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Author SHA1 Message Date
e5a22cdfe3 chg: pkg: upgrade fe deps #5
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2026-04-18 22:12:20 +02:00
09b0d21621 new: usr: add new profile charts and stats - & add new logo to the tech stack #5 2026-04-18 22:12:07 +02:00
9aef27a0eb chg: usr: improve the Battle reports to change unnecessary data with interesting data #5 2026-04-18 17:56:50 +02:00
c00ed57240 fix: dev: the react is crashing on some cases #5 2026-04-18 17:53:02 +02:00
ef4cf6ef69 chg: pkg: new version release !skipChangelog 2026-04-18 13:45:10 +02:00
dc9c5f6545 chg: usr: add extended data to battle reports and sharing image to make viewable bonus points #5
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Deploy to Production / deploy (push) Successful in 12s
2026-04-18 13:44:15 +02:00
25f2aaab8c new: usr: add initialization bonus points' system to the gameplay #5 2026-04-18 12:57:20 +02:00
0cc9cdaf07 chg: pkg: new version release !skipChangelog 2026-04-18 11:44:18 +02:00
33 changed files with 1759 additions and 201 deletions

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@@ -1,6 +1,30 @@
# Changelog # Changelog
## v2026.2.3-0 (2026-04-18)
### New
* Add initialization bonus points' system to the gameplay #5. [Lang]
### Changes
* Add extended data to battle reports and sharing image to make viewable bonus points #5. [Lang]
## v2026.2.2-9 (2026-04-18)
### New
* Add rules page #4. [Lang]
### Fix
* The font-awesome simplifying to work on bare-metal - & fix all warnings at build time #4. [Lang]
* The css problem had been solved on reponsive gfx on homepage #4. [Lang]
## v2026.2.1-8 (2026-04-18) ## v2026.2.1-8 (2026-04-18)
### Fix ### Fix

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@@ -1,4 +1,4 @@
.PHONY: help start start-build stop build down ps logs prune-everything db-reset mercure-jwt .PHONY: help start start-build stop build down ps logs prune-everything db-reset mercure-jwt cache-clear og-cache-clear
.DEFAULT_GOAL := help .DEFAULT_GOAL := help
@@ -12,6 +12,8 @@ help:
@echo " make prune-everything - Prune volumes, networks and images (DANGEROUS!)" @echo " make prune-everything - Prune volumes, networks and images (DANGEROUS!)"
@echo " make db-reset - Reset the database (drop, create, migrate) (DANGEROUS!)" @echo " make db-reset - Reset the database (drop, create, migrate) (DANGEROUS!)"
@echo " make ccp - Clear the production cache" @echo " make ccp - Clear the production cache"
@echo " make cache-clear - Clear all caches (Vite, Symfony, node_modules)"
@echo " make og-cache-clear - Clear Open Graph cache only"
start: start:
docker compose up -d docker compose up -d
@@ -55,3 +57,28 @@ db-reset:
ccp: ccp:
bin/console cache:clear --no-warmup --env=prod bin/console cache:clear --no-warmup --env=prod
cache-clear:
@echo "Clearing all caches..."
@rm -rf node_modules/.vite
@rm -rf .vite
@rm -rf var/og-cache
@php bin/console cache:clear --no-warmup
@echo "✓ Vite cache cleared"
@echo "✓ OG cache cleared"
@echo "✓ Symfony cache cleared"
@echo ""
@echo "Rebuilding assets..."
@bun run build
@echo ""
@echo "✓ All caches cleared and assets rebuilt!"
@echo " Next step: Refresh browser with Ctrl+Shift+R"
og-cache-clear:
@echo "Clearing Open Graph cache..."
@rm -rf var/og-cache
@echo "✓ OG cache cleared!"
@echo " Battle card images will be regenerated on next access"

View File

@@ -287,6 +287,14 @@ git push origin v2026.01
--- ---
## Game Documentation
For detailed information about game mechanics, bonus systems, and scoring rules, see the [docs](./docs/) directory:
- **[Bonus Points System](./docs/game-mechanics/BONUS_POINTS_SYSTEM.md)** — Complete reference for all bonus point types, calculation rules, and implementation details
---
## License ## License
LGPL-3.0 — see [LICENSE](LICENSE) for details. LGPL-3.0 — see [LICENSE](LICENSE) for details.

View File

@@ -210,11 +210,43 @@
} }
} }
&--best { &--bonus {
border-color: rgba(255, 215, 0, 0.15); border-color: rgba(255, 215, 0, 0.18);
&:hover { &:hover {
border-color: rgba(255, 215, 0, 0.4); border-color: rgba(255, 215, 0, 0.45);
}
}
&--avg-bonus {
border-color: rgba(230, 184, 60, 0.18);
&:hover {
border-color: rgba(230, 184, 60, 0.45);
}
}
&--chain {
border-color: rgba(94, 232, 154, 0.15);
&:hover {
border-color: rgba(94, 232, 154, 0.4);
}
}
&--blind {
border-color: rgba(255, 140, 90, 0.15);
&:hover {
border-color: rgba(255, 140, 90, 0.4);
}
}
&--edge {
border-color: rgba(168, 210, 255, 0.15);
&:hover {
border-color: rgba(168, 210, 255, 0.4);
} }
} }
} }
@@ -248,8 +280,24 @@
color: rgba(80, 200, 220, 0.35); color: rgba(80, 200, 220, 0.35);
} }
.profile-stat--best & { .profile-stat--bonus & {
color: rgba(255, 215, 0, 0.3); color: rgba(255, 215, 0, 0.35);
}
.profile-stat--avg-bonus & {
color: rgba(230, 184, 60, 0.3);
}
.profile-stat--chain & {
color: rgba(94, 232, 154, 0.3);
}
.profile-stat--blind & {
color: rgba(255, 140, 90, 0.3);
}
.profile-stat--edge & {
color: rgba(168, 210, 255, 0.3);
} }
} }
@@ -289,9 +337,25 @@
color: #50c8dc; color: #50c8dc;
} }
.profile-stat--best & { .profile-stat--bonus & {
color: #ffd700; color: #ffd700;
} }
.profile-stat--avg-bonus & {
color: #e6b83c;
}
.profile-stat--chain & {
color: #5ee89a;
}
.profile-stat--blind & {
color: #ff8c5a;
}
.profile-stat--edge & {
color: #a8d2ff;
}
} }
.profile-stat__label { .profile-stat__label {
@@ -464,18 +528,17 @@
} }
.profile-charts { .profile-charts {
display: flex; display: grid;
flex-wrap: wrap; grid-template-columns: 1fr 1fr;
gap: 20px; gap: 20px;
} }
.profile-chart-block { .profile-chart-block {
flex: 1 1 300px; min-width: 0;
background: rgba(255, 255, 255, 0.03); background: rgba(255, 255, 255, 0.03);
border: 1px solid rgba(35, 111, 135, 0.2); border: 1px solid rgba(35, 111, 135, 0.2);
border-radius: 10px; border-radius: 10px;
padding: 24px 20px 16px; padding: 24px 20px 16px;
backdrop-filter: blur(4px);
box-shadow: 0 8px 48px rgba(0, 0, 0, 0.4); box-shadow: 0 8px 48px rgba(0, 0, 0, 0.4);
display: flex; display: flex;
flex-direction: column; flex-direction: column;
@@ -484,12 +547,25 @@
.profile-section__title { .profile-section__title {
margin: 0; margin: 0;
} }
&--wide {
grid-column: 1 / -1;
.profile-chart-inner {
justify-content: stretch;
overflow: hidden;
> * {
width: 100% !important;
}
}
}
} }
.profile-chart-inner { .profile-chart-inner {
display: flex; display: flex;
justify-content: center; justify-content: center;
overflow: auto; overflow: hidden;
svg text { svg text {
font-family: 'Rajdhani', sans-serif !important; font-family: 'Rajdhani', sans-serif !important;
@@ -859,6 +935,104 @@
flex-wrap: wrap; flex-wrap: wrap;
} }
.bshare-bonus {
padding: 28px 28px 0;
border-top: 1px solid rgba(255, 255, 255, 0.08);
}
.bshare-bonus__title {
font: 700 13px 'Rajdhani', sans-serif;
text-transform: uppercase;
letter-spacing: 2px;
color: #ffd700;
margin-bottom: 20px;
display: flex;
align-items: center;
gap: 8px;
i { font-size: 14px; }
}
.bshare-bonus__grid {
display: grid;
grid-template-columns: 1fr 1fr;
gap: 24px;
margin-bottom: 28px;
}
.bshare-bonus__player {
padding: 16px;
border-radius: 8px;
border: 1px solid rgba(255, 255, 255, 0.08);
background: rgba(255, 255, 255, 0.02);
&--red {
border-color: rgba(246, 125, 82, 0.15);
background: rgba(246, 125, 82, 0.04);
}
&--blue {
border-color: rgba(149, 207, 245, 0.15);
background: rgba(149, 207, 245, 0.04);
}
}
.bshare-bonus__header {
display: flex;
align-items: baseline;
gap: 8px;
margin-bottom: 16px;
padding-bottom: 12px;
border-bottom: 1px solid rgba(255, 255, 255, 0.08);
}
.bshare-bonus__points {
font: 700 24px 'Rajdhani', sans-serif;
background: linear-gradient(135deg, #ffd700, #ffed4e);
-webkit-background-clip: text;
-webkit-text-fill-color: transparent;
background-clip: text;
}
.bshare-bonus__label {
font: 700 11px 'Rajdhani', sans-serif;
text-transform: uppercase;
letter-spacing: 1px;
color: rgba(255, 215, 0, 0.7);
}
.bshare-bonus__stats {
display: flex;
flex-direction: column;
gap: 10px;
}
.bshare-bonus__stat {
display: flex;
justify-content: space-between;
align-items: center;
font-size: 12px;
gap: 8px;
}
.bshare-bonus__stat-label {
color: rgba(255, 255, 255, 0.6);
font: 500 11px 'Rajdhani', sans-serif;
text-transform: capitalize;
}
.bshare-bonus__stat-value {
font: 700 13px 'Rajdhani', sans-serif;
color: rgba(255, 215, 0, 0.9);
min-width: 24px;
text-align: right;
}
.bshare-bonus__stat--empty {
color: rgba(255, 255, 255, 0.4);
font-size: 11px;
}
.bshare-btn { .bshare-btn {
display: inline-flex; display: inline-flex;
align-items: center; align-items: center;

View File

@@ -24,6 +24,10 @@
grid-template-columns: repeat(2, 1fr); grid-template-columns: repeat(2, 1fr);
} }
.profile-charts {
grid-template-columns: 1fr;
}
.profile-header { .profile-header {
flex-direction: column; flex-direction: column;
text-align: center; text-align: center;

