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refactor; separate app.js to 3 files (except step yet)

This commit is contained in:
2017-01-23 14:43:58 +01:00
parent a3465f6cf9
commit fcd490ef4e
6 changed files with 464 additions and 390 deletions

View File

@@ -1,7 +1,9 @@
import React from 'react';
import Grid from './grid/grid';
import GridControl from './grid/grid-control';
import MineServices from '../mine-system/mine-services';
import MineStart from './game/start'
import MineEnd from './game/end'
import MineWebsocket from './game/websocket'
class MineSeeker extends React.Component {
constructor(props) {
@@ -12,6 +14,10 @@ class MineSeeker extends React.Component {
let channel = "mineseeker/channel/" + gameAssoc;
this.state = {
startProcess: new MineStart(),
endProcess: new MineEnd(),
wsProcess: new MineWebsocket(),
env: props.env,
ssl: props.ssl,
gameInherited: props.gameId !== '',
@@ -26,18 +32,6 @@ class MineSeeker extends React.Component {
}
}
currectGridSize() {
let $field = $('#mine-wrapper .grid');
$field.height($field.width());
$field = $('#mine-wrapper .grid .field-wrapper');
$field.height($field.width());
$('#mine-wrapper .grid .field-wrapper .field')
.height($field.width())
.css('line-height', ($field.width() - 2) + 'px');
}
/**
* STEP
*
@@ -64,383 +58,12 @@ class MineSeeker extends React.Component {
return {red: redPoints, blue: bluePoints};
}
/**
* START
*
* @param payload
*/
makeGameStart(payload) {
let steps = JSON.parse(Base64.decode(payload.steps));
if (steps.length) {
steps.forEach((item) => {
setTimeout(() => {
this.refs.gridControl.refs.userControl.setState({bombSelected: item.wBomb});
this.makePointsCalcAndStep([item.row, item.col]);
}, 500);
});
} else {
/** every time the blue starts when it is not a continued game */
this.refs.gridControl.refs.userControl.setState({activePlayer: 1});
}
/** Set up player names w/ server data */
this.refs.gridControl.refs.userControl.refs.red.setState({
name: payload.users.red !== '' ? payload.users.red : payload.users.redAnon,
});
this.refs.gridControl.refs.userControl.refs.blue.setState({
name: payload.users.blue !== '' ? payload.users.blue : payload.users.blueAnon,
desc: this.refs.gridControl.state.webPlayer === 'blue'
? this.refs.gridControl.state.desc.you
: this.refs.gridControl.state.desc.buddy,
active: true,
});
this.refs.gridControl.setState({overlay: false});
}
/**
* THE END
*
* @param bluePoints
* @param redPoints
* @param resign
*/
makeGameEndIfItEnds(bluePoints, redPoints, resign = false) {
let redWins = redPoints > 25,
blueWins = bluePoints > 25;
if (redWins || blueWins || resign) {
this.refs.gridControl.state.sound.won.play();
if (false === resign) {
this.refs.gridControl.setState({
overlay: true,
overlayTitle: (redWins ? 'Red' : 'Blue') + " wins the game!",
overlaySubTitle: "Play again!"
});
}
this.refs.gridControl.showLeftMines();
this.refs.gridControl.refs.userControl.setState({activePlayer: false});
this.refs.gridControl.refs.userControl.refs.red.setState({desc: ""});
this.refs.gridControl.refs.userControl.refs.blue.setState({desc: ""});
}
}
resignProcess(color) {
this.refs.gridControl.setState({
overlay: true,
overlayTitle: color === this.refs.gridControl.state.webPlayer
? "You have been give up"
: "Your opponent has been resigned",
overlaySubTitle: color === this.refs.gridControl.state.webPlayer
? "You LOSE!"
: "You WIN!"
