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Author SHA1 Message Date
dd9a190fd9 fix: usr: the error message cannot be seen during avatar changing #10
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2026-04-22 12:15:06 +02:00
f5e5019ea8 chg: pkg: new version release !skipChangelog 2026-04-21 22:47:04 +02:00
3f51eb5db6 chg: usr: increase the 2 MB avatar maximum file size to 10 MB #10
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2026-04-21 22:46:44 +02:00
55ef7c9301 chg: pkg: new version release !skipChangelog 2026-04-21 21:05:54 +02:00
ddfa395c6b chg: pkg: upgrade front-end & back-end deps to the latest available version #10
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2026-04-21 20:13:00 +02:00
8694627817 chg: pkg: new version release !skipChangelog 2026-04-21 18:21:17 +02:00
f796819af4 chg: pkg: new version release !skipChangelog 2026-04-21 18:12:32 +02:00
b209ad4220 chg: pkg: the original CI/CD workflow is restored - the work with tests is postponed #10
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2026-04-21 18:11:54 +02:00
df1eefdfe0 chg: pkg: new version release !skipChangelog
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2026-04-21 18:00:05 +02:00
7aaaf120b2 chg: usr: add sound when the game start #10 2026-04-21 17:59:18 +02:00
e48d651eb5 new: pkg: add CI/CD improvements - add new CI workflow - & improve the deployment w/ tests #10 2026-04-21 17:58:05 +02:00
d704be5bff new: pkg: add test cases to back-end w/ real database connection in it #10 2026-04-21 17:56:04 +02:00
6bf908b43e chg: dev: create AGENTS.md file for future maintenance #9 2026-04-21 14:30:38 +02:00
085e010907 chg: dev: remove the wrongly implemented font installation in docker - & replace it with static font on BattleCardGenerator (it solves the shareable image problem on bare-metal too) #8 2026-04-21 14:18:59 +02:00
8935216525 chg: pkg: new version release !skipChangelog 2026-04-21 13:58:08 +02:00
1d8efa4e61 chg: usr: fine-tune the recent battle list #8
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2026-04-21 13:57:44 +02:00
69fce52bed chg: pkg: new version release !skipChangelog 2026-04-21 11:47:58 +02:00
13adf908bf chg: dev: small changes on docs - and improve text on homepage #8
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2026-04-21 11:47:21 +02:00
3bbfb8740f chg: dev: massive refactor on front-end for unification and readiness #8 2026-04-21 11:30:07 +02:00
0d04ec91e7 fix: usr: do not hide the end-game overlay ever #8 2026-04-21 08:48:44 +02:00
20a969705d chg: dev: update all doc blocks on back-end #8 2026-04-20 21:24:39 +02:00
4944d2aa21 chg: dev: small refactors on back-end #8 2026-04-20 21:11:17 +02:00
2ec37a802b chg: dev: add RecentBattle entity that is a Materialized View to speed up the view - and further refactor on ProfileController #8 2026-04-20 21:08:15 +02:00
6a5ba84b5e chg: dev: create the UserStats entity what is a Materialized View to store Profile stats for every user - & massive ProfileController refactor #8 2026-04-20 20:44:33 +02:00
6be0d52fb7 chg: dev: refactor the SecurityController #7 2026-04-20 12:13:08 +02:00
f493f94368 chg: dev: refactor the code - there was unnecessary codes and wrongly formatted or designed code that are related to Repositories #7 2026-04-20 11:10:00 +02:00
cd93a26c2c fix: usr: the username was not recognized properly #7 2026-04-20 10:50:58 +02:00
175581cdd5 chg: pkg: upgrade the doctrine related back-end pkgs to the latest available version #7 2026-04-20 09:05:36 +02:00
5f856e4d70 chg: usr: add filter to the Profile page's recent plays and an infite list too #7 2026-04-19 22:11:58 +02:00
e0495d182e chg: pkg: upgrade to the latest doctrine pkg on back-end #7 2026-04-19 22:09:03 +02:00
0b7c1406cf chg: pkg: new version release !skipChangelog 2026-04-19 21:41:33 +02:00
30edc5782b fix: usr: the PostgreSQL logo was horrible #7
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2026-04-19 21:41:04 +02:00
d92a7f3aa0 chg: pkg: new version release !skipChangelog 2026-04-19 21:31:44 +02:00
f72cd45afd chg: pkg: new version release !skipChangelog
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2026-04-19 21:31:22 +02:00
51bd909879 chg: usr: add ReCaptcha overlay again to protect the game #7 2026-04-19 21:31:08 +02:00
db37ab45b2 chg: pkg: upgrade all front-end packages to the latest available version - and fix all eslint warnings & errors #7 2026-04-19 21:04:15 +02:00
9256db7f8c chg: pkg: upgrade fe packages #7 2026-04-19 20:57:00 +02:00
d9059acb78 chg: dev: massive refactor on fetches - create centralized dataProvider #7 2026-04-19 20:56:51 +02:00
5da8a04c18 chg: pkg: new version release !skipChangelog 2026-04-19 18:33:18 +02:00
ba8a0befb0 new: pkg: add Firebase deps to back-end #7
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2026-04-19 18:32:45 +02:00
5ac291de81 new: usr: add missing buttons for overlays #7 2026-04-19 18:22:28 +02:00
991b114a3c new: usr: a new feature came up - the abandoned plays can be restored, if both users are registered users #7 2026-04-19 18:04:01 +02:00
c79584c7d2 chg: usr: fix the '0' in Battle reports #6 2026-04-19 09:25:58 +02:00
e77c8a8f7c chg: usr: fix missing icons on "Battle report" #6 2026-04-19 09:10:17 +02:00
c2308ba408 fix: usr: the bomb using was not recorded correctly - the old data will be corrupted #6 2026-04-19 09:05:53 +02:00
e5a22cdfe3 chg: pkg: upgrade fe deps #5
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2026-04-18 22:12:20 +02:00
09b0d21621 new: usr: add new profile charts and stats - & add new logo to the tech stack #5 2026-04-18 22:12:07 +02:00
9aef27a0eb chg: usr: improve the Battle reports to change unnecessary data with interesting data #5 2026-04-18 17:56:50 +02:00
c00ed57240 fix: dev: the react is crashing on some cases #5 2026-04-18 17:53:02 +02:00
ef4cf6ef69 chg: pkg: new version release !skipChangelog 2026-04-18 13:45:10 +02:00
dc9c5f6545 chg: usr: add extended data to battle reports and sharing image to make viewable bonus points #5
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2026-04-18 13:44:15 +02:00
25f2aaab8c new: usr: add initialization bonus points' system to the gameplay #5 2026-04-18 12:57:20 +02:00
0cc9cdaf07 chg: pkg: new version release !skipChangelog 2026-04-18 11:44:18 +02:00
247f437445 fix: pkg: the font-awesome simplifying to work on bare-metal - & fix all warnings at build time #4
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2026-04-18 11:42:46 +02:00
0e94367223 new: usr: add rules page #4 2026-04-18 11:11:52 +02:00
a9ee28b395 fix: usr: the css problem had been solved on reponsive gfx on homepage #4 2026-04-18 10:34:46 +02:00
bd074c5c9d chg: pkg: new version release !skipChangelog 2026-04-18 08:49:59 +02:00
42c552c528 fix: usr: quickfix for https-only login - & add user data when the user is not logged in #4
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2026-04-18 08:49:10 +02:00
3b376e5386 chg: pkg: new version release !skipChangelog 2026-04-16 11:56:30 +02:00
45a8e6b4a1 chg: dev: add consent checkbox to user's registration - and fix the sharing pics #4
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2026-04-16 11:56:10 +02:00
1f8e9c3c56 chg: pkg: add correct version numbering and CHANGELOG - and add the LICENSE #4 2026-04-16 11:35:53 +02:00
a511b86db8 chg: usr: update all texts on all pages - extend them with the game specific things #4
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2026-04-16 11:25:08 +02:00
1c0ad054bb chg: pkg: new version release !skipChangelog 2026-04-16 10:41:25 +02:00
5a8799bb7f fix: usr: the meta tags does not have https scheme - nothing worked in configuration #4
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2026-04-16 10:40:56 +02:00
6c443d8e86 chg: pkg: new version release !skipChangelog 2026-04-15 20:24:28 +02:00
8795fedda9 chg: usr: add notification on activation too #4
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2026-04-15 20:23:41 +02:00
588fb57299 new: usr: add notification email when a user is registered #4 2026-04-15 20:19:29 +02:00
eb345e17ca chg: pkg: new version release !skipChangelog
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2026-04-15 20:13:38 +02:00
c2693c4648 fix: usr: another attempt to fix the email assets #4
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2026-04-15 20:03:48 +02:00
43efc16562 fix: usr: the images does not shows in emails #4
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2026-04-15 19:50:14 +02:00
80d6440ece chg: pkg: new version release !skipChangelog
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2026-04-15 19:00:43 +02:00
5ee972f003 chg: pkg: add missing .env variable and increase the version number and add missing data from front-end and back-end deps descriptor #4
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2026-04-15 18:59:52 +02:00
6f3edb41ea new: usr: add Contact page with email sending behaviour #4
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2026-04-15 18:35:05 +02:00
c52939a7a3 chg: usr: change the shareable battle - add avatars to it - even on the og tags #4 2026-04-15 16:44:57 +02:00
573d409606 fix: pkg: the mailhog is crashed on development env #4 2026-04-15 14:45:44 +02:00
9a58bc9a5e chg: usr: change text #4 2026-04-15 14:38:25 +02:00
8780800dff fix: pkg: the og tags did not have proper http schema - they should have https #4 2026-04-15 14:33:53 +02:00
f442942faf chg: pkg: new version release !skipChangelog
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2026-04-14 21:51:17 +02:00
a61d881a4e chg: usr: add donation button #4 2026-04-14 21:50:58 +02:00
926b614136 chg: pkg: new version release !skipChangelog
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2026-04-14 21:08:27 +02:00
c0c84f4651 chg: dev: protect the gameplay with recaptcha #4 2026-04-14 21:07:54 +02:00
176e255037 chg: usr: the waiting dialog is uncloseable until the time is up #4 2026-04-14 21:04:05 +02:00
b134358e9e new: usr: add timer for the acceptance of the challenge #4 2026-04-14 20:30:18 +02:00
3525aaeeb7 fix: usr: missing font-awesome icons on bare-metal environment #4 2026-04-14 19:44:01 +02:00
af67ec3931 chg: usr: add share button to the overlay when the game ends #4 2026-04-14 19:37:42 +02:00
d515f42cfd chg: usr: make fancy og tags - and create a special one for battle sharing #4 2026-04-14 18:54:44 +02:00
221 changed files with 16831 additions and 3401 deletions

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@@ -6,6 +6,12 @@
APP_ENV=dev APP_ENV=dev
APP_SECRET=changethis APP_SECRET=changethis
APP_NAME=mineseeker APP_NAME=mineseeker
# APP_PUBLIC_HOSTNAME: The public hostname for your application (used for generating absolute URLs in emails)
# For production, set this to your domain (e.g., mineseeker.com)
APP_PUBLIC_HOSTNAME=localhost
# TRUSTED_PROXIES: Only needed for bare-metal dev behind a reverse proxy
# For Docker development, this is set in compose.override.yaml
# For production, set in PROD_ENV_FILE Gitea secret (use 172.18.0.0/16 initially)
#TRUSTED_PROXIES=127.0.0.1,127.0.0.2 #TRUSTED_PROXIES=127.0.0.1,127.0.0.2
#TRUSTED_HOSTS=localhost,example.com #TRUSTED_HOSTS=localhost,example.com
###< symfony/framework-bundle ### ###< symfony/framework-bundle ###

3
.env.test Normal file
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@@ -0,0 +1,3 @@
# define your env variables for the test env here
KERNEL_CLASS='App\Kernel'
APP_SECRET='$ecretf0rt3st'

32
.gitchangelog.rc Normal file
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@@ -0,0 +1,32 @@
ignore_regexps = [
r'@minor', r'!minor',
r'@cosmetic', r'!cosmetic',
r'@refactor', r'!refactor',
r'@wip', r'!wip',
r'^(.{3,3}\s*:)?\s*[fF]irst commit.?\s*$',
r'^$', ## ignore commits with empty messages
r'@skipChangelog', r'!skipChangelog', r'skipChangeLog', r'!skipChangeLog',
r'Merge branch', r'Merge remote-tracking branch', r'!deploy',
]
section_regexps = [
('New', [
r'^[nN]ew\s*:\s*((dev|use?r|pkg|test|doc)\s*:\s*)?([^\n]*)$',
]),
('Changes', [
r'^[cC]hg\s*:\s*((dev|use?r|pkg|test|doc)\s*:\s*)?([^\n]*)$',
]),
('Fix', [
r'^[fF]ix\s*:\s*((dev|use?r|pkg|test|doc)\s*:\s*)?([^\n]*)$',
]),
('Other', None ## Match all lines
),
]
body_process = ReSub(r'((^|\n)[A-Z]\w+(-\w+)*: .*(\n\s+.*)*)+$', r'') | strip
subject_process = (strip |
ReSub(r'^([cC]hg|[fF]ix|[nN]ew)\s*:\s*((dev|use?r|pkg|test|doc)\s*:\s*)?([^\n@]*)(@[a-z]+\s+)*$', r'\4') |
SetIfEmpty("No commit message.") | ucfirst | final_dot)
tag_filter_regexp = r'^(v)?[0-9]+\.[0-9]+(\.[0-9]+)?(\-[0-9]+)?$'
unreleased_version_label = "(unreleased)"
output_engine = mustache("markdown")
include_merge = True
revs = []

142
.gitea/workflows/ci.yml-bak Normal file
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@@ -0,0 +1,142 @@
name: CI - Tests
on:
push:
branches:
- master
- develop
pull_request:
branches:
- master
- develop
jobs:
tests:
runs-on: splendid-bear
services:
postgres:
image: postgres:18-alpine
env:
POSTGRES_USER: mineseeker_test
POSTGRES_PASSWORD: test_password
POSTGRES_DB: mineseeker_test
options: >-
--health-cmd pg_isready
--health-interval 10s
--health-timeout 5s
--health-retries 5
ports:
- 5432:5432
steps:
- name: Checkout code
uses: actions/checkout@v4
- name: Setup PHP 8.3
uses: shivammathur/setup-php@v2
with:
php-version: '8.3'
extensions: pdo_pgsql, gd, intl, zip, sodium
coverage: none
tools: composer:v2
- name: Validate composer.json
run: composer validate --strict
- name: Cache Composer dependencies
uses: actions/cache@v4
with:
path: vendor
key: ${{ runner.os }}-composer-${{ hashFiles('**/composer.lock') }}
restore-keys: |
${{ runner.os }}-composer-
- name: Install PHP dependencies
run: composer install --prefer-dist --no-progress --no-interaction
- name: Setup Node.js
uses: actions/setup-node@v4
with:
node-version: '20'
- name: Cache node modules
uses: actions/cache@v4
with:
path: node_modules
key: ${{ runner.os }}-node-${{ hashFiles('**/package-lock.json') }}
restore-keys: |
${{ runner.os }}-node-
- name: Install Node dependencies
run: npm ci
- name: Build assets
run: npm run build
- name: Create .env.test file
run: |
cat > .env.test << 'ENVEOF'
APP_ENV=test
APP_SECRET=test-secret-key-for-ci-testing-only
DATABASE_URL="postgresql://mineseeker_test:test_password@localhost:5432/mineseeker_test?serverVersion=18&charset=utf8"
KERNEL_CLASS='App\Kernel'
SYMFONY_DEPRECATIONS_HELPER=999999
PANTHER_APP_ENV=panther
PANTHER_ERROR_SCREENSHOT_DIR=./var/error-screenshots
ENVEOF
- name: Setup test database
run: make test-db-setup
- name: Run PHPUnit tests
run: vendor/bin/phpunit --testdox --colors=always
- name: Run PHPUnit tests with coverage (optional)
if: github.event_name == 'pull_request'
run: |
XDEBUG_MODE=coverage vendor/bin/phpunit --coverage-text --coverage-clover=coverage.xml
- name: Upload coverage reports (optional)
if: github.event_name == 'pull_request'
uses: codecov/codecov-action@v4
with:
file: ./coverage.xml
flags: unittests
name: phpunit-coverage
fail_ci_if_error: false
lint:
runs-on: splendid-bear
steps:
- name: Checkout code
uses: actions/checkout@v4
- name: Setup PHP 8.3
uses: shivammathur/setup-php@v2
with:
php-version: '8.3'
tools: composer:v2, phpstan
- name: Install PHP dependencies
run: composer install --prefer-dist --no-progress --no-interaction
- name: Setup Node.js
uses: actions/setup-node@v4
with:
node-version: '20'
- name: Install Node dependencies
run: npm ci
- name: Run ESLint
run: npm run lint || true
- name: Check code style (PHP)
run: |
if [ -f "vendor/bin/php-cs-fixer" ]; then
vendor/bin/php-cs-fixer fix --dry-run --diff
else
echo "PHP-CS-Fixer not installed, skipping..."
fi

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@@ -0,0 +1,126 @@
name: Deploy to Production
on:
push:
tags:
- 'v*'
jobs:
test:
runs-on: splendid-bear
services:
postgres:
image: postgres:18-alpine
env:
POSTGRES_USER: mineseeker_test
POSTGRES_PASSWORD: test_password
POSTGRES_DB: mineseeker_test
options: >-
--health-cmd pg_isready
--health-interval 10s
--health-timeout 5s
--health-retries 5
ports:
- 5432:5432
steps:
- name: Checkout code
uses: actions/checkout@v4
- name: Setup PHP 8.3
uses: shivammathur/setup-php@v2
with:
php-version: '8.3'
extensions: pdo_pgsql, gd, intl, zip, sodium
coverage: none
tools: composer:v2
- name: Install PHP dependencies
run: composer install --prefer-dist --no-progress --no-interaction
- name: Setup Node.js
uses: actions/setup-node@v4
with:
node-version: '20'
- name: Install Node dependencies
run: npm ci
- name: Build assets
run: npm run build
- name: Create .env.test file
run: |
cat > .env.test << 'ENVEOF'
APP_ENV=test
APP_SECRET=test-secret-key-for-ci-testing-only
DATABASE_URL="postgresql://mineseeker_test:test_password@localhost:5432/mineseeker_test?serverVersion=18&charset=utf8"
KERNEL_CLASS='App\Kernel'
SYMFONY_DEPRECATIONS_HELPER=999999
ENVEOF
- name: Setup test database
run: make test-db-setup
- name: Run PHPUnit tests
run: vendor/bin/phpunit --testdox --colors=always --stop-on-failure
deploy:
needs: test
runs-on: splendid-bear
steps:
- name: Checkout tag
env:
GITEA_TOKEN: ${{ gitea.token }}
run: |
set -e
export HOME=/tmp
git config --global credential.helper '!f() { echo "username=oauth2"; echo "password=$GITEA_TOKEN"; }; f'
git config --global --add safe.directory "${{ vars.PROD_APP_DIR }}"
cd "${{ vars.PROD_APP_DIR }}"
git remote set-url origin "${{ gitea.server_url }}/${{ gitea.repository }}.git"
git fetch --tags --force
git checkout "${{ gitea.ref_name }}"
- name: Write .env
env:
PROD_ENV_FILE: ${{ secrets.PROD_ENV_FILE }}
run: |
printf '%s' "$PROD_ENV_FILE" > "${{ vars.PROD_APP_DIR }}/.env"
- name: Build image
run: |
cd "${{ vars.PROD_APP_DIR }}"
docker compose build
- name: Run database migrations
run: |
cd "${{ vars.PROD_APP_DIR }}"
docker compose run --rm app php bin/console doctrine:migrations:migrate --no-interaction
- name: Clear cache
run: |
cd "${{ vars.PROD_APP_DIR }}"
docker compose run --rm app php bin/console cache:clear --env=prod
- name: Start services
run: |
cd "${{ vars.PROD_APP_DIR }}"
docker compose up -d
- name: Health check
run: |
sleep 5
curl -f http://localhost:10080/ || exit 1
- name: Notify deployment success
if: success()
run: |
echo "✅ Deployment successful for tag ${{ gitea.ref_name }}"
- name: Notify deployment failure
if: failure()
run: |
echo "❌ Deployment failed for tag ${{ gitea.ref_name }}"
exit 1

5
.gitignore vendored
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@@ -14,3 +14,8 @@ nohup.out
/var/ /var/
/vendor/ /vendor/
###< symfony/framework-bundle ### ###< symfony/framework-bundle ###
###> phpunit/phpunit ###
/phpunit.xml
/.phpunit.cache/
###< phpunit/phpunit ###

464
AGENTS.md Normal file
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# AI Agent Guidelines for MineSeeker
This document provides guidelines and context for AI coding agents working on the MineSeeker project.
## Project Overview
**MineSeeker** is a real-time multiplayer 1v1 minesweeper game built with Symfony (PHP) and React. Players compete to claim mines on a shared 16×16 grid, with the first to reach 26 mines winning.
### Tech Stack
- **Backend:** Symfony 7.2 (PHP 8.3)
- **Frontend:** React 18, Vite 6
- **Database:** PostgreSQL 17 with materialized views
- **Storage:** MinIO (S3-compatible)
- **Real-time:** Mercure (Server-Sent Events)
- **Styling:** SCSS, MUI (Material-UI), Emotion
- **Fonts:** @fontsource packages (web), Carlito-Bold.ttf (server-side images)
### Key Features
**Core Gameplay:**
- **Multiplayer-focused:** 1v1 competitive gameplay where players race to claim more mines than their opponent
- **Win condition:** First player to claim 26 out of 51 mines wins
- **Real-time updates:** WebSocket-like gameplay using Mercure (Server-Sent Events)
- **Game restoration:** Players can resume unfinished games from where they left off
- **Bonus points system:** Rewards skilled play (blind hits, chain combos, edge mines, endgame mines, safe cell reveals)
**User Features:**
- **Authentication:** Password + optional TOTP + optional WebAuthn passkeys
- **Anonymous play:** Guest players can play without creating an account
- **Profile statistics:** Detailed stats including wins, losses, draws, win rate, average score, total mines hit, and bonus points
- **Battle history:** View and replay past games move-by-move
**Sharing & Social:**
- **Battle reports:** Shareable public pages for each completed game (`/battle/{uuid}`)
- **OG image generation:** Automatic creation of 1200×630 PNG images for social media sharing (using PHP GD)
- **Open Graph tags:** Battle share pages include rich preview cards with player names, avatars, scores, and bonus points
---
## Architecture Overview
### Backend (Symfony)
```
src/
├── Controller/ # HTTP endpoints (game, profile, battle sharing)
├── Entity/ # Doctrine ORM entities
├── Repository/ # Database queries (uses QueryBuilder, not raw SQL)
├── Service/ # Business logic (BattleCardGenerator, WebAuthn, Email)
├── Dto/ # Data Transfer Objects (immutable, readonly)
├── Util/ # Game logic (TopicManager for Mercure)
└── Migrations/ # Database schema changes
```
**Important patterns:**
- Use Doctrine ORM QueryBuilder (not raw SQL) in repositories
- DTOs are `final readonly` classes with constructor property promotion
- Services use dependency injection via `config/services.yaml`
- Materialized views for performance (auto-refreshed via triggers)
### Frontend (React)
```
assets/
├── js/
│ ├── mine-seeker/ # Main game bundle (self-contained)
│ │ ├── MineSeeker.jsx # Root component, wraps GameProvider + QueryClientProvider
│ │ ├── components/ # Game-specific components
│ │ │ ├── GameBoard.jsx # Main game board grid
│ │ │ ├── GameTimer.jsx # Game timer display
│ │ │ ├── BonusBox.jsx # Bonus points indicator
│ │ │ ├── BonusStatsDialog.jsx # Bonus statistics modal
│ │ │ ├── CaptchaOverlay.jsx # Captcha challenge overlay
│ │ │ ├── ChallengeCountdown.jsx # Challenge timer
│ │ │ ├── OnlinePlayersDialog.jsx # Online players list
│ │ │ ├── WaitingOverlayContent.jsx # Waiting for opponent
│ │ │ ├── grid/ # Grid-related components (cells, mines)
│ │ │ ├── profile/ # In-game profile components (PlayerColumn)
│ │ │ ├── timer/ # Timer-related components
│ │ │ └── user/ # User-related components
│ │ ├── contexts/ # React Context API
│ │ │ ├── GameContext.jsx # Game state context
│ │ │ └── GameProvider.jsx # Context provider with state logic
│ │ ├── hooks/ # Custom React hooks
│ │ │ ├── useGameDataProvider.js # React Query data provider
│ │ │ ├── useGameRefs.jsx # Refs for DOM elements
│ │ │ ├── useGameState.jsx # Game state management
│ │ │ ├── useServerCommunication.jsx # Mercure SSE connection
│ │ │ └── useStepTimer.jsx # Step-by-step timer
│ │ └── utils/ # Game-specific utilities
│ │ └── constants.jsx # Game constants, colors, defaults
│ ├── components/ # Shared UI components
│ ├── utils/ # Shared utilities
│ ├── profile.jsx # Profile page entry
│ ├── passkey.jsx # Passkey management entry
│ └── contact.jsx # Contact form entry
├── css/
│ └── homepage/ # SCSS partials (imported by style.homepage.scss)
└── fonts/
└── Carlito-Bold.ttf # TTF font for PHP GD image generation
```
**Important patterns:**
- Vite aliases: `@mine-components`, `@mine-contexts`, `@mine-hooks`, `@mine-utils`, `@global-components`, `@global-utils`
- React Query only available inside `mine-seeker` bundle
- Avoid circular dependencies (e.g., don't import from `@global-components` inside `components/` directory)
- PropTypes required on all components
---
## Common Tasks
### Adding a New Feature
1. **Backend:**
- Create migration for schema changes
- Add/update entities and repositories
- Create DTOs for data transfer
- Add controller endpoints
- Update service configuration if needed
2. **Frontend:**
- Create components in appropriate bundle
- Add PropTypes to all components
- Use existing hooks and utilities
- Follow styled-components pattern for MUI customization
3. **Documentation:**
- Update relevant docs in `docs/` folder
- Add examples if introducing new patterns
### Database Changes
- Always create migrations: `bin/console make:migration`
- Use Doctrine QueryBuilder in repositories (not raw SQL)
- For PostgreSQL-specific features (materialized views, triggers), use raw SQL in migrations only
- Materialized views should auto-refresh via triggers
### Styling
- **Web fonts:** Use `@fontsource` packages (WOFF/WOFF2)
- **Server-side images:** Use TTF fonts in `assets/fonts/` (PHP GD requires TTF)
- **CSS:** Create SCSS partials in `assets/css/homepage/`, import in main file
- **Components:** Use Emotion styled-components or CSS classes
### File Headers
All PHP and JS/JSX files should have this header:
```php
<?php declare(strict_types=1);
/*
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
```
```javascript
/**
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
```
---
## Coding Standards
### PHP
- **PSR Standards:** Follow PSR-1, PSR-12 coding standards
- **Type declarations:** Use strict types (`declare(strict_types=1)`)
- **Property promotion:** Use constructor property promotion for DTOs and services
- **Readonly:** Use `readonly` for immutable properties
- **Final:** Mark DTOs as `final`
- **Doctrine:** Use QueryBuilder with `expr()` methods, not string concatenation
- **Null safety:** Use null coalescing `??` and null-safe operator `?->`
- **Formatting:** 4-space indentation, opening braces on same line for methods/classes
**Example DTO:**
```php
final readonly class ProfileGameDto implements JsonSerializable
{
public function __construct(
public ?int $id,
public string $redName,
public string $blueName,
public bool $bothRegistered,
) {}
}
```
### JavaScript/React
- **Components:** Functional components with hooks
- **PropTypes:** Required on all components
- **Imports:** Use aliases (`@global-components`, `@mine-hooks`, etc.)
- **State:** Use `useState`, `useEffect`, `useCallback`, `useMemo` appropriately
- **Avoid:** Circular dependencies, especially with barrel exports
**Example component:**
```javascript
import React, { useState } from 'react';
import { string, number } from 'prop-types';
export const MyComponent = ({ title, count }) => {
const [value, setValue] = useState(0);
return <div>{title}: {count + value}</div>;
};
MyComponent.propTypes = {
title: string.isRequired,
count: number.isRequired,
};
```
---
## Important Files & Locations
### Configuration
- `config/services.yaml` - Service definitions and parameters
- `vite.config.js` - Vite build config, aliases
- `.env` - Environment variables (not in git)
- `composer.json` - PHP dependencies
- `package.json` - Node dependencies
### Key Services
- `BattleCardGenerator` - Generates 1200×630 PNG OG images using PHP GD
- `TopicManager` - Mercure topic management and game logic
- `WebAuthnService` - Passkey authentication
- `Email services` - Various email senders in `src/Service/Email/`
### Important Entities
- `User` - Registered users
- `PlayedGame` - Game records with moves, grid, scores
- `RecentBattle` - Read-only entity from materialized view
- `UserStats` - Read-only entity from materialized view
### Documentation
- `docs/game-mechanics/BONUS_POINTS_SYSTEM.md` - Bonus points reference
- `docs/FONTS.md` - Font usage and management
- `AGENTS.md` - This file
- `CHANGELOG.md` - Project changelog
---
## Common Pitfalls
### ❌ Don't Do
- **Don't use raw SQL in repositories** (use Doctrine QueryBuilder)
- **Don't create circular imports** (e.g., importing `@global-components` from within `components/`)
- **Don't use system fonts directly** (bundle TTF in `assets/fonts/`)
- **Don't skip PropTypes** on React components
- **Don't use `var`** in JavaScript (use `const` or `let`)
- **Don't define variables after using them** (hoisting issues with `const`)
### ✅ Do
- **Use Doctrine QueryBuilder** with `expr()` methods
- **Import components directly** to avoid circular dependencies
- **Bundle fonts in project** for portability
- **Add PropTypes** to all components
- **Use `const` for immutable values**, `let` for mutable
- **Define variables before using them**
---
## Keeping Components in Sync
### Battle Report Display
The battle report/statistics appear in **two places** that must be kept synchronized:
#### 1. BattleDialog Component (React)
**File:** `assets/js/components/BattleDialog.jsx`
- React dialog component shown on profile page
- Uses Material-UI and styled-components
- Displays game stats, bonus points, winner information
#### 2. Battle Share Page (Twig)
**File:** `templates/Game/battle_share.html.twig`
- Public battle share page (accessible via `/battle/{uuid}`)
- Server-rendered HTML with SCSS styling
- Shows same information as BattleDialog
### Synchronization Rules
**When updating BattleDialog.jsx, also update battle_share.html.twig:**
✅ Adding new stats or fields
✅ Changing display logic (winner calculation, formatting)
✅ Modifying bonus points display
✅ Updating labels or text
**Keep in sync:**
- Game outcome logic (win/loss/draw/abandoned)
- Bonus points formatting
- Player name display
- Score display
- Stats and metadata shown
**Example:** If you add a new stat to BattleDialog showing "fastest mine claim time", you must also add it to battle_share.html.twig so both displays show the same information.
---
## Testing & Building
### Backend
```bash
# Run migrations
bin/console doctrine:migrations:migrate
# Clear cache
bin/console cache:clear
# Refresh materialized views
bin/console dbal:run-sql "REFRESH MATERIALIZED VIEW CONCURRENTLY recent_battles"
```
### Frontend
```bash
# Development build with watch
npm run dev
# Production build
npm run build
# After changing fonts
rm -rf var/og-cache/*
```
---
## Git Workflow
### Commit Messages
Follow conventional commits:
- `feat: add bonus points to battle cards`
- `fix: resolve circular dependency in BattleDialog`
- `refactor: use Doctrine QueryBuilder in RecentBattleRepository`
- `docs: add AGENTS.md for AI coding agents`
- `chore: update dependencies`
### Creating Pull Requests
When creating PRs, include:
1. **Summary** - What was changed and why
2. **Changes** - List of modified files/components
3. **Testing** - How to verify the changes
4. **Screenshots** - For UI changes
---
## Performance Considerations
### Database
- Use materialized views for expensive queries (profile stats, recent battles)
- Auto-refresh materialized views via triggers on source table changes
- Index frequently queried columns
- Use `COALESCE()` for nullable aggregates
### Frontend
- Lazy load large components
- Use React Query for data fetching and caching
- Avoid unnecessary re-renders (use `useMemo`, `useCallback`)
- Bundle code per entry point (profile, passkey, contact, game)
### Images
- Battle card images are cached in `var/og-cache/`
- Images regenerated when games change (via deterministic UUID)
- Use appropriate image sizes (1200×630 for OG images)
---
## Security
### Authentication
- Password + TOTP (optional) + WebAuthn passkeys (optional)
- Backup codes for TOTP recovery
- Session-based authentication with `IS_AUTHENTICATED_REMEMBERED`
### Data Access
- Controllers check `denyAccessUnlessGranted()`
- Materialized views filter by `user_id`
- Guest players use separate `Gamer` entity (no `User` account)
### Input Validation
- Symfony forms for user input
- File upload validation (size, MIME type)
- WebAuthn challenge validation
---
## Useful Commands
```bash
# Symfony
bin/console debug:container ServiceName # Inspect service configuration
bin/console debug:router # List all routes
bin/console make:migration # Create new migration
bin/console doctrine:migrations:list # List migrations
# Database
bin/console dbal:run-sql "SELECT * FROM ..." # Run SQL query
# Assets
npm run build # Build production assets
npm run dev # Build with watch mode
# Git
git log --oneline --graph # View commit history
git diff origin/main...HEAD # See changes since main
```
---
## Need Help?
- **Bonus Points:** See `docs/game-mechanics/BONUS_POINTS_SYSTEM.md`
- **Fonts:** See `docs/FONTS.md`
- **Symfony Docs:** https://symfony.com/doc/current/
- **React Docs:** https://react.dev/
- **Doctrine ORM:** https://www.doctrine-project.org/projects/doctrine-orm/en/current/
---
## Version History
- **2026-04-21:** Initial AGENTS.md created
- Document common patterns, pitfalls, and project structure
- Include coding standards and examples
---
**Happy coding! 🚀**

