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Author SHA1 Message Date
dc9c5f6545 chg: usr: add extended data to battle reports and sharing image to make viewable bonus points #5
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2026-04-18 13:44:15 +02:00
25f2aaab8c new: usr: add initialization bonus points' system to the gameplay #5 2026-04-18 12:57:20 +02:00
0cc9cdaf07 chg: pkg: new version release !skipChangelog 2026-04-18 11:44:18 +02:00
247f437445 fix: pkg: the font-awesome simplifying to work on bare-metal - & fix all warnings at build time #4
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Deploy to Production / deploy (push) Successful in 14s
2026-04-18 11:42:46 +02:00
0e94367223 new: usr: add rules page #4 2026-04-18 11:11:52 +02:00
a9ee28b395 fix: usr: the css problem had been solved on reponsive gfx on homepage #4 2026-04-18 10:34:46 +02:00
bd074c5c9d chg: pkg: new version release !skipChangelog 2026-04-18 08:49:59 +02:00
40 changed files with 1589 additions and 129 deletions

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@@ -1,6 +1,26 @@
# Changelog # Changelog
## v2026.2.2-9 (2026-04-18)
### New
* Add rules page #4. [Lang]
### Fix
* The font-awesome simplifying to work on bare-metal - & fix all warnings at build time #4. [Lang]
* The css problem had been solved on reponsive gfx on homepage #4. [Lang]
## v2026.2.1-8 (2026-04-18)
### Fix
* Quickfix for https-only login - & add user data when the user is not logged in #4. [Lang]
## v2026.2.1-7 (2026-04-16) ## v2026.2.1-7 (2026-04-16)
### Changes ### Changes

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@@ -1,4 +1,4 @@
.PHONY: help start start-build stop build down ps logs prune-everything db-reset mercure-jwt .PHONY: help start start-build stop build down ps logs prune-everything db-reset mercure-jwt cache-clear og-cache-clear
.DEFAULT_GOAL := help .DEFAULT_GOAL := help
@@ -11,6 +11,9 @@ help:
@echo " make down - Stop and remove containers/networks" @echo " make down - Stop and remove containers/networks"
@echo " make prune-everything - Prune volumes, networks and images (DANGEROUS!)" @echo " make prune-everything - Prune volumes, networks and images (DANGEROUS!)"
@echo " make db-reset - Reset the database (drop, create, migrate) (DANGEROUS!)" @echo " make db-reset - Reset the database (drop, create, migrate) (DANGEROUS!)"
@echo " make ccp - Clear the production cache"
@echo " make cache-clear - Clear all caches (Vite, Symfony, node_modules)"
@echo " make og-cache-clear - Clear Open Graph cache only"
start: start:
docker compose up -d docker compose up -d
@@ -51,3 +54,31 @@ db-reset:
bin/console doctrine:database:drop --force --if-exists --no-interaction bin/console doctrine:database:drop --force --if-exists --no-interaction
bin/console doctrine:database:create --if-not-exists --no-interaction bin/console doctrine:database:create --if-not-exists --no-interaction
bin/console doctrine:migrations:migrate --no-interaction bin/console doctrine:migrations:migrate --no-interaction
ccp:
bin/console cache:clear --no-warmup --env=prod
cache-clear:
@echo "Clearing all caches..."
@rm -rf node_modules/.vite
@rm -rf .vite
@rm -rf var/og-cache
@php bin/console cache:clear --no-warmup
@echo "✓ Vite cache cleared"
@echo "✓ OG cache cleared"
@echo "✓ Symfony cache cleared"
@echo ""
@echo "Rebuilding assets..."
@bun run build
@echo ""
@echo "✓ All caches cleared and assets rebuilt!"
@echo " Next step: Refresh browser with Ctrl+Shift+R"
og-cache-clear:
@echo "Clearing Open Graph cache..."
@rm -rf var/og-cache
@echo "✓ OG cache cleared!"
@echo " Battle card images will be regenerated on next access"

View File

@@ -287,6 +287,14 @@ git push origin v2026.01
--- ---
## Game Documentation
For detailed information about game mechanics, bonus systems, and scoring rules, see the [docs](./docs/) directory:
- **[Bonus Points System](./docs/game-mechanics/BONUS_POINTS_SYSTEM.md)** — Complete reference for all bonus point types, calculation rules, and implementation details
---
## License ## License
LGPL-3.0 — see [LICENSE](LICENSE) for details. LGPL-3.0 — see [LICENSE](LICENSE) for details.

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@@ -7,9 +7,4 @@
* file that was distributed with this source code. * file that was distributed with this source code.
*/ */
$font-path: "/build/webfonts"; @import '@fortawesome/fontawesome-free/css/all.min.css';
@import '@fortawesome/fontawesome-free/scss/fontawesome';
@import '@fortawesome/fontawesome-free/scss/brands';
@import '@fortawesome/fontawesome-free/scss/solid';
@import '@fortawesome/fontawesome-free/scss/regular';

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@@ -1,14 +1,15 @@
.hero-auth { #hero-auth {
position: absolute; padding: 20px;
top: 28px;
right: 36px; .hero-auth {
display: flex; display: flex;
align-items: center; align-items: center;
justify-content: flex-end;
gap: 10px; gap: 10px;
z-index: 10; z-index: 10;
} }
.hero-auth-user { .hero-auth-user {
font: 600 13px 'Rajdhani', sans-serif; font: 600 13px 'Rajdhani', sans-serif;
color: rgba(149, 207, 245, 0.75); color: rgba(149, 207, 245, 0.75);
letter-spacing: 0.5px; letter-spacing: 0.5px;
@@ -17,6 +18,13 @@
gap: 6px; gap: 6px;
i { font-size: 15px; } i { font-size: 15px; }
}
@media screen and (max-width: 1100px) {
.hero-auth {
justify-content: center;
}
}
} }
.hero-auth-btn { .hero-auth-btn {

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@@ -32,4 +32,12 @@ main div.txt a {
transition: color 180ms; transition: color 180ms;
&:hover { color: #c5e8ff; } &:hover { color: #c5e8ff; }
} }
main div.txt img {
border-radius: 10px;
}
main div.txt .img-container {
text-align: center;
}

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@@ -14,7 +14,6 @@ footer {
gap: 40px; gap: 40px;
} }
// Left: brand block
.footer-brand { .footer-brand {
display: flex; display: flex;
flex-direction: column; flex-direction: column;
@@ -55,7 +54,6 @@ footer {
line-height: 1.5; line-height: 1.5;
} }
// Right: navigation
.footer-nav-label { .footer-nav-label {
font: 700 11px 'Rajdhani', sans-serif; font: 700 11px 'Rajdhani', sans-serif;
text-transform: uppercase; text-transform: uppercase;
@@ -91,7 +89,6 @@ footer {
} }
} }
// Bottom copyright bar
.footer-copy { .footer-copy {
border-top: 1px solid rgba(255, 255, 255, 0.05); border-top: 1px solid rgba(255, 255, 255, 0.05);
padding: 16px 60px; padding: 16px 60px;
@@ -112,4 +109,4 @@ footer {
&:hover { color: #95cff5; } &:hover { color: #95cff5; }
} }
} }

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@@ -859,6 +859,104 @@
flex-wrap: wrap; flex-wrap: wrap;
} }
.bshare-bonus {
padding: 28px 28px 0;
border-top: 1px solid rgba(255, 255, 255, 0.08);
}
.bshare-bonus__title {
font: 700 13px 'Rajdhani', sans-serif;
text-transform: uppercase;
letter-spacing: 2px;
color: #ffd700;
margin-bottom: 20px;
display: flex;
align-items: center;
gap: 8px;
i { font-size: 14px; }
}
.bshare-bonus__grid {
display: grid;
grid-template-columns: 1fr 1fr;
gap: 24px;
margin-bottom: 28px;
}
.bshare-bonus__player {
padding: 16px;
border-radius: 8px;
border: 1px solid rgba(255, 255, 255, 0.08);
background: rgba(255, 255, 255, 0.02);
&--red {
border-color: rgba(246, 125, 82, 0.15);
background: rgba(246, 125, 82, 0.04);
}
&--blue {
border-color: rgba(149, 207, 245, 0.15);
background: rgba(149, 207, 245, 0.04);
}
}
.bshare-bonus__header {
display: flex;
align-items: baseline;
gap: 8px;
margin-bottom: 16px;
padding-bottom: 12px;
border-bottom: 1px solid rgba(255, 255, 255, 0.08);
}
.bshare-bonus__points {
font: 700 24px 'Rajdhani', sans-serif;
background: linear-gradient(135deg, #ffd700, #ffed4e);
-webkit-background-clip: text;
-webkit-text-fill-color: transparent;
background-clip: text;
}
.bshare-bonus__label {
font: 700 11px 'Rajdhani', sans-serif;
text-transform: uppercase;
letter-spacing: 1px;
color: rgba(255, 215, 0, 0.7);
}
.bshare-bonus__stats {
display: flex;
flex-direction: column;
gap: 10px;
}
.bshare-bonus__stat {
display: flex;
justify-content: space-between;
align-items: center;
font-size: 12px;
gap: 8px;
}
.bshare-bonus__stat-label {
color: rgba(255, 255, 255, 0.6);
font: 500 11px 'Rajdhani', sans-serif;
text-transform: capitalize;
}
.bshare-bonus__stat-value {
font: 700 13px 'Rajdhani', sans-serif;
color: rgba(255, 215, 0, 0.9);
min-width: 24px;
text-align: right;
}
.bshare-bonus__stat--empty {
color: rgba(255, 255, 255, 0.4);
font-size: 11px;
}
.bshare-btn { .bshare-btn {
display: inline-flex; display: inline-flex;
align-items: center; align-items: center;

View File

@@ -97,4 +97,4 @@
font-size: 20px; font-size: 20px;
letter-spacing: 4px; letter-spacing: 4px;
} }
} }

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@@ -17,7 +17,6 @@ main {
} }
.mine-container { .mine-container {
background: url("/images/bg-mineseeker-0-outbg.jpg") no-repeat;
background-size: cover; background-size: cover;
display: flex; display: flex;
justify-content: center; justify-content: center;
@@ -54,4 +53,4 @@ main {
-webkit-border-radius: 10px; -webkit-border-radius: 10px;
border-radius: 10px; border-radius: 10px;
} }

