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Author SHA1 Message Date
13adf908bf chg: dev: small changes on docs - and improve text on homepage #8
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2026-04-21 11:47:21 +02:00
3bbfb8740f chg: dev: massive refactor on front-end for unification and readiness #8 2026-04-21 11:30:07 +02:00
0d04ec91e7 fix: usr: do not hide the end-game overlay ever #8 2026-04-21 08:48:44 +02:00
20a969705d chg: dev: update all doc blocks on back-end #8 2026-04-20 21:24:39 +02:00
4944d2aa21 chg: dev: small refactors on back-end #8 2026-04-20 21:11:17 +02:00
2ec37a802b chg: dev: add RecentBattle entity that is a Materialized View to speed up the view - and further refactor on ProfileController #8 2026-04-20 21:08:15 +02:00
6a5ba84b5e chg: dev: create the UserStats entity what is a Materialized View to store Profile stats for every user - & massive ProfileController refactor #8 2026-04-20 20:44:33 +02:00
6be0d52fb7 chg: dev: refactor the SecurityController #7 2026-04-20 12:13:08 +02:00
f493f94368 chg: dev: refactor the code - there was unnecessary codes and wrongly formatted or designed code that are related to Repositories #7 2026-04-20 11:10:00 +02:00
cd93a26c2c fix: usr: the username was not recognized properly #7 2026-04-20 10:50:58 +02:00
175581cdd5 chg: pkg: upgrade the doctrine related back-end pkgs to the latest available version #7 2026-04-20 09:05:36 +02:00
5f856e4d70 chg: usr: add filter to the Profile page's recent plays and an infite list too #7 2026-04-19 22:11:58 +02:00
e0495d182e chg: pkg: upgrade to the latest doctrine pkg on back-end #7 2026-04-19 22:09:03 +02:00
0b7c1406cf chg: pkg: new version release !skipChangelog 2026-04-19 21:41:33 +02:00
30edc5782b fix: usr: the PostgreSQL logo was horrible #7
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2026-04-19 21:41:04 +02:00
d92a7f3aa0 chg: pkg: new version release !skipChangelog 2026-04-19 21:31:44 +02:00
f72cd45afd chg: pkg: new version release !skipChangelog
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2026-04-19 21:31:22 +02:00
51bd909879 chg: usr: add ReCaptcha overlay again to protect the game #7 2026-04-19 21:31:08 +02:00
db37ab45b2 chg: pkg: upgrade all front-end packages to the latest available version - and fix all eslint warnings & errors #7 2026-04-19 21:04:15 +02:00
9256db7f8c chg: pkg: upgrade fe packages #7 2026-04-19 20:57:00 +02:00
d9059acb78 chg: dev: massive refactor on fetches - create centralized dataProvider #7 2026-04-19 20:56:51 +02:00
5da8a04c18 chg: pkg: new version release !skipChangelog 2026-04-19 18:33:18 +02:00
ba8a0befb0 new: pkg: add Firebase deps to back-end #7
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2026-04-19 18:32:45 +02:00
5ac291de81 new: usr: add missing buttons for overlays #7 2026-04-19 18:22:28 +02:00
991b114a3c new: usr: a new feature came up - the abandoned plays can be restored, if both users are registered users #7 2026-04-19 18:04:01 +02:00
c79584c7d2 chg: usr: fix the '0' in Battle reports #6 2026-04-19 09:25:58 +02:00
e77c8a8f7c chg: usr: fix missing icons on "Battle report" #6 2026-04-19 09:10:17 +02:00
c2308ba408 fix: usr: the bomb using was not recorded correctly - the old data will be corrupted #6 2026-04-19 09:05:53 +02:00
e5a22cdfe3 chg: pkg: upgrade fe deps #5
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2026-04-18 22:12:20 +02:00
09b0d21621 new: usr: add new profile charts and stats - & add new logo to the tech stack #5 2026-04-18 22:12:07 +02:00
9aef27a0eb chg: usr: improve the Battle reports to change unnecessary data with interesting data #5 2026-04-18 17:56:50 +02:00
c00ed57240 fix: dev: the react is crashing on some cases #5 2026-04-18 17:53:02 +02:00
ef4cf6ef69 chg: pkg: new version release !skipChangelog 2026-04-18 13:45:10 +02:00
dc9c5f6545 chg: usr: add extended data to battle reports and sharing image to make viewable bonus points #5
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2026-04-18 13:44:15 +02:00
25f2aaab8c new: usr: add initialization bonus points' system to the gameplay #5 2026-04-18 12:57:20 +02:00
0cc9cdaf07 chg: pkg: new version release !skipChangelog 2026-04-18 11:44:18 +02:00
247f437445 fix: pkg: the font-awesome simplifying to work on bare-metal - & fix all warnings at build time #4
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2026-04-18 11:42:46 +02:00
0e94367223 new: usr: add rules page #4 2026-04-18 11:11:52 +02:00
a9ee28b395 fix: usr: the css problem had been solved on reponsive gfx on homepage #4 2026-04-18 10:34:46 +02:00
bd074c5c9d chg: pkg: new version release !skipChangelog 2026-04-18 08:49:59 +02:00
149 changed files with 6570 additions and 2893 deletions

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@@ -1,6 +1,95 @@
# Changelog # Changelog
## v2026.2.6-1 (2026-04-19)
### Fix
* The PostgreSQL logo was horrible #7. [Lang]
## v2026.2.6-0 (2026-04-19)
### Changes
* Add ReCaptcha overlay again to protect the game #7. [Lang]
* Upgrade all front-end packages to the latest available version - and fix all eslint warnings & errors #7. [Lang]
* Upgrade fe packages #7. [Lang]
* Massive refactor on fetches - create centralized dataProvider #7. [Lang]
## v2026.2.5-0 (2026-04-19)
### New
* Add Firebase deps to back-end #7. [Lang]
* Add missing buttons for overlays #7. [Lang]
* A new feature came up - the abandoned plays can be restored, if both users are registered users #7. [Lang]
### Changes
* Fix the '0' in Battle reports #6. [Lang]
* Fix missing icons on "Battle report" #6. [Lang]
### Fix
* The bomb using was not recorded correctly - the old data will be corrupted #6. [Lang]
## v2026.2.4-0 (2026-04-18)
### New
* Add new profile charts and stats - & add new logo to the tech stack #5. [Lang]
### Changes
* Upgrade fe deps #5. [Lang]
* Improve the Battle reports to change unnecessary data with interesting data #5. [Lang]
### Fix
* The react is crashing on some cases #5. [Lang]
## v2026.2.3-0 (2026-04-18)
### New
* Add initialization bonus points' system to the gameplay #5. [Lang]
### Changes
* Add extended data to battle reports and sharing image to make viewable bonus points #5. [Lang]
## v2026.2.2-9 (2026-04-18)
### New
* Add rules page #4. [Lang]
### Fix
* The font-awesome simplifying to work on bare-metal - & fix all warnings at build time #4. [Lang]
* The css problem had been solved on reponsive gfx on homepage #4. [Lang]
## v2026.2.1-8 (2026-04-18)
### Fix
* Quickfix for https-only login - & add user data when the user is not logged in #4. [Lang]
## v2026.2.1-7 (2026-04-16) ## v2026.2.1-7 (2026-04-16)
### Changes ### Changes

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@@ -1,4 +1,4 @@
.PHONY: help start start-build stop build down ps logs prune-everything db-reset mercure-jwt .PHONY: help start start-build stop build down ps logs prune-everything db-reset mercure-jwt cache-clear og-cache-clear
.DEFAULT_GOAL := help .DEFAULT_GOAL := help
@@ -11,6 +11,9 @@ help:
@echo " make down - Stop and remove containers/networks" @echo " make down - Stop and remove containers/networks"
@echo " make prune-everything - Prune volumes, networks and images (DANGEROUS!)" @echo " make prune-everything - Prune volumes, networks and images (DANGEROUS!)"
@echo " make db-reset - Reset the database (drop, create, migrate) (DANGEROUS!)" @echo " make db-reset - Reset the database (drop, create, migrate) (DANGEROUS!)"
@echo " make ccp - Clear the production cache"
@echo " make cache-clear - Clear all caches (Vite, Symfony, node_modules)"
@echo " make og-cache-clear - Clear Open Graph cache only"
start: start:
docker compose up -d docker compose up -d
@@ -51,3 +54,31 @@ db-reset:
bin/console doctrine:database:drop --force --if-exists --no-interaction bin/console doctrine:database:drop --force --if-exists --no-interaction
bin/console doctrine:database:create --if-not-exists --no-interaction bin/console doctrine:database:create --if-not-exists --no-interaction
bin/console doctrine:migrations:migrate --no-interaction bin/console doctrine:migrations:migrate --no-interaction
ccp:
bin/console cache:clear --no-warmup --env=prod
cache-clear:
@echo "Clearing all caches..."
@rm -rf node_modules/.vite
@rm -rf .vite
@rm -rf var/og-cache
@php bin/console cache:clear --no-warmup
@echo "✓ Vite cache cleared"
@echo "✓ OG cache cleared"
@echo "✓ Symfony cache cleared"
@echo ""
@echo "Rebuilding assets..."
@bun run build
@echo ""
@echo "✓ All caches cleared and assets rebuilt!"
@echo " Next step: Refresh browser with Ctrl+Shift+R"
og-cache-clear:
@echo "Clearing Open Graph cache..."
@rm -rf var/og-cache
@echo "✓ OG cache cleared!"
@echo " Battle card images will be regenerated on next access"

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@@ -287,6 +287,14 @@ git push origin v2026.01
--- ---
## Game Documentation
For detailed information about game mechanics, bonus systems, and scoring rules, see the [docs](./docs/) directory:
- **[Bonus Points System](./docs/game-mechanics/BONUS_POINTS_SYSTEM.md)** — Complete reference for all bonus point types, calculation rules, and implementation details
---
## License ## License
LGPL-3.0 — see [LICENSE](LICENSE) for details. LGPL-3.0 — see [LICENSE](LICENSE) for details.

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@@ -7,9 +7,4 @@
* file that was distributed with this source code. * file that was distributed with this source code.
*/ */
$font-path: "/build/webfonts"; @import '@fortawesome/fontawesome-free/css/all.min.css';
@import '@fortawesome/fontawesome-free/scss/fontawesome';
@import '@fortawesome/fontawesome-free/scss/brands';
@import '@fortawesome/fontawesome-free/scss/solid';
@import '@fortawesome/fontawesome-free/scss/regular';

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@@ -1,3 +1,12 @@
/*!*
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
@keyframes appear { @keyframes appear {
from { opacity: 0; transform: scale(0.94); } from { opacity: 0; transform: scale(0.94); }
to { opacity: 1; transform: scale(1); } to { opacity: 1; transform: scale(1); }

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@@ -1,14 +1,24 @@
.hero-auth { /*!*
position: absolute; * This file is part of the SplendidBear Websites' projects.
top: 28px; *
right: 36px; * Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
#hero-auth {
padding: 20px;
.hero-auth {
display: flex; display: flex;
align-items: center; align-items: center;
justify-content: flex-end;
gap: 10px; gap: 10px;
z-index: 10; z-index: 10;
} }
.hero-auth-user { .hero-auth-user {
font: 600 13px 'Rajdhani', sans-serif; font: 600 13px 'Rajdhani', sans-serif;
color: rgba(149, 207, 245, 0.75); color: rgba(149, 207, 245, 0.75);
letter-spacing: 0.5px; letter-spacing: 0.5px;
@@ -17,6 +27,13 @@
gap: 6px; gap: 6px;
i { font-size: 15px; } i { font-size: 15px; }
}
@media screen and (max-width: 1100px) {
.hero-auth {
justify-content: center;
}
}
} }
.hero-auth-btn { .hero-auth-btn {

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@@ -1,3 +1,12 @@
/*!*
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
.auth-page { .auth-page {
display: flex; display: flex;
flex-direction: column; flex-direction: column;

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@@ -0,0 +1,200 @@
/*!*
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
// ── Avatar ───────────────────────────────────────────────────────────────────
.bd-avatar-wrap {
display: flex;
flex-direction: column;
align-items: center;
gap: 10px;
position: relative;
}
.bd-avatar-ring-wrap {
position: relative;
}
.bd-avatar-ring {
width: 72px;
height: 72px;
border-radius: 50%;
background: var(--bd-avatar-gradient);
border: 2px solid var(--bd-avatar-border);
box-shadow: var(--bd-avatar-glow);
display: flex;
align-items: center;
justify-content: center;
font: 800 24px 'Rajdhani', sans-serif;
color: var(--bd-avatar-color);
letter-spacing: 2px;
overflow: hidden;
}
.bd-avatar-img {
width: 100%;
height: 100%;
object-fit: cover;
}
.bd-avatar-bonus {
position: absolute;
bottom: -6px;
right: -6px;
background: #ffd700;
border-radius: 50%;
width: 28px;
height: 28px;
display: flex;
align-items: center;
justify-content: center;
box-shadow: 0 0 12px rgba(255, 215, 0, 0.6), 0 0 0 2px rgba(7, 9, 13, 1);
border: 2px solid rgba(0, 0, 0, 0.5);
z-index: 10;
i {
color: #000;
font-size: 14px;
}
}
.bd-avatar-name {
font: 700 15px 'Rajdhani', sans-serif;
color: var(--bd-avatar-color);
letter-spacing: 1px;
max-width: 120px;
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
text-align: center;
}
.bd-avatar-side {
font: 600 10px 'Rajdhani', sans-serif;
text-transform: uppercase;
letter-spacing: 2px;
color: rgba(255, 255, 255, 0.3);
}
// ── StatRow ──────────────────────────────────────────────────────────────────
.bd-stat-row {
display: flex;
align-items: center;
gap: 10px;
padding: 9px 0;
border-bottom: 1px solid rgba(255, 255, 255, 0.05);
&__icon {
width: 16px;
color: rgba(149, 207, 245, 0.4);
font-size: 13px;
}
&__label {
font: 500 13px 'Rajdhani', sans-serif;
color: rgba(255, 255, 255, 0.45);
flex: 1;
letter-spacing: 0.5px;
}
&__value {
font: 700 13px 'Rajdhani', sans-serif;
color: var(--bd-stat-value-color, rgba(255, 255, 255, 0.75));
letter-spacing: 0.5px;
}
}
// ── BonusPoints ──────────────────────────────────────────────────────────────
.bd-bonus {
padding: 16px 20px 0;
border-top: 1px solid rgba(255, 255, 255, 0.08);
margin: 16px 0;
&__grid {
display: grid;
grid-template-columns: 1fr 1fr;
gap: 16px;
}
&__column {
padding: 16px;
border-radius: 6px;
&--red {
border: 1px solid rgba(173, 10, 5, 0.2);
background: rgba(173, 10, 5, 0.05);
}
&--blue {
border: 1px solid rgba(149, 207, 245, 0.2);
background: rgba(149, 207, 245, 0.05);
}
}
&__heading {
font: 700 12px 'Rajdhani', sans-serif;
text-transform: uppercase;
letter-spacing: 2px;
color: #ffd700;
display: block;
margin-bottom: 12px;
i {
margin-right: 8px;
}
}
&__rows {
display: flex;
flex-direction: column;
}
}
// ── BattleDialog header actions & bonus score row ────────────────────────────
.bd-header-actions {
display: flex;
gap: 8px;
}
.bd-bonus-score {
margin-bottom: 8px;
&__red {
font: 700 13px 'Rajdhani', sans-serif;
color: #f67d52;
display: flex;
align-items: center;
gap: 4px;
i {
font-size: 11px;
}
}
&__blue {
font: 700 13px 'Rajdhani', sans-serif;
color: #95cff5;
display: flex;
align-items: center;
gap: 4px;
i {
font-size: 11px;
}
}
}
.bd-result-badge {
background: var(--bd-result-bg);
border: 1px solid var(--bd-result-border);
color: var(--bd-result-color);
}

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@@ -1,3 +1,12 @@
/*!*
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
main div.txt { main div.txt {
color: rgba(255, 255, 255, 0.85); color: rgba(255, 255, 255, 0.85);
max-width: 900px; max-width: 900px;
@@ -32,4 +41,12 @@ main div.txt a {
transition: color 180ms; transition: color 180ms;
&:hover { color: #c5e8ff; } &:hover { color: #c5e8ff; }
} }
main div.txt img {
border-radius: 10px;
}
main div.txt .img-container {
text-align: center;
}

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@@ -1,3 +1,12 @@
/*!*
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
.hero-cta { .hero-cta {
position: relative; position: relative;
display: inline-block; display: inline-block;

View File

@@ -1,3 +1,12 @@
/*!*
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
.feature-block { .feature-block {
width: 100%; width: 100%;
padding: 80px 40px; padding: 80px 40px;

View File

@@ -1,3 +1,12 @@
/*!*
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
footer { footer {
background: #040608; background: #040608;
border-top: 1px solid rgba(35, 111, 135, 0.12); border-top: 1px solid rgba(35, 111, 135, 0.12);
@@ -14,7 +23,6 @@ footer {
gap: 40px; gap: 40px;
} }
// Left: brand block
.footer-brand { .footer-brand {
display: flex; display: flex;
flex-direction: column; flex-direction: column;
@@ -55,7 +63,6 @@ footer {
line-height: 1.5; line-height: 1.5;
} }
// Right: navigation
.footer-nav-label { .footer-nav-label {
font: 700 11px 'Rajdhani', sans-serif; font: 700 11px 'Rajdhani', sans-serif;
text-transform: uppercase; text-transform: uppercase;
@@ -91,7 +98,6 @@ footer {
} }
} }
// Bottom copyright bar
.footer-copy { .footer-copy {
border-top: 1px solid rgba(255, 255, 255, 0.05); border-top: 1px solid rgba(255, 255, 255, 0.05);
padding: 16px 60px; padding: 16px 60px;
@@ -112,4 +118,4 @@ footer {
&:hover { color: #95cff5; } &:hover { color: #95cff5; }
} }
} }

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@@ -1,3 +1,12 @@
/*!*
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
header { header {
position: relative; position: relative;
width: 100%; width: 100%;

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@@ -1,3 +1,12 @@
/*!*
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
.hero--compact { .hero--compact {
min-height: unset; min-height: unset;
padding: 36px 60px 48px; padding: 36px 60px 48px;

View File

@@ -1,3 +1,12 @@
/*!*
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
.hero { .hero {
position: relative; position: relative;
z-index: 2; z-index: 2;

View File

@@ -210,11 +210,43 @@
} }
} }
&--best { &--bonus {
border-color: rgba(255, 215, 0, 0.15); border-color: rgba(255, 215, 0, 0.18);
&:hover { &:hover {
border-color: rgba(255, 215, 0, 0.4); border-color: rgba(255, 215, 0, 0.45);
}
}
&--avg-bonus {
border-color: rgba(230, 184, 60, 0.18);
&:hover {
border-color: rgba(230, 184, 60, 0.45);
}
}
&--chain {
border-color: rgba(94, 232, 154, 0.15);
&:hover {
border-color: rgba(94, 232, 154, 0.4);
}
}
&--blind {
border-color: rgba(255, 140, 90, 0.15);
&:hover {
border-color: rgba(255, 140, 90, 0.4);
}
}
&--edge {
border-color: rgba(168, 210, 255, 0.15);
&:hover {
border-color: rgba(168, 210, 255, 0.4);
} }
} }
} }
@@ -248,8 +280,24 @@
color: rgba(80, 200, 220, 0.35); color: rgba(80, 200, 220, 0.35);
} }
.profile-stat--best & { .profile-stat--bonus & {
color: rgba(255, 215, 0, 0.3); color: rgba(255, 215, 0, 0.35);
}
.profile-stat--avg-bonus & {
color: rgba(230, 184, 60, 0.3);
}
.profile-stat--chain & {
color: rgba(94, 232, 154, 0.3);
}
.profile-stat--blind & {
color: rgba(255, 140, 90, 0.3);
}
.profile-stat--edge & {
color: rgba(168, 210, 255, 0.3);
} }
} }
@@ -289,9 +337,25 @@
color: #50c8dc; color: #50c8dc;
} }
.profile-stat--best & { .profile-stat--bonus & {
color: #ffd700; color: #ffd700;
} }
.profile-stat--avg-bonus & {
color: #e6b83c;
}
.profile-stat--chain & {
color: #5ee89a;
}
.profile-stat--blind & {
color: #ff8c5a;
}
.profile-stat--edge & {
color: #a8d2ff;
}
} }
.profile-stat__label { .profile-stat__label {
@@ -363,15 +427,93 @@
} }
} }
.profile-games__filter-wrap {
position: relative;
display: flex;
align-items: center;
margin-bottom: 4px;
}
.profile-games__filter-icon {
position: absolute;
left: 14px;
font-size: 12px;
color: rgba(149, 207, 245, 0.4);
pointer-events: none;
}
.profile-games__filter {
width: 100%;
background: rgba(255, 255, 255, 0.025);
border: 1px solid rgba(255, 255, 255, 0.07);
border-radius: 6px;
padding: 9px 14px 9px 36px;
font: 500 13px 'Rajdhani', sans-serif;
color: #fff;
letter-spacing: 0.5px;
transition: border-color 200ms ease, background 200ms ease;
&::placeholder {
color: rgba(255, 255, 255, 0.3);
}
&:focus {
outline: none;
background: rgba(255, 255, 255, 0.045);
border-color: rgba(35, 111, 135, 0.55);
}
}
.profile-games { .profile-games {
display: flex; display: flex;
flex-direction: column; flex-direction: column;
gap: 6px; gap: 6px;
&.is-filtering + .profile-games__load-more {
display: none;
}
&.is-filtering .profile-game--hidden:not(.profile-game--filtered-out) {
display: grid;
}
.profile-game--filtered-out {
display: none;
}
&__load-more {
align-self: center;
margin-top: 14px;
background: rgba(35, 111, 135, 0.12);
color: rgba(149, 207, 245, 0.75);
border: 1px solid rgba(35, 111, 135, 0.3);
border-radius: 6px;
padding: 9px 20px;
font: 600 12px 'Rajdhani', sans-serif;
text-transform: uppercase;
letter-spacing: 1.5px;
cursor: pointer;
display: inline-flex;
align-items: center;
gap: 8px;
transition: background 200ms ease, border-color 200ms ease, color 200ms ease;
i {
font-size: 11px;
opacity: 0.8;
}
&:hover {
background: rgba(35, 111, 135, 0.22);
border-color: rgba(35, 111, 135, 0.55);
color: rgba(149, 207, 245, 1);
}
}
} }
.profile-game { .profile-game {
display: grid; display: grid;
grid-template-columns: 26px 76px 22px 1fr 18px auto; grid-template-columns: 60px 76px 22px 1fr 18px auto;
align-items: center; align-items: center;
gap: 10px; gap: 10px;
padding: 11px 16px; padding: 11px 16px;
@@ -400,17 +542,31 @@
&--draw { &--draw {
border-left-color: rgba(149, 207, 245, 0.25); border-left-color: rgba(149, 207, 245, 0.25);
} }
&--ongoing {
border-left-color: rgba(255, 193, 7, 0.4);
opacity: 0.85;
}
&--hidden {
display: none;
}
} }
.profile-game__badge { .profile-game__badge {
display: flex; display: flex;
align-items: center; align-items: center;
justify-content: center; justify-content: center;
width: 20px; width: 100%;
min-width: 0;
height: 20px; height: 20px;
border-radius: 4px; border-radius: 4px;
font: 800 10px 'Rajdhani', sans-serif; font: 800 10px 'Rajdhani', sans-serif;
letter-spacing: 0; letter-spacing: 0;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
gap: 4px;
.profile-game--win & { .profile-game--win & {
background: rgba(42, 158, 96, 0.18); background: rgba(42, 158, 96, 0.18);
@@ -426,12 +582,49 @@
background: rgba(149, 207, 245, 0.1); background: rgba(149, 207, 245, 0.1);
color: rgba(149, 207, 245, 0.65); color: rgba(149, 207, 245, 0.65);
} }
.profile-game--ongoing & {
background: rgba(255, 193, 7, 0.12);
color: #ffc107;
display: flex;
align-items: center;
justify-content: center;
gap: 6px;
&::before {
content: '';
display: inline-block;
width: 14px;
height: 14px;
border: 2px solid transparent;
border-top-color: #ffc107;
border-right-color: #ffc107;
border-radius: 50%;
animation: spin 1s linear infinite;
flex-shrink: 0;
}
}
.profile-game--abandoned & {
background: rgba(107, 114, 126, 0.18);
color: #6b727e;
}
}
@keyframes spin {
to {
transform: rotate(360deg);
}
} }
.profile-game__score { .profile-game__score {
font: 700 14px 'Rajdhani', sans-serif; font: 700 14px 'Rajdhani', sans-serif;
color: #fff; color: #fff;
letter-spacing: 1px; letter-spacing: 1px;
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
min-width: 0;
} }
.profile-game__vs { .profile-game__vs {
@@ -461,21 +654,23 @@
letter-spacing: 0.5px; letter-spacing: 0.5px;
text-align: right; text-align: right;
white-space: nowrap; white-space: nowrap;
min-width: 0;
overflow: hidden;
text-overflow: ellipsis;
} }
.profile-charts { .profile-charts {
display: flex; display: grid;
flex-wrap: wrap; grid-template-columns: 1fr 1fr;
gap: 20px; gap: 20px;
} }
.profile-chart-block { .profile-chart-block {
flex: 1 1 300px; min-width: 0;
background: rgba(255, 255, 255, 0.03); background: rgba(255, 255, 255, 0.03);
border: 1px solid rgba(35, 111, 135, 0.2); border: 1px solid rgba(35, 111, 135, 0.2);
border-radius: 10px; border-radius: 10px;
padding: 24px 20px 16px; padding: 24px 20px 16px;
backdrop-filter: blur(4px);
box-shadow: 0 8px 48px rgba(0, 0, 0, 0.4); box-shadow: 0 8px 48px rgba(0, 0, 0, 0.4);
display: flex; display: flex;
flex-direction: column; flex-direction: column;
@@ -484,12 +679,25 @@
.profile-section__title { .profile-section__title {
margin: 0; margin: 0;
} }
&--wide {
grid-column: 1 / -1;
.profile-chart-inner {
justify-content: stretch;
overflow: hidden;
> * {
width: 100% !important;
}
}
}
} }
.profile-chart-inner { .profile-chart-inner {
display: flex; display: flex;
justify-content: center; justify-content: center;
overflow: auto; overflow: hidden;
svg text { svg text {
font-family: 'Rajdhani', sans-serif !important; font-family: 'Rajdhani', sans-serif !important;
@@ -564,6 +772,32 @@
} }
} }
.bd-continue {
background: linear-gradient(135deg, rgba(42, 158, 96, 0.35) 0%, rgba(94, 232, 154, 0.35) 100%);
border: 1px solid rgba(94, 232, 154, 0.6);
border-radius: 6px;
color: #5ee89a;
height: 32px;
padding: 0 14px;
display: flex;
align-items: center;
gap: 6px;
cursor: pointer;
font: 700 11px 'Rajdhani', sans-serif;
text-transform: uppercase;
letter-spacing: 1.5px;
text-decoration: none;
transition: all 180ms ease;
white-space: nowrap;
box-shadow: 0 0 14px rgba(94, 232, 154, 0.25);
&:hover {
background: linear-gradient(135deg, rgba(42, 158, 96, 0.55) 0%, rgba(94, 232, 154, 0.55) 100%);
color: #fff;
box-shadow: 0 0 20px rgba(94, 232, 154, 0.45);
}
}
.bd-close { .bd-close {
background: rgba(255, 255, 255, 0.05); background: rgba(255, 255, 255, 0.05);
border: 1px solid rgba(255, 255, 255, 0.1); border: 1px solid rgba(255, 255, 255, 0.1);
@@ -859,6 +1093,104 @@
flex-wrap: wrap; flex-wrap: wrap;
} }
.bshare-bonus {
padding: 28px 28px 0;
border-top: 1px solid rgba(255, 255, 255, 0.08);
}
.bshare-bonus__title {
font: 700 13px 'Rajdhani', sans-serif;
text-transform: uppercase;
letter-spacing: 2px;
color: #ffd700;
margin-bottom: 20px;
display: flex;
align-items: center;
gap: 8px;
i { font-size: 14px; }
}
.bshare-bonus__grid {
display: grid;
grid-template-columns: 1fr 1fr;
gap: 24px;
margin-bottom: 28px;
}
.bshare-bonus__player {
padding: 16px;
border-radius: 8px;
border: 1px solid rgba(255, 255, 255, 0.08);
background: rgba(255, 255, 255, 0.02);
&--red {
border-color: rgba(246, 125, 82, 0.15);
background: rgba(246, 125, 82, 0.04);
}
&--blue {
border-color: rgba(149, 207, 245, 0.15);
background: rgba(149, 207, 245, 0.04);
}
}
.bshare-bonus__header {
display: flex;
align-items: baseline;
gap: 8px;
margin-bottom: 16px;
padding-bottom: 12px;
border-bottom: 1px solid rgba(255, 255, 255, 0.08);
}
.bshare-bonus__points {
font: 700 24px 'Rajdhani', sans-serif;
background: linear-gradient(135deg, #ffd700, #ffed4e);
-webkit-background-clip: text;
-webkit-text-fill-color: transparent;
background-clip: text;
}
.bshare-bonus__label {
font: 700 11px 'Rajdhani', sans-serif;
text-transform: uppercase;
letter-spacing: 1px;
color: rgba(255, 215, 0, 0.7);
}
.bshare-bonus__stats {
display: flex;
flex-direction: column;
gap: 10px;
}
.bshare-bonus__stat {
display: flex;
justify-content: space-between;
align-items: center;
font-size: 12px;
gap: 8px;
}
.bshare-bonus__stat-label {
color: rgba(255, 255, 255, 0.6);
font: 500 11px 'Rajdhani', sans-serif;
text-transform: capitalize;
}
.bshare-bonus__stat-value {
font: 700 13px 'Rajdhani', sans-serif;
color: rgba(255, 215, 0, 0.9);
min-width: 24px;
text-align: right;
}
.bshare-bonus__stat--empty {
color: rgba(255, 255, 255, 0.4);
font-size: 11px;
}
.bshare-btn { .bshare-btn {
display: inline-flex; display: inline-flex;
align-items: center; align-items: center;

View File

@@ -1,3 +1,12 @@
/*!*
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
* { * {
outline: none; outline: none;
padding: 0; padding: 0;

View File

@@ -1,3 +1,12 @@
/*!*
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
@media screen and (max-width: 900px) { @media screen and (max-width: 900px) {
.hero h1 { .hero h1 {
font-size: 44px; font-size: 44px;
@@ -24,6 +33,10 @@
grid-template-columns: repeat(2, 1fr); grid-template-columns: repeat(2, 1fr);
} }
.profile-charts {
grid-template-columns: 1fr;
}
.profile-header { .profile-header {
flex-direction: column; flex-direction: column;
text-align: center; text-align: center;
@@ -97,4 +110,4 @@
font-size: 20px; font-size: 20px;
letter-spacing: 4px; letter-spacing: 4px;
} }
} }

View File

@@ -1,3 +1,12 @@
/*!*
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
main { main {
background: #07090d; background: #07090d;
} }

View File

@@ -1,3 +1,12 @@
/*!*
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
.back-from-game { .back-from-game {
display: inline-block; display: inline-block;
position: fixed; position: fixed;

