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chg: dev: outsource the Grid generation and interactions to the backend #4

This commit is contained in:
2026-04-10 12:23:21 +02:00
parent 76143fca3e
commit fe2de91e91
9 changed files with 586 additions and 554 deletions

View File

@@ -1,5 +1,4 @@
import React from 'react';
import Grid from './grid/grid';
import GridControl from './grid/grid-control';
class MineSeeker extends React.Component {
@@ -41,54 +40,10 @@ class MineSeeker extends React.Component {
.css('line-height', ($field.width() - 2) + 'px');
}
/**
* STEP
*/
makePointsCalcAndStep(coords) {
let users = this.refs.gridControl.refs.userControl,
activePlayer = users.state.activePlayer ? 'blue' : 'red',
inactivePlayer = users.state.activePlayer ? 'red' : 'blue',
redPoints = 'red' === activePlayer
? users.refs[activePlayer].state.mines
: users.refs[inactivePlayer].state.mines,
bluePoints = 'blue' === activePlayer
? users.refs[activePlayer].state.mines
: users.refs[inactivePlayer].state.mines;
this.refs.gridControl.stepEvent(coords);
let mineCache = this.refs.gridControl.state.foundUserMineCache;
redPoints += 'red' === activePlayer ? mineCache : 0;
bluePoints += 'blue' === activePlayer ? mineCache : 0;
return { red: redPoints, blue: bluePoints };
}
/**
* START
*/
makeGameStart(payload) {
this.refs.gridControl.refs.userControl.setState({ activePlayer: 1 });
this.refs.gridControl.refs.userControl.refs.red.setState({
name: '' !== payload.users.red ? payload.users.red : payload.users.redAnon,
});
this.refs.gridControl.refs.userControl.refs.blue.setState({
name: '' !== payload.users.blue ? payload.users.blue : payload.users.blueAnon,
desc: 'blue' === this.refs.gridControl.state.webPlayer
? this.refs.gridControl.state.desc.you
: this.refs.gridControl.state.desc.buddy,
active: true,
});
this.refs.gridControl.setState({ overlay: false });
}
/**
* THE END
*/
makeGameEndIfItEnds(bluePoints, redPoints, resign = false) {
makeGameEndIfItEnds(bluePoints, redPoints, resign = false, leftMines = []) {
let redWins = 25 < redPoints,
blueWins = 25 < bluePoints;
@@ -103,7 +58,7 @@ class MineSeeker extends React.Component {
});
}
this.refs.gridControl.showLeftMines();
this.refs.gridControl.showLeftMines(leftMines);
this.refs.gridControl.refs.userControl.setState({ activePlayer: false });
this.refs.gridControl.refs.userControl.refs.red.setState({ desc: '' });
this.refs.gridControl.refs.userControl.refs.blue.setState({ desc: '' });
@@ -196,16 +151,19 @@ class MineSeeker extends React.Component {
});
}
/**
* Opponent's step arrived via Mercure — apply the server-resolved revealed cells.
*/
wTopic(payload) {
if (this.refs.gridControl.state.webPlayer !== payload.data.player) {
if (null === payload.data.resign) {
'dev' === this.state.env && console.warn(payload.user + ' has been stepped to coords: ' + payload.data.coords[0] + ', ' + payload.data.coords[1]);
'dev' === this.state.env && console.warn('Opponent stepped: Auto-Step process');
'dev' === this.state.env && console.warn(
payload.user + ' stepped to ' + payload.data.coords[0] + ',' + payload.data.coords[1],
);
this.refs.gridControl.refs.userControl.setState({ bombSelected: payload.data.bomb });
let points = this.makePointsCalcAndStep(payload.data.coords);
this.makeGameEndIfItEnds(points.blue, points.red);
this.refs.gridControl.applyStep(payload.data);
this.makeGameEndIfItEnds(payload.data.bluePoints, payload.data.redPoints, false, payload.data.leftMines);
} else {
this.resignProcess(payload.data.resign);
}
@@ -216,13 +174,8 @@ class MineSeeker extends React.Component {
// Mercure / SSE connection
// ------------------------------------------------------------------ //
/**
* Dispatches every incoming SSE message.
* Distinguishes subscription events, game-step events, and disconnect events
* using the same payload shape as the former WAMP broadcast.
*/
handleMercureMessage(payload) {
let isTopicEvent = 'undefined' !== typeof payload.data;
handleMercureMessage(payload) {
let isTopicEvent = 'undefined' !== typeof payload.data;
let isNotUnsubscribe = 'undefined' === typeof payload.msg;
if (isTopicEvent) {
@@ -244,9 +197,9 @@ class MineSeeker extends React.Component {
}
openEventSource() {
const wrapper = document.getElementById('mine-wrapper');
const hubUrl = wrapper.dataset.mercureHubUrl;
const subscriberJwt = wrapper.dataset.mercureSubscriberJwt;
const wrapper = document.getElementById('mine-wrapper');
const hubUrl = wrapper.dataset.mercureHubUrl;
const subscriberJwt = wrapper.dataset.mercureSubscriberJwt;
const url = new URL(hubUrl, window.location.origin);
url.searchParams.append('topic', this.state.channel);
@@ -279,9 +232,16 @@ class MineSeeker extends React.Component {
};
}
wInit(gridServer, gridClient) {
/**
* Initialise the grid control with an empty 16×16 grid.
* For inherited games, previously revealed cells are applied after the grid renders.
*/
wInit(revealedCells = []) {
// 16×16 grid of null — cells are filled in lazily as they are revealed by the server
let emptyGrid = Array.from({ length: 16 }, () => Array(16).fill(null));