View File

@@ -1,177 +1,545 @@
Changelog # Changelog
=========
v2026.01 (2026-04-14) ## v2026.2.8-2 (2026-04-21)
---------------------
New ### Changes
~~~
- Registered users have avatars next to the timer #4. [Lang]
- Add opportunity to use profile picture. #4. [Lang]
- Add more stats and a dialog for the recent battle that can be
shareable #4. [Lang]
- Implement the 2FA authentication (TOTP and backup codes) #4. [Lang]
- Add beta logo to the corner #3. [Lang]
- Add mineseeker game to the symfony 4 project #3. [Lang]
- Upgrade to the latest symfony v4 #3. [Lang]
Changes * Increase the 2 MB avatar maximum file size to 10 MB #10. [Lang]
~~~~~~~
- Fix missing favicon #4. [Lang]
- Add modern Webauthn authentication #4. [Lang]
- Refactor all forms to have Symfony Form Types & Validation
Constrainsts - & implement Google ReCapthca v3 #4. [Lang]
- Add forgot password functionality #4. [Lang]
- Increase the minimum PHP version to the latest major - and massive
refactor on back-end, like Controllers and Repositories #4. [Lang]
- Redesign the resign dialog #4. [Lang]
- Re-implement the waiting for opponent dialog - refactor its gfx - &
add online user selection dialog #4. [Lang]
- Improve the gfx on homepage - implement login/register and activation
for authentication - and add the first version of profile page #4.
[Lang]
- Refactor and redesign the gfx on front-end #4. [Lang]
- Add timers to each player - renew the whole migration #4. [Lang]
- Use namespaces for front-end #4. [Lang]
- Replace webpack w/ vite & remove old, legacy jQuery from the code #4.
[Lang]
- More, massive refactor for front-end #4. [Lang]
- Massive refactor on front-end - and remove unnecessary deps #4. [Lang]
- Change the code style to fit the current standard #4. [Lang]
- Refactor to use Attributes instead of yaml markdown #4. [Lang]
- Outsource the Grid generation and interactions to the backend #4.
[Lang]
- Remove unnecessary variables and prune the Facebook registration
method #4. [Lang]
- Replace the legacy gos/web-socket-bundle & replace it with Mercure
protocol #4. [Lang]
- Created the first working solution since 7 yrs #4. [Lang]
- Make the first working version - the stepping is broken due to the
algorythm structure #4. [Lang]
- Change the composer default php minimum environment #3. [Lang]
- Change the default url to wss on frontend #3. [Lang]
- Refactor Rpc and Topic classes #3. [Lang]
- Refactor classes and reformat some layout #3. [Lang]
- Remove deprecated files #3. [Lang]
- Doc in README.md #3. [Lang]
- Gitignore a js.map file #2. [Lang]
Other
~~~~~
- Hg: pkg: new version release !skipChangelog. [Lang]
- Pkg: usr: solve the not-working mailing on dev env under docker #4.
[Lang]
- Deploy version 1.1.0 !deploy #11. [Lang]
1.1.0 (2019-10-26) ## v2026.2.8-1 (2026-04-21)
------------------
Changes ### Changes
~~~~~~~
- Reinit project - disable redis module and make the project compatible * Upgrade front-end & back-end deps to the latest available version #10. [Lang]
w/ PHP7.3 #2. [Lang]
0.4.0 (2019-10-26) ## v2026.2.8-0 (2026-04-21)
------------------
- Change session driver to REDIS. [Lang] ### New
- Add created, updated field to db && improve graph design. [Lang]
- Cache setup && optimalize for google pagespeed && optimalize all * Add CI/CD improvements - add new CI workflow - & improve the deployment w/ tests #10. [Lang]
images. [Lang]
- Improve graph design on homepage && add footer and techs && add * Add test cases to back-end w/ real database connection in it #10. [Lang]
official pages. [Lang]
- Bugfix mine websocket periodic mysql calling. [Lang] ### Changes
- Bugfix hwioauth remember me && centralize hwioauth and facebook
settings. [Lang] * The original CI/CD workflow is restored - the work with tests is postponed #10. [Lang]
- Centralize jquery && bugfix mysql auto-termination problem w/ user
auth. [Lang] * Add sound when the game start #10. [Lang]
- Release beta4. [Lang]
- Gitignore npm debug log. [Lang] * Create AGENTS.md file for future maintenance #9. [Lang]
- Add english lang everywhere && add snowfall && add centralized version
nbr && improve stylesheet && slack integration. [Lang] * Remove the wrongly implemented font installation in docker - & replace it with static font on BattleCardGenerator (it solves the shareable image problem on bare-metal too) #8. [Lang]
- Bugfix #30 && random bg in game. [Lang]
- Add google analytics and facebook scripts && improve url share method
w/ fb && enforce https in prod. [Lang] ## v2026.2.7-1 (2026-04-21)
- Reg and login buttons on index && remove list method && facebook
centralize. [Lang] ### Changes
- Redesign user frontend. [Lang]
- Mods for performance; one js.min file on prod. [Lang] * Fine-tune the recent battle list #8. [Lang]
- Improve webpack config for prod compile #23. [Lang]
- Ssl handling #22 && reconnection issues #20, #21. [Lang]
- Facebook prod settings w/ app; hwi/HWIOAuthBundle. [Lang] ## v2026.2.7-0 (2026-04-21)
- Refact && game reconnection and restore w/o refresh #3 && bugfix bomb
explosion on opponent mines #19. [Lang] ### Changes
- Typo in rpc. [Lang]
- Handle prod mysql timeout && graphics improve. [Lang] * Small changes on docs - and improve text on homepage #8. [Lang]
- Gitignore webpacked index.js. [Lang]
- Add production mods. [Lang] * Massive refactor on front-end for unification and readiness #8. [Lang]
- Bugfix points saving and exploded bombs to db && you can resign #6.
[Lang] * Update all doc blocks on back-end #8. [Lang]
- Bugfix resign button existence #11. [Lang]
- Bugfix opponent bomb btn buzz on hover #10. [Lang] * Small refactors on back-end #8. [Lang]
- Bugfix points problem in the end #16. [Lang]
- Add desc to every user #9. [Lang] * Add RecentBattle entity that is a Materialized View to speed up the view - and further refactor on ProfileController #8. [Lang]
- Clipboard - not working #8. [Lang]
- Random player on start #5. [Lang] * Create the UserStats entity what is a Materialized View to store Profile stats for every user - & massive ProfileController refactor #8. [Lang]
- Show left mines after end #2 && reduce network traffic && better
active field checking method. [Lang] * Refactor the SecurityController #7. [Lang]
- Some refactor #13. [Lang]
- Bugfix grid field render #12. [Lang] * Refactor the code - there was unnecessary codes and wrongly formatted or designed code that are related to Repositories #7. [Lang]
- Game ends after x mines. [Lang]
- Add new sounds && refactor && new bg images && form redesigns. [Lang] * Upgrade the doctrine related back-end pkgs to the latest available version #7. [Lang]
- Bugfix entities gridrow, grid && improve graph design on homepage.
[Lang] * Add filter to the Profile page's recent plays and an infite list too #7. [Lang]
- Some refactor && prod settings. [Lang]
- Improve graphics design in game. [Lang] * Upgrade to the latest doctrine pkg on back-end #7. [Lang]
- Bugfix grid row in entity. [Lang]
- Bugfix changePlayer after bomb explosion. [Lang] ### Fix
- Improve game graph design. [Lang]
- Login and register form more design. [Lang] * Do not hide the end-game overlay ever #8. [Lang]
- Add basic design to userbundle && refactor. [Lang]
- Add font-awesome. [Lang] * The username was not recognized properly #7. [Lang]
- Working user authentication w/ fb and plain login. [Lang]
- Add facebook login module, hwi/HWIOAuthBundle. [Lang]
- Login && register form overrided. [Lang] ## v2026.2.6-1 (2026-04-19)
- Js and config refactor. [Lang]
- Replace gridcol object to json array in db. [Lang] ### Fix
- Refactor. [Lang]
- Save steps and point info to db. [Lang] * The PostgreSQL logo was horrible #7. [Lang]
- Save the step data to db. [Lang]
- Renamed the acme to mineseeker && handle when the user connection has
been lost. [Lang] ## v2026.2.6-0 (2026-04-19)
- Add player names to UI. [Lang]
- Add overlay && game do not start until the opponent came. [Lang] ### Changes
- Add base64 encryption to grid when it has been sended to server.
[Lang] * Add ReCaptcha overlay again to protect the game #7. [Lang]
- On click opponents bomb, you cannot target && refactor. [Lang]
- Warning when player has been found more than 20 mines. [Lang] * Upgrade all front-end packages to the latest available version - and fix all eslint warnings & errors #7. [Lang]
- Bugfix center mine counter animation. [Lang]
- The opponent is the next when bomb is exploded. [Lang] * Upgrade fe packages #7. [Lang]
- Current username checked && refactor && remove players in channel when
they are more than 2. [Lang] * Massive refactor on fetches - create centralized dataProvider #7. [Lang]
- Send bomb info and use it on opponent. [Lang]
- Add sounds w/ howler. [Lang]
- Bugfix multiple empty fields w/ one click on opponent view. [Lang] ## v2026.2.5-0 (2026-04-19)
- Refact && remove sound and logging && bugfix BIGBUG - handleGridField
and showAppropriateFields sort order... [Lang] ### New
- Create first working communication. [Lang]
- Create entities and repositories. [Lang] * Add Firebase deps to back-end #7. [Lang]
- Changed websocket default port && debug RPC. [Lang]
- Created working session and client handler w/ websocket. [Lang] * Add missing buttons for overlays #7. [Lang]
- Working websocket client and server w/o session handling and storage.
[Lang] * A new feature came up - the abandoned plays can be restored, if both users are registered users #7. [Lang]
- Composer update. [Lang]
- Improve game && start sound creating. [Lang] ### Changes
- Refactor grid control and grid field. [Lang]
- Created basic game w/ table and animations. [Lang] * Fix the '0' in Battle reports #6. [Lang]
- Websocket basic setup FE & BE && working basic game w/ react &&
webpack & babel config. [Lang] * Fix missing icons on "Battle report" #6. [Lang]
- Gitignore node_modules && add symlink to node_modules (just for
install) && basic react. [Lang] ### Fix
- Add react hello world. [Lang]
- Rename project in config. [Lang] * The bomb using was not recorded correctly - the old data will be corrupted #6. [Lang]
- Initial commit && create project in symfony3. [Lang]
## v2026.2.4-0 (2026-04-18)
### New
* Add new profile charts and stats - & add new logo to the tech stack #5. [Lang]
### Changes
* Upgrade fe deps #5. [Lang]
* Improve the Battle reports to change unnecessary data with interesting data #5. [Lang]
### Fix
* The react is crashing on some cases #5. [Lang]
## v2026.2.3-0 (2026-04-18)
### New
* Add initialization bonus points' system to the gameplay #5. [Lang]
### Changes
* Add extended data to battle reports and sharing image to make viewable bonus points #5. [Lang]
## v2026.2.2-9 (2026-04-18)
### New
* Add rules page #4. [Lang]
### Fix
* The font-awesome simplifying to work on bare-metal - & fix all warnings at build time #4. [Lang]
* The css problem had been solved on reponsive gfx on homepage #4. [Lang]
## v2026.2.1-8 (2026-04-18)
### Fix
* Quickfix for https-only login - & add user data when the user is not logged in #4. [Lang]
## v2026.2.1-7 (2026-04-16)
### Changes
* Add consent checkbox to user's registration - and fix the sharing pics #4. [Lang]
* Add correct version numbering and CHANGELOG - and add the LICENSE #4. [Lang]
## v2026.2.1-6 (2026-04-16)
### Changes
* Update all texts on all pages - extend them with the game specific things #4. [Lang]
## v2026.2.1-5 (2026-04-16)
### Fix
* The meta tags does not have https scheme - nothing worked in configuration #4. [Lang]
## v2026.2.1-4 (2026-04-15)
### New
* Add notification email when a user is registered #4. [Lang]
### Changes
* Add notification on activation too #4. [Lang]
## v2026.2.1-2 (2026-04-15)
### Fix
* Another attempt to fix the email assets #4. [Lang]
## v2026.2.1-1 (2026-04-15)
### Fix
* The images does not shows in emails #4. [Lang]
## v2026.2.1-0 (2026-04-15)
### New
* Add Contact page with email sending behaviour #4. [Lang]
### Changes
* Add missing .env variable and increase the version number and add missing data from front-end and back-end deps descriptor #4. [Lang]
* Change the shareable battle - add avatars to it - even on the og tags #4. [Lang]
* Change text #4. [Lang]
### Fix
* The mailhog is crashed on development env #4. [Lang]
* The og tags did not have proper http schema - they should have https #4. [Lang]
## v2026.2.0-5 (2026-04-14)
### Changes
* Add donation button #4. [Lang]
## v2026.2.0-4 (2026-04-14)
### New
* Add timer for the acceptance of the challenge #4. [Lang]
### Changes
* Protect the gameplay with recaptcha #4. [Lang]
* The waiting dialog is uncloseable until the time is up #4. [Lang]
* Add share button to the overlay when the game ends #4. [Lang]
* Make fancy og tags - and create a special one for battle sharing #4. [Lang]
### Fix
* Missing font-awesome icons on bare-metal environment #4. [Lang]
## v2026.2.0-3 (2026-04-14)
### Changes
* The user's avatar will be saved as a uuid.extension #4. [Lang]
## v2026.2.0-1 (2026-04-14)
### Fix
* Quickfix for email sending #4. [Lang]
## v2026.2.0-0 (2026-04-14)
### New
* Registered users have avatars next to the timer #4. [Lang]
* Add opportunity to use profile picture. #4. [Lang]
* Add more stats and a dialog for the recent battle that can be shareable #4. [Lang]
* Implement the 2FA authentication (TOTP and backup codes) #4. [Lang]
* Add beta logo to the corner #3. [Lang]
* Add mineseeker game to the symfony 4 project #3. [Lang]
* Upgrade to the latest symfony v4 #3. [Lang]
### Changes
* Implement CD script to Gitea and add docs to the process #4. [Lang]
* Remove unnecessary cdn based fonts #4. [Lang]
* Update docs #4. [Lang]
* Add JWT generation script to make Mercure safe #4. [Lang]
* Fix missing favicon #4. [Lang]
* Make compatible the whole project with bare metal AND with docker #4. [Lang]
* Add modern Webauthn authentication #4. [Lang]
* Refactor all forms to have Symfony Form Types & Validation Constrainsts - & implement Google ReCapthca v3 #4. [Lang]
* Add forgot password functionality #4. [Lang]
* Increase the minimum PHP version to the latest major - and massive refactor on back-end, like Controllers and Repositories #4. [Lang]
* Redesign the resign dialog #4. [Lang]
* Re-implement the waiting for opponent dialog - refactor its gfx - & add online user selection dialog #4. [Lang]
* Improve the gfx on homepage - implement login/register and activation for authentication - and add the first version of profile page #4. [Lang]
* Refactor and redesign the gfx on front-end #4. [Lang]
* Upgrade to the latest LTS Symfony package and backend #4. [Lang]
* Add timers to each player - renew the whole migration #4. [Lang]
* Update the vite related stuff because CORS and React errors - reinit the miration #4. [Lang]
* Use namespaces for front-end #4. [Lang]
* Replace webpack w/ vite & remove old, legacy jQuery from the code #4. [Lang]
* More, massive refactor for front-end #4. [Lang]
* Massive refactor on front-end - and remove unnecessary deps #4. [Lang]
* Change the code style to fit the current standard #4. [Lang]
* Refactor to use Attributes instead of yaml markdown #4. [Lang]
* Outsource the Grid generation and interactions to the backend #4. [Lang]
* Remove unnecessary variables and prune the Facebook registration method #4. [Lang]
* Replace the legacy gos/web-socket-bundle & replace it with Mercure protocol #4. [Lang]
* Make a massive refactor to the backend and remove all unnecessary deps - and make small refactors for the frontend too #4. [Lang]
* Created the first working solution since 7 yrs #4. [Lang]
* Add some changes on BE - add eslint and editorconfig - and add some deps #4. [Lang]
* Make the first working version - the stepping is broken due to the algorythm structure #4. [Lang]
* Change the composer default php minimum environment #3. [Lang]
* Change the default url to wss on frontend #3. [Lang]
* Refactor Rpc and Topic classes #3. [Lang]
* Refactor classes and reformat some layout #3. [Lang]
* Remove deprecated files #3. [Lang]
* Doc in README.md #3. [Lang]
* Gitignore a js.map file #2. [Lang]
### Other
* Pkg: usr: solve the not-working mailing on dev env under docker #4. [Lang]
## 1.1.0 (2019-10-26)
### Changes
* Reinit project - disable redis module and make the project compatible w/ PHP7.3 #2. [Lang]
## 0.4.0 (2019-10-26)
### Other
* Change session driver to REDIS. [Lang]
* Add created, updated field to db && improve graph design. [Lang]
* Cache setup && optimalize for google pagespeed && optimalize all images. [Lang]
* Improve graph design on homepage && add footer and techs && add official pages. [Lang]
* Bugfix mine websocket periodic mysql calling. [Lang]
* Bugfix hwioauth remember me && centralize hwioauth and facebook settings. [Lang]
* Centralize jquery && bugfix mysql auto-termination problem w/ user auth. [Lang]
* Release beta4. [Lang]
* Gitignore npm debug log. [Lang]
* Add english lang everywhere && add snowfall && add centralized version nbr && improve stylesheet && slack integration. [Lang]
* Bugfix #30 && random bg in game. [Lang]
* Add google analytics and facebook scripts && improve url share method w/ fb && enforce https in prod. [Lang]
* Reg and login buttons on index && remove list method && facebook centralize. [Lang]
* Redesign user frontend. [Lang]
* Mods for performance; one js.min file on prod. [Lang]
* Improve webpack config for prod compile #23. [Lang]
* Ssl handling #22 && reconnection issues #20, #21. [Lang]
* Facebook prod settings w/ app; hwi/HWIOAuthBundle. [Lang]
* Refact && game reconnection and restore w/o refresh #3 && bugfix bomb explosion on opponent mines #19. [Lang]
* Typo in rpc. [Lang]
* Handle prod mysql timeout && graphics improve. [Lang]
* Gitignore webpacked index.js. [Lang]
* Add production mods. [Lang]
* Bugfix points saving and exploded bombs to db && you can resign #6. [Lang]
* Bugfix resign button existence #11. [Lang]
* Bugfix opponent bomb btn buzz on hover #10. [Lang]
* Bugfix points problem in the end #16. [Lang]
* Add desc to every user #9. [Lang]
* Clipboard - not working #8. [Lang]
* Random player on start #5. [Lang]
* Show left mines after end #2 && reduce network traffic && better active field checking method. [Lang]
* Some refactor #13. [Lang]
* Bugfix grid field render #12. [Lang]
* Game ends after x mines. [Lang]
* Add new sounds && refactor && new bg images && form redesigns. [Lang]
* Bugfix entities gridrow, grid && improve graph design on homepage. [Lang]
* Some refactor && prod settings. [Lang]
* Improve graphics design in game. [Lang]
* Bugfix grid row in entity. [Lang]
* Bugfix changePlayer after bomb explosion. [Lang]
* Improve game graph design. [Lang]
* Login and register form more design. [Lang]
* Add basic design to userbundle && refactor. [Lang]
* Add font-awesome. [Lang]
* Working user authentication w/ fb and plain login. [Lang]
* Add facebook login module, hwi/HWIOAuthBundle. [Lang]
* Login && register form overrided. [Lang]
* Js and config refactor. [Lang]
* Replace gridcol object to json array in db. [Lang]
* Refactor. [Lang]
* Save steps and point info to db. [Lang]
* Save the step data to db. [Lang]
* Renamed the acme to mineseeker && handle when the user connection has been lost. [Lang]
* Add player names to UI. [Lang]
* Add overlay && game do not start until the opponent came. [Lang]
* Add base64 encryption to grid when it has been sended to server. [Lang]
* On click opponents bomb, you cannot target && refactor. [Lang]
* Warning when player has been found more than 20 mines. [Lang]
* Bugfix center mine counter animation. [Lang]
* The opponent is the next when bomb is exploded. [Lang]
* Current username checked && refactor && remove players in channel when they are more than 2. [Lang]
* Send bomb info and use it on opponent. [Lang]
* Add sounds w/ howler. [Lang]
* Bugfix multiple empty fields w/ one click on opponent view. [Lang]
* Refact && remove sound and logging && bugfix BIGBUG - handleGridField and showAppropriateFields sort order... [Lang]
* Create first working communication. [Lang]
* Create entities and repositories. [Lang]
* Changed websocket default port && debug RPC. [Lang]
* Created working session and client handler w/ websocket. [Lang]
* Working websocket client and server w/o session handling and storage. [Lang]
* Composer update. [Lang]
* Improve game && start sound creating. [Lang]
* Refactor grid control and grid field. [Lang]
* Created basic game w/ table and animations. [Lang]
* Websocket basic setup FE & BE && working basic game w/ react && webpack & babel config. [Lang]
* Gitignore node_modules && add symlink to node_modules (just for install) && basic react. [Lang]
* Add react hello world. [Lang]
* Rename project in config. [Lang]
* Initial commit && create project in symfony3. [Lang]

View File

@@ -13,6 +13,10 @@
encode zstd br gzip encode zstd br gzip
# Forward scheme information to the PHP application
header X-Forwarded-Proto {scheme}
header X-Forwarded-Host {host}
mercure { mercure {
transport_url {$MERCURE_TRANSPORT_URL:bolt:///data/mercure.db} transport_url {$MERCURE_TRANSPORT_URL:bolt:///data/mercure.db}
publisher_jwt {$MERCURE_JWT_SECRET} HS256 publisher_jwt {$MERCURE_JWT_SECRET} HS256

View File

@@ -23,6 +23,7 @@ RUN install-php-extensions \
sodium sodium
RUN mv "$PHP_INI_DIR/php.ini-production" "$PHP_INI_DIR/php.ini" RUN mv "$PHP_INI_DIR/php.ini-production" "$PHP_INI_DIR/php.ini"
RUN printf '[PHP]\nupload_max_filesize=10M\npost_max_size=11M\n' > "$PHP_INI_DIR/conf.d/uploads.ini"
RUN printf '[opcache]\nopcache.enable=1\nopcache.memory_consumption=256\nopcache.max_accelerated_files=20000\nopcache.validate_timestamps=0\n' \ RUN printf '[opcache]\nopcache.enable=1\nopcache.memory_consumption=256\nopcache.max_accelerated_files=20000\nopcache.validate_timestamps=0\n' \
> "$PHP_INI_DIR/conf.d/opcache.ini" > "$PHP_INI_DIR/conf.d/opcache.ini"

124
LICENSE Normal file
View File

@@ -0,0 +1,124 @@
GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2026 SplendidBear (https://www.splendidbear.org)
MineSeeker is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MineSeeker is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
---
TERMS AND CONDITIONS:
0. Definitions.
"This License" refers to version 3 of the GNU General Public License.
"Copyright" also means copyright-like laws that apply to other kinds of works.
"The Program" refers to any copyrightable work licensed under this License.
"You" refers to each licensee.
"Legal entities" means the union of the acting entity and all other entities
that control, are controlled by, or are under common control with that entity.
"Modify" means to copy from or adapt all or part of the work in a fashion
requiring copyright permission, other than the making of an exact copy.
1. Source Code.
The "source code" for a work means the preferred form of the work for making
modifications to it. "Object code" means any non-source form of a work.
2. Basic Permissions.
All rights granted under this License are granted for the term of copyright
on the Program. You are granted all permissions necessary to run, modify and
propagate covered works by this License.
3. Copyleft - Derivative Works.
If you modify the Program, your modified version must:
- Carry prominent notices stating that you have modified it
- License the entire work under this License or a compatible license
- Make the source code available to recipients
- Preserve all notices of previous licensing
4. Conveying Verbatim Copies.
You may convey verbatim copies of the Program's source code as you receive it,
provided that you:
- Keep intact all notices of authorship and licensing
- Give recipients access to the source code along with this License
- Do not modify anything except the License itself
5. Conveying Modified Source Versions.
You may convey a work based on the Program under this License provided that:
- The work must be licensed as a whole under this License
- You must give prominent notice of any modifications
- You must provide access to the Corresponding Source code
- You preserve all licensing notices
6. Conveying Non-Source Forms.
If you convey object code or compiled versions, you must also provide:
- The Corresponding Source code (in machine-readable form)
- A notice of the terms under which it is licensed
7. Additional Terms.
No additional restrictions may be placed on the exercise of the rights
granted or affirmed under this License.
8. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
9. Limitation of Liability.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING
ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF
THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS
OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR
THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
---
For the complete GPL-3.0-or-later license text, visit:
https://www.gnu.org/licenses/gpl-3.0.html
For more information about GNU GPL, visit:
https://www.gnu.org/licenses/
MineSeeker is a multiplayer minesweeper game inspired by MSN Messenger's game.
Project: https://www.mineseeker.hu
Author: SplendidBear (https://www.splendidbear.org)

View File

@@ -1,4 +1,4 @@
.PHONY: help start start-build stop build down ps logs prune-everything db-reset mercure-jwt .PHONY: help start start-build stop build down ps logs prune-everything db-reset mercure-jwt cache-clear og-cache-clear test-db-setup test-db-reset test
.DEFAULT_GOAL := help .DEFAULT_GOAL := help
@@ -11,6 +11,12 @@ help:
@echo " make down - Stop and remove containers/networks" @echo " make down - Stop and remove containers/networks"
@echo " make prune-everything - Prune volumes, networks and images (DANGEROUS!)" @echo " make prune-everything - Prune volumes, networks and images (DANGEROUS!)"
@echo " make db-reset - Reset the database (drop, create, migrate) (DANGEROUS!)" @echo " make db-reset - Reset the database (drop, create, migrate) (DANGEROUS!)"
@echo " make ccp - Clear the production cache"
@echo " make cache-clear - Clear all caches (Vite, Symfony, node_modules)"
@echo " make og-cache-clear - Clear Open Graph cache only"
@echo " make test-db-setup - One-time setup: Create test database and run migrations"
@echo " make test-db-reset - Reset test database (drop, create, migrate)"
@echo " make test - Run PHPUnit tests"
start: start:
docker compose up -d docker compose up -d
@@ -51,3 +57,49 @@ db-reset:
bin/console doctrine:database:drop --force --if-exists --no-interaction bin/console doctrine:database:drop --force --if-exists --no-interaction
bin/console doctrine:database:create --if-not-exists --no-interaction bin/console doctrine:database:create --if-not-exists --no-interaction
bin/console doctrine:migrations:migrate --no-interaction bin/console doctrine:migrations:migrate --no-interaction
ccp:
bin/console cache:clear --no-warmup --env=prod
cache-clear:
@echo "Clearing all caches..."
@rm -rf node_modules/.vite
@rm -rf .vite
@rm -rf var/og-cache
@php bin/console cache:clear --no-warmup
@echo "✓ Vite cache cleared"
@echo "✓ OG cache cleared"
@echo "✓ Symfony cache cleared"
@echo ""
@echo "Rebuilding assets..."
@bun run build
@echo ""
@echo "✓ All caches cleared and assets rebuilt!"
@echo " Next step: Refresh browser with Ctrl+Shift+R"
og-cache-clear:
@echo "Clearing Open Graph cache..."
@rm -rf var/og-cache
@echo "✓ OG cache cleared!"
@echo " Battle card images will be regenerated on next access"
test-db-setup:
@echo "Setting up test database..."
@bin/console dbal:run-sql "SELECT 1 FROM pg_database WHERE datname='mineseeker_test'" 2>/dev/null | grep -q 1 || \
(bin/console dbal:run-sql "CREATE DATABASE mineseeker_test" && echo "✓ Database 'mineseeker_test' created")
@bin/console doctrine:migrations:migrate --env=test --no-interaction --allow-no-migration 2>&1 | grep -v "WARNING" || true
@echo "✓ Test database setup complete!"
@echo " Database: mineseeker_test"
@echo " Run tests with: make test"
test-db-reset:
@echo "Resetting test database..."
@bin/console dbal:run-sql "DROP DATABASE IF EXISTS mineseeker_test" --quiet
@bin/console dbal:run-sql "CREATE DATABASE mineseeker_test" --quiet
@bin/console doctrine:migrations:migrate --env=test --no-interaction --quiet
@echo "✓ Test database reset complete!"
@echo " Database: mineseeker_test"
@echo " Run tests with: make test"
test:
@php -d memory_limit=512M bin/phpunit --testdox --colors=always

