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3f51eb5db6 chg: usr: increase the 2 MB avatar maximum file size to 10 MB #10
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2026-04-21 22:46:44 +02:00
55ef7c9301 chg: pkg: new version release !skipChangelog 2026-04-21 21:05:54 +02:00
ddfa395c6b chg: pkg: upgrade front-end & back-end deps to the latest available version #10
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2026-04-21 20:13:00 +02:00
8694627817 chg: pkg: new version release !skipChangelog 2026-04-21 18:21:17 +02:00
f796819af4 chg: pkg: new version release !skipChangelog 2026-04-21 18:12:32 +02:00
b209ad4220 chg: pkg: the original CI/CD workflow is restored - the work with tests is postponed #10
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2026-04-21 18:11:54 +02:00
df1eefdfe0 chg: pkg: new version release !skipChangelog
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2026-04-21 18:00:05 +02:00
7aaaf120b2 chg: usr: add sound when the game start #10 2026-04-21 17:59:18 +02:00
e48d651eb5 new: pkg: add CI/CD improvements - add new CI workflow - & improve the deployment w/ tests #10 2026-04-21 17:58:05 +02:00
d704be5bff new: pkg: add test cases to back-end w/ real database connection in it #10 2026-04-21 17:56:04 +02:00
6bf908b43e chg: dev: create AGENTS.md file for future maintenance #9 2026-04-21 14:30:38 +02:00
085e010907 chg: dev: remove the wrongly implemented font installation in docker - & replace it with static font on BattleCardGenerator (it solves the shareable image problem on bare-metal too) #8 2026-04-21 14:18:59 +02:00
8935216525 chg: pkg: new version release !skipChangelog 2026-04-21 13:58:08 +02:00
1d8efa4e61 chg: usr: fine-tune the recent battle list #8
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2026-04-21 13:57:44 +02:00
69fce52bed chg: pkg: new version release !skipChangelog 2026-04-21 11:47:58 +02:00
13adf908bf chg: dev: small changes on docs - and improve text on homepage #8
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2026-04-21 11:47:21 +02:00
3bbfb8740f chg: dev: massive refactor on front-end for unification and readiness #8 2026-04-21 11:30:07 +02:00
0d04ec91e7 fix: usr: do not hide the end-game overlay ever #8 2026-04-21 08:48:44 +02:00
20a969705d chg: dev: update all doc blocks on back-end #8 2026-04-20 21:24:39 +02:00
4944d2aa21 chg: dev: small refactors on back-end #8 2026-04-20 21:11:17 +02:00
2ec37a802b chg: dev: add RecentBattle entity that is a Materialized View to speed up the view - and further refactor on ProfileController #8 2026-04-20 21:08:15 +02:00
6a5ba84b5e chg: dev: create the UserStats entity what is a Materialized View to store Profile stats for every user - & massive ProfileController refactor #8 2026-04-20 20:44:33 +02:00
6be0d52fb7 chg: dev: refactor the SecurityController #7 2026-04-20 12:13:08 +02:00
f493f94368 chg: dev: refactor the code - there was unnecessary codes and wrongly formatted or designed code that are related to Repositories #7 2026-04-20 11:10:00 +02:00
cd93a26c2c fix: usr: the username was not recognized properly #7 2026-04-20 10:50:58 +02:00
175581cdd5 chg: pkg: upgrade the doctrine related back-end pkgs to the latest available version #7 2026-04-20 09:05:36 +02:00
5f856e4d70 chg: usr: add filter to the Profile page's recent plays and an infite list too #7 2026-04-19 22:11:58 +02:00
e0495d182e chg: pkg: upgrade to the latest doctrine pkg on back-end #7 2026-04-19 22:09:03 +02:00
0b7c1406cf chg: pkg: new version release !skipChangelog 2026-04-19 21:41:33 +02:00
30edc5782b fix: usr: the PostgreSQL logo was horrible #7
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2026-04-19 21:41:04 +02:00
d92a7f3aa0 chg: pkg: new version release !skipChangelog 2026-04-19 21:31:44 +02:00
169 changed files with 10424 additions and 2803 deletions

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.env.test Normal file
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# define your env variables for the test env here
KERNEL_CLASS='App\Kernel'
APP_SECRET='$ecretf0rt3st'

142
.gitea/workflows/ci.yml-bak Normal file
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name: CI - Tests
on:
push:
branches:
- master
- develop
pull_request:
branches:
- master
- develop
jobs:
tests:
runs-on: splendid-bear
services:
postgres:
image: postgres:18-alpine
env:
POSTGRES_USER: mineseeker_test
POSTGRES_PASSWORD: test_password
POSTGRES_DB: mineseeker_test
options: >-
--health-cmd pg_isready
--health-interval 10s
--health-timeout 5s
--health-retries 5
ports:
- 5432:5432
steps:
- name: Checkout code
uses: actions/checkout@v4
- name: Setup PHP 8.3
uses: shivammathur/setup-php@v2
with:
php-version: '8.3'
extensions: pdo_pgsql, gd, intl, zip, sodium
coverage: none
tools: composer:v2
- name: Validate composer.json
run: composer validate --strict
- name: Cache Composer dependencies
uses: actions/cache@v4
with:
path: vendor
key: ${{ runner.os }}-composer-${{ hashFiles('**/composer.lock') }}
restore-keys: |
${{ runner.os }}-composer-
- name: Install PHP dependencies
run: composer install --prefer-dist --no-progress --no-interaction
- name: Setup Node.js
uses: actions/setup-node@v4
with:
node-version: '20'
- name: Cache node modules
uses: actions/cache@v4
with:
path: node_modules
key: ${{ runner.os }}-node-${{ hashFiles('**/package-lock.json') }}
restore-keys: |
${{ runner.os }}-node-
- name: Install Node dependencies
run: npm ci
- name: Build assets
run: npm run build
- name: Create .env.test file
run: |
cat > .env.test << 'ENVEOF'
APP_ENV=test
APP_SECRET=test-secret-key-for-ci-testing-only
DATABASE_URL="postgresql://mineseeker_test:test_password@localhost:5432/mineseeker_test?serverVersion=18&charset=utf8"
KERNEL_CLASS='App\Kernel'
SYMFONY_DEPRECATIONS_HELPER=999999
PANTHER_APP_ENV=panther
PANTHER_ERROR_SCREENSHOT_DIR=./var/error-screenshots
ENVEOF
- name: Setup test database
run: make test-db-setup
- name: Run PHPUnit tests
run: vendor/bin/phpunit --testdox --colors=always
- name: Run PHPUnit tests with coverage (optional)
if: github.event_name == 'pull_request'
run: |
XDEBUG_MODE=coverage vendor/bin/phpunit --coverage-text --coverage-clover=coverage.xml
- name: Upload coverage reports (optional)
if: github.event_name == 'pull_request'
uses: codecov/codecov-action@v4
with:
file: ./coverage.xml
flags: unittests
name: phpunit-coverage
fail_ci_if_error: false
lint:
runs-on: splendid-bear
steps:
- name: Checkout code
uses: actions/checkout@v4
- name: Setup PHP 8.3
uses: shivammathur/setup-php@v2
with:
php-version: '8.3'
tools: composer:v2, phpstan
- name: Install PHP dependencies
run: composer install --prefer-dist --no-progress --no-interaction
- name: Setup Node.js
uses: actions/setup-node@v4
with:
node-version: '20'
- name: Install Node dependencies
run: npm ci
- name: Run ESLint
run: npm run lint || true
- name: Check code style (PHP)
run: |
if [ -f "vendor/bin/php-cs-fixer" ]; then
vendor/bin/php-cs-fixer fix --dry-run --diff
else
echo "PHP-CS-Fixer not installed, skipping..."
fi

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name: Deploy to Production
on:
push:
tags:
- 'v*'
jobs:
test:
runs-on: splendid-bear
services:
postgres:
image: postgres:18-alpine
env:
POSTGRES_USER: mineseeker_test
POSTGRES_PASSWORD: test_password
POSTGRES_DB: mineseeker_test
options: >-
--health-cmd pg_isready
--health-interval 10s
--health-timeout 5s
--health-retries 5
ports:
- 5432:5432
steps:
- name: Checkout code
uses: actions/checkout@v4
- name: Setup PHP 8.3
uses: shivammathur/setup-php@v2
with:
php-version: '8.3'
extensions: pdo_pgsql, gd, intl, zip, sodium
coverage: none
tools: composer:v2
- name: Install PHP dependencies
run: composer install --prefer-dist --no-progress --no-interaction
- name: Setup Node.js
uses: actions/setup-node@v4
with:
node-version: '20'
- name: Install Node dependencies
run: npm ci
- name: Build assets
run: npm run build
- name: Create .env.test file
run: |
cat > .env.test << 'ENVEOF'
APP_ENV=test
APP_SECRET=test-secret-key-for-ci-testing-only
DATABASE_URL="postgresql://mineseeker_test:test_password@localhost:5432/mineseeker_test?serverVersion=18&charset=utf8"
KERNEL_CLASS='App\Kernel'
SYMFONY_DEPRECATIONS_HELPER=999999
ENVEOF
- name: Setup test database
run: make test-db-setup
- name: Run PHPUnit tests
run: vendor/bin/phpunit --testdox --colors=always --stop-on-failure
deploy:
needs: test
runs-on: splendid-bear
steps:
- name: Checkout tag
env:
GITEA_TOKEN: ${{ gitea.token }}
run: |
set -e
export HOME=/tmp
git config --global credential.helper '!f() { echo "username=oauth2"; echo "password=$GITEA_TOKEN"; }; f'
git config --global --add safe.directory "${{ vars.PROD_APP_DIR }}"
cd "${{ vars.PROD_APP_DIR }}"
git remote set-url origin "${{ gitea.server_url }}/${{ gitea.repository }}.git"
git fetch --tags --force
git checkout "${{ gitea.ref_name }}"
- name: Write .env
env:
PROD_ENV_FILE: ${{ secrets.PROD_ENV_FILE }}
run: |
printf '%s' "$PROD_ENV_FILE" > "${{ vars.PROD_APP_DIR }}/.env"
- name: Build image
run: |
cd "${{ vars.PROD_APP_DIR }}"
docker compose build
- name: Run database migrations
run: |
cd "${{ vars.PROD_APP_DIR }}"
docker compose run --rm app php bin/console doctrine:migrations:migrate --no-interaction
- name: Clear cache
run: |
cd "${{ vars.PROD_APP_DIR }}"
docker compose run --rm app php bin/console cache:clear --env=prod
- name: Start services
run: |
cd "${{ vars.PROD_APP_DIR }}"
docker compose up -d
- name: Health check
run: |
sleep 5
curl -f http://localhost:10080/ || exit 1
- name: Notify deployment success
if: success()
run: |
echo "✅ Deployment successful for tag ${{ gitea.ref_name }}"
- name: Notify deployment failure
if: failure()
run: |
echo "❌ Deployment failed for tag ${{ gitea.ref_name }}"
exit 1

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.gitignore vendored
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/var/
/vendor/
###< symfony/framework-bundle ###
###> phpunit/phpunit ###
/phpunit.xml
/.phpunit.cache/
###< phpunit/phpunit ###