View File

@@ -0,0 +1,242 @@
/*!*
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
#mine-wrapper .bonus-box {
display: flex;
align-items: center;
justify-content: center;
gap: 6px;
min-width: 58px;
padding: 6px 12px;
border-radius: 8px;
border: 2px solid transparent;
background: #07090d;
font-family: 'Rajdhani', sans-serif;
font-weight: bold;
cursor: pointer;
transition: all 0.25s ease;
align-self: stretch;
&:hover {
transform: translateY(-1px);
filter: brightness(1.15);
}
&:active {
transform: translateY(0);
}
}
#mine-wrapper .bonus-box.red-bonus {
background: linear-gradient(to bottom, #2a0502 0%, #4a1510 100%);
border-color: rgba(246, 125, 82, 0.4);
color: rgba(246, 125, 82, 0.85);
&:hover {
border-color: rgba(246, 125, 82, 0.85);
box-shadow: 0 0 12px rgba(173, 10, 5, 0.6);
}
}
#mine-wrapper .bonus-box.blue-bonus {
background: linear-gradient(to bottom, #050f18 0%, #0f2838 100%);
border-color: rgba(149, 207, 245, 0.4);
color: rgba(149, 207, 245, 0.85);
&:hover {
border-color: rgba(149, 207, 245, 0.85);
box-shadow: 0 0 12px rgba(35, 111, 135, 0.6);
}
}
#mine-wrapper .bonus-box__icon {
font-size: 13px;
opacity: 0.9;
}
#mine-wrapper .bonus-box__value {
font-family: 'Courier New', monospace;
font-size: 16px;
letter-spacing: 1px;
}
.bsd {
display: flex;
flex-direction: column;
font-family: 'Rajdhani', sans-serif;
}
.bsd-header {
display: flex;
align-items: center;
justify-content: space-between;
padding: 18px 22px 14px;
border-bottom: 1px solid rgba(35, 111, 135, 0.3);
}
.bsd-header-text {
display: flex;
flex-direction: column;
gap: 2px;
}
.bsd-label {
font-size: 11px;
letter-spacing: 2px;
color: rgba(149, 207, 245, 0.7);
text-transform: uppercase;
}
.bsd-title {
margin: 0;
font-size: 20px;
font-weight: 700;
display: flex;
align-items: center;
gap: 10px;
color: #fff;
.fa {
color: #f6d572;
}
}
.bsd-close {
background: transparent;
border: 1px solid rgba(35, 111, 135, 0.4);
border-radius: 6px;
color: rgba(255, 255, 255, 0.7);
width: 32px;
height: 32px;
cursor: pointer;
transition: all 0.2s ease;
&:hover {
color: #fff;
border-color: rgba(149, 207, 245, 0.8);
}
}
.bsd-body {
display: grid;
grid-template-columns: 1fr 1fr;
gap: 14px;
padding: 18px 22px;
}
.bsd-column {
border-radius: 10px;
padding: 14px;
border: 1px solid transparent;
background: rgba(255, 255, 255, 0.02);
}
.bsd-column--red {
border-color: rgba(246, 125, 82, 0.35);
background: linear-gradient(to bottom, rgba(74, 6, 3, 0.35), rgba(107, 37, 21, 0.15));
}
.bsd-column--blue {
border-color: rgba(149, 207, 245, 0.35);
background: linear-gradient(to bottom, rgba(11, 37, 48, 0.35), rgba(22, 61, 85, 0.15));
}
.bsd-column-header {
display: flex;
align-items: center;
justify-content: space-between;
margin-bottom: 10px;
padding-bottom: 10px;
border-bottom: 1px solid rgba(255, 255, 255, 0.1);
}
.bsd-column-name {
font-weight: 700;
font-size: 16px;
color: #fff;
}
.bsd-column-total {
display: inline-flex;
align-items: center;
gap: 6px;
font-family: 'Courier New', monospace;
font-size: 18px;
font-weight: 700;
color: #f6d572;
.fa {
font-size: 14px;
}
}
.bsd-stats {
list-style: none;
margin: 0;
padding: 0;
display: flex;
flex-direction: column;
gap: 8px;
}
.bsd-stat {
display: flex;
align-items: center;
justify-content: space-between;
gap: 10px;
padding: 6px 2px;
border-bottom: 1px dashed rgba(255, 255, 255, 0.06);
&:last-child {
border-bottom: none;
}
}
.bsd-stat-text {
display: flex;
flex-direction: column;
gap: 1px;
min-width: 0;
}
.bsd-stat-label {
font-size: 13px;
font-weight: 600;
color: rgba(255, 255, 255, 0.92);
}
.bsd-stat-desc {
font-size: 11px;
color: rgba(255, 255, 255, 0.48);
line-height: 1.25;
}
.bsd-stat-value {
font-family: 'Courier New', monospace;
font-size: 16px;
font-weight: 700;
color: #fff;
min-width: 24px;
text-align: right;
}
.bsd-note {
margin: 0;
padding: 12px 22px 18px;
font-size: 12px;
color: rgba(255, 255, 255, 0.45);
text-align: center;
font-style: italic;
}
@media (max-width: 520px) {
.bsd-body {
grid-template-columns: 1fr;
}
}

View File

@@ -19,5 +19,6 @@
@import 'mineseeker/grid'; @import 'mineseeker/grid';
@import 'mineseeker/back-button'; @import 'mineseeker/back-button';
@import 'mineseeker/timer'; @import 'mineseeker/timer';
@import 'mineseeker/bonus-box';
@import 'mineseeker/responsive'; @import 'mineseeker/responsive';
@import 'mineseeker/waiting-dialog'; @import 'mineseeker/waiting-dialog';

View File

@@ -50,7 +50,7 @@ const RESULT_META = {
}, },
}; };
function Avatar({ name, color, avatarUrl }) { function Avatar({ name, color, avatarUrl, bonusPoints = 0 }) {
const isRed = 'red' === color; const isRed = 'red' === color;
const initials = (name || '?').slice(0, 2).toUpperCase(); const initials = (name || '?').slice(0, 2).toUpperCase();
@@ -66,31 +66,53 @@ function Avatar({ name, color, avatarUrl }) {
const textColor = isRed ? '#f67d52' : '#95cff5'; const textColor = isRed ? '#f67d52' : '#95cff5';
return ( return (
<div style={{ display: 'flex', flexDirection: 'column', alignItems: 'center', gap: 10 }}> <div style={{ display: 'flex', flexDirection: 'column', alignItems: 'center', gap: 10, position: 'relative' }}>
<div style={{ <div style={{ position: 'relative' }}>
width: 72, height: 72, borderRadius: '50%', <div style={{
background: avatarUrl ? 'transparent' : gradient, width: 72, height: 72, borderRadius: '50%',
border: `2px solid ${border}`, background: avatarUrl ? 'transparent' : gradient,
boxShadow: glow, border: `2px solid ${border}`,
display: 'flex', alignItems: 'center', justifyContent: 'center', boxShadow: glow,
font: '800 24px \'Rajdhani\', sans-serif', display: 'flex', alignItems: 'center', justifyContent: 'center',
color: textColor, font: '800 24px \'Rajdhani\', sans-serif',
letterSpacing: 2, color: textColor,
overflow: 'hidden', letterSpacing: 2,
}} overflow: 'hidden',
> }}
{avatarUrl ? ( >
<img {avatarUrl ? (
src={avatarUrl} <img
alt={name} src={avatarUrl}
style={{ alt={name}
width: '100%', style={{
height: '100%', width: '100%',
objectFit: 'cover', height: '100%',
}} objectFit: 'cover',
/> }}
) : ( />
initials ) : (
initials
)}
</div>
{0 < bonusPoints && (
<div style={{
position: 'absolute',
bottom: -6,
right: -6,
background: '#ffd700',
borderRadius: '50%',
width: 28,
height: 28,
display: 'flex',
alignItems: 'center',
justifyContent: 'center',
boxShadow: '0 0 12px rgba(255, 215, 0, 0.6), 0 0 0 2px rgba(7, 9, 13, 1)',
border: '2px solid rgba(0,0,0,0.5)',
zIndex: 10,
}}
>
<i className="fa fa-star" style={{ color: '#000', fontSize: 14 }} />
</div>
)} )}
</div> </div>
<span style={{ <span style={{
@@ -176,6 +198,24 @@ export default function BattleDialog({ games }) {
: 'Points'; : 'Points';
const shareUrl = `${window.location.origin}/battle/${game.uuid}`; const shareUrl = `${window.location.origin}/battle/${game.uuid}`;
const formatDuration = (from, to) => {
if (!from || !to) return null;
const diffMs = new Date(to.replace(' ', 'T')) - new Date(from.replace(' ', 'T'));
if (isNaN(diffMs) || 0 >= diffMs) return null;
const totalSec = Math.floor(diffMs / 1000);
const h = Math.floor(totalSec / 3600);
const m = Math.floor((totalSec % 3600) / 60);
const s = totalSec % 60;
if (0 < h) return `${h}h ${m}m ${s}s`;
if (0 < m) return `${m}m ${s}s`;
return `${s}s`;
};
const duration = formatDuration(game.created, game.date);
const pointDiff = Math.abs((game.redPoints ?? 0) - (game.bluePoints ?? 0));
const winnerColor = (game.redPoints ?? 0) > (game.bluePoints ?? 0) ? '#f67d52'
: (game.bluePoints ?? 0) > (game.redPoints ?? 0) ? '#95cff5'
: 'rgba(255,255,255,0.45)';
const handleShare = () => { const handleShare = () => {
navigator.clipboard.writeText(shareUrl).then(() => { navigator.clipboard.writeText(shareUrl).then(() => {
setCopied(true); setCopied(true);
@@ -210,13 +250,22 @@ export default function BattleDialog({ games }) {
</div> </div>
</div> </div>
<div className="bd-vs-panel"> <div className="bd-vs-panel">
<Avatar name={game.redName} color="red" avatarUrl={game.redAvatar} /> <Avatar name={game.redName} color="red" avatarUrl={game.redAvatar} bonusPoints={game.redBonusPoints > game.blueBonusPoints ? game.redBonusPoints : 0} />
<div className="bd-vs-center"> <div className="bd-vs-center">
<div className="bd-vs-score"> <div className="bd-vs-score">
<span className="bd-vs-score__red">{game.redPoints ?? '—'}</span> <span className="bd-vs-score__red">{game.redPoints ?? '—'}</span>
<span className="bd-vs-score__sep">:</span> <span className="bd-vs-score__sep">:</span>
<span className="bd-vs-score__blue">{game.bluePoints ?? '—'}</span> <span className="bd-vs-score__blue">{game.bluePoints ?? '—'}</span>
</div> </div>
<div className="bd-vs-score" style={{ marginBottom: 8 }}>
<span style={{ font: '700 13px \'Rajdhani\', sans-serif', color: '#f67d52', display: 'flex', alignItems: 'center', gap: 4 }}>
<i className="fa fa-star" style={{ fontSize: 11 }} /> {(game.redBonusPoints ?? 0).toFixed(1)}
</span>
<span className="bd-vs-score__sep">:</span>
<span style={{ font: '700 13px \'Rajdhani\', sans-serif', color: '#95cff5', display: 'flex', alignItems: 'center', gap: 4 }}>
{(game.blueBonusPoints ?? 0).toFixed(1)} <i className="fa fa-star" style={{ fontSize: 11 }} />
</span>
</div>
<div className="bd-vs-label">VS</div> <div className="bd-vs-label">VS</div>
<div <div
className="bd-result-badge" className="bd-result-badge"
@@ -225,25 +274,87 @@ export default function BattleDialog({ games }) {
<i className={`fa ${meta.icon}`} /> {meta.label} <i className={`fa ${meta.icon}`} /> {meta.label}
</div> </div>
</div> </div>
<Avatar name={game.blueName} color="blue" avatarUrl={game.blueAvatar} /> <Avatar name={game.blueName} color="blue" avatarUrl={game.blueAvatar} bonusPoints={game.blueBonusPoints > game.redBonusPoints ? game.blueBonusPoints : 0} />
</div> </div>
<div className="bd-stats"> <div className="bd-stats">
<StatRow icon="fa-calendar" label="Date" value={game.date ?? '—'} /> <StatRow icon="fa-calendar" label="Date" value={game.date ?? '—'} />
<StatRow icon="fa-flag-checkered" label="End reason" value={endReason} /> <StatRow icon="fa-flag-checkered" label="End reason" value={endReason} />
{duration && (
<StatRow icon="fa-hourglass-half" label="Match duration" value={duration} />
)}
{0 < pointDiff && (
<StatRow icon="fa-balance-scale" label="Winning margin" value={`${pointDiff} mine${1 === pointDiff ? '' : 's'}`} valueColor={winnerColor} />
)}
<StatRow <StatRow
icon="fa-bomb" label="Red hit a mine" icon="fa-bomb" label="Red used bomb"
value={game.redExplodedBomb ? 'Yes' : 'No'} value={game.redExplodedBomb ? 'Yes' : 'No'}
valueColor={game.redExplodedBomb ? '#f67d52' : 'rgba(255,255,255,0.45)'} valueColor={game.redExplodedBomb ? '#f67d52' : 'rgba(255,255,255,0.45)'}
/> />
<StatRow <StatRow
icon="fa-bomb" label="Blue hit a mine" icon="fa-bomb" label="Blue used bomb"
value={game.blueExplodedBomb ? 'Yes' : 'No'} value={game.blueExplodedBomb ? 'Yes' : 'No'}
valueColor={game.blueExplodedBomb ? '#f67d52' : 'rgba(255,255,255,0.45)'} valueColor={game.blueExplodedBomb ? '#95cff5' : 'rgba(255,255,255,0.45)'}
/> />
{game.created && game.date && game.created !== game.date && ( {game.created && game.date && game.created !== game.date && (
<StatRow icon="fa-clock-o" label="Started" value={game.created} /> <StatRow icon="fa-clock-o" label="Started" value={game.created} />
)} )}
</div> </div>
{(0 < game.redBonusPoints
|| 0 < game.blueBonusPoints
|| game.redBonusStats?.blindHits
|| game.blueBonusStats?.blindHits
) && (
<div style={{ padding: '16px 20px 0', borderTop: '1px solid rgba(255,255,255,0.08)', marginTop: 16, marginBottom: 16 }}>
<div style={{ display: 'grid', gridTemplateColumns: '1fr 1fr', gap: 16 }}>
{/* Red Bonus */}
<div style={{
padding: 16,
border: '1px solid rgba(173,10,5,0.2)',
borderRadius: 6,
background: 'rgba(173,10,5,0.05)',
}}
>
<span style={{ font: '700 12px \'Rajdhani\', sans-serif', textTransform: 'uppercase', letterSpacing: 2, color: '#ffd700', display: 'block', marginBottom: 12 }}>
<i className="fa fa-star" style={{ marginRight: 8 }} /> Red Bonus Statistics
</span>
<div style={{ display: 'flex', flexDirection: 'column', gap: 0 }}>
<StatRow icon="fa-star" label="Total Bonus Points" value={(game.redBonusPoints ?? 0).toFixed(1)} valueColor="#ffd700" />
{0 < game.redBonusStats?.blindHits && <StatRow icon="fa-bullseye" label="Blind hits" value={game.redBonusStats.blindHits} />}
{0 < game.redBonusStats?.chainBest && <StatRow icon="fa-link" label="Best chain" value={game.redBonusStats.chainBest} />}
{0 < game.redBonusStats?.edgeMines && <StatRow icon="fa-border" label="Edge mines" value={game.redBonusStats.edgeMines} />}
{0 < game.redBonusStats?.lastMineHits && <StatRow icon="fa-hourglass-end" label="Endgame mines" value={game.redBonusStats.lastMineHits} />}
{0 < game.redBonusStats?.biggestReveal && <StatRow icon="fa-expand" label="Biggest reveal" value={game.redBonusStats.biggestReveal} />}
{!game.redBonusStats?.blindHits && !game.redBonusStats?.chainBest && !game.redBonusStats?.edgeMines && !game.redBonusStats?.lastMineHits && !game.redBonusStats?.biggestReveal
&& <StatRow icon="fa-minus-circle" label="Status" value="No bonuses" valueColor="rgba(255,255,255,0.3)" />}
</div>
</div>
{/* Blue Bonus */}
<div style={{
padding: 16,
border: '1px solid rgba(149,207,245,0.2)',
borderRadius: 6,
background: 'rgba(149,207,245,0.05)',
}}
>
<span style={{ font: '700 12px \'Rajdhani\', sans-serif', textTransform: 'uppercase', letterSpacing: 2, color: '#ffd700', display: 'block', marginBottom: 12 }}>
<i className="fa fa-star" style={{ marginRight: 8 }} /> Blue Bonus Statistics
</span>
<div style={{ display: 'flex', flexDirection: 'column', gap: 0 }}>
<StatRow icon="fa-star" label="Total Bonus Points" value={(game.blueBonusPoints ?? 0).toFixed(1)} valueColor="#ffd700" />
{0 < game.blueBonusStats?.blindHits && <StatRow icon="fa-bullseye" label="Blind hits" value={game.blueBonusStats.blindHits} />}
{0 < game.blueBonusStats?.chainBest && <StatRow icon="fa-link" label="Best chain" value={game.blueBonusStats.chainBest} />}
{0 < game.blueBonusStats?.edgeMines && <StatRow icon="fa-border" label="Edge mines" value={game.blueBonusStats.edgeMines} />}
{0 < game.blueBonusStats?.lastMineHits && <StatRow icon="fa-hourglass-end" label="Endgame mines" value={game.blueBonusStats.lastMineHits} />}
{0 < game.blueBonusStats?.biggestReveal && <StatRow icon="fa-expand" label="Biggest reveal" value={game.blueBonusStats.biggestReveal} />}
{!game.blueBonusStats?.blindHits && !game.blueBonusStats?.chainBest && !game.blueBonusStats?.edgeMines && !game.blueBonusStats?.lastMineHits && !game.blueBonusStats?.biggestReveal
&& <StatRow icon="fa-minus-circle" label="Status" value="No bonuses" valueColor="rgba(255,255,255,0.3)" />}
</div>
</div>
</div>
</div>
)}
</div> </div>
</Dialog> </Dialog>
</ThemeProvider> </ThemeProvider>