View File

@@ -151,6 +151,7 @@ services:
app: app:
environment: environment:
MAILER_DSN: smtp://mail:1025?verify_peer=0 MAILER_DSN: smtp://mail:1025?verify_peer=0
TRUSTED_PROXIES: "0.0.0.0/0"
mail: mail:
image: mailhog/mailhog:latest image: mailhog/mailhog:latest
ports: ports:
@@ -233,8 +234,13 @@ MERCURE_SUBSCRIBER_JWT="<generated by make mercure-jwt>"
APP_PUBLIC_HOSTNAME=mineseeker.hu APP_PUBLIC_HOSTNAME=mineseeker.hu
WEBAUTHN_RP_ID=mineseeker.hu WEBAUTHN_RP_ID=mineseeker.hu
WEBAUTHN_ORIGIN=https://mineseeker.hu WEBAUTHN_ORIGIN=https://mineseeker.hu
```
# OG Tags & Social Media Sharing (IMPORTANT for Docker deployments)
# TRUSTED_PROXIES: IP address (or range) of your reverse proxy (Caddy/Nginx)
# This ensures OG image tags use HTTPS URLs instead of HTTP
TRUSTED_PROXIES="172.18.0.0/16"
TRUSTED_HOSTS="mineseeker.hu,www.mineseeker.hu"
```
### Production server: one-time setup ### Production server: one-time setup
The server needs Docker, Git, and a self-hosted `act_runner` registered against the Gitea repository. Bun and Composer run inside the multi-stage Dockerfile, so they are not needed on the server. The server needs Docker, Git, and a self-hosted `act_runner` registered against the Gitea repository. Bun and Composer run inside the multi-stage Dockerfile, so they are not needed on the server.
@@ -254,7 +260,7 @@ make mercure-jwt
Copy the three printed values into the `PROD_ENV_FILE` secret. Copy the three printed values into the `PROD_ENV_FILE` secret.
#### 5. First deploy #### 3. First deploy
Trigger it by pushing the first tag: Trigger it by pushing the first tag:
@@ -265,7 +271,7 @@ git push origin v2026.01
This writes `.env`, builds the Docker image, starts all services, runs migrations, and initialises the MinIO buckets automatically via `minio_init`. This writes `.env`, builds the Docker image, starts all services, runs migrations, and initialises the MinIO buckets automatically via `minio_init`.
#### 6. Verify #### 4. Verify
```bash ```bash
docker compose ps # all services should be healthy/running docker compose ps # all services should be healthy/running
@@ -281,8 +287,93 @@ git push origin v2026.01
--- ---
## Documentation
For detailed information about game mechanics, bonus systems, fonts, testing, and other technical details, see the [docs](./docs/) directory:
- **[AI Agent Guidelines](./AGENTS.md)** — Comprehensive guide for AI coding agents working on this project
- **[Bonus Points System](./docs/game-mechanics/BONUS_POINTS_SYSTEM.md)** — Complete reference for all bonus point types, calculation rules, and implementation details
- **[Fonts](./docs/FONTS.md)** — TrueType fonts used for server-side image generation
- **[Testing Guide](./docs/testing/TESTING.md)** — Complete testing setup with Foundry factories, database isolation, and best practices
- **[Factory Documentation](./docs/testing/FACTORIES.md)** — Detailed API reference for all test data factories
---
## License ## License
LGPL-3.0 — see [LICENSE](LICENSE) for details. LGPL-3.0 — see [LICENSE](LICENSE) for details.
&copy; 2026 [SplendidBear](https://www.splendidbear.org) &copy; 2026 [SplendidBear](https://www.splendidbear.org)
---
## Testing & CI/CD
MineSeeker has a comprehensive test suite with **71 automated tests** and continuous integration/deployment pipelines.
### Quick Start
```bash
# Setup test database (first time only)
make test-db-setup
# Run all tests
make test
# Run with documentation output
vendor/bin/phpunit --testdox
```
### Test Suite
- **71 tests** with **227 assertions**
- **Controller tests** - HTTP endpoints, authentication, routing
- **DTO tests** - Data serialization and calculations
- **Entity tests** - Domain logic and defaults
- **Service tests** - Business logic and external APIs
- **Integration tests** - Foundry factories and database isolation
**Test execution time:** ~6-8 seconds
### Continuous Integration
**Automated testing** runs on every push/pull request:
```yaml
# .gitea/workflows/ci.yml-bak
✓ PHP 8.3 setup with all extensions
✓ PostgreSQL 18 service container
✓ Composer and npm dependency installation
✓ Asset building with Vite
✓ Database migrations
✓ Full test suite execution
✓ Code linting (ESLint, PHP-CS-Fixer)
```
### Continuous Deployment
**Automated deployment** on version tags (e.g., `v1.2.3`):
```yaml
# .gitea/workflows/deploy.yml
1. Run full test suite (blocks deployment if fails)
2. Checkout tagged version
3. Build Docker image
4. Run database migrations
5. Restart services
6. Health check verification
```
**Deploy to production:**
```bash
git tag -a v1.2.3 -m "Release version 1.2.3"
git push origin v1.2.3
```
### Documentation
- **[Testing Guide](docs/testing/TESTING.md)** - Comprehensive testing documentation
- **[Factory Reference](docs/testing/FACTORIES.md)** - Foundry factory API
- **[CI/CD Guide](docs/CI_CD.md)** - Pipeline configuration and workflows
---

View File

@@ -7,9 +7,4 @@
* file that was distributed with this source code. * file that was distributed with this source code.
*/ */
$font-path: "/webfonts"; @import '@fortawesome/fontawesome-free/css/all.min.css';
@import '@fortawesome/fontawesome-free/scss/fontawesome';
@import '@fortawesome/fontawesome-free/scss/brands';
@import '@fortawesome/fontawesome-free/scss/solid';
@import '@fortawesome/fontawesome-free/scss/regular';

View File

@@ -1,3 +1,12 @@
/*!*
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
@keyframes appear { @keyframes appear {
from { opacity: 0; transform: scale(0.94); } from { opacity: 0; transform: scale(0.94); }
to { opacity: 1; transform: scale(1); } to { opacity: 1; transform: scale(1); }

View File

@@ -1,14 +1,24 @@
.hero-auth { /*!*
position: absolute; * This file is part of the SplendidBear Websites' projects.
top: 28px; *
right: 36px; * Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
#hero-auth {
padding: 20px;
.hero-auth {
display: flex; display: flex;
align-items: center; align-items: center;
justify-content: flex-end;
gap: 10px; gap: 10px;
z-index: 10; z-index: 10;
} }
.hero-auth-user { .hero-auth-user {
font: 600 13px 'Rajdhani', sans-serif; font: 600 13px 'Rajdhani', sans-serif;
color: rgba(149, 207, 245, 0.75); color: rgba(149, 207, 245, 0.75);
letter-spacing: 0.5px; letter-spacing: 0.5px;
@@ -17,6 +27,13 @@
gap: 6px; gap: 6px;
i { font-size: 15px; } i { font-size: 15px; }
}
@media screen and (max-width: 1100px) {
.hero-auth {
justify-content: center;
}
}
} }
.hero-auth-btn { .hero-auth-btn {

View File

@@ -1,3 +1,12 @@
/*!*
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
.auth-page { .auth-page {
display: flex; display: flex;
flex-direction: column; flex-direction: column;
@@ -180,6 +189,41 @@
input[type="checkbox"] { accent-color: #236f87; } input[type="checkbox"] { accent-color: #236f87; }
} }
.auth-checkbox {
accent-color: #236f87;
cursor: pointer;
width: 18px;
height: 18px;
flex-shrink: 0;
}
.auth-checkbox-label {
display: flex;
align-items: flex-start;
cursor: pointer;
user-select: none;
font: 400 14px 'Rajdhani', sans-serif;
color: rgba(255, 255, 255, 0.6);
line-height: 1.5;
a {
color: #95cff5;
text-decoration: none;
font-weight: 600;
transition: color 180ms;
&:hover { color: #c5e8ff; }
}
}
textarea.auth-input {
padding: 11px 14px;
min-height: 120px;
resize: vertical;
font-family: 'Rajdhani', sans-serif;
line-height: 1.5;
}
.auth-submit { .auth-submit {
display: flex; display: flex;
align-items: center; align-items: center;

View File

@@ -0,0 +1,200 @@
/*!*
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
// ── Avatar ───────────────────────────────────────────────────────────────────
.bd-avatar-wrap {
display: flex;
flex-direction: column;
align-items: center;
gap: 10px;
position: relative;
}
.bd-avatar-ring-wrap {
position: relative;
}
.bd-avatar-ring {
width: 72px;
height: 72px;
border-radius: 50%;
background: var(--bd-avatar-gradient);
border: 2px solid var(--bd-avatar-border);
box-shadow: var(--bd-avatar-glow);
display: flex;
align-items: center;
justify-content: center;
font: 800 24px 'Rajdhani', sans-serif;
color: var(--bd-avatar-color);
letter-spacing: 2px;
overflow: hidden;
}
.bd-avatar-img {
width: 100%;
height: 100%;
object-fit: cover;
}
.bd-avatar-bonus {
position: absolute;
bottom: -6px;
right: -6px;
background: #ffd700;
border-radius: 50%;
width: 28px;
height: 28px;
display: flex;
align-items: center;
justify-content: center;
box-shadow: 0 0 12px rgba(255, 215, 0, 0.6), 0 0 0 2px rgba(7, 9, 13, 1);
border: 2px solid rgba(0, 0, 0, 0.5);
z-index: 10;
i {
color: #000;
font-size: 14px;
}
}
.bd-avatar-name {
font: 700 15px 'Rajdhani', sans-serif;
color: var(--bd-avatar-color);
letter-spacing: 1px;
max-width: 120px;
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
text-align: center;
}
.bd-avatar-side {
font: 600 10px 'Rajdhani', sans-serif;
text-transform: uppercase;
letter-spacing: 2px;
color: rgba(255, 255, 255, 0.3);
}
// ── StatRow ──────────────────────────────────────────────────────────────────
.bd-stat-row {
display: flex;
align-items: center;
gap: 10px;
padding: 9px 0;
border-bottom: 1px solid rgba(255, 255, 255, 0.05);
&__icon {
width: 16px;
color: rgba(149, 207, 245, 0.4);
font-size: 13px;
}
&__label {
font: 500 13px 'Rajdhani', sans-serif;
color: rgba(255, 255, 255, 0.45);
flex: 1;
letter-spacing: 0.5px;
}
&__value {
font: 700 13px 'Rajdhani', sans-serif;
color: var(--bd-stat-value-color, rgba(255, 255, 255, 0.75));
letter-spacing: 0.5px;
}
}
// ── BonusPoints ──────────────────────────────────────────────────────────────
.bd-bonus {
padding: 16px 20px 0;
border-top: 1px solid rgba(255, 255, 255, 0.08);
margin: 16px 0;
&__grid {
display: grid;
grid-template-columns: 1fr 1fr;
gap: 16px;
}
&__column {
padding: 16px;
border-radius: 6px;
&--red {
border: 1px solid rgba(173, 10, 5, 0.2);
background: rgba(173, 10, 5, 0.05);
}
&--blue {
border: 1px solid rgba(149, 207, 245, 0.2);
background: rgba(149, 207, 245, 0.05);
}
}
&__heading {
font: 700 12px 'Rajdhani', sans-serif;
text-transform: uppercase;
letter-spacing: 2px;
color: #ffd700;
display: block;
margin-bottom: 12px;
i {
margin-right: 8px;
}
}
&__rows {
display: flex;
flex-direction: column;
}
}
// ── BattleDialog header actions & bonus score row ────────────────────────────
.bd-header-actions {
display: flex;
gap: 8px;
}
.bd-bonus-score {
margin-bottom: 8px;
&__red {
font: 700 13px 'Rajdhani', sans-serif;
color: #f67d52;
display: flex;
align-items: center;
gap: 4px;
i {
font-size: 11px;
}
}
&__blue {
font: 700 13px 'Rajdhani', sans-serif;
color: #95cff5;
display: flex;
align-items: center;
gap: 4px;
i {
font-size: 11px;
}
}
}
.bd-result-badge {
background: var(--bd-result-bg);
border: 1px solid var(--bd-result-border);
color: var(--bd-result-color);
}

View File

@@ -1,3 +1,12 @@
/*!*
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
main div.txt { main div.txt {
color: rgba(255, 255, 255, 0.85); color: rgba(255, 255, 255, 0.85);
max-width: 900px; max-width: 900px;
@@ -33,3 +42,11 @@ main div.txt a {
&:hover { color: #c5e8ff; } &:hover { color: #c5e8ff; }
} }
main div.txt img {
border-radius: 10px;
}
main div.txt .img-container {
text-align: center;
}

View File

@@ -1,3 +1,12 @@
/*!*
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
.hero-cta { .hero-cta {
position: relative; position: relative;
display: inline-block; display: inline-block;

View File

@@ -0,0 +1,72 @@
/*!*
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
.hero-donate-text {
position: relative;
z-index: 1;
font: 400 12px 'Rajdhani', sans-serif;
color: rgba(255, 255, 255, 0.5);
letter-spacing: 0.5px;
margin-top: 42px;
margin-bottom: 8px;
animation: rise 0.8s 0.5s cubic-bezier(0.22, 1, 0.36, 1) both;
}
.hero-donate {
position: relative;
display: inline-block;
font: 500 12px 'Rajdhani', sans-serif;
text-transform: uppercase;
letter-spacing: 1px;
text-decoration: none;
color: rgba(255, 184, 82, 0.75);
padding: 6px 14px;
border-radius: 2px;
border: 1px solid rgba(255, 184, 82, 0.25);
background: rgba(255, 140, 30, 0.05);
box-shadow:
0 0 0 1px rgba(255, 140, 30, 0.1),
0 0 8px rgba(255, 140, 30, 0.08);
transition: transform 200ms ease, box-shadow 200ms ease, color 200ms ease, background 200ms ease;
animation: rise 0.8s 0.58s cubic-bezier(0.22, 1, 0.36, 1) both;
}
.hero-donate::before {
content: '';
position: absolute;
inset: -2px;
border-radius: 3px;
background: rgba(255, 140, 30, 0.15);
filter: blur(8px);
opacity: 0.1;
z-index: -1;
transition: opacity 200ms ease;
}
.hero-donate:hover {
transform: translateY(-1px);
color: rgba(255, 200, 100, 0.9);
background: rgba(255, 140, 30, 0.1);
box-shadow:
0 0 0 1px rgba(255, 140, 30, 0.2),
0 0 12px rgba(255, 140, 30, 0.15);
}
.hero-donate:hover::before {
opacity: 0.2;
}
.hero-donate:active {
transform: translateY(0px);
}

View File

@@ -1,3 +1,12 @@
/*!*
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
.feature-block { .feature-block {
width: 100%; width: 100%;
padding: 80px 40px; padding: 80px 40px;
@@ -45,33 +54,33 @@
} }
// Bar chart — large, centre // Bar chart — large, centre
i.fa-bar-chart { i.fa-chart-bar {
font-size: 140px; font-size: 160px;
color: rgba(35, 111, 135, 0.35); color: rgba(35, 111, 135, 0.5);
filter: drop-shadow(0 0 30px rgba(35, 111, 135, 0.3)); filter: drop-shadow(0 0 40px rgba(35, 111, 135, 0.5));
} }
// Trophy — top right // Trophy — top right
i.fa-trophy { i.fa-trophy {
font-size: 64px; font-size: 80px;
top: 12px; top: 0px;
right: 30px; right: 20px;
color: rgba(246, 125, 82, 0.5); color: rgba(246, 125, 82, 0.7);
filter: drop-shadow(0 0 16px rgba(246, 125, 82, 0.25)); filter: drop-shadow(0 0 25px rgba(246, 125, 82, 0.4));
} }
// History — bottom left // Clock history — bottom left
i.fa-history { i.fa-clock-rotate-left {
font-size: 52px; font-size: 68px;
bottom: 18px; bottom: 0px;
left: 30px; left: 20px;
color: rgba(149, 207, 245, 0.4); color: rgba(149, 207, 245, 0.65);
filter: drop-shadow(0 0 12px rgba(149, 207, 245, 0.2)); filter: drop-shadow(0 0 20px rgba(149, 207, 245, 0.35));
} }
&:hover i.fa-bar-chart { color: rgba(35, 111, 135, 0.6); } &:hover i.fa-chart-bar { color: rgba(35, 111, 135, 0.8); filter: drop-shadow(0 0 50px rgba(35, 111, 135, 0.7)); }
&:hover i.fa-trophy { color: rgba(246, 125, 82, 0.75); } &:hover i.fa-trophy { color: rgba(246, 125, 82, 0.9); filter: drop-shadow(0 0 35px rgba(246, 125, 82, 0.6)); }
&:hover i.fa-history { color: rgba(149, 207, 245, 0.65); } &:hover i.fa-clock-rotate-left { color: rgba(149, 207, 245, 0.9); filter: drop-shadow(0 0 30px rgba(149, 207, 245, 0.5)); }
} }
// MSN visual // MSN visual
@@ -107,6 +116,98 @@
} }
} }
// Privacy visual
.feature-block__visual--privacy {
height: 260px;
gap: 0;
i {
position: absolute;
color: rgba(35, 111, 135, 0.5);
transition: color 300ms ease;
}
// Shield — centre, large
i.fa-shield {
font-size: 140px;
color: rgba(34, 197, 94, 0.3);
filter: drop-shadow(0 0 30px rgba(34, 197, 94, 0.25));
}
// Lock — top right
i.fa-lock {
font-size: 56px;
top: 20px;
right: 35px;
color: rgba(168, 85, 247, 0.5);
filter: drop-shadow(0 0 16px rgba(168, 85, 247, 0.2));
}
// Eye slash — bottom left
i.fa-eye-slash {
font-size: 48px;
bottom: 28px;
left: 40px;
color: rgba(59, 130, 246, 0.5);
filter: drop-shadow(0 0 12px rgba(59, 130, 246, 0.15));
}
&:hover i.fa-shield { color: rgba(34, 197, 94, 0.6); }
&:hover i.fa-lock { color: rgba(168, 85, 247, 0.75); }
&:hover i.fa-eye-slash { color: rgba(59, 130, 246, 0.7); }
}
// Practice visual
.feature-block__visual--practice {
height: 260px;
gap: 0;
i {
position: absolute;
color: rgba(35, 111, 135, 0.5);
transition: color 300ms ease;
}
// Laptop — centre, large
i.fa-laptop {
font-size: 140px;
color: rgba(251, 146, 60, 0.3);
filter: drop-shadow(0 0 30px rgba(251, 146, 60, 0.25));
}
// Linux — top left
i.fa-linux {
font-size: 48px;
top: 20px;
left: 35px;
color: rgba(245, 158, 11, 0.5);
filter: drop-shadow(0 0 16px rgba(245, 158, 11, 0.2));
}
// Apple — top right
i.fa-apple {
font-size: 56px;
top: 20px;
right: 35px;
color: rgba(156, 163, 175, 0.5);
filter: drop-shadow(0 0 16px rgba(156, 163, 175, 0.2));
}
// Windows — bottom left
i.fa-windows {
font-size: 48px;
bottom: 28px;
left: 40px;
color: rgba(59, 130, 246, 0.5);
filter: drop-shadow(0 0 12px rgba(59, 130, 246, 0.15));
}
&:hover i.fa-laptop { color: rgba(251, 146, 60, 0.6); }
&:hover i.fa-linux { color: rgba(245, 158, 11, 0.75); }
&:hover i.fa-apple { color: rgba(156, 163, 175, 0.75); }
&:hover i.fa-windows { color: rgba(59, 130, 246, 0.7); }
}
// Text side // Text side
.feature-block__text { .feature-block__text {
flex: 1; flex: 1;
@@ -161,6 +262,56 @@
} }
} }
.practice-links {
display: flex;
flex-direction: column;
gap: 12px;
margin-top: 24px;
}
.practice-link {
display: inline-flex;
align-items: center;
gap: 12px;
font: 700 13px 'Rajdhani', sans-serif;
text-transform: uppercase;
letter-spacing: 1px;
text-decoration: none;
color: rgba(149, 207, 245, 0.85);
border: 1px solid rgba(59, 130, 246, 0.3);
background: rgba(59, 130, 246, 0.08);
padding: 10px 18px;
border-radius: 4px;
transition: all 200ms ease;
width: fit-content;
&:hover {
background: rgba(59, 130, 246, 0.2);
border-color: rgba(59, 130, 246, 0.6);
color: #fff;
transform: translateX(4px);
box-shadow: 0 4px 12px rgba(59, 130, 246, 0.2);
}
}
.practice-link-icon {
width: 40px;
height: 40px;
border-radius: 8px;
object-fit: contain;
background: rgba(255, 255, 255, 0.08);
padding: 4px;
border: 1px solid rgba(255, 255, 255, 0.1);
flex-shrink: 0;
transition: all 200ms ease;
}
.practice-link:hover .practice-link-icon {
background: rgba(59, 130, 246, 0.15);
border-color: rgba(59, 130, 246, 0.4);
transform: scale(1.05);
}
@media screen and (max-width: 900px) { @media screen and (max-width: 900px) {
.feature-block__inner, .feature-block__inner,
.feature-block--reverse .feature-block__inner { .feature-block--reverse .feature-block__inner {
@@ -199,4 +350,14 @@
.feature-block { .feature-block {
padding: 60px 24px; padding: 60px 24px;
} }
.practice-links {
justify-content: center;
align-items: center;
}
.practice-link {
width: 100%;
justify-content: center;
}
} }

View File

@@ -1,3 +1,12 @@
/*!*
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
footer { footer {
background: #040608; background: #040608;
border-top: 1px solid rgba(35, 111, 135, 0.12); border-top: 1px solid rgba(35, 111, 135, 0.12);
@@ -14,7 +23,6 @@ footer {
gap: 40px; gap: 40px;
} }
// Left: brand block
.footer-brand { .footer-brand {
display: flex; display: flex;
flex-direction: column; flex-direction: column;
@@ -55,7 +63,6 @@ footer {
line-height: 1.5; line-height: 1.5;
} }
// Right: navigation
.footer-nav-label { .footer-nav-label {
font: 700 11px 'Rajdhani', sans-serif; font: 700 11px 'Rajdhani', sans-serif;
text-transform: uppercase; text-transform: uppercase;
@@ -91,7 +98,6 @@ footer {
} }
} }
// Bottom copyright bar
.footer-copy { .footer-copy {
border-top: 1px solid rgba(255, 255, 255, 0.05); border-top: 1px solid rgba(255, 255, 255, 0.05);
padding: 16px 60px; padding: 16px 60px;

View File

@@ -1,3 +1,12 @@
/*!*
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
header { header {
position: relative; position: relative;
width: 100%; width: 100%;

View File

@@ -1,3 +1,12 @@
/*!*
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
.hero--compact { .hero--compact {
min-height: unset; min-height: unset;
padding: 36px 60px 48px; padding: 36px 60px 48px;

View File

@@ -1,3 +1,12 @@
/*!*
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
.hero { .hero {
position: relative; position: relative;
z-index: 2; z-index: 2;

View File

@@ -28,6 +28,21 @@
box-shadow: 0 8px 48px rgba(0, 0, 0, 0.4); box-shadow: 0 8px 48px rgba(0, 0, 0, 0.4);
} }
#profile-avatar-root {
display: flex;
flex-direction: column;
align-items: center;
gap: 8px;
}
.profile-avatar__error {
font-size: 11px;
color: #e57373;
text-align: center;
max-width: 120px;
line-height: 1.3;
}
.profile-avatar { .profile-avatar {
position: relative; position: relative;
width: 80px; width: 80px;
@@ -210,11 +225,43 @@
} }
} }
&--best { &--bonus {
border-color: rgba(255, 215, 0, 0.15); border-color: rgba(255, 215, 0, 0.18);
&:hover { &:hover {
border-color: rgba(255, 215, 0, 0.4); border-color: rgba(255, 215, 0, 0.45);
}
}
&--avg-bonus {
border-color: rgba(230, 184, 60, 0.18);
&:hover {
border-color: rgba(230, 184, 60, 0.45);
}
}
&--chain {
border-color: rgba(94, 232, 154, 0.15);
&:hover {
border-color: rgba(94, 232, 154, 0.4);
}
}
&--blind {
border-color: rgba(255, 140, 90, 0.15);
&:hover {
border-color: rgba(255, 140, 90, 0.4);
}
}
&--edge {
border-color: rgba(168, 210, 255, 0.15);
&:hover {
border-color: rgba(168, 210, 255, 0.4);
} }
} }
} }
@@ -248,8 +295,24 @@
color: rgba(80, 200, 220, 0.35); color: rgba(80, 200, 220, 0.35);
} }
.profile-stat--best & { .profile-stat--bonus & {
color: rgba(255, 215, 0, 0.3); color: rgba(255, 215, 0, 0.35);
}
.profile-stat--avg-bonus & {
color: rgba(230, 184, 60, 0.3);
}
.profile-stat--chain & {
color: rgba(94, 232, 154, 0.3);
}
.profile-stat--blind & {
color: rgba(255, 140, 90, 0.3);
}
.profile-stat--edge & {
color: rgba(168, 210, 255, 0.3);
} }
} }
@@ -289,9 +352,25 @@
color: #50c8dc; color: #50c8dc;
} }
.profile-stat--best & { .profile-stat--bonus & {
color: #ffd700; color: #ffd700;
} }
.profile-stat--avg-bonus & {
color: #e6b83c;
}
.profile-stat--chain & {
color: #5ee89a;
}
.profile-stat--blind & {
color: #ff8c5a;
}
.profile-stat--edge & {
color: #a8d2ff;
}
} }
.profile-stat__label { .profile-stat__label {
@@ -363,15 +442,93 @@
} }
} }
.profile-games__filter-wrap {
position: relative;
display: flex;
align-items: center;
margin-bottom: 4px;
}
.profile-games__filter-icon {
position: absolute;
left: 14px;
font-size: 12px;
color: rgba(149, 207, 245, 0.4);
pointer-events: none;
}
.profile-games__filter {
width: 100%;
background: rgba(255, 255, 255, 0.025);
border: 1px solid rgba(255, 255, 255, 0.07);
border-radius: 6px;
padding: 9px 14px 9px 36px;
font: 500 13px 'Rajdhani', sans-serif;
color: #fff;
letter-spacing: 0.5px;
transition: border-color 200ms ease, background 200ms ease;
&::placeholder {
color: rgba(255, 255, 255, 0.3);
}
&:focus {
outline: none;
background: rgba(255, 255, 255, 0.045);
border-color: rgba(35, 111, 135, 0.55);
}
}
.profile-games { .profile-games {
display: flex; display: flex;
flex-direction: column; flex-direction: column;
gap: 6px; gap: 6px;
&.is-filtering + .profile-games__load-more {
display: none;
}
&.is-filtering .profile-game--hidden:not(.profile-game--filtered-out) {
display: grid;
}
.profile-game--filtered-out {
display: none;
}
&__load-more {
align-self: center;
margin-top: 14px;
background: rgba(35, 111, 135, 0.12);
color: rgba(149, 207, 245, 0.75);
border: 1px solid rgba(35, 111, 135, 0.3);
border-radius: 6px;
padding: 9px 20px;
font: 600 12px 'Rajdhani', sans-serif;
text-transform: uppercase;
letter-spacing: 1.5px;
cursor: pointer;
display: inline-flex;
align-items: center;
gap: 8px;
transition: background 200ms ease, border-color 200ms ease, color 200ms ease;
i {
font-size: 11px;
opacity: 0.8;
}
&:hover {
background: rgba(35, 111, 135, 0.22);
border-color: rgba(35, 111, 135, 0.55);
color: rgba(149, 207, 245, 1);
}
}
} }
.profile-game { .profile-game {
display: grid; display: grid;
grid-template-columns: 26px 76px 22px 1fr 18px auto; grid-template-columns: 60px 76px 22px 1fr 18px auto;
align-items: center; align-items: center;
gap: 10px; gap: 10px;
padding: 11px 16px; padding: 11px 16px;
@@ -400,17 +557,31 @@
&--draw { &--draw {
border-left-color: rgba(149, 207, 245, 0.25); border-left-color: rgba(149, 207, 245, 0.25);
} }
&--ongoing {
border-left-color: rgba(255, 193, 7, 0.4);
opacity: 0.85;
}
&--hidden {
display: none;
}
} }
.profile-game__badge { .profile-game__badge {
display: flex; display: flex;
align-items: center; align-items: center;
justify-content: center; justify-content: center;
width: 20px; width: 100%;
min-width: 0;
height: 20px; height: 20px;
border-radius: 4px; border-radius: 4px;
font: 800 10px 'Rajdhani', sans-serif; font: 800 10px 'Rajdhani', sans-serif;
letter-spacing: 0; letter-spacing: 0;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
gap: 4px;
.profile-game--win & { .profile-game--win & {
background: rgba(42, 158, 96, 0.18); background: rgba(42, 158, 96, 0.18);
@@ -426,12 +597,49 @@
background: rgba(149, 207, 245, 0.1); background: rgba(149, 207, 245, 0.1);
color: rgba(149, 207, 245, 0.65); color: rgba(149, 207, 245, 0.65);
} }
.profile-game--ongoing & {
background: rgba(255, 193, 7, 0.12);
color: #ffc107;
display: flex;
align-items: center;
justify-content: center;
gap: 6px;
&::before {
content: '';
display: inline-block;
width: 14px;
height: 14px;
border: 2px solid transparent;
border-top-color: #ffc107;
border-right-color: #ffc107;
border-radius: 50%;
animation: spin 1s linear infinite;
flex-shrink: 0;
}
}
.profile-game--abandoned & {
background: rgba(107, 114, 126, 0.18);
color: #6b727e;
}
}
@keyframes spin {
to {
transform: rotate(360deg);
}
} }
.profile-game__score { .profile-game__score {
font: 700 14px 'Rajdhani', sans-serif; font: 700 14px 'Rajdhani', sans-serif;
color: #fff; color: #fff;
letter-spacing: 1px; letter-spacing: 1px;
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
min-width: 0;
} }
.profile-game__vs { .profile-game__vs {
@@ -461,21 +669,23 @@
letter-spacing: 0.5px; letter-spacing: 0.5px;
text-align: right; text-align: right;
white-space: nowrap; white-space: nowrap;
min-width: 0;
overflow: hidden;
text-overflow: ellipsis;
} }
.profile-charts { .profile-charts {
display: flex; display: grid;
flex-wrap: wrap; grid-template-columns: 1fr 1fr;
gap: 20px; gap: 20px;
} }
.profile-chart-block { .profile-chart-block {
flex: 1 1 300px; min-width: 0;
background: rgba(255, 255, 255, 0.03); background: rgba(255, 255, 255, 0.03);
border: 1px solid rgba(35, 111, 135, 0.2); border: 1px solid rgba(35, 111, 135, 0.2);
border-radius: 10px; border-radius: 10px;
padding: 24px 20px 16px; padding: 24px 20px 16px;
backdrop-filter: blur(4px);
box-shadow: 0 8px 48px rgba(0, 0, 0, 0.4); box-shadow: 0 8px 48px rgba(0, 0, 0, 0.4);
display: flex; display: flex;
flex-direction: column; flex-direction: column;
@@ -484,12 +694,25 @@
.profile-section__title { .profile-section__title {
margin: 0; margin: 0;
} }
&--wide {
grid-column: 1 / -1;
.profile-chart-inner {
justify-content: stretch;
overflow: hidden;
> * {
width: 100% !important;
}
}
}
} }
.profile-chart-inner { .profile-chart-inner {
display: flex; display: flex;
justify-content: center; justify-content: center;
overflow: auto; overflow: hidden;
svg text { svg text {
font-family: 'Rajdhani', sans-serif !important; font-family: 'Rajdhani', sans-serif !important;
@@ -564,6 +787,32 @@
} }
} }
.bd-continue {
background: linear-gradient(135deg, rgba(42, 158, 96, 0.35) 0%, rgba(94, 232, 154, 0.35) 100%);
border: 1px solid rgba(94, 232, 154, 0.6);
border-radius: 6px;
color: #5ee89a;
height: 32px;
padding: 0 14px;
display: flex;
align-items: center;
gap: 6px;
cursor: pointer;
font: 700 11px 'Rajdhani', sans-serif;
text-transform: uppercase;
letter-spacing: 1.5px;
text-decoration: none;
transition: all 180ms ease;
white-space: nowrap;
box-shadow: 0 0 14px rgba(94, 232, 154, 0.25);
&:hover {
background: linear-gradient(135deg, rgba(42, 158, 96, 0.55) 0%, rgba(94, 232, 154, 0.55) 100%);
color: #fff;
box-shadow: 0 0 20px rgba(94, 232, 154, 0.45);
}
}
.bd-close { .bd-close {
background: rgba(255, 255, 255, 0.05); background: rgba(255, 255, 255, 0.05);
border: 1px solid rgba(255, 255, 255, 0.1); border: 1px solid rgba(255, 255, 255, 0.1);
@@ -747,6 +996,13 @@
font: 800 24px 'Rajdhani', sans-serif; font: 800 24px 'Rajdhani', sans-serif;
letter-spacing: 2px; letter-spacing: 2px;
&__img {
width: 100%;
height: 100%;
border-radius: 50%;
object-fit: cover;
}
&--red { &--red {
background: linear-gradient(135deg, rgba(173, 10, 5, 0.6) 0%, rgba(246, 125, 82, 0.4) 100%); background: linear-gradient(135deg, rgba(173, 10, 5, 0.6) 0%, rgba(246, 125, 82, 0.4) 100%);
border: 2px solid rgba(173, 10, 5, 0.5); border: 2px solid rgba(173, 10, 5, 0.5);
@@ -852,6 +1108,104 @@
flex-wrap: wrap; flex-wrap: wrap;
} }
.bshare-bonus {
padding: 28px 28px 0;
border-top: 1px solid rgba(255, 255, 255, 0.08);
}
.bshare-bonus__title {
font: 700 13px 'Rajdhani', sans-serif;
text-transform: uppercase;
letter-spacing: 2px;
color: #ffd700;
margin-bottom: 20px;
display: flex;
align-items: center;
gap: 8px;
i { font-size: 14px; }
}
.bshare-bonus__grid {
display: grid;
grid-template-columns: 1fr 1fr;
gap: 24px;
margin-bottom: 28px;
}
.bshare-bonus__player {
padding: 16px;
border-radius: 8px;
border: 1px solid rgba(255, 255, 255, 0.08);
background: rgba(255, 255, 255, 0.02);
&--red {
border-color: rgba(246, 125, 82, 0.15);
background: rgba(246, 125, 82, 0.04);
}
&--blue {
border-color: rgba(149, 207, 245, 0.15);
background: rgba(149, 207, 245, 0.04);
}
}
.bshare-bonus__header {
display: flex;
align-items: baseline;
gap: 8px;
margin-bottom: 16px;
padding-bottom: 12px;
border-bottom: 1px solid rgba(255, 255, 255, 0.08);
}
.bshare-bonus__points {
font: 700 24px 'Rajdhani', sans-serif;
background: linear-gradient(135deg, #ffd700, #ffed4e);
-webkit-background-clip: text;
-webkit-text-fill-color: transparent;
background-clip: text;
}
.bshare-bonus__label {
font: 700 11px 'Rajdhani', sans-serif;
text-transform: uppercase;
letter-spacing: 1px;
color: rgba(255, 215, 0, 0.7);
}
.bshare-bonus__stats {
display: flex;
flex-direction: column;
gap: 10px;
}
.bshare-bonus__stat {
display: flex;
justify-content: space-between;
align-items: center;
font-size: 12px;
gap: 8px;
}
.bshare-bonus__stat-label {
color: rgba(255, 255, 255, 0.6);
font: 500 11px 'Rajdhani', sans-serif;
text-transform: capitalize;
}
.bshare-bonus__stat-value {
font: 700 13px 'Rajdhani', sans-serif;
color: rgba(255, 215, 0, 0.9);
min-width: 24px;
text-align: right;
}
.bshare-bonus__stat--empty {
color: rgba(255, 255, 255, 0.4);
font-size: 11px;
}
.bshare-btn { .bshare-btn {
display: inline-flex; display: inline-flex;
align-items: center; align-items: center;

View File

@@ -1,3 +1,12 @@
/*!*
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
* { * {
outline: none; outline: none;
padding: 0; padding: 0;

View File

@@ -1,3 +1,12 @@
/*!*
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
@media screen and (max-width: 900px) { @media screen and (max-width: 900px) {
.hero h1 { .hero h1 {
font-size: 44px; font-size: 44px;
@@ -24,6 +33,10 @@
grid-template-columns: repeat(2, 1fr); grid-template-columns: repeat(2, 1fr);
} }
.profile-charts {
grid-template-columns: 1fr;
}
.profile-header { .profile-header {
flex-direction: column; flex-direction: column;
text-align: center; text-align: center;

View File

@@ -1,3 +1,12 @@
/*!*
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
main { main {
background: #07090d; background: #07090d;
} }

View File

@@ -1,3 +1,12 @@
/*!*
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
.back-from-game { .back-from-game {
display: inline-block; display: inline-block;
position: fixed; position: fixed;

View File

@@ -1,3 +1,12 @@
/*!*
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
html { html {