View File

@@ -1,3 +1,12 @@
/*!*
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
html { html {
height: 100%; height: 100%;
padding: 0; padding: 0;
@@ -17,7 +26,6 @@ main {
} }
.mine-container { .mine-container {
background: url("/images/bg-mineseeker-0-outbg.jpg") no-repeat;
background-size: cover; background-size: cover;
display: flex; display: flex;
justify-content: center; justify-content: center;
@@ -54,4 +62,4 @@ main {
-webkit-border-radius: 10px; -webkit-border-radius: 10px;
border-radius: 10px; border-radius: 10px;
} }

View File

@@ -1,3 +1,12 @@
/*!*
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
#mine-wrapper .game-wrapper .users .user-container .user-control { #mine-wrapper .game-wrapper .users .user-container .user-control {
background: -moz-linear-gradient(-45deg, rgba(255, 255, 255, 0.5) 0%, rgba(125, 185, 232, 0) 100%); background: -moz-linear-gradient(-45deg, rgba(255, 255, 255, 0.5) 0%, rgba(125, 185, 232, 0) 100%);
background: -webkit-linear-gradient(-45deg, rgba(255, 255, 255, 0.5) 0%, rgba(125, 185, 232, 0) 100%); background: -webkit-linear-gradient(-45deg, rgba(255, 255, 255, 0.5) 0%, rgba(125, 185, 232, 0) 100%);

View File

@@ -0,0 +1,250 @@
/*!*
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
#mine-wrapper .bonus-box {
display: flex;
align-items: center;
justify-content: center;
gap: 6px;
min-width: 58px;
padding: 6px 12px;
border-radius: 8px;
border: 2px solid transparent;
background: #07090d;
font-family: 'Rajdhani', sans-serif;
font-weight: bold;
cursor: pointer;
transition: all 0.25s ease;
align-self: stretch;
&:hover {
transform: translateY(-1px);
filter: brightness(1.15);
}
&:active {
transform: translateY(0);
}
}
#mine-wrapper .bonus-box.red-bonus {
background: linear-gradient(to bottom, #2a0502 0%, #4a1510 100%);
border-color: rgba(246, 125, 82, 0.4);
color: rgba(246, 125, 82, 0.85);
&:hover {
border-color: rgba(246, 125, 82, 0.85);
box-shadow: 0 0 12px rgba(173, 10, 5, 0.6);
}
}
#mine-wrapper .bonus-box.blue-bonus {
background: linear-gradient(to bottom, #050f18 0%, #0f2838 100%);
border-color: rgba(149, 207, 245, 0.4);
color: rgba(149, 207, 245, 0.85);
&:hover {
border-color: rgba(149, 207, 245, 0.85);
box-shadow: 0 0 12px rgba(35, 111, 135, 0.6);
}
}
#mine-wrapper .bonus-box__icon {
font-size: 13px;
opacity: 0.9;
}
#mine-wrapper .bonus-box__value {
font-family: 'Courier New', monospace;
font-size: 16px;
letter-spacing: 1px;
}
.bsd {
display: flex;
flex-direction: column;
font-family: 'Rajdhani', sans-serif;
}
.bsd-header {
display: flex;
align-items: center;
justify-content: space-between;
padding: 18px 22px 14px;
border-bottom: 1px solid rgba(35, 111, 135, 0.3);
}
.bsd-header-text {
display: flex;
flex-direction: column;
gap: 2px;
}
.bsd-label {
font-size: 11px;
letter-spacing: 2px;
color: rgba(149, 207, 245, 0.7);
text-transform: uppercase;
}
.bsd-title {
margin: 0;
font-size: 20px;
font-weight: 700;
display: flex;
align-items: center;
gap: 10px;
color: #fff;
.fa {
color: #f6d572;
}
}
.bsd-close {
background: transparent;
border: 1px solid rgba(35, 111, 135, 0.4);
border-radius: 6px;
color: rgba(255, 255, 255, 0.7);
width: 32px;
height: 32px;
cursor: pointer;
transition: all 0.2s ease;
&:hover {
color: #fff;
border-color: rgba(149, 207, 245, 0.8);
}
}
.bsd-body {
display: grid;
grid-template-columns: 1fr 1fr;
gap: 14px;
padding: 18px 22px;
}
.bsd-column {
border-radius: 10px;
padding: 14px;
border: 1px solid transparent;
background: rgba(255, 255, 255, 0.02);
}
.bsd-column--red {
border-color: rgba(246, 125, 82, 0.35);
background: linear-gradient(to bottom, rgba(74, 6, 3, 0.35), rgba(107, 37, 21, 0.15));
}
.bsd-column--blue {
border-color: rgba(149, 207, 245, 0.35);
background: linear-gradient(to bottom, rgba(11, 37, 48, 0.35), rgba(22, 61, 85, 0.15));
}
.bsd-column-header {
display: flex;
align-items: center;
justify-content: space-between;
margin-bottom: 10px;
padding-bottom: 10px;
border-bottom: 1px solid rgba(255, 255, 255, 0.1);
}
.bsd-column-name {
font-weight: 700;
font-size: 16px;
color: #fff;
}
.bsd-column-total {
display: inline-flex;
align-items: center;
gap: 6px;
font-family: 'Courier New', monospace;
font-size: 18px;
font-weight: 700;
color: #f6d572;
.fa {
font-size: 14px;
}
}
.bsd-stats {
list-style: none;
margin: 0;
padding: 0;
display: flex;
flex-direction: column;
gap: 8px;
}
.bsd-stat {
display: flex;
align-items: center;
justify-content: space-between;
gap: 10px;
padding: 6px 2px;
border-bottom: 1px dashed rgba(255, 255, 255, 0.06);
&:last-child {
border-bottom: none;
}
}
.bsd-stat-text {
display: flex;
flex-direction: column;
gap: 1px;
min-width: 0;
}
.bsd-stat-label {
font-size: 13px;
font-weight: 600;
color: rgba(255, 255, 255, 0.92);
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
}
.bsd-stat-desc {
font-size: 11px;
color: rgba(255, 255, 255, 0.48);
line-height: 1.25;
overflow: hidden;
text-overflow: ellipsis;
display: -webkit-box;
-webkit-line-clamp: 2;
-webkit-box-orient: vertical;
}
.bsd-stat-value {
font-family: 'Courier New', monospace;
font-size: 16px;
font-weight: 700;
color: #fff;
min-width: 24px;
text-align: right;
}
.bsd-note {
margin: 0;
padding: 12px 22px 18px;
font-size: 12px;
color: rgba(255, 255, 255, 0.45);
text-align: center;
font-style: italic;
}
@media (max-width: 520px) {
.bsd-body {
grid-template-columns: 1fr;
}
}

View File

@@ -1,3 +1,12 @@
/*!*
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
#mine-wrapper .grid { #mine-wrapper .grid {
display: flex; display: flex;
flex-direction: row; flex-direction: row;
@@ -78,8 +87,6 @@
} }
#mine-wrapper .grid .field-wrapper .field .field-corner { #mine-wrapper .grid .field-wrapper .field .field-corner {
background: url('/images/bg-corner-outbg.png') no-repeat top left;
background-size: 100%;
width: 100%; width: 100%;
height: 100%; height: 100%;
} }
@@ -206,4 +213,4 @@
#mine-wrapper .grid .field-wrapper .field img { #mine-wrapper .grid .field-wrapper .field img {
width: 80%; width: 80%;
} }

View File

@@ -1,3 +1,12 @@
/*!*
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
#mine-wrapper .game-wrapper .users .active-mines-container { #mine-wrapper .game-wrapper .users .active-mines-container {
background: -moz-radial-gradient(center, ellipse cover, rgba(255, 252, 252, 1) 0%, rgba(255, 252, 252, 0.99) 1%, rgba(106, 106, 106, 0.39) 61%, rgba(106, 106, 106, 0) 100%); background: -moz-radial-gradient(center, ellipse cover, rgba(255, 252, 252, 1) 0%, rgba(255, 252, 252, 0.99) 1%, rgba(106, 106, 106, 0.39) 61%, rgba(106, 106, 106, 0) 100%);
background: -webkit-radial-gradient(center, ellipse cover, rgba(255, 252, 252, 1) 0%, rgba(255, 252, 252, 0.99) 1%, rgba(106, 106, 106, 0.39) 61%, rgba(106, 106, 106, 0) 100%); background: -webkit-radial-gradient(center, ellipse cover, rgba(255, 252, 252, 1) 0%, rgba(255, 252, 252, 0.99) 1%, rgba(106, 106, 106, 0.39) 61%, rgba(106, 106, 106, 0) 100%);

View File

@@ -1,3 +1,12 @@
/*!*
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
#mine-wrapper .game-wrapper .game-overlay { #mine-wrapper .game-wrapper .game-overlay {
background: rgba(255, 255, 255, 0.2); background: rgba(255, 255, 255, 0.2);
display: flex; display: flex;
@@ -21,21 +30,23 @@
} }
#mine-wrapper .game-wrapper .game-overlay .game-overlay-window { #mine-wrapper .game-wrapper .game-overlay .game-overlay-window {
background: linear-gradient(135deg, rgba(7, 9, 13, 0.98) 0%, rgba(10, 20, 35, 0.98) 100%); background: linear-gradient(135deg, rgba(7, 9, 13, 0.98) 0%, rgba(10, 20, 35, 0.98) 100%);
border: 2px solid rgba(35, 111, 135, 0.4); border: 2px solid rgba(35, 111, 135, 0.4);
backdrop-filter: blur(12px); backdrop-filter: blur(12px);
font-family: 'Rajdhani', sans-serif; font-family: 'Rajdhani', sans-serif;
color: #fff; color: #fff;
width: 100%; width: 100%;
max-width: 680px; max-width: 680px;
padding: 40px; padding: 40px;
border-radius: 16px; border-radius: 16px;
box-shadow: 0 25px 50px rgba(0, 0, 0, 0.7), 0 0 40px rgba(35, 111, 135, 0.15); box-shadow: 0 25px 50px rgba(0, 0, 0, 0.7), 0 0 40px rgba(35, 111, 135, 0.15);
display: flex; display: flex;
flex-direction: column; flex-direction: column;
gap: 0; gap: 0;
animation: slideUp 0.5s cubic-bezier(0.34, 1.56, 0.64, 1); animation: slideUp 0.5s cubic-bezier(0.34, 1.56, 0.64, 1);
} overflow: hidden;
max-height: 90vh;
}
@keyframes slideUp { @keyframes slideUp {
from { from {
@@ -49,12 +60,17 @@
} }
#mine-wrapper .game-wrapper .game-overlay .game-overlay-window h1 { #mine-wrapper .game-wrapper .game-overlay .game-overlay-window h1 {
font-weight: 800; font-weight: 800;
font-size: 32px; font-size: 32px;
color: #fff; color: #fff;
margin: 0 0 50px 0; margin: 0 0 50px 0;
letter-spacing: 1px; letter-spacing: 1px;
} overflow: hidden;
text-overflow: ellipsis;
display: -webkit-box;
-webkit-line-clamp: 2;
-webkit-box-orient: vertical;
}
#mine-wrapper .game-wrapper .game-overlay .game-overlay-window h2 { #mine-wrapper .game-wrapper .game-overlay .game-overlay-window h2 {
font-size: 14px; font-size: 14px;
@@ -183,6 +199,10 @@
width: 100%; width: 100%;
animation: fadeInUp 0.6s ease-out 0.2s both; animation: fadeInUp 0.6s ease-out 0.2s both;
&.waiting-options--invite-only {
grid-template-columns: 1fr;
}
@media (max-width: 600px) { @media (max-width: 600px) {
grid-template-columns: 1fr; grid-template-columns: 1fr;
gap: 20px; gap: 20px;
@@ -259,12 +279,17 @@
} }
.waiting-option-desc { .waiting-option-desc {
font: 600 12px 'Rajdhani', sans-serif; font: 600 12px 'Rajdhani', sans-serif;
color: rgba(149, 207, 245, 0.75); color: rgba(149, 207, 245, 0.75);
margin: 0; margin: 0;
letter-spacing: 0.4px; letter-spacing: 0.4px;
line-height: 1.4; line-height: 1.4;
} overflow: hidden;
text-overflow: ellipsis;
display: -webkit-box;
-webkit-line-clamp: 3;
-webkit-box-orient: vertical;
}
.waiting-divider { .waiting-divider {
display: flex; display: flex;
@@ -527,6 +552,19 @@
} }
} }
#mine-wrapper .game-wrapper .game-overlay .game-overlay-window .game-overlay-actions {
display: flex;
align-items: stretch;
gap: 12px;
margin-top: 20px;
width: 100%;
> * {
flex: 1 1 0;
margin-top: 0 !important;
}
}
#mine-wrapper .game-wrapper .game-overlay .game-overlay-window .game-overlay-share { #mine-wrapper .game-wrapper .game-overlay .game-overlay-window .game-overlay-share {
display: flex; display: flex;
align-items: center; align-items: center;
@@ -590,3 +628,153 @@
} }
} }
#mine-wrapper .game-wrapper .game-overlay .game-overlay-window .game-overlay-profile {
display: flex;
align-items: center;
justify-content: center;
gap: 9px;
background: linear-gradient(to bottom, #1a6844 0%, #135233 100%);
border: 2px solid #2a9e60;
color: #d0ffe0;
font-family: 'Rajdhani', sans-serif;
font-size: 13px;
font-weight: 800;
letter-spacing: 1px;
text-transform: uppercase;
padding: 12px 24px;
border-radius: 8px;
cursor: pointer;
transition: all 300ms cubic-bezier(0.34, 1.56, 0.64, 1);
width: 100%;
margin-top: 20px;
position: relative;
overflow: hidden;
box-shadow: 0 4px 12px rgba(42, 158, 96, 0.25);
text-decoration: none;
z-index: 10;
&::before {
content: '';
position: absolute;
top: 0;
left: -100%;
width: 100%;
height: 100%;
background: linear-gradient(90deg, transparent, rgba(255, 255, 255, 0.2), transparent);
transition: left 0.4s ease;
}
&:hover {
background: linear-gradient(to bottom, #238f5c 0%, #1a6844 100%);
border-color: #5ee89a;
color: #fff;
box-shadow: 0 8px 24px rgba(42, 158, 96, 0.4);
transform: translateY(-2px);
&::before {
left: 100%;
}
}
&:active {
transform: translateY(0);
}
i {
font-size: 15px;
}
}
// CaptchaOverlay Styles
.captcha-overlay {
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100%;
background: rgba(7, 9, 13, 0.95);
backdrop-filter: blur(8px);
display: flex;
align-items: center;
justify-content: center;
z-index: 1000;
}
.captcha-content {
text-align: center;
color: #fff;
max-width: 400px;
padding: 40px;
}
.captcha-icon {
font-size: 64px;
color: #236f87;
margin-bottom: 24px;
}
.captcha-title {
font: 800 32px 'Rajdhani', sans-serif;
margin: 0 0 16px;
letter-spacing: 1px;
}
.captcha-description {
color: rgba(149, 207, 245, 0.7);
font: 400 16px 'Rajdhani', sans-serif;
margin: 0 0 32px;
letter-spacing: 0.5px;
}
.captcha-button {
background: linear-gradient(#236f87 0%, #1a5068 100%);
border: 2px solid #2e7a9a;
border-radius: 8px;
color: #e0f4ff;
cursor: pointer;
font: 800 18px 'Rajdhani', sans-serif;
letter-spacing: 2px;
padding: 16px 40px;
text-transform: uppercase;
transition: all 0.3s ease;
display: inline-flex;
align-items: center;
gap: 12px;
opacity: 1;
i {
font-size: 16px;
}
&:disabled {
opacity: 0.7;
cursor: wait;
}
&:hover:not(:disabled) {
background: linear-gradient(#2d8aa8 0%, #236f87 100%);
border-color: #5ba4d4;
color: #fff;
box-shadow: 0 8px 24px rgba(35, 111, 135, 0.4);
transform: translateY(-2px);
}
&:active:not(:disabled) {
transform: translateY(0);
}
&.captcha-button--error {
background: linear-gradient(#8a2323 0%, #681a1a 100%);
border-color: #9a2e2e;
&:hover {
background: linear-gradient(#a82d2d 0%, #872323 100%);
border-color: #d45b5b;
box-shadow: 0 8px 24px rgba(135, 35, 35, 0.4);
}
}
&.captcha-button--loading {
opacity: 0.7;
}
}

View File

@@ -1,3 +1,12 @@
/*!*
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
@media screen and (max-width: 900px) { @media screen and (max-width: 900px) {
#mine-wrapper .game-wrapper .users { #mine-wrapper .game-wrapper .users {
visibility: hidden; visibility: hidden;

View File

@@ -1,3 +1,12 @@
/*!*
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
#mine-wrapper .game-timer-container { #mine-wrapper .game-timer-container {
display: flex; display: flex;
gap: 12px; gap: 12px;

View File

@@ -1,3 +1,12 @@
/*!*
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
#mine-wrapper .game-wrapper .users { #mine-wrapper .game-wrapper .users {
width: 180px; width: 180px;
padding: 0 10px 0 0; padding: 0 10px 0 0;
@@ -100,16 +109,18 @@
} }
#mine-wrapper .game-wrapper .users .user-container .user-name { #mine-wrapper .game-wrapper .users .user-container .user-name {
min-height: 30px; min-height: 30px;
font-weight: normal; font-weight: normal;
text-align: center; text-align: center;
white-space: nowrap; white-space: nowrap;
text-overflow: ellipsis; text-overflow: ellipsis;
padding: 3px 0; padding: 3px 5px;
margin: 0 5px; margin: 0;
overflow: hidden; overflow: hidden;
} word-break: break-word;
max-width: 100%;
}
#mine-wrapper .game-wrapper .users .user-container.user-blue .user-name { #mine-wrapper .game-wrapper .users .user-container.user-blue .user-name {
border-top: 1px dashed #0b3776; border-top: 1px dashed #0b3776;
@@ -139,10 +150,17 @@
} }
#mine-wrapper .game-wrapper .users .user-container .user-desc { #mine-wrapper .game-wrapper .users .user-container .user-desc {
height: 65px; height: 65px;
font-size: 14px; font-size: 14px;
text-align: center; text-align: center;
} overflow: hidden;
text-overflow: ellipsis;
display: -webkit-box;
-webkit-line-clamp: 3;
-webkit-box-orient: vertical;
word-break: break-word;
padding: 0 5px;
}
#mine-wrapper .game-wrapper .users .user-container.user-blue .user-desc { #mine-wrapper .game-wrapper .users .user-container.user-blue .user-desc {
color: #0b3776; color: #0b3776;
@@ -150,4 +168,4 @@
#mine-wrapper .game-wrapper .users .user-container.user-red .user-desc { #mine-wrapper .game-wrapper .users .user-container.user-red .user-desc {
color: #fdf612; color: #fdf612;
} }

View File

@@ -1,3 +1,12 @@
/*!*
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
.opd-paper { .opd-paper {
background: #07090d !important; background: #07090d !important;
background-image: linear-gradient(rgba(35, 111, 135, 0.08) 1px, transparent 1px), background-image: linear-gradient(rgba(35, 111, 135, 0.08) 1px, transparent 1px),

View File

@@ -1,3 +1,12 @@
/*!*
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
@use "sass:color"; @use "sass:color";
.twofa-status { .twofa-status {

View File

@@ -1,3 +1,12 @@
/*!*
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2019 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
@use 'homepage/reset'; @use 'homepage/reset';
@use 'homepage/animations'; @use 'homepage/animations';
@use 'homepage/header'; @use 'homepage/header';
@@ -12,4 +21,5 @@
@use 'homepage/tech'; @use 'homepage/tech';
@use 'homepage/footer'; @use 'homepage/footer';
@use 'homepage/profile'; @use 'homepage/profile';
@use 'homepage/battle-dialog';
@use 'homepage/responsive'; @use 'homepage/responsive';

View File

@@ -1,7 +1,7 @@
/*!* /*!*
* This file is part of the SplendidBear Websites' projects. * This file is part of the SplendidBear Websites' projects.
* *
* Copyright (c) 2026 @ www.splendidbear.org * Copyright (c) 2019 @ www.splendidbear.org
* *
* For the full copyright and license information, please view the LICENSE * For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code. * file that was distributed with this source code.
@@ -320,7 +320,6 @@ footer nav ul li {
} }
footer nav ul li:nth-child(even) { footer nav ul li:nth-child(even) {
width: 50px;
text-align: center; text-align: center;
} }
@@ -401,8 +400,4 @@ footer nav ul li a:hover {
footer nav ul li { footer nav ul li {
display: block; display: block;
} }
footer nav ul li:nth-child(even) {
display: none;
}
} }

View File

@@ -1,7 +1,7 @@
/*!* /*!*
* This file is part of the SplendidBear Websites' projects. * This file is part of the SplendidBear Websites' projects.
* *
* Copyright (c) 2026 @ www.splendidbear.org * Copyright (c) 2019 @ www.splendidbear.org
* *
* For the full copyright and license information, please view the LICENSE * For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code. * file that was distributed with this source code.
@@ -19,5 +19,6 @@
@import 'mineseeker/grid'; @import 'mineseeker/grid';
@import 'mineseeker/back-button'; @import 'mineseeker/back-button';
@import 'mineseeker/timer'; @import 'mineseeker/timer';
@import 'mineseeker/bonus-box';
@import 'mineseeker/responsive'; @import 'mineseeker/responsive';
@import 'mineseeker/waiting-dialog'; @import 'mineseeker/waiting-dialog';

View File

@@ -1,3 +1,12 @@
/*!*
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2019 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
.mine-beta { .mine-beta {
position: fixed; position: fixed;
top: 0; top: 0;

View File

@@ -17,5 +17,6 @@ createRoot(wrapper).render(
<MineSeeker <MineSeeker
env={wrapper.dataset.env} env={wrapper.dataset.env}
gameId={wrapper.dataset.gameId} gameId={wrapper.dataset.gameId}
opponentName={wrapper.dataset.opponentName || ''}
/>, />,
); );

View File

@@ -1,36 +1,32 @@
import React, { useRef, useState } from 'react'; /**
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
export default function AvatarUpload({ uploadUrl, initialThumbUrl, initials }) { import React, { useMemo, useRef } from 'react';
const [thumbUrl, setThumbUrl] = useState(initialThumbUrl || null); import { string } from 'prop-types';
const [loading, setLoading] = useState(false); import { useProfileDataProvider } from '@mine-hooks/useGameDataProvider';
const [error, setError] = useState(null);
export const AvatarUpload = ({ uploadUrl, initialThumbUrl, initials }) => {
const inputRef = useRef(null); const inputRef = useRef(null);
const [thumbUrl, setThumbUrl] = React.useState(initialThumbUrl || null);
const { uploadAvatarMutation: { isPending, error, mutate } } = useProfileDataProvider();
function handleClick() { const handleChange = e => {
inputRef.current?.click();
}
function handleChange(e) {
const file = e.target.files?.[0]; const file = e.target.files?.[0];
if (!file) return; if (!file) return;
const fd = new FormData(); mutate({ uploadUrl, file }, {
fd.append('avatar', file); onSuccess: data => {
setLoading(true);
setError(null);
fetch(uploadUrl, { method: 'POST', body: fd })
.then(r => r.json())
.then(data => {
if (data.error) {
setError(data.error);
return;
}
setThumbUrl(data.thumbUrl); setThumbUrl(data.thumbUrl);
const navImg = document.querySelector('.hero-auth-avatar:not(.hero-auth-avatar--initials)'); const navImg = document.querySelector('.hero-auth-avatar:not(.hero-auth-avatar--initials)');
const navInitials = document.querySelector('.hero-auth-avatar.hero-auth-avatar--initials'); const navInitials = document.querySelector('.hero-auth-avatar.hero-auth-avatar--initials');
if (navImg) { if (navImg) {
navImg.src = data.thumbUrl; navImg.src = data.thumbUrl;
} else if (navInitials) { } else if (navInitials) {
@@ -40,16 +36,17 @@ export default function AvatarUpload({ uploadUrl, initialThumbUrl, initials }) {
img.className = 'hero-auth-avatar'; img.className = 'hero-auth-avatar';
navInitials.replaceWith(img); navInitials.replaceWith(img);
} }
}) },
.catch(() => setError('Upload failed. Please try again.')) });
.finally(() => setLoading(false)); };
}
const errorMessage = useMemo(() => error?.message ?? null, [error]);
return ( return (
<div <div
className={`profile-avatar${loading ? ' profile-avatar--loading' : ''}`} className={`profile-avatar${isPending ? ' profile-avatar--loading' : ''}`}
title="Click to change profile picture" title="Click to change profile picture"
onClick={handleClick} onClick={() => inputRef.current?.click()}
> >
{thumbUrl {thumbUrl
? <img src={thumbUrl} alt={initials} className="profile-avatar__img" /> ? <img src={thumbUrl} alt={initials} className="profile-avatar__img" />
@@ -65,7 +62,13 @@ export default function AvatarUpload({ uploadUrl, initialThumbUrl, initials }) {
style={{ display: 'none' }} style={{ display: 'none' }}
onChange={handleChange} onChange={handleChange}
/> />
{error && <div className="profile-avatar__error">{error}</div>} {errorMessage && <div className="profile-avatar__error">{errorMessage}</div>}
</div> </div>
); );
} }
AvatarUpload.propTypes = {
uploadUrl: string.isRequired,
initialThumbUrl: string,
initials: string.isRequired,
};

