Private
Public Access
1
0

chg: dev: outsource the Grid generation and interactions to the backend #4

This commit is contained in:
2026-04-10 12:23:21 +02:00
parent 76143fca3e
commit fe2de91e91
9 changed files with 586 additions and 554 deletions

View File

@@ -1,5 +1,4 @@
import React from 'react'; import React from 'react';
import Grid from './grid/grid';
import GridControl from './grid/grid-control'; import GridControl from './grid/grid-control';
class MineSeeker extends React.Component { class MineSeeker extends React.Component {
@@ -41,54 +40,10 @@ class MineSeeker extends React.Component {
.css('line-height', ($field.width() - 2) + 'px'); .css('line-height', ($field.width() - 2) + 'px');
} }
/**
* STEP
*/
makePointsCalcAndStep(coords) {
let users = this.refs.gridControl.refs.userControl,
activePlayer = users.state.activePlayer ? 'blue' : 'red',
inactivePlayer = users.state.activePlayer ? 'red' : 'blue',
redPoints = 'red' === activePlayer
? users.refs[activePlayer].state.mines
: users.refs[inactivePlayer].state.mines,
bluePoints = 'blue' === activePlayer
? users.refs[activePlayer].state.mines
: users.refs[inactivePlayer].state.mines;
this.refs.gridControl.stepEvent(coords);
let mineCache = this.refs.gridControl.state.foundUserMineCache;
redPoints += 'red' === activePlayer ? mineCache : 0;
bluePoints += 'blue' === activePlayer ? mineCache : 0;
return { red: redPoints, blue: bluePoints };
}
/**
* START
*/
makeGameStart(payload) {
this.refs.gridControl.refs.userControl.setState({ activePlayer: 1 });
this.refs.gridControl.refs.userControl.refs.red.setState({
name: '' !== payload.users.red ? payload.users.red : payload.users.redAnon,
});
this.refs.gridControl.refs.userControl.refs.blue.setState({
name: '' !== payload.users.blue ? payload.users.blue : payload.users.blueAnon,
desc: 'blue' === this.refs.gridControl.state.webPlayer
? this.refs.gridControl.state.desc.you
: this.refs.gridControl.state.desc.buddy,
active: true,
});
this.refs.gridControl.setState({ overlay: false });
}
/** /**
* THE END * THE END
*/ */
makeGameEndIfItEnds(bluePoints, redPoints, resign = false) { makeGameEndIfItEnds(bluePoints, redPoints, resign = false, leftMines = []) {
let redWins = 25 < redPoints, let redWins = 25 < redPoints,
blueWins = 25 < bluePoints; blueWins = 25 < bluePoints;
@@ -103,7 +58,7 @@ class MineSeeker extends React.Component {
}); });
} }
this.refs.gridControl.showLeftMines(); this.refs.gridControl.showLeftMines(leftMines);
this.refs.gridControl.refs.userControl.setState({ activePlayer: false }); this.refs.gridControl.refs.userControl.setState({ activePlayer: false });
this.refs.gridControl.refs.userControl.refs.red.setState({ desc: '' }); this.refs.gridControl.refs.userControl.refs.red.setState({ desc: '' });
this.refs.gridControl.refs.userControl.refs.blue.setState({ desc: '' }); this.refs.gridControl.refs.userControl.refs.blue.setState({ desc: '' });
@@ -196,16 +151,19 @@ class MineSeeker extends React.Component {
}); });
} }
/**
* Opponent's step arrived via Mercure — apply the server-resolved revealed cells.
*/
wTopic(payload) { wTopic(payload) {
if (this.refs.gridControl.state.webPlayer !== payload.data.player) { if (this.refs.gridControl.state.webPlayer !== payload.data.player) {
if (null === payload.data.resign) { if (null === payload.data.resign) {
'dev' === this.state.env && console.warn(payload.user + ' has been stepped to coords: ' + payload.data.coords[0] + ', ' + payload.data.coords[1]); 'dev' === this.state.env && console.warn(
'dev' === this.state.env && console.warn('Opponent stepped: Auto-Step process'); payload.user + ' stepped to ' + payload.data.coords[0] + ',' + payload.data.coords[1],
);
this.refs.gridControl.refs.userControl.setState({ bombSelected: payload.data.bomb }); this.refs.gridControl.refs.userControl.setState({ bombSelected: payload.data.bomb });
this.refs.gridControl.applyStep(payload.data);
let points = this.makePointsCalcAndStep(payload.data.coords); this.makeGameEndIfItEnds(payload.data.bluePoints, payload.data.redPoints, false, payload.data.leftMines);
this.makeGameEndIfItEnds(points.blue, points.red);
} else { } else {
this.resignProcess(payload.data.resign); this.resignProcess(payload.data.resign);
} }
@@ -216,11 +174,6 @@ class MineSeeker extends React.Component {
// Mercure / SSE connection // Mercure / SSE connection
// ------------------------------------------------------------------ // // ------------------------------------------------------------------ //
/**
* Dispatches every incoming SSE message.
* Distinguishes subscription events, game-step events, and disconnect events
* using the same payload shape as the former WAMP broadcast.
*/
handleMercureMessage(payload) { handleMercureMessage(payload) {
let isTopicEvent = 'undefined' !== typeof payload.data; let isTopicEvent = 'undefined' !== typeof payload.data;
let isNotUnsubscribe = 'undefined' === typeof payload.msg; let isNotUnsubscribe = 'undefined' === typeof payload.msg;
@@ -279,9 +232,16 @@ class MineSeeker extends React.Component {
}; };
} }
wInit(gridServer, gridClient) { /**
* Initialise the grid control with an empty 16×16 grid.
* For inherited games, previously revealed cells are applied after the grid renders.
*/
wInit(revealedCells = []) {
// 16×16 grid of null — cells are filled in lazily as they are revealed by the server
let emptyGrid = Array.from({ length: 16 }, () => Array(16).fill(null));
this.refs.gridControl.setState({ this.refs.gridControl.setState({
grid: this.state.gameInherited ? gridServer : gridClient, grid: emptyGrid,
channel: this.state.channel, channel: this.state.channel,
desc: { desc: {
buddy: ( buddy: (
@@ -314,9 +274,30 @@ class MineSeeker extends React.Component {
</div> </div>
) : '', ) : '',
renderGridFields: this.state.gameAssoc, renderGridFields: this.state.gameAssoc,
}, () => {
// After the grid fields are rendered, apply any historically revealed cells