height: 100%; height: 100%;
padding: 0; padding: 0;
@@ -17,7 +26,6 @@ main {
} }
.mine-container { .mine-container {
background: url("/images/bg-mineseeker-0-outbg.jpg") no-repeat;
background-size: cover; background-size: cover;
display: flex; display: flex;
justify-content: center; justify-content: center;

View File

@@ -1,3 +1,12 @@
/*!*
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
#mine-wrapper .game-wrapper .users .user-container .user-control { #mine-wrapper .game-wrapper .users .user-container .user-control {
background: -moz-linear-gradient(-45deg, rgba(255, 255, 255, 0.5) 0%, rgba(125, 185, 232, 0) 100%); background: -moz-linear-gradient(-45deg, rgba(255, 255, 255, 0.5) 0%, rgba(125, 185, 232, 0) 100%);
background: -webkit-linear-gradient(-45deg, rgba(255, 255, 255, 0.5) 0%, rgba(125, 185, 232, 0) 100%); background: -webkit-linear-gradient(-45deg, rgba(255, 255, 255, 0.5) 0%, rgba(125, 185, 232, 0) 100%);

View File

@@ -0,0 +1,250 @@
/*!*
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
#mine-wrapper .bonus-box {
display: flex;
align-items: center;
justify-content: center;
gap: 6px;
min-width: 58px;
padding: 6px 12px;
border-radius: 8px;
border: 2px solid transparent;
background: #07090d;
font-family: 'Rajdhani', sans-serif;
font-weight: bold;
cursor: pointer;
transition: all 0.25s ease;
align-self: stretch;
&:hover {
transform: translateY(-1px);
filter: brightness(1.15);
}
&:active {
transform: translateY(0);
}
}
#mine-wrapper .bonus-box.red-bonus {
background: linear-gradient(to bottom, #2a0502 0%, #4a1510 100%);
border-color: rgba(246, 125, 82, 0.4);
color: rgba(246, 125, 82, 0.85);
&:hover {
border-color: rgba(246, 125, 82, 0.85);
box-shadow: 0 0 12px rgba(173, 10, 5, 0.6);
}
}
#mine-wrapper .bonus-box.blue-bonus {
background: linear-gradient(to bottom, #050f18 0%, #0f2838 100%);
border-color: rgba(149, 207, 245, 0.4);
color: rgba(149, 207, 245, 0.85);
&:hover {
border-color: rgba(149, 207, 245, 0.85);
box-shadow: 0 0 12px rgba(35, 111, 135, 0.6);
}
}
#mine-wrapper .bonus-box__icon {
font-size: 13px;
opacity: 0.9;
}
#mine-wrapper .bonus-box__value {
font-family: 'Courier New', monospace;
font-size: 16px;
letter-spacing: 1px;
}
.bsd {
display: flex;
flex-direction: column;
font-family: 'Rajdhani', sans-serif;
}
.bsd-header {
display: flex;
align-items: center;
justify-content: space-between;
padding: 18px 22px 14px;
border-bottom: 1px solid rgba(35, 111, 135, 0.3);
}
.bsd-header-text {
display: flex;
flex-direction: column;
gap: 2px;
}
.bsd-label {
font-size: 11px;
letter-spacing: 2px;
color: rgba(149, 207, 245, 0.7);
text-transform: uppercase;
}
.bsd-title {
margin: 0;
font-size: 20px;
font-weight: 700;
display: flex;
align-items: center;
gap: 10px;
color: #fff;
.fa {
color: #f6d572;
}
}
.bsd-close {
background: transparent;
border: 1px solid rgba(35, 111, 135, 0.4);
border-radius: 6px;
color: rgba(255, 255, 255, 0.7);
width: 32px;
height: 32px;
cursor: pointer;
transition: all 0.2s ease;
&:hover {
color: #fff;
border-color: rgba(149, 207, 245, 0.8);
}
}
.bsd-body {
display: grid;
grid-template-columns: 1fr 1fr;
gap: 14px;
padding: 18px 22px;
}
.bsd-column {
border-radius: 10px;
padding: 14px;
border: 1px solid transparent;
background: rgba(255, 255, 255, 0.02);
}
.bsd-column--red {
border-color: rgba(246, 125, 82, 0.35);
background: linear-gradient(to bottom, rgba(74, 6, 3, 0.35), rgba(107, 37, 21, 0.15));
}
.bsd-column--blue {
border-color: rgba(149, 207, 245, 0.35);
background: linear-gradient(to bottom, rgba(11, 37, 48, 0.35), rgba(22, 61, 85, 0.15));
}
.bsd-column-header {
display: flex;
align-items: center;
justify-content: space-between;
margin-bottom: 10px;
padding-bottom: 10px;
border-bottom: 1px solid rgba(255, 255, 255, 0.1);
}
.bsd-column-name {
font-weight: 700;
font-size: 16px;
color: #fff;
}
.bsd-column-total {
display: inline-flex;
align-items: center;
gap: 6px;
font-family: 'Courier New', monospace;
font-size: 18px;
font-weight: 700;
color: #f6d572;
.fa {
font-size: 14px;
}
}
.bsd-stats {
list-style: none;
margin: 0;
padding: 0;
display: flex;
flex-direction: column;
gap: 8px;
}
.bsd-stat {
display: flex;
align-items: center;
justify-content: space-between;
gap: 10px;
padding: 6px 2px;
border-bottom: 1px dashed rgba(255, 255, 255, 0.06);
&:last-child {
border-bottom: none;
}
}
.bsd-stat-text {
display: flex;
flex-direction: column;
gap: 1px;
min-width: 0;
}
.bsd-stat-label {
font-size: 13px;
font-weight: 600;
color: rgba(255, 255, 255, 0.92);
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
}
.bsd-stat-desc {
font-size: 11px;
color: rgba(255, 255, 255, 0.48);
line-height: 1.25;
overflow: hidden;
text-overflow: ellipsis;
display: -webkit-box;
-webkit-line-clamp: 2;
-webkit-box-orient: vertical;
}
.bsd-stat-value {
font-family: 'Courier New', monospace;
font-size: 16px;
font-weight: 700;
color: #fff;
min-width: 24px;
text-align: right;
}
.bsd-note {
margin: 0;
padding: 12px 22px 18px;
font-size: 12px;
color: rgba(255, 255, 255, 0.45);
text-align: center;
font-style: italic;
}
@media (max-width: 520px) {
.bsd-body {
grid-template-columns: 1fr;
}
}

View File

@@ -1,3 +1,12 @@
/*!*
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
#mine-wrapper .grid { #mine-wrapper .grid {
display: flex; display: flex;
flex-direction: row; flex-direction: row;
@@ -78,8 +87,6 @@
} }
#mine-wrapper .grid .field-wrapper .field .field-corner { #mine-wrapper .grid .field-wrapper .field .field-corner {
background: url('/images/bg-corner-outbg.png') no-repeat top left;
background-size: 100%;
width: 100%; width: 100%;
height: 100%; height: 100%;
} }

View File

@@ -1,3 +1,12 @@
/*!*
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
#mine-wrapper .game-wrapper .users .active-mines-container { #mine-wrapper .game-wrapper .users .active-mines-container {
background: -moz-radial-gradient(center, ellipse cover, rgba(255, 252, 252, 1) 0%, rgba(255, 252, 252, 0.99) 1%, rgba(106, 106, 106, 0.39) 61%, rgba(106, 106, 106, 0) 100%); background: -moz-radial-gradient(center, ellipse cover, rgba(255, 252, 252, 1) 0%, rgba(255, 252, 252, 0.99) 1%, rgba(106, 106, 106, 0.39) 61%, rgba(106, 106, 106, 0) 100%);
background: -webkit-radial-gradient(center, ellipse cover, rgba(255, 252, 252, 1) 0%, rgba(255, 252, 252, 0.99) 1%, rgba(106, 106, 106, 0.39) 61%, rgba(106, 106, 106, 0) 100%); background: -webkit-radial-gradient(center, ellipse cover, rgba(255, 252, 252, 1) 0%, rgba(255, 252, 252, 0.99) 1%, rgba(106, 106, 106, 0.39) 61%, rgba(106, 106, 106, 0) 100%);

View File

@@ -1,3 +1,12 @@
/*!*
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
#mine-wrapper .game-wrapper .game-overlay { #mine-wrapper .game-wrapper .game-overlay {
background: rgba(255, 255, 255, 0.2); background: rgba(255, 255, 255, 0.2);
display: flex; display: flex;
@@ -21,21 +30,23 @@
} }
#mine-wrapper .game-wrapper .game-overlay .game-overlay-window { #mine-wrapper .game-wrapper .game-overlay .game-overlay-window {
background: linear-gradient(135deg, rgba(7, 9, 13, 0.98) 0%, rgba(10, 20, 35, 0.98) 100%); background: linear-gradient(135deg, rgba(7, 9, 13, 0.98) 0%, rgba(10, 20, 35, 0.98) 100%);
border: 2px solid rgba(35, 111, 135, 0.4); border: 2px solid rgba(35, 111, 135, 0.4);
backdrop-filter: blur(12px); backdrop-filter: blur(12px);
font-family: 'Rajdhani', sans-serif; font-family: 'Rajdhani', sans-serif;
color: #fff; color: #fff;
width: 100%; width: 100%;
max-width: 680px; max-width: 680px;
padding: 40px; padding: 40px;
border-radius: 16px; border-radius: 16px;
box-shadow: 0 25px 50px rgba(0, 0, 0, 0.7), 0 0 40px rgba(35, 111, 135, 0.15); box-shadow: 0 25px 50px rgba(0, 0, 0, 0.7), 0 0 40px rgba(35, 111, 135, 0.15);
display: flex; display: flex;
flex-direction: column; flex-direction: column;
gap: 0; gap: 0;
animation: slideUp 0.5s cubic-bezier(0.34, 1.56, 0.64, 1); animation: slideUp 0.5s cubic-bezier(0.34, 1.56, 0.64, 1);
} overflow: hidden;
max-height: 90vh;
}
@keyframes slideUp { @keyframes slideUp {
from { from {
@@ -49,12 +60,17 @@
} }
#mine-wrapper .game-wrapper .game-overlay .game-overlay-window h1 { #mine-wrapper .game-wrapper .game-overlay .game-overlay-window h1 {
font-weight: 800; font-weight: 800;
font-size: 32px; font-size: 32px;
color: #fff; color: #fff;
margin: 0 0 50px 0; margin: 0 0 50px 0;
letter-spacing: 1px; letter-spacing: 1px;
} overflow: hidden;
text-overflow: ellipsis;
display: -webkit-box;
-webkit-line-clamp: 2;
-webkit-box-orient: vertical;
}
#mine-wrapper .game-wrapper .game-overlay .game-overlay-window h2 { #mine-wrapper .game-wrapper .game-overlay .game-overlay-window h2 {
font-size: 14px; font-size: 14px;
@@ -183,6 +199,10 @@
width: 100%; width: 100%;
animation: fadeInUp 0.6s ease-out 0.2s both; animation: fadeInUp 0.6s ease-out 0.2s both;
&.waiting-options--invite-only {
grid-template-columns: 1fr;
}
@media (max-width: 600px) { @media (max-width: 600px) {
grid-template-columns: 1fr; grid-template-columns: 1fr;
gap: 20px; gap: 20px;
@@ -259,12 +279,17 @@
} }
.waiting-option-desc { .waiting-option-desc {
font: 600 12px 'Rajdhani', sans-serif; font: 600 12px 'Rajdhani', sans-serif;
color: rgba(149, 207, 245, 0.75); color: rgba(149, 207, 245, 0.75);
margin: 0; margin: 0;
letter-spacing: 0.4px; letter-spacing: 0.4px;
line-height: 1.4; line-height: 1.4;
} overflow: hidden;
text-overflow: ellipsis;
display: -webkit-box;
-webkit-line-clamp: 3;
-webkit-box-orient: vertical;
}
.waiting-divider { .waiting-divider {
display: flex; display: flex;
@@ -471,58 +496,285 @@
} }
#mine-wrapper .game-wrapper .game-overlay .game-overlay-window .share-copy-btn { #mine-wrapper .game-wrapper .game-overlay .game-overlay-window .share-copy-btn {
display: inline-flex; display: inline-flex;
align-items: center;
justify-content: center;
gap: 9px;
background: linear-gradient(to bottom, #236f87 0%, #1a5068 100%);
border: 2px solid #2e7a9a;
color: #e0f4ff;
font-family: 'Rajdhani', sans-serif;
font-size: 13px;
font-weight: 800;
letter-spacing: 1px;
text-transform: uppercase;
padding: 12px 24px;
border-radius: 8px;
cursor: pointer;
transition: all 300ms cubic-bezier(0.34, 1.56, 0.64, 1);
width: 100%;
position: relative;
overflow: hidden;
box-shadow: 0 4px 12px rgba(35, 111, 135, 0.25);
&::before {
content: '';
position: absolute;
top: 0;
left: -100%;
width: 100%;
height: 100%;
background: linear-gradient(90deg, transparent, rgba(255, 255, 255, 0.2), transparent);
transition: left 0.4s ease;
}
&:hover {
background: linear-gradient(to bottom, #2d8aa8 0%, #236f87 100%);
border-color: #5ba4d4;
color: #fff;
box-shadow: 0 8px 24px rgba(35, 111, 135, 0.4);
transform: translateY(-2px);
&::before {
left: 100%;
}
}
&:active {
transform: translateY(0);
}
&.copied {
background: linear-gradient(to bottom, #1a6844 0%, #135233 100%);
border-color: #2a9e60;
color: #a0f0c0;
box-shadow: 0 4px 12px rgba(26, 104, 68, 0.4);
}
}
#mine-wrapper .game-wrapper .game-overlay .game-overlay-window .game-overlay-actions {
display: flex;
align-items: stretch;
gap: 12px;
margin-top: 20px;
width: 100%;
> * {
flex: 1 1 0;
margin-top: 0 !important;
}
}
#mine-wrapper .game-wrapper .game-overlay .game-overlay-window .game-overlay-share {
display: flex;
align-items: center;
justify-content: center;
gap: 9px;
background: linear-gradient(to bottom, #236f87 0%, #1a5068 100%);
border: 2px solid #2e7a9a;
color: #e0f4ff;
font-family: 'Rajdhani', sans-serif;
font-size: 13px;
font-weight: 800;
letter-spacing: 1px;
text-transform: uppercase;
padding: 12px 24px;
border-radius: 8px;
cursor: pointer;
transition: all 300ms cubic-bezier(0.34, 1.56, 0.64, 1);
width: 100%;
margin-top: 20px;
position: relative;
overflow: hidden;
box-shadow: 0 4px 12px rgba(35, 111, 135, 0.25);
z-index: 10;
&::before {
content: '';
position: absolute;
top: 0;
left: -100%;
width: 100%;
height: 100%;
background: linear-gradient(90deg, transparent, rgba(255, 255, 255, 0.2), transparent);
transition: left 0.4s ease;
}
&:hover {
background: linear-gradient(to bottom, #2d8aa8 0%, #236f87 100%);
border-color: #5ba4d4;
color: #fff;
box-shadow: 0 8px 24px rgba(35, 111, 135, 0.4);
transform: translateY(-2px);
&::before {
left: 100%;
}
}
&:active {
transform: translateY(0);
}
&.copied {
background: linear-gradient(to bottom, #1a6844 0%, #135233 100%);
border-color: #2a9e60;
color: #a0f0c0;
box-shadow: 0 4px 12px rgba(26, 104, 68, 0.4);
}
i {
font-size: 15px;
}
}
#mine-wrapper .game-wrapper .game-overlay .game-overlay-window .game-overlay-profile {
display: flex;
align-items: center;
justify-content: center;
gap: 9px;
background: linear-gradient(to bottom, #1a6844 0%, #135233 100%);
border: 2px solid #2a9e60;
color: #d0ffe0;
font-family: 'Rajdhani', sans-serif;
font-size: 13px;
font-weight: 800;
letter-spacing: 1px;
text-transform: uppercase;
padding: 12px 24px;
border-radius: 8px;
cursor: pointer;
transition: all 300ms cubic-bezier(0.34, 1.56, 0.64, 1);
width: 100%;
margin-top: 20px;
position: relative;
overflow: hidden;
box-shadow: 0 4px 12px rgba(42, 158, 96, 0.25);
text-decoration: none;
z-index: 10;
&::before {
content: '';
position: absolute;
top: 0;
left: -100%;
width: 100%;
height: 100%;
background: linear-gradient(90deg, transparent, rgba(255, 255, 255, 0.2), transparent);
transition: left 0.4s ease;
}
&:hover {
background: linear-gradient(to bottom, #238f5c 0%, #1a6844 100%);
border-color: #5ee89a;
color: #fff;
box-shadow: 0 8px 24px rgba(42, 158, 96, 0.4);
transform: translateY(-2px);
&::before {
left: 100%;
}
}
&:active {
transform: translateY(0);
}
i {
font-size: 15px;
}
}
// CaptchaOverlay Styles
.captcha-overlay {
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100%;
background: rgba(7, 9, 13, 0.95);
backdrop-filter: blur(8px);
display: flex;
align-items: center; align-items: center;
justify-content: center; justify-content: center;
gap: 9px; z-index: 1000;
background: linear-gradient(to bottom, #236f87 0%, #1a5068 100%); }
border: 2px solid #2e7a9a;
color: #e0f4ff;
font-family: 'Rajdhani', sans-serif;
font-size: 13px;
font-weight: 800;
letter-spacing: 1px;
text-transform: uppercase;
padding: 12px 24px;
border-radius: 8px;
cursor: pointer;
transition: all 300ms cubic-bezier(0.34, 1.56, 0.64, 1);
width: 100%;
position: relative;
overflow: hidden;
box-shadow: 0 4px 12px rgba(35, 111, 135, 0.25);
&::before { .captcha-content {
content: ''; text-align: center;
position: absolute; color: #fff;
top: 0; max-width: 400px;
left: -100%; padding: 40px;
width: 100%; }
height: 100%;
background: linear-gradient(90deg, transparent, rgba(255, 255, 255, 0.2), transparent); .captcha-icon {
transition: left 0.4s ease; font-size: 64px;
color: #236f87;
margin-bottom: 24px;
}
.captcha-title {
font: 800 32px 'Rajdhani', sans-serif;
margin: 0 0 16px;
letter-spacing: 1px;
}
.captcha-description {
color: rgba(149, 207, 245, 0.7);
font: 400 16px 'Rajdhani', sans-serif;
margin: 0 0 32px;
letter-spacing: 0.5px;
}
.captcha-button {
background: linear-gradient(#236f87 0%, #1a5068 100%);
border: 2px solid #2e7a9a;
border-radius: 8px;
color: #e0f4ff;
cursor: pointer;
font: 800 18px 'Rajdhani', sans-serif;
letter-spacing: 2px;
padding: 16px 40px;
text-transform: uppercase;
transition: all 0.3s ease;
display: inline-flex;
align-items: center;
gap: 12px;
opacity: 1;
i {
font-size: 16px;
} }
&:hover { &:disabled {
background: linear-gradient(to bottom, #2d8aa8 0%, #236f87 100%); opacity: 0.7;
cursor: wait;
}
&:hover:not(:disabled) {
background: linear-gradient(#2d8aa8 0%, #236f87 100%);
border-color: #5ba4d4; border-color: #5ba4d4;
color: #fff; color: #fff;
box-shadow: 0 8px 24px rgba(35, 111, 135, 0.4); box-shadow: 0 8px 24px rgba(35, 111, 135, 0.4);
transform: translateY(-2px); transform: translateY(-2px);
&::before {
left: 100%;
}
} }
&:active { &:active:not(:disabled) {
transform: translateY(0); transform: translateY(0);
} }
&.copied { &.captcha-button--error {
background: linear-gradient(to bottom, #1a6844 0%, #135233 100%); background: linear-gradient(#8a2323 0%, #681a1a 100%);
border-color: #2a9e60; border-color: #9a2e2e;
color: #a0f0c0;
box-shadow: 0 4px 12px rgba(26, 104, 68, 0.4); &:hover {
background: linear-gradient(#a82d2d 0%, #872323 100%);
border-color: #d45b5b;
box-shadow: 0 8px 24px rgba(135, 35, 35, 0.4);
}
}
&.captcha-button--loading {
opacity: 0.7;
} }
} }

View File

@@ -1,3 +1,12 @@
/*!*
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
@media screen and (max-width: 900px) { @media screen and (max-width: 900px) {
#mine-wrapper .game-wrapper .users { #mine-wrapper .game-wrapper .users {
visibility: hidden; visibility: hidden;

View File

@@ -1,3 +1,12 @@
/*!*
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
#mine-wrapper .game-timer-container { #mine-wrapper .game-timer-container {
display: flex; display: flex;
gap: 12px; gap: 12px;

View File

@@ -1,3 +1,12 @@
/*!*
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
#mine-wrapper .game-wrapper .users { #mine-wrapper .game-wrapper .users {
width: 180px; width: 180px;
padding: 0 10px 0 0; padding: 0 10px 0 0;
@@ -100,16 +109,18 @@
} }
#mine-wrapper .game-wrapper .users .user-container .user-name { #mine-wrapper .game-wrapper .users .user-container .user-name {
min-height: 30px; min-height: 30px;
font-weight: normal; font-weight: normal;
text-align: center; text-align: center;
white-space: nowrap; white-space: nowrap;
text-overflow: ellipsis; text-overflow: ellipsis;
padding: 3px 0; padding: 3px 5px;
margin: 0 5px; margin: 0;
overflow: hidden; overflow: hidden;
} word-break: break-word;
max-width: 100%;
}
#mine-wrapper .game-wrapper .users .user-container.user-blue .user-name { #mine-wrapper .game-wrapper .users .user-container.user-blue .user-name {
border-top: 1px dashed #0b3776; border-top: 1px dashed #0b3776;
@@ -139,10 +150,17 @@
} }
#mine-wrapper .game-wrapper .users .user-container .user-desc { #mine-wrapper .game-wrapper .users .user-container .user-desc {
height: 65px; height: 65px;
font-size: 14px; font-size: 14px;
text-align: center; text-align: center;
} overflow: hidden;
text-overflow: ellipsis;
display: -webkit-box;
-webkit-line-clamp: 3;
-webkit-box-orient: vertical;
word-break: break-word;
padding: 0 5px;
}
#mine-wrapper .game-wrapper .users .user-container.user-blue .user-desc { #mine-wrapper .game-wrapper .users .user-container.user-blue .user-desc {
color: #0b3776; color: #0b3776;

View File

@@ -1,3 +1,12 @@
/*!*
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
.opd-paper { .opd-paper {
background: #07090d !important; background: #07090d !important;
background-image: linear-gradient(rgba(35, 111, 135, 0.08) 1px, transparent 1px), background-image: linear-gradient(rgba(35, 111, 135, 0.08) 1px, transparent 1px),
@@ -305,3 +314,43 @@
padding-top: 14px; padding-top: 14px;
border-top: 1px solid rgba(35, 111, 135, 0.14); border-top: 1px solid rgba(35, 111, 135, 0.14);
} }
.opd-header-actions {
.opd-refresh[disabled] {
opacity: 0.4;
cursor: not-allowed;
}
.opd-close[disabled] {
opacity: 0.4;
cursor: not-allowed;
}
}
.opd-waiting {
display: flex;
align-items: center;
gap: 10px;
padding: 14px 16px;
margin-bottom: 16px;
background: rgba(35, 111, 135, 0.07);
border: 1px solid rgba(35, 111, 135, 0.28);
border-radius: 8px;
color: #95cff5;
i {
font-size: 16px;
animation: opd-hourglass 1s ease-in-out infinite;
}
p {
margin: 0;
font: 600 14px 'Rajdhani', sans-serif;
letter-spacing: 0.5px;
}
}
@keyframes opd-hourglass {
0%, 100% { transform: rotate(0deg); }
50% { transform: rotate(180deg); }
}

View File

@@ -1,3 +1,12 @@
/*!*
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
@use "sass:color"; @use "sass:color";
.twofa-status { .twofa-status {

View File

@@ -1,9 +1,19 @@
/*!*
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2019 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
@use 'homepage/reset'; @use 'homepage/reset';
@use 'homepage/animations'; @use 'homepage/animations';
@use 'homepage/header'; @use 'homepage/header';
@use 'homepage/hero'; @use 'homepage/hero';
@use 'homepage/hero-compact'; @use 'homepage/hero-compact';
@use 'homepage/cta'; @use 'homepage/cta';
@use 'homepage/donate';
@use 'homepage/auth-bar'; @use 'homepage/auth-bar';
@use 'homepage/auth'; @use 'homepage/auth';
@use 'homepage/content'; @use 'homepage/content';
@@ -11,4 +21,5 @@
@use 'homepage/tech'; @use 'homepage/tech';
@use 'homepage/footer'; @use 'homepage/footer';
@use 'homepage/profile'; @use 'homepage/profile';
@use 'homepage/battle-dialog';
@use 'homepage/responsive'; @use 'homepage/responsive';

View File

@@ -1,7 +1,7 @@
/*!* /*!*
* This file is part of the SplendidBear Websites' projects. * This file is part of the SplendidBear Websites' projects.
* *
* Copyright (c) 2026 @ www.splendidbear.org * Copyright (c) 2019 @ www.splendidbear.org
* *
* For the full copyright and license information, please view the LICENSE * For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code. * file that was distributed with this source code.
@@ -320,7 +320,6 @@ footer nav ul li {
} }
footer nav ul li:nth-child(even) { footer nav ul li:nth-child(even) {
width: 50px;
text-align: center; text-align: center;
} }
@@ -401,8 +400,4 @@ footer nav ul li a:hover {
footer nav ul li { footer nav ul li {
display: block; display: block;
} }
footer nav ul li:nth-child(even) {
display: none;
}
} }

View File

@@ -1,7 +1,7 @@
/*!* /*!*
* This file is part of the SplendidBear Websites' projects. * This file is part of the SplendidBear Websites' projects.
* *
* Copyright (c) 2026 @ www.splendidbear.org * Copyright (c) 2019 @ www.splendidbear.org
* *
* For the full copyright and license information, please view the LICENSE * For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code. * file that was distributed with this source code.
@@ -19,5 +19,6 @@
@import 'mineseeker/grid'; @import 'mineseeker/grid';
@import 'mineseeker/back-button'; @import 'mineseeker/back-button';
@import 'mineseeker/timer'; @import 'mineseeker/timer';
@import 'mineseeker/bonus-box';
@import 'mineseeker/responsive'; @import 'mineseeker/responsive';
@import 'mineseeker/waiting-dialog'; @import 'mineseeker/waiting-dialog';

View File

@@ -1,3 +1,12 @@
/*!*
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2019 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
.mine-beta { .mine-beta {
position: fixed; position: fixed;
top: 0; top: 0;

Binary file not shown.

View File

@@ -17,5 +17,6 @@ createRoot(wrapper).render(
<MineSeeker <MineSeeker
env={wrapper.dataset.env} env={wrapper.dataset.env}
gameId={wrapper.dataset.gameId} gameId={wrapper.dataset.gameId}
opponentName={wrapper.dataset.opponentName || ''}
/>, />,
); );

View File

@@ -1,36 +1,34 @@
import React, { useRef, useState } from 'react'; /**
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
export default function AvatarUpload({ uploadUrl, initialThumbUrl, initials }) { import React, { Fragment, useMemo, useRef } from 'react';
const [thumbUrl, setThumbUrl] = useState(initialThumbUrl || null); import { string } from 'prop-types';
const [loading, setLoading] = useState(false); import { useProfileDataProvider } from '@mine-hooks/useGameDataProvider';
const [error, setError] = useState(null);
export const AvatarUpload = ({ uploadUrl, initialThumbUrl, initials }) => {
const inputRef = useRef(null); const inputRef = useRef(null);
const [thumbUrl, setThumbUrl] = React.useState(initialThumbUrl || null);
const { uploadAvatarMutation: { isPending, error, mutate } } = useProfileDataProvider();
function handleClick() { const errorMessage = useMemo(() => error?.message ?? null, [error]);
inputRef.current?.click();
}
function handleChange(e) { const handleChange = e => {
const file = e.target.files?.[0]; const file = e.target.files?.[0];
if (!file) return; if (!file) return;
const fd = new FormData(); mutate({ uploadUrl, file }, {
fd.append('avatar', file); onSuccess: data => {
setLoading(true);
setError(null);
fetch(uploadUrl, { method: 'POST', body: fd })
.then(r => r.json())
.then(data => {
if (data.error) {
setError(data.error);
return;
}
setThumbUrl(data.thumbUrl); setThumbUrl(data.thumbUrl);
const navImg = document.querySelector('.hero-auth-avatar:not(.hero-auth-avatar--initials)'); const navImg = document.querySelector('.hero-auth-avatar:not(.hero-auth-avatar--initials)');
const navInitials = document.querySelector('.hero-auth-avatar.hero-auth-avatar--initials'); const navInitials = document.querySelector('.hero-auth-avatar.hero-auth-avatar--initials');
if (navImg) { if (navImg) {
navImg.src = data.thumbUrl; navImg.src = data.thumbUrl;
} else if (navInitials) { } else if (navInitials) {
@@ -40,32 +38,39 @@ export default function AvatarUpload({ uploadUrl, initialThumbUrl, initials }) {
img.className = 'hero-auth-avatar'; img.className = 'hero-auth-avatar';
navInitials.replaceWith(img); navInitials.replaceWith(img);
} }
}) },
.catch(() => setError('Upload failed. Please try again.')) });
.finally(() => setLoading(false)); };
}
return ( return (
<div <Fragment>
className={`profile-avatar${loading ? ' profile-avatar--loading' : ''}`} <div
title="Click to change profile picture" className={`profile-avatar${isPending ? ' profile-avatar--loading' : ''}`}
onClick={handleClick} title="Click to change profile picture"
> onClick={() => inputRef.current?.click()}
{thumbUrl >
? <img src={thumbUrl} alt={initials} className="profile-avatar__img" /> {thumbUrl
: <span className="profile-avatar__initials">{initials}</span> ? <img src={thumbUrl} alt={initials} className="profile-avatar__img" />
} : <span className="profile-avatar__initials">{initials}</span>
<div className="profile-avatar__overlay"> }
<i className="fa fa-camera" /> <div className="profile-avatar__overlay">
<i className="fa fa-camera" />
</div>
<input
ref={inputRef}
type="file"
accept="image/jpeg,image/png,image/gif,image/webp"
style={{ display: 'none' }}
onChange={handleChange}
/>
</div> </div>
<input {errorMessage && <div className="profile-avatar__error">{errorMessage}</div>}
ref={inputRef} </Fragment>
type="file"
accept="image/jpeg,image/png,image/gif,image/webp"
style={{ display: 'none' }}
onChange={handleChange}
/>
{error && <div className="profile-avatar__error">{error}</div>}
</div>
); );
} };
AvatarUpload.propTypes = {
uploadUrl: string.isRequired,
initialThumbUrl: string,
initials: string.isRequired,
};

View File

@@ -1,10 +1,206 @@
/**
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
import React, { useEffect, useState } from 'react'; import React, { useEffect, useState } from 'react';
import { array } from 'prop-types';
import { formatDuration } from '@global-utils/format';
import Dialog from '@mui/material/Dialog'; import Dialog from '@mui/material/Dialog';
import { createTheme, ThemeProvider } from '@mui/material/styles'; import { createTheme, styled, ThemeProvider } from '@mui/material/styles';
import { Avatar } from './battle-dialog/Avatar';
import { BonusPoints } from './battle-dialog/BonusPoints';
import { StatRow } from './battle-dialog/StatRow';
const darkTheme = createTheme({ palette: { mode: 'dark' } }); const darkTheme = createTheme({ palette: { mode: 'dark' } });
const DIALOG_SX = { const RESULT_META = {
win: {
label: 'Victory',
color: '#5ee89a',
bg: 'rgba(42,158,96,0.15)',
border: 'rgba(42,158,96,0.4)',
icon: 'fa-trophy',
},
loss: {
label: 'Defeated',
color: '#f67d52',
bg: 'rgba(173,10,5,0.15)',
border: 'rgba(173,10,5,0.4)',
icon: 'fa-flag',
},
draw: {
label: 'Draw',
color: '#95cff5',
bg: 'rgba(149,207,245,0.1)',
border: 'rgba(149,207,245,0.3)',
icon: 'fa-minus',
},
};
export const BattleDialog = ({ games }) => {
const [open, setOpen] = useState(false);
const [game, setGame] = useState(null);
const [copied, setCopied] = useState(false);
useEffect(() => {
const handler = e => {
const row = e.target.closest('[data-game-index]');
if (!row) return;
const idx = parseInt(row.dataset.gameIndex, 10);
if (!isNaN(idx) && games[idx]) {
setGame(games[idx]);
setOpen(true);
}
};
document.addEventListener('click', handler);
return () => document.removeEventListener('click', handler);
}, [games]);
if (!game) {
return <ThemeProvider theme={darkTheme}><StyledDialog open={false} /></ThemeProvider>;
}
const meta = RESULT_META[game.result] ?? RESULT_META.draw;
const resign = game.resign;
const maxPoints = Math.max(game.redPoints ?? 0, game.bluePoints ?? 0);
const endReason = resign
? `${resign.charAt(0).toUpperCase() + resign.slice(1)} resigned`
: 26 <= maxPoints ? 'Points' : 'Abandoned';
const bothRegistered = game.bothRegistered;
const shareUrl = `${window.location.origin}/battle/${game.uuid}`;
const canContinue = bothRegistered && !resign && 26 > maxPoints;
const canShare = !canContinue;
const playUrl = `${window.location.origin}/play/${game.uuid}`;
const duration = formatDuration(game.created, game.date);
const pointDiff = Math.abs((game.redPoints ?? 0) - (game.bluePoints ?? 0));
const winnerColor = (game.redPoints ?? 0) > (game.bluePoints ?? 0) ? '#f67d52'
: (game.bluePoints ?? 0) > (game.redPoints ?? 0) ? '#95cff5'
: 'rgba(255,255,255,0.45)';
const handleShare = () => {
navigator.clipboard.writeText(shareUrl).then(() => {
setCopied(true);
setTimeout(() => setCopied(false), 2200);
});
};
return (
<ThemeProvider theme={darkTheme}>
<StyledDialog open={open} onClose={() => setOpen(false)}>
<div className="bd">
<div className="bd-header">
<div className="bd-header-left">
<span className="bd-label">Battle Report</span>
<h2 className="bd-title">
<i className="fa fa-crosshairs" /> Match Details
</h2>
</div>
<div className="bd-header-actions">
{canContinue ? (
<a
className="bd-continue"
href={playUrl}
aria-label="Continue the game"
title="Continue the game"
>
<i className="fa fa-play" />
Continue
</a>
) : canShare ? (
<button
className={`bd-share${copied ? ' bd-share--copied' : ''}`}
onClick={handleShare}
aria-label="Copy share link"
title="Copy share link"
>
<i className={`fa ${copied ? 'fa-check' : 'fa-share-alt'}`} />
{copied ? 'Copied!' : 'Share'}
</button>
) : null}
<button className="bd-close" onClick={() => setOpen(false)} aria-label="Close">
<i className="fa fa-times" />
</button>
</div>
</div>
<div className="bd-vs-panel">
<Avatar
name={game.redName} color="red" avatarUrl={game.redAvatar}
bonusPoints={game.redBonusPoints > game.blueBonusPoints ? game.redBonusPoints : 0}
/>
<div className="bd-vs-center">
<div className="bd-vs-score">
<span className="bd-vs-score__red">{game.redPoints ?? '—'}</span>
<span className="bd-vs-score__sep">:</span>
<span className="bd-vs-score__blue">{game.bluePoints ?? '—'}</span>
</div>
<div className="bd-vs-score bd-bonus-score">
<span className="bd-bonus-score__red">
<i className="fa fa-star" /> {(game.redBonusPoints ?? 0).toFixed(1)}
</span>
<span className="bd-vs-score__sep">:</span>
<span className="bd-bonus-score__blue">
{(game.blueBonusPoints ?? 0).toFixed(1)} <i className="fa fa-star" />
</span>
</div>
<div className="bd-vs-label">VS</div>
<div
className="bd-result-badge"
style={{ '--bd-result-bg': meta.bg, '--bd-result-border': meta.border, '--bd-result-color': meta.color }}
>
<i className={`fa ${meta.icon}`} /> {meta.label}
</div>
</div>
<Avatar
name={game.blueName} color="blue" avatarUrl={game.blueAvatar}