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@@ -0,0 +1,242 @@
/*!*
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
#mine-wrapper .bonus-box {
display: flex;
align-items: center;
justify-content: center;
gap: 6px;
min-width: 58px;
padding: 6px 12px;
border-radius: 8px;
border: 2px solid transparent;
background: #07090d;
font-family: 'Rajdhani', sans-serif;
font-weight: bold;
cursor: pointer;
transition: all 0.25s ease;
align-self: stretch;
&:hover {
transform: translateY(-1px);
filter: brightness(1.15);
}
&:active {
transform: translateY(0);
}
}
#mine-wrapper .bonus-box.red-bonus {
background: linear-gradient(to bottom, #2a0502 0%, #4a1510 100%);
border-color: rgba(246, 125, 82, 0.4);
color: rgba(246, 125, 82, 0.85);
&:hover {
border-color: rgba(246, 125, 82, 0.85);
box-shadow: 0 0 12px rgba(173, 10, 5, 0.6);
}
}
#mine-wrapper .bonus-box.blue-bonus {
background: linear-gradient(to bottom, #050f18 0%, #0f2838 100%);
border-color: rgba(149, 207, 245, 0.4);
color: rgba(149, 207, 245, 0.85);
&:hover {
border-color: rgba(149, 207, 245, 0.85);
box-shadow: 0 0 12px rgba(35, 111, 135, 0.6);
}
}
#mine-wrapper .bonus-box__icon {
font-size: 13px;
opacity: 0.9;
}
#mine-wrapper .bonus-box__value {
font-family: 'Courier New', monospace;
font-size: 16px;
letter-spacing: 1px;
}
.bsd {
display: flex;
flex-direction: column;
font-family: 'Rajdhani', sans-serif;
}
.bsd-header {
display: flex;
align-items: center;
justify-content: space-between;
padding: 18px 22px 14px;
border-bottom: 1px solid rgba(35, 111, 135, 0.3);
}
.bsd-header-text {
display: flex;
flex-direction: column;
gap: 2px;
}
.bsd-label {
font-size: 11px;
letter-spacing: 2px;
color: rgba(149, 207, 245, 0.7);
text-transform: uppercase;
}
.bsd-title {
margin: 0;
font-size: 20px;
font-weight: 700;
display: flex;
align-items: center;
gap: 10px;
color: #fff;
.fa {
color: #f6d572;
}
}
.bsd-close {
background: transparent;
border: 1px solid rgba(35, 111, 135, 0.4);
border-radius: 6px;
color: rgba(255, 255, 255, 0.7);
width: 32px;
height: 32px;
cursor: pointer;
transition: all 0.2s ease;
&:hover {
color: #fff;
border-color: rgba(149, 207, 245, 0.8);
}
}
.bsd-body {
display: grid;
grid-template-columns: 1fr 1fr;
gap: 14px;
padding: 18px 22px;
}
.bsd-column {
border-radius: 10px;
padding: 14px;
border: 1px solid transparent;
background: rgba(255, 255, 255, 0.02);
}
.bsd-column--red {
border-color: rgba(246, 125, 82, 0.35);
background: linear-gradient(to bottom, rgba(74, 6, 3, 0.35), rgba(107, 37, 21, 0.15));
}
.bsd-column--blue {
border-color: rgba(149, 207, 245, 0.35);
background: linear-gradient(to bottom, rgba(11, 37, 48, 0.35), rgba(22, 61, 85, 0.15));
}
.bsd-column-header {
display: flex;
align-items: center;
justify-content: space-between;
margin-bottom: 10px;
padding-bottom: 10px;
border-bottom: 1px solid rgba(255, 255, 255, 0.1);
}
.bsd-column-name {
font-weight: 700;
font-size: 16px;
color: #fff;
}
.bsd-column-total {
display: inline-flex;
align-items: center;
gap: 6px;
font-family: 'Courier New', monospace;
font-size: 18px;
font-weight: 700;
color: #f6d572;
.fa {
font-size: 14px;
}
}
.bsd-stats {
list-style: none;
margin: 0;
padding: 0;
display: flex;
flex-direction: column;
gap: 8px;
}
.bsd-stat {
display: flex;
align-items: center;
justify-content: space-between;
gap: 10px;
padding: 6px 2px;
border-bottom: 1px dashed rgba(255, 255, 255, 0.06);
&:last-child {
border-bottom: none;
}
}
.bsd-stat-text {
display: flex;
flex-direction: column;
gap: 1px;
min-width: 0;
}
.bsd-stat-label {
font-size: 13px;
font-weight: 600;
color: rgba(255, 255, 255, 0.92);
}
.bsd-stat-desc {
font-size: 11px;
color: rgba(255, 255, 255, 0.48);
line-height: 1.25;
}
.bsd-stat-value {
font-family: 'Courier New', monospace;
font-size: 16px;
font-weight: 700;
color: #fff;
min-width: 24px;
text-align: right;
}
.bsd-note {
margin: 0;
padding: 12px 22px 18px;
font-size: 12px;
color: rgba(255, 255, 255, 0.45);
text-align: center;
font-style: italic;
}
@media (max-width: 520px) {
.bsd-body {
grid-template-columns: 1fr;
}
}

View File

@@ -78,8 +78,6 @@
} }
#mine-wrapper .grid .field-wrapper .field .field-corner { #mine-wrapper .grid .field-wrapper .field .field-corner {
background: url('/images/bg-corner-outbg.png') no-repeat top left;
background-size: 100%;
width: 100%; width: 100%;
height: 100%; height: 100%;
} }
@@ -206,4 +204,4 @@
#mine-wrapper .grid .field-wrapper .field img { #mine-wrapper .grid .field-wrapper .field img {
width: 80%; width: 80%;
} }

View File

@@ -320,7 +320,6 @@ footer nav ul li {
} }
footer nav ul li:nth-child(even) { footer nav ul li:nth-child(even) {
width: 50px;
text-align: center; text-align: center;
} }
@@ -401,8 +400,4 @@ footer nav ul li a:hover {
footer nav ul li { footer nav ul li {
display: block; display: block;
} }
footer nav ul li:nth-child(even) {
display: none;
}
} }

View File

@@ -19,5 +19,6 @@
@import 'mineseeker/grid'; @import 'mineseeker/grid';
@import 'mineseeker/back-button'; @import 'mineseeker/back-button';
@import 'mineseeker/timer'; @import 'mineseeker/timer';
@import 'mineseeker/bonus-box';
@import 'mineseeker/responsive'; @import 'mineseeker/responsive';
@import 'mineseeker/waiting-dialog'; @import 'mineseeker/waiting-dialog';

View File

@@ -50,7 +50,7 @@ const RESULT_META = {
}, },
}; };
function Avatar({ name, color, avatarUrl }) { function Avatar({ name, color, avatarUrl, bonusPoints = 0 }) {
const isRed = 'red' === color; const isRed = 'red' === color;
const initials = (name || '?').slice(0, 2).toUpperCase(); const initials = (name || '?').slice(0, 2).toUpperCase();
@@ -66,31 +66,53 @@ function Avatar({ name, color, avatarUrl }) {
const textColor = isRed ? '#f67d52' : '#95cff5'; const textColor = isRed ? '#f67d52' : '#95cff5';
return ( return (
<div style={{ display: 'flex', flexDirection: 'column', alignItems: 'center', gap: 10 }}> <div style={{ display: 'flex', flexDirection: 'column', alignItems: 'center', gap: 10, position: 'relative' }}>
<div style={{ <div style={{ position: 'relative' }}>
width: 72, height: 72, borderRadius: '50%', <div style={{
background: avatarUrl ? 'transparent' : gradient, width: 72, height: 72, borderRadius: '50%',
border: `2px solid ${border}`, background: avatarUrl ? 'transparent' : gradient,
boxShadow: glow, border: `2px solid ${border}`,
display: 'flex', alignItems: 'center', justifyContent: 'center', boxShadow: glow,
font: '800 24px \'Rajdhani\', sans-serif', display: 'flex', alignItems: 'center', justifyContent: 'center',
color: textColor, font: '800 24px \'Rajdhani\', sans-serif',
letterSpacing: 2, color: textColor,
overflow: 'hidden', letterSpacing: 2,
}} overflow: 'hidden',
> }}
{avatarUrl ? ( >
<img {avatarUrl ? (
src={avatarUrl} <img
alt={name} src={avatarUrl}
style={{ alt={name}
width: '100%', style={{
height: '100%', width: '100%',
objectFit: 'cover', height: '100%',
}} objectFit: 'cover',
/> }}
) : ( />
initials ) : (
initials
)}
</div>
{0 < bonusPoints && (
<div style={{
position: 'absolute',
bottom: -6,
right: -6,
background: '#ffd700',
borderRadius: '50%',
width: 28,
height: 28,
display: 'flex',
alignItems: 'center',
justifyContent: 'center',
boxShadow: '0 0 12px rgba(255, 215, 0, 0.6), 0 0 0 2px rgba(7, 9, 13, 1)',
border: '2px solid rgba(0,0,0,0.5)',
zIndex: 10,
}}
>
<i className="fa fa-star" style={{ color: '#000', fontSize: 14 }} />
</div>
)} )}
</div> </div>
<span style={{ <span style={{
@@ -210,13 +232,22 @@ export default function BattleDialog({ games }) {
</div> </div>
</div> </div>
<div className="bd-vs-panel"> <div className="bd-vs-panel">
<Avatar name={game.redName} color="red" avatarUrl={game.redAvatar} /> <Avatar name={game.redName} color="red" avatarUrl={game.redAvatar} bonusPoints={game.redBonusPoints > game.blueBonusPoints ? game.redBonusPoints : 0} />
<div className="bd-vs-center"> <div className="bd-vs-center">
<div className="bd-vs-score"> <div className="bd-vs-score">
<span className="bd-vs-score__red">{game.redPoints ?? '—'}</span> <span className="bd-vs-score__red">{game.redPoints ?? '—'}</span>
<span className="bd-vs-score__sep">:</span> <span className="bd-vs-score__sep">:</span>
<span className="bd-vs-score__blue">{game.bluePoints ?? '—'}</span> <span className="bd-vs-score__blue">{game.bluePoints ?? '—'}</span>
</div> </div>
<div className="bd-vs-score" style={{ marginBottom: 8 }}>
<span style={{ font: '700 13px \'Rajdhani\', sans-serif', color: '#f67d52', display: 'flex', alignItems: 'center', gap: 4 }}>
<i className="fa fa-star" style={{ fontSize: 11 }} /> {(game.redBonusPoints ?? 0).toFixed(1)}
</span>
<span className="bd-vs-score__sep">:</span>
<span style={{ font: '700 13px \'Rajdhani\', sans-serif', color: '#95cff5', display: 'flex', alignItems: 'center', gap: 4 }}>
{(game.blueBonusPoints ?? 0).toFixed(1)} <i className="fa fa-star" style={{ fontSize: 11 }} />
</span>
</div>
<div className="bd-vs-label">VS</div> <div className="bd-vs-label">VS</div>
<div <div
className="bd-result-badge" className="bd-result-badge"
@@ -225,7 +256,7 @@ export default function BattleDialog({ games }) {
<i className={`fa ${meta.icon}`} /> {meta.label} <i className={`fa ${meta.icon}`} /> {meta.label}
</div> </div>
</div> </div>
<Avatar name={game.blueName} color="blue" avatarUrl={game.blueAvatar} /> <Avatar name={game.blueName} color="blue" avatarUrl={game.blueAvatar} bonusPoints={game.blueBonusPoints > game.redBonusPoints ? game.blueBonusPoints : 0} />
</div> </div>
<div className="bd-stats"> <div className="bd-stats">
<StatRow icon="fa-calendar" label="Date" value={game.date ?? '—'} /> <StatRow icon="fa-calendar" label="Date" value={game.date ?? '—'} />
@@ -244,6 +275,62 @@ export default function BattleDialog({ games }) {
<StatRow icon="fa-clock-o" label="Started" value={game.created} /> <StatRow icon="fa-clock-o" label="Started" value={game.created} />
)} )}
</div> </div>
{(0 < game.redBonusPoints
|| 0 < game.blueBonusPoints
|| game.redBonusStats?.blindHits
|| game.blueBonusStats?.blindHits
) && (
<div style={{ padding: '16px 20px 0', borderTop: '1px solid rgba(255,255,255,0.08)', marginTop: 16, marginBottom: 16 }}>
<div style={{ display: 'grid', gridTemplateColumns: '1fr 1fr', gap: 16 }}>
{/* Red Bonus */}
<div style={{
padding: 16,
border: '1px solid rgba(173,10,5,0.2)',
borderRadius: 6,
background: 'rgba(173,10,5,0.05)',
}}
>
<span style={{ font: '700 12px \'Rajdhani\', sans-serif', textTransform: 'uppercase', letterSpacing: 2, color: '#ffd700', display: 'block', marginBottom: 12 }}>
<i className="fa fa-star" style={{ marginRight: 8 }} /> Red Bonus Statistics
</span>
<div style={{ display: 'flex', flexDirection: 'column', gap: 0 }}>
<StatRow icon="fa-star" label="Total Bonus Points" value={(game.redBonusPoints ?? 0).toFixed(1)} valueColor="#ffd700" />
{0 < game.redBonusStats?.blindHits && <StatRow icon="fa-bullseye" label="Blind hits" value={game.redBonusStats.blindHits} />}
{0 < game.redBonusStats?.chainBest && <StatRow icon="fa-link" label="Best chain" value={game.redBonusStats.chainBest} />}
{0 < game.redBonusStats?.edgeMines && <StatRow icon="fa-border" label="Edge mines" value={game.redBonusStats.edgeMines} />}
{0 < game.redBonusStats?.lastMineHits && <StatRow icon="fa-hourglass-end" label="Endgame mines" value={game.redBonusStats.lastMineHits} />}
{0 < game.redBonusStats?.biggestReveal && <StatRow icon="fa-expand" label="Biggest reveal" value={game.redBonusStats.biggestReveal} />}
{!game.redBonusStats?.blindHits && !game.redBonusStats?.chainBest && !game.redBonusStats?.edgeMines && !game.redBonusStats?.lastMineHits && !game.redBonusStats?.biggestReveal
&& <StatRow icon="fa-minus-circle" label="Status" value="No bonuses" valueColor="rgba(255,255,255,0.3)" />}
</div>
</div>
{/* Blue Bonus */}
<div style={{
padding: 16,
border: '1px solid rgba(149,207,245,0.2)',
borderRadius: 6,
background: 'rgba(149,207,245,0.05)',
}}
>
<span style={{ font: '700 12px \'Rajdhani\', sans-serif', textTransform: 'uppercase', letterSpacing: 2, color: '#ffd700', display: 'block', marginBottom: 12 }}>
<i className="fa fa-star" style={{ marginRight: 8 }} /> Blue Bonus Statistics
</span>
<div style={{ display: 'flex', flexDirection: 'column', gap: 0 }}>
<StatRow icon="fa-star" label="Total Bonus Points" value={(game.blueBonusPoints ?? 0).toFixed(1)} valueColor="#ffd700" />
{0 < game.blueBonusStats?.blindHits && <StatRow icon="fa-bullseye" label="Blind hits" value={game.blueBonusStats.blindHits} />}
{0 < game.blueBonusStats?.chainBest && <StatRow icon="fa-link" label="Best chain" value={game.blueBonusStats.chainBest} />}
{0 < game.blueBonusStats?.edgeMines && <StatRow icon="fa-border" label="Edge mines" value={game.blueBonusStats.edgeMines} />}
{0 < game.blueBonusStats?.lastMineHits && <StatRow icon="fa-hourglass-end" label="Endgame mines" value={game.blueBonusStats.lastMineHits} />}
{0 < game.blueBonusStats?.biggestReveal && <StatRow icon="fa-expand" label="Biggest reveal" value={game.blueBonusStats.biggestReveal} />}
{!game.blueBonusStats?.blindHits && !game.blueBonusStats?.chainBest && !game.blueBonusStats?.edgeMines && !game.blueBonusStats?.lastMineHits && !game.blueBonusStats?.biggestReveal
&& <StatRow icon="fa-minus-circle" label="Status" value="No bonuses" valueColor="rgba(255,255,255,0.3)" />}
</div>
</div>
</div>
</div>
)}
</div> </div>
</Dialog> </Dialog>
</ThemeProvider> </ThemeProvider>