revealedCells.forEach(cell => this.refs.gridControl.applyRevealedCell(cell, cell.player));
}); });
} }
makeGameStart(payload) {
this.refs.gridControl.refs.userControl.setState({ activePlayer: 1 });
this.refs.gridControl.refs.userControl.refs.red.setState({
name: '' !== payload.users.red ? payload.users.red : payload.users.redAnon,
});
this.refs.gridControl.refs.userControl.refs.blue.setState({
name: '' !== payload.users.blue ? payload.users.blue : payload.users.blueAnon,
desc: 'blue' === this.refs.gridControl.state.webPlayer
? this.refs.gridControl.state.desc.you
: this.refs.gridControl.state.desc.buddy,
active: true,
});
this.refs.gridControl.setState({ overlay: false });
}
/** POST /api/game/join — register this player, broadcast subscription event via Mercure */ /** POST /api/game/join — register this player, broadcast subscription event via Mercure */
joinGame() { joinGame() {
return fetch('/api/game/join/' + this.state.gameAssoc, { return fetch('/api/game/join/' + this.state.gameAssoc, {
@@ -325,13 +306,13 @@ class MineSeeker extends React.Component {
}).catch(e => 'dev' === this.state.env && console.error('Join error', e)); }).catch(e => 'dev' === this.state.env && console.error('Join error', e));
} }
/** POST /api/game/step — persist a move and fan it out via Mercure */ /** POST /api/game/step — persist a move, fan it out via Mercure, and return revealed cells */
publishStep(dataPack) { publishStep(dataPack) {
return fetch('/api/game/step/' + this.state.gameAssoc, { return fetch('/api/game/step/' + this.state.gameAssoc, {
method: 'POST', method: 'POST',
headers: { 'Content-Type': 'application/json' }, headers: { 'Content-Type': 'application/json' },
body: JSON.stringify(dataPack), body: JSON.stringify(dataPack),
}).catch(e => 'dev' === this.state.env && console.error('Step error', e)); });
} }
// ------------------------------------------------------------------ // // ------------------------------------------------------------------ //
@@ -340,16 +321,14 @@ class MineSeeker extends React.Component {
async componentDidMount() { async componentDidMount() {
if (!this.state.connectionLost) { if (!this.state.connectionLost) {
let gridClient = this.state.gameInherited ? null : new Grid().state.grid;
try { try {
if (this.state.gameInherited) { if (this.state.gameInherited) {
/** Fetch existing grid and player info */ /** Fetch existing player info and previously revealed cells */
const resp = await fetch('/api/game/connect/' + this.state.gameAssoc); const resp = await fetch('/api/game/connect/' + this.state.gameAssoc);
const b64 = await resp.text(); const b64 = await resp.text();
const serverData = JSON.parse(window.atob(b64)); const serverData = JSON.parse(window.atob(b64));
if ('undefined' === typeof serverData.grid || null === serverData.grid) { if ('undefined' === typeof serverData.users || null === serverData.users) {
this.refs.gridControl.setState({ this.refs.gridControl.setState({
overlay: true, overlay: true,
overlayTitle: 'This channel does not exists!', overlayTitle: 'This channel does not exists!',
@@ -361,21 +340,18 @@ class MineSeeker extends React.Component {
this.rpcUsers = serverData.users; this.rpcUsers = serverData.users;
this.openEventSource(); this.openEventSource();
this.wInit(serverData.grid, null); this.wInit(serverData.revealedCells || []);
} else { } else {
/** Create the game record with this client's grid */ /** Create the game record — the server generates the grid */
await fetch('/api/game/start', { await fetch('/api/game/start', {
method: 'POST', method: 'POST',
headers: { 'Content-Type': 'application/json' }, headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ body: JSON.stringify({ gameAssoc: this.state.gameAssoc }),
grid: window.btoa(JSON.stringify(gridClient)),
gameAssoc: this.state.gameAssoc,
}),
}); });
this.openEventSource(); this.openEventSource();
this.wInit(null, gridClient); this.wInit();
} }
'dev' === this.state.env && console.info('Connection initialised — joining channel'); 'dev' === this.state.env && console.info('Connection initialised — joining channel');
@@ -403,29 +379,37 @@ class MineSeeker extends React.Component {
this.setState({ stepCache: cache }); this.setState({ stepCache: cache });
} }
onClick(coords) { async onClick(coords) {
let activePlayer = this.refs.gridControl.refs.userControl.state.activePlayer ? 'blue' : 'red'; let activePlayer = this.refs.gridControl.refs.userControl.state.activePlayer ? 'blue' : 'red';
if (this.refs.gridControl.checkFieldHasBeenNeverClicked(coords[0], coords[1])) { if (!this.refs.gridControl.checkFieldHasBeenNeverClicked(coords[0], coords[1])) {
if (activePlayer === this.refs.gridControl.state.webPlayer) { return;
let points = this.makePointsCalcAndStep(coords); }
this.makeGameEndIfItEnds(points.blue, points.red);
if (activePlayer !== this.refs.gridControl.state.webPlayer) {
return;
}
let dataPack = { let dataPack = {
coords: coords, coords: coords,
player: activePlayer, player: activePlayer,
bomb: this.refs.gridControl.refs.userControl.state.bombSelected, bomb: this.refs.gridControl.refs.userControl.state.bombSelected,
redPoints: points.red,
bluePoints: points.blue,
resign: null, resign: null,
redExplodedBomb: 'red' === activePlayer && this.refs.gridControl.refs.userControl.state.bombSelected,
blueExplodedBomb: 'blue' === activePlayer && this.refs.gridControl.refs.userControl.state.bombSelected,
}; };
!this.state.connectionLost if (this.state.connectionLost) {
? this.publishStep(dataPack) this.cachePublish(dataPack);
: this.cachePublish(dataPack); return;
} }
try {
const resp = await this.publishStep(dataPack);
const result = await resp.json();
this.refs.gridControl.applyStep(result);
this.makeGameEndIfItEnds(result.bluePoints, result.redPoints, false, result.leftMines);
} catch (e) {
'dev' === this.state.env && console.error('Step error', e);
} }
} }

