chg: dev: outsource the Grid generation and interactions to the backend #4
This commit is contained in:
@@ -1,5 +1,4 @@
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import React from 'react';
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import Grid from './grid/grid';
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import GridControl from './grid/grid-control';
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class MineSeeker extends React.Component {
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@@ -41,54 +40,10 @@ class MineSeeker extends React.Component {
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.css('line-height', ($field.width() - 2) + 'px');
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}
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/**
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* STEP
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*/
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makePointsCalcAndStep(coords) {
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let users = this.refs.gridControl.refs.userControl,
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activePlayer = users.state.activePlayer ? 'blue' : 'red',
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inactivePlayer = users.state.activePlayer ? 'red' : 'blue',
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redPoints = 'red' === activePlayer
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? users.refs[activePlayer].state.mines
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: users.refs[inactivePlayer].state.mines,
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bluePoints = 'blue' === activePlayer
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? users.refs[activePlayer].state.mines
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: users.refs[inactivePlayer].state.mines;
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this.refs.gridControl.stepEvent(coords);
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let mineCache = this.refs.gridControl.state.foundUserMineCache;
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redPoints += 'red' === activePlayer ? mineCache : 0;
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bluePoints += 'blue' === activePlayer ? mineCache : 0;
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return { red: redPoints, blue: bluePoints };
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}
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/**
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* START
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*/
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makeGameStart(payload) {
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this.refs.gridControl.refs.userControl.setState({ activePlayer: 1 });
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this.refs.gridControl.refs.userControl.refs.red.setState({
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name: '' !== payload.users.red ? payload.users.red : payload.users.redAnon,
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});
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this.refs.gridControl.refs.userControl.refs.blue.setState({
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name: '' !== payload.users.blue ? payload.users.blue : payload.users.blueAnon,
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desc: 'blue' === this.refs.gridControl.state.webPlayer
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? this.refs.gridControl.state.desc.you
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: this.refs.gridControl.state.desc.buddy,
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active: true,
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});
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this.refs.gridControl.setState({ overlay: false });
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}
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/**
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* THE END
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*/
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makeGameEndIfItEnds(bluePoints, redPoints, resign = false) {
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makeGameEndIfItEnds(bluePoints, redPoints, resign = false, leftMines = []) {
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let redWins = 25 < redPoints,
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blueWins = 25 < bluePoints;
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@@ -103,7 +58,7 @@ class MineSeeker extends React.Component {
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});
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}
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this.refs.gridControl.showLeftMines();
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this.refs.gridControl.showLeftMines(leftMines);
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this.refs.gridControl.refs.userControl.setState({ activePlayer: false });
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this.refs.gridControl.refs.userControl.refs.red.setState({ desc: '' });
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this.refs.gridControl.refs.userControl.refs.blue.setState({ desc: '' });
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@@ -196,16 +151,19 @@ class MineSeeker extends React.Component {
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});
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}
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/**
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* Opponent's step arrived via Mercure — apply the server-resolved revealed cells.
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*/
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wTopic(payload) {
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if (this.refs.gridControl.state.webPlayer !== payload.data.player) {
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if (null === payload.data.resign) {
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'dev' === this.state.env && console.warn(payload.user + ' has been stepped to coords: ' + payload.data.coords[0] + ', ' + payload.data.coords[1]);
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'dev' === this.state.env && console.warn('Opponent stepped: Auto-Step process');
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'dev' === this.state.env && console.warn(
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payload.user + ' stepped to ' + payload.data.coords[0] + ',' + payload.data.coords[1],
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);
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this.refs.gridControl.refs.userControl.setState({ bombSelected: payload.data.bomb });
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let points = this.makePointsCalcAndStep(payload.data.coords);
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this.makeGameEndIfItEnds(points.blue, points.red);
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this.refs.gridControl.applyStep(payload.data);
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this.makeGameEndIfItEnds(payload.data.bluePoints, payload.data.redPoints, false, payload.data.leftMines);
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} else {
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this.resignProcess(payload.data.resign);
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}
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@@ -216,13 +174,8 @@ class MineSeeker extends React.Component {
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// Mercure / SSE connection
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// ------------------------------------------------------------------ //
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/**
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* Dispatches every incoming SSE message.