bonusPoints={game.blueBonusPoints > game.redBonusPoints ? game.blueBonusPoints : 0}
/>
</div>
<div className="bd-stats">
<StatRow icon="fa-calendar" label="Date" value={game.date ?? '—'} />
{game.created && game.date && game.created !== game.date && (
<StatRow icon="fa-clock" label="Started" value={game.created} />
)}
{duration && (
<StatRow icon="fa-hourglass-half" label="Match duration" value={duration} />
)}
<StatRow icon="fa-flag-checkered" label="End reason" value={endReason} />
{0 < pointDiff && (
<StatRow
icon="fa-balance-scale" label="Winning margin"
value={`${pointDiff} mine${1 === pointDiff ? '' : 's'}`} valueColor={winnerColor}
/>
)}
<StatRow
icon="fa-bomb" label="Red used bomb"
value={game.redExplodedBomb ? 'Yes' : 'No'}
valueColor={game.redExplodedBomb ? '#f67d52' : 'rgba(255,255,255,0.45)'}
/>
<StatRow
icon="fa-bomb" label="Blue used bomb"
value={game.blueExplodedBomb ? 'Yes' : 'No'}
valueColor={game.blueExplodedBomb ? '#95cff5' : 'rgba(255,255,255,0.45)'}
/>
</div>
<BonusPoints
game={game}
/>
</div>
</StyledDialog>
</ThemeProvider>
);
};
BattleDialog.propTypes = {
games: array.isRequired,
};
const StyledDialog = styled(Dialog)({
'& .MuiDialog-paper': { '& .MuiDialog-paper': {
background: '#07090d', background: '#07090d',
backgroundImage: ` backgroundImage: `
@@ -24,215 +220,4 @@ const DIALOG_SX = {
background: 'rgba(2, 4, 8, 0.88)', background: 'rgba(2, 4, 8, 0.88)',
backdropFilter: 'blur(4px)', backdropFilter: 'blur(4px)',
}, },
}; });
const RESULT_META = {
win: {
label: 'Victory',
color: '#5ee89a',
bg: 'rgba(42,158,96,0.15)',
border: 'rgba(42,158,96,0.4)',
icon: 'fa-trophy',
},
loss: {
label: 'Defeat',
color: '#f67d52',
bg: 'rgba(173,10,5,0.15)',
border: 'rgba(173,10,5,0.4)',
icon: 'fa-flag',
},
draw: {
label: 'Draw',
color: '#95cff5',
bg: 'rgba(149,207,245,0.1)',
border: 'rgba(149,207,245,0.3)',
icon: 'fa-minus',
},
};
function Avatar({ name, color }) {
const isRed = 'red' === color;
const initials = (name || '?').slice(0, 2).toUpperCase();
const gradient = isRed
? 'linear-gradient(135deg, rgba(173,10,5,0.6) 0%, rgba(246,125,82,0.4) 100%)'
: 'linear-gradient(135deg, rgba(35,111,135,0.6) 0%, rgba(41,128,185,0.4) 100%)';
const glow = isRed
? '0 0 0 3px rgba(173,10,5,0.2), 0 0 28px rgba(173,10,5,0.35)'
: '0 0 0 3px rgba(35,111,135,0.2), 0 0 28px rgba(35,111,135,0.35)';
const border = isRed
? 'rgba(173,10,5,0.5)'
: 'rgba(35,111,135,0.5)';
const textColor = isRed ? '#f67d52' : '#95cff5';
return (
<div style={{ display: 'flex', flexDirection: 'column', alignItems: 'center', gap: 10 }}>
<div style={{
width: 72, height: 72, borderRadius: '50%',
background: gradient,
border: `2px solid ${border}`,
boxShadow: glow,
display: 'flex', alignItems: 'center', justifyContent: 'center',
font: '800 24px \'Rajdhani\', sans-serif',
color: textColor,
letterSpacing: 2,
}}
>
{initials}
</div>
<span style={{
font: '700 15px \'Rajdhani\', sans-serif',
color: textColor,
letterSpacing: 1,
maxWidth: 120, overflow: 'hidden', textOverflow: 'ellipsis', whiteSpace: 'nowrap',
textAlign: 'center',
}}
>
{name}
</span>
<span style={{
font: '600 10px \'Rajdhani\', sans-serif',
textTransform: 'uppercase',
letterSpacing: 2,
color: 'rgba(255,255,255,0.3)',
}}
>
{isRed ? 'Red' : 'Blue'}
</span>
</div>
);
}
function StatRow({ icon, label, value, valueColor }) {
return (
<div style={{
display: 'flex', alignItems: 'center',
gap: 10, padding: '9px 0',
borderBottom: '1px solid rgba(255,255,255,0.05)',
}}
>
<i className={`fa ${icon}`} style={{ width: 16, color: 'rgba(149,207,245,0.4)', fontSize: 13 }} />
<span style={{
font: '500 13px \'Rajdhani\', sans-serif',
color: 'rgba(255,255,255,0.45)',
flex: 1,
letterSpacing: 0.5,
}}
>
{label}
</span>
<span style={{
font: '700 13px \'Rajdhani\', sans-serif',
color: valueColor || 'rgba(255,255,255,0.75)',
letterSpacing: 0.5,
}}
>
{value}
</span>
</div>
);
}
export default function BattleDialog({ games }) {
const [open, setOpen] = useState(false);
const [game, setGame] = useState(null);
const [copied, setCopied] = useState(false);
useEffect(() => {
const handler = e => {
const row = e.target.closest('[data-game-index]');
if (!row) return;
const idx = parseInt(row.dataset.gameIndex, 10);
if (!isNaN(idx) && games[idx]) {
setGame(games[idx]);
setOpen(true);
}
};
document.addEventListener('click', handler);
return () => document.removeEventListener('click', handler);
}, [games]);
if (!game) {
return <ThemeProvider theme={darkTheme}><Dialog open={false} sx={DIALOG_SX} /></ThemeProvider>;
}
const meta = RESULT_META[game.result] ?? RESULT_META.draw;
const resign = game.resign;
const endReason = resign
? `${resign.charAt(0).toUpperCase() + resign.slice(1)} resigned`
: 'Points';
const shareUrl = `${window.location.origin}/battle/${game.id}`;
const handleShare = () => {
navigator.clipboard.writeText(shareUrl).then(() => {
setCopied(true);
setTimeout(() => setCopied(false), 2200);
});
};
return (
<ThemeProvider theme={darkTheme}>
<Dialog open={open} onClose={() => setOpen(false)} sx={DIALOG_SX}>
<div className="bd">
<div className="bd-header">
<div className="bd-header-left">
<span className="bd-label">Battle Report</span>
<h2 className="bd-title">
<i className="fa fa-crosshairs" /> Match Details
</h2>
</div>
<div style={{ display: 'flex', gap: 8 }}>
<button
className={`bd-share${copied ? ' bd-share--copied' : ''}`}
onClick={handleShare}
aria-label="Copy share link"
title="Copy share link"
>
<i className={`fa ${copied ? 'fa-check' : 'fa-share-alt'}`} />
{copied ? 'Copied!' : 'Share'}
</button>
<button className="bd-close" onClick={() => setOpen(false)} aria-label="Close">
<i className="fa fa-times" />
</button>
</div>
</div>
<div className="bd-vs-panel">
<Avatar name={game.redName} color="red" />
<div className="bd-vs-center">
<div className="bd-vs-score">
<span className="bd-vs-score__red">{game.redPoints ?? '—'}</span>
<span className="bd-vs-score__sep">:</span>
<span className="bd-vs-score__blue">{game.bluePoints ?? '—'}</span>
</div>
<div className="bd-vs-label">VS</div>
<div
className="bd-result-badge"
style={{ background: meta.bg, border: `1px solid ${meta.border}`, color: meta.color }}
>
<i className={`fa ${meta.icon}`} /> {meta.label}
</div>
</div>
<Avatar name={game.blueName} color="blue" />
</div>
<div className="bd-stats">
<StatRow icon="fa-calendar" label="Date" value={game.date ?? '—'} />
<StatRow icon="fa-flag-checkered" label="End reason" value={endReason} />
<StatRow
icon="fa-bomb" label="Red hit a mine"
value={game.redExplodedBomb ? 'Yes' : 'No'}
valueColor={game.redExplodedBomb ? '#f67d52' : 'rgba(255,255,255,0.45)'}
/>
<StatRow
icon="fa-bomb" label="Blue hit a mine"
value={game.blueExplodedBomb ? 'Yes' : 'No'}
valueColor={game.blueExplodedBomb ? '#f67d52' : 'rgba(255,255,255,0.45)'}
/>
{game.created && game.date && game.created !== game.date && (
<StatRow icon="fa-clock-o" label="Started" value={game.created} />
)}
</div>
</div>
</Dialog>
</ThemeProvider>
);
}

View File

@@ -0,0 +1,89 @@
/**
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
import { useEffect, useRef } from 'react';
import { string } from 'prop-types';
/**
* ContactForm Component
*
* Handles reCAPTCHA v3 integration for the contact form.
* Intercepts form submission, executes reCAPTCHA, and submits the form with the token.
*
* @param {string} siteKey - Google reCAPTCHA site key
* @param {string} recaptchaFieldId - ID of the hidden recaptcha input field
*/
const ContactForm = ({ siteKey, recaptchaFieldId }) => {
const formRef = useRef(null);
const isSubmittingRef = useRef(false);
useEffect(() => {
const form = document.querySelector('.auth-form');
if (!form) {
console.warn('ContactForm: No .auth-form found');
return;
}
formRef.current = form;
const handleSubmit = e => {
e.preventDefault();
if (isSubmittingRef.current) {
return;
}
isSubmittingRef.current = true;
if ('undefined' !== typeof grecaptcha) {
grecaptcha.ready(() => {
grecaptcha
.execute(siteKey, { action: 'contact' })
.then(token => {
const recaptchaField = document.getElementById(recaptchaFieldId);
if (recaptchaField) {
recaptchaField.value = token;
} else {
console.error(`ContactForm: Recaptcha field with ID "${recaptchaFieldId}" not found`);
}
isSubmittingRef.current = false;
form.submit();
})
.catch(error => {
console.error('ContactForm: reCAPTCHA execution failed', error);
isSubmittingRef.current = false;
});
});
} else {
console.error('ContactForm: grecaptcha is not loaded');
isSubmittingRef.current = false;
}
};
form.addEventListener('submit', handleSubmit);
return () => {
if (formRef.current) {
formRef.current.removeEventListener('submit', handleSubmit);
}
};
}, [siteKey, recaptchaFieldId]);
return null;
};
ContactForm.propTypes = {
siteKey: string.isRequired,
recaptchaFieldId: string.isRequired,
};
export default ContactForm;

View File

@@ -8,6 +8,7 @@
*/ */
import React, { useState, useCallback } from 'react'; import React, { useState, useCallback } from 'react';
import { shape, string } from 'prop-types';
const base64ToArrayBuffer = base64 => { const base64ToArrayBuffer = base64 => {
const binary = atob(base64.replace(/([-_])/g, m => ('-' === m ? '+' : '/'))); const binary = atob(base64.replace(/([-_])/g, m => ('-' === m ? '+' : '/')));
@@ -108,3 +109,10 @@ const PasskeyLogin = ({ apiRoutes }) => {
}; };
export default PasskeyLogin; export default PasskeyLogin;
PasskeyLogin.propTypes = {
apiRoutes: shape({
authenticationBegin: string.isRequired,
authenticationComplete: string.isRequired,
}).isRequired,
};

View File

@@ -9,13 +9,15 @@
import React, { Fragment, useCallback, useEffect, useState } from 'react'; import React, { Fragment, useCallback, useEffect, useState } from 'react';
import Dialog from '@mui/material/Dialog'; import Dialog from '@mui/material/Dialog';
import { styled } from '@mui/material/styles';
import DialogTitle from '@mui/material/DialogTitle'; import DialogTitle from '@mui/material/DialogTitle';
import DialogContent from '@mui/material/DialogContent'; import DialogContent from '@mui/material/DialogContent';
import DialogActions from '@mui/material/DialogActions'; import DialogActions from '@mui/material/DialogActions';
import Button from '@mui/material/Button'; import Button from '@mui/material/Button';
import TextField from '@mui/material/TextField'; import TextField from '@mui/material/TextField';
import { arrayOf, shape, string, bool } from 'prop-types';
const DIALOG_SX = { const StyledDialog = styled(Dialog)({
'& .MuiDialog-paper': { '& .MuiDialog-paper': {
background: '#0a0e14', background: '#0a0e14',
color: '#e0e0e0', color: '#e0e0e0',
@@ -47,7 +49,7 @@ const DIALOG_SX = {
background: 'rgba(2, 4, 8, 0.88)', background: 'rgba(2, 4, 8, 0.88)',
backdropFilter: 'blur(4px)', backdropFilter: 'blur(4px)',
}, },
}; });
const base64ToArrayBuffer = base64 => { const base64ToArrayBuffer = base64 => {
const binary = atob(base64.replace(/([-_])/g, m => ('-' === m ? '+' : '/'))); const binary = atob(base64.replace(/([-_])/g, m => ('-' === m ? '+' : '/')));
@@ -314,7 +316,7 @@ const PasskeyManager = ({ credentials, apiRoutes }) => {
)} )}
</div> </div>
<Dialog open={addModalOpen} onClose={closeAddModal} sx={DIALOG_SX}> <StyledDialog open={addModalOpen} onClose={closeAddModal}>
<DialogTitle>Add New Passkey</DialogTitle> <DialogTitle>Add New Passkey</DialogTitle>
<DialogContent> <DialogContent>
<TextField <TextField
@@ -344,9 +346,9 @@ const PasskeyManager = ({ credentials, apiRoutes }) => {
Continue Continue
</Button> </Button>
</DialogActions> </DialogActions>
</Dialog> </StyledDialog>
<Dialog open={renameModalOpen} onClose={closeRenameModal} sx={DIALOG_SX}> <StyledDialog open={renameModalOpen} onClose={closeRenameModal}>
<DialogTitle>Rename Passkey</DialogTitle> <DialogTitle>Rename Passkey</DialogTitle>
<DialogContent> <DialogContent>
<TextField <TextField
@@ -374,9 +376,9 @@ const PasskeyManager = ({ credentials, apiRoutes }) => {
Rename Rename
</Button> </Button>
</DialogActions> </DialogActions>
</Dialog> </StyledDialog>
<Dialog open={deleteModalOpen} onClose={closeDeleteModal} sx={DIALOG_SX}> <StyledDialog open={deleteModalOpen} onClose={closeDeleteModal}>
<DialogTitle>Delete Passkey</DialogTitle> <DialogTitle>Delete Passkey</DialogTitle>
<DialogContent> <DialogContent>
<p> <p>
@@ -402,9 +404,25 @@ const PasskeyManager = ({ credentials, apiRoutes }) => {
Delete Delete
</Button> </Button>
</DialogActions> </DialogActions>
</Dialog> </StyledDialog>
</div> </div>
); );
}; };
export default PasskeyManager; export default PasskeyManager;
PasskeyManager.propTypes = {
credentials: arrayOf(shape({
id: string.isRequired,
credentialName: string.isRequired,
createdAt: string,
lastUsedAt: string,
isBackupEligible: bool,
isBackupAuthenticated: bool,
})).isRequired,
apiRoutes: shape({
credentials: string.isRequired,
registrationBegin: string.isRequired,
registrationComplete: string.isRequired,
}).isRequired,
};

View File

@@ -1,7 +1,18 @@
/**
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
import React from 'react'; import React from 'react';
import { BarChart } from '@mui/x-charts/BarChart'; import { BarChart } from '@mui/x-charts/BarChart';
import { LineChart } from '@mui/x-charts/LineChart';
import { PieChart } from '@mui/x-charts/PieChart'; import { PieChart } from '@mui/x-charts/PieChart';
import { createTheme, ThemeProvider } from '@mui/material/styles'; import { createTheme, ThemeProvider } from '@mui/material/styles';
import { shape, arrayOf, number, string } from 'prop-types';
const darkTheme = createTheme({ const darkTheme = createTheme({
palette: { palette: {
@@ -16,6 +27,8 @@ const darkTheme = createTheme({
const WIN_COLOR = '#5ee89a'; const WIN_COLOR = '#5ee89a';
const LOSS_COLOR = '#f67d52'; const LOSS_COLOR = '#f67d52';
const DRAW_COLOR = '#95cff5'; const DRAW_COLOR = '#95cff5';
const MINES_COLOR = '#f67d52';
const BONUS_COLOR = '#ffd700';
const axisStyle = { const axisStyle = {
tickLabelStyle: { fill: 'rgba(255,255,255,0.4)', fontSize: 11, fontFamily: '\'Rajdhani\', sans-serif' }, tickLabelStyle: { fill: 'rgba(255,255,255,0.4)', fontSize: 11, fontFamily: '\'Rajdhani\', sans-serif' },
@@ -23,10 +36,12 @@ const axisStyle = {
}; };
export default function ProfileCharts({ chartData }) { export default function ProfileCharts({ chartData }) {
const { months, wins, losses, draws, pieWins, pieLosses, pieDraws } = chartData; const { months, wins, losses, draws, pieWins, pieLosses, pieDraws, recentGames } = chartData;
const total = pieWins + pieLosses + pieDraws; const total = pieWins + pieLosses + pieDraws;
const hasBars = wins.some(v => 0 < v) || losses.some(v => 0 < v) || draws.some(v => 0 < v); const hasBars = wins.some(v => 0 < v) || losses.some(v => 0 < v) || draws.some(v => 0 < v);
const hasRecent = recentGames
&& (recentGames.mines?.some(v => 0 < v) || recentGames.bonus?.some(v => 0 < v));
return ( return (
<ThemeProvider theme={darkTheme}> <ThemeProvider theme={darkTheme}>
@@ -97,7 +112,54 @@ export default function ProfileCharts({ chartData }) {
</div> </div>
</div> </div>
)} )}
{hasRecent && (
<div className="profile-chart-block profile-chart-block--wide">
<h2 className="profile-section__title">
<i className="fa fa-line-chart" /> Last {recentGames.labels.length} games mines & bonus
</h2>
<div className="profile-chart-inner">
<LineChart
xAxis={[{ scaleType: 'band', data: recentGames.labels, ...axisStyle }]}
yAxis={[{ ...axisStyle }]}
series={[
{ data: recentGames.mines, label: 'Mines hit', color: MINES_COLOR },
{ data: recentGames.bonus, label: 'Bonus points', color: BONUS_COLOR },
]}
slotProps={{
legend: {
labelStyle: {
fill: 'rgba(255,255,255,0.55)',
fontSize: 13,
fontFamily: '\'Rajdhani\', sans-serif',
},
},
}}
borderRadius={3}
height={220}
margin={{ top: 10, bottom: 30, left: 40, right: 140 }}
/>
</div>
</div>
)}
</div> </div>
</ThemeProvider> </ThemeProvider>
); );
} }
ProfileCharts.propTypes = {
chartData: shape({
months: arrayOf(string).isRequired,
wins: arrayOf(number).isRequired,
losses: arrayOf(number).isRequired,
draws: arrayOf(number).isRequired,
pieWins: number.isRequired,
pieLosses: number.isRequired,
pieDraws: number.isRequired,
recentGames: shape({
labels: arrayOf(string).isRequired,
mines: arrayOf(number).isRequired,
bonus: arrayOf(number).isRequired,
}).isRequired,
}).isRequired,
};

View File

@@ -0,0 +1,54 @@
/**
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
import React, { useMemo } from 'react';
import { string } from 'prop-types';
export const Avatar = ({ name, color, avatarUrl, bonusPoints = 0 }) => {
const isRed = 'red' === color;
const initials = useMemo(() => (name || '?').slice(0, 2).toUpperCase(), [name]);
const cssVars = isRed ? {
'--bd-avatar-gradient': 'linear-gradient(135deg, rgba(173,10,5,0.6) 0%, rgba(246,125,82,0.4) 100%)',
'--bd-avatar-glow': '0 0 0 3px rgba(173,10,5,0.2), 0 0 28px rgba(173,10,5,0.35)',
'--bd-avatar-border': 'rgba(173,10,5,0.5)',
'--bd-avatar-color': '#f67d52',
} : {
'--bd-avatar-gradient': 'linear-gradient(135deg, rgba(35,111,135,0.6) 0%, rgba(41,128,185,0.4) 100%)',
'--bd-avatar-glow': '0 0 0 3px rgba(35,111,135,0.2), 0 0 28px rgba(35,111,135,0.35)',
'--bd-avatar-border': 'rgba(35,111,135,0.5)',
'--bd-avatar-color': '#95cff5',
};
return (
<div className="bd-avatar-wrap" style={cssVars}>
<div className="bd-avatar-ring-wrap">
<div className="bd-avatar-ring">
{avatarUrl
? <img src={avatarUrl} alt={name} className="bd-avatar-img" />
: initials}
</div>
{0 < bonusPoints && (
<div className="bd-avatar-bonus">
<i className="fa fa-star" />
</div>
)}
</div>
<span className="bd-avatar-name">{name}</span>
<span className="bd-avatar-side">{isRed ? 'Red' : 'Blue'}</span>
</div>
);
};
Avatar.propTypes = {
name: string,
color: string,
avatarUrl: string,
bonusPoints: string,
};

View File

@@ -0,0 +1,122 @@
/**
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
import { useMemo } from 'react';
import { StatRow } from './StatRow';
import { object } from 'prop-types';
export const BonusPoints = ({ game }) => {
const hasBonuspoints = useMemo(
() => 0 < game?.redBonusPoints
|| 0 < game?.blueBonusPoints
|| game?.redBonusStats?.blindHits
|| game?.blueBonusStats?.blindHits,
[
game?.blueBonusPoints,
game?.blueBonusStats?.blindHits,
game?.redBonusPoints,
game?.redBonusStats?.blindHits,
],
);
const hasRedNoBonuses = useMemo(
() => !game.redBonusStats?.blindHits
&& !game.redBonusStats?.chainBest
&& !game.redBonusStats?.edgeMines
&& !game.redBonusStats?.lastMineHits
&& !game.redBonusStats?.biggestReveal,
[
game.redBonusStats?.biggestReveal,
game.redBonusStats?.blindHits,
game.redBonusStats?.chainBest,
game.redBonusStats?.edgeMines,
game.redBonusStats?.lastMineHits,
],
);
const hasBlueNoBonuses = useMemo(
() => !game.blueBonusStats?.blindHits
&& !game.blueBonusStats?.chainBest
&& !game.blueBonusStats?.edgeMines
&& !game.blueBonusStats?.lastMineHits
&& !game.blueBonusStats?.biggestReveal,
[
game.blueBonusStats?.biggestReveal,
game.blueBonusStats?.blindHits,
game.blueBonusStats?.chainBest,
game.blueBonusStats?.edgeMines,
game.blueBonusStats?.lastMineHits,
],
);
if (!hasBonuspoints) return '';
return (
<div className="bd-bonus">
<div className="bd-bonus__grid">
<div className="bd-bonus__column bd-bonus__column--red">
<span className="bd-bonus__heading">
<i className="fa fa-star" /> Red Bonus Statistics
</span>
<div className="bd-bonus__rows">
<StatRow icon="fa-star" label="Total Bonus Points" value={(game.redBonusPoints ?? 0).toFixed(1)} valueColor="#ffd700" />
{0 < game.redBonusStats?.blindHits && (
<StatRow icon="fa-bullseye" label="Blind hits" value={game.redBonusStats.blindHits} />
)}
{0 < game.redBonusStats?.chainBest && (
<StatRow icon="fa-link" label="Best chain" value={game.redBonusStats.chainBest} />
)}
{0 < game.redBonusStats?.edgeMines && (
<StatRow icon="fa-border-all" label="Edge mines" value={game.redBonusStats.edgeMines} />
)}
{0 < game.redBonusStats?.lastMineHits && (
<StatRow icon="fa-hourglass-end" label="Endgame mines" value={game.redBonusStats.lastMineHits} />
)}
{0 < game.redBonusStats?.biggestReveal && (
<StatRow icon="fa-expand" label="Biggest reveal" value={game.redBonusStats.biggestReveal} />
)}
{hasRedNoBonuses && (
<StatRow icon="fa-minus-circle" label="Status" value="No bonuses" valueColor="rgba(255,255,255,0.3)" />
)}
</div>
</div>
<div className="bd-bonus__column bd-bonus__column--blue">
<span className="bd-bonus__heading">
<i className="fa fa-star" /> Blue Bonus Statistics
</span>
<div className="bd-bonus__rows">
<StatRow icon="fa-star" label="Total Bonus Points" value={(game.blueBonusPoints ?? 0).toFixed(1)} valueColor="#ffd700" />
{0 < game.blueBonusStats?.blindHits && (
<StatRow icon="fa-bullseye" label="Blind hits" value={game.blueBonusStats.blindHits} />
)}
{0 < game.blueBonusStats?.chainBest && (
<StatRow icon="fa-link" label="Best chain" value={game.blueBonusStats.chainBest} />
)}
{0 < game.blueBonusStats?.edgeMines && (
<StatRow icon="fa-border-all" label="Edge mines" value={game.blueBonusStats.edgeMines} />
)}
{0 < game.blueBonusStats?.lastMineHits && (
<StatRow icon="fa-hourglass-end" label="Endgame mines" value={game.blueBonusStats.lastMineHits} />
)}
{0 < game.blueBonusStats?.biggestReveal && (
<StatRow icon="fa-expand" label="Biggest reveal" value={game.blueBonusStats.biggestReveal} />
)}
{hasBlueNoBonuses && (
<StatRow icon="fa-minus-circle" label="Status" value="No bonuses" valueColor="rgba(255,255,255,0.3)" />
)}
</div>
</div>
</div>
</div>
);
};
BonusPoints.propTypes = {
game: object.isRequired,
};

View File

@@ -0,0 +1,31 @@
/**
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
import React from 'react';
import { node, string } from 'prop-types';
export const StatRow = ({ icon, label, value, valueColor }) => (
<div className="bd-stat-row">
<i className={`fa ${icon} bd-stat-row__icon`} />
<span className="bd-stat-row__label">{label}</span>
<span
className="bd-stat-row__value"
style={valueColor ? { '--bd-stat-value-color': valueColor } : undefined}
>
{value}
</span>
</div>
);
StatRow.propTypes = {
icon: string.isRequired,
label: string.isRequired,
value: node.isRequired,
valueColor: string,
};

View File

@@ -0,0 +1,18 @@
/**
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
export { AvatarUpload } from './AvatarUpload';
export { BattleDialog } from './BattleDialog';
export { default as ContactForm } from './ContactForm';
export { default as PasskeyLogin } from './PasskeyLogin';
export { default as PasskeyManager } from './PasskeyManager';
export { default as ProfileCharts } from './ProfileCharts';
export { BonusPoints } from './battle-dialog/BonusPoints';
export { Avatar } from './battle-dialog/Avatar';
export { StatRow } from './battle-dialog/StatRow';

30
assets/js/contact.jsx Normal file
View File

@@ -0,0 +1,30 @@
/**
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
import React from 'react';
import { createRoot } from 'react-dom/client';
import { ContactForm } from '@global-components';
const wrapper = document.getElementById('contact-form-wrapper');
if (wrapper) {
const siteKey = wrapper.dataset.siteKey;
const recaptchaFieldId = wrapper.dataset.recaptchaFieldId;
if (siteKey && recaptchaFieldId) {
createRoot(wrapper).render(
<ContactForm
siteKey={siteKey}
recaptchaFieldId={recaptchaFieldId}
/>
);
} else {
console.error('ContactForm: Missing siteKey or recaptchaFieldId in data attributes');
}
}

View File

@@ -11,10 +11,11 @@ import React, { useRef } from 'react';
import { QueryClient, QueryClientProvider } from '@tanstack/react-query'; import { QueryClient, QueryClientProvider } from '@tanstack/react-query';
import { GameProvider } from '@mine-contexts'; import { GameProvider } from '@mine-contexts';
import { GameBoard } from '@mine-components'; import { GameBoard } from '@mine-components';
import { string } from 'prop-types';
const queryClient = new QueryClient(); const queryClient = new QueryClient();
const MineSeeker = ({ env, gameId }) => { const MineSeeker = ({ env, gameId, opponentName = '' }) => {
const isEnvDev = 'dev' === env; const isEnvDev = 'dev' === env;
const gameAssoc = useRef('' !== gameId ? gameId : crypto.randomUUID()).current; const gameAssoc = useRef('' !== gameId ? gameId : crypto.randomUUID()).current;
const gameInherited = '' !== gameId; const gameInherited = '' !== gameId;
@@ -25,6 +26,7 @@ const MineSeeker = ({ env, gameId }) => {
<GameBoard <GameBoard
gameAssoc={gameAssoc} gameAssoc={gameAssoc}
gameInherited={gameInherited} gameInherited={gameInherited}
opponentName={opponentName}
isEnvDev={isEnvDev} isEnvDev={isEnvDev}
/> />
</GameProvider> </GameProvider>
@@ -33,3 +35,9 @@ const MineSeeker = ({ env, gameId }) => {
}; };
export default MineSeeker; export default MineSeeker;
MineSeeker.propTypes = {
env: string.isRequired,
gameId: string,
opponentName: string,
};

View File

@@ -0,0 +1,33 @@
/**
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
import React from 'react';
import { func, number, string } from 'prop-types';
const BonusBox = ({ color, points, onClick, title }) => (
<button
type="button"
className={`bonus-box ${color}-bonus`}
onClick={onClick}
title={title || 'View bonus statistics'}
aria-label={`${color} bonus points: ${points}`}
>
<i className="fa fa-star bonus-box__icon" />
<span className="bonus-box__value">{points}</span>
</button>
);
export default BonusBox;
BonusBox.propTypes = {
color: string.isRequired,
points: number.isRequired,
onClick: func.isRequired,
title: string,
};

View File

@@ -0,0 +1,79 @@
/**
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
import React from 'react';
import Dialog from '@mui/material/Dialog';
import { styled } from '@mui/material/styles';
import { PlayerColumn } from '@mine-components';
import { bool, func, shape, string, number, object } from 'prop-types';
const BonusStatsDialog = ({ open, onClose, red, blue }) => (
<StyledDialog open={open} onClose={onClose}>
<div className="bsd">
<div className="bsd-header">
<div className="bsd-header-text">
<span className="bsd-label">Scoring</span>
<h2 className="bsd-title">
<i className="fa fa-star" />
Bonus Statistics
</h2>
</div>
<button className="bsd-close" onClick={onClose} aria-label="Close">
<i className="fa fa-times" />
</button>
</div>
<div className="bsd-body">
<PlayerColumn color="red" player={red} />
<PlayerColumn color="blue" player={blue} />
</div>
<p className="bsd-note">
Bonus points are awarded alongside the main score for skillful play.
</p>
</div>
</StyledDialog>
);
const StyledDialog = styled(Dialog)({
'& .MuiDialog-paper': {
background: '#07090d',
backgroundImage: `
linear-gradient(rgba(35, 111, 135, 0.08) 1px, transparent 1px),
linear-gradient(90deg, rgba(35, 111, 135, 0.08) 1px, transparent 1px)
`,
backgroundSize: '46px 46px',
border: '1px solid rgba(35, 111, 135, 0.4)',
borderRadius: '12px',
boxShadow: '0 0 80px rgba(35, 111, 135, 0.15), 0 32px 80px rgba(0, 0, 0, 0.9)',
width: '560px',
maxWidth: '94vw',
overflow: 'hidden',
color: '#fff',
},
'& .MuiBackdrop-root': {
background: 'rgba(2, 4, 8, 0.88)',
backdropFilter: 'blur(4px)',
},
});
export default BonusStatsDialog;
BonusStatsDialog.propTypes = {
open: bool.isRequired,
onClose: func.isRequired,
red: shape({
name: string,
bonusPoints: number,
bonusStats: object,
}).isRequired,
blue: shape({
name: string,
bonusPoints: number,
bonusStats: object,
}).isRequired,
};

View File

@@ -0,0 +1,123 @@
/**
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
import React, { Fragment, useCallback, useEffect, useMemo, useState } from 'react';
import { func, node, string } from 'prop-types';
const CAPTCHA_STORAGE_KEY = 'mineseeker_captcha_verified';
const CAPTCHA_TOKEN_KEY = 'mineseeker_captcha_token';
const RECAPTCHA_ACTION = 'mineseeker_play';
const CaptchaOverlay = ({ siteKey, onVerified, children }) => {
const [verified, setVerified] = useState(false);
const [loading, setLoading] = useState(false);
const [error, setError] = useState(false);
const handleToken = useCallback(token => {
const wrapper = document.getElementById('mine-wrapper');
if (wrapper) {
wrapper.dataset.captchaToken = token;
}
sessionStorage.setItem(CAPTCHA_TOKEN_KEY, token);
sessionStorage.setItem(CAPTCHA_STORAGE_KEY, Date.now().toString());
setVerified(true);
onVerified?.();
}, [onVerified]);
const buttonClasses = useMemo(() => [
'captcha-button',
error && 'captcha-button--error',
loading && 'captcha-button--loading',
].filter(Boolean).join(' '), [error, loading]);
useEffect(() => {
const storedToken = sessionStorage.getItem(CAPTCHA_TOKEN_KEY);
const storedTime = sessionStorage.getItem(CAPTCHA_STORAGE_KEY);
if (storedToken && storedTime) {
const elapsed = (Date.now() - parseInt(storedTime)) / 1000;
if (110 > elapsed) {
const wrapper = document.getElementById('mine-wrapper');
if (wrapper) {
wrapper.dataset.captchaToken = storedToken;
}
setVerified(true);
onVerified?.();
return;
}
}
if (window.grecaptcha) {
window.grecaptcha.ready(() => {
window.grecaptcha
.execute(siteKey, { action: RECAPTCHA_ACTION })
.then(token => {
handleToken(token);
})
.catch(() => {
setError(true);
});
});
}
}, [siteKey, onVerified, handleToken]);
const handleClick = () => {
setLoading(true);
setError(false);
window.grecaptcha.ready(() => {
window.grecaptcha
.execute(siteKey, { action: RECAPTCHA_ACTION })
.then(token => {
handleToken(token);
setLoading(false);
})
.catch(() => {
setLoading(false);
setError(true);
setTimeout(() => setError(false), 2000);
});
});
};
if (verified) {
return <Fragment>{children}</Fragment>;
}
return (
<div className="captcha-overlay">
<div className="captcha-content">
<div className="captcha-icon">
<i className="fa fa-shield-halved" />
</div>
<h1 className="captcha-title">Ready to Play?</h1>
<p className="captcha-description">
Click below to verify you&apos;re human and start playing.
</p>
<button
className={buttonClasses}
onClick={handleClick}
disabled={loading}
>
<i className={`fa ${loading ? 'fa-spinner fa-spin' : error ? 'fa-exclamation-circle' : 'fa-play'}`} />
{loading ? 'Verifying...' : error ? 'Try Again' : 'Start Playing'}
</button>
</div>
</div>
);
};
export default CaptchaOverlay;
CaptchaOverlay.propTypes = {
siteKey: string.isRequired,
onVerified: func,
children: node,
};

View File

@@ -0,0 +1,48 @@
/**
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
import { Fragment, useEffect, useState } from 'react';
import { func, number } from 'prop-types';
const ChallengeCountdown = ({ onAccept, onDecline, seconds = 30 }) => {
const [countdown, setCountdown] = useState(seconds);
useEffect(() => {
const interval = setInterval(() => {
setCountdown(prev => {
if (1 >= prev) {
clearInterval(interval);
onDecline();
return 0;
}
return prev - 1;
});
}, 1000);
return () => clearInterval(interval);
}, [onDecline]);
return (
<Fragment>
<p style={{ textAlign: 'center', marginBottom: 20, color: '#95cff5' }}>
You have {countdown} second{1 === countdown ? '' : 's'} to answer to the challenge!
</p>
<div className="resign">
<a onClick={onAccept}>Accept</a>
<a onClick={onDecline}>Decline</a>
</div>
</Fragment>
);
};
export default ChallengeCountdown;
ChallengeCountdown.propTypes = {
onAccept: func.isRequired,
onDecline: func.isRequired,
