chg: usr: make the first working version - the stepping is broken due to the algorythm structure #4
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@@ -23,6 +23,7 @@ use Psr\Log\LoggerInterface;
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use Ratchet\ConnectionInterface;
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use Ratchet\Wamp\Topic;
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use Symfony\Component\HttpFoundation\RequestStack;
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use Symfony\Component\Security\Core\Authentication\Token\TokenInterface;
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/**
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* Class TopicManager
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@@ -74,7 +75,7 @@ class TopicManager extends WebsocketManager implements TopicManagerInterface
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{
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/** this will broadcast the message to ALL subscribers of this topic. */
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$user = $this->clientManipulator->getClient($connection);
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$userName = is_string($user) ? $user : $user->getUsername();
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$userName = $user->getUserIdentifier();
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/** if more user wants to connect than 2 to one channel */
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if ($topic->count() > 2) {
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@@ -107,7 +108,7 @@ class TopicManager extends WebsocketManager implements TopicManagerInterface
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public function publish(Topic $topic, ConnectionInterface $connection, $event): void
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{
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$user = $this->clientManipulator->getClient($connection);
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$userName = is_string($user) ? $user : $user->getUsername();
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$userName = $user->getUserIdentifier();
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/** Save every step by user to db */
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null === $event['resign']
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@@ -193,7 +194,7 @@ class TopicManager extends WebsocketManager implements TopicManagerInterface
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*
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* @return array
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*/
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private function controlUsers(Topic $topic, string $userName, $user): array
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private function controlUsers(Topic $topic, string $userName, TokenInterface $user): array
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{
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$gameAssoc = explode('/', $topic->getId())[2];
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@@ -229,7 +230,7 @@ class TopicManager extends WebsocketManager implements TopicManagerInterface
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*
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* @return array
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*/
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private function saveUserToDb(Topic $topic, string $userName, $user, $count)
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private function saveUserToDb(Topic $topic, string $userName, TokenInterface $user, $count)
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{
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$gameAssoc = explode('/', $topic->getId())[2];
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@@ -239,7 +240,7 @@ class TopicManager extends WebsocketManager implements TopicManagerInterface
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->findOneByGameAssoc($gameAssoc);
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/** when the user is not anonym */
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!is_string($user)
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null !== $user->getUser()
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? $this->saveRegisteredUser($userName, $count, $playedGame)
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: $this->saveAnonUser($userName, $count, $playedGame);
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