});
this.setState({end: true});
this.makeGameEndIfItEnds(0, 0, true);
}
clickResign() {
/** PUBLISH */
this.state.session.publish(this.state.channel, {
'resign': this.refs.gridControl.refs.userControl.state.activePlayer ? 'blue' : 'red'
});
this.resignProcess(this.refs.gridControl.state.webPlayer);
}
clickResignCancel() {
this.refs.gridControl.setState({
overlay: false
});
}
/** RESIGN */
resign() {
let users = this.refs.gridControl.refs.userControl,
activePlayer = users.state.activePlayer ? 'blue' : 'red';
if (this.refs.gridControl.state.webPlayer === activePlayer) {
this.refs.gridControl.setState({
overlay: true,
overlayTitle: "Are u sure u want to resign?!",
overlaySubTitle: <div className="resign">
<a onClick={this.clickResign.bind(this)}>Yes</a>
<a onClick={this.clickResignCancel.bind(this)}>No!</a>
</div>
});
}
}
/**
* @see https://developers.facebook.com/docs/reference/javascript/FB.getLoginStatus
* @see https://developers.facebook.com/docs/sharing/reference/send-dialog
* @see https://developers.facebook.com/docs/plugins/share-button/
*/
clickFBShare() {
let display = 'popup';
FB.getLoginStatus(function (response) {
display = response.status === 'connected'
? 'dialog'
: 'popup';
});
FB.ui({
method: 'send',
display: display,
link: window.location.href + '/' + this.state.gameAssoc,
});
}
wInit(session, gridServer, gridClient) {
this.setState({session: session});
/** save session to GridControl */
/** render grid fields - @see #12 */
this.refs.gridControl.setState({
grid: this.state.gameInherited ? gridServer : gridClient,
channel: this.state.channel,
desc: {
buddy: <div>
Your buddy is <br/>
making a <br/>
move.
</div>,
you: <div>
It is your turn! <br/>
Make a move.
</div>
},
overlay: true,
overlayTitle: "We are waiting for your opponent...",
overlaySubTitle: this.state.gameAssoc
?
<div>
<h3>Share this unique link w/ your opponent</h3>
<div className="clippy">
<input id="foo"
defaultValue={window.location.href + '/' + this.state.gameAssoc}/>
</div>
{this.state.env !== 'dev' &&
<a onClick={this.clickFBShare.bind(this)}>Share in Facebook message</a>
}
{this.state.env === 'dev' &&
<a href={"/play/" + this.state.gameAssoc} target="_blank">Play w/ me!</a>
}
</div>
: '',
renderGridFields: this.state.gameAssoc
});
}
clickRestorePlayer(data) {
this.refs.gridControl.setState({
overlay: true,
overlayTitle: "We are waiting for your opponent...",
overlaySubTitle: ''
});
this.refs.gridControl.state.webPlayer = data[0];
if (data[1].userCnt === 2) {
this.makeGameStart(data[1]);
}
}
wSubscribe(payload, rpcUsers = null) {
this.state.env === 'dev' && console.info(
(typeof payload.user !== 'undefined' ? payload.user : 'user') + " has been subscribed to the channel!"
);
let firstUser = !rpcUsers;
/** is it a REPLAY */
if (this.state.replay) {
this.refs.gridControl.setState({
overlay: true,
overlayTitle: "Which player has been you, in this game?",
overlaySubTitle: <div>
<button onClick={this.clickRestorePlayer.bind(this, ['blue', payload])}>
I was the BLUE, man!
</button>
<button onClick={this.clickRestorePlayer.bind(this, ['red', payload])} target="_blank">
I was RED, obviously!
</button>
</div>
});
} else {
this.refs.gridControl.state.webPlayer === null && this.refs.gridControl.setState({
webPlayer: payload.user === payload.users.blue ||
(
firstUser && payload.users.blueAnon !== '' ||
!firstUser && (rpcUsers.blueAnon === '' && rpcUsers.blue === '')
)
? 'blue' : 'red'
});
/** every user has been came */
if (
payload.userCnt === 2 &&
(
!this.state.connectionLost ||
this.state.connectionLost && false === this.refs.gridControl.refs.userControl.state.activePlayer && !this.state.end
)
) {
this.makeGameStart(payload);
}
}
/** rwd */
(900 > $(document).width()) && this.currectGridSize();
}
wUnsubscribe(payload) {
this.state.env === 'dev' && console.info(payload.msg);
this.refs.gridControl.setState({
overlay: true,
overlayTitle: "The connection has been lost w/ your friend...",
overlaySubTitle: "Please, restart the game!"