View File

@@ -1,31 +1,21 @@
/**
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
import React, { useEffect, useState } from 'react'; import React, { useEffect, useState } from 'react';
import { array } from 'prop-types';
import { formatDuration } from '@global-utils/format';
import Dialog from '@mui/material/Dialog'; import Dialog from '@mui/material/Dialog';
import { createTheme, ThemeProvider } from '@mui/material/styles'; import { createTheme, styled, ThemeProvider } from '@mui/material/styles';
import { Avatar, BonusPoints, StatRow } from '@global-components';
const darkTheme = createTheme({ palette: { mode: 'dark' } }); const darkTheme = createTheme({ palette: { mode: 'dark' } });
const DIALOG_SX = {
'& .MuiDialog-paper': {
background: '#07090d',
backgroundImage: `
linear-gradient(rgba(35, 111, 135, 0.08) 1px, transparent 1px),
linear-gradient(90deg, rgba(35, 111, 135, 0.08) 1px, transparent 1px)
`,
backgroundSize: '46px 46px',
border: '1px solid rgba(35, 111, 135, 0.4)',
borderRadius: '12px',
boxShadow: '0 0 80px rgba(35, 111, 135, 0.15), 0 32px 80px rgba(0,0,0,0.9)',
width: '580px',
maxWidth: '94vw',
overflow: 'hidden',
color: '#fff',
},
'& .MuiBackdrop-root': {
background: 'rgba(2, 4, 8, 0.88)',
backdropFilter: 'blur(4px)',
},
};
const RESULT_META = { const RESULT_META = {
win: { win: {
label: 'Victory', label: 'Victory',
@@ -50,103 +40,7 @@ const RESULT_META = {
}, },
}; };
function Avatar({ name, color, avatarUrl }) { export const BattleDialog = ({ games }) => {
const isRed = 'red' === color;
const initials = (name || '?').slice(0, 2).toUpperCase();
const gradient = isRed
? 'linear-gradient(135deg, rgba(173,10,5,0.6) 0%, rgba(246,125,82,0.4) 100%)'
: 'linear-gradient(135deg, rgba(35,111,135,0.6) 0%, rgba(41,128,185,0.4) 100%)';
const glow = isRed
? '0 0 0 3px rgba(173,10,5,0.2), 0 0 28px rgba(173,10,5,0.35)'
: '0 0 0 3px rgba(35,111,135,0.2), 0 0 28px rgba(35,111,135,0.35)';
const border = isRed
? 'rgba(173,10,5,0.5)'
: 'rgba(35,111,135,0.5)';
const textColor = isRed ? '#f67d52' : '#95cff5';
return (
<div style={{ display: 'flex', flexDirection: 'column', alignItems: 'center', gap: 10 }}>
<div style={{
width: 72, height: 72, borderRadius: '50%',
background: avatarUrl ? 'transparent' : gradient,
border: `2px solid ${border}`,
boxShadow: glow,
display: 'flex', alignItems: 'center', justifyContent: 'center',
font: '800 24px \'Rajdhani\', sans-serif',
color: textColor,
letterSpacing: 2,
overflow: 'hidden',
}}
>
{avatarUrl ? (
<img
src={avatarUrl}
alt={name}
style={{
width: '100%',
height: '100%',
objectFit: 'cover',
}}
/>
) : (
initials
)}
</div>
<span style={{
font: '700 15px \'Rajdhani\', sans-serif',
color: textColor,
letterSpacing: 1,
maxWidth: 120, overflow: 'hidden', textOverflow: 'ellipsis', whiteSpace: 'nowrap',
textAlign: 'center',
}}
>
{name}
</span>
<span style={{
font: '600 10px \'Rajdhani\', sans-serif',
textTransform: 'uppercase',
letterSpacing: 2,
color: 'rgba(255,255,255,0.3)',
}}
>
{isRed ? 'Red' : 'Blue'}
</span>
</div>
);
}
function StatRow({ icon, label, value, valueColor }) {
return (
<div style={{
display: 'flex', alignItems: 'center',
gap: 10, padding: '9px 0',
borderBottom: '1px solid rgba(255,255,255,0.05)',
}}
>
<i className={`fa ${icon}`} style={{ width: 16, color: 'rgba(149,207,245,0.4)', fontSize: 13 }} />
<span style={{
font: '500 13px \'Rajdhani\', sans-serif',
color: 'rgba(255,255,255,0.45)',
flex: 1,
letterSpacing: 0.5,
}}
>
{label}
</span>
<span style={{
font: '700 13px \'Rajdhani\', sans-serif',
color: valueColor || 'rgba(255,255,255,0.75)',
letterSpacing: 0.5,
}}
>
{value}
</span>
</div>
);
}
export default function BattleDialog({ games }) {
const [open, setOpen] = useState(false); const [open, setOpen] = useState(false);
const [game, setGame] = useState(null); const [game, setGame] = useState(null);
const [copied, setCopied] = useState(false); const [copied, setCopied] = useState(false);
@@ -166,15 +60,24 @@ export default function BattleDialog({ games }) {
}, [games]); }, [games]);
if (!game) { if (!game) {
return <ThemeProvider theme={darkTheme}><Dialog open={false} sx={DIALOG_SX} /></ThemeProvider>; return <ThemeProvider theme={darkTheme}><StyledDialog open={false} /></ThemeProvider>;
} }
const meta = RESULT_META[game.result] ?? RESULT_META.draw; const meta = RESULT_META[game.result] ?? RESULT_META.draw;
const resign = game.resign; const resign = game.resign;
const maxPoints = Math.max(game.redPoints ?? 0, game.bluePoints ?? 0);
const endReason = resign const endReason = resign
? `${resign.charAt(0).toUpperCase() + resign.slice(1)} resigned` ? `${resign.charAt(0).toUpperCase() + resign.slice(1)} resigned`
: 'Points'; : 26 <= maxPoints ? 'Points' : 'Abandoned';
const shareUrl = `${window.location.origin}/battle/${game.uuid}`; const shareUrl = `${window.location.origin}/battle/${game.uuid}`;
const canContinue = !resign && 26 > maxPoints;
const playUrl = `${window.location.origin}/play/${game.uuid}`;
const duration = formatDuration(game.created, game.date);
const pointDiff = Math.abs((game.redPoints ?? 0) - (game.bluePoints ?? 0));
const winnerColor = (game.redPoints ?? 0) > (game.bluePoints ?? 0) ? '#f67d52'
: (game.bluePoints ?? 0) > (game.redPoints ?? 0) ? '#95cff5'
: 'rgba(255,255,255,0.45)';
const handleShare = () => { const handleShare = () => {
navigator.clipboard.writeText(shareUrl).then(() => { navigator.clipboard.writeText(shareUrl).then(() => {
@@ -185,7 +88,7 @@ export default function BattleDialog({ games }) {
return ( return (
<ThemeProvider theme={darkTheme}> <ThemeProvider theme={darkTheme}>
<Dialog open={open} onClose={() => setOpen(false)} sx={DIALOG_SX}> <StyledDialog open={open} onClose={() => setOpen(false)}>
<div className="bd"> <div className="bd">
<div className="bd-header"> <div className="bd-header">
<div className="bd-header-left"> <div className="bd-header-left">
@@ -194,58 +97,123 @@ export default function BattleDialog({ games }) {
<i className="fa fa-crosshairs" /> Match Details <i className="fa fa-crosshairs" /> Match Details
</h2> </h2>
</div> </div>
<div style={{ display: 'flex', gap: 8 }}> <div className="bd-header-actions">
<button {canContinue ? (
className={`bd-share${copied ? ' bd-share--copied' : ''}`} <a
onClick={handleShare} className="bd-continue"
aria-label="Copy share link" href={playUrl}
title="Copy share link" aria-label="Continue the game"
> title="Continue the game"
<i className={`fa ${copied ? 'fa-check' : 'fa-share-alt'}`} /> >
{copied ? 'Copied!' : 'Share'} <i className="fa fa-play" />
</button> Continue
</a>
) : (
<button
className={`bd-share${copied ? ' bd-share--copied' : ''}`}
onClick={handleShare}
aria-label="Copy share link"
title="Copy share link"
>
<i className={`fa ${copied ? 'fa-check' : 'fa-share-alt'}`} />
{copied ? 'Copied!' : 'Share'}
</button>
)}
<button className="bd-close" onClick={() => setOpen(false)} aria-label="Close"> <button className="bd-close" onClick={() => setOpen(false)} aria-label="Close">
<i className="fa fa-times" /> <i className="fa fa-times" />
</button> </button>
</div> </div>
</div> </div>
<div className="bd-vs-panel"> <div className="bd-vs-panel">
<Avatar name={game.redName} color="red" avatarUrl={game.redAvatar} /> <Avatar
name={game.redName} color="red" avatarUrl={game.redAvatar}
bonusPoints={game.redBonusPoints > game.blueBonusPoints ? game.redBonusPoints : 0}
/>
<div className="bd-vs-center"> <div className="bd-vs-center">
<div className="bd-vs-score"> <div className="bd-vs-score">
<span className="bd-vs-score__red">{game.redPoints ?? '—'}</span> <span className="bd-vs-score__red">{game.redPoints ?? '—'}</span>
<span className="bd-vs-score__sep">:</span> <span className="bd-vs-score__sep">:</span>
<span className="bd-vs-score__blue">{game.bluePoints ?? '—'}</span> <span className="bd-vs-score__blue">{game.bluePoints ?? '—'}</span>
</div> </div>
<div className="bd-vs-score bd-bonus-score">
<span className="bd-bonus-score__red">
<i className="fa fa-star" /> {(game.redBonusPoints ?? 0).toFixed(1)}
</span>
<span className="bd-vs-score__sep">:</span>
<span className="bd-bonus-score__blue">
{(game.blueBonusPoints ?? 0).toFixed(1)} <i className="fa fa-star" />
</span>
</div>
<div className="bd-vs-label">VS</div> <div className="bd-vs-label">VS</div>
<div <div
className="bd-result-badge" className="bd-result-badge"
style={{ background: meta.bg, border: `1px solid ${meta.border}`, color: meta.color }} style={{ '--bd-result-bg': meta.bg, '--bd-result-border': meta.border, '--bd-result-color': meta.color }}
> >
<i className={`fa ${meta.icon}`} /> {meta.label} <i className={`fa ${meta.icon}`} /> {meta.label}
</div> </div>
</div> </div>
<Avatar name={game.blueName} color="blue" avatarUrl={game.blueAvatar} /> <Avatar
name={game.blueName} color="blue" avatarUrl={game.blueAvatar}
bonusPoints={game.blueBonusPoints > game.redBonusPoints ? game.blueBonusPoints : 0}
/>
</div> </div>
<div className="bd-stats"> <div className="bd-stats">
<StatRow icon="fa-calendar" label="Date" value={game.date ?? '—'} /> <StatRow icon="fa-calendar" label="Date" value={game.date ?? '—'} />
{game.created && game.date && game.created !== game.date && (
<StatRow icon="fa-clock" label="Started" value={game.created} />
)}
{duration && (
<StatRow icon="fa-hourglass-half" label="Match duration" value={duration} />
)}
<StatRow icon="fa-flag-checkered" label="End reason" value={endReason} /> <StatRow icon="fa-flag-checkered" label="End reason" value={endReason} />
{0 < pointDiff && (
<StatRow
icon="fa-balance-scale" label="Winning margin"
value={`${pointDiff} mine${1 === pointDiff ? '' : 's'}`} valueColor={winnerColor}
/>
)}
<StatRow <StatRow
icon="fa-bomb" label="Red hit a mine" icon="fa-bomb" label="Red used bomb"
value={game.redExplodedBomb ? 'Yes' : 'No'} value={game.redExplodedBomb ? 'Yes' : 'No'}
valueColor={game.redExplodedBomb ? '#f67d52' : 'rgba(255,255,255,0.45)'} valueColor={game.redExplodedBomb ? '#f67d52' : 'rgba(255,255,255,0.45)'}
/> />
<StatRow <StatRow
icon="fa-bomb" label="Blue hit a mine" icon="fa-bomb" label="Blue used bomb"
value={game.blueExplodedBomb ? 'Yes' : 'No'} value={game.blueExplodedBomb ? 'Yes' : 'No'}
valueColor={game.blueExplodedBomb ? '#f67d52' : 'rgba(255,255,255,0.45)'} valueColor={game.blueExplodedBomb ? '#95cff5' : 'rgba(255,255,255,0.45)'}
/> />
{game.created && game.date && game.created !== game.date && (
<StatRow icon="fa-clock-o" label="Started" value={game.created} />
)}
</div> </div>
<BonusPoints
game={game}
/>
</div> </div>
</Dialog> </StyledDialog>
</ThemeProvider> </ThemeProvider>
); );
} };
BattleDialog.propTypes = {
games: array.isRequired,
};
const StyledDialog = styled(Dialog)({
'& .MuiDialog-paper': {
background: '#07090d',
backgroundImage: `
linear-gradient(rgba(35, 111, 135, 0.08) 1px, transparent 1px),
linear-gradient(90deg, rgba(35, 111, 135, 0.08) 1px, transparent 1px)
`,
backgroundSize: '46px 46px',
border: '1px solid rgba(35, 111, 135, 0.4)',
borderRadius: '12px',
boxShadow: '0 0 80px rgba(35, 111, 135, 0.15), 0 32px 80px rgba(0,0,0,0.9)',
width: '580px',
maxWidth: '94vw',
overflow: 'hidden',
color: '#fff',
},
'& .MuiBackdrop-root': {
background: 'rgba(2, 4, 8, 0.88)',
backdropFilter: 'blur(4px)',
},
});

View File

@@ -8,6 +8,7 @@
*/ */
import { useEffect, useRef } from 'react'; import { useEffect, useRef } from 'react';
import { string } from 'prop-types';
/** /**
* ContactForm Component * ContactForm Component
@@ -80,4 +81,9 @@ const ContactForm = ({ siteKey, recaptchaFieldId }) => {
return null; return null;
}; };
ContactForm.propTypes = {
siteKey: string.isRequired,
recaptchaFieldId: string.isRequired,
};
export default ContactForm; export default ContactForm;

View File

@@ -8,6 +8,7 @@
*/ */
import React, { useState, useCallback } from 'react'; import React, { useState, useCallback } from 'react';
import { shape, string } from 'prop-types';
const base64ToArrayBuffer = base64 => { const base64ToArrayBuffer = base64 => {
const binary = atob(base64.replace(/([-_])/g, m => ('-' === m ? '+' : '/'))); const binary = atob(base64.replace(/([-_])/g, m => ('-' === m ? '+' : '/')));
@@ -107,4 +108,11 @@ const PasskeyLogin = ({ apiRoutes }) => {
); );
}; };
export default PasskeyLogin; export default PasskeyLogin;
PasskeyLogin.propTypes = {
apiRoutes: shape({
authenticationBegin: string.isRequired,
authenticationComplete: string.isRequired,
}).isRequired,
};

View File

@@ -9,13 +9,15 @@
import React, { Fragment, useCallback, useEffect, useState } from 'react'; import React, { Fragment, useCallback, useEffect, useState } from 'react';
import Dialog from '@mui/material/Dialog'; import Dialog from '@mui/material/Dialog';
import { styled } from '@mui/material/styles';
import DialogTitle from '@mui/material/DialogTitle'; import DialogTitle from '@mui/material/DialogTitle';
import DialogContent from '@mui/material/DialogContent'; import DialogContent from '@mui/material/DialogContent';
import DialogActions from '@mui/material/DialogActions'; import DialogActions from '@mui/material/DialogActions';
import Button from '@mui/material/Button'; import Button from '@mui/material/Button';
import TextField from '@mui/material/TextField'; import TextField from '@mui/material/TextField';
import { arrayOf, shape, string, bool } from 'prop-types';
const DIALOG_SX = { const StyledDialog = styled(Dialog)({
'& .MuiDialog-paper': { '& .MuiDialog-paper': {
background: '#0a0e14', background: '#0a0e14',
color: '#e0e0e0', color: '#e0e0e0',
@@ -47,7 +49,7 @@ const DIALOG_SX = {
background: 'rgba(2, 4, 8, 0.88)', background: 'rgba(2, 4, 8, 0.88)',
backdropFilter: 'blur(4px)', backdropFilter: 'blur(4px)',
}, },
}; });
const base64ToArrayBuffer = base64 => { const base64ToArrayBuffer = base64 => {
const binary = atob(base64.replace(/([-_])/g, m => ('-' === m ? '+' : '/'))); const binary = atob(base64.replace(/([-_])/g, m => ('-' === m ? '+' : '/')));
@@ -314,7 +316,7 @@ const PasskeyManager = ({ credentials, apiRoutes }) => {
)} )}
</div> </div>
<Dialog open={addModalOpen} onClose={closeAddModal} sx={DIALOG_SX}> <StyledDialog open={addModalOpen} onClose={closeAddModal}>
<DialogTitle>Add New Passkey</DialogTitle> <DialogTitle>Add New Passkey</DialogTitle>
<DialogContent> <DialogContent>
<TextField <TextField
@@ -344,9 +346,9 @@ const PasskeyManager = ({ credentials, apiRoutes }) => {
Continue Continue
</Button> </Button>
</DialogActions> </DialogActions>
</Dialog> </StyledDialog>
<Dialog open={renameModalOpen} onClose={closeRenameModal} sx={DIALOG_SX}> <StyledDialog open={renameModalOpen} onClose={closeRenameModal}>
<DialogTitle>Rename Passkey</DialogTitle> <DialogTitle>Rename Passkey</DialogTitle>
<DialogContent> <DialogContent>
<TextField <TextField
@@ -374,9 +376,9 @@ const PasskeyManager = ({ credentials, apiRoutes }) => {
Rename Rename
</Button> </Button>
</DialogActions> </DialogActions>
</Dialog> </StyledDialog>
<Dialog open={deleteModalOpen} onClose={closeDeleteModal} sx={DIALOG_SX}> <StyledDialog open={deleteModalOpen} onClose={closeDeleteModal}>
<DialogTitle>Delete Passkey</DialogTitle> <DialogTitle>Delete Passkey</DialogTitle>
<DialogContent> <DialogContent>
<p> <p>
@@ -402,9 +404,25 @@ const PasskeyManager = ({ credentials, apiRoutes }) => {
Delete Delete
</Button> </Button>
</DialogActions> </DialogActions>
</Dialog> </StyledDialog>
</div> </div>
); );
}; };
export default PasskeyManager; export default PasskeyManager;
PasskeyManager.propTypes = {
credentials: arrayOf(shape({
id: string.isRequired,
credentialName: string.isRequired,
createdAt: string,
lastUsedAt: string,
isBackupEligible: bool,
isBackupAuthenticated: bool,
})).isRequired,
apiRoutes: shape({
credentials: string.isRequired,
registrationBegin: string.isRequired,
registrationComplete: string.isRequired,
}).isRequired,
};

View File

@@ -1,7 +1,18 @@
/**
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
import React from 'react'; import React from 'react';
import { BarChart } from '@mui/x-charts/BarChart'; import { BarChart } from '@mui/x-charts/BarChart';
import { LineChart } from '@mui/x-charts/LineChart';
import { PieChart } from '@mui/x-charts/PieChart'; import { PieChart } from '@mui/x-charts/PieChart';
import { createTheme, ThemeProvider } from '@mui/material/styles'; import { createTheme, ThemeProvider } from '@mui/material/styles';
import { shape, arrayOf, number, string } from 'prop-types';
const darkTheme = createTheme({ const darkTheme = createTheme({
palette: { palette: {
@@ -16,6 +27,8 @@ const darkTheme = createTheme({
const WIN_COLOR = '#5ee89a'; const WIN_COLOR = '#5ee89a';
const LOSS_COLOR = '#f67d52'; const LOSS_COLOR = '#f67d52';
const DRAW_COLOR = '#95cff5'; const DRAW_COLOR = '#95cff5';
const MINES_COLOR = '#f67d52';
const BONUS_COLOR = '#ffd700';
const axisStyle = { const axisStyle = {
tickLabelStyle: { fill: 'rgba(255,255,255,0.4)', fontSize: 11, fontFamily: '\'Rajdhani\', sans-serif' }, tickLabelStyle: { fill: 'rgba(255,255,255,0.4)', fontSize: 11, fontFamily: '\'Rajdhani\', sans-serif' },
@@ -23,10 +36,12 @@ const axisStyle = {
}; };
export default function ProfileCharts({ chartData }) { export default function ProfileCharts({ chartData }) {
const { months, wins, losses, draws, pieWins, pieLosses, pieDraws } = chartData; const { months, wins, losses, draws, pieWins, pieLosses, pieDraws, recentGames } = chartData;
const total = pieWins + pieLosses + pieDraws; const total = pieWins + pieLosses + pieDraws;
const hasBars = wins.some(v => 0 < v) || losses.some(v => 0 < v) || draws.some(v => 0 < v); const hasBars = wins.some(v => 0 < v) || losses.some(v => 0 < v) || draws.some(v => 0 < v);
const hasRecent = recentGames
&& (recentGames.mines?.some(v => 0 < v) || recentGames.bonus?.some(v => 0 < v));
return ( return (
<ThemeProvider theme={darkTheme}> <ThemeProvider theme={darkTheme}>
@@ -97,7 +112,54 @@ export default function ProfileCharts({ chartData }) {
</div> </div>
</div> </div>
)} )}
{hasRecent && (
<div className="profile-chart-block profile-chart-block--wide">
<h2 className="profile-section__title">
<i className="fa fa-line-chart" /> Last {recentGames.labels.length} games mines & bonus
</h2>
<div className="profile-chart-inner">
<LineChart
xAxis={[{ scaleType: 'band', data: recentGames.labels, ...axisStyle }]}
yAxis={[{ ...axisStyle }]}
series={[
{ data: recentGames.mines, label: 'Mines hit', color: MINES_COLOR },
{ data: recentGames.bonus, label: 'Bonus points', color: BONUS_COLOR },
]}
slotProps={{
legend: {
labelStyle: {
fill: 'rgba(255,255,255,0.55)',
fontSize: 13,
fontFamily: '\'Rajdhani\', sans-serif',
},
},
}}
borderRadius={3}
height={220}
margin={{ top: 10, bottom: 30, left: 40, right: 140 }}
/>
</div>
</div>
)}
</div> </div>
</ThemeProvider> </ThemeProvider>
); );
} }
ProfileCharts.propTypes = {
chartData: shape({
months: arrayOf(string).isRequired,
wins: arrayOf(number).isRequired,
losses: arrayOf(number).isRequired,
draws: arrayOf(number).isRequired,
pieWins: number.isRequired,
pieLosses: number.isRequired,
pieDraws: number.isRequired,
recentGames: shape({
labels: arrayOf(string).isRequired,
mines: arrayOf(number).isRequired,
bonus: arrayOf(number).isRequired,
}).isRequired,
}).isRequired,
};

View File

@@ -0,0 +1,54 @@
/**
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
import React, { useMemo } from 'react';
import { string } from 'prop-types';
export const Avatar = ({ name, color, avatarUrl, bonusPoints = 0 }) => {
const isRed = 'red' === color;
const initials = useMemo(() => (name || '?').slice(0, 2).toUpperCase(), [name]);
const cssVars = isRed ? {
'--bd-avatar-gradient': 'linear-gradient(135deg, rgba(173,10,5,0.6) 0%, rgba(246,125,82,0.4) 100%)',
'--bd-avatar-glow': '0 0 0 3px rgba(173,10,5,0.2), 0 0 28px rgba(173,10,5,0.35)',
'--bd-avatar-border': 'rgba(173,10,5,0.5)',
'--bd-avatar-color': '#f67d52',
} : {
'--bd-avatar-gradient': 'linear-gradient(135deg, rgba(35,111,135,0.6) 0%, rgba(41,128,185,0.4) 100%)',
'--bd-avatar-glow': '0 0 0 3px rgba(35,111,135,0.2), 0 0 28px rgba(35,111,135,0.35)',
'--bd-avatar-border': 'rgba(35,111,135,0.5)',
'--bd-avatar-color': '#95cff5',
};
return (
<div className="bd-avatar-wrap" style={cssVars}>
<div className="bd-avatar-ring-wrap">
<div className="bd-avatar-ring">
{avatarUrl
? <img src={avatarUrl} alt={name} className="bd-avatar-img" />
: initials}
</div>
{0 < bonusPoints && (
<div className="bd-avatar-bonus">
<i className="fa fa-star" />
</div>
)}
</div>
<span className="bd-avatar-name">{name}</span>
<span className="bd-avatar-side">{isRed ? 'Red' : 'Blue'}</span>
</div>
);
};
Avatar.propTypes = {
name: string,
color: string,
avatarUrl: string,
bonusPoints: string,
};

View File

@@ -0,0 +1,122 @@
/**
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
import { useMemo } from 'react';
import { StatRow } from './StatRow';
import { object } from 'prop-types';
export const BonusPoints = ({ game }) => {
const hasBonuspoints = useMemo(
() => 0 < game?.redBonusPoints
|| 0 < game?.blueBonusPoints
|| game?.redBonusStats?.blindHits
|| game?.blueBonusStats?.blindHits,
[
game?.blueBonusPoints,
game?.blueBonusStats?.blindHits,
game?.redBonusPoints,
game?.redBonusStats?.blindHits,
],
);
const hasRedNoBonuses = useMemo(
() => !game.redBonusStats?.blindHits
&& !game.redBonusStats?.chainBest
&& !game.redBonusStats?.edgeMines
&& !game.redBonusStats?.lastMineHits
&& !game.redBonusStats?.biggestReveal,
[
game.redBonusStats?.biggestReveal,
game.redBonusStats?.blindHits,
game.redBonusStats?.chainBest,
game.redBonusStats?.edgeMines,
game.redBonusStats?.lastMineHits,
],
);
const hasBlueNoBonuses = useMemo(
() => !game.blueBonusStats?.blindHits
&& !game.blueBonusStats?.chainBest
&& !game.blueBonusStats?.edgeMines
&& !game.blueBonusStats?.lastMineHits
&& !game.blueBonusStats?.biggestReveal,
[
game.blueBonusStats?.biggestReveal,
game.blueBonusStats?.blindHits,
game.blueBonusStats?.chainBest,
game.blueBonusStats?.edgeMines,
game.blueBonusStats?.lastMineHits,
],
);
if (!hasBonuspoints) return '';
return (
<div className="bd-bonus">
<div className="bd-bonus__grid">
<div className="bd-bonus__column bd-bonus__column--red">
<span className="bd-bonus__heading">
<i className="fa fa-star" /> Red Bonus Statistics
</span>
<div className="bd-bonus__rows">
<StatRow icon="fa-star" label="Total Bonus Points" value={(game.redBonusPoints ?? 0).toFixed(1)} valueColor="#ffd700" />
{0 < game.redBonusStats?.blindHits && (
<StatRow icon="fa-bullseye" label="Blind hits" value={game.redBonusStats.blindHits} />
)}
{0 < game.redBonusStats?.chainBest && (
<StatRow icon="fa-link" label="Best chain" value={game.redBonusStats.chainBest} />
)}
{0 < game.redBonusStats?.edgeMines && (
<StatRow icon="fa-border-all" label="Edge mines" value={game.redBonusStats.edgeMines} />
)}
{0 < game.redBonusStats?.lastMineHits && (
<StatRow icon="fa-hourglass-end" label="Endgame mines" value={game.redBonusStats.lastMineHits} />
)}
{0 < game.redBonusStats?.biggestReveal && (
<StatRow icon="fa-expand" label="Biggest reveal" value={game.redBonusStats.biggestReveal} />
)}
{hasRedNoBonuses && (
<StatRow icon="fa-minus-circle" label="Status" value="No bonuses" valueColor="rgba(255,255,255,0.3)" />
)}
</div>
</div>
<div className="bd-bonus__column bd-bonus__column--blue">
<span className="bd-bonus__heading">
<i className="fa fa-star" /> Blue Bonus Statistics
</span>
<div className="bd-bonus__rows">
<StatRow icon="fa-star" label="Total Bonus Points" value={(game.blueBonusPoints ?? 0).toFixed(1)} valueColor="#ffd700" />
{0 < game.blueBonusStats?.blindHits && (
<StatRow icon="fa-bullseye" label="Blind hits" value={game.blueBonusStats.blindHits} />
)}
{0 < game.blueBonusStats?.chainBest && (
<StatRow icon="fa-link" label="Best chain" value={game.blueBonusStats.chainBest} />
)}
{0 < game.blueBonusStats?.edgeMines && (
<StatRow icon="fa-border-all" label="Edge mines" value={game.blueBonusStats.edgeMines} />
)}
{0 < game.blueBonusStats?.lastMineHits && (
<StatRow icon="fa-hourglass-end" label="Endgame mines" value={game.blueBonusStats.lastMineHits} />
)}
{0 < game.blueBonusStats?.biggestReveal && (
<StatRow icon="fa-expand" label="Biggest reveal" value={game.blueBonusStats.biggestReveal} />
)}
{hasBlueNoBonuses && (
<StatRow icon="fa-minus-circle" label="Status" value="No bonuses" valueColor="rgba(255,255,255,0.3)" />
)}
</div>
</div>
</div>
</div>
);
};
BonusPoints.propTypes = {
game: object.isRequired,
};

View File

@@ -0,0 +1,31 @@
/**
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
import React from 'react';
import { node, string } from 'prop-types';
export const StatRow = ({ icon, label, value, valueColor }) => (
<div className="bd-stat-row">
<i className={`fa ${icon} bd-stat-row__icon`} />
<span className="bd-stat-row__label">{label}</span>
<span
className="bd-stat-row__value"
style={valueColor ? { '--bd-stat-value-color': valueColor } : undefined}
>
{value}
</span>
</div>
);
StatRow.propTypes = {
icon: string.isRequired,
label: string.isRequired,
value: node.isRequired,
valueColor: string,
};

View File

@@ -0,0 +1,18 @@
/**
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
export { AvatarUpload } from './AvatarUpload';
export { BattleDialog } from './BattleDialog';
export { default as ContactForm } from './ContactForm';
export { default as PasskeyLogin } from './PasskeyLogin';
export { default as PasskeyManager } from './PasskeyManager';
export { default as ProfileCharts } from './ProfileCharts';
export { BonusPoints } from './battle-dialog/BonusPoints';
export { Avatar } from './battle-dialog/Avatar';
export { StatRow } from './battle-dialog/StatRow';

View File

@@ -9,7 +9,7 @@
import React from 'react'; import React from 'react';
import { createRoot } from 'react-dom/client'; import { createRoot } from 'react-dom/client';
import ContactForm from './components/ContactForm'; import { ContactForm } from '@global-components';
const wrapper = document.getElementById('contact-form-wrapper'); const wrapper = document.getElementById('contact-form-wrapper');
@@ -28,4 +28,3 @@ if (wrapper) {
console.error('ContactForm: Missing siteKey or recaptchaFieldId in data attributes'); console.error('ContactForm: Missing siteKey or recaptchaFieldId in data attributes');
} }
} }

View File

@@ -11,10 +11,11 @@ import React, { useRef } from 'react';
import { QueryClient, QueryClientProvider } from '@tanstack/react-query'; import { QueryClient, QueryClientProvider } from '@tanstack/react-query';
import { GameProvider } from '@mine-contexts'; import { GameProvider } from '@mine-contexts';
import { GameBoard } from '@mine-components'; import { GameBoard } from '@mine-components';
import { string } from 'prop-types';
const queryClient = new QueryClient(); const queryClient = new QueryClient();
const MineSeeker = ({ env, gameId }) => { const MineSeeker = ({ env, gameId, opponentName = '' }) => {
const isEnvDev = 'dev' === env; const isEnvDev = 'dev' === env;
const gameAssoc = useRef('' !== gameId ? gameId : crypto.randomUUID()).current; const gameAssoc = useRef('' !== gameId ? gameId : crypto.randomUUID()).current;
const gameInherited = '' !== gameId; const gameInherited = '' !== gameId;
@@ -25,6 +26,7 @@ const MineSeeker = ({ env, gameId }) => {
<GameBoard <GameBoard
gameAssoc={gameAssoc} gameAssoc={gameAssoc}
gameInherited={gameInherited} gameInherited={gameInherited}
opponentName={opponentName}
isEnvDev={isEnvDev} isEnvDev={isEnvDev}
/> />
</GameProvider> </GameProvider>
@@ -33,3 +35,9 @@ const MineSeeker = ({ env, gameId }) => {
}; };
export default MineSeeker; export default MineSeeker;
MineSeeker.propTypes = {
env: string.isRequired,
gameId: string,
opponentName: string,
};

View File

@@ -0,0 +1,33 @@
/**
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
import React from 'react';
import { func, number, string } from 'prop-types';
const BonusBox = ({ color, points, onClick, title }) => (
<button
type="button"
className={`bonus-box ${color}-bonus`}
onClick={onClick}
title={title || 'View bonus statistics'}
aria-label={`${color} bonus points: ${points}`}
>
<i className="fa fa-star bonus-box__icon" />
<span className="bonus-box__value">{points}</span>
</button>
);
export default BonusBox;
BonusBox.propTypes = {
color: string.isRequired,
points: number.isRequired,
onClick: func.isRequired,
title: string,
};

View File

@@ -0,0 +1,79 @@
/**
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
import React from 'react';
import Dialog from '@mui/material/Dialog';
import { styled } from '@mui/material/styles';
import { PlayerColumn } from '@mine-components';
import { bool, func, shape, string, number, object } from 'prop-types';
const BonusStatsDialog = ({ open, onClose, red, blue }) => (
<StyledDialog open={open} onClose={onClose}>
<div className="bsd">
<div className="bsd-header">
<div className="bsd-header-text">
<span className="bsd-label">Scoring</span>
<h2 className="bsd-title">
<i className="fa fa-star" />
Bonus Statistics
</h2>
</div>
<button className="bsd-close" onClick={onClose} aria-label="Close">
<i className="fa fa-times" />
</button>
</div>
<div className="bsd-body">
<PlayerColumn color="red" player={red} />
<PlayerColumn color="blue" player={blue} />
</div>
<p className="bsd-note">
Bonus points are awarded alongside the main score for skillful play.
</p>
</div>
</StyledDialog>
);
const StyledDialog = styled(Dialog)({
'& .MuiDialog-paper': {
background: '#07090d',
backgroundImage: `
linear-gradient(rgba(35, 111, 135, 0.08) 1px, transparent 1px),
linear-gradient(90deg, rgba(35, 111, 135, 0.08) 1px, transparent 1px)
`,
backgroundSize: '46px 46px',
border: '1px solid rgba(35, 111, 135, 0.4)',
borderRadius: '12px',
boxShadow: '0 0 80px rgba(35, 111, 135, 0.15), 0 32px 80px rgba(0, 0, 0, 0.9)',
width: '560px',
maxWidth: '94vw',
overflow: 'hidden',
color: '#fff',
},
'& .MuiBackdrop-root': {
background: 'rgba(2, 4, 8, 0.88)',
backdropFilter: 'blur(4px)',
},
});
export default BonusStatsDialog;
BonusStatsDialog.propTypes = {
open: bool.isRequired,
onClose: func.isRequired,
red: shape({
name: string,
bonusPoints: number,
bonusStats: object,
}).isRequired,
blue: shape({
name: string,
bonusPoints: number,
bonusStats: object,
}).isRequired,
};