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AGENTS.md Normal file
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# AI Agent Guidelines for MineSeeker
This document provides guidelines and context for AI coding agents working on the MineSeeker project.
## Project Overview
**MineSeeker** is a real-time multiplayer 1v1 minesweeper game built with Symfony (PHP) and React. Players compete to claim mines on a shared 16×16 grid, with the first to reach 26 mines winning.
### Tech Stack
- **Backend:** Symfony 7.2 (PHP 8.3)
- **Frontend:** React 18, Vite 6
- **Database:** PostgreSQL 17 with materialized views
- **Storage:** MinIO (S3-compatible)
- **Real-time:** Mercure (Server-Sent Events)
- **Styling:** SCSS, MUI (Material-UI), Emotion
- **Fonts:** @fontsource packages (web), Carlito-Bold.ttf (server-side images)
### Key Features
**Core Gameplay:**
- **Multiplayer-focused:** 1v1 competitive gameplay where players race to claim more mines than their opponent
- **Win condition:** First player to claim 26 out of 51 mines wins
- **Real-time updates:** WebSocket-like gameplay using Mercure (Server-Sent Events)
- **Game restoration:** Players can resume unfinished games from where they left off
- **Bonus points system:** Rewards skilled play (blind hits, chain combos, edge mines, endgame mines, safe cell reveals)
**User Features:**
- **Authentication:** Password + optional TOTP + optional WebAuthn passkeys
- **Anonymous play:** Guest players can play without creating an account
- **Profile statistics:** Detailed stats including wins, losses, draws, win rate, average score, total mines hit, and bonus points
- **Battle history:** View and replay past games move-by-move
**Sharing & Social:**
- **Battle reports:** Shareable public pages for each completed game (`/battle/{uuid}`)
- **OG image generation:** Automatic creation of 1200×630 PNG images for social media sharing (using PHP GD)
- **Open Graph tags:** Battle share pages include rich preview cards with player names, avatars, scores, and bonus points
---
## Architecture Overview
### Backend (Symfony)
```
src/
├── Controller/ # HTTP endpoints (game, profile, battle sharing)
├── Entity/ # Doctrine ORM entities
├── Repository/ # Database queries (uses QueryBuilder, not raw SQL)
├── Service/ # Business logic (BattleCardGenerator, WebAuthn, Email)
├── Dto/ # Data Transfer Objects (immutable, readonly)
├── Util/ # Game logic (TopicManager for Mercure)
└── Migrations/ # Database schema changes
```
**Important patterns:**
- Use Doctrine ORM QueryBuilder (not raw SQL) in repositories
- DTOs are `final readonly` classes with constructor property promotion
- Services use dependency injection via `config/services.yaml`
- Materialized views for performance (auto-refreshed via triggers)
### Frontend (React)
```
assets/
├── js/
│ ├── mine-seeker/ # Main game bundle (self-contained)
│ │ ├── MineSeeker.jsx # Root component, wraps GameProvider + QueryClientProvider
│ │ ├── components/ # Game-specific components
│ │ │ ├── GameBoard.jsx # Main game board grid
│ │ │ ├── GameTimer.jsx # Game timer display
│ │ │ ├── BonusBox.jsx # Bonus points indicator
│ │ │ ├── BonusStatsDialog.jsx # Bonus statistics modal
│ │ │ ├── CaptchaOverlay.jsx # Captcha challenge overlay
│ │ │ ├── ChallengeCountdown.jsx # Challenge timer
│ │ │ ├── OnlinePlayersDialog.jsx # Online players list
│ │ │ ├── WaitingOverlayContent.jsx # Waiting for opponent
│ │ │ ├── grid/ # Grid-related components (cells, mines)
│ │ │ ├── profile/ # In-game profile components (PlayerColumn)
│ │ │ ├── timer/ # Timer-related components
│ │ │ └── user/ # User-related components
│ │ ├── contexts/ # React Context API
│ │ │ ├── GameContext.jsx # Game state context
│ │ │ └── GameProvider.jsx # Context provider with state logic
│ │ ├── hooks/ # Custom React hooks
│ │ │ ├── useGameDataProvider.js # React Query data provider
│ │ │ ├── useGameRefs.jsx # Refs for DOM elements
│ │ │ ├── useGameState.jsx # Game state management
│ │ │ ├── useServerCommunication.jsx # Mercure SSE connection
│ │ │ └── useStepTimer.jsx # Step-by-step timer
│ │ └── utils/ # Game-specific utilities
│ │ └── constants.jsx # Game constants, colors, defaults
│ ├── components/ # Shared UI components
│ ├── utils/ # Shared utilities
│ ├── profile.jsx # Profile page entry
│ ├── passkey.jsx # Passkey management entry
│ └── contact.jsx # Contact form entry
├── css/
│ └── homepage/ # SCSS partials (imported by style.homepage.scss)
└── fonts/
└── Carlito-Bold.ttf # TTF font for PHP GD image generation
```
**Important patterns:**
- Vite aliases: `@mine-components`, `@mine-contexts`, `@mine-hooks`, `@mine-utils`, `@global-components`, `@global-utils`
- React Query only available inside `mine-seeker` bundle
- Avoid circular dependencies (e.g., don't import from `@global-components` inside `components/` directory)
- PropTypes required on all components
---
## Common Tasks
### Adding a New Feature
1. **Backend:**
- Create migration for schema changes
- Add/update entities and repositories
- Create DTOs for data transfer
- Add controller endpoints
- Update service configuration if needed
2. **Frontend:**
- Create components in appropriate bundle
- Add PropTypes to all components
- Use existing hooks and utilities
- Follow styled-components pattern for MUI customization
3. **Documentation:**
- Update relevant docs in `docs/` folder
- Add examples if introducing new patterns
### Database Changes
- Always create migrations: `bin/console make:migration`
- Use Doctrine QueryBuilder in repositories (not raw SQL)
- For PostgreSQL-specific features (materialized views, triggers), use raw SQL in migrations only
- Materialized views should auto-refresh via triggers
### Styling
- **Web fonts:** Use `@fontsource` packages (WOFF/WOFF2)
- **Server-side images:** Use TTF fonts in `assets/fonts/` (PHP GD requires TTF)
- **CSS:** Create SCSS partials in `assets/css/homepage/`, import in main file
- **Components:** Use Emotion styled-components or CSS classes
### File Headers
All PHP and JS/JSX files should have this header:
```php
<?php declare(strict_types=1);
/*
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
```
```javascript
/**
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
```
---
## Coding Standards
### PHP
- **PSR Standards:** Follow PSR-1, PSR-12 coding standards
- **Type declarations:** Use strict types (`declare(strict_types=1)`)
- **Property promotion:** Use constructor property promotion for DTOs and services
- **Readonly:** Use `readonly` for immutable properties
- **Final:** Mark DTOs as `final`
- **Doctrine:** Use QueryBuilder with `expr()` methods, not string concatenation
- **Null safety:** Use null coalescing `??` and null-safe operator `?->`
- **Formatting:** 4-space indentation, opening braces on same line for methods/classes
**Example DTO:**
```php
final readonly class ProfileGameDto implements JsonSerializable
{
public function __construct(
public ?int $id,
public string $redName,
public string $blueName,
public bool $bothRegistered,
) {}
}
```
### JavaScript/React
- **Components:** Functional components with hooks
- **PropTypes:** Required on all components
- **Imports:** Use aliases (`@global-components`, `@mine-hooks`, etc.)
- **State:** Use `useState`, `useEffect`, `useCallback`, `useMemo` appropriately
- **Avoid:** Circular dependencies, especially with barrel exports
**Example component:**
```javascript
import React, { useState } from 'react';
import { string, number } from 'prop-types';
export const MyComponent = ({ title, count }) => {
const [value, setValue] = useState(0);
return <div>{title}: {count + value}</div>;
};
MyComponent.propTypes = {
title: string.isRequired,
count: number.isRequired,
};
```
---
## Important Files & Locations
### Configuration
- `config/services.yaml` - Service definitions and parameters
- `vite.config.js` - Vite build config, aliases
- `.env` - Environment variables (not in git)
- `composer.json` - PHP dependencies
- `package.json` - Node dependencies
### Key Services
- `BattleCardGenerator` - Generates 1200×630 PNG OG images using PHP GD
- `TopicManager` - Mercure topic management and game logic
- `WebAuthnService` - Passkey authentication
- `Email services` - Various email senders in `src/Service/Email/`
### Important Entities
- `User` - Registered users
- `PlayedGame` - Game records with moves, grid, scores
- `RecentBattle` - Read-only entity from materialized view
- `UserStats` - Read-only entity from materialized view
### Documentation
- `docs/game-mechanics/BONUS_POINTS_SYSTEM.md` - Bonus points reference
- `docs/FONTS.md` - Font usage and management
- `AGENTS.md` - This file
- `CHANGELOG.md` - Project changelog
---
## Common Pitfalls
### ❌ Don't Do
- **Don't use raw SQL in repositories** (use Doctrine QueryBuilder)
- **Don't create circular imports** (e.g., importing `@global-components` from within `components/`)
- **Don't use system fonts directly** (bundle TTF in `assets/fonts/`)
- **Don't skip PropTypes** on React components
- **Don't use `var`** in JavaScript (use `const` or `let`)
- **Don't define variables after using them** (hoisting issues with `const`)
### ✅ Do
- **Use Doctrine QueryBuilder** with `expr()` methods
- **Import components directly** to avoid circular dependencies
- **Bundle fonts in project** for portability
- **Add PropTypes** to all components
- **Use `const` for immutable values**, `let` for mutable
- **Define variables before using them**
---
## Keeping Components in Sync
### Battle Report Display
The battle report/statistics appear in **two places** that must be kept synchronized:
#### 1. BattleDialog Component (React)
**File:** `assets/js/components/BattleDialog.jsx`
- React dialog component shown on profile page
- Uses Material-UI and styled-components
- Displays game stats, bonus points, winner information
#### 2. Battle Share Page (Twig)
**File:** `templates/Game/battle_share.html.twig`
- Public battle share page (accessible via `/battle/{uuid}`)
- Server-rendered HTML with SCSS styling
- Shows same information as BattleDialog
### Synchronization Rules
**When updating BattleDialog.jsx, also update battle_share.html.twig:**
✅ Adding new stats or fields
✅ Changing display logic (winner calculation, formatting)
✅ Modifying bonus points display
✅ Updating labels or text
**Keep in sync:**
- Game outcome logic (win/loss/draw/abandoned)
- Bonus points formatting
- Player name display
- Score display
- Stats and metadata shown
**Example:** If you add a new stat to BattleDialog showing "fastest mine claim time", you must also add it to battle_share.html.twig so both displays show the same information.
---
## Testing & Building
### Backend
```bash
# Run migrations
bin/console doctrine:migrations:migrate
# Clear cache
bin/console cache:clear
# Refresh materialized views
bin/console dbal:run-sql "REFRESH MATERIALIZED VIEW CONCURRENTLY recent_battles"
```
### Frontend
```bash
# Development build with watch
npm run dev
# Production build
npm run build
# After changing fonts
rm -rf var/og-cache/*
```
---
## Git Workflow
### Commit Messages
Follow conventional commits:
- `feat: add bonus points to battle cards`
- `fix: resolve circular dependency in BattleDialog`
- `refactor: use Doctrine QueryBuilder in RecentBattleRepository`
- `docs: add AGENTS.md for AI coding agents`
- `chore: update dependencies`
### Creating Pull Requests
When creating PRs, include:
1. **Summary** - What was changed and why
2. **Changes** - List of modified files/components
3. **Testing** - How to verify the changes
4. **Screenshots** - For UI changes
---
## Performance Considerations
### Database
- Use materialized views for expensive queries (profile stats, recent battles)
- Auto-refresh materialized views via triggers on source table changes
- Index frequently queried columns
- Use `COALESCE()` for nullable aggregates
### Frontend
- Lazy load large components
- Use React Query for data fetching and caching
- Avoid unnecessary re-renders (use `useMemo`, `useCallback`)
- Bundle code per entry point (profile, passkey, contact, game)
### Images
- Battle card images are cached in `var/og-cache/`
- Images regenerated when games change (via deterministic UUID)
- Use appropriate image sizes (1200×630 for OG images)
---
## Security
### Authentication
- Password + TOTP (optional) + WebAuthn passkeys (optional)
- Backup codes for TOTP recovery
- Session-based authentication with `IS_AUTHENTICATED_REMEMBERED`
### Data Access
- Controllers check `denyAccessUnlessGranted()`
- Materialized views filter by `user_id`
- Guest players use separate `Gamer` entity (no `User` account)
### Input Validation
- Symfony forms for user input
- File upload validation (size, MIME type)
- WebAuthn challenge validation
---
## Useful Commands
```bash
# Symfony
bin/console debug:container ServiceName # Inspect service configuration
bin/console debug:router # List all routes
bin/console make:migration # Create new migration
bin/console doctrine:migrations:list # List migrations
# Database
bin/console dbal:run-sql "SELECT * FROM ..." # Run SQL query
# Assets
npm run build # Build production assets
npm run dev # Build with watch mode
# Git
git log --oneline --graph # View commit history
git diff origin/main...HEAD # See changes since main
```
---
## Need Help?
- **Bonus Points:** See `docs/game-mechanics/BONUS_POINTS_SYSTEM.md`
- **Fonts:** See `docs/FONTS.md`
- **Symfony Docs:** https://symfony.com/doc/current/
- **React Docs:** https://react.dev/
- **Doctrine ORM:** https://www.doctrine-project.org/projects/doctrine-orm/en/current/
---
## Version History
- **2026-04-21:** Initial AGENTS.md created
- Document common patterns, pitfalls, and project structure
- Include coding standards and examples
---
**Happy coding! 🚀**