});
}
wTopic(payload) {
/** Auto-Step if this player is not the current user */
if (this.refs.gridControl.state.webPlayer !== payload.data.player) {
if (null === payload.data.resign) {
this.state.env === 'dev' && console.warn(payload.user + " has been stepped to coords: " + payload.data.coords[0] + ', ' + payload.data.coords[1]);
this.state.env === 'dev' && console.warn('Opponent stepped: Auto-Step process');
this.refs.gridControl.refs.userControl.setState({bombSelected: payload.data.bomb});
/** STEP */
let points = this.makePointsCalcAndStep(payload.data.coords);
/** THE END */
this.makeGameEndIfItEnds(points.blue, points.red);
} else {
/** RESIGN */
/** THE END */
this.resignProcess(payload.data.resign);
}
}
}
/** Connect - Subscribe */
subscribe(rpcUsers = null) {
this.state.session.subscribe(
this.state.channel,
(uri, payload, log) => {
let isTopicEvent = typeof payload.data !== 'undefined',
isNotUnsubscribe = typeof payload.msg === 'undefined';
/** CONNECTION */
if (isTopicEvent) {
this.wTopic(payload);
} else {
if (isNotUnsubscribe) {
this.wSubscribe(payload, rpcUsers);
} else {
this.wUnsubscribe(payload);
}
}
/** RECONNECTION */
if (payload.userCnt === 2 && this.state.connectionLost) {
this.state.env === 'dev' && console.info('Reconnection process');
/** PUBLISH */
let cache = this.state.stepCache;
cache.forEach((item) => this.state.session.publish(this.state.channel, item));
this.setState({connectionLost: false, stepCache: []});
}
});
}
connectWithWebsocket() {
/** Create Websocket w/ Bahnhof.js */
let websocket = WS.connect(
this.state.env === 'dev'
? "ws://mine.dev:6450"
// : (this.state.ssl === 'true' ? "wss" : "ws") + "://" + window.location.hostname + ":6450/"
: (this.state.ssl === 'true' ? "wss" : "ws") + "://www.mineseeker.ninja:6450/"
);
/**
* Connect
* Session is an Autobahn JS WAMP session.
*/
websocket.on("socket/connect", (session) => {
this.state.env === 'dev' && console.info("Successfully connected to the Server!");
if (!this.state.connectionLost) {
let gridClient = this.state.gameInherited || new Grid().state.grid;
/**
* Connect - RPC
* Send grid information to the server
*/
session
.call(
this.state.gameInherited ? "mineseeker-rpc/connectGame" : "mineseeker-rpc/startGame",
this.state.gameInherited ? this.state.gameAssoc : [Base64.encode(JSON.stringify(gridClient)), this.state.gameAssoc]
)
.then(
(data) => {
this.state.env === 'dev' && console.info('RPC has been called');
let serverData = data[0] !== true
? JSON.parse(Base64.decode(data))
: data;
/** Check the grid if the user is inherited @see #30 */
if ((this.state.gameInherited && null !== serverData.grid) || !this.state.gameInherited) {
this.wInit(session, serverData.grid, gridClient);
this.subscribe(this.state.gameInherited && serverData.users);
} else {
this.refs.gridControl.setState({
overlay: true,
overlayTitle: "This channel does not exists!",
overlaySubTitle: <a href={"/play"} target="_self">Restart game!</a>
});
console.error("This channel does not exists!");
}
},
(error, desc) => this.state.env === 'dev' && console.error(["RPC Error", error, desc])
);
} else {
this.setState({session: session});
this.subscribe();
}
});
/**
* DisConnect
* Error provides us with some insight into the disconnection: error.reason and error.code
*/
websocket.on("socket/disconnect", (error) => {
this.state.env === 'dev' && console.error("Disconnected for " + error.reason + " with code " + error.code);
error.code === 6 && this.setState({connectionLost: true});
error.code === 3 && setTimeout(function () {
this.componentDidMount();
}.bind(this), 500);
});
}
/**
* Unregistered
* http://mine.dev/re-play/I1Bx9UHZP5CWDnTZHpJqGTlkzehblfsbfz4A4xYaH9HFhBK2aN
*
* Registered
* http://mine.dev/re-play/km10oOgM7Xh37vJ8PFjaRRePrHpDkZFDJgxLhNc6hkTYyLyPKD
* Registered - Admin -> Lang
* http://mine.dev/re-play/bazmegdflgkjndfgkhjn
*/
/** After rendering */
@@ -450,7 +73,7 @@ class MineSeeker extends React.Component {
? this.setState({replay: true})
: this.setState({replay: false});
this.connectWithWebsocket();
this.state.wsProcess.connectWithWebsocket(this);
}
/**
@@ -475,7 +98,7 @@ class MineSeeker extends React.Component {
let points = this.makePointsCalcAndStep(coords);
/** THE END */
this.makeGameEndIfItEnds(points.blue, points.red);
this.state.endProcess.makeGameEndIfItEnds(this, points.blue, points.red);
let dataPack = {
'coords': coords,
@@ -500,7 +123,7 @@ class MineSeeker extends React.Component {
return (
<GridControl ref="gridControl"
env={this.props.env === 'dev'}
resign={this.resign.bind(this)}
resign={this.state.endProcess.resign.bind(this.state.endProcess, this)}
onClick={this.onClick.bind(this)}/>
);
}

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@@ -0,0 +1,87 @@
import React from 'react';
class MineEnd extends React.Component {
constructor() {
super();
}
makeGameEndIfItEnds(app, bluePoints, redPoints, resign = false) {
let redWins = redPoints > 25,
blueWins = bluePoints > 25,
gridControl = app.refs.gridControl,
userControl = app.refs.gridControl.refs.userControl,
bluePlayer = userControl.refs.blue,
redPlayer = userControl.refs.red;
if (redWins || blueWins || resign) {
gridControl.state.sound.won.play();
/** it is NOT a RESIGN */
if (false === resign) {
gridControl.setState({
overlay: true,
overlayTitle: (redWins ? 'Red' : 'Blue') + " wins the game!",
overlaySubTitle: "Play again!"