View File

@@ -6,7 +6,9 @@
* For the full copyright and license information, please view the LICENSE * For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code. * file that was distributed with this source code.
*/ */
import React, { useEffect, useState } from 'react';
import React, { Fragment, useCallback, useEffect, useMemo, useState } from 'react';
import { func, node, string } from 'prop-types';
const CAPTCHA_STORAGE_KEY = 'mineseeker_captcha_verified'; const CAPTCHA_STORAGE_KEY = 'mineseeker_captcha_verified';
const CAPTCHA_TOKEN_KEY = 'mineseeker_captcha_token'; const CAPTCHA_TOKEN_KEY = 'mineseeker_captcha_token';
@@ -17,6 +19,23 @@ const CaptchaOverlay = ({ siteKey, onVerified, children }) => {
const [loading, setLoading] = useState(false); const [loading, setLoading] = useState(false);
const [error, setError] = useState(false); const [error, setError] = useState(false);
const handleToken = useCallback(token => {
const wrapper = document.getElementById('mine-wrapper');
if (wrapper) {
wrapper.dataset.captchaToken = token;
}
sessionStorage.setItem(CAPTCHA_TOKEN_KEY, token);
sessionStorage.setItem(CAPTCHA_STORAGE_KEY, Date.now().toString());
setVerified(true);
onVerified?.();
}, [onVerified]);
const buttonClasses = useMemo(() => [
'captcha-button',
error && 'captcha-button--error',
loading && 'captcha-button--loading',
].filter(Boolean).join(' '), [error, loading]);
useEffect(() => { useEffect(() => {
const storedToken = sessionStorage.getItem(CAPTCHA_TOKEN_KEY); const storedToken = sessionStorage.getItem(CAPTCHA_TOKEN_KEY);
const storedTime = sessionStorage.getItem(CAPTCHA_STORAGE_KEY); const storedTime = sessionStorage.getItem(CAPTCHA_STORAGE_KEY);
@@ -46,18 +65,8 @@ const CaptchaOverlay = ({ siteKey, onVerified, children }) => {
}); });
}); });
} }
}, [siteKey, onVerified]); }, [siteKey, onVerified, handleToken]);
const handleToken = token => {
const wrapper = document.getElementById('mine-wrapper');
if (wrapper) {
wrapper.dataset.captchaToken = token;
}
sessionStorage.setItem(CAPTCHA_TOKEN_KEY, token);
sessionStorage.setItem(CAPTCHA_STORAGE_KEY, Date.now().toString());
setVerified(true);
onVerified?.();
};
const handleClick = () => { const handleClick = () => {
setLoading(true); setLoading(true);
@@ -79,82 +88,21 @@ const CaptchaOverlay = ({ siteKey, onVerified, children }) => {
}; };
if (verified) { if (verified) {
return <>{children}</>; return <Fragment>{children}</Fragment>;
} }
const overlayStyles = {
position: 'fixed',
top: 0,
left: 0,
width: '100%',
height: '100%',
background: 'rgba(7, 9, 13, 0.95)',
backdropFilter: 'blur(8px)',
display: 'flex',
alignItems: 'center',
justifyContent: 'center',
zIndex: 1000,
};
const contentStyles = {
textAlign: 'center',
color: '#fff',
maxWidth: '400px',
padding: '40px',
};
const iconStyles = {
fontSize: '64px',
color: '#236f87',
marginBottom: '24px',
};
const h1Styles = {
font: '800 32px Rajdhani, sans-serif',
margin: '0 0 16px',
letterSpacing: '1px',
};
const pStyles = {
color: 'rgba(149, 207, 245, 0.7)',
font: '400 16px Rajdhani, sans-serif',
margin: '0 0 32px',
letterSpacing: '0.5px',
};
const buttonStyles = {
background: error
? 'linear-gradient(#8a2323 0%, #681a1a 100%)'
: loading
? 'linear-gradient(#236f87 0%, #1a5068 100%)'
: 'linear-gradient(#236f87 0%, #1a5068 100%)',
border: `2px solid ${error ? '#9a2e2e' : loading ? '#2e7a9a' : '#2e7a9a'}`,
borderRadius: '8px',
color: '#e0f4ff',
cursor: loading ? 'wait' : 'pointer',
font: '800 18px Rajdhani, sans-serif',
letterSpacing: '2px',
padding: '16px 40px',
textTransform: 'uppercase',
transition: 'all 0.3s ease',
display: 'inline-flex',
alignItems: 'center',
gap: '12px',
opacity: loading ? 0.7 : 1,
};
return ( return (
<div style={overlayStyles}> <div className="captcha-overlay">
<div style={contentStyles}> <div className="captcha-content">
<div style={iconStyles}> <div className="captcha-icon">
<i className="fa fa-shield-halved" /> <i className="fa fa-shield-halved" />
</div> </div>
<h1 style={h1Styles}>Ready to Play?</h1> <h1 className="captcha-title">Ready to Play?</h1>
<p style={pStyles}> <p className="captcha-description">
Click below to verify you&apos;re human and start playing. Click below to verify you&apos;re human and start playing.
</p> </p>
<button <button
style={buttonStyles} className={buttonClasses}
onClick={handleClick} onClick={handleClick}
disabled={loading} disabled={loading}
> >
@@ -167,3 +115,9 @@ const CaptchaOverlay = ({ siteKey, onVerified, children }) => {
}; };
export default CaptchaOverlay; export default CaptchaOverlay;
CaptchaOverlay.propTypes = {
siteKey: string.isRequired,
onVerified: func,
children: node,
};

View File

@@ -7,6 +7,7 @@
* file that was distributed with this source code. * file that was distributed with this source code.
*/ */
import { Fragment, useEffect, useState } from 'react'; import { Fragment, useEffect, useState } from 'react';
import { func, number } from 'prop-types';
const ChallengeCountdown = ({ onAccept, onDecline, seconds = 30 }) => { const ChallengeCountdown = ({ onAccept, onDecline, seconds = 30 }) => {
const [countdown, setCountdown] = useState(seconds); const [countdown, setCountdown] = useState(seconds);
@@ -39,3 +40,9 @@ const ChallengeCountdown = ({ onAccept, onDecline, seconds = 30 }) => {
}; };
export default ChallengeCountdown; export default ChallengeCountdown;
ChallengeCountdown.propTypes = {
onAccept: func.isRequired,
onDecline: func.isRequired,
seconds: number,
};

View File

@@ -7,14 +7,19 @@
* file that was distributed with this source code. * file that was distributed with this source code.
*/ */
import React from 'react'; import React, { useState } from 'react';
import { useGame } from '@mine-contexts'; import { useGame } from '@mine-contexts';
import { useServerCommunication } from '@mine-hooks'; import { useServerCommunication } from '@mine-hooks';
import CaptchaOverlay from './CaptchaOverlay';
import GridControl from './grid/GridControl'; import GridControl from './grid/GridControl';
import { bool, string } from 'prop-types';
export const GameBoard = ({ gameAssoc, gameInherited, isEnvDev }) => { export const GameBoard = ({ gameAssoc, gameInherited, opponentName = '', isEnvDev }) => {
const { gridReady } = useGame(); const { gridReady } = useGame();
const { onClick, resign } = useServerCommunication(gameAssoc, gameInherited, isEnvDev); const { onClick, resign } = useServerCommunication(gameAssoc, gameInherited, opponentName, isEnvDev);
const [captchaVerified, setCaptchaVerified] = useState(false);
const siteKey = document.getElementById('mine-wrapper')?.dataset.recaptchaSiteKey;
if (!gridReady) { if (!gridReady) {
return ( return (
@@ -24,6 +29,12 @@ export const GameBoard = ({ gameAssoc, gameInherited, isEnvDev }) => {
); );
} }
if (!captchaVerified && siteKey) {
return (
<CaptchaOverlay siteKey={siteKey} onVerified={() => setCaptchaVerified(true)} />
);
}
return ( return (
<GridControl <GridControl
gameAssoc={gameAssoc} gameAssoc={gameAssoc}
@@ -32,3 +43,10 @@ export const GameBoard = ({ gameAssoc, gameInherited, isEnvDev }) => {
/> />
); );
}; };
GameBoard.propTypes = {
gameAssoc: string.isRequired,
gameInherited: bool.isRequired,
opponentName: string,
isEnvDev: bool,
};

View File

@@ -7,37 +7,26 @@
* file that was distributed with this source code. * file that was distributed with this source code.
*/ */
import React, { useEffect, useRef, useState } from 'react'; import React, { useCallback, useEffect, useRef, useState } from 'react';
import { BonusBox, BonusStatsDialog, Avatar } from '@mine-components';
import { formatTime } from '@global-utils/format';
import { useGame } from '@mine-contexts'; import { useGame } from '@mine-contexts';
const renderAvatar = player => {
if (!player.registered) return null;
return (
<div className="timer-avatar">
{player.avatar
? <img src={player.avatar} alt={player.name} className="timer-avatar__img" />
: <span className="timer-avatar__initials">{player.name.slice(0, 2).toUpperCase()}</span>
}
</div>
);
};
const GameTimer = () => { const GameTimer = () => {
const { overlay, connectionLost, endRef, activePlayer, red, blue } = useGame(); const { overlay, connectionLost, endRef, activePlayer, red, blue } = useGame();
const [redTime, setRedTime] = useState(0); const [redTime, setRedTime] = useState(0);
const [blueTime, setBlueTime] = useState(0); const [blueTime, setBlueTime] = useState(0);
const [isRunning, setIsRunning] = useState(false); const [isRunning, setIsRunning] = useState(false);
const [bonusDialogOpen, setBonusDialogOpen] = useState(false);
const timerIntervalRef = useRef(null); const timerIntervalRef = useRef(null);
const gameStartedRef = useRef(false); const gameStartedRef = useRef(false);
// Use timestamps instead of counters for more reliable background tracking
const redStartTimeRef = useRef(null); const redStartTimeRef = useRef(null);
const blueStartTimeRef = useRef(null); const blueStartTimeRef = useRef(null);
const lastActivePlayerRef = useRef(null); const lastActivePlayerRef = useRef(null);
const pausedRedTimeRef = useRef(0); const pausedRedTimeRef = useRef(0);
const pausedBlueTimeRef = useRef(0); const pausedBlueTimeRef = useRef(0);
// Start timer when overlay is hidden (both players connected and game started)
useEffect(() => { useEffect(() => {
if (!overlay && !gameStartedRef.current) { if (!overlay && !gameStartedRef.current) {
gameStartedRef.current = true; gameStartedRef.current = true;
@@ -50,28 +39,20 @@ const GameTimer = () => {
pausedBlueTimeRef.current = 0; pausedBlueTimeRef.current = 0;
lastActivePlayerRef.current = activePlayer; lastActivePlayerRef.current = activePlayer;
} }
}, [overlay]); }, [activePlayer, overlay]);
// Stop timer on game end (resign/win)
useEffect(() => { useEffect(() => {
if (endRef.current) { if (endRef.current) setIsRunning(false);
setIsRunning(false); }, [endRef]);
}
}, [endRef.current]);
// Stop timer on connection loss
useEffect(() => { useEffect(() => {
if (connectionLost) { if (connectionLost) setIsRunning(false);
setIsRunning(false);
}
}, [connectionLost]); }, [connectionLost]);
// Handle player switch - pause one timer, resume the other
useEffect(() => { useEffect(() => {
if (!isRunning) return; if (!isRunning) return;
if (lastActivePlayerRef.current !== activePlayer) { if (lastActivePlayerRef.current !== activePlayer) {
// Player switched, save current accumulated time for whoever was active
const startRef = lastActivePlayerRef.current ? blueStartTimeRef.current : redStartTimeRef.current; const startRef = lastActivePlayerRef.current ? blueStartTimeRef.current : redStartTimeRef.current;
if (startRef) { if (startRef) {
const elapsed = Math.floor((Date.now() - startRef) / 1000); const elapsed = Math.floor((Date.now() - startRef) / 1000);
@@ -82,7 +63,6 @@ const GameTimer = () => {
} }
} }
// Start the new active player's timer
if (activePlayer) { if (activePlayer) {
blueStartTimeRef.current = Date.now(); blueStartTimeRef.current = Date.now();
} else { } else {
@@ -93,85 +73,61 @@ const GameTimer = () => {
} }
}, [activePlayer, isRunning]); }, [activePlayer, isRunning]);
// Main timer effect - update display every 100ms const syncTimes = useCallback(() => {
let currentRedTime = pausedRedTimeRef.current;
let currentBlueTime = pausedBlueTimeRef.current;
if (!activePlayer && redStartTimeRef.current) {
currentRedTime += Math.floor((Date.now() - redStartTimeRef.current) / 1000);
} else if (activePlayer && blueStartTimeRef.current) {
currentBlueTime += Math.floor((Date.now() - blueStartTimeRef.current) / 1000);
}
setRedTime(currentRedTime);
setBlueTime(currentBlueTime);
}, [activePlayer]);
useEffect(() => { useEffect(() => {
if (!isRunning) { if (!isRunning) {
if (timerIntervalRef.current) { if (timerIntervalRef.current) clearInterval(timerIntervalRef.current);
clearInterval(timerIntervalRef.current);
}
return; return;
} }
timerIntervalRef.current = setInterval(() => { timerIntervalRef.current = setInterval(syncTimes, 100);
let currentRedTime = pausedRedTimeRef.current;
let currentBlueTime = pausedBlueTimeRef.current;
// Add elapsed time for the active player
if (!activePlayer && redStartTimeRef.current) {
currentRedTime += Math.floor((Date.now() - redStartTimeRef.current) / 1000);
} else if (activePlayer && blueStartTimeRef.current) {
currentBlueTime += Math.floor((Date.now() - blueStartTimeRef.current) / 1000);
}
setRedTime(currentRedTime);
setBlueTime(currentBlueTime);
}, 100);
return () => { return () => {
if (timerIntervalRef.current) { if (timerIntervalRef.current) clearInterval(timerIntervalRef.current);
clearInterval(timerIntervalRef.current);
}
}; };
}, [isRunning, activePlayer]); }, [isRunning, activePlayer, syncTimes]);
// Handle focus/blur to synchronize timer when tab regains focus
useEffect(() => { useEffect(() => {
const handleFocus = () => { const handleFocus = () => {
// Force update when tab regains focus to sync any background drift if (isRunning) syncTimes();
if (isRunning) {
let currentRedTime = pausedRedTimeRef.current;
let currentBlueTime = pausedBlueTimeRef.current;
if (!activePlayer && redStartTimeRef.current) {
currentRedTime += Math.floor((Date.now() - redStartTimeRef.current) / 1000);
} else if (activePlayer && blueStartTimeRef.current) {
currentBlueTime += Math.floor((Date.now() - blueStartTimeRef.current) / 1000);
}
setRedTime(currentRedTime);
setBlueTime(currentBlueTime);
}
}; };
window.addEventListener('focus', handleFocus); window.addEventListener('focus', handleFocus);
return () => window.removeEventListener('focus', handleFocus); return () => window.removeEventListener('focus', handleFocus);
}, [isRunning, activePlayer]); }, [isRunning, activePlayer, syncTimes]);
// Cleanup on unmount
useEffect(() => () => { useEffect(() => () => {
if (timerIntervalRef.current) { if (timerIntervalRef.current) clearInterval(timerIntervalRef.current);
clearInterval(timerIntervalRef.current);
}
}, []); }, []);
const formatTime = seconds => {
const mins = Math.floor(seconds / 60);
const secs = seconds % 60;
return `${String(mins).padStart(2, '0')}:${String(secs).padStart(2, '0')}`;
};
return ( return (
<div className="game-timer-container"> <div className="game-timer-container">
<BonusBox color="red" points={red.bonusPoints ?? 0} onClick={() => setBonusDialogOpen(true)} />
<div className={`game-timer red-timer ${!activePlayer ? 'active' : ''}`}> <div className={`game-timer red-timer ${!activePlayer ? 'active' : ''}`}>
{renderAvatar(red)} <Avatar player={red} />
<i className={`fa ${!activePlayer ? 'fa-hourglass-half' : 'fa-hourglass-start'} timer-icon`} /> <i className={`fa ${!activePlayer ? 'fa-hourglass-half' : 'fa-hourglass-start'} timer-icon`} />
<span className="timer-display">{formatTime(redTime)}</span> <span className="timer-display">{formatTime(redTime)}</span>
</div> </div>
<div className={`game-timer blue-timer ${activePlayer ? 'active' : ''}`}> <div className={`game-timer blue-timer ${activePlayer ? 'active' : ''}`}>
{renderAvatar(blue)} <Avatar player={blue} />
<i className={`fa ${activePlayer ? 'fa-hourglass-half' : 'fa-hourglass-start'} timer-icon`} /> <i className={`fa ${activePlayer ? 'fa-hourglass-half' : 'fa-hourglass-start'} timer-icon`} />
<span className="timer-display">{formatTime(blueTime)}</span> <span className="timer-display">{formatTime(blueTime)}</span>
</div> </div>
<BonusBox color="blue" points={blue.bonusPoints ?? 0} onClick={() => setBonusDialogOpen(true)} />
<BonusStatsDialog open={bonusDialogOpen} onClose={() => setBonusDialogOpen(false)} red={red} blue={blue} />
</div> </div>
); );
}; };

View File

@@ -8,38 +8,13 @@
*/ */
import React, { useCallback, useEffect, useRef, useState } from 'react'; import React, { useCallback, useEffect, useRef, useState } from 'react';
import { formatSince } from '@global-utils/format';
import Dialog from '@mui/material/Dialog'; import Dialog from '@mui/material/Dialog';
import { styled } from '@mui/material/styles';
import { useLobbyDataProvider } from '@mine-hooks';
import { bool, func, string } from 'prop-types';
const DIALOG_SX = { const OnlinePlayersDialog = ({ open, onClose, currentGameAssoc, isEnvDev = false }) => {
'& .MuiDialog-paper': {
background: '#07090d',
backgroundImage: `
linear-gradient(rgba(35, 111, 135, 0.08) 1px, transparent 1px),
linear-gradient(90deg, rgba(35, 111, 135, 0.08) 1px, transparent 1px)
`,
backgroundSize: '46px 46px',
border: '1px solid rgba(35, 111, 135, 0.4)',
borderRadius: '12px',
boxShadow: '0 0 80px rgba(35, 111, 135, 0.15), 0 32px 80px rgba(0, 0, 0, 0.9)',
width: '500px',
maxWidth: '94vw',
overflow: 'hidden',
color: '#fff',
},
'& .MuiBackdrop-root': {
background: 'rgba(2, 4, 8, 0.88)',
backdropFilter: 'blur(4px)',
},
};
const formatSince = isoStr => {
const diff = Math.floor((Date.now() - new Date(isoStr)) / 60000);
if (1 > diff) return 'just now';
if (1 === diff) return '1 min ago';
return `${diff} min ago`;
};
const OnlinePlayersDialog = ({ open, onClose, currentGameAssoc }) => {
const [players, setPlayers] = useState([]); const [players, setPlayers] = useState([]);
const [search, setSearch] = useState(''); const [search, setSearch] = useState('');
const [loading, setLoading] = useState(false); const [loading, setLoading] = useState(false);
@@ -49,6 +24,7 @@ const OnlinePlayersDialog = ({ open, onClose, currentGameAssoc }) => {
const [declinedMsg, setDeclinedMsg] = useState(''); const [declinedMsg, setDeclinedMsg] = useState('');
const [waitingCountdown, setWaitingCountdown] = useState(0); const [waitingCountdown, setWaitingCountdown] = useState(0);
const declinedTimerRef = useRef(null); const declinedTimerRef = useRef(null);
const { waitingPlayersQuery, challengeMutation } = useLobbyDataProvider();
const addPlayer = useCallback(entry => { const addPlayer = useCallback(entry => {
setPlayers(prev => setPlayers(prev =>
@@ -66,20 +42,21 @@ const OnlinePlayersDialog = ({ open, onClose, currentGameAssoc }) => {
if (!open) return; if (!open) return;
setLoading(true); setLoading(true);
setSnapshotLoaded(false); setSnapshotLoaded(false);
fetch('/api/game/waiting')
.then(r => r.json()) waitingPlayersQuery.refetch().then(result => {
.then(data => { if (result.data) {
// Filter out current user's game from the snapshot // Filter out current user's game from the snapshot
const filtered = data.filter(p => p.gameAssoc !== currentGameAssoc); const filtered = result.data.filter(p => p.gameAssoc !== currentGameAssoc);
setPlayers(filtered); setPlayers(filtered);
setSnapshotLoaded(true); }
setLoading(false); setSnapshotLoaded(true);
}) setLoading(false);
.catch(() => { }).catch(() => {
setPlayers([]); setPlayers([]);
setSnapshotLoaded(true); setSnapshotLoaded(true);
setLoading(false); setLoading(false);
}); });
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [open, refreshKey, currentGameAssoc]); }, [open, refreshKey, currentGameAssoc]);
useEffect(() => { useEffect(() => {
@@ -107,6 +84,13 @@ const OnlinePlayersDialog = ({ open, onClose, currentGameAssoc }) => {
return () => es.close(); return () => es.close();
}, [open, snapshotLoaded, addPlayer, removePlayer, currentGameAssoc]); }, [open, snapshotLoaded, addPlayer, removePlayer, currentGameAssoc]);
useEffect(() => {
if (challengeMutation.isError) {
setChallengingGameAssoc(null);
setWaitingCountdown(0);
}
}, [challengeMutation.isError]);
useEffect(() => { useEffect(() => {
const handler = () => { const handler = () => {
setChallengingGameAssoc(null); setChallengingGameAssoc(null);
@@ -138,14 +122,10 @@ const OnlinePlayersDialog = ({ open, onClose, currentGameAssoc }) => {
setChallengingGameAssoc(player.gameAssoc); setChallengingGameAssoc(player.gameAssoc);
setDeclinedMsg(''); setDeclinedMsg('');
setWaitingCountdown(30); setWaitingCountdown(30);
fetch('/api/game/challenge/' + player.gameAssoc, {
method: 'POST', challengeMutation.mutate(
headers: { 'Content-Type': 'application/json' }, { targetGameAssoc: player.gameAssoc, challengerGameAssoc: currentGameAssoc }
body: JSON.stringify({ challengerGameAssoc: currentGameAssoc }), );
}).catch(() => {
setChallengingGameAssoc(null);
setWaitingCountdown(0);
});
}; };
const visible = players const visible = players
@@ -156,19 +136,18 @@ const OnlinePlayersDialog = ({ open, onClose, currentGameAssoc }) => {
const hasMore = 5 < visible.length; const hasMore = 5 < visible.length;
// Debug: log if currentGameAssoc is undefined or if current user appears // Debug: log if currentGameAssoc is undefined or if current user appears
if ('development' === process.env.NODE_ENV && 0 < players.length) { if (isEnvDev && 0 < players.length) {
const userInList = players.find(p => p.gameAssoc === currentGameAssoc); const userInList = players.find(p => p.gameAssoc === currentGameAssoc);
if (userInList) { if (userInList) {
console.warn('[OnlinePlayersDialog] Current user appears in players list:', { currentGameAssoc, userInList }); console.warn('[OnlinePlayersDialog] Current user appears in players list:', { currentGameAssoc, userInList });
} }
} }
return ( return (
<Dialog <StyledDialog
open={open} open={open}
onClose={0 < waitingCountdown ? undefined : onClose} onClose={0 < waitingCountdown ? undefined : onClose}
disableEscapeKeyDown={0 < waitingCountdown}
sx={DIALOG_SX}
> >
<div className="opd"> <div className="opd">
<div className="opd-header"> <div className="opd-header">
@@ -189,9 +168,9 @@ const OnlinePlayersDialog = ({ open, onClose, currentGameAssoc }) => {
> >
<i className="fa fa-refresh" /> <i className="fa fa-refresh" />
</button> </button>
<button <button
className="opd-close" className="opd-close"
onClick={() => { if (0 === waitingCountdown) onClose(); }} onClick={() => { if (0 === waitingCountdown) onClose(); }}
disabled={0 < waitingCountdown} disabled={0 < waitingCountdown}
aria-label="Close" aria-label="Close"
> >
@@ -256,7 +235,7 @@ const OnlinePlayersDialog = ({ open, onClose, currentGameAssoc }) => {
<div className="opd-info"> <div className="opd-info">
<span className="opd-name">{player.name}</span> <span className="opd-name">{player.name}</span>
<span className="opd-since"> <span className="opd-since">
<i className="fa fa-clock-o" /> <i className="fa fa-clock" />
{' '}Waiting {formatSince(player.since)} {' '}Waiting {formatSince(player.since)}
</span> </span>
</div> </div>
@@ -279,8 +258,37 @@ const OnlinePlayersDialog = ({ open, onClose, currentGameAssoc }) => {
</p> </p>
)} )}
</div> </div>
</Dialog> </StyledDialog>
); );
}; };
const StyledDialog = styled(Dialog)({
'& .MuiDialog-paper': {
background: '#07090d',
backgroundImage: `
linear-gradient(rgba(35, 111, 135, 0.08) 1px, transparent 1px),
linear-gradient(90deg, rgba(35, 111, 135, 0.08) 1px, transparent 1px)
`,
backgroundSize: '46px 46px',
border: '1px solid rgba(35, 111, 135, 0.4)',
borderRadius: '12px',
boxShadow: '0 0 80px rgba(35, 111, 135, 0.15), 0 32px 80px rgba(0, 0, 0, 0.9)',
width: '500px',
maxWidth: '94vw',
overflow: 'hidden',
color: '#fff',
},
'& .MuiBackdrop-root': {
background: 'rgba(2, 4, 8, 0.88)',
backdropFilter: 'blur(4px)',
},
});
export default OnlinePlayersDialog; export default OnlinePlayersDialog;
OnlinePlayersDialog.propTypes = {
open: bool.isRequired,
onClose: func.isRequired,
currentGameAssoc: string,
isEnvDev: bool,
};

View File

@@ -8,47 +8,57 @@
*/ */
import { Fragment, useState } from 'react'; import { Fragment, useState } from 'react';
import { OnlinePlayersDialog } from '@mine-components'; import { OnlinePlayersDialog } from '@mine-components';
import { bool, string } from 'prop-types';
const WaitingOverlayContent = ({ shareUrl, currentGameAssoc }) => { const WaitingOverlayContent = ({ shareUrl, currentGameAssoc, opponentName = '', inviteOnly = false }) => {
const [dialogOpen, setDialogOpen] = useState(false); const [dialogOpen, setDialogOpen] = useState(false);
const inviteHeader = inviteOnly && opponentName
? `Invite ${opponentName}`
: 'Invite a Friend';
return ( return (
<Fragment> <Fragment>
<div className="waiting-options"> <div className={`waiting-options${inviteOnly ? ' waiting-options--invite-only' : ''}`}>
<div className="waiting-option"> <div className="waiting-option">
<div className="waiting-option-header"> <div className="waiting-option-header">
<i className="fa fa-link" /> <i className="fa fa-link" />
<span>Invite a Friend</span> <span>{inviteHeader}</span>
</div> </div>
<p className="waiting-option-desc">Share this link with your opponent</p> <p className="waiting-option-desc">Share this link with your opponent</p>
<ShareLinkBox <ShareLinkBox
url={shareUrl} url={shareUrl}
/> />
</div> </div>
<div className="waiting-divider"> {!inviteOnly && (
<span>OR</span> <Fragment>
</div> <div className="waiting-divider">
<div className="waiting-option"> <span>OR</span>
<div className="waiting-option-header"> </div>
<i className="fa fa-users" /> <div className="waiting-option">
<span>Challenge a Player</span> <div className="waiting-option-header">
</div> <i className="fa fa-users" />
<p className="waiting-option-desc">Browse online players and challenge them</p> <span>Challenge a Player</span>
<button </div>
className="browse-players-btn" <p className="waiting-option-desc">Browse online players and challenge them</p>
onClick={() => setDialogOpen(true)} <button
> className="browse-players-btn"
<i className="fa fa-search" /> onClick={() => setDialogOpen(true)}
Browse Players >
</button> <i className="fa fa-search" />
</div> Browse Players
</button>
</div>
</Fragment>
)}
</div> </div>
<OnlinePlayersDialog {!inviteOnly && (
open={dialogOpen} <OnlinePlayersDialog
onClose={() => setDialogOpen(false)} open={dialogOpen}
currentGameAssoc={currentGameAssoc} onClose={() => setDialogOpen(false)}
/> currentGameAssoc={currentGameAssoc}
/>
)}
</Fragment> </Fragment>
); );
}; };
@@ -57,10 +67,12 @@ const ShareLinkBox = ({ url }) => {
const [copied, setCopied] = useState(false); const [copied, setCopied] = useState(false);
const handleCopy = () => { const handleCopy = () => {
navigator.clipboard.writeText(url).then(() => { navigator.clipboard.writeText(url)
setCopied(true); .then(() => {
setTimeout(() => setCopied(false), 2500); setCopied(true);
}).catch(() => {}); setTimeout(() => setCopied(false), 2500);
})
.catch(() => null);
}; };
return ( return (
@@ -83,3 +95,10 @@ const ShareLinkBox = ({ url }) => {
}; };
export default WaitingOverlayContent; export default WaitingOverlayContent;
WaitingOverlayContent.propTypes = {
shareUrl: string.isRequired,
currentGameAssoc: string,
opponentName: string,
inviteOnly: bool,
};

View File

@@ -13,6 +13,7 @@ import GridField from './GridField';
import UserControl from '../user/UserControl'; import UserControl from '../user/UserControl';
import GameTimer from '../GameTimer'; import GameTimer from '../GameTimer';
import { BOMB_SYMBOLS, bombRadius } from '@mine-utils'; import { BOMB_SYMBOLS, bombRadius } from '@mine-utils';
import { func, string } from 'prop-types';
const GridControl = ({ gameAssoc, onClick, resign }) => { const GridControl = ({ gameAssoc, onClick, resign }) => {
const { const {
@@ -22,11 +23,14 @@ const GridControl = ({ gameAssoc, onClick, resign }) => {
} = useGame(); } = useGame();
const [copied, setCopied] = useState(false); const [copied, setCopied] = useState(false);
const shareUrl = gameAssoc ? `${window.location.origin}/battle/${gameAssoc}` : null; const shareUrl = gameAssoc ? `${window.location.origin}/play/${gameAssoc}` : null;
const endShareUrl = gameAssoc ? `${window.location.origin}/battle/${gameAssoc}` : null;
const isAuthenticated = '1' === document.getElementById('mine-wrapper')?.dataset.isAuthenticated;
const handleShare = () => { const handleShare = () => {
if (!shareUrl) return; const url = endRef.current ? endShareUrl : shareUrl;
navigator.clipboard.writeText(shareUrl).then(() => { if (!url) return;
navigator.clipboard.writeText(url).then(() => {
setCopied(true); setCopied(true);
setTimeout(() => setCopied(false), 2200); setTimeout(() => setCopied(false), 2200);
}); });
@@ -58,21 +62,33 @@ const GridControl = ({ gameAssoc, onClick, resign }) => {
<div className={`game-overlay${overlay ? '' : ' hide'}`}> <div className={`game-overlay${overlay ? '' : ' hide'}`}>
<div className="game-overlay-window"> <div className="game-overlay-window">
<h1>{overlayTitle}</h1> <h1>{overlayTitle}</h1>
{'string' === typeof overlaySubTitle ? ( {'string' === typeof overlaySubTitle && (
<h2>{overlaySubTitle}</h2> <h2>{overlaySubTitle}</h2>
) : ( )}
overlaySubTitle {'string' !== typeof overlaySubTitle && (
<Fragment>{overlaySubTitle}</Fragment>
)} )}
{gameAssoc && endRef.current && ( {gameAssoc && endRef.current && (
<button <div className="game-overlay-actions">
className={`game-overlay-share${copied ? ' copied' : ''}`} <button
onClick={handleShare} className={`game-overlay-share${copied ? ' copied' : ''}`}
title="Copy share link" onClick={handleShare}
aria-label="Copy share link" title="Copy share link"
> aria-label="Copy share link"
<i className={`fa ${copied ? 'fa-check' : 'fa-share-alt'}`} /> >
{copied ? 'Copied!' : 'Share Battle'} <i className={`fa ${copied ? 'fa-check' : 'fa-share-alt'}`} />
</button> {copied ? 'Copied!' : 'Share Battle'}
</button>
<a
className="game-overlay-profile"
href={isAuthenticated ? '/profile' : '/'}
title={isAuthenticated ? 'Go to your profile' : 'Go to homepage'}
aria-label={isAuthenticated ? 'Go to your profile' : 'Go to homepage'}
>
<i className={`fa ${isAuthenticated ? 'fa-user' : 'fa-house'}`} />
{isAuthenticated ? 'My Profile' : 'Homepage'}
</a>
</div>
)} )}
</div> </div>
</div> </div>
@@ -99,3 +115,9 @@ const GridControl = ({ gameAssoc, onClick, resign }) => {
}; };
export default GridControl; export default GridControl;
GridControl.propTypes = {
gameAssoc: string,
onClick: func.isRequired,
resign: func.isRequired,
};