View File

@@ -0,0 +1,25 @@
/**
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
import React from 'react';
const BonusBox = ({ color, points, onClick, title }) => (
<button
type="button"
className={`bonus-box ${color}-bonus`}
onClick={onClick}
title={title || 'View bonus statistics'}
aria-label={`${color} bonus points: ${points}`}
>
<i className="fa fa-star bonus-box__icon" />
<span className="bonus-box__value">{points}</span>
</button>
);
export default BonusBox;

View File

@@ -0,0 +1,97 @@
/**
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
import React from 'react';
import Dialog from '@mui/material/Dialog';
import { BONUS_LABELS } from '@mine-utils';
const DIALOG_SX = {
'& .MuiDialog-paper': {
background: '#07090d',
backgroundImage: `
linear-gradient(rgba(35, 111, 135, 0.08) 1px, transparent 1px),
linear-gradient(90deg, rgba(35, 111, 135, 0.08) 1px, transparent 1px)
`,
backgroundSize: '46px 46px',
border: '1px solid rgba(35, 111, 135, 0.4)',
borderRadius: '12px',
boxShadow: '0 0 80px rgba(35, 111, 135, 0.15), 0 32px 80px rgba(0, 0, 0, 0.9)',
width: '560px',
maxWidth: '94vw',
overflow: 'hidden',
color: '#fff',
},
'& .MuiBackdrop-root': {
background: 'rgba(2, 4, 8, 0.88)',
backdropFilter: 'blur(4px)',
},
};
const formatPlayerName = name => {
if (name && name.startsWith('anon_')) {
return 'Anonymous';
}
if (name && 10 < name.length) {
return name.substring(0, 7) + '...';
}
return name || 'Unknown';
};
const PlayerColumn = ({ color, player }) => (
<div className={`bsd-column bsd-column--${color}`}>
<div className="bsd-column-header">
<span className="bsd-column-name">{formatPlayerName(player.name)}</span>
<span className="bsd-column-total">
<i className="fa fa-star" />
{player.bonusPoints}
</span>
</div>
<ul className="bsd-stats">
{Object.entries(BONUS_LABELS).map(([key, { label, desc }]) => (
<li key={key} className="bsd-stat">
<div className="bsd-stat-text">
<span className="bsd-stat-label">{label}</span>
<span className="bsd-stat-desc">{desc}</span>
</div>
<span className="bsd-stat-value">{player.bonusStats?.[key] ?? 0}</span>
</li>
))}
</ul>
</div>
);
const BonusStatsDialog = ({ open, onClose, red, blue }) => (
<Dialog open={open} onClose={onClose} sx={DIALOG_SX}>
<div className="bsd">
<div className="bsd-header">
<div className="bsd-header-text">
<span className="bsd-label">Scoring</span>
<h2 className="bsd-title">
<i className="fa fa-star" />
Bonus Statistics
</h2>
</div>
<button className="bsd-close" onClick={onClose} aria-label="Close">
<i className="fa fa-times" />
</button>
</div>
<div className="bsd-body">
<PlayerColumn color="red" player={red} />
<PlayerColumn color="blue" player={blue} />
</div>
<p className="bsd-note">
Bonus points are awarded alongside the main score for skillful play.
</p>
</div>
</Dialog>
);
export default BonusStatsDialog;

View File

@@ -9,6 +9,8 @@
import React, { useEffect, useRef, useState } from 'react'; import React, { useEffect, useRef, useState } from 'react';
import { useGame } from '@mine-contexts'; import { useGame } from '@mine-contexts';
import BonusBox from './BonusBox';
import BonusStatsDialog from './BonusStatsDialog';
const renderAvatar = player => { const renderAvatar = player => {
if (!player.registered) return null; if (!player.registered) return null;
@@ -27,6 +29,7 @@ const GameTimer = () => {
const [redTime, setRedTime] = useState(0); const [redTime, setRedTime] = useState(0);
const [blueTime, setBlueTime] = useState(0); const [blueTime, setBlueTime] = useState(0);
const [isRunning, setIsRunning] = useState(false); const [isRunning, setIsRunning] = useState(false);
const [bonusDialogOpen, setBonusDialogOpen] = useState(false);
const timerIntervalRef = useRef(null); const timerIntervalRef = useRef(null);
const gameStartedRef = useRef(false); const gameStartedRef = useRef(false);
@@ -160,8 +163,12 @@ const GameTimer = () => {
return `${String(mins).padStart(2, '0')}:${String(secs).padStart(2, '0')}`; return `${String(mins).padStart(2, '0')}:${String(secs).padStart(2, '0')}`;
}; };
const openBonusDialog = () => setBonusDialogOpen(true);
const closeBonusDialog = () => setBonusDialogOpen(false);
return ( return (
<div className="game-timer-container"> <div className="game-timer-container">
<BonusBox color="red" points={red.bonusPoints ?? 0} onClick={openBonusDialog} />
<div className={`game-timer red-timer ${!activePlayer ? 'active' : ''}`}> <div className={`game-timer red-timer ${!activePlayer ? 'active' : ''}`}>
{renderAvatar(red)} {renderAvatar(red)}
<i className={`fa ${!activePlayer ? 'fa-hourglass-half' : 'fa-hourglass-start'} timer-icon`} /> <i className={`fa ${!activePlayer ? 'fa-hourglass-half' : 'fa-hourglass-start'} timer-icon`} />
@@ -172,6 +179,8 @@ const GameTimer = () => {
<i className={`fa ${activePlayer ? 'fa-hourglass-half' : 'fa-hourglass-start'} timer-icon`} /> <i className={`fa ${activePlayer ? 'fa-hourglass-half' : 'fa-hourglass-start'} timer-icon`} />
<span className="timer-display">{formatTime(blueTime)}</span> <span className="timer-display">{formatTime(blueTime)}</span>
</div> </div>
<BonusBox color="blue" points={blue.bonusPoints ?? 0} onClick={openBonusDialog} />
<BonusStatsDialog open={bonusDialogOpen} onClose={closeBonusDialog} red={red} blue={blue} />
</div> </div>
); );
}; };

View File

@@ -53,7 +53,10 @@ const GridField = memo(function GridField({ cell, onClick, onMouseEnter }) {
/> />
)} )}
<div className={fieldClass}> <div className={fieldClass}>
<div className="field-corner"> <div
style={{ background: "url('/images/bg-corner-outbg.png') no-repeat top left / 100% 100%" }}
className="field-corner"
>
{isNaN(currentImage) && ( {isNaN(currentImage) && (
<div className="flag-mine"> <div className="flag-mine">
<img src={currentImage} alt="" /> <img src={currentImage} alt="" />

