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chg: dev: massive refactor on front-end - and remove unnecessary deps #4

This commit is contained in:
2026-04-10 17:57:26 +02:00
parent 086d6c601e
commit b57442bec1
22 changed files with 2619 additions and 1425 deletions

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import React from 'react';
import { useGame } from '../../contexts/GameContext';
import GridField from './GridField';
import UserControl from '../user/UserControl';
import { BOMB_SYMBOLS, bombRadius } from '../../constants';
const GridControl = ({ onClick, resign }) => {
const {
overlay, overlayTitle, overlaySubTitle,
webPlayer, activePlayer, mines, foundMines, bombSelected,
red, blue, cells, setCells, onBombToggle,
} = useGame();
const handleHover = (row, col) => {
if (!bombSelected) return;
const activeColor = activePlayer ? 'blue' : 'red';
if (activeColor !== webPlayer) return;
setCells(prev => {
const next = prev.map(r => r.map(c =>
null !== c.bombTargetArea ? { ...c, bombTargetArea: null } : c,
));
bombRadius(row, col, prev.length, prev[0]?.length ?? 0).forEach(([r, c], i) => {
if (!next[r]?.[c]) return;
next[r] = [...next[r]];
next[r][c] = { ...next[r][c], bombTargetArea: BOMB_SYMBOLS[i] };
});
return next;
});
};
return (
<div className="game-wrapper">
<div className={`game-overlay${overlay ? '' : ' hide'}`}>
<div className="game-overlay-window">
<h1>{overlayTitle}</h1>
<h2>{overlaySubTitle}</h2>
</div>
</div>
<UserControl
webPlayer={webPlayer}
activePlayer={activePlayer}
mines={mines}
foundMines={foundMines}
red={red}
blue={blue}
onBombToggle={onBombToggle}
resign={resign}
/>
<div className="grid-container">
<div className="grid">
{cells.flatMap((row, r) =>
row.map((cell, c) => (
<GridField
key={`${r}_${c}`}
cell={cell}
onClick={() => onClick([r, c])}
onMouseEnter={() => handleHover(r, c)}
/>
))
)}
</div>
</div>
</div>
);
};
export default GridControl;

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import React, { memo } from 'react';
import { IMG } from '../../constants';
const bombSrc = area => {
if (null === area) return null;
const vert = ['left', 'center', 'right'][area[0]] ?? null;
const hor = ['top', 'middle', 'bottom'][area[1]] ?? null;
if (null === vert || null === hor) return IMG + 'bg-bomb-empty-outbg.png';
return `${IMG}bg-bomb-${hor}-${vert}-outbg.png`;
};
const GridField = memo(function GridField({ cell, onClick, onMouseEnter }) {
const { currentImage, currentObj, active, lastClickedRed, lastClickedBlue, bombTargetArea } = cell;
const fieldClass = 'field'
+ (active ? ' active' : '')
+ (active && 'm' === currentObj ? ' mine' : '')
+ ' color-' + currentObj;
const inner = isNaN(currentImage)
? (
<div className="flag-mine"><img src={currentImage} alt="" />
<div className="flag-mine-base" />
</div>
)
: currentImage ? <div className="flag-number">{currentImage}</div> : null;
const bSrc = bombSrc(bombTargetArea);
const showLast = lastClickedRed || lastClickedBlue;
const lastClass = 'field-' + (lastClickedRed ? 'red' : 'blue') + '-last last-clicked';
const lastSrc = lastClickedRed ? IMG + 'bg-last-red-outbg.png' : IMG + 'bg-last-blue-outbg.png';
return (
<div className="field-wrapper" onClick={onClick} onMouseEnter={onMouseEnter}>
<img className="field-target" src={IMG + 'bg-target-outbg.png'} alt="" />
{bSrc && <img className="field-bomb-target" src={bSrc} alt="" />}
{showLast && <img className={lastClass} src={lastSrc} alt="" />}
<div className={fieldClass}>
<div className="field-corner">{inner}</div>
</div>
</div>
);
});
export default GridField;