View File

@@ -1,5 +1,6 @@
import React from 'react'; import React from 'react';
import { BarChart } from '@mui/x-charts/BarChart'; import { BarChart } from '@mui/x-charts/BarChart';
import { LineChart } from '@mui/x-charts/LineChart';
import { PieChart } from '@mui/x-charts/PieChart'; import { PieChart } from '@mui/x-charts/PieChart';
import { createTheme, ThemeProvider } from '@mui/material/styles'; import { createTheme, ThemeProvider } from '@mui/material/styles';
@@ -16,6 +17,8 @@ const darkTheme = createTheme({
const WIN_COLOR = '#5ee89a'; const WIN_COLOR = '#5ee89a';
const LOSS_COLOR = '#f67d52'; const LOSS_COLOR = '#f67d52';
const DRAW_COLOR = '#95cff5'; const DRAW_COLOR = '#95cff5';
const MINES_COLOR = '#f67d52';
const BONUS_COLOR = '#ffd700';
const axisStyle = { const axisStyle = {
tickLabelStyle: { fill: 'rgba(255,255,255,0.4)', fontSize: 11, fontFamily: '\'Rajdhani\', sans-serif' }, tickLabelStyle: { fill: 'rgba(255,255,255,0.4)', fontSize: 11, fontFamily: '\'Rajdhani\', sans-serif' },
@@ -23,10 +26,12 @@ const axisStyle = {
}; };
export default function ProfileCharts({ chartData }) { export default function ProfileCharts({ chartData }) {
const { months, wins, losses, draws, pieWins, pieLosses, pieDraws } = chartData; const { months, wins, losses, draws, pieWins, pieLosses, pieDraws, recentGames } = chartData;
const total = pieWins + pieLosses + pieDraws; const total = pieWins + pieLosses + pieDraws;
const hasBars = wins.some(v => 0 < v) || losses.some(v => 0 < v) || draws.some(v => 0 < v); const hasBars = wins.some(v => 0 < v) || losses.some(v => 0 < v) || draws.some(v => 0 < v);
const hasRecent = recentGames
&& (recentGames.mines?.some(v => 0 < v) || recentGames.bonus?.some(v => 0 < v));
return ( return (
<ThemeProvider theme={darkTheme}> <ThemeProvider theme={darkTheme}>
@@ -97,6 +102,36 @@ export default function ProfileCharts({ chartData }) {
</div> </div>
</div> </div>
)} )}
{hasRecent && (
<div className="profile-chart-block profile-chart-block--wide">
<h2 className="profile-section__title">
<i className="fa fa-line-chart" /> Last {recentGames.labels.length} games mines & bonus
</h2>
<div className="profile-chart-inner">
<LineChart
xAxis={[{ scaleType: 'band', data: recentGames.labels, ...axisStyle }]}
yAxis={[{ ...axisStyle }]}
series={[
{ data: recentGames.mines, label: 'Mines hit', color: MINES_COLOR },
{ data: recentGames.bonus, label: 'Bonus points', color: BONUS_COLOR },
]}
slotProps={{
legend: {
labelStyle: {
fill: 'rgba(255,255,255,0.55)',
fontSize: 13,
fontFamily: '\'Rajdhani\', sans-serif',
},
},
}}
borderRadius={3}
height={220}
margin={{ top: 10, bottom: 30, left: 40, right: 140 }}
/>
</div>
</div>
)}
</div> </div>
</ThemeProvider> </ThemeProvider>
); );

View File

@@ -0,0 +1,25 @@
/**
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
import React from 'react';
const BonusBox = ({ color, points, onClick, title }) => (
<button
type="button"
className={`bonus-box ${color}-bonus`}
onClick={onClick}
title={title || 'View bonus statistics'}
aria-label={`${color} bonus points: ${points}`}
>
<i className="fa fa-star bonus-box__icon" />
<span className="bonus-box__value">{points}</span>
</button>
);
export default BonusBox;

View File

@@ -0,0 +1,97 @@
/**
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
import React from 'react';
import Dialog from '@mui/material/Dialog';
import { BONUS_LABELS } from '@mine-utils';
const DIALOG_SX = {
'& .MuiDialog-paper': {
background: '#07090d',
backgroundImage: `
linear-gradient(rgba(35, 111, 135, 0.08) 1px, transparent 1px),
linear-gradient(90deg, rgba(35, 111, 135, 0.08) 1px, transparent 1px)
`,
backgroundSize: '46px 46px',
border: '1px solid rgba(35, 111, 135, 0.4)',
borderRadius: '12px',
boxShadow: '0 0 80px rgba(35, 111, 135, 0.15), 0 32px 80px rgba(0, 0, 0, 0.9)',
width: '560px',
maxWidth: '94vw',
overflow: 'hidden',
color: '#fff',
},
'& .MuiBackdrop-root': {
background: 'rgba(2, 4, 8, 0.88)',
backdropFilter: 'blur(4px)',
},
};
const formatPlayerName = name => {
if (name && name.startsWith('anon_')) {
return 'Anonymous';
}
if (name && 10 < name.length) {
return name.substring(0, 7) + '...';
}
return name || 'Unknown';
};
const PlayerColumn = ({ color, player }) => (
<div className={`bsd-column bsd-column--${color}`}>
<div className="bsd-column-header">
<span className="bsd-column-name">{formatPlayerName(player.name)}</span>
<span className="bsd-column-total">
<i className="fa fa-star" />
{player.bonusPoints}
</span>
</div>
<ul className="bsd-stats">
{Object.entries(BONUS_LABELS).map(([key, { label, desc }]) => (
<li key={key} className="bsd-stat">
<div className="bsd-stat-text">
<span className="bsd-stat-label">{label}</span>
<span className="bsd-stat-desc">{desc}</span>
</div>
<span className="bsd-stat-value">{player.bonusStats?.[key] ?? 0}</span>
</li>
))}
</ul>
</div>
);
const BonusStatsDialog = ({ open, onClose, red, blue }) => (
<Dialog open={open} onClose={onClose} sx={DIALOG_SX}>
<div className="bsd">
<div className="bsd-header">
<div className="bsd-header-text">
<span className="bsd-label">Scoring</span>
<h2 className="bsd-title">
<i className="fa fa-star" />
Bonus Statistics
</h2>
</div>
<button className="bsd-close" onClick={onClose} aria-label="Close">
<i className="fa fa-times" />
</button>
</div>
<div className="bsd-body">
<PlayerColumn color="red" player={red} />
<PlayerColumn color="blue" player={blue} />
</div>
<p className="bsd-note">
Bonus points are awarded alongside the main score for skillful play.
</p>
</div>
</Dialog>
);
export default BonusStatsDialog;

View File

@@ -9,6 +9,8 @@
import React, { useEffect, useRef, useState } from 'react'; import React, { useEffect, useRef, useState } from 'react';
import { useGame } from '@mine-contexts'; import { useGame } from '@mine-contexts';
import BonusBox from './BonusBox';
import BonusStatsDialog from './BonusStatsDialog';
const renderAvatar = player => { const renderAvatar = player => {
if (!player.registered) return null; if (!player.registered) return null;
@@ -27,6 +29,7 @@ const GameTimer = () => {
const [redTime, setRedTime] = useState(0); const [redTime, setRedTime] = useState(0);
const [blueTime, setBlueTime] = useState(0); const [blueTime, setBlueTime] = useState(0);
const [isRunning, setIsRunning] = useState(false); const [isRunning, setIsRunning] = useState(false);
const [bonusDialogOpen, setBonusDialogOpen] = useState(false);
const timerIntervalRef = useRef(null); const timerIntervalRef = useRef(null);
const gameStartedRef = useRef(false); const gameStartedRef = useRef(false);
@@ -160,8 +163,12 @@ const GameTimer = () => {
return `${String(mins).padStart(2, '0')}:${String(secs).padStart(2, '0')}`; return `${String(mins).padStart(2, '0')}:${String(secs).padStart(2, '0')}`;
}; };
const openBonusDialog = () => setBonusDialogOpen(true);
const closeBonusDialog = () => setBonusDialogOpen(false);
return ( return (
<div className="game-timer-container"> <div className="game-timer-container">
<BonusBox color="red" points={red.bonusPoints ?? 0} onClick={openBonusDialog} />
<div className={`game-timer red-timer ${!activePlayer ? 'active' : ''}`}> <div className={`game-timer red-timer ${!activePlayer ? 'active' : ''}`}>
{renderAvatar(red)} {renderAvatar(red)}
<i className={`fa ${!activePlayer ? 'fa-hourglass-half' : 'fa-hourglass-start'} timer-icon`} /> <i className={`fa ${!activePlayer ? 'fa-hourglass-half' : 'fa-hourglass-start'} timer-icon`} />
@@ -172,6 +179,8 @@ const GameTimer = () => {
<i className={`fa ${activePlayer ? 'fa-hourglass-half' : 'fa-hourglass-start'} timer-icon`} /> <i className={`fa ${activePlayer ? 'fa-hourglass-half' : 'fa-hourglass-start'} timer-icon`} />
<span className="timer-display">{formatTime(blueTime)}</span> <span className="timer-display">{formatTime(blueTime)}</span>
</div> </div>
<BonusBox color="blue" points={blue.bonusPoints ?? 0} onClick={openBonusDialog} />
<BonusStatsDialog open={bonusDialogOpen} onClose={closeBonusDialog} red={red} blue={blue} />
</div> </div>
); );
}; };