View File

@@ -1,7 +1,80 @@
# Changelog
## (unreleased)
## v2026.2.8-1 (2026-04-21)
### Changes
* Upgrade front-end & back-end deps to the latest available version #10. [Lang]
## v2026.2.8-0 (2026-04-21)
### New
* Add CI/CD improvements - add new CI workflow - & improve the deployment w/ tests #10. [Lang]
* Add test cases to back-end w/ real database connection in it #10. [Lang]
### Changes
* The original CI/CD workflow is restored - the work with tests is postponed #10. [Lang]
* Add sound when the game start #10. [Lang]
* Create AGENTS.md file for future maintenance #9. [Lang]
* Remove the wrongly implemented font installation in docker - & replace it with static font on BattleCardGenerator (it solves the shareable image problem on bare-metal too) #8. [Lang]
## v2026.2.7-1 (2026-04-21)
### Changes
* Fine-tune the recent battle list #8. [Lang]
## v2026.2.7-0 (2026-04-21)
### Changes
* Small changes on docs - and improve text on homepage #8. [Lang]
* Massive refactor on front-end for unification and readiness #8. [Lang]
* Update all doc blocks on back-end #8. [Lang]
* Small refactors on back-end #8. [Lang]
* Add RecentBattle entity that is a Materialized View to speed up the view - and further refactor on ProfileController #8. [Lang]
* Create the UserStats entity what is a Materialized View to store Profile stats for every user - & massive ProfileController refactor #8. [Lang]
* Refactor the SecurityController #7. [Lang]
* Refactor the code - there was unnecessary codes and wrongly formatted or designed code that are related to Repositories #7. [Lang]
* Upgrade the doctrine related back-end pkgs to the latest available version #7. [Lang]
* Add filter to the Profile page's recent plays and an infite list too #7. [Lang]
* Upgrade to the latest doctrine pkg on back-end #7. [Lang]
### Fix
* Do not hide the end-game overlay ever #8. [Lang]
* The username was not recognized properly #7. [Lang]
## v2026.2.6-1 (2026-04-19)
### Fix
* The PostgreSQL logo was horrible #7. [Lang]
## v2026.2.6-0 (2026-04-19)
### Changes

View File

@@ -22,13 +22,8 @@ RUN install-php-extensions \
apcu \
sodium
RUN apt-get update && apt-get install -y --no-install-recommends \
fonts-dejavu-core \
fontconfig \
&& fc-cache -f -v \
&& rm -rf /var/lib/apt/lists/*
RUN mv "$PHP_INI_DIR/php.ini-production" "$PHP_INI_DIR/php.ini"
RUN printf '[PHP]\nupload_max_filesize=10M\npost_max_size=11M\n' > "$PHP_INI_DIR/conf.d/uploads.ini"
RUN printf '[opcache]\nopcache.enable=1\nopcache.memory_consumption=256\nopcache.max_accelerated_files=20000\nopcache.validate_timestamps=0\n' \
> "$PHP_INI_DIR/conf.d/opcache.ini"

View File

@@ -1,4 +1,4 @@
.PHONY: help start start-build stop build down ps logs prune-everything db-reset mercure-jwt cache-clear og-cache-clear
.PHONY: help start start-build stop build down ps logs prune-everything db-reset mercure-jwt cache-clear og-cache-clear test-db-setup test-db-reset test
.DEFAULT_GOAL := help
@@ -14,6 +14,9 @@ help:
@echo " make ccp - Clear the production cache"
@echo " make cache-clear - Clear all caches (Vite, Symfony, node_modules)"
@echo " make og-cache-clear - Clear Open Graph cache only"
@echo " make test-db-setup - One-time setup: Create test database and run migrations"
@echo " make test-db-reset - Reset test database (drop, create, migrate)"
@echo " make test - Run PHPUnit tests"
start:
docker compose up -d
@@ -80,5 +83,23 @@ og-cache-clear:
@echo "✓ OG cache cleared!"
@echo " Battle card images will be regenerated on next access"
test-db-setup:
@echo "Setting up test database..."
@bin/console dbal:run-sql "SELECT 1 FROM pg_database WHERE datname='mineseeker_test'" 2>/dev/null | grep -q 1 || \
(bin/console dbal:run-sql "CREATE DATABASE mineseeker_test" && echo "✓ Database 'mineseeker_test' created")
@bin/console doctrine:migrations:migrate --env=test --no-interaction --allow-no-migration 2>&1 | grep -v "WARNING" || true
@echo "✓ Test database setup complete!"
@echo " Database: mineseeker_test"
@echo " Run tests with: make test"
test-db-reset:
@echo "Resetting test database..."
@bin/console dbal:run-sql "DROP DATABASE IF EXISTS mineseeker_test" --quiet
@bin/console dbal:run-sql "CREATE DATABASE mineseeker_test" --quiet
@bin/console doctrine:migrations:migrate --env=test --no-interaction --quiet
@echo "✓ Test database reset complete!"
@echo " Database: mineseeker_test"
@echo " Run tests with: make test"
test:
@php -d memory_limit=512M bin/phpunit --testdox --colors=always

View File

@@ -287,11 +287,15 @@ git push origin v2026.01
---
## Game Documentation
## Documentation
For detailed information about game mechanics, bonus systems, and scoring rules, see the [docs](./docs/) directory:
For detailed information about game mechanics, bonus systems, fonts, testing, and other technical details, see the [docs](./docs/) directory:
- **[AI Agent Guidelines](./AGENTS.md)** — Comprehensive guide for AI coding agents working on this project
- **[Bonus Points System](./docs/game-mechanics/BONUS_POINTS_SYSTEM.md)** — Complete reference for all bonus point types, calculation rules, and implementation details
- **[Fonts](./docs/FONTS.md)** — TrueType fonts used for server-side image generation
- **[Testing Guide](./docs/testing/TESTING.md)** — Complete testing setup with Foundry factories, database isolation, and best practices
- **[Factory Documentation](./docs/testing/FACTORIES.md)** — Detailed API reference for all test data factories
---
@@ -300,3 +304,76 @@ For detailed information about game mechanics, bonus systems, and scoring rules,
LGPL-3.0 — see [LICENSE](LICENSE) for details.
&copy; 2026 [SplendidBear](https://www.splendidbear.org)
---
## Testing & CI/CD
MineSeeker has a comprehensive test suite with **71 automated tests** and continuous integration/deployment pipelines.
### Quick Start
```bash
# Setup test database (first time only)
make test-db-setup
# Run all tests
make test
# Run with documentation output
vendor/bin/phpunit --testdox
```
### Test Suite
- **71 tests** with **227 assertions**
- **Controller tests** - HTTP endpoints, authentication, routing
- **DTO tests** - Data serialization and calculations
- **Entity tests** - Domain logic and defaults
- **Service tests** - Business logic and external APIs
- **Integration tests** - Foundry factories and database isolation
**Test execution time:** ~6-8 seconds
### Continuous Integration
**Automated testing** runs on every push/pull request:
```yaml
# .gitea/workflows/ci.yml-bak
✓ PHP 8.3 setup with all extensions
✓ PostgreSQL 18 service container
✓ Composer and npm dependency installation
✓ Asset building with Vite
✓ Database migrations
✓ Full test suite execution
✓ Code linting (ESLint, PHP-CS-Fixer)
```
### Continuous Deployment
**Automated deployment** on version tags (e.g., `v1.2.3`):
```yaml
# .gitea/workflows/deploy.yml
1. Run full test suite (blocks deployment if fails)
2. Checkout tagged version
3. Build Docker image
4. Run database migrations
5. Restart services
6. Health check verification
```
**Deploy to production:**
```bash
git tag -a v1.2.3 -m "Release version 1.2.3"
git push origin v1.2.3
```
### Documentation
- **[Testing Guide](docs/testing/TESTING.md)** - Comprehensive testing documentation
- **[Factory Reference](docs/testing/FACTORIES.md)** - Foundry factory API
- **[CI/CD Guide](docs/CI_CD.md)** - Pipeline configuration and workflows
---

View File

@@ -1,3 +1,12 @@
/*!*
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
@keyframes appear {
from { opacity: 0; transform: scale(0.94); }
to { opacity: 1; transform: scale(1); }

View File

@@ -1,3 +1,12 @@
/*!*
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
#hero-auth {
padding: 20px;

View File

@@ -1,3 +1,12 @@
/*!*
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
.auth-page {
display: flex;
flex-direction: column;