View File

@@ -20,10 +20,7 @@ class GridControl extends React.Component {
desc: null, desc: null,
renderGridFields: false, renderGridFields: false,
gridFields: [], gridFields: [],
updatedFieldCache: [],
bombFieldCache: [], bombFieldCache: [],
foundUserMineCache: 0,
playBomb: false,
overlay: false, overlay: false,
overlayTitle: '', overlayTitle: '',
overlaySubTitle: '', overlaySubTitle: '',
@@ -45,18 +42,13 @@ class GridControl extends React.Component {
return 'gridField_' + row + '_' + col; return 'gridField_' + row + '_' + col;
} }
checkMine(row, col) {
return 'undefined' !== typeof this.state.grid[row] && 'undefined' !== typeof this.state.grid[row][col] && 'm' !== this.state.grid[row][col];
}
checkFieldHasBeenNeverClicked(row, col) { checkFieldHasBeenNeverClicked(row, col) {
return 0 > this.state.updatedFieldCache.indexOf(this.refString(row, col)) && !this.refs[this.refString(row, col)].state.active; return !this.refs[this.refString(row, col)].state.active;
} }
getBombRadius(row, col) { getBombRadius(row, col) {
let isBombTargetCenter = 1 < row && row < this.state.grid.length - 2 && 1 < col && col < this.state.grid[row].length - 2; let isBombTargetCenter = 1 < row && row < this.state.grid.length - 2 && 1 < col && col < this.state.grid[row].length - 2;
/** if the (5x5) target not fits the grid */
if (!isBombTargetCenter) { if (!isBombTargetCenter) {
col = 2 > col ? 2 : col; col = 2 > col ? 2 : col;
row = 2 > row ? 2 : row; row = 2 > row ? 2 : row;
@@ -82,53 +74,6 @@ class GridControl extends React.Component {
]; ];
} }
getNeighbourRadius(row, col) {
return [
[row - 1, col], [row - 1, col - 1], [row - 1, col + 1], [row, col - 1], [row, col + 1], [row + 1, col],
[row + 1, col + 1], [row + 1, col - 1],
];
}
checkNeighbourItem(row, col) {
if (this.checkMine(row, col)) {
var currentField = this.refs[this.refString(row, col)];
/**
* It must be cached because the GridField.state not updated until
* all showAppropriateFields() method runned out!!
*/
if (this.checkFieldHasBeenNeverClicked(row, col)) {
this.state.updatedFieldCache.push(this.refString(row, col));
currentField.setState({
currentImage: this.state.grid[row][col],
currentObj: this.state.grid[row][col],
active: true,
});
if (0 === this.state.grid[row][col]) {
return {
row: row,
col: col,
};
}
}
}
return false;
}
checkNeighbours(row, col) {
let anotherFields = [],
neighbours = this.getNeighbourRadius(row, col);
for (let i = 0, j = neighbours.length; i < j; i++) {
anotherFields.push(this.checkNeighbourItem(neighbours[i][0], neighbours[i][1]));
}
return anotherFields;
}
bombClear() { bombClear() {
if (this.state.bombFieldCache.length) { if (this.state.bombFieldCache.length) {
for (var i = 0, j = this.state.bombFieldCache.length; i < j; i++) { for (var i = 0, j = this.state.bombFieldCache.length; i < j; i++) {
@@ -152,43 +97,30 @@ class GridControl extends React.Component {
} }
} }
showLeftMines() { /**
for (let i = 0, j = this.state.grid.length; i < j; i++) { * Show unrevealed mines at the end of the game.
for (let k = 0, l = this.state.grid[i].length; k < l; k++) { * leftMines comes from the server and contains only cells not yet revealed.
let currentField = this.refs[this.refString(i, k)]; */
showLeftMines(leftMines = []) {
if ('m' === this.state.grid[i][k] && this.checkFieldHasBeenNeverClicked(i, k)) { for (let mine of leftMines) {
let currentField = this.refs[this.refString(mine.row, mine.col)];
if (currentField && !currentField.state.active) {
currentField.setState({ currentField.setState({
currentImage: currentField.state.icons.root + currentField.state.icons.left, currentImage: currentField.state.icons.root + currentField.state.icons.left,
}); });
} }
} }
} }
}
/** set __ACTIVE__ player in the UserControl !!!! */ /** set __ACTIVE__ player in the UserControl */
changePlayer(idx, max, currentObject) { changePlayer() {
var userControl = this.refs.userControl, var userControl = this.refs.userControl,
activePlayer = userControl.state.activePlayer ? 'blue' : 'red', activePlayer = userControl.state.activePlayer ? 'blue' : 'red',
inactivePlayer = userControl.state.activePlayer ? 'red' : 'blue'; inactivePlayer = userControl.state.activePlayer ? 'red' : 'blue';
if ( userControl.setState({ activePlayer: userControl.state.activePlayer ? 0 : 1 });
userControl.state.bombSelected
&& idx === (max - 1)
|| !idx
&& !userControl.state.bombSelected
&& 'm' !== currentObject
) {
userControl.setState({
activePlayer: userControl.state.activePlayer ? 0 : 1,
});
/** the desc is inversely because the user.active is not changed yet !!! */
userControl.refs[activePlayer].setState({
active: false,
desc: '',
});
userControl.refs[activePlayer].setState({ active: false, desc: '' });
userControl.refs[inactivePlayer].setState({ userControl.refs[inactivePlayer].setState({
active: true, active: true,
desc: activePlayer === this.state.webPlayer desc: activePlayer === this.state.webPlayer
@@ -196,202 +128,121 @@ class GridControl extends React.Component {
: this.state.desc.you, : this.state.desc.you,
}); });
} }
}
/** /**
* Show all fields that needed after click * Apply a single revealed cell to the grid UI.
* Called both for live steps and when reconstructing the board for a joining player.
* *
* @param currentField * @param {object} cell - { row, col, value } value is 'm' | 0-8
* @param row * @param {string} player - 'red' | 'blue'
* @param col * @param {boolean} isMainCell - true for the primary clicked cell (sets last-clicked highlight)
*/ */
showAppropriateFields(currentField, row, col) { applyRevealedCell(cell, player, isMainCell = false) {
currentField.setState({ let ref = this.refs[this.refString(cell.row, cell.col)];
currentObj: this.state.grid[row][col], if (!ref || ref.state.active) {
return;
}
if ('m' === cell.value) {
ref.setState({
currentImage: ref.state.icons.root + ref.state.icons.flag[player],
currentObj: 'm',
active: true,
});
} else {
ref.setState({
currentImage: cell.value,
currentObj: cell.value,
active: true, active: true,
}); });
if (this.checkFieldHasBeenNeverClicked(row, col)) {
this.state.updatedFieldCache.push(this.refString(row, col));
} }
if (0 === this.state.grid[row][col]) { if (isMainCell) {
let neighbours = this.checkNeighbours(row, col); this.state.lastClicked[player] = [cell.row, cell.col];
ref.setState({
neighbours lastClickedRed: 'red' === player,
.filter(i => false !== i) lastClickedBlue: 'blue' === player,
.forEach(element => {
let currentField = this.refs[this.refString(element.row, element.col)];
this.showAppropriateFields(currentField, element.row, element.col);
}); });
} }
} }
/** /**
* Player control method * Apply a full step response from the server.
* * stepData shape: { coords, player, bomb, revealedCells, minesFound, redPoints, bluePoints, resign, gameOver,
* @param currentObject {int|string} Current object from Grid class * leftMines }
* @param row {int}