View File

@@ -9,6 +9,7 @@
import React, { memo, useMemo } from 'react'; import React, { memo, useMemo } from 'react';
import { IMAGES } from '@mine-utils'; import { IMAGES } from '@mine-utils';
import { func, shape, bool, number, string } from 'prop-types';
const bombSrc = area => { const bombSrc = area => {
if (null === area) return null; if (null === area) return null;
@@ -53,7 +54,10 @@ const GridField = memo(function GridField({ cell, onClick, onMouseEnter }) {
/> />
)} )}
<div className={fieldClass}> <div className={fieldClass}>
<div className="field-corner"> <div
style={{ background: "url('/images/bg-corner-outbg.png') no-repeat top left / 100% 100%" }}
className="field-corner"
>
{isNaN(currentImage) && ( {isNaN(currentImage) && (
<div className="flag-mine"> <div className="flag-mine">
<img src={currentImage} alt="" /> <img src={currentImage} alt="" />
@@ -72,3 +76,16 @@ const GridField = memo(function GridField({ cell, onClick, onMouseEnter }) {
}); });
export default GridField; export default GridField;
GridField.propTypes = {
cell: shape({
currentImage: string,
currentObj: string,
active: bool,
lastClickedRed: bool,
lastClickedBlue: bool,
bombTargetArea: number,
}).isRequired,
onClick: func.isRequired,
onMouseEnter: func.isRequired,
};

View File

@@ -16,3 +16,7 @@ export { default as GridControl } from './grid/GridControl';
export { default as GridField } from './grid/GridField'; export { default as GridField } from './grid/GridField';
export { default as User } from './user/User'; export { default as User } from './user/User';
export { default as UserControl } from './user/UserControl'; export { default as UserControl } from './user/UserControl';
export { default as BonusBox } from './BonusBox';
export { default as BonusStatsDialog } from './BonusStatsDialog';
export { Avatar } from './timer/Avatar';
export { PlayerColumn } from './profile/PlayerColumn';

View File

@@ -0,0 +1,52 @@
/**
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
import React from 'react';
import { object, string } from 'prop-types';
import { BONUS_LABELS } from '@mine-utils';
const formatPlayerName = name => {
if (name && name.startsWith('anon_')) {
return 'Anonymous';
}
if (name && 10 < name.length) {
return name.substring(0, 7) + '...';
}
return name || 'Unknown';
};
export const PlayerColumn = ({ color, player }) => (
<div className={`bsd-column bsd-column--${color}`}>
<div className="bsd-column-header">
<span className="bsd-column-name">{formatPlayerName(player.name)}</span>
<span className="bsd-column-total">
<i className="fa fa-star" />
{player.bonusPoints}
</span>
</div>
<ul className="bsd-stats">
{Object.entries(BONUS_LABELS).map(([key, { label, desc }]) => (
<li key={key} className="bsd-stat">
<div className="bsd-stat-text">
<span className="bsd-stat-label">{label}</span>
<span className="bsd-stat-desc">{desc}</span>
</div>
<span className="bsd-stat-value">{player.bonusStats?.[key] ?? 0}</span>
</li>
))}
</ul>
</div>
);
PlayerColumn.propTypes = {
color: string.isRequired,
player: object.isRequired,
};

View File

@@ -0,0 +1,28 @@
/**
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
import React from 'react';
import { object } from 'prop-types';
export const Avatar = ({ player }) => {
if (!player.registered) return '';
return (
<div className="timer-avatar">
{player.avatar
? <img src={player.avatar} alt={player.name} className="timer-avatar__img" />
: <span className="timer-avatar__initials">{player.name.slice(0, 2).toUpperCase()}</span>
}
</div>
);
};
Avatar.propTypes = {
player: object.isRequired,
};

View File

@@ -9,6 +9,7 @@
import React, { memo } from 'react'; import React, { memo } from 'react';
import { IMAGES } from '@mine-utils'; import { IMAGES } from '@mine-utils';
import { bool, func, number, string } from 'prop-types';
const User = memo(function User( const User = memo(function User(
{ {
@@ -52,3 +53,15 @@ const User = memo(function User(
}); });
export default User; export default User;
User.propTypes = {
color: string.isRequired,
webPlayer: string,
name: string,
desc: string,
active: bool,
mines: number,
haveBomb: bool,
enabledBomb: bool,
onClickBombSelector: func.isRequired,
};

View File

@@ -7,15 +7,19 @@
* file that was distributed with this source code. * file that was distributed with this source code.
*/ */
import React from 'react'; import React, { Fragment, useState } from 'react';
import { useGame } from '@mine-contexts'; import { useGame } from '@mine-contexts';
import User from './User'; import User from './User';
import BonusStatsDialog from '../BonusStatsDialog';
import { func } from 'prop-types';
const UserControl = ({ resign }) => { const UserControl = ({ resign }) => {
const { webPlayer, activePlayer, mines, foundMines, red, blue, onBombToggle } = useGame(); const { webPlayer, activePlayer, foundMines, red, blue, onBombToggle } = useGame();
const [bonusDialogOpen, setBonusDialogOpen] = useState(false);
const activeColor = activePlayer ? 'blue' : 'red'; const activeColor = activePlayer ? 'blue' : 'red';
const resignClass = 'resign' + (activeColor !== webPlayer ? ' disabled' : ''); const resignClass = 'resign' + (activeColor !== webPlayer ? ' disabled' : '');
const minesClass = 'active-mines' + (foundMines ? ' found-mine' : ''); const minesClass = 'active-mines' + (foundMines ? ' found-mine' : '');
const remainingMines = 51 - red.mines - blue.mines;
const handleBombClick = (color, player) => { const handleBombClick = (color, player) => {
const p = 'red' === color ? red : blue; const p = 'red' === color ? red : blue;
@@ -24,31 +28,49 @@ const UserControl = ({ resign }) => {
} }
}; };
const handleBonusClick = () => {
setBonusDialogOpen(true);
};
return ( return (
<div className="users"> <Fragment>
<User <div className="users">
color="blue" webPlayer={webPlayer} {...blue} <User
onClickBombSelector={() => handleBombClick('blue', 1)} color="blue" webPlayer={webPlayer} {...blue}
/> onClickBombSelector={() => handleBombClick('blue', 1)}
<div className="active-mines-container"> onBonusClick={handleBonusClick}
<i className="fa fa-star" /> />
<div className={minesClass}> <div className="active-mines-container">
<div className="active-mines-nbr">{mines}</div> <i className="fa fa-star" />
<div className="active-mines-shine" /> <div className={minesClass}>
<div className="active-mines-nbr">{remainingMines}</div>
<div className="active-mines-shine" />
</div>
<i className="fa fa-star" />
</div> </div>
<i className="fa fa-star" /> <div className="clear" />
<User
color="red" webPlayer={webPlayer} {...red}
onClickBombSelector={() => handleBombClick('red', 0)}
onBonusClick={handleBonusClick}
/>
<button className={resignClass} onClick={resign}>
<div className="resign-shine" />
Resign
</button>
</div> </div>
<div className="clear" /> <BonusStatsDialog
<User open={bonusDialogOpen}
color="red" webPlayer={webPlayer} {...red} onClose={() => setBonusDialogOpen(false)}
onClickBombSelector={() => handleBombClick('red', 0)} red={red}
blue={blue}
/> />
<button className={resignClass} onClick={resign}> </Fragment>
<div className="resign-shine" />
Resign
</button>
</div>
); );
} }
export default UserControl; export default UserControl;
UserControl.propTypes = {
resign: func.isRequired,
};

View File

@@ -132,7 +132,18 @@ export const GameProvider = ({ children }) => {
}; };
const applyStep = stepData => { const applyStep = stepData => {
const { player, bomb: isBomb, minesFound = 0, revealedCells = [], redPoints: rp, bluePoints: bp } = stepData; const {
player,
bomb: isBomb,
minesFound = 0,
revealedCells = [],
redPoints: rp,
bluePoints: bp,
redBonusPoints = 0,
blueBonusPoints = 0,
redBonusStats = {},
blueBonusStats = {},
} = stepData;
if (isBomb) { if (isBomb) {
sounds.current.bomb.play(); sounds.current.bomb.play();
@@ -176,6 +187,18 @@ export const GameProvider = ({ children }) => {
syncBlue(p => ({ ...p, mines: 'blue' === player ? bp : p.mines })); syncBlue(p => ({ ...p, mines: 'blue' === player ? bp : p.mines }));
} }
/** Update bonus points and stats */
syncRed(p => ({
...p,
bonusPoints: 'red' === player ? redBonusPoints : p.bonusPoints,
bonusStats: 'red' === player ? redBonusStats : p.bonusStats,
}));
syncBlue(p => ({
...p,
bonusPoints: 'blue' === player ? blueBonusPoints : p.bonusPoints,
bonusStats: 'blue' === player ? blueBonusStats : p.bonusStats,
}));
syncRed(p => ({ ...p, enabledBomb: rp <= bp })); syncRed(p => ({ ...p, enabledBomb: rp <= bp }));
syncBlue(p => ({ ...p, enabledBomb: bp <= rp })); syncBlue(p => ({ ...p, enabledBomb: bp <= rp }));
@@ -195,7 +218,10 @@ export const GameProvider = ({ children }) => {
if (redWins || blueWins || resign) { if (redWins || blueWins || resign) {
sounds.current.won.play(); sounds.current.won.play();
if (!resign) showOverlay((redWins ? 'Red' : 'Blue') + ' wins the game!', 'Play again!'); if (!resign) {
endRef.current = true;
showOverlay((redWins ? 'Red' : 'Blue') + ' wins the game!', null);
}
showLeftMines(leftMines); showLeftMines(leftMines);
syncActivePlayer(false); syncActivePlayer(false);
@@ -228,20 +254,20 @@ export const GameProvider = ({ children }) => {
return ( return (
<GameContext.Provider <GameContext.Provider
value={{ value={{
// State (for rendering) /** State (for rendering) */
webPlayer, activePlayer, overlay, overlayTitle, overlaySubTitle, webPlayer, activePlayer, overlay, overlayTitle, overlaySubTitle,
mines, bombSelected, foundMines, red, blue, cells, gridReady, connectionLost, gameUuid, mines, bombSelected, foundMines, red, blue, cells, gridReady, connectionLost, gameUuid,
// Setters needed by useServerComm /** Setters needed by useServerComm */
setCells, setGridReady, setGameUuid, setCells, setGridReady, setGameUuid,
// Refs (needed by useServerComm for async-safe reads) /** Refs (needed by useServerComm for async-safe reads) */
webPlayerRef, activePlayerRef, bombSelectedRef, connectionLostRef, endRef, webPlayerRef, activePlayerRef, bombSelectedRef, connectionLostRef, lastClickedRef, endRef,
// Sync helpers /** Sync helpers */
syncWebPlayer, syncActivePlayer, syncBombSelected, syncConnLost, syncRed, syncBlue, syncWebPlayer, syncActivePlayer, syncBombSelected, syncConnLost, syncRed, syncBlue,
// Game logic called by useServerComm /** Game logic called by useServerComm */
showOverlay, hideOverlay, showOverlay, hideOverlay,
applyRevealedCell, applyStep, applyRevealedCell, applyStep,
makeGameEndIfItEnds, resignProcess, makeGameEndIfItEnds, resignProcess,
// UI action /** UI action */
onBombToggle, onBombToggle,
}} }}
> >

View File

@@ -11,4 +11,4 @@ export { default as useGameRefs } from './useGameRefs';
export { default as useGameState } from './useGameState'; export { default as useGameState } from './useGameState';
export { default as useServerCommunication } from './useServerCommunication'; export { default as useServerCommunication } from './useServerCommunication';
export { default as useStepTimer } from './useStepTimer'; export { default as useStepTimer } from './useStepTimer';
export { default as useGameDataProvider, useLobbyDataProvider } from './useGameDataProvider';

View File

@@ -0,0 +1,132 @@
/**
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
import { useQuery, useMutation } from '@tanstack/react-query';
/**
* Game Data Provider Hook
* Centralized API communication layer for game-related queries and mutations
*/
const useGameDataProvider = gameAssoc => {
// Queries
const connectQuery = useQuery({
queryKey: ['game-connect', gameAssoc],
queryFn: () => fetch(`/api/game/connect/${gameAssoc}`)
.then(r => r.text())
.then(b64 => JSON.parse(window.atob(b64))),
enabled: false,
retry: false,
});
// Mutations
const startMutation = useMutation({
mutationFn: () => fetch('/api/game/start', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ gameAssoc }),
}).then(r => r.json()),
});
const joinMutation = useMutation({
mutationFn: () => fetch(`/api/game/join/${gameAssoc}`, {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
}),
});
const stepMutation = useMutation({
mutationFn: dataPack => fetch(`/api/game/step/${gameAssoc}`, {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify(dataPack),
}).then(r => r.json()),
});
const heartbeatMutation = useMutation({
mutationFn: color => fetch(`/api/game/heartbeat/${gameAssoc}`, {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ color }),
}).then(r => r.json()),
});
const challengeRespondMutation = useMutation({
mutationFn: ({ challengerGameAssoc, accepted, targetGameAssoc }) => fetch('/api/game/challenge/respond/' + challengerGameAssoc, {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ accepted, targetGameAssoc }),
}).then(r => r.json()),
});
const leaveMutation = useMutation({
mutationFn: () => fetch(`/api/game/leave/${gameAssoc}`, {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
}).then(r => r.json()),
});
return {
// Queries
connectQuery,
// Mutations
startMutation,
joinMutation,
stepMutation,
heartbeatMutation,
challengeRespondMutation,
leaveMutation,
};
};
/**
* Lobby Data Provider Hook
* Centralized API communication layer for lobby-related queries and mutations
*/
export const useLobbyDataProvider = () => {
const waitingPlayersQuery = useQuery({
queryKey: ['game-waiting'],
queryFn: () => fetch('/api/game/waiting')
.then(r => r.json()),
});
const challengeMutation = useMutation({
mutationFn: ({ targetGameAssoc, challengerGameAssoc }) => fetch(`/api/game/challenge/${targetGameAssoc}`, {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ challengerGameAssoc }),
}).then(r => r.json()),
});
return {
// Queries
waitingPlayersQuery,
// Mutations
challengeMutation,
};
};
export default useGameDataProvider;
/**
* Profile Data Provider Hook
* Centralized API communication layer for profile-related mutations
*/
export const useProfileDataProvider = () => {
const uploadAvatarMutation = useMutation({
mutationFn: ({ uploadUrl, file }) => {
const fd = new FormData();
fd.append('avatar', file);
return fetch(uploadUrl, { method: 'POST', body: fd })
.then(r => r.json())
.then(data => { if (data.error) throw new Error(data.error); return data; });
},
});
return { uploadAvatarMutation };
};

View File

@@ -8,105 +8,230 @@
*/ */
import React, { useEffect, useRef } from 'react'; import React, { useEffect, useRef } from 'react';
import { useMutation, useQuery } from '@tanstack/react-query';
import { useGame } from '@mine-contexts'; import { useGame } from '@mine-contexts';
import { DESC } from '@mine-utils'; import { DESC, IMAGES } from '@mine-utils';
import useStepTimer from './useStepTimer'; import { ChallengeCountdown, WaitingOverlayContent } from '@mine-components';
import { WaitingOverlayContent } from '@mine-components'; import { useGameDataProvider, useStepTimer } from '@mine-hooks';
import { ChallengeCountdown } from '@mine-components'; const useServerCommunication = (gameAssoc, gameInherited, opponentName, isEnvDev) => {
const useServerCommunication = (gameAssoc, gameInherited, isEnvDev) => {
const { const {
/** Async-safe refs */ /** Async-safe refs */
webPlayerRef, activePlayerRef, bombSelectedRef, connectionLostRef, endRef, webPlayerRef, activePlayerRef, bombSelectedRef, connectionLostRef, lastClickedRef, endRef,
/** State setters */ /** State setters */
setGridReady, setGameUuid, setCells, setGridReady, setGameUuid,
/** Sync helpers */ /** Sync helpers */
syncWebPlayer, syncActivePlayer, syncBombSelected, syncConnLost, syncRed, syncBlue, syncWebPlayer, syncActivePlayer, syncBombSelected, syncConnLost, syncRed, syncBlue,
/** Game logic */ /** Game logic */
showOverlay, hideOverlay, showOverlay, hideOverlay, applyStep, makeGameEndIfItEnds, resignProcess,
applyRevealedCell, applyStep,
makeGameEndIfItEnds, resignProcess,
/** Current cells snapshot (for active-check in onClick) */ /** Current cells snapshot (for active-check in onClick) */
cells, cells,
} = useGame(); } = useGame();
/** Get all API queries and mutations from data provider */
const {
connectQuery,
startMutation,
joinMutation,
stepMutation,
heartbeatMutation,
challengeRespondMutation,
leaveMutation,
} = useGameDataProvider(gameAssoc);
const eventSourceRef = useRef(null); const eventSourceRef = useRef(null);
const rpcUsersRef = useRef(null); const rpcUsersRef = useRef(null);
const stepCacheRef = useRef([]); const stepCacheRef = useRef([]);
const lastStepRef = useRef(null);
const isGameFinishedRef = useRef(false);
const { getStepElapsed, resetStepTimer, startNewTurn } = useStepTimer(); const { getStepElapsed, resetStepTimer, startNewTurn } = useStepTimer();
const isGameRunningRef = useRef(false); const isGameRunningRef = useRef(false);
const lastActivePlayerRef = useRef(null); const lastActivePlayerRef = useRef(null);
const heartbeatPubIntervalRef = useRef(null);
const opponentLastSeenRef = useRef(0);
const isTrueRestoredRef = useRef(false);
/** REST mutations / queries */ const HEARTBEAT_INTERVAL_MS = 1500;
const connectQuery = useQuery({
queryKey: ['game-connect', gameAssoc],
queryFn: () => fetch('/api/game/connect/' + gameAssoc)
.then(r => r.text())
.then(b64 => JSON.parse(window.atob(b64))),
enabled: false,
retry: false,
});
const startMutation = useMutation({
mutationFn: () => fetch('/api/game/start', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ gameAssoc }),
}),
});
const joinMutation = useMutation({
mutationFn: () => fetch('/api/game/join/' + gameAssoc, {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
}).catch(e => isEnvDev && console.error('Join error', e)),
});
const stepMutation = useMutation({
mutationFn: dataPack => fetch('/api/game/step/' + gameAssoc, {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify(dataPack),
}).then(r => r.json()),
});
/** Game-start helpers (triggered by server events) */ /** Game-start helpers (triggered by server events) */
const wInit = (revealedCells = []) => { const wInit = (revealedCells = [], lastStep = {}, gameState = {}, isGameFinished = false) => {
setGridReady(true); /** Detect if this is a restored game */
showOverlay('Choose an opponent!', gameAssoc ? ( const isRestoredGame = 0 < revealedCells.length;
<WaitingOverlayContent isTrueRestoredRef.current = isRestoredGame;
shareUrl={`${window.location.href}/${gameAssoc}`}
currentGameAssoc={gameAssoc} /** Store game finished status */
/> isGameFinishedRef.current = isGameFinished;
) : '');
setTimeout(() => revealedCells.forEach(cell => applyRevealedCell(cell, cell.player)), 0); /** Apply game state (points, bonus) immediately for restored games */
if (0 < Object.keys(gameState).length) {
const {
redPoints = 0,
bluePoints = 0,
redBonusPoints = 0,
blueBonusPoints = 0,
redBonusStats = {},
blueBonusStats = {},
} = gameState;
syncRed(p => ({
...p,
mines: redPoints,
bonusPoints: redBonusPoints,
bonusStats: redBonusStats,
}));
syncBlue(p => ({
...p,
mines: bluePoints,
bonusPoints: blueBonusPoints,
bonusStats: blueBonusStats,
}));
}
/** Apply revealed cells immediately (not in setTimeout) */
if (0 < revealedCells.length) {
setCells(prev => {
let next = prev.map(r => [...r]);
revealedCells.forEach(({ row, col, value, player }) => {
if (next[row][col].active) return;
/** Check if this cell is the last step for either player */
const isRedLastStep = lastStep.red && lastStep.red.player === player && lastStep.red.row === row && lastStep.red.col === col;
const isBlueLastStep = lastStep.blue && lastStep.blue.player === player && lastStep.blue.row === row && lastStep.blue.col === col;
const patch = 'm' === value
? { currentImage: IMAGES.flag(player), currentObj: 'm', active: true }
: { currentImage: value, currentObj: value, active: true };
if (isRedLastStep || isBlueLastStep) {
patch.lastClickedRed = 'red' === player;
patch.lastClickedBlue = 'blue' === player;
}
next[row][col] = { ...next[row][col], ...patch };
});
return next;
});
}
/** Update the lastClickedRef so applyStep knows about it */
if (lastStep.red) {
lastClickedRef.current = {
...lastClickedRef.current,
red: [lastStep.red.row, lastStep.red.col],
};
}
if (lastStep.blue) {
lastClickedRef.current = {
...lastClickedRef.current,
blue: [lastStep.blue.row, lastStep.blue.col],
};
}
/** Determine overlay message */
let overlayTitle, overlaySubtitle;
if (isGameFinished) {
/** Game is finished - show game over message */
const redPoints = gameState.redPoints ?? 0;
const bluePoints = gameState.bluePoints ?? 0;
const winner = redPoints > bluePoints ? 'Red' : 'Blue';
overlayTitle = `${winner} wins the game!`;
overlaySubtitle = 'Play again!';
/** Mark the game as ended */
endRef.current = true;
} else if (isRestoredGame) {
overlayTitle = 'Waiting for opponent to reconnect...';
overlaySubtitle = gameAssoc ? (
<WaitingOverlayContent
shareUrl={`${window.location.origin}/play/${gameAssoc}`}
currentGameAssoc={gameAssoc}
opponentName={opponentName}
inviteOnly
/>
) : (
<div style={{ textAlign: 'center', padding: '20px' }}>
<p>Waiting for opponent to join...</p>
</div>
);
} else {
overlayTitle = 'Choose an opponent!';
overlaySubtitle = gameAssoc ? (
<WaitingOverlayContent
shareUrl={`${window.location.origin}/play/${gameAssoc}`}
currentGameAssoc={gameAssoc}
/>
) : '';
}
showOverlay(overlayTitle, overlaySubtitle);
/** Use Promise.resolve to defer setGridReady slightly to ensure overlay is rendered first */
Promise.resolve().then(() => setGridReady(true));
}; };
const makeGameStart = payload => { const makeGameStart = payload => {
syncActivePlayer(1); /** Don't start a finished game */
if (isGameFinishedRef.current) {
return;
}
/** If game is being restored and has a most recent step, determine starter based on that */
let starterIsBlue;
/** lastStepRef contains the single most recent step from the server */
if (lastStepRef.current && lastStepRef.current.player) {
/** The NEXT player is opposite of who made the last step */
starterIsBlue = 'red' === lastStepRef.current.player; // If red played last, blue plays next
} else {
/** New game: blue always starts */
starterIsBlue = true;
}
const starterColor = starterIsBlue ? 'blue' : 'red';
const starterVal = starterIsBlue ? 1 : 0;
const starterDesc = starterColor === webPlayerRef.current ? DESC.you : DESC.buddy;
syncActivePlayer(starterVal);
syncRed(p => ({ syncRed(p => ({
...p, ...p,
name: payload.users.red || payload.users.redAnon || p.name, name: payload.users.red || payload.users.redAnon || p.name,
registered: !!payload.users.red, registered: !!payload.users.red,
avatar: payload.users.redAvatar ?? null, avatar: payload.users.redAvatar ?? null,
desc: 'red' === starterColor ? starterDesc : '',
active: 'red' === starterColor,
})); }));
syncBlue(p => ({ syncBlue(p => ({
...p, ...p,
name: payload.users.blue || payload.users.blueAnon || p.name, name: payload.users.blue || payload.users.blueAnon || p.name,
registered: !!payload.users.blue, registered: !!payload.users.blue,
avatar: payload.users.blueAvatar ?? null, avatar: payload.users.blueAvatar ?? null,
desc: 'blue' === webPlayerRef.current ? DESC.you : DESC.buddy, desc: 'blue' === starterColor ? starterDesc : '',
active: true, active: 'blue' === starterColor,
})); }));
isGameRunningRef.current = true; isGameRunningRef.current = true;
lastActivePlayerRef.current = 1; // Blue starts lastActivePlayerRef.current = starterVal;
startNewTurn(); startNewTurn();
resetStepTimer(); resetStepTimer();
hideOverlay(); /**
* For a truly restored game, keep the "Waiting for opponent..." overlay
* up until we actually see a heartbeat from the other player.
*/
if (!endRef.current && (!isTrueRestoredRef.current || 0 !== opponentLastSeenRef.current)) {
hideOverlay();
}
};
const publishHeartbeat = () => {
const me = webPlayerRef.current;
if (!me || endRef.current) return;
heartbeatMutation.mutate(me);
};
const startHeartbeat = () => {
if (heartbeatPubIntervalRef.current) return;
publishHeartbeat();
heartbeatPubIntervalRef.current = setInterval(publishHeartbeat, HEARTBEAT_INTERVAL_MS);
};
const stopHeartbeat = () => {
if (heartbeatPubIntervalRef.current) {
clearInterval(heartbeatPubIntervalRef.current);
heartbeatPubIntervalRef.current = null;
}
}; };
/** Mercure / SSE message handlers */ /** Mercure / SSE message handlers */
@@ -132,7 +257,28 @@ const useServerCommunication = (gameAssoc, gameInherited, isEnvDev) => {
const wUnsubscribe = payload => { const wUnsubscribe = payload => {
isEnvDev && console.info(payload.msg); isEnvDev && console.info(payload.msg);
showOverlay('The connection has been lost w/ your friend...', 'Please, restart the game!'); const isAuthenticated = '1' === document.getElementById('mine-wrapper')?.dataset.isAuthenticated;
const redirectPath = isAuthenticated ? '/profile' : '/';
const buttonText = isAuthenticated ? 'My Profile' : 'Homepage';
const buttonIcon = isAuthenticated ? 'fa-user' : 'fa-house';
showOverlay(
'The connection has been lost w/ your friend...',
(
<div style={{ display: 'flex', flexDirection: 'column', alignItems: 'center', gap: '12px', width: '100%' }}>
<p style={{ margin: 0 }}>Please, restart the game!</p>
<a
className="game-overlay-profile"
href={redirectPath}
title={isAuthenticated ? 'Go to your profile' : 'Go to homepage'}
aria-label={isAuthenticated ? 'Go to your profile' : 'Go to homepage'}
>
<i className={`fa ${buttonIcon}`} />
{buttonText}
</a>
</div>
),
);
}; };
const wChallenge = payload => { const wChallenge = payload => {
@@ -141,29 +287,31 @@ const useServerCommunication = (gameAssoc, gameInherited, isEnvDev) => {
const handleAccept = () => { const handleAccept = () => {
clearTimeout(declineTimeout); clearTimeout(declineTimeout);
fetch('/api/game/challenge/respond/' + challengerGameAssoc, { challengeRespondMutation.mutate(
method: 'POST', { challengerGameAssoc, accepted: true, targetGameAssoc: gameAssoc },
headers: { 'Content-Type': 'application/json' }, {
body: JSON.stringify({ accepted: true, targetGameAssoc: gameAssoc }), onSuccess: () => {
}).then(() => { showOverlay('Challenge accepted!', 'Waiting for the challenger to join...');
showOverlay('Challenge accepted!', 'Waiting for the challenger to join...'); },
}).catch(() => {}); },
);
}; };
const handleDecline = () => { const handleDecline = () => {
clearTimeout(declineTimeout); clearTimeout(declineTimeout);
fetch('/api/game/challenge/respond/' + challengerGameAssoc, { challengeRespondMutation.mutate(
method: 'POST', { challengerGameAssoc, accepted: false, targetGameAssoc: gameAssoc },
headers: { 'Content-Type': 'application/json' }, {
body: JSON.stringify({ accepted: false, targetGameAssoc: gameAssoc }), onSuccess: () => {
}).then(() => { showOverlay('We are waiting for your opponent...', gameAssoc ? (
showOverlay('We are waiting for your opponent...', gameAssoc ? ( <WaitingOverlayContent
<WaitingOverlayContent shareUrl={`${window.location.origin}/play/${gameAssoc}`}
shareUrl={window.location.origin + '/play/' + gameAssoc} currentGameAssoc={gameAssoc}
currentGameAssoc={gameAssoc} />
/> ) : '');
) : ''); },
}).catch(() => {}); },
);
}; };
declineTimeout = setTimeout(handleDecline, 30000); declineTimeout = setTimeout(handleDecline, 30000);
@@ -188,8 +336,10 @@ const useServerCommunication = (gameAssoc, gameInherited, isEnvDev) => {
isEnvDev && console.warn(payload.user + ' stepped to ' + payload.data.coords.join(',')); isEnvDev && console.warn(payload.user + ' stepped to ' + payload.data.coords.join(','));
syncBombSelected(payload.data.bomb); syncBombSelected(payload.data.bomb);
// Detect if turn switched (other player made a move) /**
// After their move, it's now our turn (or the opposite player's turn) * Detect if turn switched (other player made a move)
* After their move, it's now our turn (or the opposite player's turn)
*/
if (lastActivePlayerRef.current !== activePlayerRef.current) { if (lastActivePlayerRef.current !== activePlayerRef.current) {
startNewTurn(); startNewTurn();
lastActivePlayerRef.current = activePlayerRef.current; lastActivePlayerRef.current = activePlayerRef.current;
@@ -210,6 +360,16 @@ const useServerCommunication = (gameAssoc, gameInherited, isEnvDev) => {
if (undefined !== payload.type) { if (undefined !== payload.type) {
if ('challenge' === payload.type) wChallenge(payload); if ('challenge' === payload.type) wChallenge(payload);
else if ('challenge-response' === payload.type) wChallengeResponse(payload); else if ('challenge-response' === payload.type) wChallengeResponse(payload);
else if ('heartbeat' === payload.type) {
const me = webPlayerRef.current;
if (me && payload.color && payload.color !== me) {
const wasFirst = 0 === opponentLastSeenRef.current;
opponentLastSeenRef.current = Date.now();
if (wasFirst && isTrueRestoredRef.current && !endRef.current) {
hideOverlay();
}
}
}
return; return;
} }
@@ -235,9 +395,9 @@ const useServerCommunication = (gameAssoc, gameInherited, isEnvDev) => {
const subscriberJwt = wrapper.dataset.mercureSubscriberJwt; const subscriberJwt = wrapper.dataset.mercureSubscriberJwt;
const url = new URL(hubUrl, window.location.origin); const url = new URL(hubUrl, window.location.origin);
url.searchParams.append('topic', 'mineseeker/channel/' + gameAssoc); url.searchParams.append('topic', `mineseeker/channel/${gameAssoc}`);
if (subscriberJwt) url.searchParams.append('authorization', subscriberJwt);
if (subscriberJwt) url.searchParams.append('authorization', subscriberJwt);
if (eventSourceRef.current) eventSourceRef.current.close(); if (eventSourceRef.current) eventSourceRef.current.close();
const es = new EventSource(url.toString()); const es = new EventSource(url.toString());
@@ -264,6 +424,7 @@ const useServerCommunication = (gameAssoc, gameInherited, isEnvDev) => {
openEventSource(); openEventSource();
return; return;
} }
try { try {
if (gameInherited) { if (gameInherited) {
const serverData = await connectQuery.refetch().then(r => { const serverData = await connectQuery.refetch().then(r => {
@@ -278,23 +439,50 @@ const useServerCommunication = (gameAssoc, gameInherited, isEnvDev) => {
} }
rpcUsersRef.current = serverData.users; rpcUsersRef.current = serverData.users;
lastStepRef.current = serverData.mostRecentStep || null;
/** Pass game state (points, bonus) to wInit */
const gameState = {
redPoints: serverData.redPoints ?? 0,
bluePoints: serverData.bluePoints ?? 0,
redBonusPoints: serverData.redBonusPoints ?? 0,
blueBonusPoints: serverData.blueBonusPoints ?? 0,
redBonusStats: serverData.redBonusStats ?? {},
blueBonusStats: serverData.blueBonusStats ?? {},
};
const isGameFinished = serverData.gameFinished ?? false;
wInit(serverData.revealedCells || [], serverData.lastStep || {}, gameState, isGameFinished);
/** Open event source after showing overlay */
openEventSource(); openEventSource();
wInit(serverData.revealedCells || []);
} else { } else {
await startMutation.mutateAsync(); const startResponse = await startMutation.mutateAsync();
if (!startResponse?.success) {
showOverlay('Error', 'Failed to start game. Please try again.');
isEnvDev && console.error('Start game failed:', startResponse);
return;
}
openEventSource(); openEventSource();
wInit(); wInit();
} }
isEnvDev && console.info('Connection initialised — joining channel'); isEnvDev && console.info('Connection initialised — joining channel');
await joinMutation.mutateAsync(); await joinMutation.mutateAsync();
startHeartbeat();
} catch (e) { } catch (e) {
isEnvDev && console.error('Connection error', e); isEnvDev && console.error('Connection error', e);
showOverlay('Error', 'Connection failed. Please try again.');
setTimeout(() => window.location.reload(), 500); setTimeout(() => window.location.reload(), 500);
} }
})(); })();
window.addEventListener('pagehide', () => navigator.sendBeacon('/api/game/leave/' + gameAssoc)); window.addEventListener('pagehide', () => {
leaveMutation.mutate();
});
return () => {
stopHeartbeat();
};
// eslint-disable-next-line react-hooks/exhaustive-deps // eslint-disable-next-line react-hooks/exhaustive-deps
}, []); }, []);
@@ -318,9 +506,11 @@ const useServerCommunication = (gameAssoc, gameInherited, isEnvDev) => {
try { try {
const result = await stepMutation.mutateAsync(dataPack); const result = await stepMutation.mutateAsync(dataPack);
applyStep(result); applyStep(result);
if (result.uuid && !endRef.current) { if (result.uuid && !endRef.current) {
setGameUuid(result.uuid); setGameUuid(result.uuid);
} }
makeGameEndIfItEnds(result.bluePoints, result.redPoints, false, result.leftMines); makeGameEndIfItEnds(result.bluePoints, result.redPoints, false, result.leftMines);
} catch (e) { } catch (e) {
isEnvDev && console.error('Step error', e); isEnvDev && console.error('Step error', e);
@@ -330,6 +520,7 @@ const useServerCommunication = (gameAssoc, gameInherited, isEnvDev) => {
const clickResign = () => { const clickResign = () => {
const color = activePlayerRef.current ? 'blue' : 'red'; const color = activePlayerRef.current ? 'blue' : 'red';
const stepElapsed = getStepElapsed(activePlayerRef.current, isGameRunningRef.current); const stepElapsed = getStepElapsed(activePlayerRef.current, isGameRunningRef.current);
stepMutation.mutate( stepMutation.mutate(
{ resign: color, stepElapsed }, { resign: color, stepElapsed },
{ {
@@ -338,13 +529,15 @@ const useServerCommunication = (gameAssoc, gameInherited, isEnvDev) => {
resignProcess(webPlayerRef.current, result.uuid); resignProcess(webPlayerRef.current, result.uuid);
} }
}, },
} },
); );
}; };
const resign = () => { const resign = () => {
const activeColor = activePlayerRef.current ? 'blue' : 'red'; const activeColor = activePlayerRef.current ? 'blue' : 'red';
if (webPlayerRef.current !== activeColor) return; if (webPlayerRef.current !== activeColor) return;
showOverlay('Are u sure u want to resign?!', ( showOverlay('Are u sure u want to resign?!', (
<div className="resign"> <div className="resign">
<a onClick={clickResign}>Yes</a> <a onClick={clickResign}>Yes</a>