View File

@@ -7,12 +7,14 @@
* file that was distributed with this source code. * file that was distributed with this source code.
*/ */
import React from 'react'; import React, { Fragment, useState } from 'react';
import { useGame } from '@mine-contexts'; import { useGame } from '@mine-contexts';
import User from './User'; import User from './User';
import BonusStatsDialog from '../BonusStatsDialog';
const UserControl = ({ resign }) => { const UserControl = ({ resign }) => {
const { webPlayer, activePlayer, mines, foundMines, red, blue, onBombToggle } = useGame(); const { webPlayer, activePlayer, mines, foundMines, red, blue, onBombToggle } = useGame();
const [bonusDialogOpen, setBonusDialogOpen] = useState(false);
const activeColor = activePlayer ? 'blue' : 'red'; const activeColor = activePlayer ? 'blue' : 'red';
const resignClass = 'resign' + (activeColor !== webPlayer ? ' disabled' : ''); const resignClass = 'resign' + (activeColor !== webPlayer ? ' disabled' : '');
const minesClass = 'active-mines' + (foundMines ? ' found-mine' : ''); const minesClass = 'active-mines' + (foundMines ? ' found-mine' : '');
@@ -24,30 +26,44 @@ const UserControl = ({ resign }) => {
} }
}; };
const handleBonusClick = () => {
setBonusDialogOpen(true);
};
return ( return (
<div className="users"> <Fragment>
<User <div className="users">
color="blue" webPlayer={webPlayer} {...blue} <User
onClickBombSelector={() => handleBombClick('blue', 1)} color="blue" webPlayer={webPlayer} {...blue}
/> onClickBombSelector={() => handleBombClick('blue', 1)}
<div className="active-mines-container"> onBonusClick={handleBonusClick}
<i className="fa fa-star" /> />
<div className={minesClass}> <div className="active-mines-container">
<div className="active-mines-nbr">{mines}</div> <i className="fa fa-star" />
<div className="active-mines-shine" /> <div className={minesClass}>
<div className="active-mines-nbr">{mines}</div>
<div className="active-mines-shine" />
</div>
<i className="fa fa-star" />
</div> </div>
<i className="fa fa-star" /> <div className="clear" />
<User
color="red" webPlayer={webPlayer} {...red}
onClickBombSelector={() => handleBombClick('red', 0)}
onBonusClick={handleBonusClick}
/>
<button className={resignClass} onClick={resign}>
<div className="resign-shine" />
Resign
</button>
</div> </div>
<div className="clear" /> <BonusStatsDialog
<User open={bonusDialogOpen}
color="red" webPlayer={webPlayer} {...red} onClose={() => setBonusDialogOpen(false)}
onClickBombSelector={() => handleBombClick('red', 0)} red={red}
blue={blue}
/> />
<button className={resignClass} onClick={resign}> </Fragment>
<div className="resign-shine" />
Resign
</button>
</div>
); );
} }

View File

@@ -132,7 +132,18 @@ export const GameProvider = ({ children }) => {
}; };
const applyStep = stepData => { const applyStep = stepData => {
const { player, bomb: isBomb, minesFound = 0, revealedCells = [], redPoints: rp, bluePoints: bp } = stepData; const {
player,
bomb: isBomb,
minesFound = 0,
revealedCells = [],
redPoints: rp,
bluePoints: bp,
redBonusPoints = 0,
blueBonusPoints = 0,
redBonusStats = {},
blueBonusStats = {},
} = stepData;
if (isBomb) { if (isBomb) {
sounds.current.bomb.play(); sounds.current.bomb.play();
@@ -176,6 +187,18 @@ export const GameProvider = ({ children }) => {
syncBlue(p => ({ ...p, mines: 'blue' === player ? bp : p.mines })); syncBlue(p => ({ ...p, mines: 'blue' === player ? bp : p.mines }));
} }
// Update bonus points and stats
syncRed(p => ({
...p,
bonusPoints: 'red' === player ? redBonusPoints : p.bonusPoints,
bonusStats: 'red' === player ? redBonusStats : p.bonusStats,
}));
syncBlue(p => ({
...p,
bonusPoints: 'blue' === player ? blueBonusPoints : p.bonusPoints,
bonusStats: 'blue' === player ? blueBonusStats : p.bonusStats,
}));
syncRed(p => ({ ...p, enabledBomb: rp <= bp })); syncRed(p => ({ ...p, enabledBomb: rp <= bp }));
syncBlue(p => ({ ...p, enabledBomb: bp <= rp })); syncBlue(p => ({ ...p, enabledBomb: bp <= rp }));

View File

@@ -34,9 +34,23 @@ export const IMAGES = {
bombPos: (hor, vert) => `${IMG}bg-bomb-${hor}-${vert}-outbg.png`, bombPos: (hor, vert) => `${IMG}bg-bomb-${hor}-${vert}-outbg.png`,
}; };
export const BONUS_STATS_DEF = {
blindHits: 0, chainBest: 0, chainCurrent: 0, lastMineHits: 0, edgeMines: 0, biggestReveal: 0,
};
export const BONUS_LABELS = {
blindHits: { label: 'Blind hits', desc: 'Mines clicked with no revealed number nearby' },
chainBest: { label: 'Best chain', desc: 'Longest streak of consecutive mine-clicks' },
chainCurrent: { label: 'Current chain', desc: 'Active consecutive mine-click streak' },
lastMineHits: { label: 'Endgame mines', desc: 'Mines clicked while few remain on the board' },
edgeMines: { label: 'Edge mines', desc: 'Mines clicked on the board boundary' },
biggestReveal: { label: 'Biggest reveal', desc: 'Largest number of safe cells revealed in one click' },
};
export const PLAYER_DEF = { export const PLAYER_DEF = {
name: '...', desc: '', active: false, mines: 0, haveBomb: true, enabledBomb: true, name: '...', desc: '', active: false, mines: 0, haveBomb: true, enabledBomb: true,
registered: false, avatar: null, registered: false, avatar: null,
bonusPoints: 0, bonusStats: { ...BONUS_STATS_DEF },
}; };
export const DESC = { export const DESC = {

View File

@@ -7,4 +7,4 @@
* file that was distributed with this source code. * file that was distributed with this source code.
*/ */
export { DESC, IMAGES, BOMB_SYMBOLS, PLAYER_DEF, bombRadius, initCells, patchCells } from './constants'; export { DESC, IMAGES, BOMB_SYMBOLS, PLAYER_DEF, BONUS_STATS_DEF, BONUS_LABELS, bombRadius, initCells, patchCells } from './constants';

47
docs/README.md Normal file
View File

@@ -0,0 +1,47 @@
# Mine-Seeker Game Documentation
This directory contains comprehensive documentation about the Mine-Seeker game mechanics and implementation.
## Game Mechanics
### [Bonus Points System](./game-mechanics/BONUS_POINTS_SYSTEM.md)
Complete reference for the bonus points system including:
- All 6 bonus point types (Blind Hit, Chain Combo, Edge Mine, Endgame Mine, Safe Cell Bonus, Biggest Reveal)
- Calculation rules and examples
- Bonus statistics tracking
- Player name formatting in dialogs
- Database schema
- Implementation notes
- Testing checklist
**Recommended for**: Developers working on bonus system, AI assistants implementing or debugging bonus features, understanding game scoring mechanics.
---
## Quick Reference
### Bonus Points at a Glance
| Bonus Type | Points | Condition |
|-----------|--------|-----------|
| Blind Hit | +2 | Mine with no revealed numbered neighbors |
| Edge Mine | +1 | Mine on board boundary (row/col 0 or 15) |
| Endgame Mine | +3 | Mine clicked when ≤10 mines remain |
| Safe Cell | +0.5 each | ≥2 safe cells revealed (min requirement) |
| Chain Combo | Tracked | Consecutive mine clicks (no safe clicks) |
| Biggest Reveal | Tracked | Largest number of safe cells revealed |
### Key Rules
- Safe cell bonus only awarded for ≥2 cells minimum
- Chain counter resets on any safe cell click
- Endgame threshold: 51 - (redPoints + bluePoints) ≤ 10
- Bonus stats are per-player and persist in database
---
## Files Using This Information
- Backend: `/src/Util/TopicManager.php`
- Frontend: `/assets/js/mine-seeker/contexts/GameProvider.jsx`
- UI: `/assets/js/mine-seeker/components/BonusStatsDialog.jsx`
- Constants: `/assets/js/mine-seeker/utils/constants.jsx`

View File

@@ -0,0 +1,168 @@
# Mine-Seeker Bonus Points System
## Overview
The Mine-Seeker game includes a bonus points system that rewards skilled play. Bonus points are tracked separately from the main score and displayed in the "Bonus Statistics" dialog.
## Bonus Point Types
### 1. Blind Hit (+2 points)
**When**: Click a mine with no revealed numbered neighbors around it.
**Example**: Mine surrounded by unrevealed cells = +2 points
---
### 2. Chain Combo
**When**: Click consecutive mines without clicking any safe cell in between.
**Tracked as**:
- `chainCurrent`: Current streak (resets when you click a safe cell)
- `chainBest`: Longest streak achieved
**Example**: Mine → Mine → Mine = chainBest becomes 3
---
### 3. Edge Mine (+1 point)
**When**: Click a mine on the board boundary (row 0, row 15, col 0, or col 15).
**Example**: Click a mine on the edge = +1 point
---
### 4. Endgame Mine (+3 points)
**When**: Click a mine when 10 or fewer mines remain on the board.
**Calculation**: `51 total mines - (red_points + blue_points) = mines_remaining`
**Example**: When 8 mines remain, click one = +3 points
---
### 5. Safe Cell Bonus (+0.5 points per cell)
**When**: Click a safe cell and reveal 2 or more cells.
**Important**: Minimum 2 cells required. Single cell reveals = 0 points.
**Examples**:
- Reveal 1 safe cell = 0 points
- Reveal 2 safe cells = 1.0 points
- Reveal 11 safe cells = 5.5 points
---
### 6. Biggest Reveal (Tracking stat)
**What**: Tracks the largest number of safe cells revealed in one click.
**Example**: Largest reveal in a game = 15 cells shown in stats
---
## Bonus Statistics Display
### Dialog Shows
- Both players' bonus statistics side-by-side
- Each stat with label, description, and value
- Total bonus points per player
### Player Name Rules
- `anon_*` usernames → displays as "Anonymous"
- Names longer than 10 chars → truncated to 7 chars + "..." (example: `VeryLongName``VeryLon...`)
---
## Tracked Statistics
```javascript
{
blindHits: 0, // Blind hit mines clicked
chainBest: 0, // Longest mine streak
chainCurrent: 0, // Current active streak
lastMineHits: 0, // Endgame mines clicked
edgeMines: 0, // Edge mine clicks
biggestReveal: 0 // Largest safe cell reveal
}
```
---
## Database
- `red_bonus_points` (FLOAT) — Red player's total bonus points
- `blue_bonus_points` (FLOAT) — Blue player's total bonus points
- `red_bonus_stats` (JSON) — Red player's tracked stats
- `blue_bonus_stats` (JSON) — Blue player's tracked stats
---
## 📋 Documentation Maintenance
**IMPORTANT**: This documentation must be updated whenever:
- New bonus types are added
- Point values change
- Bonus calculation logic changes
- New stats are tracked
- Bonus display rules change
**Update these files**:
1. This file (`BONUS_POINTS_SYSTEM.md`) — Update descriptions and examples
2. Code comments in `/src/Util/TopicManager.php` — Explain calculation logic
3. `/docs/README.md` — Update Quick Reference table if values change
**Keep documentation**:
- ✅ Simple and clear
- ✅ With real code examples
- ✅ Synchronized with actual code behavior
- ✅ Updated before/after feature changes
---
## Implementation Files
- Backend: `/src/Util/TopicManager.php` — Bonus calculation logic
- Frontend: `/assets/js/mine-seeker/contexts/GameProvider.jsx` — State sync
- UI: `/assets/js/mine-seeker/components/BonusStatsDialog.jsx` — Display dialog
- Constants: `/assets/js/mine-seeker/utils/constants.jsx` — Labels and defaults
---
## Battle Report Display Components
**IMPORTANT**: The Bonus Statistics display appears in **two places** that must be kept in sync:
### 1. Public Battle Share Page
**File**: `/templates/Game/battle_share.html.twig`
- Displays via `bshare-bonus` CSS classes
- Backend data passed from `ProfileController::battleShare()`
- Shows bonus stats as HTML table format
### 2. Profile Dialog (BattleDialog component)
**File**: `/assets/js/components/BattleDialog.jsx`
- React component using Material-UI Dialog
- Displays inside the match details modal on profile page
- Shows bonus stats using `StatRow` components in side-by-side boxes
### Synchronization Requirements
When making changes to the bonus statistics display, update **BOTH** files:
1. **Update logic/data** → Edit both template and component
2. **Change stat names** → Update both BONUS_LABELS and both display files
3. **Modify formatting** → Keep visual consistency between both displays
4. **Add new stats** → Add to both the `.twig` template AND the `.jsx` component
**Checklist for changes**:
- [ ] Update `/src/Util/TopicManager.php` if bonus calculation changes
- [ ] Update `/templates/Game/battle_share.html.twig` for public display
- [ ] Update `/assets/js/components/BattleDialog.jsx` for profile dialog
- [ ] Update `/assets/js/mine-seeker/utils/constants.jsx` if adding new stats
- [ ] Test both displays show identical data
---
## Quick Checklist for Changes
- [ ] Code changes implemented
- [ ] This documentation updated
- [ ] `/docs/README.md` Quick Reference table updated
- [ ] Code comments added/updated
- [ ] Examples updated to match new behavior
- [ ] Both battle report displays tested