View File

@@ -0,0 +1,200 @@
/*!*
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
// ── Avatar ───────────────────────────────────────────────────────────────────
.bd-avatar-wrap {
display: flex;
flex-direction: column;
align-items: center;
gap: 10px;
position: relative;
}
.bd-avatar-ring-wrap {
position: relative;
}
.bd-avatar-ring {
width: 72px;
height: 72px;
border-radius: 50%;
background: var(--bd-avatar-gradient);
border: 2px solid var(--bd-avatar-border);
box-shadow: var(--bd-avatar-glow);
display: flex;
align-items: center;
justify-content: center;
font: 800 24px 'Rajdhani', sans-serif;
color: var(--bd-avatar-color);
letter-spacing: 2px;
overflow: hidden;
}
.bd-avatar-img {
width: 100%;
height: 100%;
object-fit: cover;
}
.bd-avatar-bonus {
position: absolute;
bottom: -6px;
right: -6px;
background: #ffd700;
border-radius: 50%;
width: 28px;
height: 28px;
display: flex;
align-items: center;
justify-content: center;
box-shadow: 0 0 12px rgba(255, 215, 0, 0.6), 0 0 0 2px rgba(7, 9, 13, 1);
border: 2px solid rgba(0, 0, 0, 0.5);
z-index: 10;
i {
color: #000;
font-size: 14px;
}
}
.bd-avatar-name {
font: 700 15px 'Rajdhani', sans-serif;
color: var(--bd-avatar-color);
letter-spacing: 1px;
max-width: 120px;
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
text-align: center;
}
.bd-avatar-side {
font: 600 10px 'Rajdhani', sans-serif;
text-transform: uppercase;
letter-spacing: 2px;
color: rgba(255, 255, 255, 0.3);
}
// ── StatRow ──────────────────────────────────────────────────────────────────
.bd-stat-row {
display: flex;
align-items: center;
gap: 10px;
padding: 9px 0;
border-bottom: 1px solid rgba(255, 255, 255, 0.05);
&__icon {
width: 16px;
color: rgba(149, 207, 245, 0.4);
font-size: 13px;
}
&__label {
font: 500 13px 'Rajdhani', sans-serif;
color: rgba(255, 255, 255, 0.45);
flex: 1;
letter-spacing: 0.5px;
}
&__value {
font: 700 13px 'Rajdhani', sans-serif;
color: var(--bd-stat-value-color, rgba(255, 255, 255, 0.75));
letter-spacing: 0.5px;
}
}
// ── BonusPoints ──────────────────────────────────────────────────────────────
.bd-bonus {
padding: 16px 20px 0;
border-top: 1px solid rgba(255, 255, 255, 0.08);
margin: 16px 0;
&__grid {
display: grid;
grid-template-columns: 1fr 1fr;
gap: 16px;
}
&__column {
padding: 16px;
border-radius: 6px;
&--red {
border: 1px solid rgba(173, 10, 5, 0.2);
background: rgba(173, 10, 5, 0.05);
}
&--blue {
border: 1px solid rgba(149, 207, 245, 0.2);
background: rgba(149, 207, 245, 0.05);
}
}
&__heading {
font: 700 12px 'Rajdhani', sans-serif;
text-transform: uppercase;
letter-spacing: 2px;
color: #ffd700;
display: block;
margin-bottom: 12px;
i {
margin-right: 8px;
}
}
&__rows {
display: flex;
flex-direction: column;
}
}
// ── BattleDialog header actions & bonus score row ────────────────────────────
.bd-header-actions {
display: flex;
gap: 8px;
}
.bd-bonus-score {
margin-bottom: 8px;
&__red {
font: 700 13px 'Rajdhani', sans-serif;
color: #f67d52;
display: flex;
align-items: center;
gap: 4px;
i {
font-size: 11px;
}
}
&__blue {
font: 700 13px 'Rajdhani', sans-serif;
color: #95cff5;
display: flex;
align-items: center;
gap: 4px;
i {
font-size: 11px;
}
}
}
.bd-result-badge {
background: var(--bd-result-bg);
border: 1px solid var(--bd-result-border);
color: var(--bd-result-color);
}

View File

@@ -1,3 +1,12 @@
/*!*
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
main div.txt {
color: rgba(255, 255, 255, 0.85);
max-width: 900px;

View File

@@ -1,3 +1,12 @@
/*!*
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
.hero-cta {
position: relative;
display: inline-block;

View File

@@ -1,3 +1,12 @@
/*!*
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
.feature-block {
width: 100%;
padding: 80px 40px;

View File

@@ -1,3 +1,12 @@
/*!*
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
footer {
background: #040608;
border-top: 1px solid rgba(35, 111, 135, 0.12);

View File

@@ -1,3 +1,12 @@
/*!*
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
header {
position: relative;
width: 100%;

View File

@@ -1,3 +1,12 @@
/*!*
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
.hero--compact {
min-height: unset;
padding: 36px 60px 48px;

View File

@@ -1,3 +1,12 @@
/*!*
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
.hero {
position: relative;
z-index: 2;

View File

@@ -427,10 +427,88 @@
}
}
.profile-games__filter-wrap {
position: relative;
display: flex;
align-items: center;
margin-bottom: 4px;
}
.profile-games__filter-icon {
position: absolute;
left: 14px;
font-size: 12px;
color: rgba(149, 207, 245, 0.4);
pointer-events: none;
}
.profile-games__filter {
width: 100%;
background: rgba(255, 255, 255, 0.025);
border: 1px solid rgba(255, 255, 255, 0.07);
border-radius: 6px;
padding: 9px 14px 9px 36px;
font: 500 13px 'Rajdhani', sans-serif;
color: #fff;
letter-spacing: 0.5px;
transition: border-color 200ms ease, background 200ms ease;
&::placeholder {
color: rgba(255, 255, 255, 0.3);
}
&:focus {
outline: none;
background: rgba(255, 255, 255, 0.045);
border-color: rgba(35, 111, 135, 0.55);
}
}
.profile-games {
display: flex;
flex-direction: column;
gap: 6px;
&.is-filtering + .profile-games__load-more {
display: none;
}
&.is-filtering .profile-game--hidden:not(.profile-game--filtered-out) {
display: grid;
}
.profile-game--filtered-out {
display: none;
}
&__load-more {
align-self: center;
margin-top: 14px;
background: rgba(35, 111, 135, 0.12);
color: rgba(149, 207, 245, 0.75);
border: 1px solid rgba(35, 111, 135, 0.3);
border-radius: 6px;
padding: 9px 20px;
font: 600 12px 'Rajdhani', sans-serif;
text-transform: uppercase;
letter-spacing: 1.5px;
cursor: pointer;
display: inline-flex;
align-items: center;
gap: 8px;
transition: background 200ms ease, border-color 200ms ease, color 200ms ease;
i {
font-size: 11px;
opacity: 0.8;
}
&:hover {
background: rgba(35, 111, 135, 0.22);
border-color: rgba(35, 111, 135, 0.55);
color: rgba(149, 207, 245, 1);
}
}
}
.profile-game {
@@ -469,6 +547,10 @@
border-left-color: rgba(255, 193, 7, 0.4);
opacity: 0.85;
}
&--hidden {
display: none;
}
}
.profile-game__badge {

View File

@@ -1,3 +1,12 @@
/*!*
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
* {
outline: none;
padding: 0;

View File

@@ -1,3 +1,12 @@
/*!*
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
@media screen and (max-width: 900px) {
.hero h1 {
font-size: 44px;

View File

@@ -1,3 +1,12 @@
/*!*
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
main {
background: #07090d;
}

View File

@@ -1,3 +1,12 @@
/*!*
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
.back-from-game {
display: inline-block;
position: fixed;

View File

@@ -1,3 +1,12 @@
/*!*
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
html {
height: 100%;
padding: 0;

View File

@@ -1,3 +1,12 @@
/*!*
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
#mine-wrapper .game-wrapper .users .user-container .user-control {
background: -moz-linear-gradient(-45deg, rgba(255, 255, 255, 0.5) 0%, rgba(125, 185, 232, 0) 100%);
background: -webkit-linear-gradient(-45deg, rgba(255, 255, 255, 0.5) 0%, rgba(125, 185, 232, 0) 100%);

View File

@@ -1,3 +1,12 @@
/*!*
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
#mine-wrapper .grid {
display: flex;
flex-direction: row;

View File

@@ -1,3 +1,12 @@
/*!*
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
#mine-wrapper .game-wrapper .users .active-mines-container {
background: -moz-radial-gradient(center, ellipse cover, rgba(255, 252, 252, 1) 0%, rgba(255, 252, 252, 0.99) 1%, rgba(106, 106, 106, 0.39) 61%, rgba(106, 106, 106, 0) 100%);
background: -webkit-radial-gradient(center, ellipse cover, rgba(255, 252, 252, 1) 0%, rgba(255, 252, 252, 0.99) 1%, rgba(106, 106, 106, 0.39) 61%, rgba(106, 106, 106, 0) 100%);

View File

@@ -1,3 +1,12 @@
/*!*
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
#mine-wrapper .game-wrapper .game-overlay {
background: rgba(255, 255, 255, 0.2);
display: flex;

View File

@@ -1,3 +1,12 @@
/*!*
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
@media screen and (max-width: 900px) {
#mine-wrapper .game-wrapper .users {
visibility: hidden;

View File

@@ -1,3 +1,12 @@
/*!*
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
#mine-wrapper .game-timer-container {
display: flex;
gap: 12px;

View File

@@ -1,3 +1,12 @@
/*!*
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
#mine-wrapper .game-wrapper .users {
width: 180px;
padding: 0 10px 0 0;

View File

@@ -1,3 +1,12 @@
/*!*
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
.opd-paper {
background: #07090d !important;
background-image: linear-gradient(rgba(35, 111, 135, 0.08) 1px, transparent 1px),

View File

@@ -1,3 +1,12 @@
/*!*
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
@use "sass:color";
.twofa-status {

View File

@@ -1,3 +1,12 @@
/*!*
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2019 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
@use 'homepage/reset';
@use 'homepage/animations';
@use 'homepage/header';
@@ -12,4 +21,5 @@
@use 'homepage/tech';
@use 'homepage/footer';
@use 'homepage/profile';
@use 'homepage/battle-dialog';
@use 'homepage/responsive';

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@@ -1,7 +1,7 @@
/*!*
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
* Copyright (c) 2019 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.

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@@ -1,7 +1,7 @@
/*!*
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
* Copyright (c) 2019 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.

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@@ -1,3 +1,12 @@
/*!*
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2019 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
.mine-beta {
position: fixed;
top: 0;

Binary file not shown.