* @param col {int}
* @param justOnFirstIteration {int} When bomb is being used check the whole explosion area
*/ */
handleGridField(currentObject, row, col, justOnFirstIteration = 0) { applyStep(stepData) {
var userControl = this.refs.userControl, let player = stepData.player;
gridFieldControl = this.refs[this.refString(row, col)], let isBomb = stepData.bomb;
activePlayer = userControl.state.activePlayer ? 'blue' : 'red', let minesFound = stepData.minesFound || 0;
inactivePlayer = userControl.state.activePlayer ? 'red' : 'blue'; let revealedCells = stepData.revealedCells || [];
/** if the clicked field is NEVER CLICKED */ // Reset previous last-clicked highlight for this player
if (this.checkFieldHasBeenNeverClicked(row, col)) { let lastClicked = this.state.lastClicked[player];
/** update LAST CLICKED grid field */ if (lastClicked) {
if (!justOnFirstIteration) { let lastRef = this.refs[this.refString(lastClicked[0], lastClicked[1])];
if (null !== this.state.lastClicked[activePlayer]) { if (lastRef) {
this.refs[this.refString(this.state.lastClicked[activePlayer][0], this.state.lastClicked[activePlayer][1])].setState({ lastRef.setState({ lastClickedRed: false, lastClickedBlue: false });
lastClickedRed: false,
lastClickedBlue: false,
});
} }
} }
this.state.lastClicked[activePlayer] = [row, col]; // Sound
if (isBomb) {
/** if you found mine */ this.state.sound.bomb.play();
if ('m' === currentObject) { } else if (0 < minesFound) {
this.state.foundUserMineCache++; let currentMines = this.refs.userControl.refs[player].state.mines;
this.state.sound[20 < (currentMines + minesFound) ? 'warning' : 'mine'].play();
if (!justOnFirstIteration) {
/** set last clicked field w/ color */
this.state.lastClicked[activePlayer] = [row, col];
this.state.sound[
20 < (userControl.refs[activePlayer].state.mines + this.state.foundUserMineCache)
? 'warning'
: 'mine'
].play();
}
/** set current image in field */
gridFieldControl.setState({
currentImage: gridFieldControl.state.icons.root + gridFieldControl.state.icons.flag[activePlayer],
});
} else { } else {
this.state.sound.click.play(); this.state.sound.click.play();
/** set current image in field - WHEN it is a number */
if (!isNaN(currentObject)) {
gridFieldControl.setState({
currentImage: currentObject,
});
}
} }
/** // Apply each revealed cell; first cell gets the last-clicked highlight
* set bombs status - we must add one mine (currentObject === 'm' ? 1 : 0) to current mine revealedCells.forEach((cell, idx) => {
* when it found NOW because the status is not refreshed unless the handleGridField() ends this.applyRevealedCell(cell, player, 0 === idx);
*/
userControl.refs[activePlayer].setState({
enabledBomb: userControl.refs[activePlayer].state.mines + ('m' === currentObject ? 1 : 0) <= userControl.refs[inactivePlayer].state.mines,
}); });
userControl.refs[inactivePlayer].setState({ // Update scores
enabledBomb: userControl.refs[activePlayer].state.mines + ('m' === currentObject ? 1 : 0) >= userControl.refs[inactivePlayer].state.mines, let userControl = this.refs.userControl;
}); let inactivePlayer = 'red' === player ? 'blue' : 'red';
/** set-up last clicked */ if (0 < minesFound) {
if (!justOnFirstIteration) { userControl.setState({
gridFieldControl.setState({ mines: 51 - stepData.redPoints - stepData.bluePoints,
lastClickedRed: 'red' === activePlayer,
lastClickedBlue: 'blue' === activePlayer,
});
}
}
}
/**
* Show elems w/ conditions
*
* @param row
* @param col
* @param idx
* @param max
*/
show(row, col, idx = 0, max = 0) {
this.handleGridField(this.state.grid[row][col], row, col, idx);
this.showAppropriateFields(this.refs[this.refString(row, col)], row, col);
this.changePlayer(idx, max, this.state.grid[row][col]);
}
/**
* STEP one
*
* @param coords
*/
stepEvent(coords) {
/** if the clicked field is NEVER CLICKED */
if (this.checkFieldHasBeenNeverClicked(coords[0], coords[1])) {
var activePlayer = this.refs.userControl.state.activePlayer ? 'blue' : 'red';
this.state.foundUserMineCache = 0;
this.state.playBomb = true;
/** Show elements */
if (this.refs.userControl.state.bombSelected) {
this.state.sound.bomb.play();
var bombRadius = this.getBombRadius(coords[0], coords[1]);
for (var i = 0, j = bombRadius.length; i < j; i++) {
this.show(bombRadius[i][0], bombRadius[i][1], i, j);
}
/** remove BOMB from activePlayer */
this.refs.userControl.refs[activePlayer].setState({
haveBomb: false,
});
} else {
this.show(coords[0], coords[1]);
}
/** Mine score handling */
if (this.state.foundUserMineCache) {
this.refs.userControl.setState({
mines: this.refs.userControl.state.mines - this.state.foundUserMineCache,
foundMines: true, foundMines: true,
}, () => { }, () => {
/** because of CSS animation in .found-mine */ setTimeout(() => userControl.setState({ foundMines: false }), 500);
setTimeout(() => this.refs.userControl.setState({ foundMines: false }), 500); userControl.refs[player].setState({
mines: 'red' === player ? stepData.redPoints : stepData.bluePoints,
/** add the found mines to the active Player */
this.refs.userControl.refs[activePlayer].setState({
mines: this.refs.userControl.refs[activePlayer].state.mines + this.state.foundUserMineCache,
}); });
}); });
} }
/** Reset BOMB status */ // Bomb-enabled status: a player may use their bomb when their score <= opponent's
if (this.refs.userControl.state.bombSelected) { userControl.refs.red.setState({ enabledBomb: stepData.redPoints <= stepData.bluePoints });
/** reset bomb selected status */ userControl.refs.blue.setState({ enabledBomb: stepData.bluePoints <= stepData.redPoints });
this.refs.userControl.setState({ bombSelected: false });
/** clear cache, reset symbols */ // Change active player: always after a bomb, or when no mine was found on a normal click
if (isBomb || 0 === minesFound) {
this.changePlayer();
}
// Clean up bomb state
if (isBomb) {
userControl.setState({ bombSelected: false });
userControl.refs[player].setState({ haveBomb: false });
this.bombClear(); this.bombClear();
} }
} }
}
/** /**
* On Hover when you want to drop BOMB * On Hover when you want to drop BOMB — show target area overlay
* Target grid field
* @param coords
*/ */
onHoverGridField(coords) { onHoverGridField(coords) {
if (this.refs.userControl.state.bombSelected) { if (this.refs.userControl.state.bombSelected) {
var activePlayer = this.refs.userControl.state.activePlayer ? 'blue' : 'red'; var activePlayer = this.refs.userControl.state.activePlayer ? 'blue' : 'red';
if (activePlayer === this.state.webPlayer) { if (activePlayer === this.state.webPlayer) {
/** clear cache, reset symbols */
this.bombClear(); this.bombClear();
/** new cache && field activate */
this.bombCreate(coords[0], coords[1]); this.bombCreate(coords[0], coords[1]);
} else { } else {
this.refs.userControl.setState({ bombSelected: false }); this.refs.userControl.setState({ bombSelected: false });

