.gameId : this.makeGameAssoc(50);
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let gameAssoc = '' !== props.gameId ? props.gameId : crypto.randomUUID();
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let channel = 'mineseeker/channel/' + gameAssoc;
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this.state = {
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@@ -23,15 +23,6 @@ class MineSeeker extends React.Component {
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};
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}
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makeGameAssoc(len) {
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let text = '';
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let possible = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789';
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for (let i = 0; i < len; i++) {
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text += possible.charAt(Math.floor(Math.random() * possible.length));
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}
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return text;
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}
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currectGridSize() {
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let $field = $('#mine-wrapper .grid');
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$field.height($field.width());
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@@ -174,27 +165,6 @@ class MineSeeker extends React.Component {
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}
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}
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/**
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* @see https://developers.facebook.com/docs/reference/javascript/FB.getLoginStatus
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* @see https://developers.facebook.com/docs/sharing/reference/send-dialog
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* @see https://developers.facebook.com/docs/plugins/share-button/
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*/
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clickFBShare() {
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let display = 'popup';
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FB.getLoginStatus(function(response) {
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display = 'connected' === response.status
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? 'dialog'
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: 'popup';
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});
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FB.ui({
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method: 'send',
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display: display,
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link: window.location.href + '/' + this.state.gameAssoc,
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});
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}
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wInit(session, gridServer, gridClient) {
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this.setState({ session: session });
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@@ -227,15 +197,10 @@ class MineSeeker extends React.Component {
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<div className="clippy">
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<input
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id="foo"
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defaultValue={window.location.href + '/' + this.state.gameAssoc}
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defaultValue={`${window.location.href}/${this.state.gameAssoc}`}
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/>
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</div>
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{'dev' !== this.state.env
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&& <a onClick={this.clickFBShare.bind(this)}>Share in Facebook message</a>
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}
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{'dev' === this.state.env
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&& <a href={'/play/' + this.state.gameAssoc} target="_blank">Play w/ me!</a>
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}
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<a href={`/play/${this.state.gameAssoc}`} target="_blank">Play w/ me!</a>
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</div>
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) : '',
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renderGridFields: this.state.gameAssoc,
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