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@@ -1,36 +1,32 @@
import React, { useRef, useState } from 'react';
/**
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
export default function AvatarUpload({ uploadUrl, initialThumbUrl, initials }) {
const [thumbUrl, setThumbUrl] = useState(initialThumbUrl || null);
const [loading, setLoading] = useState(false);
const [error, setError] = useState(null);
import React, { useMemo, useRef } from 'react';
import { string } from 'prop-types';
import { useProfileDataProvider } from '@mine-hooks/useGameDataProvider';
export const AvatarUpload = ({ uploadUrl, initialThumbUrl, initials }) => {
const inputRef = useRef(null);
const [thumbUrl, setThumbUrl] = React.useState(initialThumbUrl || null);
const { uploadAvatarMutation: { isPending, error, mutate } } = useProfileDataProvider();
function handleClick() {
inputRef.current?.click();
}
function handleChange(e) {
const handleChange = e => {
const file = e.target.files?.[0];
if (!file) return;
const fd = new FormData();
fd.append('avatar', file);
setLoading(true);
setError(null);
fetch(uploadUrl, { method: 'POST', body: fd })
.then(r => r.json())
.then(data => {
if (data.error) {
setError(data.error);
return;
}
mutate({ uploadUrl, file }, {
onSuccess: data => {
setThumbUrl(data.thumbUrl);
const navImg = document.querySelector('.hero-auth-avatar:not(.hero-auth-avatar--initials)');
const navInitials = document.querySelector('.hero-auth-avatar.hero-auth-avatar--initials');
if (navImg) {
navImg.src = data.thumbUrl;
} else if (navInitials) {
@@ -40,16 +36,17 @@ export default function AvatarUpload({ uploadUrl, initialThumbUrl, initials }) {
img.className = 'hero-auth-avatar';
navInitials.replaceWith(img);
}
})
.catch(() => setError('Upload failed. Please try again.'))
.finally(() => setLoading(false));
}
},
});
};
const errorMessage = useMemo(() => error?.message ?? null, [error]);
return (
<div
className={`profile-avatar${loading ? ' profile-avatar--loading' : ''}`}
className={`profile-avatar${isPending ? ' profile-avatar--loading' : ''}`}
title="Click to change profile picture"
onClick={handleClick}
onClick={() => inputRef.current?.click()}
>
{thumbUrl
? <img src={thumbUrl} alt={initials} className="profile-avatar__img" />
@@ -65,7 +62,13 @@ export default function AvatarUpload({ uploadUrl, initialThumbUrl, initials }) {
style={{ display: 'none' }}
onChange={handleChange}
/>
{error && <div className="profile-avatar__error">{error}</div>}
{errorMessage && <div className="profile-avatar__error">{errorMessage}</div>}
</div>
);
}
AvatarUpload.propTypes = {
uploadUrl: string.isRequired,
initialThumbUrl: string,
initials: string.isRequired,
};

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@@ -1,34 +1,23 @@
/**
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
import React, { useEffect, useState } from 'react';
import { array } from 'prop-types';
import { formatDuration } from '@global-utils/format';
import Dialog from '@mui/material/Dialog';
import { createTheme, ThemeProvider } from '@mui/material/styles';
import Avatar from './battle-dialog/Avatar';
import StatRow from './battle-dialog/StatRow';
import BonusPoints from './battle-dialog/BonusPoints';
import { createTheme, styled, ThemeProvider } from '@mui/material/styles';
import { Avatar } from './battle-dialog/Avatar';
import { BonusPoints } from './battle-dialog/BonusPoints';
import { StatRow } from './battle-dialog/StatRow';
const darkTheme = createTheme({ palette: { mode: 'dark' } });
const DIALOG_SX = {
'& .MuiDialog-paper': {
background: '#07090d',
backgroundImage: `
linear-gradient(rgba(35, 111, 135, 0.08) 1px, transparent 1px),
linear-gradient(90deg, rgba(35, 111, 135, 0.08) 1px, transparent 1px)
`,
backgroundSize: '46px 46px',
border: '1px solid rgba(35, 111, 135, 0.4)',
borderRadius: '12px',
boxShadow: '0 0 80px rgba(35, 111, 135, 0.15), 0 32px 80px rgba(0,0,0,0.9)',
width: '580px',
maxWidth: '94vw',
overflow: 'hidden',
color: '#fff',
},
'& .MuiBackdrop-root': {
background: 'rgba(2, 4, 8, 0.88)',
backdropFilter: 'blur(4px)',
},
};
const RESULT_META = {
win: {
label: 'Victory',
@@ -53,7 +42,7 @@ const RESULT_META = {
},
};
export default function BattleDialog({ games }) {
export const BattleDialog = ({ games }) => {
const [open, setOpen] = useState(false);
const [game, setGame] = useState(null);
const [copied, setCopied] = useState(false);
@@ -73,7 +62,7 @@ export default function BattleDialog({ games }) {
}, [games]);
if (!game) {
return <ThemeProvider theme={darkTheme}><Dialog open={false} sx={DIALOG_SX} /></ThemeProvider>;
return <ThemeProvider theme={darkTheme}><StyledDialog open={false} /></ThemeProvider>;
}
const meta = RESULT_META[game.result] ?? RESULT_META.draw;
@@ -82,22 +71,12 @@ export default function BattleDialog({ games }) {
const endReason = resign
? `${resign.charAt(0).toUpperCase() + resign.slice(1)} resigned`
: 26 <= maxPoints ? 'Points' : 'Abandoned';
const bothRegistered = game.bothRegistered;
const shareUrl = `${window.location.origin}/battle/${game.uuid}`;
const canContinue = !resign && 26 > maxPoints;
const canContinue = bothRegistered && !resign && 26 > maxPoints;
const canShare = !canContinue;
const playUrl = `${window.location.origin}/play/${game.uuid}`;
const formatDuration = (from, to) => {
if (!from || !to) return null;
const diffMs = new Date(to.replace(' ', 'T')) - new Date(from.replace(' ', 'T'));
if (isNaN(diffMs) || 0 >= diffMs) return null;
const totalSec = Math.floor(diffMs / 1000);
const h = Math.floor(totalSec / 3600);
const m = Math.floor((totalSec % 3600) / 60);
const s = totalSec % 60;
if (0 < h) return `${h}h ${m}m ${s}s`;
if (0 < m) return `${m}m ${s}s`;
return `${s}s`;
};
const duration = formatDuration(game.created, game.date);
const pointDiff = Math.abs((game.redPoints ?? 0) - (game.bluePoints ?? 0));
const winnerColor = (game.redPoints ?? 0) > (game.bluePoints ?? 0) ? '#f67d52'
@@ -113,7 +92,7 @@ export default function BattleDialog({ games }) {
return (
<ThemeProvider theme={darkTheme}>
<Dialog open={open} onClose={() => setOpen(false)} sx={DIALOG_SX}>
<StyledDialog open={open} onClose={() => setOpen(false)}>
<div className="bd">
<div className="bd-header">
<div className="bd-header-left">
@@ -122,7 +101,7 @@ export default function BattleDialog({ games }) {
<i className="fa fa-crosshairs" /> Match Details
</h2>
</div>
<div style={{ display: 'flex', gap: 8 }}>
<div className="bd-header-actions">
{canContinue ? (
<a
className="bd-continue"
@@ -133,7 +112,7 @@ export default function BattleDialog({ games }) {
<i className="fa fa-play" />
Continue
</a>
) : (
) : canShare ? (
<button
className={`bd-share${copied ? ' bd-share--copied' : ''}`}
onClick={handleShare}
@@ -143,7 +122,7 @@ export default function BattleDialog({ games }) {
<i className={`fa ${copied ? 'fa-check' : 'fa-share-alt'}`} />
{copied ? 'Copied!' : 'Share'}
</button>
)}
) : null}
<button className="bd-close" onClick={() => setOpen(false)} aria-label="Close">
<i className="fa fa-times" />
</button>
@@ -160,33 +139,19 @@ export default function BattleDialog({ games }) {
<span className="bd-vs-score__sep">:</span>
<span className="bd-vs-score__blue">{game.bluePoints ?? '—'}</span>
</div>
<div className="bd-vs-score" style={{ marginBottom: 8 }}>
<span style={{
font: '700 13px \'Rajdhani\', sans-serif',
color: '#f67d52',
display: 'flex',
alignItems: 'center',
gap: 4,
}}
>
<i className="fa fa-star" style={{ fontSize: 11 }} /> {(game.redBonusPoints ?? 0).toFixed(1)}
<div className="bd-vs-score bd-bonus-score">
<span className="bd-bonus-score__red">
<i className="fa fa-star" /> {(game.redBonusPoints ?? 0).toFixed(1)}
</span>
<span className="bd-vs-score__sep">:</span>
<span style={{
font: '700 13px \'Rajdhani\', sans-serif',
color: '#95cff5',
display: 'flex',
alignItems: 'center',
gap: 4,
}}
>
{(game.blueBonusPoints ?? 0).toFixed(1)} <i className="fa fa-star" style={{ fontSize: 11 }} />
<span className="bd-bonus-score__blue">
{(game.blueBonusPoints ?? 0).toFixed(1)} <i className="fa fa-star" />
</span>
</div>
<div className="bd-vs-label">VS</div>
<div
className="bd-result-badge"
style={{ background: meta.bg, border: `1px solid ${meta.border}`, color: meta.color }}
style={{ '--bd-result-bg': meta.bg, '--bd-result-border': meta.border, '--bd-result-color': meta.color }}
>
<i className={`fa ${meta.icon}`} /> {meta.label}
</div>
@@ -226,7 +191,33 @@ export default function BattleDialog({ games }) {
game={game}
/>
</div>
</Dialog>
</StyledDialog>
</ThemeProvider>
);
}
};
BattleDialog.propTypes = {
games: array.isRequired,
};
const StyledDialog = styled(Dialog)({
'& .MuiDialog-paper': {
background: '#07090d',
backgroundImage: `
linear-gradient(rgba(35, 111, 135, 0.08) 1px, transparent 1px),
linear-gradient(90deg, rgba(35, 111, 135, 0.08) 1px, transparent 1px)
`,
backgroundSize: '46px 46px',
border: '1px solid rgba(35, 111, 135, 0.4)',
borderRadius: '12px',
boxShadow: '0 0 80px rgba(35, 111, 135, 0.15), 0 32px 80px rgba(0,0,0,0.9)',
width: '580px',
maxWidth: '94vw',
overflow: 'hidden',
color: '#fff',
},
'& .MuiBackdrop-root': {
background: 'rgba(2, 4, 8, 0.88)',
backdropFilter: 'blur(4px)',
},
});

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@@ -8,6 +8,7 @@
*/
import { useEffect, useRef } from 'react';
import { string } from 'prop-types';
/**
* ContactForm Component
@@ -80,4 +81,9 @@ const ContactForm = ({ siteKey, recaptchaFieldId }) => {
return null;
};
ContactForm.propTypes = {
siteKey: string.isRequired,
recaptchaFieldId: string.isRequired,
};
export default ContactForm;

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@@ -8,6 +8,7 @@
*/
import React, { useState, useCallback } from 'react';
import { shape, string } from 'prop-types';
const base64ToArrayBuffer = base64 => {
const binary = atob(base64.replace(/([-_])/g, m => ('-' === m ? '+' : '/')));
@@ -108,3 +109,10 @@ const PasskeyLogin = ({ apiRoutes }) => {
};
export default PasskeyLogin;
PasskeyLogin.propTypes = {
apiRoutes: shape({
authenticationBegin: string.isRequired,
authenticationComplete: string.isRequired,
}).isRequired,
};