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* Distinguishes subscription events, game-step events, and disconnect events
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* using the same payload shape as the former WAMP broadcast.
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*/
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handleMercureMessage(payload) {
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let isTopicEvent = 'undefined' !== typeof payload.data;
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handleMercureMessage(payload) {
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let isTopicEvent = 'undefined' !== typeof payload.data;
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let isNotUnsubscribe = 'undefined' === typeof payload.msg;
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if (isTopicEvent) {
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@@ -244,9 +197,9 @@ class MineSeeker extends React.Component {
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}
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openEventSource() {
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const wrapper = document.getElementById('mine-wrapper');
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const hubUrl = wrapper.dataset.mercureHubUrl;
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const subscriberJwt = wrapper.dataset.mercureSubscriberJwt;
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const wrapper = document.getElementById('mine-wrapper');
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const hubUrl = wrapper.dataset.mercureHubUrl;
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const subscriberJwt = wrapper.dataset.mercureSubscriberJwt;
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const url = new URL(hubUrl, window.location.origin);
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url.searchParams.append('topic', this.state.channel);
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@@ -279,9 +232,16 @@ class MineSeeker extends React.Component {
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};
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}
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wInit(gridServer, gridClient) {
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/**
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* Initialise the grid control with an empty 16×16 grid.
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* For inherited games, previously revealed cells are applied after the grid renders.
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*/
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wInit(revealedCells = []) {
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// 16×16 grid of null — cells are filled in lazily as they are revealed by the server
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let emptyGrid = Array.from({ length: 16 }, () => Array(16).fill(null));
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this.refs.gridControl.setState({
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grid: this.state.gameInherited ? gridServer : gridClient,
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grid: emptyGrid,
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channel: this.state.channel,
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desc: {
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buddy: (
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@@ -314,9 +274,30 @@ class MineSeeker extends React.Component {
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</div>
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) : '',
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renderGridFields: this.state.gameAssoc,
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}, () => {
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// After the grid fields are rendered, apply any historically revealed cells
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revealedCells.forEach(cell => this.refs.gridControl.applyRevealedCell(cell, cell.player));
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});
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}
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makeGameStart(payload) {
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this.refs.gridControl.refs.userControl.setState({ activePlayer: 1 });
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this.refs.gridControl.refs.userControl.refs.red.setState({
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name: '' !== payload.users.red ? payload.users.red : payload.users.redAnon,
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});
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this.refs.gridControl.refs.userControl.refs.blue.setState({
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name: '' !== payload.users.blue ? payload.users.blue : payload.users.blueAnon,
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desc: 'blue' === this.refs.gridControl.state.webPlayer
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? this.refs.gridControl.state.desc.you
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: this.refs.gridControl.state.desc.buddy,
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active: true,
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});
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this.refs.gridControl.setState({ overlay: false });
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}
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/** POST /api/game/join — register this player, broadcast subscription event via Mercure */
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joinGame() {
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return fetch('/api/game/join/' + this.state.gameAssoc, {
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@@ -325,13 +306,13 @@ class MineSeeker extends React.Component {
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}).catch(e => 'dev' === this.state.env && console.error('Join error', e));
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}
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/** POST /api/game/step — persist a move and fan it out via Mercure */
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/** POST /api/game/step — persist a move, fan it out via Mercure, and return revealed cells */
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publishStep(dataPack) {
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return fetch('/api/game/step/' + this.state.gameAssoc, {
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method: 'POST',
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headers: { 'Content-Type': 'application/json' },
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body: JSON.stringify(dataPack),
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}).catch(e => 'dev' === this.state.env && console.error('Step error', e));
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});
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}
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// ------------------------------------------------------------------ //
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@@ -340,16 +321,14 @@ class MineSeeker extends React.Component {
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async componentDidMount() {
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if (!this.state.connectionLost) {