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@@ -45,7 +45,7 @@
"scripts": { "scripts": {
"dev": "vite", "dev": "vite",
"watch": "vite build --watch", "watch": "vite build --watch",
"build": "vite build && cp -r node_modules/@fortawesome/fontawesome-free/webfonts public/build/webfonts", "build": "vite build",
"lint": "eslint assets/js/" "lint": "eslint assets/js/"
} }
} }

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@@ -111,6 +111,12 @@ class GameController extends AbstractController
return $this->render('Official/landing.html.twig'); return $this->render('Official/landing.html.twig');
} }
#[Route('/rules', name: 'MineSeekerBundle_rules')]
public function rules(): Response
{
return $this->render('Official/rules.html.twig');
}
public function sendMail(MailerInterface $mailer, ContactMessage $contactMessage): void public function sendMail(MailerInterface $mailer, ContactMessage $contactMessage): void
{ {
try { try {

View File

@@ -163,6 +163,10 @@ class ProfileController extends AbstractController
'result' => $result, 'result' => $result,
'myPoints' => $myPts, 'myPoints' => $myPts,
'oppPoints' => $oppPts, 'oppPoints' => $oppPts,
'redBonusPoints' => $game->getRedBonusPoints() ?? 0,
'blueBonusPoints' => $game->getBlueBonusPoints() ?? 0,
'redBonusStats' => $game->getRedBonusStats() ?? [],
'blueBonusStats' => $game->getBlueBonusStats() ?? [],
]; ];
}, $recent), }, $recent),
'chartData' => [ 'chartData' => [
@@ -197,6 +201,10 @@ class ProfileController extends AbstractController
$resign = $game->getResign(); $resign = $game->getResign();
$redAvatar = $game->getRed()?->getAvatarPath(); $redAvatar = $game->getRed()?->getAvatarPath();
$blueAvatar = $game->getBlue()?->getAvatarPath(); $blueAvatar = $game->getBlue()?->getAvatarPath();
$redBonusPoints = $game->getRedBonusPoints() ?? 0;
$blueBonusPoints = $game->getBlueBonusPoints() ?? 0;
$redBonusStats = $game->getRedBonusStats() ?? [];
$blueBonusStats = $game->getBlueBonusStats() ?? [];
if ($resign === 'red') { if ($resign === 'red') {
$summary = "$redName resigned — $blueName wins"; $summary = "$redName resigned — $blueName wins";
@@ -215,16 +223,20 @@ class ProfileController extends AbstractController
} }
return $this->render('Game/battle_share.html.twig', [ return $this->render('Game/battle_share.html.twig', [
'game' => $game, 'game' => $game,
'redName' => $redName, 'redName' => $redName,
'blueName' => $blueName, 'blueName' => $blueName,
'redPts' => $redPts, 'redPts' => $redPts,
'bluePts' => $bluePts, 'bluePts' => $bluePts,
'resign' => $resign, 'resign' => $resign,
'redAvatar' => $redAvatar, 'redAvatar' => $redAvatar,
'blueAvatar' => $blueAvatar, 'blueAvatar' => $blueAvatar,
'ogTitle' => "MineSeeker · $summary", 'redBonusPoints' => $redBonusPoints,
'ogDesc' => "Watch the battle replay: $summary — played on MineSeeker, the multiplayer minesweeper.", 'blueBonusPoints' => $blueBonusPoints,
'redBonusStats' => $redBonusStats,
'blueBonusStats' => $blueBonusStats,
'ogTitle' => "MineSeeker · $summary",
'ogDesc' => "Watch the battle replay: $summary — played on MineSeeker, the multiplayer minesweeper.",
]); ]);
} }

View File

@@ -62,6 +62,18 @@ class PlayedGame
#[Column(length: 7, nullable: true)] #[Column(length: 7, nullable: true)]
private ?string $resign = null; private ?string $resign = null;
#[Column(nullable: true)]
private ?float $redBonusPoints = null;
#[Column(nullable: true)]
private ?float $blueBonusPoints = null;
#[Column(nullable: true)]
private ?array $redBonusStats = null;
#[Column(nullable: true)]
private ?array $blueBonusStats = null;
#[Column(type: Types::DATETIME_MUTABLE, nullable: true)] #[Column(type: Types::DATETIME_MUTABLE, nullable: true)]
private ?DateTime $created = null; private ?DateTime $created = null;
@@ -222,6 +234,46 @@ class PlayedGame
$this->resign = $resign; $this->resign = $resign;
} }
public function getRedBonusPoints(): ?float
{
return $this->redBonusPoints;
}
public function setRedBonusPoints(?float $redBonusPoints): void
{
$this->redBonusPoints = $redBonusPoints;
}
public function getBlueBonusPoints(): ?float
{
return $this->blueBonusPoints;
}
public function setBlueBonusPoints(?float $blueBonusPoints): void
{
$this->blueBonusPoints = $blueBonusPoints;
}
public function getRedBonusStats(): ?array
{
return $this->redBonusStats;
}
public function setRedBonusStats(?array $redBonusStats): void
{
$this->redBonusStats = $redBonusStats;
}
public function getBlueBonusStats(): ?array
{
return $this->blueBonusStats;
}
public function setBlueBonusStats(?array $blueBonusStats): void
{
$this->blueBonusStats = $blueBonusStats;
}
public function getCreated(): ?DateTime public function getCreated(): ?DateTime
{ {
return $this->created; return $this->created;
@@ -247,3 +299,5 @@ class PlayedGame
return $this->steps; return $this->steps;
} }
} }

View File

@@ -0,0 +1,48 @@
<?php declare(strict_types=1);
/**
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
namespace App\Migrations;
use Doctrine\DBAL\Schema\Schema;
use Doctrine\Migrations\AbstractMigration;
/**
* Class Version20260418104430
*
* @package App\Migrations
* @author Lang <https://www.splendidbear.org>
* @category Class
* @license https://www.gnu.org/licenses/lgpl-3.0.en.html GNU Lesser General Public License
* @link www.splendidbear.org
* @since 2026. 04. 18.
*/
final class Version20260418104430 extends AbstractMigration
{
public function getDescription(): string
{
return 'Add bonus stats to the playing experience';
}
public function up(Schema $schema): void
{
$this->addSql('ALTER TABLE played_game ADD red_bonus_points DOUBLE PRECISION DEFAULT NULL');
$this->addSql('ALTER TABLE played_game ADD blue_bonus_points DOUBLE PRECISION DEFAULT NULL');
$this->addSql('ALTER TABLE played_game ADD red_bonus_stats JSON DEFAULT NULL');
$this->addSql('ALTER TABLE played_game ADD blue_bonus_stats JSON DEFAULT NULL');
}
public function down(Schema $schema): void
{
$this->addSql('ALTER TABLE played_game DROP red_bonus_points');
$this->addSql('ALTER TABLE played_game DROP blue_bonus_points');
$this->addSql('ALTER TABLE played_game DROP red_bonus_stats');
$this->addSql('ALTER TABLE played_game DROP blue_bonus_stats');
}
}

View File

@@ -56,8 +56,9 @@ class BattleCardGenerator
{ {
$path = $this->cachePath((int)$game->getId()); $path = $this->cachePath((int)$game->getId());
// Always regenerate to ensure bonus points are included
if (is_file($path)) { if (is_file($path)) {
return $path; unlink($path);
} }
if (!is_dir($this->cacheDir)) { if (!is_dir($this->cacheDir)) {
@@ -154,6 +155,12 @@ class BattleCardGenerator
$scoreText = $redPts !== null && $bluePts !== null ? $redPts . ' : ' . $bluePts : 'VS'; $scoreText = $redPts !== null && $bluePts !== null ? $redPts . ' : ' . $bluePts : 'VS';
$this->centeredText($im, $scoreText, 72, self::WIDTH / 2, 390, $white); $this->centeredText($im, $scoreText, 72, self::WIDTH / 2, 390, $white);
/** Bonus points below score*/
$redBonusPoints = $game->getRedBonusPoints() ?? 0;
$blueBonusPoints = $game->getBlueBonusPoints() ?? 0;
$bonusText = number_format((float)$redBonusPoints, 1, '.', '') . ' * : * ' . number_format((float)$blueBonusPoints, 1, '.', '');
$this->centeredText($im, $bonusText, 24, self::WIDTH / 2, 425, $gold);
if ($winner === 'red') { if ($winner === 'red') {
$resultText = $redName . ' wins'; $resultText = $redName . ' wins';
$resultColor = $gold; $resultColor = $gold;
@@ -169,11 +176,11 @@ class BattleCardGenerator
} }
if ($resultText !== '') { if ($resultText !== '') {
$this->centeredText($im, $resultText, 30, self::WIDTH / 2, 460, $resultColor); $this->centeredText($im, $resultText, 30, self::WIDTH / 2, 475, $resultColor);
} }
if ($resign) { if ($resign) {
$this->centeredText($im, ucfirst($resign) . ' resigned', 18, self::WIDTH / 2, 498, $muted); $this->centeredText($im, ucfirst($resign) . ' resigned', 18, self::WIDTH / 2, 508, $muted);
} }
$this->centeredText($im, 'mineseeker.hu', 16, self::WIDTH / 2, self::HEIGHT - 20, $muted); $this->centeredText($im, 'mineseeker.hu', 16, self::WIDTH / 2, self::HEIGHT - 20, $muted);