View File

@@ -1,90 +0,0 @@
import React from 'react';
class Grid extends React.Component {
constructor() {
super();
this.state = {
row: 16,
col: 16,
mines: 51,
set: [],
};
this.state.grid = this.numberingGrid(
this.createGrid(
this.shuffleSet(
this.createSet(
this.state.set,
),
),
),
);
}
createSet(obj) {
for (let i = 0, j = this.state.row * this.state.col; i < j; i++) {
obj.push(0 < this.state.mines ? 'm' : 'w');
this.state.mines--;
}
return obj;
}
shuffleSet(obj) {
return obj.sort(function() {
return Math.round(Math.random()) - .5;
});
}
createGrid(obj) {
let grid = [[]],
row = 0,
col = 0;
for (let i = 0, j = obj.length; i < j; i++) {
grid[row][col] = obj[i];
if (15 === col && 15 !== row) {
row++;
col = 0;
grid.push([]);
} else {
col++;
}
}
return grid;
}
isThereMine(obj, row, col) {
return 'm' === obj?.[row]?.[col] ? 1 : 0;
}
numberingGrid(obj) {
let nbr = 0;
for (let i = 0; i < this.state.row; i++) {
for (let j = 0; j < this.state.col; j++) {
if ('w' === obj[i][j]) {
nbr = 0;
nbr += this.isThereMine(obj, i - 1, j);
nbr += this.isThereMine(obj, i - 1, j - 1);
nbr += this.isThereMine(obj, i - 1, j + 1);
nbr += this.isThereMine(obj, i, j - 1);
nbr += this.isThereMine(obj, i, j + 1);
nbr += this.isThereMine(obj, i + 1, j);
nbr += this.isThereMine(obj, i + 1, j + 1);
nbr += this.isThereMine(obj, i + 1, j - 1);
obj[i][j] = nbr;
}
}
}
return obj;
}
}
export default Grid;

View File

@@ -39,11 +39,11 @@ class MercureController extends AbstractController
) { ) {
} }
/** POST /api/game/start — save the grid and create the PlayedGame record */ /** POST /api/game/start — generate the grid on the server and create the PlayedGame record */
public function start(Request $request): JsonResponse public function start(Request $request): JsonResponse
{ {
$data = $request->toArray(); $data = $request->toArray();
$result = $this->rpcManager->saveGrid([$data['grid'], $data['gameAssoc']]); $result = $this->rpcManager->saveGrid($data['gameAssoc']);
return $this->json(['success' => $result]); return $this->json(['success' => $result]);
} }
@@ -64,12 +64,12 @@ class MercureController extends AbstractController
return $this->json(['success' => true]); return $this->json(['success' => true]);
} }
/** POST /api/game/step/{gameAssoc} — persist the step and broadcast game event via Mercure */ /** POST /api/game/step/{gameAssoc} — persist the step, broadcast via Mercure, and return revealed cells */
public function step(string $gameAssoc, Request $request): JsonResponse public function step(string $gameAssoc, Request $request): JsonResponse
{ {
$this->topicManager->publish($gameAssoc, $this->resolveUserName($request), $request->toArray()); $result = $this->topicManager->publish($gameAssoc, $this->resolveUserName($request), $request->toArray());
return $this->json(['success' => true]); return $this->json($result);
} }
/** POST /api/game/leave/{gameAssoc} — broadcast disconnect event via Mercure */ /** POST /api/game/leave/{gameAssoc} — broadcast disconnect event via Mercure */

View File

@@ -44,6 +44,12 @@ class Step
#[Column(nullable: true)] #[Column(nullable: true)]
private ?bool $wBomb = null; private ?bool $wBomb = null;
#[Column(length: 10, nullable: true)]
private ?string $player = null;
#[Column(type: Types::JSON, nullable: true)]
private ?array $revealedCells = null;
#[ManyToOne(inversedBy: 'steps')] #[ManyToOne(inversedBy: 'steps')]
private ?PlayedGame $playedGame = null; private ?PlayedGame $playedGame = null;
@@ -86,6 +92,26 @@ class Step
$this->wBomb = $wBomb; $this->wBomb = $wBomb;
} }
public function getPlayer(): ?string
{
return $this->player;
}
public function setPlayer(?string $player): void
{
$this->player = $player;
}
public function getRevealedCells(): ?array
{
return $this->revealedCells;
}
public function setRevealedCells(?array $revealedCells): void
{
$this->revealedCells = $revealedCells;
}
public function getPlayedGame(): ?PlayedGame public function getPlayedGame(): ?PlayedGame
{ {
return $this->playedGame; return $this->playedGame;

View File

@@ -24,5 +24,5 @@ interface RpcManagerInterface
{ {
public function getConnectInformation($params): string; public function getConnectInformation($params): string;
public function saveGrid($data): bool; public function saveGrid(string $gameAssoc): bool;
} }