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let gridClient = this.state.gameInherited ? null : new Grid().state.grid;
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try {
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if (this.state.gameInherited) {
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/** Fetch existing grid and player info */
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const resp = await fetch('/api/game/connect/' + this.state.gameAssoc);
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const b64 = await resp.text();
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/** Fetch existing player info and previously revealed cells */
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const resp = await fetch('/api/game/connect/' + this.state.gameAssoc);
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const b64 = await resp.text();
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const serverData = JSON.parse(window.atob(b64));
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if ('undefined' === typeof serverData.grid || null === serverData.grid) {
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if ('undefined' === typeof serverData.users || null === serverData.users) {
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this.refs.gridControl.setState({
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overlay: true,
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overlayTitle: 'This channel does not exists!',
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@@ -361,21 +340,18 @@ class MineSeeker extends React.Component {
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this.rpcUsers = serverData.users;
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this.openEventSource();
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this.wInit(serverData.grid, null);
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this.wInit(serverData.revealedCells || []);
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} else {
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/** Create the game record with this client's grid */
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/** Create the game record — the server generates the grid */
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await fetch('/api/game/start', {
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method: 'POST',
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headers: { 'Content-Type': 'application/json' },
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body: JSON.stringify({
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grid: window.btoa(JSON.stringify(gridClient)),
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gameAssoc: this.state.gameAssoc,
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}),
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body: JSON.stringify({ gameAssoc: this.state.gameAssoc }),
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});
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this.openEventSource();
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this.wInit(null, gridClient);
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this.wInit();
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}
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'dev' === this.state.env && console.info('Connection initialised — joining channel');
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@@ -403,29 +379,37 @@ class MineSeeker extends React.Component {
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this.setState({ stepCache: cache });
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}
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onClick(coords) {
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async onClick(coords) {
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let activePlayer = this.refs.gridControl.refs.userControl.state.activePlayer ? 'blue' : 'red';
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if (this.refs.gridControl.checkFieldHasBeenNeverClicked(coords[0], coords[1])) {
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if (activePlayer === this.refs.gridControl.state.webPlayer) {
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let points = this.makePointsCalcAndStep(coords);
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this.makeGameEndIfItEnds(points.blue, points.red);
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if (!this.refs.gridControl.checkFieldHasBeenNeverClicked(coords[0], coords[1])) {
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return;
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}
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let dataPack = {
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coords: coords,
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player: activePlayer,
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bomb: this.refs.gridControl.refs.userControl.state.bombSelected,
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redPoints: points.red,
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bluePoints: points.blue,
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resign: null,
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redExplodedBomb: 'red' === activePlayer && this.refs.gridControl.refs.userControl.state.bombSelected,
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blueExplodedBomb: 'blue' === activePlayer && this.refs.gridControl.refs.userControl.state.bombSelected,
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};
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if (activePlayer !== this.refs.gridControl.state.webPlayer) {
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return;
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}
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!this.state.connectionLost
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? this.publishStep(dataPack)
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: this.cachePublish(dataPack);
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}
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let dataPack = {
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coords: coords,
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player: activePlayer,
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bomb: this.refs.gridControl.refs.userControl.state.bombSelected,
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resign: null,
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};
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if (this.state.connectionLost) {
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this.cachePublish(dataPack);
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return;
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}
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try {
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const resp = await this.publishStep(dataPack);
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const result = await resp.json();
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this.refs.gridControl.applyStep(result);
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this.makeGameEndIfItEnds(result.bluePoints, result.redPoints, false, result.leftMines);
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} catch (e) {
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'dev' === this.state.env && console.error('Step error', e);