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@@ -9,13 +9,15 @@
import React, { Fragment, useCallback, useEffect, useState } from 'react';
import Dialog from '@mui/material/Dialog';
import { styled } from '@mui/material/styles';
import DialogTitle from '@mui/material/DialogTitle';
import DialogContent from '@mui/material/DialogContent';
import DialogActions from '@mui/material/DialogActions';
import Button from '@mui/material/Button';
import TextField from '@mui/material/TextField';
import { arrayOf, shape, string, bool } from 'prop-types';
const DIALOG_SX = {
const StyledDialog = styled(Dialog)({
'& .MuiDialog-paper': {
background: '#0a0e14',
color: '#e0e0e0',
@@ -47,7 +49,7 @@ const DIALOG_SX = {
background: 'rgba(2, 4, 8, 0.88)',
backdropFilter: 'blur(4px)',
},
};
});
const base64ToArrayBuffer = base64 => {
const binary = atob(base64.replace(/([-_])/g, m => ('-' === m ? '+' : '/')));
@@ -314,7 +316,7 @@ const PasskeyManager = ({ credentials, apiRoutes }) => {
)}
</div>
<Dialog open={addModalOpen} onClose={closeAddModal} sx={DIALOG_SX}>
<StyledDialog open={addModalOpen} onClose={closeAddModal}>
<DialogTitle>Add New Passkey</DialogTitle>
<DialogContent>
<TextField
@@ -344,9 +346,9 @@ const PasskeyManager = ({ credentials, apiRoutes }) => {
Continue
</Button>
</DialogActions>
</Dialog>
</StyledDialog>
<Dialog open={renameModalOpen} onClose={closeRenameModal} sx={DIALOG_SX}>
<StyledDialog open={renameModalOpen} onClose={closeRenameModal}>
<DialogTitle>Rename Passkey</DialogTitle>
<DialogContent>
<TextField
@@ -374,9 +376,9 @@ const PasskeyManager = ({ credentials, apiRoutes }) => {
Rename
</Button>
</DialogActions>
</Dialog>
</StyledDialog>
<Dialog open={deleteModalOpen} onClose={closeDeleteModal} sx={DIALOG_SX}>
<StyledDialog open={deleteModalOpen} onClose={closeDeleteModal}>
<DialogTitle>Delete Passkey</DialogTitle>
<DialogContent>
<p>
@@ -402,9 +404,25 @@ const PasskeyManager = ({ credentials, apiRoutes }) => {
Delete
</Button>
</DialogActions>
</Dialog>
</StyledDialog>
</div>
);
};
export default PasskeyManager;
PasskeyManager.propTypes = {
credentials: arrayOf(shape({
id: string.isRequired,
credentialName: string.isRequired,
createdAt: string,
lastUsedAt: string,
isBackupEligible: bool,
isBackupAuthenticated: bool,
})).isRequired,
apiRoutes: shape({
credentials: string.isRequired,
registrationBegin: string.isRequired,
registrationComplete: string.isRequired,
}).isRequired,
};

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@@ -1,8 +1,18 @@
/**
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
import React from 'react';
import { BarChart } from '@mui/x-charts/BarChart';
import { LineChart } from '@mui/x-charts/LineChart';
import { PieChart } from '@mui/x-charts/PieChart';
import { createTheme, ThemeProvider } from '@mui/material/styles';
import { shape, arrayOf, number, string } from 'prop-types';
const darkTheme = createTheme({
palette: {
@@ -136,3 +146,20 @@ export default function ProfileCharts({ chartData }) {
</ThemeProvider>
);
}
ProfileCharts.propTypes = {
chartData: shape({
months: arrayOf(string).isRequired,
wins: arrayOf(number).isRequired,
losses: arrayOf(number).isRequired,
draws: arrayOf(number).isRequired,
pieWins: number.isRequired,
pieLosses: number.isRequired,
pieDraws: number.isRequired,
recentGames: shape({
labels: arrayOf(string).isRequired,
mines: arrayOf(number).isRequired,
bonus: arrayOf(number).isRequired,
}).isRequired,
}).isRequired,
};

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@@ -7,92 +7,48 @@
* file that was distributed with this source code.
*/
import React from 'react';
import React, { useMemo } from 'react';
import { string } from 'prop-types';
export default function Avatar({ name, color, avatarUrl, bonusPoints = 0 }) {
export const Avatar = ({ name, color, avatarUrl, bonusPoints = 0 }) => {
const isRed = 'red' === color;
const initials = (name || '?').slice(0, 2).toUpperCase();
const initials = useMemo(() => (name || '?').slice(0, 2).toUpperCase(), [name]);
const gradient = isRed
? 'linear-gradient(135deg, rgba(173,10,5,0.6) 0%, rgba(246,125,82,0.4) 100%)'
: 'linear-gradient(135deg, rgba(35,111,135,0.6) 0%, rgba(41,128,185,0.4) 100%)';
const glow = isRed
? '0 0 0 3px rgba(173,10,5,0.2), 0 0 28px rgba(173,10,5,0.35)'
: '0 0 0 3px rgba(35,111,135,0.2), 0 0 28px rgba(35,111,135,0.35)';
const border = isRed
? 'rgba(173,10,5,0.5)'
: 'rgba(35,111,135,0.5)';
const textColor = isRed ? '#f67d52' : '#95cff5';
const cssVars = isRed ? {
'--bd-avatar-gradient': 'linear-gradient(135deg, rgba(173,10,5,0.6) 0%, rgba(246,125,82,0.4) 100%)',
'--bd-avatar-glow': '0 0 0 3px rgba(173,10,5,0.2), 0 0 28px rgba(173,10,5,0.35)',
'--bd-avatar-border': 'rgba(173,10,5,0.5)',
'--bd-avatar-color': '#f67d52',
} : {
'--bd-avatar-gradient': 'linear-gradient(135deg, rgba(35,111,135,0.6) 0%, rgba(41,128,185,0.4) 100%)',
'--bd-avatar-glow': '0 0 0 3px rgba(35,111,135,0.2), 0 0 28px rgba(35,111,135,0.35)',
'--bd-avatar-border': 'rgba(35,111,135,0.5)',
'--bd-avatar-color': '#95cff5',
};
return (
<div style={{ display: 'flex', flexDirection: 'column', alignItems: 'center', gap: 10, position: 'relative' }}>
<div style={{ position: 'relative' }}>
<div style={{
width: 72, height: 72, borderRadius: '50%',
background: avatarUrl ? 'transparent' : gradient,
border: `2px solid ${border}`,
boxShadow: glow,
display: 'flex', alignItems: 'center', justifyContent: 'center',
font: '800 24px \'Rajdhani\', sans-serif',
color: textColor,
letterSpacing: 2,
overflow: 'hidden',
}}
>
{avatarUrl ? (
<img
src={avatarUrl}
alt={name}
style={{
width: '100%',
height: '100%',
objectFit: 'cover',
}}
/>
) : (
initials
)}
<div className="bd-avatar-wrap" style={cssVars}>
<div className="bd-avatar-ring-wrap">
<div className="bd-avatar-ring">
{avatarUrl
? <img src={avatarUrl} alt={name} className="bd-avatar-img" />
: initials}
</div>
{0 < bonusPoints && (
<div style={{
position: 'absolute',
bottom: -6,
right: -6,
background: '#ffd700',
borderRadius: '50%',
width: 28,
height: 28,
display: 'flex',
alignItems: 'center',
justifyContent: 'center',
boxShadow: '0 0 12px rgba(255, 215, 0, 0.6), 0 0 0 2px rgba(7, 9, 13, 1)',
border: '2px solid rgba(0,0,0,0.5)',
zIndex: 10,
}}
>
<i className="fa fa-star" style={{ color: '#000', fontSize: 14 }} />
<div className="bd-avatar-bonus">
<i className="fa fa-star" />
</div>
)}
</div>
<span style={{
font: '700 15px \'Rajdhani\', sans-serif',
color: textColor,
letterSpacing: 1,
maxWidth: 120, overflow: 'hidden', textOverflow: 'ellipsis', whiteSpace: 'nowrap',
textAlign: 'center',
}}
>
{name}
</span>
<span style={{
font: '600 10px \'Rajdhani\', sans-serif',
textTransform: 'uppercase',
letterSpacing: 2,
color: 'rgba(255,255,255,0.3)',
}}
>
{isRed ? 'Red' : 'Blue'}
</span>
<span className="bd-avatar-name">{name}</span>
<span className="bd-avatar-side">{isRed ? 'Red' : 'Blue'}</span>
</div>
);
}
};
Avatar.propTypes = {
name: string,
color: string,
avatarUrl: string,
bonusPoints: string,
};

