chg: usr: add timers to each player - renew the whole migration #4
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53
assets/js/mine-seeker/hooks/useStepTimer.jsx
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53
assets/js/mine-seeker/hooks/useStepTimer.jsx
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/**
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* This file is part of the SplendidBear Websites' projects.
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*
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* Copyright (c) 2026 @ www.splendidbear.org
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*
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* For the full copyright and license information, please view the LICENSE
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* file that was distributed with this source code.
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*/
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import { useRef } from 'react';
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const useStepTimer = () => {
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// Record when the current turn started (timestamp)
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const turnStartTimeRef = useRef(null);
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// Flag to track if we've already recorded a turn start
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const turnStartedRef = useRef(false);
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const getStepElapsed = (currentActivePlayer, isGameRunning) => {
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// If game not running, return 0
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if (!isGameRunning) return 0;
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// Only initialize the turn timer ONCE per call to getStepElapsed
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// This prevents resetting on multiple calls
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if (!turnStartedRef.current) {
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turnStartTimeRef.current = Date.now();
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turnStartedRef.current = true;
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return 0;
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}
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// After initialization, just calculate elapsed time
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if (turnStartTimeRef.current) {
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return Math.floor((Date.now() - turnStartTimeRef.current) / 1000);
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}
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return 0;
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};
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const resetStepTimer = () => {
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turnStartTimeRef.current = null;
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turnStartedRef.current = false;
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};
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// Call this when we know a turn has actually changed (from server response)
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const startNewTurn = () => {
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turnStartTimeRef.current = Date.now();
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turnStartedRef.current = true;
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};
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return { getStepElapsed, resetStepTimer, startNewTurn };
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};
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export default useStepTimer;
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