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}
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}
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@@ -20,10 +20,7 @@ class GridControl extends React.Component {
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desc: null,
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renderGridFields: false,
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gridFields: [],
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updatedFieldCache: [],
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bombFieldCache: [],
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foundUserMineCache: 0,
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playBomb: false,
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overlay: false,
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overlayTitle: '',
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overlaySubTitle: '',
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@@ -45,18 +42,13 @@ class GridControl extends React.Component {
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return 'gridField_' + row + '_' + col;
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}
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checkMine(row, col) {
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return 'undefined' !== typeof this.state.grid[row] && 'undefined' !== typeof this.state.grid[row][col] && 'm' !== this.state.grid[row][col];
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}
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checkFieldHasBeenNeverClicked(row, col) {
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return 0 > this.state.updatedFieldCache.indexOf(this.refString(row, col)) && !this.refs[this.refString(row, col)].state.active;
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return !this.refs[this.refString(row, col)].state.active;
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}
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getBombRadius(row, col) {
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let isBombTargetCenter = 1 < row && row < this.state.grid.length - 2 && 1 < col && col < this.state.grid[row].length - 2;
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/** if the (5x5) target not fits the grid */
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if (!isBombTargetCenter) {
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col = 2 > col ? 2 : col;
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row = 2 > row ? 2 : row;
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@@ -82,53 +74,6 @@ class GridControl extends React.Component {
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];
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}
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getNeighbourRadius(row, col) {
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return [
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[row - 1, col], [row - 1, col - 1], [row - 1, col + 1], [row, col - 1], [row, col + 1], [row + 1, col],
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[row + 1, col + 1], [row + 1, col - 1],
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];
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}
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checkNeighbourItem(row, col) {
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if (this.checkMine(row, col)) {
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var currentField = this.refs[this.refString(row, col)];
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/**
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* It must be cached because the GridField.state not updated until
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* all showAppropriateFields() method runned out!!
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*/
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if (this.checkFieldHasBeenNeverClicked(row, col)) {
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this.state.updatedFieldCache.push(this.refString(row, col));
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currentField.setState({
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currentImage: this.state.grid[row][col],
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currentObj: this.state.grid[row][col],
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active: true,
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});
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if (0 === this.state.grid[row][col]) {
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return {
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row: row,
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col: col,
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};
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}
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}
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}
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return false;
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}
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checkNeighbours(row, col) {
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let anotherFields = [],
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neighbours = this.getNeighbourRadius(row, col);
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for (let i = 0, j = neighbours.length; i < j; i++) {
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anotherFields.push(this.checkNeighbourItem(neighbours[i][0], neighbours[i][1]));
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}
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return anotherFields;
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}
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bombClear() {
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if (this.state.bombFieldCache.length) {
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for (var i = 0, j = this.state.bombFieldCache.length; i < j; i++) {
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@@ -152,246 +97,152 @@ class GridControl extends React.Component {
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}
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}
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showLeftMines() {
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for (let i = 0, j = this.state.grid.length; i < j; i++) {
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for (let k = 0, l = this.state.grid[i].length; k < l; k++) {
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let currentField = this.refs[this.refString(i, k)];
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if ('m' === this.state.grid[i][k] && this.checkFieldHasBeenNeverClicked(i, k)) {
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currentField.setState({
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currentImage: currentField.state.icons.root + currentField.state.icons.left,
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});
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}
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/**
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* Show unrevealed mines at the end of the game.
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* leftMines comes from the server and contains only cells not yet revealed.