this.refs.gridControl.setState({
grid: this.state.gameInherited ? gridServer : gridClient,
grid: emptyGrid,
channel: this.state.channel,
desc: {
buddy: (
@@ -314,9 +274,30 @@ class MineSeeker extends React.Component {
</div>
) : '',
renderGridFields: this.state.gameAssoc,
}, () => {
// After the grid fields are rendered, apply any historically revealed cells
revealedCells.forEach(cell => this.refs.gridControl.applyRevealedCell(cell, cell.player));
});
}
makeGameStart(payload) {
this.refs.gridControl.refs.userControl.setState({ activePlayer: 1 });
this.refs.gridControl.refs.userControl.refs.red.setState({
name: '' !== payload.users.red ? payload.users.red : payload.users.redAnon,
});
this.refs.gridControl.refs.userControl.refs.blue.setState({
name: '' !== payload.users.blue ? payload.users.blue : payload.users.blueAnon,
desc: 'blue' === this.refs.gridControl.state.webPlayer
? this.refs.gridControl.state.desc.you
: this.refs.gridControl.state.desc.buddy,
active: true,
});
this.refs.gridControl.setState({ overlay: false });
}
/** POST /api/game/join — register this player, broadcast subscription event via Mercure */
joinGame() {
return fetch('/api/game/join/' + this.state.gameAssoc, {
@@ -325,13 +306,13 @@ class MineSeeker extends React.Component {
}).catch(e => 'dev' === this.state.env && console.error('Join error', e));
}
/** POST /api/game/step — persist a move and fan it out via Mercure */
/** POST /api/game/step — persist a move, fan it out via Mercure, and return revealed cells */
publishStep(dataPack) {
return fetch('/api/game/step/' + this.state.gameAssoc, {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify(dataPack),
}).catch(e => 'dev' === this.state.env && console.error('Step error', e));
});
}
// ------------------------------------------------------------------ //
@@ -340,16 +321,14 @@ class MineSeeker extends React.Component {
async componentDidMount() {
if (!this.state.connectionLost) {
let gridClient = this.state.gameInherited ? null : new Grid().state.grid;
try {
if (this.state.gameInherited) {
/** Fetch existing grid and player info */
const resp = await fetch('/api/game/connect/' + this.state.gameAssoc);
const b64 = await resp.text();
/** Fetch existing player info and previously revealed cells */
const resp = await fetch('/api/game/connect/' + this.state.gameAssoc);
const b64 = await resp.text();
const serverData = JSON.parse(window.atob(b64));
if ('undefined' === typeof serverData.grid || null === serverData.grid) {
if ('undefined' === typeof serverData.users || null === serverData.users) {
this.refs.gridControl.setState({
overlay: true,
overlayTitle: 'This channel does not exists!',
@@ -361,21 +340,18 @@ class MineSeeker extends React.Component {
this.rpcUsers = serverData.users;
this.openEventSource();
this.wInit(serverData.grid, null);
this.wInit(serverData.revealedCells || []);
} else {
/** Create the game record with this client's grid */
/** Create the game record — the server generates the grid */
await fetch('/api/game/start', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({
grid: window.btoa(JSON.stringify(gridClient)),
gameAssoc: this.state.gameAssoc,
}),
body: JSON.stringify({ gameAssoc: this.state.gameAssoc }),
});
this.openEventSource();
this.wInit(null, gridClient);
this.wInit();
}
'dev' === this.state.env && console.info('Connection initialised — joining channel');
@@ -403,29 +379,37 @@ class MineSeeker extends React.Component {
this.setState({ stepCache: cache });
}
onClick(coords) {
async onClick(coords) {
let activePlayer = this.refs.gridControl.refs.userControl.state.activePlayer ? 'blue' : 'red';
if (this.refs.gridControl.checkFieldHasBeenNeverClicked(coords[0], coords[1])) {
if (activePlayer === this.refs.gridControl.state.webPlayer) {
let points = this.makePointsCalcAndStep(coords);
this.makeGameEndIfItEnds(points.blue, points.red);
if (!this.refs.gridControl.checkFieldHasBeenNeverClicked(coords[0], coords[1])) {
return;
}
let dataPack = {
coords: coords,
player: activePlayer,
bomb: this.refs.gridControl.refs.userControl.state.bombSelected,
redPoints: points.red,
bluePoints: points.blue,
resign: null,
redExplodedBomb: 'red' === activePlayer && this.refs.gridControl.refs.userControl.state.bombSelected,
blueExplodedBomb: 'blue' === activePlayer && this.refs.gridControl.refs.userControl.state.bombSelected,
};
if (activePlayer !== this.refs.gridControl.state.webPlayer) {
return;
}
!this.state.connectionLost
? this.publishStep(dataPack)
: this.cachePublish(dataPack);
}
let dataPack = {
coords: coords,
player: activePlayer,
bomb: this.refs.gridControl.refs.userControl.state.bombSelected,
resign: null,
};
if (this.state.connectionLost) {
this.cachePublish(dataPack);
return;
}
try {
const resp = await this.publishStep(dataPack);
const result = await resp.json();
this.refs.gridControl.applyStep(result);
this.makeGameEndIfItEnds(result.bluePoints, result.redPoints, false, result.leftMines);
} catch (e) {
'dev' === this.state.env && console.error('Step error', e);
}
}