View File

@@ -1,7 +1,17 @@
import { useMemo } from 'react';
import StatRow from './StatRow';
/**
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
export default function BonusPoints({ game }) {
import { useMemo } from 'react';
import { StatRow } from './StatRow';
import { object } from 'prop-types';
export const BonusPoints = ({ game }) => {
const hasBonuspoints = useMemo(
() => 0 < game?.redBonusPoints
|| 0 < game?.blueBonusPoints
@@ -45,95 +55,68 @@ export default function BonusPoints({ game }) {
],
);
if (!hasBonuspoints) {
return '';
}
if (!hasBonuspoints) return '';
return (
<div style={{
padding: '16px 20px 0',
borderTop: '1px solid rgba(255,255,255,0.08)',
marginTop: 16,
marginBottom: 16,
}}
>
<div style={{ display: 'grid', gridTemplateColumns: '1fr 1fr', gap: 16 }}>
{/* Red Bonus */}
<div style={{
padding: 16,
border: '1px solid rgba(173,10,5,0.2)',
borderRadius: 6,
background: 'rgba(173,10,5,0.05)',
}}
>
<span style={{
font: '700 12px \'Rajdhani\', sans-serif',
textTransform: 'uppercase',
letterSpacing: 2,
color: '#ffd700',
display: 'block',
marginBottom: 12,
}}
>
<i className="fa fa-star" style={{ marginRight: 8 }} /> Red Bonus Statistics
<div className="bd-bonus">
<div className="bd-bonus__grid">
<div className="bd-bonus__column bd-bonus__column--red">
<span className="bd-bonus__heading">
<i className="fa fa-star" /> Red Bonus Statistics
</span>
<div style={{ display: 'flex', flexDirection: 'column', gap: 0 }}>
<StatRow
icon="fa-star" label="Total Bonus Points" value={(game.redBonusPoints ?? 0).toFixed(1)}
valueColor="#ffd700"
/>
{0 < game.redBonusStats?.blindHits
&& <StatRow icon="fa-bullseye" label="Blind hits" value={game.redBonusStats.blindHits} />}
{0 < game.redBonusStats?.chainBest
&& <StatRow icon="fa-link" label="Best chain" value={game.redBonusStats.chainBest} />}
{0 < game.redBonusStats?.edgeMines
&& <StatRow icon="fa-border-all" label="Edge mines" value={game.redBonusStats.edgeMines} />}
{0 < game.redBonusStats?.lastMineHits
&& <StatRow icon="fa-hourglass-end" label="Endgame mines" value={game.redBonusStats.lastMineHits} />}
{0 < game.redBonusStats?.biggestReveal
&& <StatRow icon="fa-expand" label="Biggest reveal" value={game.redBonusStats.biggestReveal} />}
{hasRedNoBonuses
&& <StatRow icon="fa-minus-circle" label="Status" value="No bonuses" valueColor="rgba(255,255,255,0.3)" />}
<div className="bd-bonus__rows">
<StatRow icon="fa-star" label="Total Bonus Points" value={(game.redBonusPoints ?? 0).toFixed(1)} valueColor="#ffd700" />
{0 < game.redBonusStats?.blindHits && (
<StatRow icon="fa-bullseye" label="Blind hits" value={game.redBonusStats.blindHits} />
)}
{0 < game.redBonusStats?.chainBest && (
<StatRow icon="fa-link" label="Best chain" value={game.redBonusStats.chainBest} />
)}
{0 < game.redBonusStats?.edgeMines && (
<StatRow icon="fa-border-all" label="Edge mines" value={game.redBonusStats.edgeMines} />
)}
{0 < game.redBonusStats?.lastMineHits && (
<StatRow icon="fa-hourglass-end" label="Endgame mines" value={game.redBonusStats.lastMineHits} />
)}
{0 < game.redBonusStats?.biggestReveal && (
<StatRow icon="fa-expand" label="Biggest reveal" value={game.redBonusStats.biggestReveal} />
)}
{hasRedNoBonuses && (
<StatRow icon="fa-minus-circle" label="Status" value="No bonuses" valueColor="rgba(255,255,255,0.3)" />
)}
</div>
</div>
<div style={{
padding: 16,
border: '1px solid rgba(149,207,245,0.2)',
borderRadius: 6,
background: 'rgba(149,207,245,0.05)',
}}
>
<span style={{
font: '700 12px \'Rajdhani\', sans-serif',
textTransform: 'uppercase',
letterSpacing: 2,
color: '#ffd700',
display: 'block',
marginBottom: 12,
}}
>
<i className="fa fa-star" style={{ marginRight: 8 }} /> Blue Bonus Statistics
<div className="bd-bonus__column bd-bonus__column--blue">
<span className="bd-bonus__heading">
<i className="fa fa-star" /> Blue Bonus Statistics
</span>
<div style={{ display: 'flex', flexDirection: 'column', gap: 0 }}>
<StatRow
icon="fa-star" label="Total Bonus Points" value={(game.blueBonusPoints ?? 0).toFixed(1)}
valueColor="#ffd700"
/>
{0 < game.blueBonusStats?.blindHits
&& <StatRow icon="fa-bullseye" label="Blind hits" value={game.blueBonusStats.blindHits} />}
{0 < game.blueBonusStats?.chainBest
&& <StatRow icon="fa-link" label="Best chain" value={game.blueBonusStats.chainBest} />}
{0 < game.blueBonusStats?.edgeMines
&& <StatRow icon="fa-border-all" label="Edge mines" value={game.blueBonusStats.edgeMines} />}
{0 < game.blueBonusStats?.lastMineHits
&& <StatRow icon="fa-hourglass-end" label="Endgame mines" value={game.blueBonusStats.lastMineHits} />}
{0 < game.blueBonusStats?.biggestReveal
&& <StatRow icon="fa-expand" label="Biggest reveal" value={game.blueBonusStats.biggestReveal} />}
{hasBlueNoBonuses
&& <StatRow icon="fa-minus-circle" label="Status" value="No bonuses" valueColor="rgba(255,255,255,0.3)" />}
<div className="bd-bonus__rows">
<StatRow icon="fa-star" label="Total Bonus Points" value={(game.blueBonusPoints ?? 0).toFixed(1)} valueColor="#ffd700" />
{0 < game.blueBonusStats?.blindHits && (
<StatRow icon="fa-bullseye" label="Blind hits" value={game.blueBonusStats.blindHits} />
)}
{0 < game.blueBonusStats?.chainBest && (
<StatRow icon="fa-link" label="Best chain" value={game.blueBonusStats.chainBest} />
)}
{0 < game.blueBonusStats?.edgeMines && (
<StatRow icon="fa-border-all" label="Edge mines" value={game.blueBonusStats.edgeMines} />
)}
{0 < game.blueBonusStats?.lastMineHits && (
<StatRow icon="fa-hourglass-end" label="Endgame mines" value={game.blueBonusStats.lastMineHits} />
)}
{0 < game.blueBonusStats?.biggestReveal && (
<StatRow icon="fa-expand" label="Biggest reveal" value={game.blueBonusStats.biggestReveal} />
)}
{hasBlueNoBonuses && (
<StatRow icon="fa-minus-circle" label="Status" value="No bonuses" valueColor="rgba(255,255,255,0.3)" />
)}
</div>
</div>
</div>
</div>
);
}
};
BonusPoints.propTypes = {
game: object.isRequired,
};

View File

@@ -8,33 +8,24 @@
*/
import React from 'react';
import { node, string } from 'prop-types';
export default function StatRow({ icon, label, value, valueColor }) {
return (
<div style={{
display: 'flex', alignItems: 'center',
gap: 10, padding: '9px 0',
borderBottom: '1px solid rgba(255,255,255,0.05)',
}}
>
<i className={`fa ${icon}`} style={{ width: 16, color: 'rgba(149,207,245,0.4)', fontSize: 13 }} />
<span style={{
font: '500 13px \'Rajdhani\', sans-serif',
color: 'rgba(255,255,255,0.45)',
flex: 1,
letterSpacing: 0.5,
}}
>
{label}
</span>
<span style={{
font: '700 13px \'Rajdhani\', sans-serif',
color: valueColor || 'rgba(255,255,255,0.75)',
letterSpacing: 0.5,
}}
export const StatRow = ({ icon, label, value, valueColor }) => (
<div className="bd-stat-row">
<i className={`fa ${icon} bd-stat-row__icon`} />
<span className="bd-stat-row__label">{label}</span>
<span
className="bd-stat-row__value"
style={valueColor ? { '--bd-stat-value-color': valueColor } : undefined}
>
{value}
</span>
</div>
);
}
);
StatRow.propTypes = {
icon: string.isRequired,
label: string.isRequired,
value: node.isRequired,
valueColor: string,
};

View File

@@ -0,0 +1,18 @@
/**
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
export { AvatarUpload } from './AvatarUpload';
export { BattleDialog } from './BattleDialog';
export { default as ContactForm } from './ContactForm';
export { default as PasskeyLogin } from './PasskeyLogin';
export { default as PasskeyManager } from './PasskeyManager';
export { default as ProfileCharts } from './ProfileCharts';
export { BonusPoints } from './battle-dialog/BonusPoints';
export { Avatar } from './battle-dialog/Avatar';
export { StatRow } from './battle-dialog/StatRow';

View File

@@ -9,7 +9,7 @@
import React from 'react';
import { createRoot } from 'react-dom/client';
import ContactForm from './components/ContactForm';
import { ContactForm } from '@global-components';
const wrapper = document.getElementById('contact-form-wrapper');
@@ -28,4 +28,3 @@ if (wrapper) {
console.error('ContactForm: Missing siteKey or recaptchaFieldId in data attributes');
}
}

View File

@@ -11,6 +11,7 @@ import React, { useRef } from 'react';
import { QueryClient, QueryClientProvider } from '@tanstack/react-query';
import { GameProvider } from '@mine-contexts';
import { GameBoard } from '@mine-components';
import { string } from 'prop-types';
const queryClient = new QueryClient();
@@ -34,3 +35,9 @@ const MineSeeker = ({ env, gameId, opponentName = '' }) => {
};
export default MineSeeker;
MineSeeker.propTypes = {
env: string.isRequired,
gameId: string,
opponentName: string,
};

View File

@@ -8,6 +8,7 @@
*/
import React from 'react';
import { func, number, string } from 'prop-types';
const BonusBox = ({ color, points, onClick, title }) => (
<button
@@ -23,3 +24,10 @@ const BonusBox = ({ color, points, onClick, title }) => (
);
export default BonusBox;
BonusBox.propTypes = {
color: string.isRequired,
points: number.isRequired,
onClick: func.isRequired,
title: string,
};

View File

@@ -9,67 +9,12 @@
import React from 'react';
import Dialog from '@mui/material/Dialog';
import { BONUS_LABELS } from '@mine-utils';
const DIALOG_SX = {
'& .MuiDialog-paper': {
background: '#07090d',
backgroundImage: `
linear-gradient(rgba(35, 111, 135, 0.08) 1px, transparent 1px),
linear-gradient(90deg, rgba(35, 111, 135, 0.08) 1px, transparent 1px)
`,
backgroundSize: '46px 46px',
border: '1px solid rgba(35, 111, 135, 0.4)',
borderRadius: '12px',
boxShadow: '0 0 80px rgba(35, 111, 135, 0.15), 0 32px 80px rgba(0, 0, 0, 0.9)',
width: '560px',
maxWidth: '94vw',
overflow: 'hidden',
color: '#fff',
},
'& .MuiBackdrop-root': {
background: 'rgba(2, 4, 8, 0.88)',
backdropFilter: 'blur(4px)',
},
};
const formatPlayerName = name => {
if (name && name.startsWith('anon_')) {
return 'Anonymous';
}
if (name && 10 < name.length) {
return name.substring(0, 7) + '...';
}
return name || 'Unknown';
};
const PlayerColumn = ({ color, player }) => (
<div className={`bsd-column bsd-column--${color}`}>
<div className="bsd-column-header">
<span className="bsd-column-name">{formatPlayerName(player.name)}</span>
<span className="bsd-column-total">
<i className="fa fa-star" />
{player.bonusPoints}
</span>
</div>
<ul className="bsd-stats">
{Object.entries(BONUS_LABELS).map(([key, { label, desc }]) => (
<li key={key} className="bsd-stat">
<div className="bsd-stat-text">
<span className="bsd-stat-label">{label}</span>
<span className="bsd-stat-desc">{desc}</span>
</div>
<span className="bsd-stat-value">{player.bonusStats?.[key] ?? 0}</span>
</li>
))}
</ul>
</div>
);
import { styled } from '@mui/material/styles';
import { PlayerColumn } from '@mine-components';
import { bool, func, shape, string, number, object } from 'prop-types';
const BonusStatsDialog = ({ open, onClose, red, blue }) => (
<Dialog open={open} onClose={onClose} sx={DIALOG_SX}>
<StyledDialog open={open} onClose={onClose}>
<div className="bsd">
<div className="bsd-header">
<div className="bsd-header-text">
@@ -91,7 +36,44 @@ const BonusStatsDialog = ({ open, onClose, red, blue }) => (
Bonus points are awarded alongside the main score for skillful play.
</p>
</div>
</Dialog>
</StyledDialog>
);
const StyledDialog = styled(Dialog)({
'& .MuiDialog-paper': {
background: '#07090d',
backgroundImage: `
linear-gradient(rgba(35, 111, 135, 0.08) 1px, transparent 1px),
linear-gradient(90deg, rgba(35, 111, 135, 0.08) 1px, transparent 1px)
`,
backgroundSize: '46px 46px',
border: '1px solid rgba(35, 111, 135, 0.4)',
borderRadius: '12px',
boxShadow: '0 0 80px rgba(35, 111, 135, 0.15), 0 32px 80px rgba(0, 0, 0, 0.9)',
width: '560px',
maxWidth: '94vw',
overflow: 'hidden',
color: '#fff',
},
'& .MuiBackdrop-root': {
background: 'rgba(2, 4, 8, 0.88)',
backdropFilter: 'blur(4px)',
},
});
export default BonusStatsDialog;
BonusStatsDialog.propTypes = {
open: bool.isRequired,
onClose: func.isRequired,
red: shape({
name: string,
bonusPoints: number,
bonusStats: object,
}).isRequired,
blue: shape({
name: string,
bonusPoints: number,
bonusStats: object,
}).isRequired,
};

View File

@@ -7,7 +7,8 @@
* file that was distributed with this source code.
*/
import React, { useCallback, useEffect, useMemo, useState } from 'react';
import React, { Fragment, useCallback, useEffect, useMemo, useState } from 'react';
import { func, node, string } from 'prop-types';
const CAPTCHA_STORAGE_KEY = 'mineseeker_captcha_verified';
const CAPTCHA_TOKEN_KEY = 'mineseeker_captcha_token';
@@ -87,7 +88,7 @@ const CaptchaOverlay = ({ siteKey, onVerified, children }) => {
};
if (verified) {
return <>{children}</>;
return <Fragment>{children}</Fragment>;
}
return (
@@ -114,3 +115,9 @@ const CaptchaOverlay = ({ siteKey, onVerified, children }) => {
};
export default CaptchaOverlay;
CaptchaOverlay.propTypes = {
siteKey: string.isRequired,
onVerified: func,
children: node,
};