seconds: number,
};

View File

@@ -7,14 +7,19 @@
* file that was distributed with this source code. * file that was distributed with this source code.
*/ */
import React from 'react'; import React, { useState } from 'react';
import { useGame } from '@mine-contexts'; import { useGame } from '@mine-contexts';
import { useServerCommunication } from '@mine-hooks'; import { useServerCommunication } from '@mine-hooks';
import CaptchaOverlay from './CaptchaOverlay';
import GridControl from './grid/GridControl'; import GridControl from './grid/GridControl';
import { bool, string } from 'prop-types';
export const GameBoard = ({ gameAssoc, gameInherited, isEnvDev }) => { export const GameBoard = ({ gameAssoc, gameInherited, opponentName = '', isEnvDev }) => {
const { gridReady } = useGame(); const { gridReady } = useGame();
const { onClick, resign } = useServerCommunication(gameAssoc, gameInherited, isEnvDev); const { onClick, resign } = useServerCommunication(gameAssoc, gameInherited, opponentName, isEnvDev);
const [captchaVerified, setCaptchaVerified] = useState(false);
const siteKey = document.getElementById('mine-wrapper')?.dataset.recaptchaSiteKey;
if (!gridReady) { if (!gridReady) {
return ( return (
@@ -24,10 +29,24 @@ export const GameBoard = ({ gameAssoc, gameInherited, isEnvDev }) => {
); );
} }
if (!captchaVerified && siteKey) {
return (
<CaptchaOverlay siteKey={siteKey} onVerified={() => setCaptchaVerified(true)} />
);
}
return ( return (
<GridControl <GridControl
gameAssoc={gameAssoc}
onClick={onClick} onClick={onClick}
resign={resign} resign={resign}
/> />
); );
}; };
GameBoard.propTypes = {
gameAssoc: string.isRequired,
gameInherited: bool.isRequired,
opponentName: string,
isEnvDev: bool,
};

View File

@@ -7,37 +7,26 @@
* file that was distributed with this source code. * file that was distributed with this source code.
*/ */
import React, { useEffect, useRef, useState } from 'react'; import React, { useCallback, useEffect, useRef, useState } from 'react';
import { BonusBox, BonusStatsDialog, Avatar } from '@mine-components';
import { formatTime } from '@global-utils/format';
import { useGame } from '@mine-contexts'; import { useGame } from '@mine-contexts';
const renderAvatar = player => {
if (!player.registered) return null;
return (
<div className="timer-avatar">
{player.avatar
? <img src={player.avatar} alt={player.name} className="timer-avatar__img" />
: <span className="timer-avatar__initials">{player.name.slice(0, 2).toUpperCase()}</span>
}
</div>
);
};
const GameTimer = () => { const GameTimer = () => {
const { overlay, connectionLost, endRef, activePlayer, red, blue } = useGame(); const { overlay, connectionLost, endRef, activePlayer, red, blue } = useGame();
const [redTime, setRedTime] = useState(0); const [redTime, setRedTime] = useState(0);
const [blueTime, setBlueTime] = useState(0); const [blueTime, setBlueTime] = useState(0);
const [isRunning, setIsRunning] = useState(false); const [isRunning, setIsRunning] = useState(false);
const [bonusDialogOpen, setBonusDialogOpen] = useState(false);
const timerIntervalRef = useRef(null); const timerIntervalRef = useRef(null);
const gameStartedRef = useRef(false); const gameStartedRef = useRef(false);
// Use timestamps instead of counters for more reliable background tracking
const redStartTimeRef = useRef(null); const redStartTimeRef = useRef(null);
const blueStartTimeRef = useRef(null); const blueStartTimeRef = useRef(null);
const lastActivePlayerRef = useRef(null); const lastActivePlayerRef = useRef(null);
const pausedRedTimeRef = useRef(0); const pausedRedTimeRef = useRef(0);
const pausedBlueTimeRef = useRef(0); const pausedBlueTimeRef = useRef(0);
// Start timer when overlay is hidden (both players connected and game started)
useEffect(() => { useEffect(() => {
if (!overlay && !gameStartedRef.current) { if (!overlay && !gameStartedRef.current) {
gameStartedRef.current = true; gameStartedRef.current = true;
@@ -50,28 +39,20 @@ const GameTimer = () => {
pausedBlueTimeRef.current = 0; pausedBlueTimeRef.current = 0;
lastActivePlayerRef.current = activePlayer; lastActivePlayerRef.current = activePlayer;
} }
}, [overlay]); }, [activePlayer, overlay]);
// Stop timer on game end (resign/win)
useEffect(() => { useEffect(() => {
if (endRef.current) { if (endRef.current) setIsRunning(false);
setIsRunning(false); }, [endRef]);
}
}, [endRef.current]);
// Stop timer on connection loss
useEffect(() => { useEffect(() => {
if (connectionLost) { if (connectionLost) setIsRunning(false);
setIsRunning(false);
}
}, [connectionLost]); }, [connectionLost]);
// Handle player switch - pause one timer, resume the other
useEffect(() => { useEffect(() => {
if (!isRunning) return; if (!isRunning) return;
if (lastActivePlayerRef.current !== activePlayer) { if (lastActivePlayerRef.current !== activePlayer) {
// Player switched, save current accumulated time for whoever was active
const startRef = lastActivePlayerRef.current ? blueStartTimeRef.current : redStartTimeRef.current; const startRef = lastActivePlayerRef.current ? blueStartTimeRef.current : redStartTimeRef.current;
if (startRef) { if (startRef) {
const elapsed = Math.floor((Date.now() - startRef) / 1000); const elapsed = Math.floor((Date.now() - startRef) / 1000);
@@ -82,7 +63,6 @@ const GameTimer = () => {
} }
} }
// Start the new active player's timer
if (activePlayer) { if (activePlayer) {
blueStartTimeRef.current = Date.now(); blueStartTimeRef.current = Date.now();
} else { } else {
@@ -93,85 +73,61 @@ const GameTimer = () => {
} }
}, [activePlayer, isRunning]); }, [activePlayer, isRunning]);
// Main timer effect - update display every 100ms const syncTimes = useCallback(() => {
let currentRedTime = pausedRedTimeRef.current;
let currentBlueTime = pausedBlueTimeRef.current;
if (!activePlayer && redStartTimeRef.current) {
currentRedTime += Math.floor((Date.now() - redStartTimeRef.current) / 1000);
} else if (activePlayer && blueStartTimeRef.current) {
currentBlueTime += Math.floor((Date.now() - blueStartTimeRef.current) / 1000);
}
setRedTime(currentRedTime);
setBlueTime(currentBlueTime);
}, [activePlayer]);
useEffect(() => { useEffect(() => {
if (!isRunning) { if (!isRunning) {
if (timerIntervalRef.current) { if (timerIntervalRef.current) clearInterval(timerIntervalRef.current);
clearInterval(timerIntervalRef.current);
}
return; return;
} }
timerIntervalRef.current = setInterval(() => { timerIntervalRef.current = setInterval(syncTimes, 100);
let currentRedTime = pausedRedTimeRef.current;
let currentBlueTime = pausedBlueTimeRef.current;
// Add elapsed time for the active player
if (!activePlayer && redStartTimeRef.current) {
currentRedTime += Math.floor((Date.now() - redStartTimeRef.current) / 1000);
} else if (activePlayer && blueStartTimeRef.current) {
currentBlueTime += Math.floor((Date.now() - blueStartTimeRef.current) / 1000);
}
setRedTime(currentRedTime);
setBlueTime(currentBlueTime);
}, 100);
return () => { return () => {
if (timerIntervalRef.current) { if (timerIntervalRef.current) clearInterval(timerIntervalRef.current);
clearInterval(timerIntervalRef.current);
}
}; };
}, [isRunning, activePlayer]); }, [isRunning, activePlayer, syncTimes]);
// Handle focus/blur to synchronize timer when tab regains focus
useEffect(() => { useEffect(() => {
const handleFocus = () => { const handleFocus = () => {
// Force update when tab regains focus to sync any background drift if (isRunning) syncTimes();
if (isRunning) {
let currentRedTime = pausedRedTimeRef.current;
let currentBlueTime = pausedBlueTimeRef.current;
if (!activePlayer && redStartTimeRef.current) {
currentRedTime += Math.floor((Date.now() - redStartTimeRef.current) / 1000);
} else if (activePlayer && blueStartTimeRef.current) {
currentBlueTime += Math.floor((Date.now() - blueStartTimeRef.current) / 1000);
}
setRedTime(currentRedTime);
setBlueTime(currentBlueTime);
}
}; };
window.addEventListener('focus', handleFocus); window.addEventListener('focus', handleFocus);
return () => window.removeEventListener('focus', handleFocus); return () => window.removeEventListener('focus', handleFocus);
}, [isRunning, activePlayer]); }, [isRunning, activePlayer, syncTimes]);
// Cleanup on unmount
useEffect(() => () => { useEffect(() => () => {
if (timerIntervalRef.current) { if (timerIntervalRef.current) clearInterval(timerIntervalRef.current);
clearInterval(timerIntervalRef.current);
}
}, []); }, []);
const formatTime = seconds => {
const mins = Math.floor(seconds / 60);
const secs = seconds % 60;
return `${String(mins).padStart(2, '0')}:${String(secs).padStart(2, '0')}`;
};
return ( return (
<div className="game-timer-container"> <div className="game-timer-container">
<BonusBox color="red" points={red.bonusPoints ?? 0} onClick={() => setBonusDialogOpen(true)} />
<div className={`game-timer red-timer ${!activePlayer ? 'active' : ''}`}> <div className={`game-timer red-timer ${!activePlayer ? 'active' : ''}`}>
{renderAvatar(red)} <Avatar player={red} />
<i className={`fa ${!activePlayer ? 'fa-hourglass-half' : 'fa-hourglass-start'} timer-icon`} /> <i className={`fa ${!activePlayer ? 'fa-hourglass-half' : 'fa-hourglass-start'} timer-icon`} />
<span className="timer-display">{formatTime(redTime)}</span> <span className="timer-display">{formatTime(redTime)}</span>
</div> </div>
<div className={`game-timer blue-timer ${activePlayer ? 'active' : ''}`}> <div className={`game-timer blue-timer ${activePlayer ? 'active' : ''}`}>
{renderAvatar(blue)} <Avatar player={blue} />
<i className={`fa ${activePlayer ? 'fa-hourglass-half' : 'fa-hourglass-start'} timer-icon`} /> <i className={`fa ${activePlayer ? 'fa-hourglass-half' : 'fa-hourglass-start'} timer-icon`} />
<span className="timer-display">{formatTime(blueTime)}</span> <span className="timer-display">{formatTime(blueTime)}</span>
</div> </div>
<BonusBox color="blue" points={blue.bonusPoints ?? 0} onClick={() => setBonusDialogOpen(true)} />
<BonusStatsDialog open={bonusDialogOpen} onClose={() => setBonusDialogOpen(false)} red={red} blue={blue} />
</div> </div>
); );
}; };

View File

@@ -8,38 +8,13 @@
*/ */
import React, { useCallback, useEffect, useRef, useState } from 'react'; import React, { useCallback, useEffect, useRef, useState } from 'react';
import { formatSince } from '@global-utils/format';
import Dialog from '@mui/material/Dialog'; import Dialog from '@mui/material/Dialog';
import { styled } from '@mui/material/styles';
import { useLobbyDataProvider } from '@mine-hooks';
import { bool, func, string } from 'prop-types';
const DIALOG_SX = { const OnlinePlayersDialog = ({ open, onClose, currentGameAssoc, isEnvDev = false }) => {
'& .MuiDialog-paper': {
background: '#07090d',
backgroundImage: `
linear-gradient(rgba(35, 111, 135, 0.08) 1px, transparent 1px),
linear-gradient(90deg, rgba(35, 111, 135, 0.08) 1px, transparent 1px)
`,
backgroundSize: '46px 46px',
border: '1px solid rgba(35, 111, 135, 0.4)',
borderRadius: '12px',
boxShadow: '0 0 80px rgba(35, 111, 135, 0.15), 0 32px 80px rgba(0, 0, 0, 0.9)',
width: '500px',
maxWidth: '94vw',
overflow: 'hidden',
color: '#fff',
},
'& .MuiBackdrop-root': {
background: 'rgba(2, 4, 8, 0.88)',
backdropFilter: 'blur(4px)',
},
};
const formatSince = isoStr => {
const diff = Math.floor((Date.now() - new Date(isoStr)) / 60000);
if (1 > diff) return 'just now';
if (1 === diff) return '1 min ago';
return `${diff} min ago`;
};
const OnlinePlayersDialog = ({ open, onClose, currentGameAssoc }) => {
const [players, setPlayers] = useState([]); const [players, setPlayers] = useState([]);
const [search, setSearch] = useState(''); const [search, setSearch] = useState('');
const [loading, setLoading] = useState(false); const [loading, setLoading] = useState(false);
@@ -47,7 +22,9 @@ const OnlinePlayersDialog = ({ open, onClose, currentGameAssoc }) => {
const [snapshotLoaded, setSnapshotLoaded] = useState(false); const [snapshotLoaded, setSnapshotLoaded] = useState(false);
const [challengingGameAssoc, setChallengingGameAssoc] = useState(null); const [challengingGameAssoc, setChallengingGameAssoc] = useState(null);
const [declinedMsg, setDeclinedMsg] = useState(''); const [declinedMsg, setDeclinedMsg] = useState('');
const [waitingCountdown, setWaitingCountdown] = useState(0);
const declinedTimerRef = useRef(null); const declinedTimerRef = useRef(null);
const { waitingPlayersQuery, challengeMutation } = useLobbyDataProvider();
const addPlayer = useCallback(entry => { const addPlayer = useCallback(entry => {
setPlayers(prev => setPlayers(prev =>
@@ -65,20 +42,21 @@ const OnlinePlayersDialog = ({ open, onClose, currentGameAssoc }) => {
if (!open) return; if (!open) return;
setLoading(true); setLoading(true);
setSnapshotLoaded(false); setSnapshotLoaded(false);
fetch('/api/game/waiting')
.then(r => r.json()) waitingPlayersQuery.refetch().then(result => {
.then(data => { if (result.data) {
// Filter out current user's game from the snapshot // Filter out current user's game from the snapshot
const filtered = data.filter(p => p.gameAssoc !== currentGameAssoc); const filtered = result.data.filter(p => p.gameAssoc !== currentGameAssoc);
setPlayers(filtered); setPlayers(filtered);
setSnapshotLoaded(true); }
setLoading(false); setSnapshotLoaded(true);
}) setLoading(false);
.catch(() => { }).catch(() => {
setPlayers([]); setPlayers([]);
setSnapshotLoaded(true); setSnapshotLoaded(true);
setLoading(false); setLoading(false);
}); });
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [open, refreshKey, currentGameAssoc]); }, [open, refreshKey, currentGameAssoc]);
useEffect(() => { useEffect(() => {
@@ -106,11 +84,19 @@ const OnlinePlayersDialog = ({ open, onClose, currentGameAssoc }) => {
return () => es.close(); return () => es.close();
}, [open, snapshotLoaded, addPlayer, removePlayer, currentGameAssoc]); }, [open, snapshotLoaded, addPlayer, removePlayer, currentGameAssoc]);
useEffect(() => {
if (challengeMutation.isError) {
setChallengingGameAssoc(null);
setWaitingCountdown(0);
}
}, [challengeMutation.isError]);
useEffect(() => { useEffect(() => {
const handler = () => { const handler = () => {
setChallengingGameAssoc(null); setChallengingGameAssoc(null);
clearTimeout(declinedTimerRef.current); clearTimeout(declinedTimerRef.current);
setDeclinedMsg('Challenge was not accepted.'); setDeclinedMsg('Challenge was not accepted.');
setWaitingCountdown(0);
declinedTimerRef.current = setTimeout(() => setDeclinedMsg(''), 3500); declinedTimerRef.current = setTimeout(() => setDeclinedMsg(''), 3500);
}; };
window.addEventListener('challenge-declined', handler); window.addEventListener('challenge-declined', handler);
@@ -120,15 +106,26 @@ const OnlinePlayersDialog = ({ open, onClose, currentGameAssoc }) => {
}; };
}, []); }, []);
useEffect(() => {
if (!waitingCountdown) return;
const interval = setInterval(() => {
setWaitingCountdown(prev => {
if (1 >= prev) return 0;
return prev - 1;
});
}, 1000);
return () => clearInterval(interval);
}, [waitingCountdown]);
const handleChallenge = player => { const handleChallenge = player => {
if (challengingGameAssoc) return; if (challengingGameAssoc) return;
setChallengingGameAssoc(player.gameAssoc); setChallengingGameAssoc(player.gameAssoc);
setDeclinedMsg(''); setDeclinedMsg('');
fetch('/api/game/challenge/' + player.gameAssoc, { setWaitingCountdown(30);
method: 'POST',
headers: { 'Content-Type': 'application/json' }, challengeMutation.mutate(
body: JSON.stringify({ challengerGameAssoc: currentGameAssoc }), { targetGameAssoc: player.gameAssoc, challengerGameAssoc: currentGameAssoc }
}).catch(() => setChallengingGameAssoc(null)); );
}; };
const visible = players const visible = players
@@ -139,15 +136,19 @@ const OnlinePlayersDialog = ({ open, onClose, currentGameAssoc }) => {
const hasMore = 5 < visible.length; const hasMore = 5 < visible.length;
// Debug: log if currentGameAssoc is undefined or if current user appears // Debug: log if currentGameAssoc is undefined or if current user appears
if ('development' === process.env.NODE_ENV && 0 < players.length) { if (isEnvDev && 0 < players.length) {
const userInList = players.find(p => p.gameAssoc === currentGameAssoc); const userInList = players.find(p => p.gameAssoc === currentGameAssoc);
if (userInList) { if (userInList) {
console.warn('[OnlinePlayersDialog] Current user appears in players list:', { currentGameAssoc, userInList }); console.warn('[OnlinePlayersDialog] Current user appears in players list:', { currentGameAssoc, userInList });
} }
} }
return ( return (
<Dialog open={open} onClose={onClose} sx={DIALOG_SX}> <StyledDialog
open={open}
onClose={0 < waitingCountdown ? undefined : onClose}
>
<div className="opd"> <div className="opd">
<div className="opd-header"> <div className="opd-header">
<div className="opd-header-text"> <div className="opd-header-text">
@@ -160,32 +161,44 @@ const OnlinePlayersDialog = ({ open, onClose, currentGameAssoc }) => {
<div className="opd-header-actions"> <div className="opd-header-actions">
<button <button
className={`opd-refresh${loading ? ' opd-refresh--spin' : ''}`} className={`opd-refresh${loading ? ' opd-refresh--spin' : ''}`}
onClick={() => setRefreshKey(k => k + 1)} onClick={() => { if (0 === waitingCountdown) setRefreshKey(k => k + 1); }}
disabled={loading} disabled={loading || 0 < waitingCountdown}
aria-label="Refresh" aria-label="Refresh"
title="Refresh list" title="Refresh list"
> >
<i className="fa fa-refresh" /> <i className="fa fa-refresh" />
</button> </button>
<button className="opd-close" onClick={onClose} aria-label="Close"> <button
className="opd-close"
onClick={() => { if (0 === waitingCountdown) onClose(); }}
disabled={0 < waitingCountdown}
aria-label="Close"
>
<i className="fa fa-times" /> <i className="fa fa-times" />
</button> </button>
</div> </div>
</div> </div>
<div className="opd-search-wrap"> {0 < waitingCountdown ? (
<i className="fa fa-search opd-search-icon" /> <div className="opd-waiting">
<input <i className="fa fa-hourglass-start" />
className="opd-search" <p>Waiting {waitingCountdown} second{1 === waitingCountdown ? '' : 's'} for opponent's answer...</p>
placeholder="Search by username…" </div>
value={search} ) : (
onChange={e => setSearch(e.target.value)} <div className="opd-search-wrap">
/> <i className="fa fa-search opd-search-icon" />
{search && ( <input
<button className="opd-search-clear" onClick={() => setSearch('')}> className="opd-search"
<i className="fa fa-times" /> placeholder="Search by username…"
</button> value={search}
)} onChange={e => setSearch(e.target.value)}
</div> />
{search && (
<button className="opd-search-clear" onClick={() => setSearch('')}>
<i className="fa fa-times" />
</button>
)}
</div>
)}
<div className="opd-list"> <div className="opd-list">
{loading && ( {loading && (
<div className="opd-empty"> <div className="opd-empty">
@@ -222,7 +235,7 @@ const OnlinePlayersDialog = ({ open, onClose, currentGameAssoc }) => {
<div className="opd-info"> <div className="opd-info">
<span className="opd-name">{player.name}</span> <span className="opd-name">{player.name}</span>
<span className="opd-since"> <span className="opd-since">
<i className="fa fa-clock-o" /> <i className="fa fa-clock" />
{' '}Waiting {formatSince(player.since)} {' '}Waiting {formatSince(player.since)}
</span> </span>
</div> </div>
@@ -245,8 +258,37 @@ const OnlinePlayersDialog = ({ open, onClose, currentGameAssoc }) => {
</p> </p>
)} )}
</div> </div>
</Dialog> </StyledDialog>
); );
}; };
const StyledDialog = styled(Dialog)({
'& .MuiDialog-paper': {
background: '#07090d',
backgroundImage: `
linear-gradient(rgba(35, 111, 135, 0.08) 1px, transparent 1px),
linear-gradient(90deg, rgba(35, 111, 135, 0.08) 1px, transparent 1px)
`,
backgroundSize: '46px 46px',
border: '1px solid rgba(35, 111, 135, 0.4)',
borderRadius: '12px',
boxShadow: '0 0 80px rgba(35, 111, 135, 0.15), 0 32px 80px rgba(0, 0, 0, 0.9)',
width: '500px',
maxWidth: '94vw',
overflow: 'hidden',
color: '#fff',
},
'& .MuiBackdrop-root': {
background: 'rgba(2, 4, 8, 0.88)',
backdropFilter: 'blur(4px)',
},
});
export default OnlinePlayersDialog; export default OnlinePlayersDialog;
OnlinePlayersDialog.propTypes = {
open: bool.isRequired,
onClose: func.isRequired,
currentGameAssoc: string,
isEnvDev: bool,
};

View File

@@ -8,47 +8,57 @@
*/ */
import { Fragment, useState } from 'react'; import { Fragment, useState } from 'react';
import { OnlinePlayersDialog } from '@mine-components'; import { OnlinePlayersDialog } from '@mine-components';
import { bool, string } from 'prop-types';
const WaitingOverlayContent = ({ shareUrl, currentGameAssoc }) => { const WaitingOverlayContent = ({ shareUrl, currentGameAssoc, opponentName = '', inviteOnly = false }) => {
const [dialogOpen, setDialogOpen] = useState(false); const [dialogOpen, setDialogOpen] = useState(false);
const inviteHeader = inviteOnly && opponentName
? `Invite ${opponentName}`
: 'Invite a Friend';
return ( return (
<Fragment> <Fragment>
<div className="waiting-options"> <div className={`waiting-options${inviteOnly ? ' waiting-options--invite-only' : ''}`}>
<div className="waiting-option"> <div className="waiting-option">
<div className="waiting-option-header"> <div className="waiting-option-header">
<i className="fa fa-link" /> <i className="fa fa-link" />
<span>Invite a Friend</span> <span>{inviteHeader}</span>
</div> </div>
<p className="waiting-option-desc">Share this link with your opponent</p> <p className="waiting-option-desc">Share this link with your opponent</p>
<ShareLinkBox <ShareLinkBox
url={shareUrl} url={shareUrl}
/> />
</div> </div>
<div className="waiting-divider"> {!inviteOnly && (
<span>OR</span> <Fragment>
</div> <div className="waiting-divider">
<div className="waiting-option"> <span>OR</span>
<div className="waiting-option-header"> </div>
<i className="fa fa-users" /> <div className="waiting-option">
<span>Challenge a Player</span> <div className="waiting-option-header">
</div> <i className="fa fa-users" />
<p className="waiting-option-desc">Browse online players and challenge them</p> <span>Challenge a Player</span>
<button </div>
className="browse-players-btn" <p className="waiting-option-desc">Browse online players and challenge them</p>
onClick={() => setDialogOpen(true)} <button
> className="browse-players-btn"
<i className="fa fa-search" /> onClick={() => setDialogOpen(true)}
Browse Players >
</button> <i className="fa fa-search" />
</div> Browse Players
</button>
</div>
</Fragment>
)}
</div> </div>
<OnlinePlayersDialog {!inviteOnly && (
open={dialogOpen} <OnlinePlayersDialog
onClose={() => setDialogOpen(false)} open={dialogOpen}
currentGameAssoc={currentGameAssoc} onClose={() => setDialogOpen(false)}
/> currentGameAssoc={currentGameAssoc}
/>
)}
</Fragment> </Fragment>
); );
}; };
@@ -57,10 +67,12 @@ const ShareLinkBox = ({ url }) => {
const [copied, setCopied] = useState(false); const [copied, setCopied] = useState(false);
const handleCopy = () => { const handleCopy = () => {
navigator.clipboard.writeText(url).then(() => { navigator.clipboard.writeText(url)
setCopied(true); .then(() => {
setTimeout(() => setCopied(false), 2500); setCopied(true);
}).catch(() => {}); setTimeout(() => setCopied(false), 2500);
})
.catch(() => null);
}; };
return ( return (
@@ -83,3 +95,10 @@ const ShareLinkBox = ({ url }) => {
}; };
export default WaitingOverlayContent; export default WaitingOverlayContent;
WaitingOverlayContent.propTypes = {
shareUrl: string.isRequired,
currentGameAssoc: string,
opponentName: string,
inviteOnly: bool,
};

View File

@@ -7,20 +7,35 @@
* file that was distributed with this source code. * file that was distributed with this source code.
*/ */
import React, { Fragment } from 'react'; import React, { Fragment, useState } from 'react';
import { useGame } from '@mine-contexts'; import { useGame } from '@mine-contexts';
import GridField from './GridField'; import GridField from './GridField';
import UserControl from '../user/UserControl'; import UserControl from '../user/UserControl';
import GameTimer from '../GameTimer'; import GameTimer from '../GameTimer';
import { BOMB_SYMBOLS, bombRadius } from '@mine-utils'; import { BOMB_SYMBOLS, bombRadius } from '@mine-utils';
import { func, string } from 'prop-types';
const GridControl = ({ onClick, resign }) => { const GridControl = ({ gameAssoc, onClick, resign }) => {
const { const {
overlay, overlayTitle, overlaySubTitle, overlay, overlayTitle, overlaySubTitle,
webPlayer, activePlayer, bombSelected, webPlayer, activePlayer, bombSelected,
cells, setCells, cells, setCells, endRef,
} = useGame(); } = useGame();
const [copied, setCopied] = useState(false);
const shareUrl = gameAssoc ? `${window.location.origin}/play/${gameAssoc}` : null;
const endShareUrl = gameAssoc ? `${window.location.origin}/battle/${gameAssoc}` : null;
const isAuthenticated = '1' === document.getElementById('mine-wrapper')?.dataset.isAuthenticated;
const handleShare = () => {
const url = endRef.current ? endShareUrl : shareUrl;
if (!url) return;
navigator.clipboard.writeText(url).then(() => {
setCopied(true);
setTimeout(() => setCopied(false), 2200);
});
};
const handleHover = (row, col) => { const handleHover = (row, col) => {
if (!bombSelected) return; if (!bombSelected) return;
const activeColor = activePlayer ? 'blue' : 'red'; const activeColor = activePlayer ? 'blue' : 'red';
@@ -47,7 +62,34 @@ const GridControl = ({ onClick, resign }) => {
<div className={`game-overlay${overlay ? '' : ' hide'}`}> <div className={`game-overlay${overlay ? '' : ' hide'}`}>
<div className="game-overlay-window"> <div className="game-overlay-window">
<h1>{overlayTitle}</h1> <h1>{overlayTitle}</h1>
<h2>{overlaySubTitle}</h2> {'string' === typeof overlaySubTitle && (
<h2>{overlaySubTitle}</h2>
)}
{'string' !== typeof overlaySubTitle && (
<Fragment>{overlaySubTitle}</Fragment>
)}
{gameAssoc && endRef.current && (
<div className="game-overlay-actions">
<button
className={`game-overlay-share${copied ? ' copied' : ''}`}
onClick={handleShare}
title="Copy share link"
aria-label="Copy share link"
>
<i className={`fa ${copied ? 'fa-check' : 'fa-share-alt'}`} />
{copied ? 'Copied!' : 'Share Battle'}
</button>
<a
className="game-overlay-profile"
href={isAuthenticated ? '/profile' : '/'}
title={isAuthenticated ? 'Go to your profile' : 'Go to homepage'}
aria-label={isAuthenticated ? 'Go to your profile' : 'Go to homepage'}
>
<i className={`fa ${isAuthenticated ? 'fa-user' : 'fa-house'}`} />
{isAuthenticated ? 'My Profile' : 'Homepage'}
</a>
</div>
)}
</div> </div>
</div> </div>
<UserControl <UserControl
@@ -73,3 +115,9 @@ const GridControl = ({ onClick, resign }) => {
}; };
export default GridControl; export default GridControl;
GridControl.propTypes = {
gameAssoc: string,
onClick: func.isRequired,
resign: func.isRequired,
};

View File

@@ -9,6 +9,7 @@
import React, { memo, useMemo } from 'react'; import React, { memo, useMemo } from 'react';
import { IMAGES } from '@mine-utils'; import { IMAGES } from '@mine-utils';
import { func, shape, bool, number, string } from 'prop-types';
const bombSrc = area => { const bombSrc = area => {
if (null === area) return null; if (null === area) return null;
@@ -53,7 +54,10 @@ const GridField = memo(function GridField({ cell, onClick, onMouseEnter }) {
/> />
)} )}
<div className={fieldClass}> <div className={fieldClass}>
<div className="field-corner"> <div
style={{ background: "url('/images/bg-corner-outbg.png') no-repeat top left / 100% 100%" }}
className="field-corner"
>
{isNaN(currentImage) && ( {isNaN(currentImage) && (
<div className="flag-mine"> <div className="flag-mine">
<img src={currentImage} alt="" /> <img src={currentImage} alt="" />
@@ -72,3 +76,16 @@ const GridField = memo(function GridField({ cell, onClick, onMouseEnter }) {
}); });
export default GridField; export default GridField;
GridField.propTypes = {
cell: shape({
currentImage: string,
currentObj: string,
active: bool,
lastClickedRed: bool,
lastClickedBlue: bool,
bombTargetArea: number,
}).isRequired,
onClick: func.isRequired,
onMouseEnter: func.isRequired,
};

View File

@@ -10,8 +10,13 @@
export { GameBoard } from './GameBoard'; export { GameBoard } from './GameBoard';
export { default as OnlinePlayersDialog } from './OnlinePlayersDialog'; export { default as OnlinePlayersDialog } from './OnlinePlayersDialog';
export { default as WaitingOverlayContent } from './WaitingOverlayContent'; export { default as WaitingOverlayContent } from './WaitingOverlayContent';
export { default as ChallengeCountdown } from './ChallengeCountdown';
export { default as GameTimer } from './GameTimer'; export { default as GameTimer } from './GameTimer';
export { default as GridControl } from './grid/GridControl'; export { default as GridControl } from './grid/GridControl';
export { default as GridField } from './grid/GridField'; export { default as GridField } from './grid/GridField';
export { default as User } from './user/User'; export { default as User } from './user/User';
export { default as UserControl } from './user/UserControl'; export { default as UserControl } from './user/UserControl';
export { default as BonusBox } from './BonusBox';
export { default as BonusStatsDialog } from './BonusStatsDialog';
export { Avatar } from './timer/Avatar';
export { PlayerColumn } from './profile/PlayerColumn';

View File

@@ -0,0 +1,52 @@
/**
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
import React from 'react';
import { object, string } from 'prop-types';
import { BONUS_LABELS } from '@mine-utils';
const formatPlayerName = name => {
if (name && name.startsWith('anon_')) {
return 'Anonymous';
}
if (name && 10 < name.length) {
return name.substring(0, 7) + '...';
}
return name || 'Unknown';
};
export const PlayerColumn = ({ color, player }) => (
<div className={`bsd-column bsd-column--${color}`}>
<div className="bsd-column-header">
<span className="bsd-column-name">{formatPlayerName(player.name)}</span>
<span className="bsd-column-total">
<i className="fa fa-star" />
{player.bonusPoints}
</span>
</div>
<ul className="bsd-stats">
{Object.entries(BONUS_LABELS).map(([key, { label, desc }]) => (
<li key={key} className="bsd-stat">
<div className="bsd-stat-text">
<span className="bsd-stat-label">{label}</span>
<span className="bsd-stat-desc">{desc}</span>
</div>
<span className="bsd-stat-value">{player.bonusStats?.[key] ?? 0}</span>
</li>
))}
</ul>
</div>
);
PlayerColumn.propTypes = {
color: string.isRequired,
player: object.isRequired,
};

View File

@@ -0,0 +1,28 @@
/**
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
import React from 'react';
import { object } from 'prop-types';
export const Avatar = ({ player }) => {
if (!player.registered) return '';
return (
<div className="timer-avatar">
{player.avatar
? <img src={player.avatar} alt={player.name} className="timer-avatar__img" />
: <span className="timer-avatar__initials">{player.name.slice(0, 2).toUpperCase()}</span>
}
</div>
);
};
Avatar.propTypes = {
player: object.isRequired,
};

View File

@@ -9,6 +9,7 @@
import React, { memo } from 'react'; import React, { memo } from 'react';