View File

@@ -28,5 +28,5 @@ interface TopicManagerInterface
public function unSubscribe(string $gameAssoc, string $userName): void; public function unSubscribe(string $gameAssoc, string $userName): void;
public function publish(string $gameAssoc, string $userName, array $event): void; public function publish(string $gameAssoc, string $userName, array $event): array;
} }

View File

@@ -33,6 +33,10 @@ use RuntimeException;
*/ */
class RpcManager implements RpcManagerInterface class RpcManager implements RpcManagerInterface
{ {
private const ROWS = 16;
private const COLS = 16;
private const MINES = 51;
public function __construct( public function __construct(
private readonly EntityManagerInterface $entityManager, private readonly EntityManagerInterface $entityManager,
private readonly LoggerInterface $logger, private readonly LoggerInterface $logger,
@@ -42,54 +46,61 @@ class RpcManager implements RpcManagerInterface
public function getConnectInformation($params): string public function getConnectInformation($params): string
{ {
$gameAssoc = is_array($params) ? $params[0] : $params; $gameAssoc = is_array($params) ? $params[0] : $params;
$grid = $this->getGrid($gameAssoc);
$users = null !== $grid ? $this->getUsers($gameAssoc) : null;
$playedGame = $this->entityManager
->getRepository(PlayedGame::class)
->findOneByGameAssoc($gameAssoc);
if (null === $playedGame) {
try { try {
return base64_encode(json_encode([ return base64_encode(json_encode([
'grid' => $grid, 'users' => null,
'users' => $users, 'revealedCells' => null,
], JSON_THROW_ON_ERROR, 512)); ], JSON_THROW_ON_ERROR));
} catch (JsonException $e) { } catch (JsonException $e) {
throw new RuntimeException($e->getMessage()); throw new RuntimeException($e->getMessage());
} }
} }
public function saveGrid($data): bool $users = $this->getUserCollection($playedGame);
$revealedCells = $this->aggregateRevealedCells($playedGame);
try {
return base64_encode(json_encode([
'users' => $users,
'revealedCells' => $revealedCells,
], JSON_THROW_ON_ERROR));
} catch (JsonException $e) {
throw new RuntimeException($e->getMessage());
}
}
public function saveGrid(string $gameAssoc): bool
{ {
$existingGame = $this->entityManager $existingGame = $this->entityManager
->getRepository(PlayedGame::class) ->getRepository(PlayedGame::class)
->findOneByGameAssoc($data[1]); ->findOneByGameAssoc($gameAssoc);
if (null !== $existingGame) { if (null !== $existingGame) {
return true; return true;
} }
$grid2d = $this->generateGrid();
$playedGame = new PlayedGame(); $playedGame = new PlayedGame();
$grid = new Grid(); $grid = new Grid();
try {
$rows = json_decode(base64_decode($data[0]), true, 512, JSON_THROW_ON_ERROR);
} catch (JsonException $e) {
throw new RuntimeException($e->getMessage());
}
try { try {
foreach ($rows as $row) { foreach ($grid2d as $row) {
$gridRow = new GridRow(); $gridRow = new GridRow();
$gridRow->setGridCol($row); $gridRow->setGridCol($row);
/** Save Row */
$gridRow->setGrid($grid); $gridRow->setGrid($grid);
$this->entityManager->persist($gridRow); $this->entityManager->persist($gridRow);
} }
/** Save Grid */
$grid->setPlayedGame($playedGame); $grid->setPlayedGame($playedGame);
$this->entityManager->persist($grid); $this->entityManager->persist($grid);
/** Save PlayedGame */ $playedGame->setGameAssoc($gameAssoc);
$playedGame->setGameAssoc($data[1]);
$playedGame->setGrid($grid); $playedGame->setGrid($grid);
$playedGame->setCreated(new DateTime()); $playedGame->setCreated(new DateTime());
$playedGame->setUpdated(new DateTime()); $playedGame->setUpdated(new DateTime());
@@ -104,70 +115,68 @@ class RpcManager implements RpcManagerInterface
} }
/** /**
* It gets the current Grid by PlayedGame/gameAssoc * Generate a random 16×16 grid with 51 mines and adjacent-mine numbers.
*
* @param $gameAssoc
*
* @return array
*/ */
private function getGrid($gameAssoc): ?array private function generateGrid(): array
{ {
$gridCols = array(); // Build flat set: 51 mines ('m') + remaining water ('w')
$set = array_merge(
try { array_fill(0, self::MINES, 'm'),
$this->entityManager->clear(); array_fill(0, self::ROWS * self::COLS - self::MINES, 'w'),
/** @var PlayedGame $playedGame */
$playedGame = $this->entityManager
->getRepository(PlayedGame::class)
->findOneByGameAssoc($gameAssoc);
if (null === $playedGame) {
return null;
}
if (null === $rows = $playedGame->getGrid()) {
return null;
}
$rows = $rows->getGridRow();
/** @var GridRow $row */
foreach ($rows as $row) {
$gridCols[] = $row->getGridCol();
}
return $gridCols;
} catch (Exception $e) {
$this->logger->error($e->getMessage());
}
return null;
}
/**
* Get the Users by PlayedGame
*
* @param $gameAssoc
*
* @return array
*/
private function getUsers($gameAssoc): array
{
return $this->getUserCollection(
$this->entityManager
->getRepository(PlayedGame::class)
->findOneByGameAssoc($gameAssoc)
); );
// Fisher-Yates shuffle
for ($i = count($set) - 1; $i > 0; $i--) {
$j = random_int(0, $i);
[$set[$i], $set[$j]] = [$set[$j], $set[$i]];
}
// Reshape to 2-D
$grid = [];
for ($r = 0; $r < self::ROWS; $r++) {
$grid[$r] = array_slice($set, $r * self::COLS, self::COLS);
}
// Replace 'w' with adjacent-mine count
$dirs = [[-1, -1], [-1, 0], [-1, 1], [0, -1], [0, 1], [1, -1], [1, 0], [1, 1]];
for ($r = 0; $r < self::ROWS; $r++) {
for ($c = 0; $c < self::COLS; $c++) {
if ('w' !== $grid[$r][$c]) {
continue;
}
$count = 0;
foreach ($dirs as [$dr, $dc]) {
if (isset($grid[$r + $dr][$c + $dc]) && 'm' === $grid[$r + $dr][$c + $dc]) {
$count++;
}
}
$grid[$r][$c] = $count;
}
}
return $grid;
} }
/** /**
* Get user collection from PlayedGame entity * Collect all cells revealed so far, enriched with the player colour from each Step.
*
* @param PlayedGame $playedGame
*
* @return array
*/ */
private function aggregateRevealedCells(PlayedGame $playedGame): array
{
$all = [];
foreach ($playedGame->getSteps() as $step) {
if (null === $step->getRevealedCells()) {
continue;
}
$player = $step->getPlayer();
foreach ($step->getRevealedCells() as $cell) {
$all[] = array_merge($cell, ['player' => $player]);
}
}
return $all;
}
private function getUserCollection(PlayedGame $playedGame): array private function getUserCollection(PlayedGame $playedGame): array
{ {
return [ return [