View File

@@ -7,12 +7,14 @@
* file that was distributed with this source code. * file that was distributed with this source code.
*/ */
import React from 'react'; import React, { Fragment, useState } from 'react';
import { useGame } from '@mine-contexts'; import { useGame } from '@mine-contexts';
import User from './User'; import User from './User';
import BonusStatsDialog from '../BonusStatsDialog';
const UserControl = ({ resign }) => { const UserControl = ({ resign }) => {
const { webPlayer, activePlayer, mines, foundMines, red, blue, onBombToggle } = useGame(); const { webPlayer, activePlayer, mines, foundMines, red, blue, onBombToggle } = useGame();
const [bonusDialogOpen, setBonusDialogOpen] = useState(false);
const activeColor = activePlayer ? 'blue' : 'red'; const activeColor = activePlayer ? 'blue' : 'red';
const resignClass = 'resign' + (activeColor !== webPlayer ? ' disabled' : ''); const resignClass = 'resign' + (activeColor !== webPlayer ? ' disabled' : '');
const minesClass = 'active-mines' + (foundMines ? ' found-mine' : ''); const minesClass = 'active-mines' + (foundMines ? ' found-mine' : '');
@@ -24,30 +26,44 @@ const UserControl = ({ resign }) => {
} }
}; };
const handleBonusClick = () => {
setBonusDialogOpen(true);
};
return ( return (
<div className="users"> <Fragment>
<User <div className="users">
color="blue" webPlayer={webPlayer} {...blue} <User
onClickBombSelector={() => handleBombClick('blue', 1)} color="blue" webPlayer={webPlayer} {...blue}
/> onClickBombSelector={() => handleBombClick('blue', 1)}
<div className="active-mines-container"> onBonusClick={handleBonusClick}
<i className="fa fa-star" /> />
<div className={minesClass}> <div className="active-mines-container">
<div className="active-mines-nbr">{mines}</div> <i className="fa fa-star" />
<div className="active-mines-shine" /> <div className={minesClass}>
<div className="active-mines-nbr">{mines}</div>
<div className="active-mines-shine" />
</div>
<i className="fa fa-star" />
</div> </div>
<i className="fa fa-star" /> <div className="clear" />
<User
color="red" webPlayer={webPlayer} {...red}
onClickBombSelector={() => handleBombClick('red', 0)}
onBonusClick={handleBonusClick}
/>
<button className={resignClass} onClick={resign}>
<div className="resign-shine" />
Resign
</button>
</div> </div>
<div className="clear" /> <BonusStatsDialog
<User open={bonusDialogOpen}
color="red" webPlayer={webPlayer} {...red} onClose={() => setBonusDialogOpen(false)}
onClickBombSelector={() => handleBombClick('red', 0)} red={red}
blue={blue}
/> />
<button className={resignClass} onClick={resign}> </Fragment>
<div className="resign-shine" />
Resign
</button>
</div>
); );
} }

View File

@@ -132,7 +132,18 @@ export const GameProvider = ({ children }) => {
}; };
const applyStep = stepData => { const applyStep = stepData => {
const { player, bomb: isBomb, minesFound = 0, revealedCells = [], redPoints: rp, bluePoints: bp } = stepData; const {
player,
bomb: isBomb,
minesFound = 0,
revealedCells = [],
redPoints: rp,
bluePoints: bp,
redBonusPoints = 0,
blueBonusPoints = 0,
redBonusStats = {},
blueBonusStats = {},
} = stepData;
if (isBomb) { if (isBomb) {
sounds.current.bomb.play(); sounds.current.bomb.play();
@@ -176,6 +187,18 @@ export const GameProvider = ({ children }) => {
syncBlue(p => ({ ...p, mines: 'blue' === player ? bp : p.mines })); syncBlue(p => ({ ...p, mines: 'blue' === player ? bp : p.mines }));
} }
// Update bonus points and stats
syncRed(p => ({
...p,
bonusPoints: 'red' === player ? redBonusPoints : p.bonusPoints,
bonusStats: 'red' === player ? redBonusStats : p.bonusStats,
}));
syncBlue(p => ({
...p,
bonusPoints: 'blue' === player ? blueBonusPoints : p.bonusPoints,
bonusStats: 'blue' === player ? blueBonusStats : p.bonusStats,
}));
syncRed(p => ({ ...p, enabledBomb: rp <= bp })); syncRed(p => ({ ...p, enabledBomb: rp <= bp }));
syncBlue(p => ({ ...p, enabledBomb: bp <= rp })); syncBlue(p => ({ ...p, enabledBomb: bp <= rp }));

View File

@@ -34,9 +34,23 @@ export const IMAGES = {
bombPos: (hor, vert) => `${IMG}bg-bomb-${hor}-${vert}-outbg.png`, bombPos: (hor, vert) => `${IMG}bg-bomb-${hor}-${vert}-outbg.png`,
}; };
export const BONUS_STATS_DEF = {
blindHits: 0, chainBest: 0, chainCurrent: 0, lastMineHits: 0, edgeMines: 0, biggestReveal: 0,
};
export const BONUS_LABELS = {
blindHits: { label: 'Blind hits', desc: 'Mines clicked with no revealed number nearby' },
chainBest: { label: 'Best chain', desc: 'Longest streak of consecutive mine-clicks' },
chainCurrent: { label: 'Current chain', desc: 'Active consecutive mine-click streak' },
lastMineHits: { label: 'Endgame mines', desc: 'Mines clicked while few remain on the board' },
edgeMines: { label: 'Edge mines', desc: 'Mines clicked on the board boundary' },
biggestReveal: { label: 'Biggest reveal', desc: 'Largest number of safe cells revealed in one click' },
};
export const PLAYER_DEF = { export const PLAYER_DEF = {
name: '...', desc: '', active: false, mines: 0, haveBomb: true, enabledBomb: true, name: '...', desc: '', active: false, mines: 0, haveBomb: true, enabledBomb: true,
registered: false, avatar: null, registered: false, avatar: null,
bonusPoints: 0, bonusStats: { ...BONUS_STATS_DEF },
}; };
export const DESC = { export const DESC = {

View File

@@ -7,4 +7,4 @@
* file that was distributed with this source code. * file that was distributed with this source code.
*/ */
export { DESC, IMAGES, BOMB_SYMBOLS, PLAYER_DEF, bombRadius, initCells, patchCells } from './constants'; export { DESC, IMAGES, BOMB_SYMBOLS, PLAYER_DEF, BONUS_STATS_DEF, BONUS_LABELS, bombRadius, initCells, patchCells } from './constants';

View File

@@ -110,7 +110,7 @@
"@fontsource/changa-one": ["@fontsource/changa-one@5.2.8", "http://registry.npmjs.org/@fontsource/changa-one/-/changa-one-5.2.8.tgz", {}, "sha512-gagiU8sMWLs9ejh41NmrYlGdgasSYWFegz5/+22WqYdJVS9HZbaUEXj/6jj3ZKgi+dQZT0kYI+Nha2UQGbO/mA=="], "@fontsource/changa-one": ["@fontsource/changa-one@5.2.8", "http://registry.npmjs.org/@fontsource/changa-one/-/changa-one-5.2.8.tgz", {}, "sha512-gagiU8sMWLs9ejh41NmrYlGdgasSYWFegz5/+22WqYdJVS9HZbaUEXj/6jj3ZKgi+dQZT0kYI+Nha2UQGbO/mA=="],
"@fontsource/open-sans": ["@fontsource/open-sans@5.2.7", "", {}, "sha512-8yfgDYjE5O0vmTPdrcjV35y4yMnctsokmi9gN49Gcsr0sjzkMkR97AnKDe6OqZh2SFkYlR28fxOvi21bYEgMSw=="], "@fontsource/open-sans": ["@fontsource/open-sans@5.2.7", "http://registry.npmjs.org/@fontsource/open-sans/-/open-sans-5.2.7.tgz", {}, "sha512-8yfgDYjE5O0vmTPdrcjV35y4yMnctsokmi9gN49Gcsr0sjzkMkR97AnKDe6OqZh2SFkYlR28fxOvi21bYEgMSw=="],
"@fontsource/rajdhani": ["@fontsource/rajdhani@5.2.7", "http://registry.npmjs.org/@fontsource/rajdhani/-/rajdhani-5.2.7.tgz", {}, "sha512-7Gy10U688fCdeFfYKebUF2TZotdgH/ghKyMsseXPmB60lpaUHC8aoCSJl5/OpZ+KHKSU2TqBfKfteVkcIXxTAQ=="], "@fontsource/rajdhani": ["@fontsource/rajdhani@5.2.7", "http://registry.npmjs.org/@fontsource/rajdhani/-/rajdhani-5.2.7.tgz", {}, "sha512-7Gy10U688fCdeFfYKebUF2TZotdgH/ghKyMsseXPmB60lpaUHC8aoCSJl5/OpZ+KHKSU2TqBfKfteVkcIXxTAQ=="],
@@ -146,11 +146,11 @@
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# Mine-Seeker Game Documentation
This directory contains comprehensive documentation about the Mine-Seeker game mechanics and implementation.
## Game Mechanics
### [Bonus Points System](./game-mechanics/BONUS_POINTS_SYSTEM.md)
Complete reference for the bonus points system including:
- All 6 bonus point types (Blind Hit, Chain Combo, Edge Mine, Endgame Mine, Safe Cell Bonus, Biggest Reveal)
- Calculation rules and examples
- Bonus statistics tracking
- Player name formatting in dialogs
- Database schema
- Implementation notes
- Testing checklist
**Recommended for**: Developers working on bonus system, AI assistants implementing or debugging bonus features, understanding game scoring mechanics.
---
## Quick Reference
### Bonus Points at a Glance
| Bonus Type | Points | Condition |
|-----------|--------|-----------|
| Blind Hit | +2 | Mine with no revealed numbered neighbors |
| Edge Mine | +1 | Mine on board boundary (row/col 0 or 15) |
| Endgame Mine | +3 | Mine clicked when ≤10 mines remain |
| Safe Cell | +0.5 each | ≥2 safe cells revealed (min requirement) |
| Chain Combo | Tracked | Consecutive mine clicks (no safe clicks) |
| Biggest Reveal | Tracked | Largest number of safe cells revealed |
### Key Rules
- Safe cell bonus only awarded for ≥2 cells minimum
- Chain counter resets on any safe cell click
- Endgame threshold: 51 - (redPoints + bluePoints) ≤ 10
- Bonus stats are per-player and persist in database
---
## Files Using This Information
- Backend: `/src/Util/TopicManager.php`
- Frontend: `/assets/js/mine-seeker/contexts/GameProvider.jsx`
- UI: `/assets/js/mine-seeker/components/BonusStatsDialog.jsx`
- Constants: `/assets/js/mine-seeker/utils/constants.jsx`

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# Mine-Seeker Bonus Points System
## Overview
The Mine-Seeker game includes a bonus points system that rewards skilled play. Bonus points are tracked separately from the main score and displayed in the "Bonus Statistics" dialog.
## Bonus Point Types
### 1. Blind Hit (+2 points)
**When**: Click a mine with no revealed numbered neighbors around it.
**Example**: Mine surrounded by unrevealed cells = +2 points
---
### 2. Chain Combo
**When**: Click consecutive mines without clicking any safe cell in between.
**Tracked as**:
- `chainCurrent`: Current streak (resets when you click a safe cell)
- `chainBest`: Longest streak achieved
**Example**: Mine → Mine → Mine = chainBest becomes 3
---
### 3. Edge Mine (+1 point)
**When**: Click a mine on the board boundary (row 0, row 15, col 0, or col 15).
**Example**: Click a mine on the edge = +1 point
---
### 4. Endgame Mine (+3 points)
**When**: Click a mine when 10 or fewer mines remain on the board.
**Calculation**: `51 total mines - (red_points + blue_points) = mines_remaining`
**Example**: When 8 mines remain, click one = +3 points
---
### 5. Safe Cell Bonus (+0.5 points per cell)
**When**: Click a safe cell and reveal 2 or more cells.
**Important**: Minimum 2 cells required. Single cell reveals = 0 points.
**Examples**:
- Reveal 1 safe cell = 0 points
- Reveal 2 safe cells = 1.0 points
- Reveal 11 safe cells = 5.5 points
---
### 6. Biggest Reveal (Tracking stat)
**What**: Tracks the largest number of safe cells revealed in one click.
**Example**: Largest reveal in a game = 15 cells shown in stats
---
## Bonus Statistics Display
### Dialog Shows
- Both players' bonus statistics side-by-side
- Each stat with label, description, and value
- Total bonus points per player
### Player Name Rules
- `anon_*` usernames → displays as "Anonymous"
- Names longer than 10 chars → truncated to 7 chars + "..." (example: `VeryLongName``VeryLon...`)
---
## Tracked Statistics
```javascript
{
blindHits: 0, // Blind hit mines clicked
chainBest: 0, // Longest mine streak
chainCurrent: 0, // Current active streak
lastMineHits: 0, // Endgame mines clicked
edgeMines: 0, // Edge mine clicks
biggestReveal: 0 // Largest safe cell reveal
}
```
---
## Database
- `red_bonus_points` (FLOAT) — Red player's total bonus points
- `blue_bonus_points` (FLOAT) — Blue player's total bonus points
- `red_bonus_stats` (JSON) — Red player's tracked stats
- `blue_bonus_stats` (JSON) — Blue player's tracked stats
---
## 📋 Documentation Maintenance
**IMPORTANT**: This documentation must be updated whenever:
- New bonus types are added
- Point values change
- Bonus calculation logic changes
- New stats are tracked
- Bonus display rules change
**Update these files**:
1. This file (`BONUS_POINTS_SYSTEM.md`) — Update descriptions and examples
2. Code comments in `/src/Util/TopicManager.php` — Explain calculation logic
3. `/docs/README.md` — Update Quick Reference table if values change
**Keep documentation**:
- ✅ Simple and clear
- ✅ With real code examples
- ✅ Synchronized with actual code behavior
- ✅ Updated before/after feature changes
---
## Implementation Files
- Backend: `/src/Util/TopicManager.php` — Bonus calculation logic
- Frontend: `/assets/js/mine-seeker/contexts/GameProvider.jsx` — State sync
- UI: `/assets/js/mine-seeker/components/BonusStatsDialog.jsx` — Display dialog
- Constants: `/assets/js/mine-seeker/utils/constants.jsx` — Labels and defaults
---
## Battle Report Display Components
**IMPORTANT**: The Bonus Statistics display appears in **two places** that must be kept in sync:
### 1. Public Battle Share Page
**File**: `/templates/Game/battle_share.html.twig`
- Displays via `bshare-bonus` CSS classes
- Backend data passed from `ProfileController::battleShare()`
- Shows bonus stats as HTML table format
### 2. Profile Dialog (BattleDialog component)
**File**: `/assets/js/components/BattleDialog.jsx`
- React component using Material-UI Dialog
- Displays inside the match details modal on profile page
- Shows bonus stats using `StatRow` components in side-by-side boxes
### Synchronization Requirements
When making changes to the bonus statistics display, update **BOTH** files:
1. **Update logic/data** → Edit both template and component
2. **Change stat names** → Update both BONUS_LABELS and both display files
3. **Modify formatting** → Keep visual consistency between both displays
4. **Add new stats** → Add to both the `.twig` template AND the `.jsx` component
**Checklist for changes**:
- [ ] Update `/src/Util/TopicManager.php` if bonus calculation changes
- [ ] Update `/templates/Game/battle_share.html.twig` for public display
- [ ] Update `/assets/js/components/BattleDialog.jsx` for profile dialog
- [ ] Update `/assets/js/mine-seeker/utils/constants.jsx` if adding new stats
- [ ] Test both displays show identical data
---
## Quick Checklist for Changes
- [ ] Code changes implemented
- [ ] This documentation updated
- [ ] `/docs/README.md` Quick Reference table updated
- [ ] Code comments added/updated
- [ ] Examples updated to match new behavior
- [ ] Both battle report displays tested