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*/
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showLeftMines(leftMines = []) {
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for (let mine of leftMines) {
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let currentField = this.refs[this.refString(mine.row, mine.col)];
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if (currentField && !currentField.state.active) {
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currentField.setState({
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currentImage: currentField.state.icons.root + currentField.state.icons.left,
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});
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}
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}
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}
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/** set __ACTIVE__ player in the UserControl !!!! */
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changePlayer(idx, max, currentObject) {
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/** set __ACTIVE__ player in the UserControl */
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changePlayer() {
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var userControl = this.refs.userControl,
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activePlayer = userControl.state.activePlayer ? 'blue' : 'red',
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inactivePlayer = userControl.state.activePlayer ? 'red' : 'blue';
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if (
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userControl.state.bombSelected
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&& idx === (max - 1)
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|| !idx
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&& !userControl.state.bombSelected
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&& 'm' !== currentObject
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) {
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userControl.setState({
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activePlayer: userControl.state.activePlayer ? 0 : 1,
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});
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userControl.setState({ activePlayer: userControl.state.activePlayer ? 0 : 1 });
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/** the desc is inversely because the user.active is not changed yet !!! */
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userControl.refs[activePlayer].setState({
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active: false,
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desc: '',
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});
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userControl.refs[activePlayer].setState({ active: false, desc: '' });
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userControl.refs[inactivePlayer].setState({
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active: true,
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desc: activePlayer === this.state.webPlayer
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? this.state.desc.buddy
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: this.state.desc.you,
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});
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}
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userControl.refs[inactivePlayer].setState({
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/**
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||||
* Apply a single revealed cell to the grid UI.
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* Called both for live steps and when reconstructing the board for a joining player.
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*
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* @param {object} cell - { row, col, value } value is 'm' | 0-8