import { IMAGES } from '@mine-utils'; import { IMAGES } from '@mine-utils';
import { bool, func, number, string } from 'prop-types';
const User = memo(function User( const User = memo(function User(
{ {
@@ -52,3 +53,15 @@ const User = memo(function User(
}); });
export default User; export default User;
User.propTypes = {
color: string.isRequired,
webPlayer: string,
name: string,
desc: string,
active: bool,
mines: number,
haveBomb: bool,
enabledBomb: bool,
onClickBombSelector: func.isRequired,
};

View File

@@ -7,15 +7,19 @@
* file that was distributed with this source code. * file that was distributed with this source code.
*/ */
import React from 'react'; import React, { Fragment, useState } from 'react';
import { useGame } from '@mine-contexts'; import { useGame } from '@mine-contexts';
import User from './User'; import User from './User';
import BonusStatsDialog from '../BonusStatsDialog';
import { func } from 'prop-types';
const UserControl = ({ resign }) => { const UserControl = ({ resign }) => {
const { webPlayer, activePlayer, mines, foundMines, red, blue, onBombToggle } = useGame(); const { webPlayer, activePlayer, foundMines, red, blue, onBombToggle } = useGame();
const [bonusDialogOpen, setBonusDialogOpen] = useState(false);
const activeColor = activePlayer ? 'blue' : 'red'; const activeColor = activePlayer ? 'blue' : 'red';
const resignClass = 'resign' + (activeColor !== webPlayer ? ' disabled' : ''); const resignClass = 'resign' + (activeColor !== webPlayer ? ' disabled' : '');
const minesClass = 'active-mines' + (foundMines ? ' found-mine' : ''); const minesClass = 'active-mines' + (foundMines ? ' found-mine' : '');
const remainingMines = 51 - red.mines - blue.mines;
const handleBombClick = (color, player) => { const handleBombClick = (color, player) => {
const p = 'red' === color ? red : blue; const p = 'red' === color ? red : blue;
@@ -24,31 +28,49 @@ const UserControl = ({ resign }) => {
} }
}; };
const handleBonusClick = () => {
setBonusDialogOpen(true);
};
return ( return (
<div className="users"> <Fragment>
<User <div className="users">
color="blue" webPlayer={webPlayer} {...blue} <User
onClickBombSelector={() => handleBombClick('blue', 1)} color="blue" webPlayer={webPlayer} {...blue}
/> onClickBombSelector={() => handleBombClick('blue', 1)}
<div className="active-mines-container"> onBonusClick={handleBonusClick}
<i className="fa fa-star" /> />
<div className={minesClass}> <div className="active-mines-container">
<div className="active-mines-nbr">{mines}</div> <i className="fa fa-star" />
<div className="active-mines-shine" /> <div className={minesClass}>
<div className="active-mines-nbr">{remainingMines}</div>
<div className="active-mines-shine" />
</div>
<i className="fa fa-star" />
</div> </div>
<i className="fa fa-star" /> <div className="clear" />
<User
color="red" webPlayer={webPlayer} {...red}
onClickBombSelector={() => handleBombClick('red', 0)}
onBonusClick={handleBonusClick}
/>
<button className={resignClass} onClick={resign}>
<div className="resign-shine" />
Resign
</button>
</div> </div>
<div className="clear" /> <BonusStatsDialog
<User open={bonusDialogOpen}
color="red" webPlayer={webPlayer} {...red} onClose={() => setBonusDialogOpen(false)}
onClickBombSelector={() => handleBombClick('red', 0)} red={red}
blue={blue}
/> />
<button className={resignClass} onClick={resign}> </Fragment>
<div className="resign-shine" />
Resign
</button>
</div>
); );
} }
export default UserControl; export default UserControl;
UserControl.propTypes = {
resign: func.isRequired,
};

View File

@@ -41,12 +41,15 @@ export const GameProvider = ({ children }) => {
connectionLost, setConnectionLost, connectionLost, setConnectionLost,
} = useGameState(); } = useGameState();
const [gameUuid, setGameUuid] = React.useState(null);
const sounds = useRef({ const sounds = useRef({
click: new Howl({ src: ['/sound/click.mp3'] }), click: new Howl({ src: ['/sound/click.mp3'] }),
bomb: new Howl({ src: ['/sound/bomb.mp3'] }), bomb: new Howl({ src: ['/sound/bomb.mp3'] }),
mine: new Howl({ src: ['/sound/mine.mp3'] }), mine: new Howl({ src: ['/sound/mine.mp3'] }),
warning: new Howl({ src: ['/sound/warning.mp3'] }), warning: new Howl({ src: ['/sound/warning.mp3'] }),
won: new Howl({ src: ['/sound/won.mp3'] }), won: new Howl({ src: ['/sound/won.mp3'] }),
starting: new Howl({ src: ['/sound/starting.mp3'] }),
}); });
/** Sync helpers (keep ref + state in lockstep) */ /** Sync helpers (keep ref + state in lockstep) */
@@ -130,7 +133,18 @@ export const GameProvider = ({ children }) => {
}; };
const applyStep = stepData => { const applyStep = stepData => {
const { player, bomb: isBomb, minesFound = 0, revealedCells = [], redPoints: rp, bluePoints: bp } = stepData; const {
player,
bomb: isBomb,
minesFound = 0,
revealedCells = [],
redPoints: rp,
bluePoints: bp,
redBonusPoints = 0,
blueBonusPoints = 0,
redBonusStats = {},
blueBonusStats = {},
} = stepData;
if (isBomb) { if (isBomb) {
sounds.current.bomb.play(); sounds.current.bomb.play();
@@ -174,6 +188,18 @@ export const GameProvider = ({ children }) => {
syncBlue(p => ({ ...p, mines: 'blue' === player ? bp : p.mines })); syncBlue(p => ({ ...p, mines: 'blue' === player ? bp : p.mines }));
} }
/** Update bonus points and stats */
syncRed(p => ({
...p,
bonusPoints: 'red' === player ? redBonusPoints : p.bonusPoints,
bonusStats: 'red' === player ? redBonusStats : p.bonusStats,
}));
syncBlue(p => ({
...p,
bonusPoints: 'blue' === player ? blueBonusPoints : p.bonusPoints,
bonusStats: 'blue' === player ? blueBonusStats : p.bonusStats,
}));
syncRed(p => ({ ...p, enabledBomb: rp <= bp })); syncRed(p => ({ ...p, enabledBomb: rp <= bp }));
syncBlue(p => ({ ...p, enabledBomb: bp <= rp })); syncBlue(p => ({ ...p, enabledBomb: bp <= rp }));
@@ -193,7 +219,10 @@ export const GameProvider = ({ children }) => {
if (redWins || blueWins || resign) { if (redWins || blueWins || resign) {
sounds.current.won.play(); sounds.current.won.play();
if (!resign) showOverlay((redWins ? 'Red' : 'Blue') + ' wins the game!', 'Play again!'); if (!resign) {
endRef.current = true;
showOverlay((redWins ? 'Red' : 'Blue') + ' wins the game!', null);
}
showLeftMines(leftMines); showLeftMines(leftMines);
syncActivePlayer(false); syncActivePlayer(false);
@@ -202,8 +231,11 @@ export const GameProvider = ({ children }) => {
} }
}; };
const resignProcess = color => { const resignProcess = (color, uuid = null) => {
const wp = webPlayerRef.current; const wp = webPlayerRef.current;
if (uuid) {
setGameUuid(uuid);
}
showOverlay( showOverlay(
color === wp ? 'You have been give up' : 'Your opponent has been resigned', color === wp ? 'You have been give up' : 'Your opponent has been resigned',
color === wp ? 'You LOSE!' : 'You WIN!', color === wp ? 'You LOSE!' : 'You WIN!',
@@ -223,21 +255,23 @@ export const GameProvider = ({ children }) => {
return ( return (
<GameContext.Provider <GameContext.Provider
value={{ value={{
// State (for rendering) /** State (for rendering) */
webPlayer, activePlayer, overlay, overlayTitle, overlaySubTitle, webPlayer, activePlayer, overlay, overlayTitle, overlaySubTitle,
mines, bombSelected, foundMines, red, blue, cells, gridReady, connectionLost, mines, bombSelected, foundMines, red, blue, cells, gridReady, connectionLost, gameUuid,
// Setters needed by useServerComm /** Setters needed by useServerComm */
setCells, setGridReady, setCells, setGridReady, setGameUuid,
// Refs (needed by useServerComm for async-safe reads) /** Refs (needed by useServerComm for async-safe reads) */
webPlayerRef, activePlayerRef, bombSelectedRef, connectionLostRef, endRef, webPlayerRef, activePlayerRef, bombSelectedRef, connectionLostRef, lastClickedRef, endRef,
// Sync helpers /** Sync helpers */
syncWebPlayer, syncActivePlayer, syncBombSelected, syncConnLost, syncRed, syncBlue, syncWebPlayer, syncActivePlayer, syncBombSelected, syncConnLost, syncRed, syncBlue,
// Game logic called by useServerComm /** Game logic called by useServerComm */
showOverlay, hideOverlay, showOverlay, hideOverlay,
applyRevealedCell, applyStep, applyRevealedCell, applyStep,
makeGameEndIfItEnds, resignProcess, makeGameEndIfItEnds, resignProcess,
// UI action /** UI action */
onBombToggle, onBombToggle,
/** Sounds */
sounds,
}} }}
> >
{children} {children}

View File

@@ -11,4 +11,4 @@ export { default as useGameRefs } from './useGameRefs';
export { default as useGameState } from './useGameState'; export { default as useGameState } from './useGameState';
export { default as useServerCommunication } from './useServerCommunication'; export { default as useServerCommunication } from './useServerCommunication';
export { default as useStepTimer } from './useStepTimer'; export { default as useStepTimer } from './useStepTimer';
export { default as useGameDataProvider, useLobbyDataProvider } from './useGameDataProvider';

View File

@@ -0,0 +1,132 @@
/**
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
import { useQuery, useMutation } from '@tanstack/react-query';
/**
* Game Data Provider Hook
* Centralized API communication layer for game-related queries and mutations
*/
const useGameDataProvider = gameAssoc => {
// Queries
const connectQuery = useQuery({
queryKey: ['game-connect', gameAssoc],
queryFn: () => fetch(`/api/game/connect/${gameAssoc}`)
.then(r => r.text())
.then(b64 => JSON.parse(window.atob(b64))),
enabled: false,
retry: false,
});
// Mutations
const startMutation = useMutation({
mutationFn: () => fetch('/api/game/start', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ gameAssoc }),
}).then(r => r.json()),
});
const joinMutation = useMutation({
mutationFn: () => fetch(`/api/game/join/${gameAssoc}`, {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
}),
});
const stepMutation = useMutation({
mutationFn: dataPack => fetch(`/api/game/step/${gameAssoc}`, {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify(dataPack),
}).then(r => r.json()),
});
const heartbeatMutation = useMutation({
mutationFn: color => fetch(`/api/game/heartbeat/${gameAssoc}`, {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ color }),
}).then(r => r.json()),
});
const challengeRespondMutation = useMutation({
mutationFn: ({ challengerGameAssoc, accepted, targetGameAssoc }) => fetch('/api/game/challenge/respond/' + challengerGameAssoc, {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ accepted, targetGameAssoc }),
}).then(r => r.json()),
});
const leaveMutation = useMutation({
mutationFn: () => fetch(`/api/game/leave/${gameAssoc}`, {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
}).then(r => r.json()),
});
return {
// Queries
connectQuery,
// Mutations
startMutation,
joinMutation,
stepMutation,
heartbeatMutation,
challengeRespondMutation,
leaveMutation,
};
};
/**
* Lobby Data Provider Hook
* Centralized API communication layer for lobby-related queries and mutations
*/
export const useLobbyDataProvider = () => {
const waitingPlayersQuery = useQuery({
queryKey: ['game-waiting'],
queryFn: () => fetch('/api/game/waiting')
.then(r => r.json()),
});
const challengeMutation = useMutation({
mutationFn: ({ targetGameAssoc, challengerGameAssoc }) => fetch(`/api/game/challenge/${targetGameAssoc}`, {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ challengerGameAssoc }),
}).then(r => r.json()),
});
return {
// Queries
waitingPlayersQuery,
// Mutations
challengeMutation,
};
};
export default useGameDataProvider;
/**
* Profile Data Provider Hook
* Centralized API communication layer for profile-related mutations
*/
export const useProfileDataProvider = () => {
const uploadAvatarMutation = useMutation({
mutationFn: ({ uploadUrl, file }) => {
const fd = new FormData();
fd.append('avatar', file);
return fetch(uploadUrl, { method: 'POST', body: fd })
.then(r => r.json())
.then(data => { if (data.error) throw new Error(data.error); return data; });
},
});
return { uploadAvatarMutation };
};

View File

@@ -8,104 +8,231 @@
*/ */
import React, { useEffect, useRef } from 'react'; import React, { useEffect, useRef } from 'react';
import { useMutation, useQuery } from '@tanstack/react-query';
import { useGame } from '@mine-contexts'; import { useGame } from '@mine-contexts';
import { DESC } from '@mine-utils'; import { DESC, IMAGES } from '@mine-utils';
import useStepTimer from './useStepTimer'; import { ChallengeCountdown, WaitingOverlayContent } from '@mine-components';
import { WaitingOverlayContent } from '@mine-components'; import { useGameDataProvider, useStepTimer } from '@mine-hooks';
/** Handles all server communication: SSE (Mercure), REST calls, and the initialization lifecycle. */ const useServerCommunication = (gameAssoc, gameInherited, opponentName, isEnvDev) => {
const useServerCommunication = (gameAssoc, gameInherited, isEnvDev) => {
const { const {
/** Async-safe refs */ /** Async-safe refs */
webPlayerRef, activePlayerRef, bombSelectedRef, connectionLostRef, endRef, webPlayerRef, activePlayerRef, bombSelectedRef, connectionLostRef, lastClickedRef, endRef,
/** State setters */ /** State setters */
setGridReady, setCells, setGridReady, setGameUuid,
/** Sync helpers */ /** Sync helpers */
syncWebPlayer, syncActivePlayer, syncBombSelected, syncConnLost, syncRed, syncBlue, syncWebPlayer, syncActivePlayer, syncBombSelected, syncConnLost, syncRed, syncBlue,
/** Game logic */ /** Game logic */
showOverlay, hideOverlay, showOverlay, hideOverlay, applyStep, makeGameEndIfItEnds, resignProcess, sounds,
applyRevealedCell, applyStep,
makeGameEndIfItEnds, resignProcess,
/** Current cells snapshot (for active-check in onClick) */ /** Current cells snapshot (for active-check in onClick) */
cells, cells,
} = useGame(); } = useGame();
/** Get all API queries and mutations from data provider */
const {
connectQuery,
startMutation,
joinMutation,
stepMutation,
heartbeatMutation,
challengeRespondMutation,
leaveMutation,
} = useGameDataProvider(gameAssoc);
const eventSourceRef = useRef(null); const eventSourceRef = useRef(null);
const rpcUsersRef = useRef(null); const rpcUsersRef = useRef(null);
const stepCacheRef = useRef([]); const stepCacheRef = useRef([]);
const lastStepRef = useRef(null);
const isGameFinishedRef = useRef(false);
const { getStepElapsed, resetStepTimer, startNewTurn } = useStepTimer(); const { getStepElapsed, resetStepTimer, startNewTurn } = useStepTimer();
const isGameRunningRef = useRef(false); const isGameRunningRef = useRef(false);
const lastActivePlayerRef = useRef(null); const lastActivePlayerRef = useRef(null);
const heartbeatPubIntervalRef = useRef(null);
const opponentLastSeenRef = useRef(0);
const isTrueRestoredRef = useRef(false);
/** REST mutations / queries */ const HEARTBEAT_INTERVAL_MS = 1500;
const connectQuery = useQuery({
queryKey: ['game-connect', gameAssoc],
queryFn: () => fetch('/api/game/connect/' + gameAssoc)
.then(r => r.text())
.then(b64 => JSON.parse(window.atob(b64))),
enabled: false,
retry: false,
});
const startMutation = useMutation({
mutationFn: () => fetch('/api/game/start', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ gameAssoc }),
}),
});
const joinMutation = useMutation({
mutationFn: () => fetch('/api/game/join/' + gameAssoc, {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
}).catch(e => isEnvDev && console.error('Join error', e)),
});
const stepMutation = useMutation({
mutationFn: dataPack => fetch('/api/game/step/' + gameAssoc, {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify(dataPack),
}).then(r => r.json()),
});
/** Game-start helpers (triggered by server events) */ /** Game-start helpers (triggered by server events) */
const wInit = (revealedCells = []) => { const wInit = (revealedCells = [], lastStep = {}, gameState = {}, isGameFinished = false) => {
setGridReady(true); /** Detect if this is a restored game */
showOverlay('Choose an opponent!', gameAssoc ? ( const isRestoredGame = 0 < revealedCells.length;
<WaitingOverlayContent isTrueRestoredRef.current = isRestoredGame;
shareUrl={`${window.location.href}/${gameAssoc}`}
currentGameAssoc={gameAssoc} /** Store game finished status */
/> isGameFinishedRef.current = isGameFinished;
) : '');
setTimeout(() => revealedCells.forEach(cell => applyRevealedCell(cell, cell.player)), 0); /** Apply game state (points, bonus) immediately for restored games */
if (0 < Object.keys(gameState).length) {
const {
redPoints = 0,
bluePoints = 0,
redBonusPoints = 0,
blueBonusPoints = 0,
redBonusStats = {},
blueBonusStats = {},
} = gameState;
syncRed(p => ({
...p,
mines: redPoints,
bonusPoints: redBonusPoints,
bonusStats: redBonusStats,
}));
syncBlue(p => ({
...p,
mines: bluePoints,
bonusPoints: blueBonusPoints,
bonusStats: blueBonusStats,
}));
}
/** Apply revealed cells immediately (not in setTimeout) */
if (0 < revealedCells.length) {
setCells(prev => {
let next = prev.map(r => [...r]);
revealedCells.forEach(({ row, col, value, player }) => {
if (next[row][col].active) return;
/** Check if this cell is the last step for either player */
const isRedLastStep = lastStep.red && lastStep.red.player === player && lastStep.red.row === row && lastStep.red.col === col;
const isBlueLastStep = lastStep.blue && lastStep.blue.player === player && lastStep.blue.row === row && lastStep.blue.col === col;
const patch = 'm' === value
? { currentImage: IMAGES.flag(player), currentObj: 'm', active: true }
: { currentImage: value, currentObj: value, active: true };
if (isRedLastStep || isBlueLastStep) {
patch.lastClickedRed = 'red' === player;
patch.lastClickedBlue = 'blue' === player;
}
next[row][col] = { ...next[row][col], ...patch };
});
return next;
});
}
/** Update the lastClickedRef so applyStep knows about it */
if (lastStep.red) {
lastClickedRef.current = {
...lastClickedRef.current,
red: [lastStep.red.row, lastStep.red.col],
};
}
if (lastStep.blue) {
lastClickedRef.current = {
...lastClickedRef.current,
blue: [lastStep.blue.row, lastStep.blue.col],
};
}
/** Determine overlay message */
let overlayTitle, overlaySubtitle;
if (isGameFinished) {
/** Game is finished - show game over message */
const redPoints = gameState.redPoints ?? 0;
const bluePoints = gameState.bluePoints ?? 0;
const winner = redPoints > bluePoints ? 'Red' : 'Blue';
overlayTitle = `${winner} wins the game!`;
overlaySubtitle = 'Play again!';
/** Mark the game as ended */
endRef.current = true;
} else if (isRestoredGame) {
overlayTitle = 'Waiting for opponent to reconnect...';
overlaySubtitle = gameAssoc ? (
<WaitingOverlayContent
shareUrl={`${window.location.origin}/play/${gameAssoc}`}
currentGameAssoc={gameAssoc}
opponentName={opponentName}
inviteOnly
/>
) : (
<div style={{ textAlign: 'center', padding: '20px' }}>
<p>Waiting for opponent to join...</p>
</div>
);
} else {
overlayTitle = 'Choose an opponent!';
overlaySubtitle = gameAssoc ? (
<WaitingOverlayContent
shareUrl={`${window.location.origin}/play/${gameAssoc}`}
currentGameAssoc={gameAssoc}
/>
) : '';
}
showOverlay(overlayTitle, overlaySubtitle);
/** Use Promise.resolve to defer setGridReady slightly to ensure overlay is rendered first */
Promise.resolve().then(() => setGridReady(true));
}; };
const makeGameStart = payload => { const makeGameStart = payload => {
syncActivePlayer(1); /** Don't start a finished game */
if (isGameFinishedRef.current) {
return;
}
/** If game is being restored and has a most recent step, determine starter based on that */
let starterIsBlue;
/** lastStepRef contains the single most recent step from the server */
if (lastStepRef.current && lastStepRef.current.player) {
/** The NEXT player is opposite of who made the last step */
starterIsBlue = 'red' === lastStepRef.current.player; // If red played last, blue plays next
} else {
/** New game: blue always starts */
starterIsBlue = true;
}
const starterColor = starterIsBlue ? 'blue' : 'red';
const starterVal = starterIsBlue ? 1 : 0;
const starterDesc = starterColor === webPlayerRef.current ? DESC.you : DESC.buddy;
syncActivePlayer(starterVal);
syncRed(p => ({ syncRed(p => ({
...p, ...p,
name: payload.users.red || payload.users.redAnon || p.name, name: payload.users.red || payload.users.redAnon || p.name,
registered: !!payload.users.red, registered: !!payload.users.red,
avatar: payload.users.redAvatar ?? null, avatar: payload.users.redAvatar ?? null,
desc: 'red' === starterColor ? starterDesc : '',
active: 'red' === starterColor,
})); }));
syncBlue(p => ({ syncBlue(p => ({
...p, ...p,
name: payload.users.blue || payload.users.blueAnon || p.name, name: payload.users.blue || payload.users.blueAnon || p.name,
registered: !!payload.users.blue, registered: !!payload.users.blue,
avatar: payload.users.blueAvatar ?? null, avatar: payload.users.blueAvatar ?? null,
desc: 'blue' === webPlayerRef.current ? DESC.you : DESC.buddy, desc: 'blue' === starterColor ? starterDesc : '',
active: true, active: 'blue' === starterColor,
})); }));
isGameRunningRef.current = true; isGameRunningRef.current = true;
lastActivePlayerRef.current = 1; // Blue starts lastActivePlayerRef.current = starterVal;
startNewTurn(); startNewTurn();
resetStepTimer(); resetStepTimer();
hideOverlay(); /**
* For a truly restored game, keep the "Waiting for opponent..." overlay
* up until we actually see a heartbeat from the other player.
*/
if (!endRef.current && (!isTrueRestoredRef.current || 0 !== opponentLastSeenRef.current)) {
hideOverlay();
sounds.current.starting.play();
}
};
const publishHeartbeat = () => {
const me = webPlayerRef.current;
if (!me || endRef.current) return;
heartbeatMutation.mutate(me);
};
const startHeartbeat = () => {
if (heartbeatPubIntervalRef.current) return;
publishHeartbeat();
heartbeatPubIntervalRef.current = setInterval(publishHeartbeat, HEARTBEAT_INTERVAL_MS);
};
const stopHeartbeat = () => {
if (heartbeatPubIntervalRef.current) {
clearInterval(heartbeatPubIntervalRef.current);
heartbeatPubIntervalRef.current = null;
}
}; };
/** Mercure / SSE message handlers */ /** Mercure / SSE message handlers */
@@ -131,43 +258,68 @@ const useServerCommunication = (gameAssoc, gameInherited, isEnvDev) => {
const wUnsubscribe = payload => { const wUnsubscribe = payload => {
isEnvDev && console.info(payload.msg); isEnvDev && console.info(payload.msg);
showOverlay('The connection has been lost w/ your friend...', 'Please, restart the game!'); const isAuthenticated = '1' === document.getElementById('mine-wrapper')?.dataset.isAuthenticated;
const redirectPath = isAuthenticated ? '/profile' : '/';
const buttonText = isAuthenticated ? 'My Profile' : 'Homepage';
const buttonIcon = isAuthenticated ? 'fa-user' : 'fa-house';
showOverlay(
'The connection has been lost w/ your friend...',
(
<div style={{ display: 'flex', flexDirection: 'column', alignItems: 'center', gap: '12px', width: '100%' }}>
<p style={{ margin: 0 }}>Please, restart the game!</p>
<a
className="game-overlay-profile"
href={redirectPath}
title={isAuthenticated ? 'Go to your profile' : 'Go to homepage'}
aria-label={isAuthenticated ? 'Go to your profile' : 'Go to homepage'}
>
<i className={`fa ${buttonIcon}`} />
{buttonText}
</a>
</div>
),
);
}; };
const wChallenge = payload => { const wChallenge = payload => {
const { challengerName, challengerGameAssoc } = payload; const { challengerName, challengerGameAssoc } = payload;
let declineTimeout = null;
const handleAccept = () => { const handleAccept = () => {
fetch('/api/game/challenge/respond/' + challengerGameAssoc, { clearTimeout(declineTimeout);
method: 'POST', challengeRespondMutation.mutate(
headers: { 'Content-Type': 'application/json' }, { challengerGameAssoc, accepted: true, targetGameAssoc: gameAssoc },
body: JSON.stringify({ accepted: true, targetGameAssoc: gameAssoc }), {
}).then(() => { onSuccess: () => {
showOverlay('Challenge accepted!', 'Waiting for the challenger to join...'); showOverlay('Challenge accepted!', 'Waiting for the challenger to join...');
}).catch(() => {}); },
},
);
}; };
const handleDecline = () => { const handleDecline = () => {
fetch('/api/game/challenge/respond/' + challengerGameAssoc, { clearTimeout(declineTimeout);
method: 'POST', challengeRespondMutation.mutate(
headers: { 'Content-Type': 'application/json' }, { challengerGameAssoc, accepted: false, targetGameAssoc: gameAssoc },
body: JSON.stringify({ accepted: false, targetGameAssoc: gameAssoc }), {
}).then(() => { onSuccess: () => {
showOverlay('We are waiting for your opponent...', gameAssoc ? ( showOverlay('We are waiting for your opponent...', gameAssoc ? (
<WaitingOverlayContent <WaitingOverlayContent
shareUrl={window.location.origin + '/play/' + gameAssoc} shareUrl={`${window.location.origin}/play/${gameAssoc}`}
currentGameAssoc={gameAssoc} currentGameAssoc={gameAssoc}
/> />
) : ''); ) : '');
}).catch(() => {}); },
},
);
}; };
declineTimeout = setTimeout(handleDecline, 30000);
showOverlay( showOverlay(
challengerName + ' wants to challenge you!', challengerName + ' wants to challenge you!',
<div className="resign"> <ChallengeCountdown onAccept={handleAccept} onDecline={handleDecline} />,
<a onClick={handleAccept}>Accept</a>
<a onClick={handleDecline}>Decline</a>
</div>,
); );
}; };
@@ -185,17 +337,22 @@ const useServerCommunication = (gameAssoc, gameInherited, isEnvDev) => {
isEnvDev && console.warn(payload.user + ' stepped to ' + payload.data.coords.join(',')); isEnvDev && console.warn(payload.user + ' stepped to ' + payload.data.coords.join(','));
syncBombSelected(payload.data.bomb); syncBombSelected(payload.data.bomb);
// Detect if turn switched (other player made a move) /**
// After their move, it's now our turn (or the opposite player's turn) * Detect if turn switched (other player made a move)
* After their move, it's now our turn (or the opposite player's turn)
*/
if (lastActivePlayerRef.current !== activePlayerRef.current) { if (lastActivePlayerRef.current !== activePlayerRef.current) {
startNewTurn(); startNewTurn();
lastActivePlayerRef.current = activePlayerRef.current; lastActivePlayerRef.current = activePlayerRef.current;
} }
applyStep(payload.data); applyStep(payload.data);
if (payload.data.uuid && !endRef.current) {
setGameUuid(payload.data.uuid);
}
makeGameEndIfItEnds(payload.data.bluePoints, payload.data.redPoints, false, payload.data.leftMines); makeGameEndIfItEnds(payload.data.bluePoints, payload.data.redPoints, false, payload.data.leftMines);
} else { } else {
resignProcess(payload.data.resign); resignProcess(payload.data.resign, payload.data.uuid);
} }
} }
}; };
@@ -204,6 +361,16 @@ const useServerCommunication = (gameAssoc, gameInherited, isEnvDev) => {
if (undefined !== payload.type) { if (undefined !== payload.type) {
if ('challenge' === payload.type) wChallenge(payload); if ('challenge' === payload.type) wChallenge(payload);
else if ('challenge-response' === payload.type) wChallengeResponse(payload); else if ('challenge-response' === payload.type) wChallengeResponse(payload);
else if ('heartbeat' === payload.type) {
const me = webPlayerRef.current;
if (me && payload.color && payload.color !== me) {
const wasFirst = 0 === opponentLastSeenRef.current;
opponentLastSeenRef.current = Date.now();
if (wasFirst && isTrueRestoredRef.current && !endRef.current) {
hideOverlay();
}
}
}
return; return;
} }
@@ -229,9 +396,9 @@ const useServerCommunication = (gameAssoc, gameInherited, isEnvDev) => {
const subscriberJwt = wrapper.dataset.mercureSubscriberJwt; const subscriberJwt = wrapper.dataset.mercureSubscriberJwt;
const url = new URL(hubUrl, window.location.origin); const url = new URL(hubUrl, window.location.origin);
url.searchParams.append('topic', 'mineseeker/channel/' + gameAssoc); url.searchParams.append('topic', `mineseeker/channel/${gameAssoc}`);
if (subscriberJwt) url.searchParams.append('authorization', subscriberJwt);
if (subscriberJwt) url.searchParams.append('authorization', subscriberJwt);
if (eventSourceRef.current) eventSourceRef.current.close(); if (eventSourceRef.current) eventSourceRef.current.close();
const es = new EventSource(url.toString()); const es = new EventSource(url.toString());
@@ -258,6 +425,7 @@ const useServerCommunication = (gameAssoc, gameInherited, isEnvDev) => {
openEventSource(); openEventSource();
return; return;
} }
try { try {
if (gameInherited) { if (gameInherited) {
const serverData = await connectQuery.refetch().then(r => { const serverData = await connectQuery.refetch().then(r => {
@@ -272,23 +440,50 @@ const useServerCommunication = (gameAssoc, gameInherited, isEnvDev) => {
} }
rpcUsersRef.current = serverData.users; rpcUsersRef.current = serverData.users;
lastStepRef.current = serverData.mostRecentStep || null;
/** Pass game state (points, bonus) to wInit */
const gameState = {
redPoints: serverData.redPoints ?? 0,
bluePoints: serverData.bluePoints ?? 0,
redBonusPoints: serverData.redBonusPoints ?? 0,
blueBonusPoints: serverData.blueBonusPoints ?? 0,
redBonusStats: serverData.redBonusStats ?? {},
blueBonusStats: serverData.blueBonusStats ?? {},
};
const isGameFinished = serverData.gameFinished ?? false;
wInit(serverData.revealedCells || [], serverData.lastStep || {}, gameState, isGameFinished);
/** Open event source after showing overlay */
openEventSource(); openEventSource();
wInit(serverData.revealedCells || []);
} else { } else {
await startMutation.mutateAsync(); const startResponse = await startMutation.mutateAsync();
if (!startResponse?.success) {
showOverlay('Error', 'Failed to start game. Please try again.');
isEnvDev && console.error('Start game failed:', startResponse);
return;
}
openEventSource(); openEventSource();
wInit(); wInit();
} }
isEnvDev && console.info('Connection initialised — joining channel'); isEnvDev && console.info('Connection initialised — joining channel');
await joinMutation.mutateAsync(); await joinMutation.mutateAsync();
startHeartbeat();
} catch (e) { } catch (e) {
isEnvDev && console.error('Connection error', e); isEnvDev && console.error('Connection error', e);
showOverlay('Error', 'Connection failed. Please try again.');
setTimeout(() => window.location.reload(), 500); setTimeout(() => window.location.reload(), 500);
} }
})(); })();
window.addEventListener('pagehide', () => navigator.sendBeacon('/api/game/leave/' + gameAssoc)); window.addEventListener('pagehide', () => {
leaveMutation.mutate();
});
return () => {
stopHeartbeat();
};
// eslint-disable-next-line react-hooks/exhaustive-deps // eslint-disable-next-line react-hooks/exhaustive-deps
}, []); }, []);
@@ -312,6 +507,11 @@ const useServerCommunication = (gameAssoc, gameInherited, isEnvDev) => {
try { try {
const result = await stepMutation.mutateAsync(dataPack); const result = await stepMutation.mutateAsync(dataPack);
applyStep(result); applyStep(result);
if (result.uuid && !endRef.current) {
setGameUuid(result.uuid);
}
makeGameEndIfItEnds(result.bluePoints, result.redPoints, false, result.leftMines); makeGameEndIfItEnds(result.bluePoints, result.redPoints, false, result.leftMines);
} catch (e) { } catch (e) {
isEnvDev && console.error('Step error', e); isEnvDev && console.error('Step error', e);
@@ -321,13 +521,24 @@ const useServerCommunication = (gameAssoc, gameInherited, isEnvDev) => {