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@@ -0,0 +1 @@
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After

Width:  |  Height:  |  Size: 3.8 KiB

View File

@@ -112,16 +112,22 @@ class ProfileController extends AbstractController
$months = array_column(array_values($monthlyData), 'label'); $months = array_column(array_values($monthlyData), 'label');
$bonus = $this->repo->findBonusStatsForUser($user);
return $this->render('Security/profile.html.twig', [ return $this->render('Security/profile.html.twig', [
'stats' => [ 'stats' => [
'total' => $total, 'total' => $total,
'wins' => $wins, 'wins' => $wins,
'losses' => $losses, 'losses' => $losses,
'draws' => $draws, 'draws' => $draws,
'bombs' => $this->repo->countBombsForUser($user), 'minesHit' => $this->repo->findTotalMinesForUser($user),
'winRate' => $total > 0 ? (int)round($wins / $total * 100) : 0, 'winRate' => $total > 0 ? (int)round($wins / $total * 100) : 0,
'avgScore' => $this->repo->findAvgScoreForUser($user), 'avgScore' => $this->repo->findAvgScoreForUser($user),
'bestScore' => $this->repo->findBestScoreForUser($user), 'bonusPoints' => $bonus['totalBonusPoints'],
'avgBonus' => $bonus['avgBonusPoints'],
'bestChain' => $bonus['bestChain'],
'blindHits' => $bonus['totalBlindHits'],
'edgeMines' => $bonus['totalEdgeMines'],
], ],
'recent' => ($recent = $this->repo->findRecentFinishedForUser($user)), 'recent' => ($recent = $this->repo->findRecentFinishedForUser($user)),
'gamesData' => array_map(function (PlayedGame $game) use ($userId, $cacheManager): array { 'gamesData' => array_map(function (PlayedGame $game) use ($userId, $cacheManager): array {
@@ -163,20 +169,48 @@ class ProfileController extends AbstractController
'result' => $result, 'result' => $result,
'myPoints' => $myPts, 'myPoints' => $myPts,
'oppPoints' => $oppPts, 'oppPoints' => $oppPts,
'redBonusPoints' => $game->getRedBonusPoints() ?? 0,
'blueBonusPoints' => $game->getBlueBonusPoints() ?? 0,
'redBonusStats' => $game->getRedBonusStats() ?? [],
'blueBonusStats' => $game->getBlueBonusStats() ?? [],
]; ];
}, $recent), }, $recent),
'chartData' => [ 'chartData' => [
'months' => $months, 'months' => $months,
'wins' => array_column(array_values($monthlyData), 'wins'), 'wins' => array_column(array_values($monthlyData), 'wins'),
'losses' => array_column(array_values($monthlyData), 'losses'), 'losses' => array_column(array_values($monthlyData), 'losses'),
'draws' => array_column(array_values($monthlyData), 'draws'), 'draws' => array_column(array_values($monthlyData), 'draws'),
'pieWins' => $wins, 'pieWins' => $wins,
'pieLosses' => $losses, 'pieLosses' => $losses,
'pieDraws' => $draws, 'pieDraws' => $draws,
'recentGames' => $this->buildRecentGamesSeries($user, $userId),
], ],
]); ]);
} }
/**
* Build per-game data for the last 15 finished games, oldest → newest.
*
* @return array{labels:string[],mines:int[],bonus:float[]}
*/
private function buildRecentGamesSeries(User $user, int $userId): array
{
$recent = $this->repo->findRecentFinishedForUser($user, 15);
$recent = array_reverse($recent);
$labels = [];
$mines = [];
$bonus = [];
foreach ($recent as $i => $game) {
$isRed = $game->getRed()?->getId() === $userId;
$labels[] = '#' . ($i + 1);
$mines[] = (int) ($isRed ? $game->getRedPoints() : $game->getBluePoints());
$bonus[] = (float) ($isRed ? $game->getRedBonusPoints() : $game->getBlueBonusPoints()) ?: 0;
}
return ['labels' => $labels, 'mines' => $mines, 'bonus' => $bonus];
}
#[Route( #[Route(
'/battle/{uuid}', '/battle/{uuid}',
name: 'MineSeekerBundle_battle_share', name: 'MineSeekerBundle_battle_share',
@@ -197,6 +231,10 @@ class ProfileController extends AbstractController
$resign = $game->getResign(); $resign = $game->getResign();
$redAvatar = $game->getRed()?->getAvatarPath(); $redAvatar = $game->getRed()?->getAvatarPath();
$blueAvatar = $game->getBlue()?->getAvatarPath(); $blueAvatar = $game->getBlue()?->getAvatarPath();
$redBonusPoints = $game->getRedBonusPoints() ?? 0;
$blueBonusPoints = $game->getBlueBonusPoints() ?? 0;
$redBonusStats = $game->getRedBonusStats() ?? [];
$blueBonusStats = $game->getBlueBonusStats() ?? [];
if ($resign === 'red') { if ($resign === 'red') {
$summary = "$redName resigned — $blueName wins"; $summary = "$redName resigned — $blueName wins";
@@ -215,16 +253,20 @@ class ProfileController extends AbstractController
} }
return $this->render('Game/battle_share.html.twig', [ return $this->render('Game/battle_share.html.twig', [
'game' => $game, 'game' => $game,
'redName' => $redName, 'redName' => $redName,
'blueName' => $blueName, 'blueName' => $blueName,
'redPts' => $redPts, 'redPts' => $redPts,
'bluePts' => $bluePts, 'bluePts' => $bluePts,
'resign' => $resign, 'resign' => $resign,
'redAvatar' => $redAvatar, 'redAvatar' => $redAvatar,
'blueAvatar' => $blueAvatar, 'blueAvatar' => $blueAvatar,
'ogTitle' => "MineSeeker · $summary", 'redBonusPoints' => $redBonusPoints,
'ogDesc' => "Watch the battle replay: $summary — played on MineSeeker, the multiplayer minesweeper.", 'blueBonusPoints' => $blueBonusPoints,
'redBonusStats' => $redBonusStats,
'blueBonusStats' => $blueBonusStats,
'ogTitle' => "MineSeeker · $summary",
'ogDesc' => "Watch the battle replay: $summary — played on MineSeeker, the multiplayer minesweeper.",
]); ]);
} }

View File

@@ -62,6 +62,18 @@ class PlayedGame
#[Column(length: 7, nullable: true)] #[Column(length: 7, nullable: true)]
private ?string $resign = null; private ?string $resign = null;
#[Column(nullable: true)]
private ?float $redBonusPoints = null;
#[Column(nullable: true)]
private ?float $blueBonusPoints = null;
#[Column(nullable: true)]
private ?array $redBonusStats = null;
#[Column(nullable: true)]
private ?array $blueBonusStats = null;
#[Column(type: Types::DATETIME_MUTABLE, nullable: true)] #[Column(type: Types::DATETIME_MUTABLE, nullable: true)]
private ?DateTime $created = null; private ?DateTime $created = null;
@@ -222,6 +234,46 @@ class PlayedGame
$this->resign = $resign; $this->resign = $resign;
} }
public function getRedBonusPoints(): ?float
{
return $this->redBonusPoints;
}
public function setRedBonusPoints(?float $redBonusPoints): void
{
$this->redBonusPoints = $redBonusPoints;
}
public function getBlueBonusPoints(): ?float
{
return $this->blueBonusPoints;
}
public function setBlueBonusPoints(?float $blueBonusPoints): void
{
$this->blueBonusPoints = $blueBonusPoints;
}
public function getRedBonusStats(): ?array
{
return $this->redBonusStats;
}
public function setRedBonusStats(?array $redBonusStats): void
{
$this->redBonusStats = $redBonusStats;
}
public function getBlueBonusStats(): ?array
{
return $this->blueBonusStats;
}
public function setBlueBonusStats(?array $blueBonusStats): void
{
$this->blueBonusStats = $blueBonusStats;
}
public function getCreated(): ?DateTime public function getCreated(): ?DateTime
{ {
return $this->created; return $this->created;
@@ -247,3 +299,5 @@ class PlayedGame
return $this->steps; return $this->steps;
} }
} }

View File

@@ -0,0 +1,48 @@
<?php declare(strict_types=1);
/**
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
namespace App\Migrations;
use Doctrine\DBAL\Schema\Schema;
use Doctrine\Migrations\AbstractMigration;
/**
* Class Version20260418104430
*
* @package App\Migrations
* @author Lang <https://www.splendidbear.org>
* @category Class
* @license https://www.gnu.org/licenses/lgpl-3.0.en.html GNU Lesser General Public License
* @link www.splendidbear.org
* @since 2026. 04. 18.
*/
final class Version20260418104430 extends AbstractMigration
{
public function getDescription(): string
{
return 'Add bonus stats to the playing experience';
}
public function up(Schema $schema): void
{
$this->addSql('ALTER TABLE played_game ADD red_bonus_points DOUBLE PRECISION DEFAULT NULL');
$this->addSql('ALTER TABLE played_game ADD blue_bonus_points DOUBLE PRECISION DEFAULT NULL');
$this->addSql('ALTER TABLE played_game ADD red_bonus_stats JSON DEFAULT NULL');
$this->addSql('ALTER TABLE played_game ADD blue_bonus_stats JSON DEFAULT NULL');
}
public function down(Schema $schema): void
{
$this->addSql('ALTER TABLE played_game DROP red_bonus_points');
$this->addSql('ALTER TABLE played_game DROP blue_bonus_points');
$this->addSql('ALTER TABLE played_game DROP red_bonus_stats');
$this->addSql('ALTER TABLE played_game DROP blue_bonus_stats');
}
}

View File

@@ -260,6 +260,21 @@ class PlayedGameRepository extends ServiceEntityRepository
} }
} }
public function findTotalMinesForUser(User $user): int
{
$conn = $this->getEntityManager()->getConnection();
$result = $conn->executeQuery(
'SELECT
COALESCE(SUM(CASE WHEN g.red_id = :uid THEN g.red_points ELSE g.blue_points END), 0) AS total_pts
FROM played_game g
WHERE (g.red_id = :uid OR g.blue_id = :uid)',
['uid' => $user->getId()],
)->fetchAssociative();
return (int) ($result['total_pts'] ?? 0);
}
public function findAvgScoreForUser(User $user): int public function findAvgScoreForUser(User $user): int
{ {
$conn = $this->getEntityManager()->getConnection(); $conn = $this->getEntityManager()->getConnection();
@@ -284,6 +299,49 @@ class PlayedGameRepository extends ServiceEntityRepository
return (int) round((float) $result['total_pts'] / (int) $result['total_games']); return (int) round((float) $result['total_pts'] / (int) $result['total_games']);
} }
/**
* Aggregates bonus points and bonus stats across all finished games for a user.
*
* @return array{totalBonusPoints:float,avgBonusPoints:float,bestChain:int,totalBlindHits:int,totalEdgeMines:int}
*/
public function findBonusStatsForUser(User $user): array
{
$userId = $user->getId();
$qb = $this->createQueryBuilder('g');
$qb->where($qb->expr()->orX(
$qb->expr()->eq('g.red', ':u'),
$qb->expr()->eq('g.blue', ':u'),
))->setParameter('u', $user);
/** @var PlayedGame[] $games */
$games = $qb->getQuery()->getResult();
$totalBonusPoints = 0.0;
$bestChain = 0;
$totalBlindHits = 0;
$totalEdgeMines = 0;
$gameCount = 0;
foreach ($games as $game) {
$isRed = $game->getRed()?->getId() === $userId;
$totalBonusPoints += (float) (($isRed ? $game->getRedBonusPoints() : $game->getBlueBonusPoints()) ?? 0.0);
$stats = ($isRed ? $game->getRedBonusStats() : $game->getBlueBonusStats()) ?? [];
$bestChain = max($bestChain, (int) ($stats['chainBest'] ?? 0));
$totalBlindHits += (int) ($stats['blindHits'] ?? 0);
$totalEdgeMines += (int) ($stats['edgeMines'] ?? 0);
$gameCount++;
}
return [
'totalBonusPoints' => round($totalBonusPoints, 1),
'avgBonusPoints' => 0 < $gameCount ? round($totalBonusPoints / $gameCount, 1) : 0.0,
'bestChain' => $bestChain,
'totalBlindHits' => $totalBlindHits,
'totalEdgeMines' => $totalEdgeMines,
];
}
public function findBestScoreForUser(User $user): int public function findBestScoreForUser(User $user): int
{ {
try { try {