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* @param {string} player - 'red' | 'blue'
|
||||
* @param {boolean} isMainCell - true for the primary clicked cell (sets last-clicked highlight)
|
||||
*/
|
||||
applyRevealedCell(cell, player, isMainCell = false) {
|
||||
let ref = this.refs[this.refString(cell.row, cell.col)];
|
||||
if (!ref || ref.state.active) {
|
||||
return;
|
||||
}
|
||||
|
||||
if ('m' === cell.value) {
|
||||
ref.setState({
|
||||
currentImage: ref.state.icons.root + ref.state.icons.flag[player],
|
||||
currentObj: 'm',
|
||||
active: true,
|
||||
desc: activePlayer === this.state.webPlayer
|
||||
? this.state.desc.buddy
|
||||
: this.state.desc.you,
|
||||
});
|
||||
} else {
|
||||
ref.setState({
|
||||
currentImage: cell.value,
|
||||
currentObj: cell.value,
|
||||
active: true,
|
||||
});
|
||||
}
|
||||
|
||||
if (isMainCell) {
|
||||
this.state.lastClicked[player] = [cell.row, cell.col];
|
||||
ref.setState({
|
||||
lastClickedRed: 'red' === player,
|
||||
lastClickedBlue: 'blue' === player,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Show all fields that needed after click
|
||||
*
|
||||
* @param currentField
|
||||
* @param row
|
||||
* @param col
|
||||
* Apply a full step response from the server.
|
||||
* stepData shape: { coords, player, bomb, revealedCells, minesFound, redPoints, bluePoints, resign, gameOver,
|
||||
* leftMines }
|
||||
*/
|
||||
showAppropriateFields(currentField, row, col) {
|
||||
currentField.setState({
|
||||
currentObj: this.state.grid[row][col],
|
||||
active: true,
|
||||
applyStep(stepData) {
|
||||
let player = stepData.player;
|
||||
let isBomb = stepData.bomb;
|
||||
let minesFound = stepData.minesFound || 0;
|
||||
let revealedCells = stepData.revealedCells || [];
|
||||
|
||||
// Reset previous last-clicked highlight for this player
|
||||
let lastClicked = this.state.lastClicked[player];
|
||||
if (lastClicked) {
|
||||
let lastRef = this.refs[this.refString(lastClicked[0], lastClicked[1])];
|
||||
if (lastRef) {
|
||||
lastRef.setState({ lastClickedRed: false, lastClickedBlue: false });
|
||||
}
|
||||
}
|
||||
|
||||
// Sound
|
||||
if (isBomb) {
|
||||
this.state.sound.bomb.play();
|
||||
} else if (0 < minesFound) {
|
||||
let currentMines = this.refs.userControl.refs[player].state.mines;
|
||||
this.state.sound[20 < (currentMines + minesFound) ? 'warning' : 'mine'].play();
|
||||
} else {
|
||||
this.state.sound.click.play();
|
||||
}
|
||||
|
||||
// Apply each revealed cell; first cell gets the last-clicked highlight
|
||||
revealedCells.forEach((cell, idx) => {
|
||||
this.applyRevealedCell(cell, player, 0 === idx);
|
||||
});
|
||||
|
||||
if (this.checkFieldHasBeenNeverClicked(row, col)) {
|
||||
this.state.updatedFieldCache.push(this.refString(row, col));
|
||||
}
|
||||
// Update scores
|
||||
let userControl = this.refs.userControl;
|
||||
let inactivePlayer = 'red' === player ? 'blue' : 'red';
|
||||
|
||||
if (0 === this.state.grid[row][col]) {
|
||||
let neighbours = this.checkNeighbours(row, col);
|
||||
|
||||
neighbours
|
||||
.filter(i => false !== i)
|
||||
.forEach(element => {
|
||||
let currentField = this.refs[this.refString(element.row, element.col)];
|
||||
this.showAppropriateFields(currentField, element.row, element.col);
|
||||
if (0 < minesFound) {
|
||||
userControl.setState({
|
||||
mines: 51 - stepData.redPoints - stepData.bluePoints,
|
||||
foundMines: true,
|
||||
}, () => {
|
||||
setTimeout(() => userControl.setState({ foundMines: false }), 500);
|
||||
userControl.refs[player].setState({
|
||||
mines: 'red' === player ? stepData.redPoints : stepData.bluePoints,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Player control method
|
||||
*
|
||||
* @param currentObject {int|string} Current object from Grid class
|
||||
* @param row {int}
|
||||
* @param col {int}
|
||||
* @param justOnFirstIteration {int} When bomb is being used check the whole explosion area
|
||||
*/
|
||||
handleGridField(currentObject, row, col, justOnFirstIteration = 0) {
|
||||
var userControl = this.refs.userControl,
|
||||
gridFieldControl = this.refs[this.refString(row, col)],