View File

@@ -11,6 +11,7 @@
namespace App\Util; namespace App\Util;
use App\Entity\Gamer; use App\Entity\Gamer;
use App\Entity\GridRow;
use App\Entity\PlayedGame; use App\Entity\PlayedGame;
use App\Entity\Step; use App\Entity\Step;
use App\Entity\User; use App\Entity\User;
@@ -94,17 +95,22 @@ class TopicManager implements TopicManagerInterface
)); ));
} }
public function publish(string $gameAssoc, string $userName, array $event): void /**
* Resolve the revealed cells for a step, persist it, and broadcast via Mercure.
* Returns the step result data (same shape as what is broadcast in `data`).
*/
public function publish(string $gameAssoc, string $userName, array $event): array
{ {
null === $event['resign'] if (null !== $event['resign']) {
? $this->saveStepToDb($gameAssoc, $event) $this->saveResignToDb($gameAssoc, $event['resign']);
: $this->saveResignToDb($gameAssoc, $event['resign']);
$playedGame = $this->getPlayedGame($gameAssoc); $playedGame = $this->getPlayedGame($gameAssoc);
$users = $this->getUserCollection($playedGame); $users = $this->getUserCollection($playedGame);
$count = $this->getPlayerCount($users); $count = $this->getPlayerCount($users);
$topic = 'mineseeker/channel/' . $gameAssoc; $topic = 'mineseeker/channel/' . $gameAssoc;
$data = ['resign' => $event['resign'], 'coords' => null];
try { try {
$this->hub->publish(new Update( $this->hub->publish(new Update(
$topic, $topic,
@@ -113,14 +119,254 @@ class TopicManager implements TopicManagerInterface
'channel' => $topic, 'channel' => $topic,
'user' => $userName, 'user' => $userName,
'userCnt' => $count, 'userCnt' => $count,
'data' => $event, 'data' => $data,
], JSON_THROW_ON_ERROR) ], JSON_THROW_ON_ERROR)
)); ));
} catch (JsonException $e) { } catch (JsonException $e) {
throw new RuntimeException($e->getMessage()); throw new RuntimeException($e->getMessage());
} }
return $data;
} }
// ------------------------------------------------------------------ //
// Normal move
// ------------------------------------------------------------------ //
$coords = $event['coords'];
$player = $event['player']; // 'red' | 'blue'
$isBomb = (bool) $event['bomb'];
$playedGame = $this->getPlayedGame($gameAssoc);
$grid = $this->loadGrid($gameAssoc);
// Cells already revealed by previous steps (as "row,col" => true map)
$alreadyRevealed = $this->buildRevealedMap($playedGame);
// Determine which cells to reveal for this step
if ($isBomb) {
$revealedCells = $this->getBombRevealedCells($grid, $coords[0], $coords[1], $alreadyRevealed);
} elseif ('m' === ($grid[$coords[0]][$coords[1]] ?? null)) {
// Direct click on a mine — reveal it immediately (flood-fill skips mines)
$revealedCells = [['row' => $coords[0], 'col' => $coords[1], 'value' => 'm']];
} else {
$revealedCells = $this->floodFill($grid, $coords[0], $coords[1], $alreadyRevealed);
}
$minesFound = count(array_filter($revealedCells, static fn($c) => 'm' === $c['value']));
$redPoints = ($playedGame->getRedPoints() ?? 0) + ('red' === $player ? $minesFound : 0);
$bluePoints = ($playedGame->getBluePoints() ?? 0) + ('blue' === $player ? $minesFound : 0);
$gameOver = $redPoints > 25 || $bluePoints > 25;
// Reveal remaining mines when the game ends
$leftMines = [];
if ($gameOver) {
$finalRevealed = $alreadyRevealed;
foreach ($revealedCells as $c) {
$finalRevealed[$c['row'] . ',' . $c['col']] = true;
}
$leftMines = $this->getLeftMines($grid, $finalRevealed);
}
$this->saveStepToDb($gameAssoc, $event, $player, $revealedCells, $redPoints, $bluePoints);
$users = $this->getUserCollection($playedGame);
$count = $this->getPlayerCount($users);
$topic = 'mineseeker/channel/' . $gameAssoc;
$data = [
'coords' => $coords,
'player' => $player,
'bomb' => $isBomb,
'revealedCells' => $revealedCells,
'minesFound' => $minesFound,
'redPoints' => $redPoints,
'bluePoints' => $bluePoints,
'resign' => null,
'gameOver' => $gameOver,
'leftMines' => $leftMines,
];
try {
$this->hub->publish(new Update(
$topic,
json_encode([
'userTopicId' => $userName,
'channel' => $topic,
'user' => $userName,
'userCnt' => $count,
'data' => $data,
], JSON_THROW_ON_ERROR)
));
} catch (JsonException $e) {
throw new RuntimeException($e->getMessage());
}
return $data;
}
// ------------------------------------------------------------------ //
// Grid helpers
// ------------------------------------------------------------------ //
/** Load the grid rows from the database as a 2-D array. */
private function loadGrid(string $gameAssoc): array
{
$playedGame = $this->getPlayedGame($gameAssoc);
$gridEntity = $playedGame?->getGrid();
if (null === $gridEntity) {
return [];
}
$grid = [];
/** @var GridRow $row */
foreach ($gridEntity->getGridRow() as $row) {
$grid[] = $row->getGridCol();
}
return $grid;
}
/**
* BFS flood-fill starting at (row, col).
* Reveals the clicked cell plus all connected zero-value cells and their non-mine borders.
* Mines are never added to the result.
*
* @param array<string, true> $visited Map of "row,col" already revealed; updated in-place.
*/
private function floodFill(array $grid, int $row, int $col, array &$visited): array
{
$cells = [];
$queue = [[$row, $col]];
$dirs = [[-1, -1], [-1, 0], [-1, 1], [0, -1], [0, 1], [1, -1], [1, 0], [1, 1]];
while (!empty($queue)) {
[$r, $c] = array_shift($queue);
$key = $r . ',' . $c;