});
}
gridControl.showLeftMines();
userControl.setState({activePlayer: false});
redPlayer.setState({desc: ""});
bluePlayer.setState({desc: ""});
}
}
resignProcess(app, webPlayer) {
let gridControl = app.refs.gridControl;
gridControl.setState({
overlay: true,
overlayTitle: webPlayer === gridControl.state.webPlayer
? "You have been give up"
: "Your opponent has been resigned",
overlaySubTitle: webPlayer === gridControl.state.webPlayer
? "You LOSE!"
: "You WIN!"
});
app.setState({end: true});
this.makeGameEndIfItEnds(app, 0, 0, true);
}
clickResign(app) {
let gridControl = app.refs.gridControl,
userControl = app.refs.gridControl.refs.userControl;
/** REMOTE */
app.state.session.publish(app.state.channel, {
'resign': userControl.state.activePlayer ? 'blue' : 'red'
});
/** LOCAL */
this.resignProcess(app, gridControl.state.webPlayer);
}
clickResignCancel(gridControl) {
gridControl.setState({overlay: false});
}
resign(app) {
let gridControl = app.refs.gridControl,
userControl = app.refs.gridControl.refs.userControl,
activePlayer = userControl.state.activePlayer ? 'blue' : 'red';
if (gridControl.state.webPlayer === activePlayer) {
gridControl.setState({
overlay: true,
overlayTitle: "Are u sure u want to resign?!",
overlaySubTitle: <div className="resign">
<a onClick={this.clickResign.bind(this, app)}>Yes</a>
<a onClick={this.clickResignCancel.bind(this, gridControl)}>No!</a>
</div>
});
}
}
}
export default MineEnd;

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@@ -0,0 +1,66 @@
import React from 'react';
class MineStart extends React.Component {
constructor() {
super();
}
/** MAIN */
makeGameStart(app, payload, gridControl) {
let steps = JSON.parse(Base64.decode(payload.steps)),
userControl = gridControl.refs.userControl;
if (steps.length) {
this.takeSteps(app, steps, gridControl);
} else {
/** every time the blue starts when it is not a continued game */
userControl.setState({activePlayer: 1});
}
this.setupPlayers(payload, gridControl, userControl);
}
/**
* Take steps if them exists
*
* @param app
* @param steps
* @param userControl
*/
takeSteps(app, steps, userControl) {
steps.forEach((item) => {
setTimeout(() => {
userControl.setState({bombSelected: item.wBomb});
app.makePointsCalcAndStep([item.row, item.col]);
}, 500);
});
}
/**
* Set up player names w/ server data
*
* @param payload
* @param gridControl
* @param userControl
*/
setupPlayers(payload, gridControl, userControl) {
let redPlayer = userControl.refs.red,
bluePlayer = userControl.refs.blue;
redPlayer.setState({
name: payload.users.red !== '' ? payload.users.red : payload.users.redAnon,
});
bluePlayer.setState({
name: payload.users.blue !== '' ? payload.users.blue : payload.users.blueAnon,
desc: gridControl.state.webPlayer === 'blue'
? gridControl.state.desc.you
: gridControl.state.desc.buddy,
active: true,
});
gridControl.setState({overlay: false});
}
}
export default MineStart;

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@@ -0,0 +1,10 @@
import React from 'react';
class MineStep extends React.Component {
constructor() {
super();
}
}
export default MineStep;

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@@ -0,0 +1,273 @@
import React from 'react';
import Grid from '../grid/grid';
class MineWebsocket extends React.Component {
constructor() {
super();
}
/**
* @see https://developers.facebook.com/docs/reference/javascript/FB.getLoginStatus
* @see https://developers.facebook.com/docs/sharing/reference/send-dialog
* @see https://developers.facebook.com/docs/plugins/share-button/
*/
clickFBShare(app) {
let display = 'popup';
FB.getLoginStatus(function (response) {
display = response.status === 'connected'
? 'dialog'
: 'popup';
});
FB.ui({
method: 'send',
display: display,
link: window.location.href + '/' + app.state.gameAssoc,
});
}