View File

@@ -10,24 +10,18 @@
import { useRef } from 'react'; import { useRef } from 'react';
const useStepTimer = () => { const useStepTimer = () => {
// Record when the current turn started (timestamp)
const turnStartTimeRef = useRef(null); const turnStartTimeRef = useRef(null);
// Flag to track if we've already recorded a turn start
const turnStartedRef = useRef(false); const turnStartedRef = useRef(false);
const getStepElapsed = (currentActivePlayer, isGameRunning) => { const getStepElapsed = (currentActivePlayer, isGameRunning) => {
// If game not running, return 0
if (!isGameRunning) return 0; if (!isGameRunning) return 0;
// Only initialize the turn timer ONCE per call to getStepElapsed
// This prevents resetting on multiple calls
if (!turnStartedRef.current) { if (!turnStartedRef.current) {
turnStartTimeRef.current = Date.now(); turnStartTimeRef.current = Date.now();
turnStartedRef.current = true; turnStartedRef.current = true;
return 0; return 0;
} }
// After initialization, just calculate elapsed time
if (turnStartTimeRef.current) { if (turnStartTimeRef.current) {
return Math.floor((Date.now() - turnStartTimeRef.current) / 1000); return Math.floor((Date.now() - turnStartTimeRef.current) / 1000);
} }
@@ -40,7 +34,6 @@ const useStepTimer = () => {
turnStartedRef.current = false; turnStartedRef.current = false;
}; };
// Call this when we know a turn has actually changed (from server response)
const startNewTurn = () => { const startNewTurn = () => {
turnStartTimeRef.current = Date.now(); turnStartTimeRef.current = Date.now();
turnStartedRef.current = true; turnStartedRef.current = true;

View File

@@ -34,9 +34,23 @@ export const IMAGES = {
bombPos: (hor, vert) => `${IMG}bg-bomb-${hor}-${vert}-outbg.png`, bombPos: (hor, vert) => `${IMG}bg-bomb-${hor}-${vert}-outbg.png`,
}; };
export const BONUS_STATS_DEF = {
blindHits: 0, chainBest: 0, chainCurrent: 0, lastMineHits: 0, edgeMines: 0, biggestReveal: 0,
};
export const BONUS_LABELS = {
blindHits: { label: 'Blind hits', desc: 'Mines clicked with no revealed number nearby' },
chainBest: { label: 'Best chain', desc: 'Longest streak of consecutive mine-clicks' },
chainCurrent: { label: 'Current chain', desc: 'Active consecutive mine-click streak' },
lastMineHits: { label: 'Endgame mines', desc: 'Mines clicked while few remain on the board' },
edgeMines: { label: 'Edge mines', desc: 'Mines clicked on the board boundary' },
biggestReveal: { label: 'Biggest reveal', desc: 'Largest number of safe cells revealed in one click' },
};
export const PLAYER_DEF = { export const PLAYER_DEF = {
name: '...', desc: '', active: false, mines: 0, haveBomb: true, enabledBomb: true, name: '...', desc: '', active: false, mines: 0, haveBomb: true, enabledBomb: true,
registered: false, avatar: null, registered: false, avatar: null,
bonusPoints: 0, bonusStats: { ...BONUS_STATS_DEF },
}; };
export const DESC = { export const DESC = {

View File

@@ -7,4 +7,4 @@
* file that was distributed with this source code. * file that was distributed with this source code.
*/ */
export { DESC, IMAGES, BOMB_SYMBOLS, PLAYER_DEF, bombRadius, initCells, patchCells } from './constants'; export { DESC, IMAGES, BOMB_SYMBOLS, PLAYER_DEF, BONUS_STATS_DEF, BONUS_LABELS, bombRadius, initCells, patchCells } from './constants';

View File

@@ -9,8 +9,7 @@
import React from 'react'; import React from 'react';
import { createRoot } from 'react-dom/client'; import { createRoot } from 'react-dom/client';
import PasskeyManager from './components/PasskeyManager'; import { PasskeyLogin, PasskeyManager } from '@global-components';
import PasskeyLogin from './components/PasskeyLogin';
const passkeyManagerRoot = document.getElementById('passkey-manager-root'); const passkeyManagerRoot = document.getElementById('passkey-manager-root');

View File

@@ -1,18 +1,30 @@
/**
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
import React from 'react'; import React from 'react';
import { createRoot } from 'react-dom/client'; import { createRoot } from 'react-dom/client';
import ProfileCharts from './components/ProfileCharts'; import { QueryClient, QueryClientProvider } from '@tanstack/react-query';
import BattleDialog from './components/BattleDialog'; import { AvatarUpload, BattleDialog, ProfileCharts } from '@global-components';
import AvatarUpload from './components/AvatarUpload';
const queryClient = new QueryClient();
const avatarRoot = document.getElementById('profile-avatar-root'); const avatarRoot = document.getElementById('profile-avatar-root');
if (avatarRoot) { if (avatarRoot) {
const { uploadUrl, thumbUrl, initials } = avatarRoot.dataset; const { uploadUrl, thumbUrl, initials } = avatarRoot.dataset;
createRoot(avatarRoot).render( createRoot(avatarRoot).render(
<AvatarUpload <QueryClientProvider client={queryClient}>
uploadUrl={uploadUrl} <AvatarUpload
initialThumbUrl={thumbUrl || null} uploadUrl={uploadUrl}
initials={initials} initialThumbUrl={thumbUrl || null}
/>, initials={initials}
/>
</QueryClientProvider>,
); );
} }
@@ -29,3 +41,28 @@ if (battleRoot) {
<BattleDialog games={JSON.parse(battleRoot.dataset.games)} />, <BattleDialog games={JSON.parse(battleRoot.dataset.games)} />,
); );
} }
const list = document.querySelector('.profile-games');
const loadMoreBtn = document.querySelector('[data-load-more]');
if (list && loadMoreBtn) {
const batchSize = parseInt(list.dataset.batchSize, 10) || 5;
loadMoreBtn.addEventListener('click', () => {
const hidden = list.querySelectorAll('.profile-game--hidden');
Array.from(hidden).slice(0, batchSize).forEach(el => el.classList.remove('profile-game--hidden'));
if (0 === list.querySelectorAll('.profile-game--hidden').length) {
loadMoreBtn.remove();
}
});
}
const filterInput = document.querySelector('[data-filter]');
if (list && filterInput) {
filterInput.addEventListener('input', () => {
const term = filterInput.value.trim().toLowerCase();
list.classList.toggle('is-filtering', 0 < term.length);
list.querySelectorAll('.profile-game').forEach(card => {
const opp = card.querySelector('.profile-game__opponent')?.textContent.trim().toLowerCase() ?? '';
card.classList.toggle('profile-game--filtered-out', 0 < term.length && !opp.includes(term));
});
});
}

44
assets/js/utils/format.js Normal file
View File

@@ -0,0 +1,44 @@
/**
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
/** Formats a duration in seconds as MM:SS. */
export const formatTime = seconds => {
const mins = Math.floor(seconds / 60);
const secs = seconds % 60;
return `${String(mins).padStart(2, '0')}:${String(secs).padStart(2, '0')}`;
};
/**
* Formats the difference between two 'YYYY-MM-DD HH:mm' strings as a
* human-readable duration (e.g. "1h 4m 23s", "4m 23s", "23s").
* Returns null when the inputs are missing or the diff is not positive.
*/
export const formatDuration = (from, to) => {
if (!from || !to) return null;
const diffMs = new Date(to.replace(' ', 'T')) - new Date(from.replace(' ', 'T'));
if (isNaN(diffMs) || 0 >= diffMs) return null;
const totalSec = Math.floor(diffMs / 1000);
const h = Math.floor(totalSec / 3600);
const m = Math.floor((totalSec % 3600) / 60);
const s = totalSec % 60;
if (0 < h) return `${h}h ${m}m ${s}s`;
if (0 < m) return `${m}m ${s}s`;
return `${s}s`;
};
/**
* Formats an ISO timestamp as a "X min ago" string (minute resolution).
* Returns 'just now' for differences under one minute.
*/
export const formatSince = isoStr => {
const diff = Math.floor((Date.now() - new Date(isoStr)) / 60000);
if (1 > diff) return 'just now';
if (1 === diff) return '1 min ago';
return `${diff} min ago`;
};

190
bun.lock
View File

@@ -12,24 +12,24 @@
"@fontsource/rajdhani": "^5.2.7", "@fontsource/rajdhani": "^5.2.7",
"@fortawesome/fontawesome-free": "^7.2.0", "@fortawesome/fontawesome-free": "^7.2.0",
"@mui/material": "^9.0.0", "@mui/material": "^9.0.0",
"@mui/x-charts": "^9.0.1", "@mui/x-charts": "^9.0.2",
"@tanstack/react-query": "^5.0.0", "@tanstack/react-query": "^5.99.2",
"howler": "^2.1.2", "howler": "^2.2.4",
"lodash": "^4.18.1", "lodash": "^4.18.1",
"prop-types": "^15.7.2", "prop-types": "^15.8.1",
"react": "^19.0.0", "react": "^19.2.5",
"react-dom": "^19.0.0", "react-dom": "^19.2.5",
}, },
"devDependencies": { "devDependencies": {
"@eslint/eslintrc": "^3.3.5", "@eslint/eslintrc": "^3.3.5",
"@eslint/js": "^9.0.0", "@eslint/js": "10.0.1",
"@stylistic/eslint-plugin": "^4.0.0", "@stylistic/eslint-plugin": "5.10.0",
"@vitejs/plugin-react": "^6.0.1", "@vitejs/plugin-react": "^6.0.1",
"eslint": "^9.0.0", "eslint": "10.2.1",
"eslint-plugin-react": "^7.0.0", "eslint-plugin-react": "^7.37.5",
"eslint-plugin-react-hooks": "^5.0.0", "eslint-plugin-react-hooks": "7.1.1",
"globals": "^15.0.0", "globals": "17.5.0",
"sass": "^1.77.0", "sass": "^1.99.0",
"vite": "^8.0.8", "vite": "^8.0.8",
"vite-plugin-symfony": "^8.2.4", "vite-plugin-symfony": "^8.2.4",
}, },
@@ -38,16 +38,28 @@
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"@babel/compat-data": ["@babel/compat-data@7.29.0", "", {}, "sha512-T1NCJqT/j9+cn8fvkt7jtwbLBfLC/1y1c7NtCeXFRgzGTsafi68MRv8yzkYSapBnFA6L3U2VSc02ciDzoAJhJg=="],
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@@ -94,23 +106,23 @@
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"@mui/system/prop-types/react-is": ["react-is@16.13.1", "http://registry.npmjs.org/react-is/-/react-is-16.13.1.tgz", {}, "sha512-24e6ynE2H+OKt4kqsOvNd8kBpV65zoxbA4BVsEOB3ARVWQki/DHzaUoC5KuON/BiccDaCCTZBuOcfZs70kR8bQ=="], "eslint/minimatch/brace-expansion/balanced-match": ["balanced-match@4.0.4", "http://registry.npmjs.org/balanced-match/-/balanced-match-4.0.4.tgz", {}, "sha512-BLrgEcRTwX2o6gGxGOCNyMvGSp35YofuYzw9h1IMTRmKqttAZZVU67bdb9Pr2vUHA8+j3i2tJfjO6C6+4myGTA=="],
"@mui/utils/prop-types/react-is": ["react-is@16.13.1", "http://registry.npmjs.org/react-is/-/react-is-16.13.1.tgz", {}, "sha512-24e6ynE2H+OKt4kqsOvNd8kBpV65zoxbA4BVsEOB3ARVWQki/DHzaUoC5KuON/BiccDaCCTZBuOcfZs70kR8bQ=="],
"@mui/x-charts/prop-types/react-is": ["react-is@16.13.1", "http://registry.npmjs.org/react-is/-/react-is-16.13.1.tgz", {}, "sha512-24e6ynE2H+OKt4kqsOvNd8kBpV65zoxbA4BVsEOB3ARVWQki/DHzaUoC5KuON/BiccDaCCTZBuOcfZs70kR8bQ=="],
"@typescript-eslint/typescript-estree/minimatch/brace-expansion": ["brace-expansion@5.0.5", "http://registry.npmjs.org/brace-expansion/-/brace-expansion-5.0.5.tgz", { "dependencies": { "balanced-match": "^4.0.2" } }, "sha512-VZznLgtwhn+Mact9tfiwx64fA9erHH/MCXEUfB/0bX/6Fz6ny5EGTXYltMocqg4xFAQZtnO3DHWWXi8RiuN7cQ=="],
"eslint-plugin-react/prop-types/react-is": ["react-is@16.13.1", "http://registry.npmjs.org/react-is/-/react-is-16.13.1.tgz", {}, "sha512-24e6ynE2H+OKt4kqsOvNd8kBpV65zoxbA4BVsEOB3ARVWQki/DHzaUoC5KuON/BiccDaCCTZBuOcfZs70kR8bQ=="],
"react-transition-group/prop-types/react-is": ["react-is@16.13.1", "http://registry.npmjs.org/react-is/-/react-is-16.13.1.tgz", {}, "sha512-24e6ynE2H+OKt4kqsOvNd8kBpV65zoxbA4BVsEOB3ARVWQki/DHzaUoC5KuON/BiccDaCCTZBuOcfZs70kR8bQ=="],
"@typescript-eslint/typescript-estree/minimatch/brace-expansion/balanced-match": ["balanced-match@4.0.4", "http://registry.npmjs.org/balanced-match/-/balanced-match-4.0.4.tgz", {}, "sha512-BLrgEcRTwX2o6gGxGOCNyMvGSp35YofuYzw9h1IMTRmKqttAZZVU67bdb9Pr2vUHA8+j3i2tJfjO6C6+4myGTA=="],
} }
} }

View File

@@ -11,14 +11,15 @@
"private": true, "private": true,
"require": { "require": {
"php": ">=8.5", "php": ">=8.5",
"ext-gd": "*",
"ext-iconv": "*", "ext-iconv": "*",
"ext-json": "*", "ext-json": "*",
"ext-gd": "*", "doctrine/dbal": "^4.3",
"doctrine/dbal": "^3.7", "doctrine/doctrine-bundle": "^3.2",
"doctrine/doctrine-bundle": ">=2.11 <2.14", "doctrine/doctrine-migrations-bundle": "^4.0",
"doctrine/doctrine-migrations-bundle": "^3.0", "doctrine/orm": "^3.5",
"doctrine/orm": "^2.6",
"endroid/qr-code": "^6.1", "endroid/qr-code": "^6.1",
"firebase/php-jwt": "^7.0",
"league/flysystem-aws-s3-v3": "^3.0", "league/flysystem-aws-s3-v3": "^3.0",
"league/flysystem-bundle": "^3.6", "league/flysystem-bundle": "^3.6",
"liip/imagine-bundle": "^2.13", "liip/imagine-bundle": "^2.13",
@@ -43,7 +44,6 @@
"web-auth/webauthn-framework": "^5.2" "web-auth/webauthn-framework": "^5.2"
}, },
"require-dev": { "require-dev": {
"firebase/php-jwt": "^7.0",
"roave/security-advisories": "dev-master", "roave/security-advisories": "dev-master",
"symfony/dotenv": "7.4.*", "symfony/dotenv": "7.4.*",
"symfony/maker-bundle": "^1.5", "symfony/maker-bundle": "^1.5",

673
composer.lock generated

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@@ -11,9 +11,12 @@ doctrine:
url: '%env(resolve:DATABASE_URL)%' url: '%env(resolve:DATABASE_URL)%'
orm: orm:
auto_generate_proxy_classes: '%kernel.debug%' enable_native_lazy_objects: true
naming_strategy: doctrine.orm.naming_strategy.underscore naming_strategy: doctrine.orm.naming_strategy.underscore
auto_mapping: true auto_mapping: true
schema_ignore_classes:
- App\Entity\UserStats
- App\Entity\RecentBattle
mappings: mappings:
App: App:
is_bundle: false is_bundle: false

47
docs/README.md Normal file
View File

@@ -0,0 +1,47 @@
# Mine-Seeker Game Documentation
This directory contains comprehensive documentation about the Mine-Seeker game mechanics and implementation.
## Game Mechanics
### [Bonus Points System](./game-mechanics/BONUS_POINTS_SYSTEM.md)
Complete reference for the bonus points system including:
- All 6 bonus point types (Blind Hit, Chain Combo, Edge Mine, Endgame Mine, Safe Cell Bonus, Biggest Reveal)
- Calculation rules and examples
- Bonus statistics tracking
- Player name formatting in dialogs
- Database schema
- Implementation notes
- Testing checklist
**Recommended for**: Developers working on bonus system, AI assistants implementing or debugging bonus features, understanding game scoring mechanics.
---
## Quick Reference
### Bonus Points at a Glance
| Bonus Type | Points | Condition |
|-----------|--------|-----------|
| Blind Hit | +2 | Mine with no revealed numbered neighbors |
| Edge Mine | +1 | Mine on board boundary (row/col 0 or 15) |
| Endgame Mine | +3 | Mine clicked when ≤10 mines remain |
| Safe Cell | +0.5 each | ≥2 safe cells revealed (min requirement) |
| Chain Combo | Tracked | Consecutive mine clicks (no safe clicks) |
| Biggest Reveal | Tracked | Largest number of safe cells revealed |
### Key Rules
- Safe cell bonus only awarded for ≥2 cells minimum
- Chain counter resets on any safe cell click
- Endgame threshold: 51 - (redPoints + bluePoints) ≤ 10
- Bonus stats are per-player and persist in database
---
## Files Using This Information
- Backend: `/src/Util/TopicManager.php`
- Frontend: `/assets/js/mine-seeker/contexts/GameProvider.jsx`
- UI: `/assets/js/mine-seeker/components/BonusStatsDialog.jsx`
- Constants: `/assets/js/mine-seeker/utils/constants.jsx`

View File

@@ -0,0 +1,168 @@
# Mine-Seeker Bonus Points System
## Overview
The Mine-Seeker game includes a bonus points system that rewards skilled play. Bonus points are tracked separately from the main score and displayed in the "Bonus Statistics" dialog.
## Bonus Point Types
### 1. Blind Hit (+2 points)
**When**: Click a mine with no revealed numbered neighbors around it.
**Example**: Mine surrounded by unrevealed cells = +2 points
---
### 2. Chain Combo
**When**: Click consecutive mines without clicking any safe cell in between.
**Tracked as**:
- `chainCurrent`: Current streak (resets when you click a safe cell)
- `chainBest`: Longest streak achieved
**Example**: Mine → Mine → Mine = chainBest becomes 3
---
### 3. Edge Mine (+1 point)
**When**: Click a mine on the board boundary (row 0, row 15, col 0, or col 15).
**Example**: Click a mine on the edge = +1 point
---
### 4. Endgame Mine (+3 points)
**When**: Click a mine when 10 or fewer mines remain on the board.
**Calculation**: `51 total mines - (red_points + blue_points) = mines_remaining`
**Example**: When 8 mines remain, click one = +3 points
---
### 5. Safe Cell Bonus (+0.5 points per cell)
**When**: Click a safe cell and reveal 2 or more cells.
**Important**: Minimum 2 cells required. Single cell reveals = 0 points.
**Examples**:
- Reveal 1 safe cell = 0 points
- Reveal 2 safe cells = 1.0 points
- Reveal 11 safe cells = 5.5 points
---
### 6. Biggest Reveal (Tracking stat)
**What**: Tracks the largest number of safe cells revealed in one click.
**Example**: Largest reveal in a game = 15 cells shown in stats
---
## Bonus Statistics Display
### Dialog Shows
- Both players' bonus statistics side-by-side
- Each stat with label, description, and value
- Total bonus points per player
### Player Name Rules
- `anon_*` usernames → displays as "Anonymous"
- Names longer than 10 chars → truncated to 7 chars + "..." (example: `VeryLongName``VeryLon...`)
---
## Tracked Statistics
```javascript
{
blindHits: 0, // Blind hit mines clicked
chainBest: 0, // Longest mine streak
chainCurrent: 0, // Current active streak
lastMineHits: 0, // Endgame mines clicked
edgeMines: 0, // Edge mine clicks
biggestReveal: 0 // Largest safe cell reveal
}
```
---
## Database
- `red_bonus_points` (FLOAT) — Red player's total bonus points
- `blue_bonus_points` (FLOAT) — Blue player's total bonus points
- `red_bonus_stats` (JSON) — Red player's tracked stats
- `blue_bonus_stats` (JSON) — Blue player's tracked stats
---
## 📋 Documentation Maintenance
**IMPORTANT**: This documentation must be updated whenever:
- New bonus types are added
- Point values change
- Bonus calculation logic changes
- New stats are tracked
- Bonus display rules change
**Update these files**:
1. This file (`BONUS_POINTS_SYSTEM.md`) — Update descriptions and examples
2. Code comments in `/src/Util/TopicManager.php` — Explain calculation logic
3. `/docs/README.md` — Update Quick Reference table if values change
**Keep documentation**:
- ✅ Simple and clear
- ✅ With real code examples
- ✅ Synchronized with actual code behavior
- ✅ Updated before/after feature changes
---
## Implementation Files
- Backend: `/src/Util/TopicManager.php` — Bonus calculation logic
- Frontend: `/assets/js/mine-seeker/contexts/GameProvider.jsx` — State sync
- UI: `/assets/js/mine-seeker/components/BonusStatsDialog.jsx` — Display dialog
- Constants: `/assets/js/mine-seeker/utils/constants.jsx` — Labels and defaults
---
## Battle Report Display Components
**IMPORTANT**: The Bonus Statistics display appears in **two places** that must be kept in sync:
### 1. Public Battle Share Page
**File**: `/templates/Game/battle_share.html.twig`
- Displays via `bshare-bonus` CSS classes
- Backend data passed from `ProfileController::battleShare()`
- Shows bonus stats as HTML table format
### 2. Profile Dialog (BattleDialog component)
**File**: `/assets/js/components/BattleDialog.jsx`
- React component using Material-UI Dialog
- Displays inside the match details modal on profile page
- Shows bonus stats using `StatRow` components in side-by-side boxes
### Synchronization Requirements
When making changes to the bonus statistics display, update **BOTH** files:
1. **Update logic/data** → Edit both template and component
2. **Change stat names** → Update both BONUS_LABELS and both display files
3. **Modify formatting** → Keep visual consistency between both displays
4. **Add new stats** → Add to both the `.twig` template AND the `.jsx` component
**Checklist for changes**:
- [ ] Update `/src/Util/TopicManager.php` if bonus calculation changes
- [ ] Update `/templates/Game/battle_share.html.twig` for public display
- [ ] Update `/assets/js/components/BattleDialog.jsx` for profile dialog
- [ ] Update `/assets/js/mine-seeker/utils/constants.jsx` if adding new stats
- [ ] Test both displays show identical data
---
## Quick Checklist for Changes
- [ ] Code changes implemented
- [ ] This documentation updated
- [ ] `/docs/README.md` Quick Reference table updated
- [ ] Code comments added/updated
- [ ] Examples updated to match new behavior
- [ ] Both battle report displays tested

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@@ -21,31 +21,31 @@
"@fontsource/rajdhani": "^5.2.7", "@fontsource/rajdhani": "^5.2.7",
"@fortawesome/fontawesome-free": "^7.2.0", "@fortawesome/fontawesome-free": "^7.2.0",
"@mui/material": "^9.0.0", "@mui/material": "^9.0.0",
"@mui/x-charts": "^9.0.1", "@mui/x-charts": "^9.0.2",
"@tanstack/react-query": "^5.0.0", "@tanstack/react-query": "^5.99.2",
"howler": "^2.1.2", "howler": "^2.2.4",
"lodash": "^4.18.1", "lodash": "^4.18.1",
"prop-types": "^15.7.2", "prop-types": "^15.8.1",
"react": "^19.0.0", "react": "^19.2.5",
"react-dom": "^19.0.0" "react-dom": "^19.2.5"
}, },
"devDependencies": { "devDependencies": {
"@eslint/eslintrc": "^3.3.5", "@eslint/eslintrc": "^3.3.5",
"@eslint/js": "^9.0.0", "@eslint/js": "10.0.1",
"@stylistic/eslint-plugin": "^4.0.0", "@stylistic/eslint-plugin": "5.10.0",
"@vitejs/plugin-react": "^6.0.1", "@vitejs/plugin-react": "^6.0.1",
"eslint": "^9.0.0", "eslint": "10.2.1",
"eslint-plugin-react": "^7.0.0", "eslint-plugin-react": "^7.37.5",
"eslint-plugin-react-hooks": "^5.0.0", "eslint-plugin-react-hooks": "7.1.1",
"globals": "^15.0.0", "globals": "17.5.0",
"sass": "^1.77.0", "sass": "^1.99.0",
"vite": "^8.0.8", "vite": "^8.0.8",
"vite-plugin-symfony": "^8.2.4" "vite-plugin-symfony": "^8.2.4"
}, },
"scripts": { "scripts": {
"dev": "vite", "dev": "vite",
"watch": "vite build --watch", "watch": "vite build --watch",
"build": "vite build && cp -r node_modules/@fortawesome/fontawesome-free/webfonts public/build/webfonts", "build": "vite build",
"lint": "eslint assets/js/" "lint": "eslint assets/js/"
} }
} }