View File

@@ -56,8 +56,9 @@ class BattleCardGenerator
{ {
$path = $this->cachePath((int)$game->getId()); $path = $this->cachePath((int)$game->getId());
// Always regenerate to ensure bonus points are included
if (is_file($path)) { if (is_file($path)) {
return $path; unlink($path);
} }
if (!is_dir($this->cacheDir)) { if (!is_dir($this->cacheDir)) {
@@ -154,6 +155,12 @@ class BattleCardGenerator
$scoreText = $redPts !== null && $bluePts !== null ? $redPts . ' : ' . $bluePts : 'VS'; $scoreText = $redPts !== null && $bluePts !== null ? $redPts . ' : ' . $bluePts : 'VS';
$this->centeredText($im, $scoreText, 72, self::WIDTH / 2, 390, $white); $this->centeredText($im, $scoreText, 72, self::WIDTH / 2, 390, $white);
/** Bonus points below score*/
$redBonusPoints = $game->getRedBonusPoints() ?? 0;
$blueBonusPoints = $game->getBlueBonusPoints() ?? 0;
$bonusText = number_format((float)$redBonusPoints, 1, '.', '') . ' * : * ' . number_format((float)$blueBonusPoints, 1, '.', '');
$this->centeredText($im, $bonusText, 24, self::WIDTH / 2, 425, $gold);
if ($winner === 'red') { if ($winner === 'red') {
$resultText = $redName . ' wins'; $resultText = $redName . ' wins';
$resultColor = $gold; $resultColor = $gold;
@@ -169,11 +176,11 @@ class BattleCardGenerator
} }
if ($resultText !== '') { if ($resultText !== '') {
$this->centeredText($im, $resultText, 30, self::WIDTH / 2, 460, $resultColor); $this->centeredText($im, $resultText, 30, self::WIDTH / 2, 475, $resultColor);
} }
if ($resign) { if ($resign) {
$this->centeredText($im, ucfirst($resign) . ' resigned', 18, self::WIDTH / 2, 498, $muted); $this->centeredText($im, ucfirst($resign) . ' resigned', 18, self::WIDTH / 2, 508, $muted);
} }
$this->centeredText($im, 'mineseeker.hu', 16, self::WIDTH / 2, self::HEIGHT - 20, $muted); $this->centeredText($im, 'mineseeker.hu', 16, self::WIDTH / 2, self::HEIGHT - 20, $muted);

View File

@@ -44,12 +44,12 @@ use Symfony\Component\Security\Core\User\UserInterface;
readonly class TopicManager implements TopicManagerInterface readonly class TopicManager implements TopicManagerInterface
{ {
public function __construct( public function __construct(
private EntityManagerInterface $em,
private HubInterface $hub, private HubInterface $hub,
private EntityManagerInterface $entityManager,
private LoggerInterface $logger, private LoggerInterface $logger,
private CacheManager $cacheManager,
private PlayedGameRepository $playedGameRepository, private PlayedGameRepository $playedGameRepository,
private UserRepository $userRepository, private UserRepository $userRepository,
private CacheManager $cacheManager,
) { ) {
} }
@@ -96,8 +96,8 @@ readonly class TopicManager implements TopicManagerInterface
if ($count === 1) { if ($count === 1) {
// One player waiting — mark as active and announce to the lobby // One player waiting — mark as active and announce to the lobby
$playedGame->setUpdated(new DateTime()); $playedGame->setUpdated(new DateTime());
$this->entityManager->persist($playedGame); $this->em->persist($playedGame);
$this->entityManager->flush(); $this->em->flush();
$displayName = $users['red'] ?: $users['redAnon'] ?: $users['blue'] ?: $users['blueAnon'] ?: 'Unknown'; $displayName = $users['red'] ?: $users['redAnon'] ?: $users['blue'] ?: $users['blueAnon'] ?: 'Unknown';
$this->publishToLobby([ $this->publishToLobby([
@@ -121,8 +121,8 @@ readonly class TopicManager implements TopicManagerInterface
$users = $this->getUserCollection($playedGame); $users = $this->getUserCollection($playedGame);
if ($this->getPlayerCount($users) === 1) { if ($this->getPlayerCount($users) === 1) {
$playedGame->setUpdated(new DateTime('2000-01-01 00:00:00')); $playedGame->setUpdated(new DateTime('2000-01-01 00:00:00'));
$this->entityManager->persist($playedGame); $this->em->persist($playedGame);
$this->entityManager->flush(); $this->em->flush();
$this->publishToLobby(['action' => 'leave', 'gameAssoc' => $gameAssoc]); $this->publishToLobby(['action' => 'leave', 'gameAssoc' => $gameAssoc]);
} }
} }
@@ -176,25 +176,40 @@ readonly class TopicManager implements TopicManagerInterface
$playedGame = $this->getPlayedGame($gameAssoc); $playedGame = $this->getPlayedGame($gameAssoc);
$grid = $this->loadGrid($gameAssoc); $grid = $this->loadGrid($gameAssoc);
// Cells already revealed by previous steps (as "row,col" => true map) /** Cells already revealed by previous steps (as "row,col" => true map) */
$alreadyRevealed = $this->buildRevealedMap($playedGame); $alreadyRevealed = $this->buildRevealedMap($playedGame);
// Determine which cells to reveal for this step /** Determine which cells to reveal for this step */
if ($isBomb) { if ($isBomb) {
$revealedCells = $this->getBombRevealedCells($grid, $coords[0], $coords[1], $alreadyRevealed); $revealedCells = $this->getBombRevealedCells($grid, $coords[0], $coords[1], $alreadyRevealed);
} elseif ('m' === ($grid[$coords[0]][$coords[1]] ?? null)) { } elseif ('m' === ($grid[$coords[0]][$coords[1]] ?? null)) {
// Direct click on a mine — reveal it immediately (flood-fill skips mines) /** Direct click on a mine — reveal it immediately (flood-fill skips mines) */
$revealedCells = [['row' => $coords[0], 'col' => $coords[1], 'value' => 'm']]; $revealedCells = [['row' => $coords[0], 'col' => $coords[1], 'value' => 'm']];
} else { } else {
$revealedCells = $this->floodFill($grid, $coords[0], $coords[1], $alreadyRevealed); $revealedCells = $this->floodFill($grid, $coords[0], $coords[1], $alreadyRevealed);
} }
$minesFound = count(array_filter($revealedCells, static fn($c) => 'm' === $c['value'])); $minesFound = count(array_filter($revealedCells, static fn($c) => 'm' === $c['value']));
$safeCellsFound = count(array_filter($revealedCells, static fn($c) => 'm' !== $c['value']));
$redPoints = ($playedGame->getRedPoints() ?? 0) + ('red' === $player ? $minesFound : 0); $redPoints = ($playedGame->getRedPoints() ?? 0) + ('red' === $player ? $minesFound : 0);
$bluePoints = ($playedGame->getBluePoints() ?? 0) + ('blue' === $player ? $minesFound : 0); $bluePoints = ($playedGame->getBluePoints() ?? 0) + ('blue' === $player ? $minesFound : 0);
$gameOver = $redPoints > 25 || $bluePoints > 25; $gameOver = $redPoints > 25 || $bluePoints > 25;
// Reveal remaining mines when the game ends /** Calculate bonus points and stats */
$bonusData = $this->calculateBonuses(
$playedGame,
$player,
$coords,
$grid,
$alreadyRevealed,
$minesFound,
$safeCellsFound,
$redPoints,
$bluePoints
);
/** Reveal remaining mines when the game ends */
$leftMines = []; $leftMines = [];
if ($gameOver) { if ($gameOver) {
$finalRevealed = $alreadyRevealed; $finalRevealed = $alreadyRevealed;
@@ -204,23 +219,27 @@ readonly class TopicManager implements TopicManagerInterface
$leftMines = $this->getLeftMines($grid, $finalRevealed); $leftMines = $this->getLeftMines($grid, $finalRevealed);
} }
$this->saveStepToDb($gameAssoc, $event, $player, $revealedCells, $redPoints, $bluePoints); $this->saveStepToDb($gameAssoc, $event, $player, $revealedCells, $redPoints, $bluePoints, $bonusData);
$users = $this->getUserCollection($playedGame); $users = $this->getUserCollection($playedGame);
$count = $this->getPlayerCount($users); $count = $this->getPlayerCount($users);
$topic = 'mineseeker/channel/' . $gameAssoc; $topic = 'mineseeker/channel/' . $gameAssoc;
$data = [ $data = [
'coords' => $coords, 'coords' => $coords,
'player' => $player, 'player' => $player,
'bomb' => $isBomb, 'bomb' => $isBomb,
'revealedCells' => $revealedCells, 'revealedCells' => $revealedCells,
'minesFound' => $minesFound, 'minesFound' => $minesFound,
'redPoints' => $redPoints, 'redPoints' => $redPoints,
'bluePoints' => $bluePoints, 'bluePoints' => $bluePoints,
'resign' => null, 'resign' => null,
'gameOver' => $gameOver, 'gameOver' => $gameOver,
'leftMines' => $leftMines, 'leftMines' => $leftMines,
'redBonusPoints' => $bonusData['redBonusPoints'],
'blueBonusPoints' => $bonusData['blueBonusPoints'],
'redBonusStats' => $bonusData['redBonusStats'],
'blueBonusStats' => $bonusData['blueBonusStats'],
]; ];
try { try {
@@ -260,6 +279,155 @@ readonly class TopicManager implements TopicManagerInterface
return $grid; return $grid;
} }
private function calculateBonuses(
PlayedGame $playedGame,
string $player,
array $coords,
array $grid,
array $alreadyRevealed,
int $minesFound,
int $safeCellsFound,
int $redPoints,
int $bluePoints
): array {
/** Initialize or load existing bonus stats */
$redBonusStats = $playedGame->getRedBonusStats() ?? [
'blindHits' => 0,
'chainBest' => 0,
'chainCurrent' => 0,
'lastMineHits' => 0,
'edgeMines' => 0,
'biggestReveal' => 0,
];
$blueBonusStats = $playedGame->getBlueBonusStats() ?? [
'blindHits' => 0,
'chainBest' => 0,
'chainCurrent' => 0,
'lastMineHits' => 0,
'edgeMines' => 0,
'biggestReveal' => 0,
];
$redBonusPoints = $playedGame->getRedBonusPoints() ?? 0;
$blueBonusPoints = $playedGame->getBlueBonusPoints() ?? 0;
$isRed = 'red' === $player;
$currentStats = $isRed ? $redBonusStats : $blueBonusStats;
$bonusPoints = 0;
/** Track biggest reveal (safe cells count) if any safe cells were revealed */
if ($safeCellsFound > 0) {
if ($safeCellsFound > $currentStats['biggestReveal']) {
$currentStats['biggestReveal'] = $safeCellsFound;
}
}
/** Only calculate bonuses if mines were found */
if ($minesFound > 0) {
/** Check Blind Hit: the clicked mine cell has no revealed numbered neighbors */
if ($this->isBlindHit($coords, $grid, $alreadyRevealed)) {
$currentStats['blindHits']++;
$bonusPoints += 2;
}
/** Check Edge Mine: the clicked cell is on the boundary */
if ($this->isEdgeMine($coords)) {
$currentStats['edgeMines']++;
$bonusPoints += 1;
}
/** Check Endgame Mine: when few mines remain on the board */
$totalMinesOnBoard = 51;
$minesRevealed = $redPoints + $bluePoints;
$minesRemaining = $totalMinesOnBoard - $minesRevealed;
if ($minesRemaining <= 10) {
$currentStats['lastMineHits']++;
$bonusPoints += 3;
}
/** Chain combo: increment consecutive mine-click counter */
$currentStats['chainCurrent']++;
if ($currentStats['chainCurrent'] > $currentStats['chainBest']) {
$currentStats['chainBest'] = $currentStats['chainCurrent'];
}
} else {
/** No mines found - reset chain for this player */
$currentStats['chainCurrent'] = 0;
}
/**
* Add points for safe cells revealed (each safe cell revealed = +0.5 bonus point)
* Only award points if at least 2 safe cells were revealed
*/
if ($safeCellsFound >= 2) {
$bonusPoints += ($safeCellsFound * 0.5);
}
/** Update the appropriate player's stats and points */
if ($isRed) {
$redBonusStats = $currentStats;
$redBonusPoints += $bonusPoints;
} else {
$blueBonusStats = $currentStats;
$blueBonusPoints += $bonusPoints;
}
/** Persist updated stats to the database */
$playedGame->setRedBonusStats($redBonusStats);
$playedGame->setBlueBonusStats($blueBonusStats);
$playedGame->setRedBonusPoints($redBonusPoints);
$playedGame->setBlueBonusPoints($blueBonusPoints);
$this->em->persist($playedGame);
return [
'redBonusPoints' => $redBonusPoints,
'blueBonusPoints' => $blueBonusPoints,
'redBonusStats' => $redBonusStats,
'blueBonusStats' => $blueBonusStats,
];
}
/**
* Check if a mine was clicked with no revealed numbered neighbors (blind hit).
* Returns true if none of the 8 surrounding cells show a number.
*/
private function isBlindHit(array $coords, array $grid, array $alreadyRevealed): bool
{
$row = $coords[0];
$col = $coords[1];
$dirs = [[-1, -1], [-1, 0], [-1, 1], [0, -1], [0, 1], [1, -1], [1, 0], [1, 1]];
foreach ($dirs as [$dr, $dc]) {
$nr = $row + $dr;
$nc = $col + $dc;
$key = $nr . ',' . $nc;
/** Check if neighbor is revealed and is a numbered cell (not a mine, not hidden) */
if (isset($alreadyRevealed[$key])) {
$val = $grid[$nr][$nc] ?? null;
/** If it's a number (0-8), not a mine, it's revealed and visible */
if (is_numeric($val) && $val >= 0) {
return false;
}
}
}
return true;
}
/**
* Check if a mine is on the edge/corner of the board.
*/
private function isEdgeMine(array $coords): bool
{
$row = $coords[0];
$col = $coords[1];
return 0 === $row || $row === 15 || 0 === $col || $col === 15;
}
/** /**
* BFS flood-fill starting at (row, col). * BFS flood-fill starting at (row, col).
* Reveals the clicked cell plus all connected zero-value cells and their non-mine borders. * Reveals the clicked cell plus all connected zero-value cells and their non-mine borders.
@@ -414,8 +582,8 @@ readonly class TopicManager implements TopicManagerInterface
{ {
$playedGame = $this->getPlayedGame($gameAssoc); $playedGame = $this->getPlayedGame($gameAssoc);
$playedGame->setResign($color); $playedGame->setResign($color);
$this->entityManager->persist($playedGame); $this->em->persist($playedGame);
$this->entityManager->flush(); $this->em->flush();
} }
private function saveStepToDb( private function saveStepToDb(
@@ -425,6 +593,7 @@ readonly class TopicManager implements TopicManagerInterface
array $revealedCells, array $revealedCells,
int $redPoints, int $redPoints,
int $bluePoints, int $bluePoints,
array $bonusData = []
): void { ): void {
try { try {
$playedGame = $this->getPlayedGame($gameAssoc); $playedGame = $this->getPlayedGame($gameAssoc);
@@ -437,16 +606,24 @@ readonly class TopicManager implements TopicManagerInterface
$step->setRevealedCells($revealedCells); $step->setRevealedCells($revealedCells);
$step->setPlayedGame($playedGame); $step->setPlayedGame($playedGame);
$step->setCreated(new DateTime()); $step->setCreated(new DateTime());
$this->entityManager->persist($step); $this->em->persist($step);
$playedGame->setRedPoints($redPoints); $playedGame->setRedPoints($redPoints);
$playedGame->setBluePoints($bluePoints); $playedGame->setBluePoints($bluePoints);
$playedGame->setRedExplodedBomb((bool)$event['bomb'] && 'red' === $player ? true : null); $playedGame->setRedExplodedBomb((bool)$event['bomb'] && 'red' === $player ? true : null);
$playedGame->setBlueExplodedBomb((bool)$event['bomb'] && 'blue' === $player ? true : null); $playedGame->setBlueExplodedBomb((bool)$event['bomb'] && 'blue' === $player ? true : null);
$playedGame->setUpdated(new DateTime()); $playedGame->setUpdated(new DateTime());
$this->entityManager->persist($playedGame);
$this->entityManager->flush(); /** Bonus data is already persisted in calculateBonuses, but we ensure it's up to date */
if (!empty($bonusData)) {
$playedGame->setRedBonusPoints($bonusData['redBonusPoints']);
$playedGame->setBlueBonusPoints($bonusData['blueBonusPoints']);
$playedGame->setRedBonusStats($bonusData['redBonusStats']);
$playedGame->setBlueBonusStats($bonusData['blueBonusStats']);
}
$this->em->persist($playedGame);
$this->em->flush();
} catch (Exception $e) { } catch (Exception $e) {
$this->logger->error($e->getMessage()); $this->logger->error($e->getMessage());
} }
@@ -465,8 +642,8 @@ readonly class TopicManager implements TopicManagerInterface
? $this->saveRegisteredUser($userName, $count, $playedGame) ? $this->saveRegisteredUser($userName, $count, $playedGame)
: $this->saveAnonUser($userName, $count, $playedGame, $request); : $this->saveAnonUser($userName, $count, $playedGame, $request);
$this->entityManager->persist($playedGame); $this->em->persist($playedGame);
$this->entityManager->flush(); $this->em->flush();
return $this->getUserCollection($playedGame); return $this->getUserCollection($playedGame);
} }
@@ -499,7 +676,7 @@ readonly class TopicManager implements TopicManagerInterface
$anon->setCountry($this->extractCountry($request)); $anon->setCountry($this->extractCountry($request));
$anon->setUserAgent($request->headers->get('User-Agent')); $anon->setUserAgent($request->headers->get('User-Agent'));
$anon->setConnTimestamp(new DateTime()); $anon->setConnTimestamp(new DateTime());
$this->entityManager->persist($anon); $this->em->persist($anon);
if ($count === 1) { if ($count === 1) {
$random = random_int(0, 1); $random = random_int(0, 1);