clickRestorePlayer(app, data) {
let gridControl = app.refs.gridControl;
gridControl.setState({
overlay: true,
overlayTitle: "We are waiting for your opponent...",
overlaySubTitle: ''
});
gridControl.state.webPlayer = data[0];
if (data[1].userCnt === 2) {
app.state.startProcess.makeGameStart(app, data[1], gridControl);
}
}
handleSubscribe(app, payload, rpcUsers = null) {
let firstUser = !rpcUsers,
gridControl = app.refs.gridControl,
userControl = gridControl.refs.userControl;
app.state.env === 'dev' && console.info(
(typeof payload.user !== 'undefined' ? payload.user : 'user') + " has been subscribed to the channel!"
);
/** is it a REPLAY */
if (app.state.replay) {
gridControl.setState({
overlay: true,
overlayTitle: "Which player has been you, in this game?",
overlaySubTitle: <div>
<button onClick={this.clickRestorePlayer.bind(this, app, ['blue', payload])}>
I was the BLUE, man!
</button>
<button onClick={this.clickRestorePlayer.bind(this, app, ['red', payload])} target="_blank">
I was RED, obviously!
</button>
</div>
});
} else {
gridControl.state.webPlayer === null && gridControl.setState({
webPlayer: payload.user === payload.users.blue ||
(
firstUser && payload.users.blueAnon !== '' ||
!firstUser && (rpcUsers.blueAnon === '' && rpcUsers.blue === '')
)
? 'blue' : 'red'
});
/** every user has been came */
if (
payload.userCnt === 2 &&
(
!app.state.connectionLost ||
app.state.connectionLost && false === userControl.state.activePlayer && !app.state.end
)
) {
app.state.startProcess.makeGameStart(app, payload, gridControl);
}
}
/** rwd */
(900 > $(document).width()) && app.state.services.currectGridSize();
}
handleUnsubscribe(app, payload) {
let gridControl = app.refs.gridControl;
app.state.env === 'dev' && console.info(payload.msg);
gridControl.setState({
overlay: true,
overlayTitle: "The connection has been lost w/ your friend...",
overlaySubTitle: "Please, restart the game!"
});
}
handleTopic(app, payload) {
/** Auto-Step if this player is not the current user */
if (app.refs.gridControl.state.webPlayer !== payload.data.player) {
if (null === payload.data.resign) {
app.state.env === 'dev' && console.warn(payload.user + " has been stepped to coords: " + payload.data.coords[0] + ', ' + payload.data.coords[1]);
app.state.env === 'dev' && console.warn('Opponent stepped: Auto-Step process');
app.refs.gridControl.refs.userControl.setState({bombSelected: payload.data.bomb});
/** STEP */
let points = app.makePointsCalcAndStep(payload.data.coords);
/** THE END */
app.state.endProcess.makeGameEndIfItEnds(app, points.blue, points.red);
} else {
/** RESIGN */
/** THE END */
app.state.endProcess.resignProcess(app, payload.data.resign);
}
}
}
/** Connect - Subscribe */
subscribe(app, rpcUsers = null) {
app.state.session.subscribe(
app.state.channel,
(uri, payload, log) => {
let isTopicEvent = typeof payload.data !== 'undefined',
isNotUnsubscribe = typeof payload.msg === 'undefined';
/** CONNECTION */
if (isTopicEvent) {
this.handleTopic(app, payload);
} else {
if (isNotUnsubscribe) {
this.handleSubscribe(app, payload, rpcUsers);
} else {
this.handleUnsubscribe(app, payload);
}
}
/** RECONNECTION */
if (payload.userCnt === 2 && app.state.connectionLost) {
app.state.env === 'dev' && console.info('Reconnection process');
let cache = app.state.stepCache;
cache.forEach((item) => app.state.session.publish(app.state.channel, item));
app.setState({connectionLost: false, stepCache: []});
}
});
}
connectWithWebsocket(app) {
/** Create Websocket w/ Bahnhof.js */
let websocket = WS.connect(
app.state.env === 'dev'
? "ws://mine.dev:6450"
// : (app.state.ssl === 'true' ? "wss" : "ws") + "://" + window.location.hostname + ":6450/"
: (app.state.ssl === 'true' ? "wss" : "ws") + "://www.mineseeker.ninja:6450/"
);
/**
* Connect
* Session is an Autobahn JS WAMP session.