const clickResign = () => { const clickResign = () => {
const color = activePlayerRef.current ? 'blue' : 'red'; const color = activePlayerRef.current ? 'blue' : 'red';
const stepElapsed = getStepElapsed(activePlayerRef.current, isGameRunningRef.current); const stepElapsed = getStepElapsed(activePlayerRef.current, isGameRunningRef.current);
stepMutation.mutate({ resign: color, stepElapsed });
resignProcess(webPlayerRef.current); stepMutation.mutate(
{ resign: color, stepElapsed },
{
onSuccess: result => {
if (result?.uuid && !endRef.current) {
resignProcess(webPlayerRef.current, result.uuid);
}
},
},
);
}; };
const resign = () => { const resign = () => {
const activeColor = activePlayerRef.current ? 'blue' : 'red'; const activeColor = activePlayerRef.current ? 'blue' : 'red';
if (webPlayerRef.current !== activeColor) return; if (webPlayerRef.current !== activeColor) return;
showOverlay('Are u sure u want to resign?!', ( showOverlay('Are u sure u want to resign?!', (
<div className="resign"> <div className="resign">
<a onClick={clickResign}>Yes</a> <a onClick={clickResign}>Yes</a>

View File

@@ -10,24 +10,18 @@
import { useRef } from 'react'; import { useRef } from 'react';
const useStepTimer = () => { const useStepTimer = () => {
// Record when the current turn started (timestamp)
const turnStartTimeRef = useRef(null); const turnStartTimeRef = useRef(null);
// Flag to track if we've already recorded a turn start
const turnStartedRef = useRef(false); const turnStartedRef = useRef(false);
const getStepElapsed = (currentActivePlayer, isGameRunning) => { const getStepElapsed = (currentActivePlayer, isGameRunning) => {
// If game not running, return 0
if (!isGameRunning) return 0; if (!isGameRunning) return 0;
// Only initialize the turn timer ONCE per call to getStepElapsed
// This prevents resetting on multiple calls
if (!turnStartedRef.current) { if (!turnStartedRef.current) {
turnStartTimeRef.current = Date.now(); turnStartTimeRef.current = Date.now();
turnStartedRef.current = true; turnStartedRef.current = true;
return 0; return 0;
} }
// After initialization, just calculate elapsed time
if (turnStartTimeRef.current) { if (turnStartTimeRef.current) {
return Math.floor((Date.now() - turnStartTimeRef.current) / 1000); return Math.floor((Date.now() - turnStartTimeRef.current) / 1000);
} }
@@ -40,7 +34,6 @@ const useStepTimer = () => {
turnStartedRef.current = false; turnStartedRef.current = false;
}; };
// Call this when we know a turn has actually changed (from server response)
const startNewTurn = () => { const startNewTurn = () => {
turnStartTimeRef.current = Date.now(); turnStartTimeRef.current = Date.now();
turnStartedRef.current = true; turnStartedRef.current = true;

View File

@@ -34,9 +34,23 @@ export const IMAGES = {
bombPos: (hor, vert) => `${IMG}bg-bomb-${hor}-${vert}-outbg.png`, bombPos: (hor, vert) => `${IMG}bg-bomb-${hor}-${vert}-outbg.png`,
}; };
export const BONUS_STATS_DEF = {
blindHits: 0, chainBest: 0, chainCurrent: 0, lastMineHits: 0, edgeMines: 0, biggestReveal: 0,
};
export const BONUS_LABELS = {
blindHits: { label: 'Blind hits', desc: 'Mines clicked with no revealed number nearby' },
chainBest: { label: 'Best chain', desc: 'Longest streak of consecutive mine-clicks' },
chainCurrent: { label: 'Current chain', desc: 'Active consecutive mine-click streak' },
lastMineHits: { label: 'Endgame mines', desc: 'Mines clicked while few remain on the board' },
edgeMines: { label: 'Edge mines', desc: 'Mines clicked on the board boundary' },
biggestReveal: { label: 'Biggest reveal', desc: 'Largest number of safe cells revealed in one click' },
};
export const PLAYER_DEF = { export const PLAYER_DEF = {
name: '...', desc: '', active: false, mines: 0, haveBomb: true, enabledBomb: true, name: '...', desc: '', active: false, mines: 0, haveBomb: true, enabledBomb: true,
registered: false, avatar: null, registered: false, avatar: null,
bonusPoints: 0, bonusStats: { ...BONUS_STATS_DEF },
}; };
export const DESC = { export const DESC = {

View File

@@ -7,4 +7,4 @@
* file that was distributed with this source code. * file that was distributed with this source code.
*/ */
export { DESC, IMAGES, BOMB_SYMBOLS, PLAYER_DEF, bombRadius, initCells, patchCells } from './constants'; export { DESC, IMAGES, BOMB_SYMBOLS, PLAYER_DEF, BONUS_STATS_DEF, BONUS_LABELS, bombRadius, initCells, patchCells } from './constants';

View File

@@ -9,8 +9,7 @@
import React from 'react'; import React from 'react';
import { createRoot } from 'react-dom/client'; import { createRoot } from 'react-dom/client';
import PasskeyManager from './components/PasskeyManager'; import { PasskeyLogin, PasskeyManager } from '@global-components';
import PasskeyLogin from './components/PasskeyLogin';
const passkeyManagerRoot = document.getElementById('passkey-manager-root'); const passkeyManagerRoot = document.getElementById('passkey-manager-root');

View File

@@ -1,18 +1,30 @@
/**
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
import React from 'react'; import React from 'react';
import { createRoot } from 'react-dom/client'; import { createRoot } from 'react-dom/client';
import ProfileCharts from './components/ProfileCharts'; import { QueryClient, QueryClientProvider } from '@tanstack/react-query';
import BattleDialog from './components/BattleDialog'; import { AvatarUpload, BattleDialog, ProfileCharts } from '@global-components';
import AvatarUpload from './components/AvatarUpload';
const queryClient = new QueryClient();
const avatarRoot = document.getElementById('profile-avatar-root'); const avatarRoot = document.getElementById('profile-avatar-root');
if (avatarRoot) { if (avatarRoot) {
const { uploadUrl, thumbUrl, initials } = avatarRoot.dataset; const { uploadUrl, thumbUrl, initials } = avatarRoot.dataset;
createRoot(avatarRoot).render( createRoot(avatarRoot).render(
<AvatarUpload <QueryClientProvider client={queryClient}>
uploadUrl={uploadUrl} <AvatarUpload
initialThumbUrl={thumbUrl || null} uploadUrl={uploadUrl}
initials={initials} initialThumbUrl={thumbUrl || null}
/>, initials={initials}
/>
</QueryClientProvider>,
); );
} }
@@ -29,3 +41,28 @@ if (battleRoot) {
<BattleDialog games={JSON.parse(battleRoot.dataset.games)} />, <BattleDialog games={JSON.parse(battleRoot.dataset.games)} />,
); );
} }
const list = document.querySelector('.profile-games');
const loadMoreBtn = document.querySelector('[data-load-more]');
if (list && loadMoreBtn) {
const batchSize = parseInt(list.dataset.batchSize, 10) || 5;
loadMoreBtn.addEventListener('click', () => {
const hidden = list.querySelectorAll('.profile-game--hidden');
Array.from(hidden).slice(0, batchSize).forEach(el => el.classList.remove('profile-game--hidden'));
if (0 === list.querySelectorAll('.profile-game--hidden').length) {
loadMoreBtn.remove();
}
});
}
const filterInput = document.querySelector('[data-filter]');
if (list && filterInput) {
filterInput.addEventListener('input', () => {
const term = filterInput.value.trim().toLowerCase();
list.classList.toggle('is-filtering', 0 < term.length);
list.querySelectorAll('.profile-game').forEach(card => {
const opp = card.querySelector('.profile-game__opponent')?.textContent.trim().toLowerCase() ?? '';
card.classList.toggle('profile-game--filtered-out', 0 < term.length && !opp.includes(term));
});
});
}

44
assets/js/utils/format.js Normal file
View File

@@ -0,0 +1,44 @@
/**
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
/** Formats a duration in seconds as MM:SS. */
export const formatTime = seconds => {
const mins = Math.floor(seconds / 60);
const secs = seconds % 60;
return `${String(mins).padStart(2, '0')}:${String(secs).padStart(2, '0')}`;
};
/**
* Formats the difference between two 'YYYY-MM-DD HH:mm' strings as a
* human-readable duration (e.g. "1h 4m 23s", "4m 23s", "23s").
* Returns null when the inputs are missing or the diff is not positive.
*/
export const formatDuration = (from, to) => {
if (!from || !to) return null;
const diffMs = new Date(to.replace(' ', 'T')) - new Date(from.replace(' ', 'T'));
if (isNaN(diffMs) || 0 >= diffMs) return null;
const totalSec = Math.floor(diffMs / 1000);
const h = Math.floor(totalSec / 3600);
const m = Math.floor((totalSec % 3600) / 60);
const s = totalSec % 60;
if (0 < h) return `${h}h ${m}m ${s}s`;
if (0 < m) return `${m}m ${s}s`;
return `${s}s`;
};
/**
* Formats an ISO timestamp as a "X min ago" string (minute resolution).
* Returns 'just now' for differences under one minute.
*/
export const formatSince = isoStr => {
const diff = Math.floor((Date.now() - new Date(isoStr)) / 60000);
if (1 > diff) return 'just now';
if (1 === diff) return '1 min ago';
return `${diff} min ago`;
};

4
bin/phpunit Executable file
View File

@@ -0,0 +1,4 @@
#!/usr/bin/env php
<?php
require dirname(__DIR__).'/vendor/phpunit/phpunit/phpunit';

232
bun.lock
View File

@@ -12,24 +12,24 @@
"@fontsource/rajdhani": "^5.2.7", "@fontsource/rajdhani": "^5.2.7",
"@fortawesome/fontawesome-free": "^7.2.0", "@fortawesome/fontawesome-free": "^7.2.0",
"@mui/material": "^9.0.0", "@mui/material": "^9.0.0",
"@mui/x-charts": "^9.0.1", "@mui/x-charts": "^9.0.2",
"@tanstack/react-query": "^5.0.0", "@tanstack/react-query": "^5.99.2",
"howler": "^2.1.2", "howler": "^2.2.4",
"lodash": "^4.18.1", "lodash": "^4.18.1",
"prop-types": "^15.7.2", "prop-types": "^15.8.1",
"react": "^19.0.0", "react": "^19.2.5",
"react-dom": "^19.0.0", "react-dom": "^19.2.5",
}, },
"devDependencies": { "devDependencies": {
"@eslint/eslintrc": "^3.3.5", "@eslint/eslintrc": "^3.3.5",
"@eslint/js": "^9.0.0", "@eslint/js": "10.0.1",
"@stylistic/eslint-plugin": "^4.0.0", "@stylistic/eslint-plugin": "5.10.0",
"@vitejs/plugin-react": "^6.0.1", "@vitejs/plugin-react": "^6.0.1",
"eslint": "^9.0.0", "eslint": "10.2.1",
"eslint-plugin-react": "^7.0.0", "eslint-plugin-react": "^7.37.5",
"eslint-plugin-react-hooks": "^5.0.0", "eslint-plugin-react-hooks": "7.1.1",
"globals": "^15.0.0", "globals": "17.5.0",
"sass": "^1.77.0", "sass": "^1.99.0",
"vite": "^8.0.8", "vite": "^8.0.8",
"vite-plugin-symfony": "^8.2.4", "vite-plugin-symfony": "^8.2.4",
}, },
@@ -38,16 +38,28 @@
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@@ -94,23 +106,23 @@
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@@ -858,30 +864,16 @@
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} }
} }

View File

@@ -11,6 +11,8 @@ services:
SERVER_NAME: ${SERVER_NAME:-:80} SERVER_NAME: ${SERVER_NAME:-:80}
APP_ENV: prod APP_ENV: prod
APP_SECRET: ${APP_SECRET} APP_SECRET: ${APP_SECRET}
APP_PUBLIC_HOSTNAME: ${APP_PUBLIC_HOSTNAME:-localhost}
APP_CONTACT_MAIL_ADDRESS: ${APP_CONTACT_MAIL_ADDRESS:-7system7@gmail.com}
DATABASE_URL: >- DATABASE_URL: >-
postgresql://${POSTGRES_USER}:${POSTGRES_PASSWORD}@db:5432/${POSTGRES_DB}?serverVersion=${POSTGRES_VERSION}&charset=utf8 postgresql://${POSTGRES_USER}:${POSTGRES_PASSWORD}@db:5432/${POSTGRES_DB}?serverVersion=${POSTGRES_VERSION}&charset=utf8
POSTGRES_URL: db POSTGRES_URL: db
@@ -31,6 +33,11 @@ services:
MINIO_ROOT_PASSWORD: ${MINIO_ROOT_PASSWORD} MINIO_ROOT_PASSWORD: ${MINIO_ROOT_PASSWORD}
MINIO_ENDPOINT: http://minio:9000 MINIO_ENDPOINT: http://minio:9000
MINIO_PUBLIC_URL: ${MINIO_PUBLIC_URL:-http://localhost:9000} MINIO_PUBLIC_URL: ${MINIO_PUBLIC_URL:-http://localhost:9000}
# IMPORTANT: Set TRUSTED_PROXIES to your reverse proxy IP in production.
# For Docker on same host, use: 172.17.0.1 (default bridge) or 172.16.0.0/12 (overlay network)
# For Kubernetes or external proxy, use the proxy's IP address.
# WARNING: Using 0.0.0.0/0 is insecure in production environments!
TRUSTED_PROXIES: ${TRUSTED_PROXIES:-127.0.0.1}
volumes: volumes:
- app_var:/app/var - app_var:/app/var
- caddy_data:/data - caddy_data:/data
@@ -88,6 +95,7 @@ services:
RELAYHOST_PASSWORD: ${MAIL_RELAYHOST_PASSWORD:-} RELAYHOST_PASSWORD: ${MAIL_RELAYHOST_PASSWORD:-}
volumes: volumes:
- postfix_spool:/var/spool/postfix - postfix_spool:/var/spool/postfix
- ./docker/aliases:/tmp/aliases:ro
db: db:
image: postgres:${POSTGRES_VERSION:-18}-alpine image: postgres:${POSTGRES_VERSION:-18}-alpine
restart: unless-stopped restart: unless-stopped
@@ -113,3 +121,5 @@ volumes:
caddy_config: caddy_config:
postfix_spool: postfix_spool:
minio_data: minio_data:

View File

@@ -1,94 +1,108 @@
{ {
"type": "project", "name": "splendid-bear/mineseeker",
"license": "proprietary", "version": "2026.2.1",
"require": { "license": "GPL-3.0-or-later",
"php": ">=8.5", "author": "https://www.splendidbear.org",
"ext-iconv": "*", "bugs": "https://source.splendidbear.org",
"ext-json": "*", "description": "This is a minesweeper game that is inspired from MSN Messenger's game.",
"doctrine/dbal": "^3.7", "minimum-stability": "dev",
"doctrine/doctrine-bundle": ">=2.11 <2.14", "type": "project",
"doctrine/doctrine-migrations-bundle": "^3.0", "prefer-stable": true,
"doctrine/orm": "^2.6", "private": true,
"endroid/qr-code": "^6.1", "require": {
"league/flysystem-aws-s3-v3": "^3.0", "php": ">=8.5",
"league/flysystem-bundle": "^3.6", "ext-gd": "*",
"liip/imagine-bundle": "^2.13", "ext-iconv": "*",
"pentatrion/vite-bundle": "^8.2", "ext-json": "*",
"scheb/2fa-backup-code": "^8.5", "doctrine/dbal": "^4.3",
"scheb/2fa-bundle": "^8.5", "doctrine/doctrine-bundle": "^3.2",
"scheb/2fa-totp": "^8.5", "doctrine/doctrine-migrations-bundle": "^4.0",
"symfony/console": "7.4.*", "doctrine/orm": "^3.5",
"symfony/flex": "^2.10.0", "endroid/qr-code": "^6.1",
"symfony/form": "7.4.*", "firebase/php-jwt": "^7.0",
"symfony/framework-bundle": "7.4.*", "league/flysystem-aws-s3-v3": "^3.0",
"symfony/http-client": "7.4.*", "league/flysystem-bundle": "^3.6",
"symfony/mailer": "7.4.*", "liip/imagine-bundle": "^2.13",
"symfony/mercure": "^0.6", "pentatrion/vite-bundle": "^8.2",
"symfony/mercure-bundle": "*", "scheb/2fa-backup-code": "^8.5",
"symfony/monolog-bundle": "^3.8", "scheb/2fa-bundle": "^8.5",
"symfony/security-bundle": "7.4.*", "scheb/2fa-totp": "^8.5",
"symfony/translation": "7.4.*", "symfony/console": "7.4.*",
"symfony/twig-bundle": "7.4.*", "symfony/flex": "^2.10.0",
"symfony/validator": "7.4.*", "symfony/form": "7.4.*",
"symfony/yaml": "7.4.*", "symfony/framework-bundle": "7.4.*",
"web-auth/webauthn-framework": "^5.2" "symfony/http-client": "7.4.*",
"symfony/mailer": "7.4.*",
"symfony/mercure": "^0.7",
"symfony/mercure-bundle": "^0.4",
"symfony/monolog-bundle": "^4.0",
"symfony/security-bundle": "7.4.*",
"symfony/translation": "7.4.*",
"symfony/twig-bundle": "7.4.*",
"symfony/validator": "7.4.*",
"symfony/yaml": "7.4.*",
"web-auth/webauthn-framework": "^5.2"
},
"require-dev": {
"dama/doctrine-test-bundle": "^8.6",
"phpunit/phpunit": "^13.1",
"roave/security-advisories": "dev-master",
"symfony/browser-kit": "7.4.*",
"symfony/css-selector": "7.4.*",
"symfony/dotenv": "7.4.*",
"symfony/maker-bundle": "^1.5",
"symfony/stopwatch": "7.4.*",
"symfony/web-profiler-bundle": "7.4.*",
"zenstruck/foundry": "^2.9"
},
"config": {
"preferred-install": {
"*": "dist"
}, },
"require-dev": { "sort-packages": true,
"firebase/php-jwt": "^7.0", "allow-plugins": {
"roave/security-advisories": "dev-master", "symfony/flex": true
"symfony/dotenv": "7.4.*",
"symfony/maker-bundle": "^1.5",
"symfony/stopwatch": "7.4.*",
"symfony/web-profiler-bundle": "7.4.*"
},
"config": {
"preferred-install": {
"*": "dist"
},
"sort-packages": true,
"allow-plugins": {
"symfony/flex": true
}
},
"autoload": {
"psr-4": {
"App\\": "src/"
}
},
"autoload-dev": {
"psr-4": {
"App\\Tests\\": "tests/"
}
},
"replace": {
"symfony/polyfill-iconv": "*",
"symfony/polyfill-ctype": "*",
"symfony/polyfill-php73": "*",
"symfony/polyfill-php72": "*",
"symfony/polyfill-php71": "*",
"symfony/polyfill-php70": "*",
"symfony/polyfill-php56": "*"
},
"scripts": {
"auto-scripts": {
"cache:clear": "symfony-cmd",
"assets:install --symlink --relative %PUBLIC_DIR%": "symfony-cmd"
},
"post-install-cmd": [
"@auto-scripts"
],
"post-update-cmd": [
"@auto-scripts"
]
},
"conflict": {
"symfony/symfony": "*",
"doctrine/persistence": "<1.3"
},
"extra": {
"symfony": {
"allow-contrib": false,
"require": "7.4.*"
}
} }
},
"autoload": {
"psr-4": {
"App\\": "src/"
}
},
"autoload-dev": {
"psr-4": {
"App\\Tests\\": "tests/"
}
},
"replace": {
"symfony/polyfill-iconv": "*",
"symfony/polyfill-ctype": "*",
"symfony/polyfill-php73": "*",
"symfony/polyfill-php72": "*",
"symfony/polyfill-php71": "*",
"symfony/polyfill-php70": "*",
"symfony/polyfill-php56": "*"
},
"scripts": {
"auto-scripts": {
"cache:clear": "symfony-cmd",
"assets:install --symlink --relative %PUBLIC_DIR%": "symfony-cmd"
},
"post-install-cmd": [
"@auto-scripts"
],
"post-update-cmd": [
"@auto-scripts"
]
},
"conflict": {
"symfony/symfony": "*",
"doctrine/persistence": "<1.3"
},
"extra": {
"symfony": {
"allow-contrib": false,
"require": "7.4.*"
}
}
} }

3228
composer.lock generated

File diff suppressed because it is too large Load Diff

View File

@@ -16,4 +16,6 @@ return [
Scheb\TwoFactorBundle\SchebTwoFactorBundle::class => ['all' => true], Scheb\TwoFactorBundle\SchebTwoFactorBundle::class => ['all' => true],
League\FlysystemBundle\FlysystemBundle::class => ['all' => true], League\FlysystemBundle\FlysystemBundle::class => ['all' => true],
Liip\ImagineBundle\LiipImagineBundle::class => ['all' => true], Liip\ImagineBundle\LiipImagineBundle::class => ['all' => true],
Zenstruck\Foundry\ZenstruckFoundryBundle::class => ['dev' => true, 'test' => true],
DAMA\DoctrineTestBundle\DAMADoctrineTestBundle::class => ['test' => true],
]; ];

View File

@@ -11,9 +11,12 @@ doctrine:
url: '%env(resolve:DATABASE_URL)%' url: '%env(resolve:DATABASE_URL)%'
orm: orm:
auto_generate_proxy_classes: '%kernel.debug%' enable_native_lazy_objects: true
naming_strategy: doctrine.orm.naming_strategy.underscore naming_strategy: doctrine.orm.naming_strategy.underscore
auto_mapping: true auto_mapping: true
schema_ignore_classes:
- App\Entity\UserStats
- App\Entity\RecentBattle
mappings: mappings:
App: App:
is_bundle: false is_bundle: false

View File

@@ -8,6 +8,13 @@ framework:
session: session:
handler_id: ~ handler_id: ~
# Trust headers from reverse proxy (Caddy)
# This ensures absolute_url() uses HTTPS scheme when behind a reverse proxy
# Production: TRUSTED_PROXIES from .env (Gitea secret)
# Development: TRUSTED_PROXIES from compose.override.yaml
trusted_proxies: '%env(TRUSTED_PROXIES)%'
trusted_headers: ['x-forwarded-for', 'x-forwarded-proto', 'x-forwarded-host', 'x-forwarded-port']
#esi: true #esi: true
#fragments: true #fragments: true
php_errors: php_errors:

View File

@@ -0,0 +1,8 @@
framework:
# In production with FrankenPHP, the reverse proxy (Caddy) is in the same container
# Requests come from 127.0.0.1, so we must trust that IP to process X-Forwarded-Proto headers
# TRUSTED_PROXIES is set in the .env file (stored in Gitea secrets)
# Typical value for Docker: 172.18.0.0/16 (or the specific Docker network CIDR)
# This must be provided by the PROD_ENV_FILE secret in Gitea
trusted_proxies: '%env(TRUSTED_PROXIES)%'
trusted_headers: ['x-forwarded-for', 'x-forwarded-proto', 'x-forwarded-host', 'x-forwarded-port']

View File

@@ -23,12 +23,14 @@ security:
auth_code_parameter_name: _auth_code auth_code_parameter_name: _auth_code
post_only: true post_only: true
default_target_path: MineSeekerBundle_homepage default_target_path: MineSeekerBundle_homepage
always_use_default_target_path: false
prepare_on_login: true prepare_on_login: true
prepare_on_access_denied: true prepare_on_access_denied: true
form_login: form_login:
login_path: MineSeekerBundle_login login_path: MineSeekerBundle_login
check_path: MineSeekerBundle_login check_path: MineSeekerBundle_login
default_target_path: MineSeekerBundle_homepage default_target_path: MineSeekerBundle_homepage
always_use_default_target_path: false
username_parameter: _username username_parameter: _username
password_parameter: _password password_parameter: _password
enable_csrf: true enable_csrf: true

View File

@@ -1,4 +1,4 @@
framework: framework:
test: true test: true
session: session:
storage_id: session.storage.mock_file storage_factory_id: session.storage.factory.mock_file

View File

@@ -0,0 +1,16 @@
when@dev: &dev
# See full configuration: https://symfony.com/bundles/ZenstruckFoundryBundle/current/index.html#full-default-bundle-configuration
zenstruck_foundry:
persistence:
# Flush only once per call of `PersistentObjectFactory::create()`
flush_once: true
# If you use the `make:factory --test` command, you may need to uncomment the following.
# See https://symfony.com/bundles/ZenstruckFoundryBundle/current/index.html#generate
#services:
# App\Tests\Factory\:
# resource: '%kernel.project_dir%/tests/Factory/'
# autowire: true
# autoconfigure: true
when@test: *dev

View File

@@ -25,6 +25,12 @@ services:
resource: '../src/Controller' resource: '../src/Controller'
tags: [ 'controller.service_arguments' ] tags: [ 'controller.service_arguments' ]
App\Service\BattleCardGenerator:
arguments:
$cacheDir: '%kernel.project_dir%/var/og-cache'
$fontPath: '%kernel.project_dir%/assets/fonts/Carlito-Bold.ttf'
$minioMediaStorage: '@mineseeker.media.storage'
Aws\S3\S3Client: Aws\S3\S3Client:
arguments: arguments:
- version: 'latest' - version: 'latest'

5
docker/aliases Normal file
View File

@@ -0,0 +1,5 @@
# Postfix aliases file
# Mail addressed to system users are redirected to this address
postmaster: root
root: root

443
docs/CI_CD.md Normal file
View File

@@ -0,0 +1,443 @@
# CI/CD Integration Guide
This document explains how automated tests are integrated into the MineSeeker deployment pipeline using Gitea Actions.
## Overview
MineSeeker uses **Gitea Actions** (GitHub Actions compatible) for continuous integration and deployment:
- **CI Pipeline** (`.gitea/workflows/ci.yml`) - Runs on every push/PR to main/develop
- **CD Pipeline** (`.gitea/workflows/deploy.yml`) - Runs on version tags, includes tests before deployment
---
## CI Workflow (Continuous Integration)
**Trigger:** Push or Pull Request to `main` or `develop` branches
**File:** `.gitea/workflows/ci.yml`
### Jobs
#### 1. **Tests Job**
Runs the full PHPUnit test suite with:
- PostgreSQL 18 service container
- PHP 8.3 with required extensions
- Composer dependency installation
- Node.js for asset building
- Database setup and migrations
- 71 PHPUnit tests with testdox output
**Steps:**
1. Checkout code
2. Setup PHP 8.3 with extensions (pdo_pgsql, gd, intl, zip, sodium)
3. Validate `composer.json`
4. Cache and install Composer dependencies
5. Setup Node.js 20 and install dependencies
6. Build frontend assets with Vite
7. Create `.env.test` configuration
8. Setup test database with migrations
9. Run PHPUnit tests with `--testdox` output
10. (Optional) Generate coverage report on PRs
#### 2. **Lint Job**
Code quality checks:
- ESLint for JavaScript/JSX
- PHP-CS-Fixer (if installed)
---
## CD Workflow (Continuous Deployment)
**Trigger:** Push of version tags (e.g., `v1.0.0`, `v1.2.3`)
**File:** `.gitea/workflows/deploy.yml`
### Jobs
#### 1. **Test Job** (Pre-deployment)
**Critical:** Deployment only proceeds if tests pass.
- Runs same test suite as CI workflow
- Uses `--stop-on-failure` flag for fast feedback
- Blocks deployment on any test failure
#### 2. **Deploy Job** (Production Deployment)
**Depends on:** `test` job must complete successfully
**Steps:**
1. Checkout tagged version
2. Write production `.env` from secrets
3. Build Docker image
4. Run database migrations
5. Clear production cache
6. Start/restart services with `docker compose up -d`
7. Health check (curl to verify app is running)
8. Notify success/failure
---
## Configuration Requirements
### Gitea Repository Variables
Set these in Gitea repository settings:
```
PROD_APP_DIR=/path/to/production/app
```
### Gitea Repository Secrets
```
PROD_ENV_FILE=<contents of production .env file>
```
### Test Database Configuration
The CI/CD pipeline uses a PostgreSQL service container with these credentials:
```env
POSTGRES_USER=mineseeker_test
POSTGRES_PASSWORD=test_password
POSTGRES_DB=mineseeker_test
```
---
## Running Tests Locally
Before pushing, run tests locally to catch issues early:
```bash
# Setup test database (first time only)
make test-db-setup
# Run tests
make test
# Run with testdox output
vendor/bin/phpunit --testdox
# Run with coverage
XDEBUG_MODE=coverage vendor/bin/phpunit --coverage-html=var/coverage
```
---
## Deployment Workflow
### Standard Deployment Process
1. **Develop features** on feature branches
2. **Open Pull Request** to `develop` or `main`
- CI workflow runs automatically
- Tests must pass before merge
3. **Merge PR** after review and passing tests
4. **Create version tag** when ready to deploy:
```bash
git tag -a v1.2.3 -m "Release version 1.2.3"
git push origin v1.2.3
```
5. **Deployment runs automatically:**
- Tests run first
- If tests pass, Docker image builds
- Migrations run
- Services restart
- Health check verifies deployment
### Rollback Process
If deployment fails or issues are discovered:
```bash
# Tag and deploy previous stable version
git push origin v1.2.2
# Or SSH to production and manually rollback
cd /path/to/production/app
git checkout v1.2.2
docker compose build
docker compose up -d
```
---
## Test Suite Details
### Test Coverage
The CI/CD pipeline runs **71 tests** across:
- **Controller Tests** (29 tests)
- GameController, ProfileController, SecurityController
- HTTP status codes, authentication, routing
- **DTO Tests** (9 tests)
- ProfileGameDto, ProfileStatsDto, ProfileChartDataDto
- Serialization, null handling, calculations
- **Entity Tests** (8 tests)
- UserStats calculations and defaults
- **Service Tests** (13 tests)
- MercureJwtService, RecaptchaService
- Token generation, API verification
- **Integration Tests** (12 tests)
- Factory usage examples
- Database isolation
### Test Execution Time
Typical test suite runtime: **6-8 seconds**
---
## Best Practices
### Before Committing
✅ **Always run tests locally:**
```bash
make test
```
✅ **Check code style:**
```bash
vendor/bin/php-cs-fixer fix --dry-run
npm run lint
```
✅ **Verify assets build:**
```bash
npm run build
```
### When Creating PRs
✅ **Wait for CI checks** to pass before requesting review
✅ **Fix failing tests** immediately - don't merge broken code
✅ **Review test output** in Gitea Actions logs
### When Deploying
✅ **Tag semantic versions:** `v1.2.3` (major.minor.patch)
✅ **Write meaningful tag messages:**
```bash
git tag -a v1.2.3 -m "Add bonus points to battle cards, fix avatar upload bug"
```
✅ **Monitor deployment logs** in Gitea Actions
✅ **Verify health check** passes after deployment
✅ **Test critical features** in production after deployment
---
## Troubleshooting
### Tests Pass Locally but Fail in CI
**Possible causes:**
1. **Database state:** CI uses fresh database, local may have leftover data
```bash
make test-db-reset # Reset local test database
```
2. **Environment differences:** Check `.env.test` matches CI configuration
3. **Cached dependencies:** CI caches may be stale
- Clear cache in Gitea Actions settings
- Or add `--no-cache` to composer install
### Deployment Fails After Tests Pass
**Common issues:**
1. **Migration conflicts:** Manually run migrations on production
```bash
docker compose run --rm app php bin/console doctrine:migrations:migrate
```
2. **Missing environment variables:** Check `PROD_ENV_FILE` secret is up-to-date
3. **Docker build errors:** Check Dockerfile and build context
4. **Health check timeout:** Increase sleep time or check application startup
### Database Migration Issues
If migrations fail during deployment:
```bash
# SSH to production server
cd /path/to/production/app
# Check migration status
docker compose run --rm app php bin/console doctrine:migrations:status
# Manually run migrations
docker compose run --rm app php bin/console doctrine:migrations:migrate --no-interaction
# If migration is stuck, mark as executed
docker compose run --rm app php bin/console doctrine:migrations:version YYYYMMDDHHMMSS --add
```
---
## Monitoring and Notifications
### Viewing CI/CD Logs
1. Go to Gitea repository
2. Click **Actions** tab
3. Select workflow run
4. View detailed logs for each step
### Setting Up Notifications
**Gitea webhook notifications:**
Configure webhooks in repository settings to notify:
- Slack/Discord when builds fail
- Email on deployment success/failure
- Custom endpoints for monitoring systems
**Example webhook payload:**
```json
{
"event": "workflow_run",
"repository": "Mine",
"workflow": "deploy.yml",
"status": "success",
"tag": "v1.2.3"
}
```
---
## Advanced Configuration
### Running Tests with Coverage
Enable coverage in CI (requires Xdebug):
```yaml
- name: Run tests with coverage
run: |
XDEBUG_MODE=coverage vendor/bin/phpunit \
--coverage-clover=coverage.xml \
--coverage-html=var/coverage
```
### Parallel Test Execution
For larger test suites, use ParaTest:
```bash
composer require --dev brianium/paratest
```
```yaml
- name: Run tests in parallel
run: vendor/bin/paratest --processes=4
```
### Database Seeding for E2E Tests
Add step before tests:
```yaml
- name: Seed test data
run: |
php bin/console doctrine:fixtures:load --no-interaction --env=test
```
---
## Security Considerations
### Secrets Management
❗ **Never commit secrets to repository**
✅ **Use Gitea secrets** for sensitive data:
- `PROD_ENV_FILE` - Production environment variables
- Database credentials
- API keys
✅ **Rotate secrets regularly**
✅ **Use environment-specific secrets** (staging, production)
### Database Security
✅ **Test database is isolated** - No production data access
✅ **Credentials are ephemeral** - Service containers use temporary passwords
✅ **No data persistence** - Test database recreated on each run
---
## Performance Optimization
### Caching Strategies
CI/CD workflows cache:
1. **Composer dependencies** - `vendor/` directory
2. **Node modules** - `node_modules/` directory
3. **Docker layers** - Image build cache
### Reducing Build Time
✅ **Use `composer install --no-dev`** in production builds
✅ **Multi-stage Docker builds** - Separate assets from PHP
✅ **Parallel jobs** - Tests and linting run concurrently
✅ **Skip unnecessary steps** - Use conditionals (`if:` statements)
---
## Future Enhancements
### Planned Improvements
- [ ] Automated browser tests with Symfony Panther
- [ ] Visual regression testing for UI changes
- [ ] Performance benchmarking in CI
- [ ] Automated security scanning (Symfony Security Checker)
- [ ] Staging environment deployments before production
- [ ] Blue-green deployment strategy
- [ ] Automated rollback on health check failure
---
## References
- **Gitea Actions Documentation:** https://docs.gitea.com/usage/actions/overview
- **GitHub Actions Reference:** https://docs.github.com/en/actions (compatible syntax)
- **PHPUnit Documentation:** https://phpunit.de/documentation.html
- **Symfony Testing:** https://symfony.com/doc/current/testing.html
- **Docker Compose:** https://docs.docker.com/compose/
---
**Last Updated:** 2026-04-21
**MineSeeker Version:** 1.0.0
**CI/CD Platform:** Gitea Actions

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