View File

@@ -31,7 +31,7 @@
</div> </div>
<div class="bshare-vs"> <div class="bshare-vs">
<div class="bshare-player bshare-player--red"> <div class="bshare-player bshare-player--red">
<div class="bshare-avatar bshare-avatar--red"> <div class="bshare-avatar bshare-avatar--red" style="position: relative;">
{% if redAvatar %} {% if redAvatar %}
<img src="{{ redAvatar|imagine_filter('avatar_thumb') }}" <img src="{{ redAvatar|imagine_filter('avatar_thumb') }}"
alt="{{ redName }}" alt="{{ redName }}"
@@ -39,6 +39,11 @@
{% else %} {% else %}
{{ redName|slice(0,2)|upper }} {{ redName|slice(0,2)|upper }}
{% endif %} {% endif %}
{% if redBonusPoints > blueBonusPoints %}
<div style="position: absolute; bottom: -6px; right: -6px; background: #ffd700; border-radius: 50%; width: 28px; height: 28px; display: flex; align-items: center; justify-content: center; box-shadow: 0 0 12px rgba(255, 215, 0, 0.6), 0 0 0 2px rgba(7, 9, 13, 1); border: 2px solid rgba(0,0,0,0.5); z-index: 10;">
<i class="fas fa-star" style="color: #000; font-size: 14px;"></i>
</div>
{% endif %}
</div> </div>
<span class="bshare-player__name">{{ redName }}</span> <span class="bshare-player__name">{{ redName }}</span>
<span class="bshare-player__side">Red</span> <span class="bshare-player__side">Red</span>
@@ -53,6 +58,15 @@
{% else %} {% else %}
<div class="bshare-score bshare-score--na">— : —</div> <div class="bshare-score bshare-score--na">— : —</div>
{% endif %} {% endif %}
<div style="display: flex; justify-content: center; gap: 0; align-items: center; margin-bottom: 8px;">
<span style="font: 700 13px 'Rajdhani', sans-serif; color: #f67d52; display: flex; align-items: center; gap: 4px;">
<i class="fas fa-star" style="font-size: 11px;"></i> {{ (redBonusPoints ?? 0)|number_format(1, '.', '') }}
</span>
<span style="font: 700 13px 'Rajdhani', sans-serif; color: rgba(255,255,255,0.3); margin: 0 8px;">:</span>
<span style="font: 700 13px 'Rajdhani', sans-serif; color: #95cff5; display: flex; align-items: center; gap: 4px;">
{{ (blueBonusPoints ?? 0)|number_format(1, '.', '') }} <i class="fas fa-star" style="font-size: 11px;"></i>
</span>
</div>
<div class="bshare-vs__label">VS</div> <div class="bshare-vs__label">VS</div>
{% if resign == 'red' %} {% if resign == 'red' %}
<div class="bshare-badge bshare-badge--blue"> <div class="bshare-badge bshare-badge--blue">
@@ -79,7 +93,7 @@
{% endif %} {% endif %}
</div> </div>
<div class="bshare-player bshare-player--blue"> <div class="bshare-player bshare-player--blue">
<div class="bshare-avatar bshare-avatar--blue"> <div class="bshare-avatar bshare-avatar--blue" style="position: relative;">
{% if blueAvatar %} {% if blueAvatar %}
<img src="{{ blueAvatar|imagine_filter('avatar_thumb') }}" <img src="{{ blueAvatar|imagine_filter('avatar_thumb') }}"
alt="{{ blueName }}" alt="{{ blueName }}"
@@ -87,11 +101,33 @@
{% else %} {% else %}
{{ blueName|slice(0,2)|upper }} {{ blueName|slice(0,2)|upper }}
{% endif %} {% endif %}
{% if blueBonusPoints > redBonusPoints %}
<div style="position: absolute; bottom: -6px; right: -6px; background: #ffd700; border-radius: 50%; width: 28px; height: 28px; display: flex; align-items: center; justify-content: center; box-shadow: 0 0 12px rgba(255, 215, 0, 0.6), 0 0 0 2px rgba(7, 9, 13, 1); border: 2px solid rgba(0,0,0,0.5); z-index: 10;">
<i class="fas fa-star" style="color: #000; font-size: 14px;"></i>
</div>
{% endif %}
</div> </div>
<span class="bshare-player__name">{{ blueName }}</span> <span class="bshare-player__name">{{ blueName }}</span>
<span class="bshare-player__side">Blue</span> <span class="bshare-player__side">Blue</span>
</div> </div>
</div> </div>
{% set durationSec = (game.created and game.updated) ? (game.updated|date('U') - game.created|date('U')) : 0 %}
{% set durationStr = '' %}
{% if durationSec > 0 %}
{% set h = (durationSec / 3600)|round(0, 'floor') %}
{% set m = ((durationSec % 3600) / 60)|round(0, 'floor') %}
{% set s = durationSec % 60 %}
{% if h > 0 %}
{% set durationStr = h ~ 'h ' ~ m ~ 'm ' ~ s ~ 's' %}
{% elseif m > 0 %}
{% set durationStr = m ~ 'm ' ~ s ~ 's' %}
{% else %}
{% set durationStr = s ~ 's' %}
{% endif %}
{% endif %}
{% set pointDiff = (redPts|default(0) - bluePts|default(0))|abs %}
{% set winnerName = redPts|default(0) > bluePts|default(0) ? redName : (bluePts|default(0) > redPts|default(0) ? blueName : null) %}
<div class="bshare-details"> <div class="bshare-details">
{% if resign %} {% if resign %}
<div class="bshare-detail"> <div class="bshare-detail">
@@ -99,16 +135,28 @@
<span>{{ resign|capitalize }} resigned</span> <span>{{ resign|capitalize }} resigned</span>
</div> </div>
{% endif %} {% endif %}
{% if durationStr %}
<div class="bshare-detail">
<i class="fas fa-hourglass-half"></i>
<span>Match duration: {{ durationStr }}</span>
</div>
{% endif %}
{% if pointDiff > 0 and winnerName %}
<div class="bshare-detail">
<i class="fas fa-balance-scale"></i>
<span>{{ winnerName }} won by {{ pointDiff }} mine{{ pointDiff == 1 ? '' : 's' }}</span>
</div>
{% endif %}
{% if game.redExplodedBomb %} {% if game.redExplodedBomb %}
<div class="bshare-detail bshare-detail--bomb"> <div class="bshare-detail bshare-detail--bomb">
<i class="fas fa-bomb"></i> <i class="fas fa-bomb"></i>
<span>{{ redName }} hit a mine</span> <span>{{ redName }} used their bomb</span>
</div> </div>
{% endif %} {% endif %}
{% if game.blueExplodedBomb %} {% if game.blueExplodedBomb %}
<div class="bshare-detail bshare-detail--bomb"> <div class="bshare-detail bshare-detail--bomb">
<i class="fas fa-bomb"></i> <i class="fas fa-bomb"></i>
<span>{{ blueName }} hit a mine</span> <span>{{ blueName }} used their bomb</span>
</div> </div>
{% endif %} {% endif %}
{% if game.updated %} {% if game.updated %}
@@ -118,6 +166,108 @@
</div> </div>
{% endif %} {% endif %}
</div> </div>
{# Bonus Stats Section #}
{% set hasRedStats = redBonusStats is not empty and (redBonusStats.blindHits or redBonusStats.chainBest or redBonusStats.edgeMines or redBonusStats.lastMineHits or redBonusStats.biggestReveal) %}
{% set hasBlueStats = blueBonusStats is not empty and (blueBonusStats.blindHits or blueBonusStats.chainBest or blueBonusStats.edgeMines or blueBonusStats.lastMineHits or blueBonusStats.biggestReveal) %}
{% if redBonusPoints > 0 or blueBonusPoints > 0 or hasRedStats or hasBlueStats %}
<div class="bshare-bonus">
<div class="bshare-bonus__title">
<i class="fas fa-star"></i> Bonus Statistics
</div>
<div class="bshare-bonus__grid">
{# Red Bonus #}
<div class="bshare-bonus__player bshare-bonus__player--red">
<div class="bshare-bonus__header">
<span class="bshare-bonus__points">{{ redBonusPoints|number_format(1, '.', '') }}</span>
<span class="bshare-bonus__label">pts</span>
</div>
<div class="bshare-bonus__stats">
{% if redBonusStats is not empty and redBonusStats.blindHits %}
<div class="bshare-bonus__stat">
<span class="bshare-bonus__stat-label">Blind hits</span>
<span class="bshare-bonus__stat-value">{{ redBonusStats.blindHits }}</span>
</div>
{% endif %}
{% if redBonusStats is not empty and redBonusStats.chainBest %}
<div class="bshare-bonus__stat">
<span class="bshare-bonus__stat-label">Best chain</span>
<span class="bshare-bonus__stat-value">{{ redBonusStats.chainBest }}</span>
</div>
{% endif %}
{% if redBonusStats is not empty and redBonusStats.edgeMines %}
<div class="bshare-bonus__stat">
<span class="bshare-bonus__stat-label">Edge mines</span>
<span class="bshare-bonus__stat-value">{{ redBonusStats.edgeMines }}</span>
</div>
{% endif %}
{% if redBonusStats is not empty and redBonusStats.lastMineHits %}
<div class="bshare-bonus__stat">
<span class="bshare-bonus__stat-label">Endgame mines</span>
<span class="bshare-bonus__stat-value">{{ redBonusStats.lastMineHits }}</span>
</div>
{% endif %}
{% if redBonusStats is not empty and redBonusStats.biggestReveal %}
<div class="bshare-bonus__stat">
<span class="bshare-bonus__stat-label">Biggest reveal</span>
<span class="bshare-bonus__stat-value">{{ redBonusStats.biggestReveal }}</span>
</div>
{% endif %}
{% if not hasRedStats %}
<div class="bshare-bonus__stat bshare-bonus__stat--empty">
<span class="bshare-bonus__stat-label">No bonuses earned</span>
</div>
{% endif %}
</div>
</div>
{# Blue Bonus #}
<div class="bshare-bonus__player bshare-bonus__player--blue">
<div class="bshare-bonus__header">
<span class="bshare-bonus__points">{{ blueBonusPoints|number_format(1, '.', '') }}</span>
<span class="bshare-bonus__label">pts</span>
</div>
<div class="bshare-bonus__stats">
{% if blueBonusStats is not empty and blueBonusStats.blindHits %}
<div class="bshare-bonus__stat">
<span class="bshare-bonus__stat-label">Blind hits</span>
<span class="bshare-bonus__stat-value">{{ blueBonusStats.blindHits }}</span>
</div>
{% endif %}
{% if blueBonusStats is not empty and blueBonusStats.chainBest %}
<div class="bshare-bonus__stat">
<span class="bshare-bonus__stat-label">Best chain</span>
<span class="bshare-bonus__stat-value">{{ blueBonusStats.chainBest }}</span>
</div>
{% endif %}
{% if blueBonusStats is not empty and blueBonusStats.edgeMines %}
<div class="bshare-bonus__stat">
<span class="bshare-bonus__stat-label">Edge mines</span>
<span class="bshare-bonus__stat-value">{{ blueBonusStats.edgeMines }}</span>
</div>
{% endif %}
{% if blueBonusStats is not empty and blueBonusStats.lastMineHits %}
<div class="bshare-bonus__stat">
<span class="bshare-bonus__stat-label">Endgame mines</span>
<span class="bshare-bonus__stat-value">{{ blueBonusStats.lastMineHits }}</span>
</div>
{% endif %}
{% if blueBonusStats is not empty and blueBonusStats.biggestReveal %}
<div class="bshare-bonus__stat">
<span class="bshare-bonus__stat-label">Biggest reveal</span>
<span class="bshare-bonus__stat-value">{{ blueBonusStats.biggestReveal }}</span>
</div>
{% endif %}
{% if not hasBlueStats %}
<div class="bshare-bonus__stat bshare-bonus__stat--empty">
<span class="bshare-bonus__stat-label">No bonuses earned</span>
</div>
{% endif %}
</div>
</div>
</div>
</div>
{% endif %}
<div class="bshare-cta"> <div class="bshare-cta">
<a href="{{ path('MineSeekerBundle_gamePlay') }}" class="bshare-btn"> <a href="{{ path('MineSeekerBundle_gamePlay') }}" class="bshare-btn">
<i class="fas fa-play"></i> Play MineSeeker <i class="fas fa-play"></i> Play MineSeeker