|
||||
activePlayer = userControl.state.activePlayer ? 'blue' : 'red',
|
||||
inactivePlayer = userControl.state.activePlayer ? 'red' : 'blue';
|
||||
|
||||
/** if the clicked field is NEVER CLICKED */
|
||||
if (this.checkFieldHasBeenNeverClicked(row, col)) {
|
||||
/** update LAST CLICKED grid field */
|
||||
if (!justOnFirstIteration) {
|
||||
if (null !== this.state.lastClicked[activePlayer]) {
|
||||
this.refs[this.refString(this.state.lastClicked[activePlayer][0], this.state.lastClicked[activePlayer][1])].setState({
|
||||
lastClickedRed: false,
|
||||
lastClickedBlue: false,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
this.state.lastClicked[activePlayer] = [row, col];
|
||||
|
||||
/** if you found mine */
|
||||
if ('m' === currentObject) {
|
||||
this.state.foundUserMineCache++;
|
||||
|
||||
if (!justOnFirstIteration) {
|
||||
/** set last clicked field w/ color */
|
||||
this.state.lastClicked[activePlayer] = [row, col];
|
||||
|
||||
this.state.sound[
|
||||
20 < (userControl.refs[activePlayer].state.mines + this.state.foundUserMineCache)
|
||||
? 'warning'
|
||||
: 'mine'
|
||||
].play();
|
||||
}
|
||||
|
||||
/** set current image in field */
|
||||
gridFieldControl.setState({
|
||||
currentImage: gridFieldControl.state.icons.root + gridFieldControl.state.icons.flag[activePlayer],
|
||||
});
|
||||
} else {
|
||||
this.state.sound.click.play();
|
||||
|
||||
/** set current image in field - WHEN it is a number */
|
||||
if (!isNaN(currentObject)) {
|
||||
gridFieldControl.setState({
|
||||
currentImage: currentObject,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* set bombs status - we must add one mine (currentObject === 'm' ? 1 : 0) to current mine
|
||||
* when it found NOW because the status is not refreshed unless the handleGridField() ends
|
||||
*/
|
||||
userControl.refs[activePlayer].setState({
|
||||
enabledBomb: userControl.refs[activePlayer].state.mines + ('m' === currentObject ? 1 : 0) <= userControl.refs[inactivePlayer].state.mines,
|
||||
});
|
||||
}
|
||||
|
||||
userControl.refs[inactivePlayer].setState({
|
||||
enabledBomb: userControl.refs[activePlayer].state.mines + ('m' === currentObject ? 1 : 0) >= userControl.refs[inactivePlayer].state.mines,
|
||||
});
|
||||
// Bomb-enabled status: a player may use their bomb when their score <= opponent's
|
||||
userControl.refs.red.setState({ enabledBomb: stepData.redPoints <= stepData.bluePoints });
|
||||
userControl.refs.blue.setState({ enabledBomb: stepData.bluePoints <= stepData.redPoints });
|
||||
|
||||
/** set-up last clicked */
|
||||
if (!justOnFirstIteration) {
|
||||
gridFieldControl.setState({
|
||||
lastClickedRed: 'red' === activePlayer,
|
||||
lastClickedBlue: 'blue' === activePlayer,
|
||||
});
|
||||
}
|
||||
// Change active player: always after a bomb, or when no mine was found on a normal click
|
||||
if (isBomb || 0 === minesFound) {
|
||||
this.changePlayer();
|
||||
}
|
||||
|
||||
// Clean up bomb state
|
||||
if (isBomb) {
|
||||
userControl.setState({ bombSelected: false });
|
||||
userControl.refs[player].setState({ haveBomb: false });
|
||||
this.bombClear();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Show elems w/ conditions
|
||||
*
|
||||
* @param row
|
||||
* @param col
|
||||
* @param idx
|
||||
* @param max
|
||||
*/
|
||||
show(row, col, idx = 0, max = 0) {
|
||||
this.handleGridField(this.state.grid[row][col], row, col, idx);
|
||||
this.showAppropriateFields(this.refs[this.refString(row, col)], row, col);
|
||||
this.changePlayer(idx, max, this.state.grid[row][col]);
|
||||
}
|
||||
|
||||
/**
|
||||
* STEP one
|
||||
*
|
||||
* @param coords
|
||||
*/
|
||||
stepEvent(coords) {
|
||||
/** if the clicked field is NEVER CLICKED */
|
||||
if (this.checkFieldHasBeenNeverClicked(coords[0], coords[1])) {
|
||||
var activePlayer = this.refs.userControl.state.activePlayer ? 'blue' : 'red';
|
||||
|
||||
this.state.foundUserMineCache = 0;
|
||||
this.state.playBomb = true;
|
||||
|
||||
/** Show elements */
|
||||
if (this.refs.userControl.state.bombSelected) {
|
||||
this.state.sound.bomb.play();
|