View File

@@ -44,12 +44,12 @@ use Symfony\Component\Security\Core\User\UserInterface;
readonly class TopicManager implements TopicManagerInterface readonly class TopicManager implements TopicManagerInterface
{ {
public function __construct( public function __construct(
private EntityManagerInterface $em,
private HubInterface $hub, private HubInterface $hub,
private EntityManagerInterface $entityManager,
private LoggerInterface $logger, private LoggerInterface $logger,
private CacheManager $cacheManager,
private PlayedGameRepository $playedGameRepository, private PlayedGameRepository $playedGameRepository,
private UserRepository $userRepository, private UserRepository $userRepository,
private CacheManager $cacheManager,
) { ) {
} }
@@ -96,8 +96,8 @@ readonly class TopicManager implements TopicManagerInterface
if ($count === 1) { if ($count === 1) {
// One player waiting — mark as active and announce to the lobby // One player waiting — mark as active and announce to the lobby
$playedGame->setUpdated(new DateTime()); $playedGame->setUpdated(new DateTime());
$this->entityManager->persist($playedGame); $this->em->persist($playedGame);
$this->entityManager->flush(); $this->em->flush();
$displayName = $users['red'] ?: $users['redAnon'] ?: $users['blue'] ?: $users['blueAnon'] ?: 'Unknown'; $displayName = $users['red'] ?: $users['redAnon'] ?: $users['blue'] ?: $users['blueAnon'] ?: 'Unknown';
$this->publishToLobby([ $this->publishToLobby([
@@ -121,8 +121,8 @@ readonly class TopicManager implements TopicManagerInterface
$users = $this->getUserCollection($playedGame); $users = $this->getUserCollection($playedGame);
if ($this->getPlayerCount($users) === 1) { if ($this->getPlayerCount($users) === 1) {
$playedGame->setUpdated(new DateTime('2000-01-01 00:00:00')); $playedGame->setUpdated(new DateTime('2000-01-01 00:00:00'));
$this->entityManager->persist($playedGame); $this->em->persist($playedGame);
$this->entityManager->flush(); $this->em->flush();
$this->publishToLobby(['action' => 'leave', 'gameAssoc' => $gameAssoc]); $this->publishToLobby(['action' => 'leave', 'gameAssoc' => $gameAssoc]);
} }
} }
@@ -176,25 +176,40 @@ readonly class TopicManager implements TopicManagerInterface
$playedGame = $this->getPlayedGame($gameAssoc); $playedGame = $this->getPlayedGame($gameAssoc);
$grid = $this->loadGrid($gameAssoc); $grid = $this->loadGrid($gameAssoc);
// Cells already revealed by previous steps (as "row,col" => true map) /** Cells already revealed by previous steps (as "row,col" => true map) */
$alreadyRevealed = $this->buildRevealedMap($playedGame); $alreadyRevealed = $this->buildRevealedMap($playedGame);
// Determine which cells to reveal for this step /** Determine which cells to reveal for this step */
if ($isBomb) { if ($isBomb) {
$revealedCells = $this->getBombRevealedCells($grid, $coords[0], $coords[1], $alreadyRevealed); $revealedCells = $this->getBombRevealedCells($grid, $coords[0], $coords[1], $alreadyRevealed);
} elseif ('m' === ($grid[$coords[0]][$coords[1]] ?? null)) { } elseif ('m' === ($grid[$coords[0]][$coords[1]] ?? null)) {
// Direct click on a mine — reveal it immediately (flood-fill skips mines) /** Direct click on a mine — reveal it immediately (flood-fill skips mines) */
$revealedCells = [['row' => $coords[0], 'col' => $coords[1], 'value' => 'm']]; $revealedCells = [['row' => $coords[0], 'col' => $coords[1], 'value' => 'm']];
} else { } else {
$revealedCells = $this->floodFill($grid, $coords[0], $coords[1], $alreadyRevealed); $revealedCells = $this->floodFill($grid, $coords[0], $coords[1], $alreadyRevealed);
} }
$minesFound = count(array_filter($revealedCells, static fn($c) => 'm' === $c['value'])); $minesFound = count(array_filter($revealedCells, static fn($c) => 'm' === $c['value']));
$safeCellsFound = count(array_filter($revealedCells, static fn($c) => 'm' !== $c['value']));
$redPoints = ($playedGame->getRedPoints() ?? 0) + ('red' === $player ? $minesFound : 0); $redPoints = ($playedGame->getRedPoints() ?? 0) + ('red' === $player ? $minesFound : 0);
$bluePoints = ($playedGame->getBluePoints() ?? 0) + ('blue' === $player ? $minesFound : 0); $bluePoints = ($playedGame->getBluePoints() ?? 0) + ('blue' === $player ? $minesFound : 0);
$gameOver = $redPoints > 25 || $bluePoints > 25; $gameOver = $redPoints > 25 || $bluePoints > 25;
// Reveal remaining mines when the game ends /** Calculate bonus points and stats */
$bonusData = $this->calculateBonuses(
$playedGame,
$player,
$coords,
$grid,
$alreadyRevealed,
$minesFound,
$safeCellsFound,
$redPoints,
$bluePoints
);
/** Reveal remaining mines when the game ends */
$leftMines = []; $leftMines = [];
if ($gameOver) { if ($gameOver) {
$finalRevealed = $alreadyRevealed; $finalRevealed = $alreadyRevealed;
@@ -204,23 +219,27 @@ readonly class TopicManager implements TopicManagerInterface
$leftMines = $this->getLeftMines($grid, $finalRevealed); $leftMines = $this->getLeftMines($grid, $finalRevealed);
} }
$this->saveStepToDb($gameAssoc, $event, $player, $revealedCells, $redPoints, $bluePoints); $this->saveStepToDb($gameAssoc, $event, $player, $revealedCells, $redPoints, $bluePoints, $bonusData);
$users = $this->getUserCollection($playedGame); $users = $this->getUserCollection($playedGame);
$count = $this->getPlayerCount($users); $count = $this->getPlayerCount($users);
$topic = 'mineseeker/channel/' . $gameAssoc; $topic = 'mineseeker/channel/' . $gameAssoc;
$data = [ $data = [
'coords' => $coords, 'coords' => $coords,
'player' => $player, 'player' => $player,
'bomb' => $isBomb, 'bomb' => $isBomb,
'revealedCells' => $revealedCells, 'revealedCells' => $revealedCells,
'minesFound' => $minesFound, 'minesFound' => $minesFound,
'redPoints' => $redPoints, 'redPoints' => $redPoints,
'bluePoints' => $bluePoints, 'bluePoints' => $bluePoints,
'resign' => null, 'resign' => null,
'gameOver' => $gameOver, 'gameOver' => $gameOver,
'leftMines' => $leftMines, 'leftMines' => $leftMines,
'redBonusPoints' => $bonusData['redBonusPoints'],
'blueBonusPoints' => $bonusData['blueBonusPoints'],
'redBonusStats' => $bonusData['redBonusStats'],
'blueBonusStats' => $bonusData['blueBonusStats'],
]; ];
try { try {
@@ -260,6 +279,155 @@ readonly class TopicManager implements TopicManagerInterface
return $grid; return $grid;
} }
private function calculateBonuses(
PlayedGame $playedGame,
string $player,
array $coords,
array $grid,
array $alreadyRevealed,
int $minesFound,
int $safeCellsFound,
int $redPoints,
int $bluePoints
): array {
/** Initialize or load existing bonus stats */
$redBonusStats = $playedGame->getRedBonusStats() ?? [
'blindHits' => 0,
'chainBest' => 0,
'chainCurrent' => 0,
'lastMineHits' => 0,
'edgeMines' => 0,
'biggestReveal' => 0,
];
$blueBonusStats = $playedGame->getBlueBonusStats() ?? [
'blindHits' => 0,
'chainBest' => 0,
'chainCurrent' => 0,
'lastMineHits' => 0,
'edgeMines' => 0,
'biggestReveal' => 0,
];
$redBonusPoints = $playedGame->getRedBonusPoints() ?? 0;
$blueBonusPoints = $playedGame->getBlueBonusPoints() ?? 0;
$isRed = 'red' === $player;
$currentStats = $isRed ? $redBonusStats : $blueBonusStats;
$bonusPoints = 0;
/** Track biggest reveal (safe cells count) if any safe cells were revealed */
if ($safeCellsFound > 0) {
if ($safeCellsFound > $currentStats['biggestReveal']) {
$currentStats['biggestReveal'] = $safeCellsFound;
}
}
/** Only calculate bonuses if mines were found */
if ($minesFound > 0) {
/** Check Blind Hit: the clicked mine cell has no revealed numbered neighbors */
if ($this->isBlindHit($coords, $grid, $alreadyRevealed)) {
$currentStats['blindHits']++;
$bonusPoints += 2;
}
/** Check Edge Mine: the clicked cell is on the boundary */
if ($this->isEdgeMine($coords)) {
$currentStats['edgeMines']++;
$bonusPoints += 1;
}
/** Check Endgame Mine: when few mines remain on the board */
$totalMinesOnBoard = 51;
$minesRevealed = $redPoints + $bluePoints;
$minesRemaining = $totalMinesOnBoard - $minesRevealed;
if ($minesRemaining <= 10) {
$currentStats['lastMineHits']++;
$bonusPoints += 3;
}
/** Chain combo: increment consecutive mine-click counter */
$currentStats['chainCurrent']++;
if ($currentStats['chainCurrent'] > $currentStats['chainBest']) {
$currentStats['chainBest'] = $currentStats['chainCurrent'];
}
} else {
/** No mines found - reset chain for this player */
$currentStats['chainCurrent'] = 0;
}
/**
* Add points for safe cells revealed (each safe cell revealed = +0.5 bonus point)
* Only award points if at least 2 safe cells were revealed
*/
if ($safeCellsFound >= 2) {
$bonusPoints += ($safeCellsFound * 0.5);
}
/** Update the appropriate player's stats and points */
if ($isRed) {
$redBonusStats = $currentStats;
$redBonusPoints += $bonusPoints;
} else {
$blueBonusStats = $currentStats;
$blueBonusPoints += $bonusPoints;
}
/** Persist updated stats to the database */
$playedGame->setRedBonusStats($redBonusStats);
$playedGame->setBlueBonusStats($blueBonusStats);
$playedGame->setRedBonusPoints($redBonusPoints);
$playedGame->setBlueBonusPoints($blueBonusPoints);
$this->em->persist($playedGame);
return [
'redBonusPoints' => $redBonusPoints,
'blueBonusPoints' => $blueBonusPoints,
'redBonusStats' => $redBonusStats,
'blueBonusStats' => $blueBonusStats,
];
}
/**
* Check if a mine was clicked with no revealed numbered neighbors (blind hit).
* Returns true if none of the 8 surrounding cells show a number.
*/
private function isBlindHit(array $coords, array $grid, array $alreadyRevealed): bool
{
$row = $coords[0];
$col = $coords[1];
$dirs = [[-1, -1], [-1, 0], [-1, 1], [0, -1], [0, 1], [1, -1], [1, 0], [1, 1]];
foreach ($dirs as [$dr, $dc]) {
$nr = $row + $dr;
$nc = $col + $dc;
$key = $nr . ',' . $nc;
/** Check if neighbor is revealed and is a numbered cell (not a mine, not hidden) */
if (isset($alreadyRevealed[$key])) {
$val = $grid[$nr][$nc] ?? null;
/** If it's a number (0-8), not a mine, it's revealed and visible */
if (is_numeric($val) && $val >= 0) {
return false;
}
}
}
return true;
}
/**
* Check if a mine is on the edge/corner of the board.
*/
private function isEdgeMine(array $coords): bool
{
$row = $coords[0];
$col = $coords[1];
return 0 === $row || $row === 15 || 0 === $col || $col === 15;
}
/** /**
* BFS flood-fill starting at (row, col). * BFS flood-fill starting at (row, col).
* Reveals the clicked cell plus all connected zero-value cells and their non-mine borders. * Reveals the clicked cell plus all connected zero-value cells and their non-mine borders.
@@ -414,8 +582,8 @@ readonly class TopicManager implements TopicManagerInterface
{ {
$playedGame = $this->getPlayedGame($gameAssoc); $playedGame = $this->getPlayedGame($gameAssoc);
$playedGame->setResign($color); $playedGame->setResign($color);
$this->entityManager->persist($playedGame); $this->em->persist($playedGame);
$this->entityManager->flush(); $this->em->flush();
} }
private function saveStepToDb( private function saveStepToDb(
@@ -425,6 +593,7 @@ readonly class TopicManager implements TopicManagerInterface
array $revealedCells, array $revealedCells,
int $redPoints, int $redPoints,
int $bluePoints, int $bluePoints,
array $bonusData = []
): void { ): void {
try { try {
$playedGame = $this->getPlayedGame($gameAssoc); $playedGame = $this->getPlayedGame($gameAssoc);
@@ -437,16 +606,24 @@ readonly class TopicManager implements TopicManagerInterface
$step->setRevealedCells($revealedCells); $step->setRevealedCells($revealedCells);
$step->setPlayedGame($playedGame); $step->setPlayedGame($playedGame);
$step->setCreated(new DateTime()); $step->setCreated(new DateTime());
$this->entityManager->persist($step); $this->em->persist($step);
$playedGame->setRedPoints($redPoints); $playedGame->setRedPoints($redPoints);
$playedGame->setBluePoints($bluePoints); $playedGame->setBluePoints($bluePoints);
$playedGame->setRedExplodedBomb((bool)$event['bomb'] && 'red' === $player ? true : null); $playedGame->setRedExplodedBomb((bool)$event['bomb'] && 'red' === $player ? true : null);
$playedGame->setBlueExplodedBomb((bool)$event['bomb'] && 'blue' === $player ? true : null); $playedGame->setBlueExplodedBomb((bool)$event['bomb'] && 'blue' === $player ? true : null);
$playedGame->setUpdated(new DateTime()); $playedGame->setUpdated(new DateTime());
$this->entityManager->persist($playedGame);
$this->entityManager->flush(); /** Bonus data is already persisted in calculateBonuses, but we ensure it's up to date */
if (!empty($bonusData)) {
$playedGame->setRedBonusPoints($bonusData['redBonusPoints']);
$playedGame->setBlueBonusPoints($bonusData['blueBonusPoints']);
$playedGame->setRedBonusStats($bonusData['redBonusStats']);
$playedGame->setBlueBonusStats($bonusData['blueBonusStats']);
}
$this->em->persist($playedGame);
$this->em->flush();
} catch (Exception $e) { } catch (Exception $e) {
$this->logger->error($e->getMessage()); $this->logger->error($e->getMessage());
} }
@@ -465,8 +642,8 @@ readonly class TopicManager implements TopicManagerInterface
? $this->saveRegisteredUser($userName, $count, $playedGame) ? $this->saveRegisteredUser($userName, $count, $playedGame)
: $this->saveAnonUser($userName, $count, $playedGame, $request); : $this->saveAnonUser($userName, $count, $playedGame, $request);
$this->entityManager->persist($playedGame); $this->em->persist($playedGame);
$this->entityManager->flush(); $this->em->flush();
return $this->getUserCollection($playedGame); return $this->getUserCollection($playedGame);
} }
@@ -499,7 +676,7 @@ readonly class TopicManager implements TopicManagerInterface
$anon->setCountry($this->extractCountry($request)); $anon->setCountry($this->extractCountry($request));
$anon->setUserAgent($request->headers->get('User-Agent')); $anon->setUserAgent($request->headers->get('User-Agent'));
$anon->setConnTimestamp(new DateTime()); $anon->setConnTimestamp(new DateTime());
$this->entityManager->persist($anon); $this->em->persist($anon);
if ($count === 1) { if ($count === 1) {
$random = random_int(0, 1); $random = random_int(0, 1);