View File

@@ -225,10 +225,13 @@
<a href="https://vitejs.dev" target="_blank" rel="noopener" class="tech-link"> <a href="https://vitejs.dev" target="_blank" rel="noopener" class="tech-link">
<img src="{{ asset('images/technologies/vite.svg') }}" alt="Vite"/> <img src="{{ asset('images/technologies/vite.svg') }}" alt="Vite"/>
</a> </a>
<a href="https://bun.sh" target="_blank" rel="noopener" class="tech-link"> <a href="https://bun.sh" target="_blank" rel="noopener" class="tech-link">
<img src="{{ asset('images/technologies/bun.svg') }}" alt="Bun"/> <img src="{{ asset('images/technologies/bun.svg') }}" alt="Bun"/>
</a> </a>
<a href="https://www.jetbrains.com/phpstorm" target="_blank" rel="noopener" class="tech-link"> <a href="https://www.postgresql.org" target="_blank" rel="noopener" class="tech-link">
<img src="{{ asset('images/technologies/postgresql.svg') }}" alt="PostgreSQL"/>
</a>
<a href="https://www.jetbrains.com/phpstorm" target="_blank" rel="noopener" class="tech-link">
<img src="{{ asset('images/technologies/phpstorm.svg') }}" alt="PHPStorm"/> <img src="{{ asset('images/technologies/phpstorm.svg') }}" alt="PHPStorm"/>
</a> </a>
<a href="https://archlinux.org" target="_blank" rel="noopener" class="tech-link"> <a href="https://archlinux.org" target="_blank" rel="noopener" class="tech-link">

View File

@@ -128,7 +128,7 @@
{% block javascripts %} {% block javascripts %}
{{ parent() }} {{ parent() }}
<script src="https://www.google.com/recaptcha/api.js?render={{ recaptcha_site_key }}" async defer></script> <script src="https://www.google.com/recaptcha/api.js?render={{ recaptcha_site_key }}" async defer></script>
{{ vite_entry_script_tags('contact') }} {{ vite_entry_script_tags('contact', { dependency: 'react' }) }}
<div id="contact-form-wrapper" <div id="contact-form-wrapper"
data-site-key="{{ recaptcha_site_key }}" data-site-key="{{ recaptcha_site_key }}"
data-recaptcha-field-id="{{ form.recaptcha.vars.id }}"> data-recaptcha-field-id="{{ form.recaptcha.vars.id }}">

View File

@@ -136,5 +136,5 @@
</script> </script>
{{ vite_entry_script_tags('passkey') }} {{ vite_entry_script_tags('passkey', { dependency: 'react' }) }}
{% endblock %} {% endblock %}

View File

@@ -1,5 +1,10 @@
{% extends 'Game/index.html.twig' %} {% extends 'Game/index.html.twig' %}
{% macro stat_val(value, suffix) %}
{%- set abbr = value >= 1000 -%}
<span class="profile-stat__value"{% if abbr %} title="{{ value }}"{% endif %}>{% if abbr %}{{ (value / 1000)|round(1, 'floor') }}k{% else %}{{ value }}{% endif %}{% if suffix %}<small>{{ suffix }}</small>{% endif %}</span>
{% endmacro %}
{% block title %} - Profile{% endblock %} {% block title %} - Profile{% endblock %}
{% block metas %} {% block metas %}
@@ -45,44 +50,64 @@
<div class="profile-stats"> <div class="profile-stats">
<div class="profile-stat"> <div class="profile-stat">
<i class="fas fa-gamepad profile-stat__icon"></i> <i class="fas fa-gamepad profile-stat__icon"></i>
<span class="profile-stat__value">{{ stats.total }}</span> {{ _self.stat_val(stats.total) }}
<span class="profile-stat__label">Games played</span> <span class="profile-stat__label">Games played</span>
</div> </div>
<div class="profile-stat profile-stat--win"> <div class="profile-stat profile-stat--win">
<i class="fas fa-trophy profile-stat__icon"></i> <i class="fas fa-trophy profile-stat__icon"></i>
<span class="profile-stat__value">{{ stats.wins }}</span> {{ _self.stat_val(stats.wins) }}
<span class="profile-stat__label">Victories</span> <span class="profile-stat__label">Victories</span>
</div> </div>
<div class="profile-stat profile-stat--loss"> <div class="profile-stat profile-stat--loss">
<i class="fas fa-flag profile-stat__icon"></i> <i class="fas fa-flag profile-stat__icon"></i>
<span class="profile-stat__value">{{ stats.losses }}</span> {{ _self.stat_val(stats.losses) }}
<span class="profile-stat__label">Defeats</span> <span class="profile-stat__label">Defeats</span>
</div> </div>
<div class="profile-stat profile-stat--draw"> <div class="profile-stat profile-stat--draw">
<i class="fas fa-minus profile-stat__icon"></i> <i class="fas fa-minus profile-stat__icon"></i>
<span class="profile-stat__value">{{ stats.draws }}</span> {{ _self.stat_val(stats.draws) }}
<span class="profile-stat__label">Draws</span> <span class="profile-stat__label">Draws</span>
</div> </div>
<div class="profile-stat profile-stat--rate"> <div class="profile-stat profile-stat--rate">
<i class="fas fa-percent profile-stat__icon"></i> <i class="fas fa-percent profile-stat__icon"></i>
<span class="profile-stat__value">{{ stats.winRate }}<small>%</small></span> {{ _self.stat_val(stats.winRate, '%') }}
<span class="profile-stat__label">Win rate</span> <span class="profile-stat__label">Win rate</span>
</div> </div>
<div class="profile-stat profile-stat--avg"> <div class="profile-stat profile-stat--avg">
<i class="fas fa-chart-line profile-stat__icon"></i> <i class="fas fa-chart-line profile-stat__icon"></i>
<span class="profile-stat__value">{{ stats.avgScore }}</span> {{ _self.stat_val(stats.avgScore) }}
<span class="profile-stat__label">Avg score</span> <span class="profile-stat__label">Avg score</span>
</div> </div>
<div class="profile-stat profile-stat--best">
<i class="fas fa-star profile-stat__icon"></i>
<span class="profile-stat__value">{{ stats.bestScore }}</span>
<span class="profile-stat__label">Best score</span>
</div>
<div class="profile-stat profile-stat--bomb"> <div class="profile-stat profile-stat--bomb">
<i class="fas fa-bomb profile-stat__icon"></i> <i class="fas fa-bomb profile-stat__icon"></i>
<span class="profile-stat__value">{{ stats.bombs }}</span> {{ _self.stat_val(stats.minesHit) }}
<span class="profile-stat__label">Mines hit</span> <span class="profile-stat__label">Mines hit</span>
</div> </div>
<div class="profile-stat profile-stat--bonus">
<i class="fas fa-star profile-stat__icon"></i>
{{ _self.stat_val(stats.bonusPoints) }}
<span class="profile-stat__label">Bonus points</span>
</div>
<div class="profile-stat profile-stat--avg-bonus">
<i class="fas fa-chart-simple profile-stat__icon"></i>
{{ _self.stat_val(stats.avgBonus) }}
<span class="profile-stat__label">Avg bonus</span>
</div>
<div class="profile-stat profile-stat--chain">
<i class="fas fa-link profile-stat__icon"></i>
{{ _self.stat_val(stats.bestChain) }}
<span class="profile-stat__label">Best chain</span>
</div>
<div class="profile-stat profile-stat--blind">
<i class="fas fa-bullseye profile-stat__icon"></i>
{{ _self.stat_val(stats.blindHits) }}
<span class="profile-stat__label">Blind hits</span>
</div>
<div class="profile-stat profile-stat--edge">
<i class="fas fa-border-style profile-stat__icon"></i>
{{ _self.stat_val(stats.edgeMines) }}
<span class="profile-stat__label">Edge mines</span>
</div>
</div> </div>
{% if stats.total > 0 %} {% if stats.total > 0 %}
@@ -154,5 +179,5 @@
{% block javascripts %} {% block javascripts %}
{{ parent() }} {{ parent() }}
{{ vite_entry_script_tags('profile') }} {{ vite_entry_script_tags('profile', { dependency: 'react' }) }}
{% endblock %} {% endblock %}

View File

@@ -133,5 +133,5 @@
{% block javascripts %} {% block javascripts %}
{{ parent() }} {{ parent() }}
{{ vite_entry_script_tags('passkey') }} {{ vite_entry_script_tags('passkey', { dependency: 'react' }) }}
{% endblock %} {% endblock %}