||||
|
||||
var bombRadius = this.getBombRadius(coords[0], coords[1]);
|
||||
for (var i = 0, j = bombRadius.length; i < j; i++) {
|
||||
this.show(bombRadius[i][0], bombRadius[i][1], i, j);
|
||||
}
|
||||
|
||||
/** remove BOMB from activePlayer */
|
||||
this.refs.userControl.refs[activePlayer].setState({
|
||||
haveBomb: false,
|
||||
});
|
||||
} else {
|
||||
this.show(coords[0], coords[1]);
|
||||
}
|
||||
|
||||
/** Mine score handling */
|
||||
if (this.state.foundUserMineCache) {
|
||||
this.refs.userControl.setState({
|
||||
mines: this.refs.userControl.state.mines - this.state.foundUserMineCache,
|
||||
foundMines: true,
|
||||
}, () => {
|
||||
/** because of CSS animation in .found-mine */
|
||||
setTimeout(() => this.refs.userControl.setState({ foundMines: false }), 500);
|
||||
|
||||
/** add the found mines to the active Player */
|
||||
this.refs.userControl.refs[activePlayer].setState({
|
||||
mines: this.refs.userControl.refs[activePlayer].state.mines + this.state.foundUserMineCache,
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
/** Reset BOMB status */
|
||||
if (this.refs.userControl.state.bombSelected) {
|
||||
/** reset bomb selected status */
|
||||
this.refs.userControl.setState({ bombSelected: false });
|
||||
|
||||
/** clear cache, reset symbols */
|
||||
this.bombClear();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* On Hover when you want to drop BOMB
|
||||
* Target grid field
|
||||
* @param coords
|
||||
* On Hover when you want to drop BOMB — show target area overlay
|
||||
*/
|
||||
onHoverGridField(coords) {
|
||||
if (this.refs.userControl.state.bombSelected) {
|
||||
var activePlayer = this.refs.userControl.state.activePlayer ? 'blue' : 'red';
|
||||
|
||||
if (activePlayer === this.state.webPlayer) {
|
||||
/** clear cache, reset symbols */
|
||||
this.bombClear();
|
||||
|
||||
/** new cache && field activate */
|
||||
this.bombCreate(coords[0], coords[1]);
|
||||
} else {
|
||||
this.refs.userControl.setState({ bombSelected: false });
|
||||
|
||||
@@ -1,90 +0,0 @@
|
||||
import React from 'react';
|
||||
|
||||
class Grid extends React.Component {
|
||||
constructor() {
|
||||
super();
|
||||
|
||||
this.state = {
|
||||
row: 16,
|
||||
col: 16,
|
||||
mines: 51,
|
||||
set: [],
|
||||
};
|
||||
|
||||
this.state.grid = this.numberingGrid(
|
||||
this.createGrid(
|
||||
this.shuffleSet(
|
||||
this.createSet(
|
||||
this.state.set,
|
||||
),
|
||||
),
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
createSet(obj) {
|
||||
for (let i = 0, j = this.state.row * this.state.col; i < j; i++) {
|
||||
obj.push(0 < this.state.mines ? 'm' : 'w');
|
||||
this.state.mines--;
|
||||
}
|
||||
|
||||
return obj;
|
||||
}
|
||||
|
||||
shuffleSet(obj) {
|
||||
return obj.sort(function() {
|
||||
return Math.round(Math.random()) - .5;
|
||||
});
|
||||
}
|
||||
|
||||
createGrid(obj) {
|
||||
let grid = [[]],
|
||||
row = 0,
|
||||
col = 0;
|
||||
|
||||
for (let i = 0, j = obj.length; i < j; i++) {
|
||||
grid[row][col] = obj[i];
|
||||
|
||||
if (15 === col && 15 !== row) {
|
||||
row++;
|
||||
col = 0;
|
||||
grid.push([]);
|
||||
} else {
|
||||
col++;
|
||||
}
|
||||
}
|
||||
|
||||
return grid;
|
||||
}
|
||||
|
||||
isThereMine(obj, row, col) {
|
||||
return 'm' === obj?.[row]?.[col] ? 1 : 0;
|
||||
}
|
||||
|
||||
numberingGrid(obj) {
|
||||
let nbr = 0;
|
||||
|
||||
for (let i = 0; i < this.state.row; i++) {
|
||||
for (let j = 0; j < this.state.col; j++) {
|
||||
if ('w' === obj[i][j]) {
|
||||
nbr = 0;
|
||||
|
||||
nbr += this.isThereMine(obj, i - 1, j);
|
||||
nbr += this.isThereMine(obj, i - 1, j - 1);
|
||||
nbr += this.isThereMine(obj, i - 1, j + 1);
|
||||
nbr += this.isThereMine(obj, i, j - 1);
|
||||
nbr += this.isThereMine(obj, i, j + 1);
|
||||
nbr += this.isThereMine(obj, i + 1, j);
|
||||
nbr += this.isThereMine(obj, i + 1, j + 1);
|
||||
nbr += this.isThereMine(obj, i + 1, j - 1);
|
||||
|
||||
obj[i][j] = nbr;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return obj;
|
||||
}
|
||||
}
|
||||
|
||||
export default Grid;
|
||||
Reference in New Issue
Block a user