View File

@@ -31,7 +31,7 @@
</div> </div>
<div class="bshare-vs"> <div class="bshare-vs">
<div class="bshare-player bshare-player--red"> <div class="bshare-player bshare-player--red">
<div class="bshare-avatar bshare-avatar--red"> <div class="bshare-avatar bshare-avatar--red" style="position: relative;">
{% if redAvatar %} {% if redAvatar %}
<img src="{{ redAvatar|imagine_filter('avatar_thumb') }}" <img src="{{ redAvatar|imagine_filter('avatar_thumb') }}"
alt="{{ redName }}" alt="{{ redName }}"
@@ -39,6 +39,11 @@
{% else %} {% else %}
{{ redName|slice(0,2)|upper }} {{ redName|slice(0,2)|upper }}
{% endif %} {% endif %}
{% if redBonusPoints > blueBonusPoints %}
<div style="position: absolute; bottom: -6px; right: -6px; background: #ffd700; border-radius: 50%; width: 28px; height: 28px; display: flex; align-items: center; justify-content: center; box-shadow: 0 0 12px rgba(255, 215, 0, 0.6), 0 0 0 2px rgba(7, 9, 13, 1); border: 2px solid rgba(0,0,0,0.5); z-index: 10;">
<i class="fas fa-star" style="color: #000; font-size: 14px;"></i>
</div>
{% endif %}
</div> </div>
<span class="bshare-player__name">{{ redName }}</span> <span class="bshare-player__name">{{ redName }}</span>
<span class="bshare-player__side">Red</span> <span class="bshare-player__side">Red</span>
@@ -53,6 +58,15 @@
{% else %} {% else %}
<div class="bshare-score bshare-score--na">— : —</div> <div class="bshare-score bshare-score--na">— : —</div>
{% endif %} {% endif %}
<div style="display: flex; justify-content: center; gap: 0; align-items: center; margin-bottom: 8px;">
<span style="font: 700 13px 'Rajdhani', sans-serif; color: #f67d52; display: flex; align-items: center; gap: 4px;">
<i class="fas fa-star" style="font-size: 11px;"></i> {{ (redBonusPoints ?? 0)|number_format(1, '.', '') }}
</span>
<span style="font: 700 13px 'Rajdhani', sans-serif; color: rgba(255,255,255,0.3); margin: 0 8px;">:</span>
<span style="font: 700 13px 'Rajdhani', sans-serif; color: #95cff5; display: flex; align-items: center; gap: 4px;">
{{ (blueBonusPoints ?? 0)|number_format(1, '.', '') }} <i class="fas fa-star" style="font-size: 11px;"></i>
</span>
</div>
<div class="bshare-vs__label">VS</div> <div class="bshare-vs__label">VS</div>
{% if resign == 'red' %} {% if resign == 'red' %}
<div class="bshare-badge bshare-badge--blue"> <div class="bshare-badge bshare-badge--blue">
@@ -79,7 +93,7 @@
{% endif %} {% endif %}
</div> </div>
<div class="bshare-player bshare-player--blue"> <div class="bshare-player bshare-player--blue">
<div class="bshare-avatar bshare-avatar--blue"> <div class="bshare-avatar bshare-avatar--blue" style="position: relative;">
{% if blueAvatar %} {% if blueAvatar %}
<img src="{{ blueAvatar|imagine_filter('avatar_thumb') }}" <img src="{{ blueAvatar|imagine_filter('avatar_thumb') }}"
alt="{{ blueName }}" alt="{{ blueName }}"
@@ -87,6 +101,11 @@
{% else %} {% else %}
{{ blueName|slice(0,2)|upper }} {{ blueName|slice(0,2)|upper }}
{% endif %} {% endif %}
{% if blueBonusPoints > redBonusPoints %}
<div style="position: absolute; bottom: -6px; right: -6px; background: #ffd700; border-radius: 50%; width: 28px; height: 28px; display: flex; align-items: center; justify-content: center; box-shadow: 0 0 12px rgba(255, 215, 0, 0.6), 0 0 0 2px rgba(7, 9, 13, 1); border: 2px solid rgba(0,0,0,0.5); z-index: 10;">
<i class="fas fa-star" style="color: #000; font-size: 14px;"></i>
</div>
{% endif %}
</div> </div>
<span class="bshare-player__name">{{ blueName }}</span> <span class="bshare-player__name">{{ blueName }}</span>
<span class="bshare-player__side">Blue</span> <span class="bshare-player__side">Blue</span>
@@ -118,6 +137,108 @@
</div> </div>
{% endif %} {% endif %}
</div> </div>
{# Bonus Stats Section #}
{% set hasRedStats = redBonusStats is not empty and (redBonusStats.blindHits or redBonusStats.chainBest or redBonusStats.edgeMines or redBonusStats.lastMineHits or redBonusStats.biggestReveal) %}
{% set hasBlueStats = blueBonusStats is not empty and (blueBonusStats.blindHits or blueBonusStats.chainBest or blueBonusStats.edgeMines or blueBonusStats.lastMineHits or blueBonusStats.biggestReveal) %}
{% if redBonusPoints > 0 or blueBonusPoints > 0 or hasRedStats or hasBlueStats %}
<div class="bshare-bonus">
<div class="bshare-bonus__title">
<i class="fas fa-star"></i> Bonus Statistics
</div>
<div class="bshare-bonus__grid">
{# Red Bonus #}
<div class="bshare-bonus__player bshare-bonus__player--red">
<div class="bshare-bonus__header">
<span class="bshare-bonus__points">{{ redBonusPoints|number_format(1, '.', '') }}</span>
<span class="bshare-bonus__label">pts</span>
</div>
<div class="bshare-bonus__stats">
{% if redBonusStats is not empty and redBonusStats.blindHits %}
<div class="bshare-bonus__stat">
<span class="bshare-bonus__stat-label">Blind hits</span>
<span class="bshare-bonus__stat-value">{{ redBonusStats.blindHits }}</span>
</div>
{% endif %}
{% if redBonusStats is not empty and redBonusStats.chainBest %}
<div class="bshare-bonus__stat">
<span class="bshare-bonus__stat-label">Best chain</span>
<span class="bshare-bonus__stat-value">{{ redBonusStats.chainBest }}</span>
</div>
{% endif %}
{% if redBonusStats is not empty and redBonusStats.edgeMines %}
<div class="bshare-bonus__stat">
<span class="bshare-bonus__stat-label">Edge mines</span>
<span class="bshare-bonus__stat-value">{{ redBonusStats.edgeMines }}</span>
</div>
{% endif %}
{% if redBonusStats is not empty and redBonusStats.lastMineHits %}
<div class="bshare-bonus__stat">
<span class="bshare-bonus__stat-label">Endgame mines</span>
<span class="bshare-bonus__stat-value">{{ redBonusStats.lastMineHits }}</span>
</div>
{% endif %}
{% if redBonusStats is not empty and redBonusStats.biggestReveal %}
<div class="bshare-bonus__stat">
<span class="bshare-bonus__stat-label">Biggest reveal</span>
<span class="bshare-bonus__stat-value">{{ redBonusStats.biggestReveal }}</span>
</div>
{% endif %}
{% if not hasRedStats %}
<div class="bshare-bonus__stat bshare-bonus__stat--empty">
<span class="bshare-bonus__stat-label">No bonuses earned</span>
</div>
{% endif %}
</div>
</div>
{# Blue Bonus #}
<div class="bshare-bonus__player bshare-bonus__player--blue">
<div class="bshare-bonus__header">
<span class="bshare-bonus__points">{{ blueBonusPoints|number_format(1, '.', '') }}</span>
<span class="bshare-bonus__label">pts</span>
</div>
<div class="bshare-bonus__stats">
{% if blueBonusStats is not empty and blueBonusStats.blindHits %}
<div class="bshare-bonus__stat">
<span class="bshare-bonus__stat-label">Blind hits</span>
<span class="bshare-bonus__stat-value">{{ blueBonusStats.blindHits }}</span>
</div>
{% endif %}
{% if blueBonusStats is not empty and blueBonusStats.chainBest %}
<div class="bshare-bonus__stat">
<span class="bshare-bonus__stat-label">Best chain</span>
<span class="bshare-bonus__stat-value">{{ blueBonusStats.chainBest }}</span>
</div>
{% endif %}
{% if blueBonusStats is not empty and blueBonusStats.edgeMines %}
<div class="bshare-bonus__stat">
<span class="bshare-bonus__stat-label">Edge mines</span>
<span class="bshare-bonus__stat-value">{{ blueBonusStats.edgeMines }}</span>
</div>
{% endif %}
{% if blueBonusStats is not empty and blueBonusStats.lastMineHits %}
<div class="bshare-bonus__stat">
<span class="bshare-bonus__stat-label">Endgame mines</span>
<span class="bshare-bonus__stat-value">{{ blueBonusStats.lastMineHits }}</span>
</div>
{% endif %}
{% if blueBonusStats is not empty and blueBonusStats.biggestReveal %}
<div class="bshare-bonus__stat">
<span class="bshare-bonus__stat-label">Biggest reveal</span>
<span class="bshare-bonus__stat-value">{{ blueBonusStats.biggestReveal }}</span>
</div>
{% endif %}
{% if not hasBlueStats %}
<div class="bshare-bonus__stat bshare-bonus__stat--empty">
<span class="bshare-bonus__stat-label">No bonuses earned</span>
</div>
{% endif %}
</div>
</div>
</div>
</div>
{% endif %}
<div class="bshare-cta"> <div class="bshare-cta">
<a href="{{ path('MineSeekerBundle_gamePlay') }}" class="bshare-btn"> <a href="{{ path('MineSeekerBundle_gamePlay') }}" class="bshare-btn">
<i class="fas fa-play"></i> Play MineSeeker <i class="fas fa-play"></i> Play MineSeeker