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@@ -12,16 +12,15 @@ namespace App\Controller;
use App\Entity\ContactMessage; use App\Entity\ContactMessage;
use App\Form\ContactFormType; use App\Form\ContactFormType;
use App\Service\Email\SendContactMailService;
use App\Service\MercureJwtService;
use App\Service\ResolveUserNamesService;
use Doctrine\ORM\EntityManagerInterface; use Doctrine\ORM\EntityManagerInterface;
use Psr\Log\LoggerInterface;
use RuntimeException;
use Symfony\Bridge\Twig\Mime\TemplatedEmail;
use Symfony\Bundle\FrameworkBundle\Controller\AbstractController; use Symfony\Bundle\FrameworkBundle\Controller\AbstractController;
use Symfony\Component\DependencyInjection\Attribute\Autowire; use Symfony\Component\DependencyInjection\Attribute\Autowire;
use Symfony\Component\HttpFoundation\Request; use Symfony\Component\HttpFoundation\Request;
use Symfony\Component\HttpFoundation\Response; use Symfony\Component\HttpFoundation\Response;
use Symfony\Component\HttpKernel\Attribute\AsController; use Symfony\Component\HttpKernel\Attribute\AsController;
use Symfony\Component\Mailer\Exception\TransportExceptionInterface;
use Symfony\Component\Mailer\MailerInterface; use Symfony\Component\Mailer\MailerInterface;
use Symfony\Component\Routing\Attribute\Route; use Symfony\Component\Routing\Attribute\Route;
@@ -33,21 +32,19 @@ use Symfony\Component\Routing\Attribute\Route;
* @category Class * @category Class
* @license https://www.gnu.org/licenses/lgpl-3.0.en.html GNU Lesser General Public License * @license https://www.gnu.org/licenses/lgpl-3.0.en.html GNU Lesser General Public License
* @link www.splendidbear.org * @link www.splendidbear.org
* @since 2026. 04. 09. * @since 2019. 10. 27.
*/ */
#[AsController] #[AsController]
class GameController extends AbstractController class GameController extends AbstractController
{ {
public function __construct( public function __construct(
#[Autowire(env: 'APP_ENV')] #[Autowire(env: 'APP_ENV')]
private readonly string $env, private readonly string $env,
#[Autowire(env: 'MERCURE_PUBLIC_URL')] #[Autowire(env: 'MERCURE_PUBLIC_URL')]
private readonly string $mercurePublicUrl, private readonly string $mercurePublicUrl,
#[Autowire(env: 'MERCURE_SUBSCRIBER_JWT')] private readonly MercureJwtService $mercureJwtService,
private readonly string $mercureSubscriberJwt, private readonly ResolveUserNamesService $opponentNameService,
#[Autowire(env: 'APP_CONTACT_MAIL_ADDRESS')] private readonly SendContactMailService $contactMailService,
private readonly string $appContactMailAddress,
private readonly LoggerInterface $logger,
) { ) {
} }
@@ -59,12 +56,15 @@ class GameController extends AbstractController
#[Route('/play', name: 'MineSeekerBundle_gamePlay')] #[Route('/play', name: 'MineSeekerBundle_gamePlay')]
#[Route('/play/{gameAssoc}', name: 'MineSeekerBundle_gamePlayWId')] #[Route('/play/{gameAssoc}', name: 'MineSeekerBundle_gamePlayWId')]
public function play(): Response public function play(?string $gameAssoc = null): Response
{ {
return $this->render('Game/play.html.twig', [ return $this->render('Game/play.html.twig', [
'env' => $this->env, 'env' => $this->env,
'mercure_hub_url' => $this->mercurePublicUrl, 'mercure_hub_url' => $this->mercurePublicUrl,
'mercure_subscriber_jwt' => $this->mercureSubscriberJwt, 'mercure_subscriber_jwt' => $this->mercureJwtService->mintSubscriberToken(
$gameAssoc ?? '', $this->opponentNameService->resolveUserName(),
),
'opponent_name' => $this->opponentNameService->opponentName($gameAssoc),
]); ]);
} }
@@ -91,10 +91,12 @@ class GameController extends AbstractController
$form->handleRequest($request); $form->handleRequest($request);
if ($form->isSubmitted() && $form->isValid()) { if ($form->isSubmitted() && $form->isValid()) {
$contactMessage->setIpAddress($request->getClientIp()); $contactMessage->ipAddress = $request->getClientIp();
$em->persist($contactMessage); $em->persist($contactMessage);
$em->flush(); $em->flush();
$this->sendMail($mailer, $contactMessage);
$this->contactMailService->send($contactMessage);
$this->addFlash('contact_success', 'Thank you for your message! We will get back to you soon.'); $this->addFlash('contact_success', 'Thank you for your message! We will get back to you soon.');
return $this->redirectToRoute('MineSeekerBundle_contact'); return $this->redirectToRoute('MineSeekerBundle_contact');
@@ -111,30 +113,9 @@ class GameController extends AbstractController
return $this->render('Official/landing.html.twig'); return $this->render('Official/landing.html.twig');
} }
public function sendMail(MailerInterface $mailer, ContactMessage $contactMessage): void #[Route('/rules', name: 'MineSeekerBundle_rules')]
public function rules(): Response
{ {
try { return $this->render('Official/rules.html.twig');
$mailer->send(
new TemplatedEmail()
->from('noreply@mineseeker.hu')
->to($this->appContactMailAddress)
->replyTo($contactMessage->getEmail())
->subject('New Contact Message from ' . $contactMessage->getName())
->htmlTemplate('emails/contact_notification.html.twig')
->context(['message' => $contactMessage])
);
} catch (\Exception $e) {
$this->logger->error('Failed to send contact notification email: ' . $e->getMessage(), [
'exception' => $e,
'message' => $contactMessage,
]);
throw new RuntimeException('Failed to send contact notification email: ' . $e->getMessage());
} catch (TransportExceptionInterface $e) {
$this->logger->error('Failed to send contact notification email: ' . $e->getMessage(), [
'exception' => $e,
'message' => $contactMessage,
]);
throw new RuntimeException('Failed to send contact notification email: ' . $e->getMessage());
}
} }
} }

View File

@@ -2,7 +2,7 @@
/** /**
* This file is part of the SplendidBear Websites' projects. * This file is part of the SplendidBear Websites' projects.
* *
* Copyright (c) 2019 @ www.splendidbear.org * Copyright (c) 2026 @ www.splendidbear.org
* *
* For the full copyright and license information, please view the LICENSE * For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code. * file that was distributed with this source code.
@@ -12,8 +12,11 @@ namespace App\Controller;
use App\Entity\PlayedGame; use App\Entity\PlayedGame;
use App\Repository\PlayedGameRepository; use App\Repository\PlayedGameRepository;
use App\Service\ResolveUserNamesService;
use App\Util\RpcManager; use App\Util\RpcManager;
use App\Util\TopicManager; use App\Util\TopicManager;
use DateTimeInterface;
use Exception;
use Symfony\Bundle\FrameworkBundle\Controller\AbstractController; use Symfony\Bundle\FrameworkBundle\Controller\AbstractController;
use Symfony\Component\HttpFoundation\JsonResponse; use Symfony\Component\HttpFoundation\JsonResponse;
use Symfony\Component\HttpFoundation\Request; use Symfony\Component\HttpFoundation\Request;
@@ -39,32 +42,43 @@ use Symfony\Component\Routing\Attribute\Route;
class MercureController extends AbstractController class MercureController extends AbstractController
{ {
public function __construct( public function __construct(
private readonly TopicManager $topicManager, private readonly TopicManager $topicManager,
private readonly RpcManager $rpcManager, private readonly RpcManager $rpcManager,
private readonly ResolveUserNamesService $userNamesService,
) { ) {
} }
#[Route('/api/game/start', name: 'MineSeekerBundle_api_game_start', methods: ['POST'])] #[Route('/api/game/start', name: 'MineSeekerBundle_api_game_start', methods: ['POST'])]
public function start(Request $request): JsonResponse public function start(Request $request): JsonResponse
{ {
$data = $request->toArray(); try {
$result = $this->rpcManager->saveGrid($data['gameAssoc']); $data = $request->toArray();
$result = $this->rpcManager->saveGrid($data['gameAssoc']);
return $this->json(['success' => $result]); return $this->json(['success' => $result]);
} catch (Exception $e) {
return $this->json(
['success' => false, 'error' => 'Failed to start game: ' . $e->getMessage()],
Response::HTTP_INTERNAL_SERVER_ERROR
);
}
} }
#[Route('/api/game/connect/{gameAssoc}', name: 'MineSeekerBundle_api_game_connect', methods: ['GET'])] #[Route('/api/game/connect/{gameAssoc}', name: 'MineSeekerBundle_api_game_connect', methods: ['GET'])]
public function connect(string $gameAssoc): Response public function connect(string $gameAssoc): Response
{ {
$payload = $this->rpcManager->getConnectInformation($gameAssoc); try {
$payload = $this->rpcManager->getConnectInformation($gameAssoc);
return new Response($payload, Response::HTTP_OK, ['Content-Type' => 'text/plain']); return new Response($payload, Response::HTTP_OK, ['Content-Type' => 'text/plain']);
} catch (Exception $e) {
return new Response('', Response::HTTP_INTERNAL_SERVER_ERROR);
}
} }
#[Route('/api/game/join/{gameAssoc}', name: 'MineSeekerBundle_api_game_join', methods: ['POST'])] #[Route('/api/game/join/{gameAssoc}', name: 'MineSeekerBundle_api_game_join', methods: ['POST'])]
public function join(string $gameAssoc, Request $request): JsonResponse public function join(string $gameAssoc): JsonResponse
{ {
$this->topicManager->subscribe($gameAssoc, $this->resolveUserName($request), $this->getUser(), $request); $this->topicManager->subscribe($gameAssoc, $this->userNamesService->resolveUserName());
return $this->json(['success' => true]); return $this->json(['success' => true]);
} }
@@ -72,15 +86,15 @@ class MercureController extends AbstractController
#[Route('/api/game/step/{gameAssoc}', name: 'MineSeekerBundle_api_game_step', methods: ['POST'])] #[Route('/api/game/step/{gameAssoc}', name: 'MineSeekerBundle_api_game_step', methods: ['POST'])]
public function step(string $gameAssoc, Request $request): JsonResponse public function step(string $gameAssoc, Request $request): JsonResponse
{ {
$result = $this->topicManager->publish($gameAssoc, $this->resolveUserName($request), $request->toArray()); $result = $this->topicManager->publish($gameAssoc, $this->userNamesService->resolveUserName(), $request->toArray());
return $this->json($result); return $this->json($result);
} }
#[Route('/api/game/leave/{gameAssoc}', name: 'MineSeekerBundle_api_game_leave', methods: ['POST'])] #[Route('/api/game/leave/{gameAssoc}', name: 'MineSeekerBundle_api_game_leave', methods: ['POST'])]
public function leave(string $gameAssoc, Request $request): JsonResponse public function leave(string $gameAssoc): JsonResponse
{ {
$this->topicManager->unSubscribe($gameAssoc, $this->resolveUserName($request)); $this->topicManager->unSubscribe($gameAssoc, $this->userNamesService->resolveUserName());
return $this->json(['success' => true]); return $this->json(['success' => true]);
} }
@@ -95,7 +109,11 @@ class MercureController extends AbstractController
return $this->json(['success' => true]); return $this->json(['success' => true]);
} }
#[Route('/api/game/challenge/respond/{challengerGameAssoc}', name: 'MineSeekerBundle_api_game_challenge_respond', methods: ['POST'])] #[Route(
'/api/game/challenge/respond/{challengerGameAssoc}',
name: 'MineSeekerBundle_api_game_challenge_respond',
methods: ['POST'],
)]
public function challengeRespond(string $challengerGameAssoc, Request $request): JsonResponse public function challengeRespond(string $challengerGameAssoc, Request $request): JsonResponse
{ {
$data = $request->toArray(); $data = $request->toArray();
@@ -106,6 +124,21 @@ class MercureController extends AbstractController
return $this->json(['success' => true]); return $this->json(['success' => true]);
} }
#[Route('/api/game/heartbeat/{gameAssoc}', name: 'MineSeekerBundle_api_game_heartbeat', methods: ['POST'])]
public function heartbeat(string $gameAssoc, Request $request): JsonResponse
{
$data = $request->toArray();
$color = $data['color'] ?? '';
if ('red' !== $color && 'blue' !== $color) {
return $this->json(['success' => false], Response::HTTP_BAD_REQUEST);
}
$this->topicManager->publishHeartbeat($gameAssoc, $color);
return $this->json(['success' => true]);
}
#[Route('/api/game/waiting', name: 'MineSeekerBundle_api_game_waiting', methods: ['GET'])] #[Route('/api/game/waiting', name: 'MineSeekerBundle_api_game_waiting', methods: ['GET'])]
public function waiting(PlayedGameRepository $repo): JsonResponse public function waiting(PlayedGameRepository $repo): JsonResponse
{ {
@@ -113,35 +146,19 @@ class MercureController extends AbstractController
$result = array_map(static function (PlayedGame $g): array { $result = array_map(static function (PlayedGame $g): array {
$name = match (true) { $name = match (true) {
null !== $g->getRed() => $g->getRed()->getUsername(), null !== $g->red => $g->red->getUsername(),
null !== $g->getRedAnon() => $g->getRedAnon()->getUserName(), null !== $g->redAnon => $g->redAnon->userName,
null !== $g->getBlue() => $g->getBlue()->getUsername(), null !== $g->blue => $g->blue->getUsername(),
default => $g->getBlueAnon()?->getUserName() ?? 'Unknown', default => $g->blueAnon?->userName ?? 'Unknown',
}; };
return [ return [
'gameAssoc' => $g->getGameAssoc(), 'gameAssoc' => $g->gameAssoc,
'name' => $name, 'name' => $name,
'since' => $g->getCreated()?->format(\DateTimeInterface::ATOM) ?? '', 'since' => $g->created?->format(DateTimeInterface::ATOM) ?? '',
]; ];
}, $games); }, $games);
return $this->json($result); return $this->json($result);
} }
private function resolveUserName(Request $request): string
{
$user = $this->getUser();
if (null !== $user) {
return $user->getUserIdentifier();
}
$sessionId = $request->getSession()->getId();
if (empty($sessionId)) {
$sessionId = bin2hex(random_bytes(16));
}
return 'anon_' . $sessionId;
}
} }

View File

@@ -10,12 +10,19 @@
namespace App\Controller; namespace App\Controller;
use App\Entity\PlayedGame; use App\Dto\BattleShareDto;
use App\Dto\ProfileChartDataFactory;
use App\Dto\ProfileGameDto;
use App\Dto\ProfileGameDtoFactory;
use App\Dto\ProfileStatsDto;
use App\Dto\ProfileViewDto;
use App\Entity\User; use App\Entity\User;
use App\Entity\RecentBattle;
use App\Repository\PlayedGameRepository; use App\Repository\PlayedGameRepository;
use App\Repository\RecentBattleRepository;
use App\Repository\UserStatsRepository;
use App\Service\BattleCardGenerator; use App\Service\BattleCardGenerator;
use App\Service\WebAuthnService; use App\Service\WebAuthnService;
use DateTime;
use Doctrine\ORM\EntityManagerInterface; use Doctrine\ORM\EntityManagerInterface;
use League\Flysystem\FilesystemException; use League\Flysystem\FilesystemException;
use League\Flysystem\FilesystemOperator; use League\Flysystem\FilesystemOperator;
@@ -50,131 +57,42 @@ use function count;
class ProfileController extends AbstractController class ProfileController extends AbstractController
{ {
public function __construct( public function __construct(
private readonly PlayedGameRepository $repo, private readonly LoggerInterface $logger,
private readonly WebAuthnService $webAuthnService, private readonly PlayedGameRepository $repo,
private readonly LoggerInterface $logger, private readonly UserStatsRepository $userStatsRepo,
private readonly RecentBattleRepository $recentBattleRepo,
private readonly WebAuthnService $webAuthnService,
private readonly ProfileGameDtoFactory $profileGameDtoFactory,
private readonly ProfileChartDataFactory $profileChartDataFactory,
) { ) {
} }
#[Route('/profile', name: 'MineSeekerBundle_profile')] #[Route('/profile', name: 'MineSeekerBundle_profile')]
public function index(CacheManager $cacheManager): Response public function index(): Response
{ {
/** @var User $user */ /** @var User $user */
$user = $this->getUser(); $user = $this->getUser();
$this->denyAccessUnlessGranted('IS_AUTHENTICATED_REMEMBERED'); $this->denyAccessUnlessGranted('IS_AUTHENTICATED_REMEMBERED');
$total = $this->repo->countFinishedForUser($user); $userId = $user->id;
$wins = $this->repo->countWinsForUser($user); $stats = ProfileStatsDto::fromUserStats($this->userStatsRepo->findByUserId($userId));
$losses = $this->repo->countLossesForUser($user); $recent = $this->recentBattleRepo->findRecentForUser($userId, 30);
$draws = $this->repo->countDrawsForUser($user);
/** Build monthly buckets for the last 6 months */ $gamesData = array_map(
$monthlyData = []; fn(RecentBattle $battle): ProfileGameDto => $this->profileGameDtoFactory->createFromRecentBattle($battle),
for ($i = 5; $i >= 0; $i--) { $recent,
$dt = new DateTime("first day of -$i months midnight"); );
$key = $dt->format('Y-m');
$monthlyData[$key] = ['label' => $dt->format('M'), 'wins' => 0, 'losses' => 0, 'draws' => 0];
}
$since = new DateTime('first day of -5 months midnight'); $chartData = $this->profileChartDataFactory->buildChartData($user, $userId, $stats);
$recentGames = $this->repo->findFinishedForUserSince($user, $since);
$userId = $user->getId();
foreach ($recentGames as $game) { $view = new ProfileViewDto(
if (!$game->getUpdated()) { stats: $stats,
continue; recent: $recent,
} gamesData: $gamesData,
chartData: $chartData,
);
$month = $game->getUpdated()->format('Y-m'); return $this->render('Security/profile.html.twig', $view->toTemplateContext());
if (!isset($monthlyData[$month])) {
continue;
}
$isRed = $game->getRed()?->getId() === $userId;
$myPts = $isRed ? $game->getRedPoints() : $game->getBluePoints();
$oppPts = $isRed ? $game->getBluePoints() : $game->getRedPoints();
$resign = $game->getResign();
$myColor = $isRed ? 'red' : 'blue';
$oppColor = $isRed ? 'blue' : 'red';
$result = 'draws';
if ($resign === $myColor) {
$result = 'losses';
} elseif ($resign === $oppColor) {
$result = 'wins';
} elseif ($myPts !== null && $oppPts !== null) {
if ($myPts > $oppPts) $result = 'wins';
elseif ($myPts < $oppPts) $result = 'losses';
}
$monthlyData[$month][$result]++;
}
$months = array_column(array_values($monthlyData), 'label');
return $this->render('Security/profile.html.twig', [
'stats' => [
'total' => $total,
'wins' => $wins,
'losses' => $losses,
'draws' => $draws,
'bombs' => $this->repo->countBombsForUser($user),
'winRate' => $total > 0 ? (int)round($wins / $total * 100) : 0,
'avgScore' => $this->repo->findAvgScoreForUser($user),
'bestScore' => $this->repo->findBestScoreForUser($user),
],
'recent' => ($recent = $this->repo->findRecentFinishedForUser($user)),
'gamesData' => array_map(function (PlayedGame $game) use ($userId, $cacheManager): array {
$isRed = $game->getRed()?->getId() === $userId;
$resign = $game->getResign();
$myColor = $isRed ? 'red' : 'blue';
$oppColor = $isRed ? 'blue' : 'red';
$myPts = $isRed ? $game->getRedPoints() : $game->getBluePoints();
$oppPts = $isRed ? $game->getBluePoints() : $game->getRedPoints();
$result = 'draw';
if ($resign === $myColor) $result = 'loss';
elseif ($resign === $oppColor) $result = 'win';
elseif ($myPts !== null && $oppPts !== null) {
if ($myPts > $oppPts) $result = 'win';
elseif ($myPts < $oppPts) $result = 'loss';
}
$redAvatarPath = $game->getRed()?->getAvatarPath();
$blueAvatarPath = $game->getBlue()?->getAvatarPath();
return [
'id' => $game->getId(),
'uuid' => $game->getUuid()?->toRfc4122(),
'redName' =>
$game->getRed()?->getUsername() ?? $game->getRedAnon()?->getUserName() ?? 'Guest',
'blueName' =>
$game->getBlue()?->getUsername() ?? $game->getBlueAnon()?->getUserName() ?? 'Guest',
'redAvatar' => $redAvatarPath ? $cacheManager->generateUrl($redAvatarPath, 'avatar_thumb') : null,
'blueAvatar' => $blueAvatarPath ? $cacheManager->generateUrl($blueAvatarPath, 'avatar_thumb') : null,
'redPoints' => $game->getRedPoints(),
'bluePoints' => $game->getBluePoints(),
'redExplodedBomb' => $game->getRedExplodedBomb(),
'blueExplodedBomb' => $game->getBlueExplodedBomb(),
'resign' => $resign,
'created' => $game->getCreated()?->format('Y-m-d H:i'),
'date' => $game->getUpdated()?->format('Y-m-d H:i'),
'isRed' => $isRed,
'result' => $result,
'myPoints' => $myPts,
'oppPoints' => $oppPts,
];
}, $recent),
'chartData' => [
'months' => $months,
'wins' => array_column(array_values($monthlyData), 'wins'),
'losses' => array_column(array_values($monthlyData), 'losses'),
'draws' => array_column(array_values($monthlyData), 'draws'),
'pieWins' => $wins,
'pieLosses' => $losses,
'pieDraws' => $draws,
],
]);
} }
#[Route( #[Route(
@@ -185,47 +103,13 @@ class ProfileController extends AbstractController
)] )]
public function battleShare(Uuid $uuid): Response public function battleShare(Uuid $uuid): Response
{ {
$game = $this->repo->findOneBy(['uuid' => $uuid]); $game = $this->repo->findOneByUuid($uuid);
if (!$game) { if (!$game) {
throw $this->createNotFoundException('Battle not found.'); throw $this->createNotFoundException('Battle not found.');
} }
$redName = $game->getRed()?->getUsername() ?? ($game->getRedAnon() !== null ? 'Anonymous' : 'Guest'); return $this->render('Game/battle_share.html.twig', BattleShareDto::fromPlayedGame($game)->toTemplateContext());
$blueName = $game->getBlue()?->getUsername() ?? ($game->getBlueAnon() !== null ? 'Anonymous' : 'Guest');
$redPts = $game->getRedPoints();
$bluePts = $game->getBluePoints();
$resign = $game->getResign();
$redAvatar = $game->getRed()?->getAvatarPath();
$blueAvatar = $game->getBlue()?->getAvatarPath();
if ($resign === 'red') {
$summary = "$redName resigned — $blueName wins";
} elseif ($resign === 'blue') {
$summary = "$blueName resigned — $redName wins";
} elseif ($redPts !== null && $bluePts !== null) {
if ($redPts > $bluePts) {
$summary = "$redName defeated $blueName ($redPts $bluePts)";
} elseif ($bluePts > $redPts) {
$summary = "$blueName defeated $redName ($bluePts $redPts)";
} else {
$summary = "$redName and $blueName drew ($redPts $bluePts)";
}
} else {
$summary = "$redName vs $blueName";
}
return $this->render('Game/battle_share.html.twig', [
'game' => $game,
'redName' => $redName,
'blueName' => $blueName,
'redPts' => $redPts,
'bluePts' => $bluePts,
'resign' => $resign,
'redAvatar' => $redAvatar,
'blueAvatar' => $blueAvatar,
'ogTitle' => "MineSeeker · $summary",
'ogDesc' => "Watch the battle replay: $summary — played on MineSeeker, the multiplayer minesweeper.",
]);
} }
#[Route( #[Route(
@@ -264,6 +148,7 @@ class ProfileController extends AbstractController
$user = $this->getUser(); $user = $this->getUser();
$file = $request->files->get('avatar'); $file = $request->files->get('avatar');
if (!$file instanceof UploadedFile) { if (!$file instanceof UploadedFile) {
return $this->json(['error' => 'No file uploaded.'], 400); return $this->json(['error' => 'No file uploaded.'], 400);
} }
@@ -279,7 +164,7 @@ class ProfileController extends AbstractController
$ext = $file->guessExtension() ?? 'jpg'; $ext = $file->guessExtension() ?? 'jpg';
$newPath = sprintf('avatar/%s.%s', Uuid::v4()->toRfc4122(), $ext); $newPath = sprintf('avatar/%s.%s', Uuid::v4()->toRfc4122(), $ext);
$oldPath = $user->getAvatarPath(); $oldPath = $user->avatarPath;
/** Remove old file and any cached thumbnails */ /** Remove old file and any cached thumbnails */
if ($oldPath) { if ($oldPath) {
@@ -301,7 +186,7 @@ class ProfileController extends AbstractController
} }
fclose($stream); fclose($stream);
$user->setAvatarPath($newPath); $user->avatarPath = $newPath;
$em->flush(); $em->flush();
return $this->json([ return $this->json([
@@ -318,18 +203,18 @@ class ProfileController extends AbstractController
$credentials = $this->webAuthnService->getCredentialsForUser($user); $credentials = $this->webAuthnService->getCredentialsForUser($user);
$credentialsData = array_map(fn($cred) => [ $credentialsData = array_map(fn($cred) => [
'id' => $cred->getId(), 'id' => $cred->id,
'credentialName' => $cred->getCredentialName(), 'credentialName' => $cred->credentialName,
'createdAt' => $cred->getCreatedAt()?->format('Y-m-d H:i:s'), 'createdAt' => $cred->createdAt?->format('Y-m-d H:i:s'),
'lastUsedAt' => $cred->getLastUsedAt()?->format('Y-m-d H:i:s'), 'lastUsedAt' => $cred->lastUsedAt?->format('Y-m-d H:i:s'),
'isBackupEligible' => $cred->isBackupEligible(), 'isBackupEligible' => $cred->isBackupEligible,
'isBackupAuthenticated' => $cred->isBackupAuthenticated(), 'isBackupAuthenticated' => $cred->isBackupAuthenticated,
], $credentials); ], $credentials);
return $this->render('Security/profile_security.html.twig', [ return $this->render('Security/profile_security.html.twig', [
'credentials' => $credentialsData, 'credentials' => $credentialsData,
'isTotpEnabled' => $user->isTotpAuthenticationEnabled(), 'isTotpEnabled' => $user->isTotpAuthenticationEnabled(),
'backupCodesCount' => count($user->getBackupCodes()), 'backupCodesCount' => count($user->backupCodes),
]); ]);
} }
} }

View File

@@ -15,16 +15,17 @@ use App\Form\ForgotPasswordFormType;
use App\Form\RegistrationFormType; use App\Form\RegistrationFormType;
use App\Form\ResetPasswordFormType; use App\Form\ResetPasswordFormType;
use App\Repository\UserRepository; use App\Repository\UserRepository;
use App\Service\Email\SendActivationEmailService;
use App\Service\Email\SendPasswordResetEmailService;
use App\Service\Email\SendUserActivationNotificationService;
use App\Service\Email\SendUserRegistrationNotificationService;
use DateTime; use DateTime;
use Doctrine\ORM\EntityManagerInterface; use Doctrine\ORM\EntityManagerInterface;
use LogicException; use LogicException;
use Symfony\Bridge\Twig\Mime\TemplatedEmail;
use Symfony\Bundle\FrameworkBundle\Controller\AbstractController; use Symfony\Bundle\FrameworkBundle\Controller\AbstractController;
use Symfony\Component\DependencyInjection\Attribute\Autowire; use Symfony\Component\HttpFoundation\RequestStack;
use Symfony\Component\HttpFoundation\Request;
use Symfony\Component\HttpFoundation\Response; use Symfony\Component\HttpFoundation\Response;
use Symfony\Component\HttpKernel\Attribute\AsController; use Symfony\Component\HttpKernel\Attribute\AsController;
use Symfony\Component\Mailer\MailerInterface;
use Symfony\Component\PasswordHasher\Hasher\UserPasswordHasherInterface; use Symfony\Component\PasswordHasher\Hasher\UserPasswordHasherInterface;
use Symfony\Component\Routing\Attribute\Route; use Symfony\Component\Routing\Attribute\Route;
use Symfony\Component\Routing\Generator\UrlGeneratorInterface; use Symfony\Component\Routing\Generator\UrlGeneratorInterface;
@@ -44,21 +45,28 @@ use Symfony\Component\Security\Http\Authentication\AuthenticationUtils;
class SecurityController extends AbstractController class SecurityController extends AbstractController
{ {
public function __construct( public function __construct(
#[Autowire(env: 'APP_CONTACT_MAIL_ADDRESS')] private readonly EntityManagerInterface $em,
private readonly string $appContactMailAddress, private readonly RequestStack $requestStack,
private readonly UserRepository $userRepository,
private readonly UserPasswordHasherInterface $passwordHasher,
private readonly AuthenticationUtils $authenticationUtils,
private readonly SendActivationEmailService $activationEmail,
private readonly SendPasswordResetEmailService $passwordResetEmail,
private readonly SendUserActivationNotificationService $activationNotificationEmail,
private readonly SendUserRegistrationNotificationService $registrationNotificationEmail,
) { ) {
} }
#[Route('/login', name: 'MineSeekerBundle_login')] #[Route('/login', name: 'MineSeekerBundle_login')]
public function login(AuthenticationUtils $authenticationUtils): Response public function login(): Response
{ {
if ($this->getUser()) { if ($this->getUser()) {
return $this->redirectToRoute('MineSeekerBundle_homepage'); return $this->redirectToRoute('MineSeekerBundle_homepage');
} }
return $this->render('Security/login.html.twig', [ return $this->render('Security/login.html.twig', [
'last_username' => $authenticationUtils->getLastUsername(), 'last_username' => $this->authenticationUtils->getLastUsername(),
'error' => $authenticationUtils->getLastAuthenticationError(), 'error' => $this->authenticationUtils->getLastAuthenticationError(),
]); ]);
} }
@@ -69,30 +77,25 @@ class SecurityController extends AbstractController
} }
#[Route('/register', name: 'MineSeekerBundle_register')] #[Route('/register', name: 'MineSeekerBundle_register')]
public function register( public function register(): Response
Request $request, {
UserPasswordHasherInterface $hasher,
EntityManagerInterface $em,
MailerInterface $mailer,
): Response {
if ($this->getUser()) { if ($this->getUser()) {
return $this->redirectToRoute('MineSeekerBundle_homepage'); return $this->redirectToRoute('MineSeekerBundle_homepage');
} }
$user = new User(); $user = new User();
$form = $this->createForm(RegistrationFormType::class, $user); $form = $this->createForm(RegistrationFormType::class, $user);
$form->handleRequest($request); $form->handleRequest($this->requestStack->getCurrentRequest());
if ($form->isSubmitted() && $form->isValid()) { if ($form->isSubmitted() && $form->isValid()) {
$token = bin2hex(random_bytes(32)); $token = bin2hex(random_bytes(32));
$user $user->isVerified = false;
->setIsVerified(false) $user->verificationToken = $token;
->setVerificationToken($token) $user->password = $this->passwordHasher->hashPassword($user, $form->get('plainPassword')->getData());
->setPassword($hasher->hashPassword($user, $form->get('plainPassword')->getData()));
$em->persist($user); $this->em->persist($user);
$em->flush(); $this->em->flush();
$activationUrl = $this->generateUrl( $activationUrl = $this->generateUrl(
'MineSeekerBundle_activate', 'MineSeekerBundle_activate',
@@ -105,32 +108,10 @@ class SecurityController extends AbstractController
$activationUrl = str_replace('http://', 'https://', $activationUrl); $activationUrl = str_replace('http://', 'https://', $activationUrl);
} }
$mailer->send( $this->activationEmail->send($user, $activationUrl);
new TemplatedEmail() $this->registrationNotificationEmail->send($user, new DateTime());
->from('noreply@mineseeker.hu')
->to($user->getEmail())
->subject('Activate your MineSeeker account')
->htmlTemplate('emails/activation.html.twig')
->context([
'username' => $user->getUsername(),
'activation_url' => $activationUrl,
])
);
/** Send admin notification about new user registration */ $this->addFlash('verify_email', $user->email);
$mailer->send(
new TemplatedEmail()
->from('noreply@mineseeker.hu')
->to($this->appContactMailAddress)
->subject('🎉 New User Registration: ' . $user->getUsername())
->htmlTemplate('emails/user_registration_notification.html.twig')
->context([
'user' => $user,
'registeredAt' => new DateTime(),
])
);
$this->addFlash('verify_email', $user->getEmail());
return $this->redirectToRoute('MineSeekerBundle_register'); return $this->redirectToRoute('MineSeekerBundle_register');
} }
@@ -139,29 +120,24 @@ class SecurityController extends AbstractController
} }
#[Route('/forgot-password', name: 'MineSeekerBundle_forgot_password')] #[Route('/forgot-password', name: 'MineSeekerBundle_forgot_password')]
public function forgotPassword( public function forgotPassword(): Response
Request $request, {
UserRepository $userRepository,
EntityManagerInterface $em,
MailerInterface $mailer,
): Response {
if ($this->getUser()) { if ($this->getUser()) {
return $this->redirectToRoute('MineSeekerBundle_homepage'); return $this->redirectToRoute('MineSeekerBundle_homepage');
} }
$form = $this->createForm(ForgotPasswordFormType::class); $form = $this->createForm(ForgotPasswordFormType::class);
$form->handleRequest($request); $form->handleRequest($this->requestStack->getCurrentRequest());
if ($form->isSubmitted() && $form->isValid()) { if ($form->isSubmitted() && $form->isValid()) {
$email = $form->get('email')->getData(); $email = $form->get('email')->getData();
$user = $userRepository->findOneByEmail($email); $user = $this->userRepository->findOneByEmail($email);
if ($user && $user->isVerified()) { if ($user && $user->isVerified) {
$token = bin2hex(random_bytes(32)); $token = bin2hex(random_bytes(32));
$user $user->resetToken = $token;
->setResetToken($token) $user->resetTokenExpiresAt = new DateTime('+1 hour');
->setResetTokenExpiresAt(new DateTime('+1 hour')); $this->em->flush();
$em->flush();
$resetUrl = $this->generateUrl( $resetUrl = $this->generateUrl(
'MineSeekerBundle_reset_password', 'MineSeekerBundle_reset_password',
@@ -174,20 +150,9 @@ class SecurityController extends AbstractController
$resetUrl = str_replace('http://', 'https://', $resetUrl); $resetUrl = str_replace('http://', 'https://', $resetUrl);
} }
$mailer->send( $this->passwordResetEmail->send($email, $user->getUsername(), $resetUrl);
new TemplatedEmail()
->from('noreply@mineseeker.hu')
->to($email)
->subject('Reset your MineSeeker password')
->htmlTemplate('emails/reset_password.html.twig')
->context([
'username' => $user->getUsername(),
'reset_url' => $resetUrl,
])
);
} }
// Always show the same flash to prevent email enumeration
$this->addFlash('reset_sent', $email); $this->addFlash('reset_sent', $email);
return $this->redirectToRoute('MineSeekerBundle_forgot_password'); return $this->redirectToRoute('MineSeekerBundle_forgot_password');
@@ -197,29 +162,24 @@ class SecurityController extends AbstractController
} }
#[Route('/reset-password/{token}', name: 'MineSeekerBundle_reset_password')] #[Route('/reset-password/{token}', name: 'MineSeekerBundle_reset_password')]
public function resetPassword( public function resetPassword(string $token): Response
string $token, {
Request $request, $user = $this->userRepository->findOneByResetToken($token);
UserRepository $userRepository,
EntityManagerInterface $em,
UserPasswordHasherInterface $hasher,
): Response {
$user = $userRepository->findOneByResetToken($token);
if (!$user || $user->getResetTokenExpiresAt() < new DateTime()) { if (!$user || $user->resetTokenExpiresAt < new DateTime()) {
$this->addFlash('error', 'This password reset link is invalid or has expired.'); $this->addFlash('error', 'This password reset link is invalid or has expired.');
return $this->redirectToRoute('MineSeekerBundle_forgot_password'); return $this->redirectToRoute('MineSeekerBundle_forgot_password');
} }
$form = $this->createForm(ResetPasswordFormType::class); $form = $this->createForm(ResetPasswordFormType::class);
$form->handleRequest($request); $form->handleRequest($this->requestStack->getCurrentRequest());
if ($form->isSubmitted() && $form->isValid()) { if ($form->isSubmitted() && $form->isValid()) {
$user $user->password = $this->passwordHasher->hashPassword($user, $form->get('plainPassword')->getData());
->setPassword($hasher->hashPassword($user, $form->get('plainPassword')->getData())) $user->resetToken = null;
->setResetToken(null) $user->resetTokenExpiresAt = null;
->setResetTokenExpiresAt(null);
$em->flush(); $this->em->flush();
$this->addFlash('success', 'Your password has been reset. You can now sign in.'); $this->addFlash('success', 'Your password has been reset. You can now sign in.');
@@ -230,30 +190,20 @@ class SecurityController extends AbstractController
} }
#[Route('/activate/{token}', name: 'MineSeekerBundle_activate')] #[Route('/activate/{token}', name: 'MineSeekerBundle_activate')]
public function activate(string $token, EntityManagerInterface $em, MailerInterface $mailer): Response public function activate(string $token): Response
{ {
$user = $em->getRepository(User::class)->findOneBy(['verificationToken' => $token]); $user = $this->em->getRepository(User::class)->findOneBy(['verificationToken' => $token]);
if (!$user) { if (!$user) {
$this->addFlash('error', 'This activation link is invalid or has already been used.'); $this->addFlash('error', 'This activation link is invalid or has already been used.');
return $this->redirectToRoute('MineSeekerBundle_login'); return $this->redirectToRoute('MineSeekerBundle_login');
} }
$user->setIsVerified(true)->setVerificationToken(null); $user->isVerified = true;
$em->flush(); $user->verificationToken = null;
$this->em->flush();
/** Send admin notification about account activation */ $this->activationNotificationEmail->send($user, new DateTime());
$mailer->send(
new TemplatedEmail()
->from('noreply@mineseeker.hu')
->to($this->appContactMailAddress)
->subject('✅ User Account Activated: ' . $user->getUsername())
->htmlTemplate('emails/user_activation_notification.html.twig')
->context([
'user' => $user,
'activatedAt' => new DateTime(),
])
);
$this->addFlash('success', 'Your account is now active. Welcome, ' . $user->getUsername() . '!'); $this->addFlash('success', 'Your account is now active. Welcome, ' . $user->getUsername() . '!');