*/
websocket.on("socket/connect", (session) => {
app.state.env === 'dev' && console.info("Successfully connected to the Server!");
if (!app.state.connectionLost) {
let gridClient = app.state.gameInherited || new Grid().state.grid;
/**
* Connect - RPC
* Send grid information to the server
*/
session
.call(
app.state.gameInherited ? "mineseeker-rpc/connectGame" : "mineseeker-rpc/startGame",
app.state.gameInherited ? app.state.gameAssoc : [Base64.encode(JSON.stringify(gridClient)), app.state.gameAssoc]
)
.then(
(data) => {
app.state.env === 'dev' && console.info('RPC has been called');
let serverData = data[0] !== true
? JSON.parse(Base64.decode(data))
: data;
/** Check the grid if the user is inherited @see #30 */
if ((app.state.gameInherited && null !== serverData.grid) || !app.state.gameInherited) {
this.init(app, session, serverData.grid, gridClient);
this.subscribe(app, app.state.gameInherited && serverData.users);
} else {
app.refs.gridControl.setState({
overlay: true,
overlayTitle: "This channel does not exists!",
overlaySubTitle: <a href={"/play"} target="_self">Restart game!</a>
});
console.error("This channel does not exists!");
}
},
(error, desc) => app.state.env === 'dev' && console.error(["RPC Error", error, desc])
);
} else {
app.setState({session: session});
this.subscribe(app);
}
});
/**
* DisConnect
* Error provides us with some insight into the disconnection: error.reason and error.code
*/
websocket.on("socket/disconnect", (error) => {
app.state.env === 'dev' && console.error("Disconnected for " + error.reason + " with code " + error.code);
error.code === 6 && app.setState({connectionLost: true});
error.code === 3 && setTimeout(function () {
app.componentDidMount();
}.bind(this), 500);
});
}
init(app, session, gridServer, gridClient) {
app.setState({session: session});
/** save session to GridControl */
/** render grid fields - @see #12 */
app.refs.gridControl.setState({
grid: app.state.gameInherited ? gridServer : gridClient,
channel: app.state.channel,
desc: {
buddy: <div>
Your buddy is <br/>
making a <br/>
move.
</div>,
you: <div>
It is your turn! <br/>
Make a move.
</div>
},
overlay: true,
overlayTitle: "We are waiting for your opponent...",
overlaySubTitle: app.state.gameAssoc
?
<div>
<h3>Share this unique link w/ your opponent</h3>
<div className="clippy">
<input id="foo"
defaultValue={window.location.href + '/' + app.state.gameAssoc}/>
</div>
{app.state.env !== 'dev' &&
<a onClick={this.clickFBShare.bind(this, app)}>Share in Facebook message</a>
}
{app.state.env === 'dev' &&
<a href={"/play/" + app.state.gameAssoc} target="_blank">Play w/ me!</a>
}
</div>
: '',
renderGridFields: app.state.gameAssoc
});
}
}
export default MineWebsocket;

View File

@@ -13,6 +13,21 @@ class MineServices extends React.Component {
}
return text;
}
/**
* RWD
*/
currectGridSize() {
let $field = $('#mine-wrapper .grid');
$field.height($field.width());
$field = $('#mine-wrapper .grid .field-wrapper');
$field.height($field.width());
$('#mine-wrapper .grid .field-wrapper .field')
.height($field.width())
.css('line-height', ($field.width() - 2) + 'px');
}
}
export default MineServices;
export default MineServices;