View File

@@ -23,9 +23,7 @@
{% endblock %} {% endblock %}
{% block header %} {% block header %}
<section <section id="hero-auth">
class="hero{% if app.request.attributes.get('_route') != 'MineSeekerBundle_homepage' %} hero--compact{% endif %}">
<div class="hero-auth"> <div class="hero-auth">
{% if is_granted("IS_AUTHENTICATED_REMEMBERED") %} {% if is_granted("IS_AUTHENTICATED_REMEMBERED") %}
<a href="{{ path('MineSeekerBundle_profile') }}" class="hero-auth-btn hero-auth-btn--profile"> <a href="{{ path('MineSeekerBundle_profile') }}" class="hero-auth-btn hero-auth-btn--profile">
@@ -56,7 +54,10 @@
</a> </a>
{% endif %} {% endif %}
</div> </div>
</section>
<section
class="hero{% if app.request.attributes.get('_route') != 'MineSeekerBundle_homepage' %} hero--compact{% endif %}">
<a class="hero-logo" href="{{ path('MineSeekerBundle_homepage') }}"> <a class="hero-logo" href="{{ path('MineSeekerBundle_homepage') }}">
<img src="{{ asset('images/mine-logo-txt.png') }}" alt="MineSeeker"/> <img src="{{ asset('images/mine-logo-txt.png') }}" alt="MineSeeker"/>
</a> </a>
@@ -253,6 +254,7 @@
<p class="footer-nav-label">Navigate</p> <p class="footer-nav-label">Navigate</p>
<ul> <ul>
<li><a href="{{ path('MineSeekerBundle_homepage') }}">Homepage</a></li> <li><a href="{{ path('MineSeekerBundle_homepage') }}">Homepage</a></li>
<li><a href="{{ path('MineSeekerBundle_rules') }}">Game Rules</a></li>
<li><a href="{{ path('MineSeekerBundle_terms') }}">Terms of Use</a></li> <li><a href="{{ path('MineSeekerBundle_terms') }}">Terms of Use</a></li>
<li><a href="{{ path('MineSeekerBundle_privacy') }}">Privacy Policy</a></li> <li><a href="{{ path('MineSeekerBundle_privacy') }}">Privacy Policy</a></li>
<li><a href="{{ path('MineSeekerBundle_contact') }}">Contact</a></li> <li><a href="{{ path('MineSeekerBundle_contact') }}">Contact</a></li>

View File

@@ -0,0 +1,144 @@
{% extends 'Game/index.html.twig' %}
{% block title %} - Game Rules{% endblock %}
{% block metas %}
{%- set _ogImage = 'https://' ~ app.request.host ~ asset('/images/mine-1600x627.png') -%}
<meta property="og:url" content="{{ url('MineSeekerBundle_rules') | replace({'http://': 'https://'}) }}"/>
<meta property="og:type" content="website"/>
<meta property="og:site_name" content="MineSeeker"/>
<meta property="og:title" content="Game Rules · MineSeeker"/>
<meta property="og:description" content="Learn how to play MineSeeker and discover what you unlock by creating a free account."/>
<meta property="og:image" content="{{ _ogImage }}"/>
<meta property="og:image:width" content="1600"/>
<meta property="og:image:height" content="627"/>
<meta name="twitter:card" content="summary_large_image"/>
<meta name="twitter:title" content="Game Rules · MineSeeker"/>
<meta name="twitter:description" content="Learn how to play MineSeeker and discover what you unlock by creating a free account."/>
<meta name="twitter:image" content="{{ _ogImage }}"/>
{% endblock %}
{% block body %}
<div class="txt">
<h2>MineSeeker Game Rules</h2>
<p>MineSeeker is a real-time 1v1 twist on the classic minesweeper formula. Two players &mdash; <strong>Red</strong> and <strong>Blue</strong> &mdash; race over the same hidden minefield, taking turns to <strong>hunt the mines</strong>. Each mine you detonate is claimed in your colour and scores a point. The first player to claim the majority of the mines wins.</p>
<h3>1. The Board</h3>
<ul>
<li>The playing field is a <strong>16&times;16 grid</strong> of covered cells.</li>
<li><strong>51 mines</strong> are hidden randomly across the board at the start of each match.</li>
<li>Every non-mine cell displays a number indicating how many of its eight neighbours contain a mine &mdash; these numbers are your clues. Cells with no adjacent mines are empty.</li>
</ul>
<h3>2. Turn Order</h3>
<ul>
<li>Players alternate turns. On your turn the status bar reads <em>&ldquo;It is your turn! Make a move&rdquo;</em>; while you wait it reads <em>&ldquo;Your buddy is making a move&rdquo;</em>.</li>
<li>On your turn you must perform exactly one action: reveal a cell, flag/unflag a cell, or deploy your bomb.</li>
<li><strong>If you hit a mine, you keep your turn</strong> and may click again. Your turn only ends when you reveal a safe cell (or use your bomb).</li>
</ul>
<h3>3. Revealing Cells</h3>
<ul>
<li><strong>Left-click</strong> a covered cell to reveal it.</li>
<li>Revealing a <strong>numbered cell</strong> just uncovers the clue &mdash; no points are awarded &mdash; and your turn ends.</li>
<li>Revealing an <strong>empty cell</strong> triggers a <strong>flood-fill</strong> that opens all connected empty cells and their numbered borders in a single move. Flood-fill will never step onto a mine, so empty-area sweeps are always safe.</li>
<li><strong>Right-click</strong> a covered cell to place a flag where you suspect a mine. Flagged cells cannot be revealed until unflagged.</li>
</ul>
<h3>4. Claiming Mines &amp; Scoring</h3>
<ul>
<li>Clicking a mine is the <strong>goal</strong> of the game, not a failure. The mine is marked with your colour&rsquo;s flag and scores <strong>one point</strong> for you.</li>
<li>You keep the turn and may click again &mdash; rack up a streak while you&rsquo;re hot.</li>
<li>Your turn only ends when you finally reveal a safe cell (or deploy your bomb).</li>
</ul>
<h3>5. The Bomb</h3>
<ul>
<li>Each player carries <strong>one bomb</strong> per match.</li>
<li>Detonating your bomb clears a <strong>5&times;5 blast radius</strong> (25 cells) around the target. <strong>Every mine inside the radius is claimed for your colour and adds to your score.</strong> Numbered cells in the radius are also revealed.</li>
<li>The bomb consumes your turn and can only be used once. Save it for a dense patch of suspected mines to burst ahead on the scoreboard.</li>
</ul>
<h3>6. Winning the Match</h3>
<p>A match ends in one of three ways:</p>
<ul>
<li><strong>Majority reached</strong> &mdash; the first player to claim more than half of the mines (26 of 51) wins immediately.</li>
<li><strong>A player resigns</strong> &mdash; the remaining player wins.</li>
<li><strong>Draw</strong> &mdash; if neither player reaches the majority and scores end up equal, the match is recorded as a draw.</li>
</ul>
<h3>7. Playing as a Guest</h3>
<p>No account is required to play. Just open the game, share the match link with a friend, and play. Guest matches are not saved to a history and carry no stats.</p>
<h2 style="margin-top: 40px;">Registered User Privileges</h2>
<p>Creating a free account unlocks everything the guest experience leaves behind. Registration takes under a minute and your email is only used for account recovery.</p>
<h3>1. Persistent Game History</h3>
<ul>
<li>Every match you play is recorded with timestamps, the full move list, the final grid, and your opponent&rsquo;s name.</li>
<li>Replay past battles cell-by-cell and share them with a public UUID link so friends can watch your finest detonations.</li>
</ul>
<div class="img-container">
<img style="margin-top: 15px;" src="{{ asset('images/privileges/history.png') }}" alt="Recent Game History" />
</div>
<h3>2. Player Statistics</h3>
<ul>
<li>Total games, wins, losses, and draws.</li>
<li>Win rate percentage, average score, personal best score, and total mines hit.</li>
<li>A 6-month trend dashboard charting wins, losses, and draws per month.</li>
</ul>
<div class="img-container">
<img style="margin-top: 15px;" src="{{ asset('images/privileges/stat.png') }}" alt="Statistics" />
</div>
<h3>3. Profile &amp; Identity</h3>
<ul>
<li>Upload a custom <strong>avatar</strong> that appears next to your username on the board and in the shared battles.</li>
<li>Your username is reserved &mdash; no one else can take it.</li>
</ul>
<h3>4. Account Security</h3>
<ul>
<li><strong>Two-factor authentication (TOTP):</strong> Protect your account with an authenticator app and a set of one-time backup codes.</li>
<li><strong>WebAuthn passkeys:</strong> Register one or more hardware/biometric security keys for passwordless sign-in.</li>
<li>A dedicated <strong>Security</strong> dashboard to manage backup codes, review registered credentials, and rotate them at any time.</li>
</ul>
<div class="img-container">
<img style="margin-top: 15px;" src="{{ asset('images/privileges/security.png') }}" alt="Security Dashboard" />
</div>
<h3>5. Shareable Battle Pages</h3>
<ul>
<li>Each recorded match gets a public page with both players&rsquo; names, avatars, final scores, the outcome, and a compact summary of how it played out.</li>
<li>Perfect for proving that impossible last-turn comeback.</li>
</ul>
<div class="img-container">
<img style="margin-top: 15px;" src="{{ asset('images/privileges/battle.png') }}" alt="Shareable Battle Pages" />
</div>
<div class="img-container">
<img style="margin-top: 15px;" src="{{ asset('images/privileges/shared-battle.png') }}" alt="Shared Battle Page" />
</div>
<p style="margin-top: 32px;">Ready to level up? <a href="{{ path('MineSeekerBundle_register') }}">Create your free account</a> or <a href="{{ path('MineSeekerBundle_gamePlay') }}">jump straight into a match</a>.</p>
</div>
{% endblock %}