if (isset($visited[$key])) {
continue;
}
$visited[$key] = true;
if (!isset($grid[$r][$c])) {
continue;
}
$value = $grid[$r][$c];
// Mines are never cascade-revealed
if ('m' === $value) {
continue;
}
$cells[] = ['row' => $r, 'col' => $c, 'value' => $value];
// Only expand neighbours for zero-cells
if (0 === $value) {
foreach ($dirs as [$dr, $dc]) {
$nr = $r + $dr;
$nc = $c + $dc;
$nKey = $nr . ',' . $nc;
if (!isset($visited[$nKey]) && isset($grid[$nr][$nc])) {
$queue[] = [$nr, $nc];
}
}
}
}
return $cells;
}
/**
* Compute the 25-cell bomb radius (mirrors the JS getBombRadius logic).
*/
private function getBombRadius(int $row, int $col): array
{
$max = 13; // grid is 16×16 (015); clamped centre must be in 213
if (!($row > 1 && $row < 14 && $col > 1 && $col < 14)) {
$row = max(2, min($row, $max));
$col = max(2, min($col, $max));
}
return [
[$row, $col ], [$row - 2, $col - 2], [$row - 2, $col ], [$row - 2, $col + 2],
[$row, $col - 2], [$row, $col + 2], [$row + 2, $col - 2], [$row + 2, $col ],
[$row + 2, $col + 2], [$row - 2, $col + 1], [$row - 2, $col - 1],
[$row - 1, $col - 2], [$row - 1, $col - 1], [$row - 1, $col ], [$row - 1, $col + 1], [$row - 1, $col + 2],
[$row, $col - 1], [$row, $col + 1],
[$row + 1, $col - 2], [$row + 1, $col - 1], [$row + 1, $col ], [$row + 1, $col + 1], [$row + 1, $col + 2],
[$row + 2, $col - 1], [$row + 2, $col + 1],
];
}
/**
* Reveal cells hit by a bomb. Direct mine hits are revealed (flagged);
* non-mine cells trigger a normal flood-fill (so zero-cells still cascade).
*/
private function getBombRevealedCells(array $grid, int $row, int $col, array $alreadyRevealed): array
{
$bombCells = $this->getBombRadius($row, $col);
$visited = $alreadyRevealed;
$cells = [];
foreach ($bombCells as [$r, $c]) {
$key = $r . ',' . $c;
if (isset($visited[$key]) || !isset($grid[$r][$c])) {
continue;
}
if ('m' === $grid[$r][$c]) {
$visited[$key] = true;
$cells[] = ['row' => $r, 'col' => $c, 'value' => 'm'];
} else {
// flood-fill handles the zero-cascade and deduplication via $visited
$newCells = $this->floodFill($grid, $r, $c, $visited);
$cells = array_merge($cells, $newCells);
}
}
return $cells;
}
/**
* Build a "row,col" => true map from every previously saved step.
*/
private function buildRevealedMap(PlayedGame $playedGame): array
{
$map = [];
foreach ($playedGame->getSteps() as $step) {
foreach ($step->getRevealedCells() ?? [] as $cell) {
$map[$cell['row'] . ',' . $cell['col']] = true;
}
}
return $map;
}
/**
* Return coordinates of mines that have NOT yet been revealed.
*
* @param array<string, true> $alreadyRevealed
*/
private function getLeftMines(array $grid, array $alreadyRevealed): array
{
$mines = [];
foreach ($grid as $r => $row) {
foreach ($row as $c => $value) {
if ('m' === $value && !isset($alreadyRevealed[$r . ',' . $c])) {
$mines[] = ['row' => $r, 'col' => $c];
}
}
}
return $mines;
}
// ------------------------------------------------------------------ //
// Database helpers
// ------------------------------------------------------------------ //
private function getPlayedGame(string $gameAssoc): ?PlayedGame private function getPlayedGame(string $gameAssoc): ?PlayedGame
{ {
return $this->entityManager return $this->entityManager
@@ -139,30 +385,36 @@ class TopicManager implements TopicManagerInterface
private function saveResignToDb(string $gameAssoc, string $color): void private function saveResignToDb(string $gameAssoc, string $color): void
{ {
$playedGame = $this->getPlayedGame($gameAssoc); $playedGame = $this->getPlayedGame($gameAssoc);
$playedGame->setResign($color); $playedGame->setResign($color);
$this->entityManager->persist($playedGame); $this->entityManager->persist($playedGame);
$this->entityManager->flush(); $this->entityManager->flush();
} }
private function saveStepToDb(string $gameAssoc, array $event): void private function saveStepToDb(
{ string $gameAssoc,
array $event,
string $player,
array $revealedCells,
int $redPoints,
int $bluePoints,
): void {
try { try {
$playedGame = $this->getPlayedGame($gameAssoc); $playedGame = $this->getPlayedGame($gameAssoc);
$step = new Step(); $step = new Step();
$step->setRow($event['coords'][0]); $step->setRow($event['coords'][0]);
$step->setCol($event['coords'][1]); $step->setCol($event['coords'][1]);
$step->setWBomb($event['bomb']); $step->setWBomb((bool) $event['bomb']);
$step->setPlayer($player);
$step->setRevealedCells($revealedCells);
$step->setPlayedGame($playedGame); $step->setPlayedGame($playedGame);
$step->setCreated(new DateTime()); $step->setCreated(new DateTime());
$this->entityManager->persist($step); $this->entityManager->persist($step);
$playedGame->setBluePoints($event['bluePoints']); $playedGame->setRedPoints($redPoints);
$playedGame->setRedPoints($event['redPoints']); $playedGame->setBluePoints($bluePoints);
$playedGame->setBlueExplodedBomb($event['blueExplodedBomb'] ? true : null); $playedGame->setRedExplodedBomb((bool) $event['bomb'] && 'red' === $player ? true : null);
$playedGame->setRedExplodedBomb($event['redExplodedBomb'] ? true : null); $playedGame->setBlueExplodedBomb((bool) $event['bomb'] && 'blue' === $player ? true : null);
$playedGame->setUpdated(new DateTime()); $playedGame->setUpdated(new DateTime());
$this->entityManager->persist($playedGame); $this->entityManager->persist($playedGame);