View File

@@ -156,16 +156,16 @@ class TwoFactorController extends AbstractController
$code = $request->request->getString('_auth_code'); $code = $request->request->getString('_auth_code');
// Temporarily set the pending secret to verify the code // Temporarily set the pending secret to verify the code
$user->setTotpSecret($pendingSecret); $user->totpSecret = $pendingSecret;
if (!$this->totpAuthenticator->checkCode($user, $code)) { if (!$this->totpAuthenticator->checkCode($user, $code)) {
$user->setTotpSecret(null); $user->totpSecret = null;
$this->addFlash('error', 'Invalid verification code. Please try again.'); $this->addFlash('error', 'Invalid verification code. Please try again.');
return $this->redirectToRoute('MineSeekerBundle_2fa_setup'); return $this->redirectToRoute('MineSeekerBundle_2fa_setup');
} }
$backupCodes = $this->generateBackupCodes(); $backupCodes = $this->generateBackupCodes();
$user->setBackupCodes($backupCodes); $user->backupCodes = $backupCodes;
$this->em->flush(); $this->em->flush();
$request->getSession()->remove('totp_pending_secret'); $request->getSession()->remove('totp_pending_secret');
@@ -187,8 +187,8 @@ class TwoFactorController extends AbstractController
/** @var User $user */ /** @var User $user */
$user = $this->getUser(); $user = $this->getUser();
$user->setTotpSecret(null); $user->totpSecret = null;
$user->setBackupCodes([]); $user->backupCodes = [];
$this->em->flush(); $this->em->flush();
$this->addFlash('success', 'Two-factor authentication has been disabled.'); $this->addFlash('success', 'Two-factor authentication has been disabled.');
@@ -196,7 +196,11 @@ class TwoFactorController extends AbstractController
} }
/** Regenerate backup codes for the current user. */ /** Regenerate backup codes for the current user. */
#[Route('/profile/security/2fa/backup-codes/regenerate', name: 'MineSeekerBundle_2fa_backup_regenerate', methods: ['POST'])] #[Route(
'/profile/security/2fa/backup-codes/regenerate',
name: 'MineSeekerBundle_2fa_backup_regenerate',
methods: ['POST'],
)]
public function regenerateBackupCodes(Request $request): Response public function regenerateBackupCodes(Request $request): Response
{ {
$this->denyAccessUnlessGranted('IS_AUTHENTICATED_REMEMBERED'); $this->denyAccessUnlessGranted('IS_AUTHENTICATED_REMEMBERED');
@@ -213,7 +217,7 @@ class TwoFactorController extends AbstractController
} }
$backupCodes = $this->generateBackupCodes(); $backupCodes = $this->generateBackupCodes();
$user->setBackupCodes($backupCodes); $user->backupCodes = $backupCodes;
$this->em->flush(); $this->em->flush();
$this->addFlash('2fa_backup_codes', $backupCodes); $this->addFlash('2fa_backup_codes', $backupCodes);

View File

@@ -13,6 +13,7 @@ namespace App\Controller;
use App\Entity\User; use App\Entity\User;
use App\Security\PasskeyToken; use App\Security\PasskeyToken;
use App\Service\WebAuthnService; use App\Service\WebAuthnService;
use Exception;
use Symfony\Bundle\FrameworkBundle\Controller\AbstractController; use Symfony\Bundle\FrameworkBundle\Controller\AbstractController;
use Symfony\Component\HttpFoundation\JsonResponse; use Symfony\Component\HttpFoundation\JsonResponse;
use Symfony\Component\HttpFoundation\Request; use Symfony\Component\HttpFoundation\Request;
@@ -25,6 +26,7 @@ use Webauthn\PublicKeyCredentialCreationOptions;
use Webauthn\PublicKeyCredentialParameters; use Webauthn\PublicKeyCredentialParameters;
use Webauthn\PublicKeyCredentialRpEntity; use Webauthn\PublicKeyCredentialRpEntity;
use Webauthn\PublicKeyCredentialUserEntity; use Webauthn\PublicKeyCredentialUserEntity;
use function random_bytes;
/** /**
* Class WebAuthnController * Class WebAuthnController
@@ -64,7 +66,7 @@ class WebAuthnController extends AbstractController
$userEntity = new PublicKeyCredentialUserEntity( $userEntity = new PublicKeyCredentialUserEntity(
$user->getUserIdentifier(), $user->getUserIdentifier(),
(string)$user->getId(), (string)$user->id,
$user->getUsername(), $user->getUsername(),
); );
@@ -78,7 +80,7 @@ class WebAuthnController extends AbstractController
$creationOptions = PublicKeyCredentialCreationOptions::create( $creationOptions = PublicKeyCredentialCreationOptions::create(
$rpEntity, $rpEntity,
$userEntity, $userEntity,
\random_bytes(32), random_bytes(32),
$credentialParameters, $credentialParameters,
$authenticatorSelectionCriteria, $authenticatorSelectionCriteria,
PublicKeyCredentialCreationOptions::ATTESTATION_CONVEYANCE_PREFERENCE_DIRECT PublicKeyCredentialCreationOptions::ATTESTATION_CONVEYANCE_PREFERENCE_DIRECT
@@ -113,7 +115,7 @@ class WebAuthnController extends AbstractController
]; ];
return new JsonResponse($response); return new JsonResponse($response);
} catch (\Exception $e) { } catch (Exception $e) {
return new JsonResponse( return new JsonResponse(
['error' => $e->getMessage()], ['error' => $e->getMessage()],
Response::HTTP_BAD_REQUEST Response::HTTP_BAD_REQUEST
@@ -141,7 +143,7 @@ class WebAuthnController extends AbstractController
} }
/** Store the credential with user ID for later retrieval during authentication */ /** Store the credential with user ID for later retrieval during authentication */
$credentialJson['userId'] = $user->getId(); $credentialJson['userId'] = $user->id;
$credentialJson['username'] = $user->getUsername(); $credentialJson['username'] = $user->getUsername();
/** Save the credential data directly */ /** Save the credential data directly */
@@ -155,7 +157,7 @@ class WebAuthnController extends AbstractController
$request->getSession()->remove('webauthn_credential_name'); $request->getSession()->remove('webauthn_credential_name');
return new JsonResponse(['success' => true]); return new JsonResponse(['success' => true]);
} catch (\Exception $e) { } catch (Exception $e) {
return new JsonResponse( return new JsonResponse(
['error' => 'Registration failed: ' . $e->getMessage()], ['error' => 'Registration failed: ' . $e->getMessage()],
Response::HTTP_BAD_REQUEST Response::HTTP_BAD_REQUEST
@@ -173,12 +175,12 @@ class WebAuthnController extends AbstractController
$credentials = $this->webAuthnService->getCredentialsForUser($user); $credentials = $this->webAuthnService->getCredentialsForUser($user);
return new JsonResponse(array_map(fn($credential) => [ return new JsonResponse(array_map(fn($credential) => [
'id' => $credential->getId(), 'id' => $credential->id,
'name' => $credential->getCredentialName(), 'name' => $credential->credentialName,
'createdAt' => $credential->getCreatedAt()?->format('Y-m-d H:i:s'), 'createdAt' => $credential->createdAt?->format('Y-m-d H:i:s'),
'lastUsedAt' => $credential->getLastUsedAt()?->format('Y-m-d H:i:s'), 'lastUsedAt' => $credential->lastUsedAt?->format('Y-m-d H:i:s'),
'isBackupEligible' => $credential->isBackupEligible(), 'isBackupEligible' => $credential->isBackupEligible,
'isBackupAuthenticated' => $credential->isBackupAuthenticated(), 'isBackupAuthenticated' => $credential->isBackupAuthenticated,
], $credentials)); ], $credentials));
} }
@@ -219,7 +221,7 @@ class WebAuthnController extends AbstractController
} }
return new JsonResponse(['error' => 'Credential not found'], Response::HTTP_NOT_FOUND); return new JsonResponse(['error' => 'Credential not found'], Response::HTTP_NOT_FOUND);
} catch (\Exception $e) { } catch (Exception $e) {
return new JsonResponse( return new JsonResponse(
['error' => $e->getMessage()], ['error' => $e->getMessage()],
Response::HTTP_BAD_REQUEST Response::HTTP_BAD_REQUEST
@@ -232,7 +234,7 @@ class WebAuthnController extends AbstractController
{ {
try { try {
/** Generate challenge */ /** Generate challenge */
$challenge = \random_bytes(32); $challenge = random_bytes(32);
/** Store in session for verification later */ /** Store in session for verification later */
$request->getSession()->set('webauthn_request_challenge', $challenge); $request->getSession()->set('webauthn_request_challenge', $challenge);
@@ -250,7 +252,7 @@ class WebAuthnController extends AbstractController
]; ];
return new JsonResponse($response); return new JsonResponse($response);
} catch (\Exception $e) { } catch (Exception $e) {
return new JsonResponse( return new JsonResponse(
['error' => $e->getMessage()], ['error' => $e->getMessage()],
Response::HTTP_BAD_REQUEST Response::HTTP_BAD_REQUEST
@@ -304,7 +306,7 @@ class WebAuthnController extends AbstractController
'redirect' => '/', 'redirect' => '/',
'message' => 'Successfully authenticated with passkey', 'message' => 'Successfully authenticated with passkey',
]); ]);
} catch (\Exception $e) { } catch (Exception $e) {
return new JsonResponse( return new JsonResponse(
['error' => $e->getMessage()], ['error' => $e->getMessage()],
Response::HTTP_BAD_REQUEST Response::HTTP_BAD_REQUEST

View File

@@ -1,63 +0,0 @@
<?php declare(strict_types=1);
/**
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2024 @ www.splendidbear.org
*
* For the full copyright and licence information, please view the LICENCE
* file that was distributed with this source code.
*/
namespace App\Doctrine;
use Doctrine\Bundle\DoctrineBundle\Attribute\AsDoctrineListener;
use Doctrine\DBAL\Exception;
use Doctrine\DBAL\Schema\PostgreSQLSchemaManager;
use Doctrine\DBAL\Schema\SchemaException;
use Doctrine\ORM\Tools\Event\GenerateSchemaEventArgs;
use Doctrine\ORM\Tools\ToolEvents;
use RuntimeException;
/**
* Class FixPostgreMigrationDefaultSchemaListener
*
* @package App\Doctrine
* @author Lang <https://www.splendidbear.org>
* @category Class
* @license https://www.gnu.org/licenses/lgpl-3.0.en.html GNU Lesser General Public License
* @link www.splendidbear.org
* @since 2023. 02. 28.
*
* @see https://github.com/doctrine/dbal/issues/1110
* There is a recent bug when you create new migration, it creates a new schema even if there is no any
* changes.
*/
#[AsDoctrineListener(event: ToolEvents::postGenerateSchema, priority: 500, connection: 'default')]
final class FixPostgreMigrationDefaultSchemaListener
{
public function postGenerateSchema(GenerateSchemaEventArgs $args): void
{
try {
$schemaManager = $args
->getEntityManager()
->getConnection()
->createSchemaManager();
if (!$schemaManager instanceof PostgreSqlSchemaManager) {
return;
}
$schema = $args->getSchema();
foreach ($schemaManager->getExistingSchemaSearchPaths() as $namespace) {
if ($schema->hasNamespace($namespace)) {
continue;
}
$schema->createNamespace($namespace);
}
} catch (SchemaException|Exception $e) {
throw new RuntimeException($e->getMessage());
}
}
}

105
src/Dto/BattleShareDto.php Normal file
View File

@@ -0,0 +1,105 @@
<?php declare(strict_types=1);
/**
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
namespace App\Dto;
use App\Entity\PlayedGame;
/**
* Class BattleShareDto
*
* @package App\Dto
* @author Lang <https://www.splendidbear.org>
* @category Class
* @license https://www.gnu.org/licenses/lgpl-3.0.en.html GNU Lesser General Public License
* @link www.splendidbear.org
* @since 2026. 04. 20.
*/
final readonly class BattleShareDto
{
public function __construct(
public PlayedGame $game,
public string $redName,
public string $blueName,
public ?int $redPts,
public ?int $bluePts,
public ?string $resign,
public ?string $redAvatar,
public ?string $blueAvatar,
public float $redBonusPoints,
public float $blueBonusPoints,
public array $redBonusStats,
public array $blueBonusStats,
public string $ogTitle,
public string $ogDesc,
) {
}
public static function fromPlayedGame(PlayedGame $game): self
{
$redName = $game->red?->getUsername() ?? ($game->redAnon !== null ? 'Anonymous' : 'Guest');
$blueName = $game->blue?->getUsername() ?? ($game->blueAnon !== null ? 'Anonymous' : 'Guest');
$redPts = $game->redPoints;
$bluePts = $game->bluePoints;
$resign = $game->resign;
$summary = self::buildSummary($redName, $blueName, $redPts, $bluePts, $resign);
return new self(
game: $game,
redName: $redName,
blueName: $blueName,
redPts: $redPts,
bluePts: $bluePts,
resign: $resign,
redAvatar: $game->red?->avatarPath,
blueAvatar: $game->blue?->avatarPath,
redBonusPoints: (float)($game->redBonusPoints ?? 0),
blueBonusPoints: (float)($game->blueBonusPoints ?? 0),
redBonusStats: $game->redBonusStats ?? [],
blueBonusStats: $game->blueBonusStats ?? [],
ogTitle: "MineSeeker · $summary",
ogDesc: "Watch the battle replay: $summary — played on MineSeeker, the multiplayer minesweeper.",
);
}
private static function buildSummary(
string $redName,
string $blueName,
?int $redPts,
?int $bluePts,
?string $resign,
): string {
if ($resign === 'red') {
return "$redName resigned — $blueName wins";
}
if ($resign === 'blue') {
return "$blueName resigned — $redName wins";
}
if ($redPts !== null && $bluePts !== null) {
if ($redPts > $bluePts) {
return "$redName defeated $blueName ($redPts $bluePts)";
}
if ($bluePts > $redPts) {
return "$blueName defeated $redName ($bluePts $redPts)";
}
return "$redName and $blueName drew ($redPts $bluePts)";
}
return "$redName vs $blueName";
}
public function toTemplateContext(): array
{
return get_object_vars($this);
}
}

View File

@@ -0,0 +1,43 @@
<?php declare(strict_types=1);
/**
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
namespace App\Dto;
use JsonSerializable;
/**
* Class ProfileChartDataDto
*
* @package App\Dto
* @author Lang <https://www.splendidbear.org>
* @category Class
* @license https://www.gnu.org/licenses/lgpl-3.0.en.html GNU Lesser General Public License
* @link www.splendidbear.org
* @since 2026. 04. 20.
*/
final readonly class ProfileChartDataDto implements JsonSerializable
{
public function __construct(
public array $months,
public array $wins,
public array $losses,
public array $draws,
public int $pieWins,
public int $pieLosses,
public int $pieDraws,
public array $recentGames,
) {
}
public function jsonSerialize(): array
{
return get_object_vars($this);
}
}

View File

@@ -0,0 +1,111 @@
<?php declare(strict_types=1);
/**
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
namespace App\Dto;
use App\Entity\User;
use App\Repository\PlayedGameRepository;
use DateTime;
/**
* Class ProfileChartDataFactory
*
* @package App\Dto
* @author Lang <https://www.splendidbear.org>
* @category Class
* @license https://www.gnu.org/licenses/lgpl-3.0.en.html GNU Lesser General Public License
* @link www.splendidbear.org
* @since 2026. 04. 20.
*/
readonly final class ProfileChartDataFactory
{
public function __construct(private PlayedGameRepository $repo) { }
public function buildChartData(User $user, int $userId, ProfileStatsDto $stats): ProfileChartDataDto
{
$monthlyData = $this->buildMonthlyData($user, $userId);
return new ProfileChartDataDto(
months: array_column(array_values($monthlyData), 'label'),
wins: array_column(array_values($monthlyData), 'wins'),
losses: array_column(array_values($monthlyData), 'losses'),
draws: array_column(array_values($monthlyData), 'draws'),
pieWins: $stats->wins,
pieLosses: $stats->losses,
pieDraws: $stats->draws,
recentGames: $this->buildRecentGamesSeries($user, $userId),
);
}
private function buildMonthlyData(User $user, int $userId): array
{
$monthlyData = [];
for ($i = 5; $i >= 0; $i--) {
$dt = new DateTime("first day of -$i months midnight");
$key = $dt->format('Y-m');
$monthlyData[$key] = ['label' => $dt->format('M'), 'wins' => 0, 'losses' => 0, 'draws' => 0];
}
$since = new DateTime('first day of -5 months midnight');
$recentGames = $this->repo->findFinishedForUserSince($user, $since);
foreach ($recentGames as $game) {
if (!$game->updated) {
continue;
}
$month = $game->updated->format('Y-m');
if (!isset($monthlyData[$month])) {
continue;
}
$isRed = $game->red?->id === $userId;
$myPts = $isRed ? $game->redPoints : $game->bluePoints;
$oppPts = $isRed ? $game->bluePoints : $game->redPoints;
$resign = $game->resign;
$myColor = $isRed ? 'red' : 'blue';
$oppColor = $isRed ? 'blue' : 'red';
$result = 'draws';
if ($resign === $myColor) {
$result = 'losses';
} elseif ($resign === $oppColor) {
$result = 'wins';
} elseif ($myPts !== null && $oppPts !== null) {
if ($myPts > $oppPts) $result = 'wins';
elseif ($myPts < $oppPts) $result = 'losses';
}
$monthlyData[$month][$result]++;
}
return $monthlyData;
}
private function buildRecentGamesSeries(User $user, int $userId): array
{
$recent = $this->repo->findRecentFinishedForUser($user, 15);
$recent = array_reverse($recent);
$labels = [];
$mines = [];
$bonus = [];
foreach ($recent as $i => $game) {
$isRed = $game->red?->id === $userId;
$labels[] = '#' . ($i + 1);
$mines[] = (int)($isRed ? $game->redPoints : $game->bluePoints);
$bonus[] = (float)($isRed ? $game->redBonusPoints : $game->blueBonusPoints) ?: 0;
}
return ['labels' => $labels, 'mines' => $mines, 'bonus' => $bonus];
}
}

View File

@@ -0,0 +1,56 @@
<?php declare(strict_types=1);
/**
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
namespace App\Dto;
use JsonSerializable;
/**
* Class ProfileGameDto
*
* @package App\Dto
* @author Lang <https://www.splendidbear.org>
* @category Class
* @license https://www.gnu.org/licenses/lgpl-3.0.en.html GNU Lesser General Public License
* @link www.splendidbear.org
* @since 2026. 04. 20.
*/
final readonly class ProfileGameDto implements JsonSerializable
{
public function __construct(
public ?int $id,
public ?string $uuid,
public string $redName,
public string $blueName,
public ?string $redAvatar,
public ?string $blueAvatar,
public ?int $redPoints,
public ?int $bluePoints,
public ?bool $redExplodedBomb,
public ?bool $blueExplodedBomb,
public ?string $resign,
public ?string $created,
public ?string $date,
public bool $isRed,
public string $result,
public ?int $myPoints,
public ?int $oppPoints,
public float $redBonusPoints,
public float $blueBonusPoints,
public array $redBonusStats,
public array $blueBonusStats,
) {
}
public function jsonSerialize(): array
{
return get_object_vars($this);
}
}

View File

@@ -0,0 +1,134 @@
<?php declare(strict_types=1);
/**
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
namespace App\Dto;
use App\Entity\PlayedGame;
use App\Entity\RecentBattle;
use Liip\ImagineBundle\Imagine\Cache\CacheManager;
/**
* Class ProfileGameDtoFactory
*
* @package App\Dto
* @author Lang <https://www.splendidbear.org>
* @category Class
* @license https://www.gnu.org/licenses/lgpl-3.0.en.html GNU Lesser General Public License
* @link www.splendidbear.org
* @since 2026. 04. 20.
*/
final readonly class ProfileGameDtoFactory
{
public function __construct(private CacheManager $cacheManager) { }
public function create(PlayedGame $game, int $userId): ProfileGameDto
{
$isRed = $game->red?->id === $userId;
$resign = $game->resign;
$myColor = $isRed ? 'red' : 'blue';
$oppColor = $isRed ? 'blue' : 'red';
$myPts = $isRed ? $game->redPoints : $game->bluePoints;
$oppPts = $isRed ? $game->bluePoints : $game->redPoints;
$redAvatarPath = $game->red?->avatarPath;
$blueAvatarPath = $game->blue?->avatarPath;
return new ProfileGameDto(
id: $game->id,
uuid: $game->uuid?->toRfc4122(),
redName: $game->red?->getUsername() ?? $game->redAnon?->userName ?? 'Guest',
blueName: $game->blue?->getUsername() ?? $game->blueAnon?->userName ?? 'Guest',
redAvatar: $redAvatarPath ? $this->cacheManager->generateUrl($redAvatarPath, 'avatar_thumb') : null,
blueAvatar: $blueAvatarPath ? $this->cacheManager->generateUrl($blueAvatarPath, 'avatar_thumb') : null,
redPoints: $game->redPoints,
bluePoints: $game->bluePoints,
redExplodedBomb: $game->redExplodedBomb,
blueExplodedBomb: $game->blueExplodedBomb,
resign: $resign,
created: $game->created?->format('Y-m-d H:i'),
date: $game->updated?->format('Y-m-d H:i'),
isRed: $isRed,
result: $this->resolveResult($resign, $myColor, $oppColor, $myPts, $oppPts),
myPoints: $myPts,
oppPoints: $oppPts,
redBonusPoints: $game->redBonusPoints ?? 0.0,
blueBonusPoints: $game->blueBonusPoints ?? 0.0,
redBonusStats: $game->redBonusStats ?? [],
blueBonusStats: $game->blueBonusStats ?? [],
);
}
private function resolveResult(
?string $resign,
string $myColor,
string $oppColor,
?int $myPts,
?int $oppPts,
): string {
if ($resign === $myColor) {
return 'loss';
}
if ($resign === $oppColor) {
return 'win';
}
if ($myPts !== null && $oppPts !== null) {
if ($myPts > $oppPts) {
return 'win';
}
if ($myPts < $oppPts) {
return 'loss';
}
}
return 'draw';
}
/**
* Build a ProfileGameDto directly from the recent_battles materialized view row.
* Avatar paths are still resolved via LiipImagine (they are stored as storage paths).
*/
public function createFromRecentBattle(RecentBattle $battle): ProfileGameDto
{
$myPts = $battle->isRed ? $battle->redPoints : $battle->bluePoints;
$oppPts = $battle->isRed ? $battle->bluePoints : $battle->redPoints;
return new ProfileGameDto(
id: $battle->gameId,
uuid: $battle->uuid,
redName: $battle->redName,
blueName: $battle->blueName,
redAvatar: $battle->redAvatarPath
? $this->cacheManager->generateUrl($battle->redAvatarPath, 'avatar_thumb')
: null,
blueAvatar: $battle->blueAvatarPath
? $this->cacheManager->generateUrl($battle->blueAvatarPath, 'avatar_thumb')
: null,
redPoints: $battle->redPoints,
bluePoints: $battle->bluePoints,
redExplodedBomb: $battle->redExplodedBomb,
blueExplodedBomb: $battle->blueExplodedBomb,
resign: $battle->resign,
created: $battle->created?->format('Y-m-d H:i'),
date: $battle->updated?->format('Y-m-d H:i'),
isRed: $battle->isRed,
result: $battle->result,
myPoints: $myPts,
oppPoints: $oppPts,
redBonusPoints: $battle->redBonusPoints,
blueBonusPoints: $battle->blueBonusPoints,
redBonusStats: $battle->redBonusStats,
blueBonusStats: $battle->blueBonusStats,
);
}
}

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<?php declare(strict_types=1);
/**
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
namespace App\Dto;
use App\Entity\UserStats;
/**
* Class ProfileStatsDto
*
* @package App\Dto
* @author Lang <https://www.splendidbear.org>
* @category Class
* @license https://www.gnu.org/licenses/lgpl-3.0.en.html GNU Lesser General Public License
* @link www.splendidbear.org
* @since 2026. 04. 20.
*/
final readonly class ProfileStatsDto
{
public function __construct(
public int $total,
public int $wins,
public int $losses,
public int $draws,
public int $minesHit,
public int $winRate,
public int $avgScore,
public float $bonusPoints,
public float $avgBonus,
public int $bestChain,
public int $blindHits,
public int $edgeMines,
) {
}
public static function fromUserStats(?UserStats $stats): self
{
if ($stats === null) {
return self::empty();
}
return new self(
total: $stats->totalGames,
wins: $stats->wins,
losses: $stats->losses,
draws: $stats->draws,
minesHit: $stats->totalMines,
winRate: $stats->getWinRate(),
avgScore: $stats->getAvgScore(),
bonusPoints: (float)$stats->totalBonusPoints,
avgBonus: (float)$stats->avgBonus,
bestChain: $stats->bestChain,
blindHits: $stats->blindHits,
edgeMines: $stats->edgeMines,
);
}
public static function empty(): self
{
return new self(
total: 0,
wins: 0,
losses: 0,
draws: 0,
minesHit: 0,
winRate: 0,
avgScore: 0,
bonusPoints: 0.0,
avgBonus: 0.0,
bestChain: 0,
blindHits: 0,
edgeMines: 0,
);
}
}

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<?php declare(strict_types=1);
/**
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
namespace App\Dto;
/**
* Class ProfileViewDto
*
* @package App\Dto
* @author Lang <https://www.splendidbear.org>
* @category Class
* @license https://www.gnu.org/licenses/lgpl-3.0.en.html GNU Lesser General Public License
* @link www.splendidbear.org
* @since 2026. 04. 20.
*/
final readonly class ProfileViewDto
{
public function __construct(
public ProfileStatsDto $stats,
public array $recent,
public array $gamesData,
public ProfileChartDataDto $chartData,
) {
}
public function toTemplateContext(): array
{
return get_object_vars($this);
}
}

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