View File

@@ -7,6 +7,7 @@
* file that was distributed with this source code.
*/
import { Fragment, useEffect, useState } from 'react';
import { func, number } from 'prop-types';
const ChallengeCountdown = ({ onAccept, onDecline, seconds = 30 }) => {
const [countdown, setCountdown] = useState(seconds);
@@ -39,3 +40,9 @@ const ChallengeCountdown = ({ onAccept, onDecline, seconds = 30 }) => {
};
export default ChallengeCountdown;
ChallengeCountdown.propTypes = {
onAccept: func.isRequired,
onDecline: func.isRequired,
seconds: number,
};

View File

@@ -12,6 +12,7 @@ import { useGame } from '@mine-contexts';
import { useServerCommunication } from '@mine-hooks';
import CaptchaOverlay from './CaptchaOverlay';
import GridControl from './grid/GridControl';
import { bool, string } from 'prop-types';
export const GameBoard = ({ gameAssoc, gameInherited, opponentName = '', isEnvDev }) => {
const { gridReady } = useGame();
@@ -42,3 +43,10 @@ export const GameBoard = ({ gameAssoc, gameInherited, opponentName = '', isEnvDe
/>
);
};
GameBoard.propTypes = {
gameAssoc: string.isRequired,
gameInherited: bool.isRequired,
opponentName: string,
isEnvDev: bool,
};

View File

@@ -7,22 +7,10 @@
* file that was distributed with this source code.
*/
import React, { useEffect, useRef, useState } from 'react';
import React, { useCallback, useEffect, useRef, useState } from 'react';
import { BonusBox, BonusStatsDialog, Avatar } from '@mine-components';
import { formatTime } from '@global-utils/format';
import { useGame } from '@mine-contexts';
import BonusBox from './BonusBox';
import BonusStatsDialog from './BonusStatsDialog';
const renderAvatar = player => {
if (!player.registered) return null;
return (
<div className="timer-avatar">
{player.avatar
? <img src={player.avatar} alt={player.name} className="timer-avatar__img" />
: <span className="timer-avatar__initials">{player.name.slice(0, 2).toUpperCase()}</span>
}
</div>
);
};
const GameTimer = () => {
const { overlay, connectionLost, endRef, activePlayer, red, blue } = useGame();
@@ -85,84 +73,61 @@ const GameTimer = () => {
}
}, [activePlayer, isRunning]);
const syncTimes = useCallback(() => {
let currentRedTime = pausedRedTimeRef.current;
let currentBlueTime = pausedBlueTimeRef.current;
if (!activePlayer && redStartTimeRef.current) {
currentRedTime += Math.floor((Date.now() - redStartTimeRef.current) / 1000);
} else if (activePlayer && blueStartTimeRef.current) {
currentBlueTime += Math.floor((Date.now() - blueStartTimeRef.current) / 1000);
}
setRedTime(currentRedTime);
setBlueTime(currentBlueTime);
}, [activePlayer]);
useEffect(() => {
if (!isRunning) {
if (timerIntervalRef.current) {
clearInterval(timerIntervalRef.current);
}
if (timerIntervalRef.current) clearInterval(timerIntervalRef.current);
return;
}
timerIntervalRef.current = setInterval(() => {
let currentRedTime = pausedRedTimeRef.current;
let currentBlueTime = pausedBlueTimeRef.current;
if (!activePlayer && redStartTimeRef.current) {
currentRedTime += Math.floor((Date.now() - redStartTimeRef.current) / 1000);
} else if (activePlayer && blueStartTimeRef.current) {
currentBlueTime += Math.floor((Date.now() - blueStartTimeRef.current) / 1000);
}
setRedTime(currentRedTime);
setBlueTime(currentBlueTime);
}, 100);
timerIntervalRef.current = setInterval(syncTimes, 100);
return () => {
if (timerIntervalRef.current) {
clearInterval(timerIntervalRef.current);
}
if (timerIntervalRef.current) clearInterval(timerIntervalRef.current);
};
}, [isRunning, activePlayer]);
}, [isRunning, activePlayer, syncTimes]);
useEffect(() => {
const handleFocus = () => {
if (isRunning) {
let currentRedTime = pausedRedTimeRef.current;
let currentBlueTime = pausedBlueTimeRef.current;
if (!activePlayer && redStartTimeRef.current) {
currentRedTime += Math.floor((Date.now() - redStartTimeRef.current) / 1000);
} else if (activePlayer && blueStartTimeRef.current) {
currentBlueTime += Math.floor((Date.now() - blueStartTimeRef.current) / 1000);
}
setRedTime(currentRedTime);
setBlueTime(currentBlueTime);
}
if (isRunning) syncTimes();
};
window.addEventListener('focus', handleFocus);
return () => window.removeEventListener('focus', handleFocus);
}, [isRunning, activePlayer]);
}, [isRunning, activePlayer, syncTimes]);
useEffect(() => () => {
if (timerIntervalRef.current) clearInterval(timerIntervalRef.current);
}, []);
const formatTime = seconds => {
const mins = Math.floor(seconds / 60);
const secs = seconds % 60;
return `${String(mins).padStart(2, '0')}:${String(secs).padStart(2, '0')}`;
};
const openBonusDialog = () => setBonusDialogOpen(true);
const closeBonusDialog = () => setBonusDialogOpen(false);
return (
<div className="game-timer-container">
<BonusBox color="red" points={red.bonusPoints ?? 0} onClick={openBonusDialog} />
<BonusBox color="red" points={red.bonusPoints ?? 0} onClick={() => setBonusDialogOpen(true)} />
<div className={`game-timer red-timer ${!activePlayer ? 'active' : ''}`}>
{renderAvatar(red)}
<Avatar player={red} />
<i className={`fa ${!activePlayer ? 'fa-hourglass-half' : 'fa-hourglass-start'} timer-icon`} />
<span className="timer-display">{formatTime(redTime)}</span>
</div>
<div className={`game-timer blue-timer ${activePlayer ? 'active' : ''}`}>
{renderAvatar(blue)}
<Avatar player={blue} />
<i className={`fa ${activePlayer ? 'fa-hourglass-half' : 'fa-hourglass-start'} timer-icon`} />
<span className="timer-display">{formatTime(blueTime)}</span>
</div>
<BonusBox color="blue" points={blue.bonusPoints ?? 0} onClick={openBonusDialog} />
<BonusStatsDialog open={bonusDialogOpen} onClose={closeBonusDialog} red={red} blue={blue} />
<BonusBox color="blue" points={blue.bonusPoints ?? 0} onClick={() => setBonusDialogOpen(true)} />
<BonusStatsDialog open={bonusDialogOpen} onClose={() => setBonusDialogOpen(false)} red={red} blue={blue} />
</div>
);
};

View File

@@ -8,37 +8,11 @@
*/
import React, { useCallback, useEffect, useRef, useState } from 'react';
import { formatSince } from '@global-utils/format';
import Dialog from '@mui/material/Dialog';
import { styled } from '@mui/material/styles';
import { useLobbyDataProvider } from '@mine-hooks';
const DIALOG_SX = {
'& .MuiDialog-paper': {
background: '#07090d',
backgroundImage: `
linear-gradient(rgba(35, 111, 135, 0.08) 1px, transparent 1px),
linear-gradient(90deg, rgba(35, 111, 135, 0.08) 1px, transparent 1px)
`,
backgroundSize: '46px 46px',
border: '1px solid rgba(35, 111, 135, 0.4)',
borderRadius: '12px',
boxShadow: '0 0 80px rgba(35, 111, 135, 0.15), 0 32px 80px rgba(0, 0, 0, 0.9)',
width: '500px',
maxWidth: '94vw',
overflow: 'hidden',
color: '#fff',
},
'& .MuiBackdrop-root': {
background: 'rgba(2, 4, 8, 0.88)',
backdropFilter: 'blur(4px)',
},
};
const formatSince = isoStr => {
const diff = Math.floor((Date.now() - new Date(isoStr)) / 60000);
if (1 > diff) return 'just now';
if (1 === diff) return '1 min ago';
return `${diff} min ago`;
};
import { bool, func, string } from 'prop-types';
const OnlinePlayersDialog = ({ open, onClose, currentGameAssoc, isEnvDev = false }) => {
const [players, setPlayers] = useState([]);
@@ -171,11 +145,9 @@ const OnlinePlayersDialog = ({ open, onClose, currentGameAssoc, isEnvDev = false
}
return (
<Dialog
<StyledDialog
open={open}
onClose={0 < waitingCountdown ? undefined : onClose}
disableEscapeKeyDown={0 < waitingCountdown}
sx={DIALOG_SX}
>
<div className="opd">
<div className="opd-header">
@@ -286,8 +258,37 @@ const OnlinePlayersDialog = ({ open, onClose, currentGameAssoc, isEnvDev = false
</p>
)}
</div>
</Dialog>
</StyledDialog>
);
};
const StyledDialog = styled(Dialog)({
'& .MuiDialog-paper': {
background: '#07090d',
backgroundImage: `
linear-gradient(rgba(35, 111, 135, 0.08) 1px, transparent 1px),
linear-gradient(90deg, rgba(35, 111, 135, 0.08) 1px, transparent 1px)
`,
backgroundSize: '46px 46px',
border: '1px solid rgba(35, 111, 135, 0.4)',
borderRadius: '12px',
boxShadow: '0 0 80px rgba(35, 111, 135, 0.15), 0 32px 80px rgba(0, 0, 0, 0.9)',
width: '500px',
maxWidth: '94vw',
overflow: 'hidden',
color: '#fff',
},
'& .MuiBackdrop-root': {
background: 'rgba(2, 4, 8, 0.88)',
backdropFilter: 'blur(4px)',
},
});
export default OnlinePlayersDialog;
OnlinePlayersDialog.propTypes = {
open: bool.isRequired,
onClose: func.isRequired,
currentGameAssoc: string,
isEnvDev: bool,
};

View File

@@ -8,6 +8,7 @@
*/
import { Fragment, useState } from 'react';
import { OnlinePlayersDialog } from '@mine-components';
import { bool, string } from 'prop-types';
const WaitingOverlayContent = ({ shareUrl, currentGameAssoc, opponentName = '', inviteOnly = false }) => {
const [dialogOpen, setDialogOpen] = useState(false);
@@ -94,3 +95,10 @@ const ShareLinkBox = ({ url }) => {
};
export default WaitingOverlayContent;
WaitingOverlayContent.propTypes = {
shareUrl: string.isRequired,
currentGameAssoc: string,
opponentName: string,
inviteOnly: bool,
};

View File

@@ -13,6 +13,7 @@ import GridField from './GridField';
import UserControl from '../user/UserControl';
import GameTimer from '../GameTimer';
import { BOMB_SYMBOLS, bombRadius } from '@mine-utils';
import { func, string } from 'prop-types';
const GridControl = ({ gameAssoc, onClick, resign }) => {
const {
@@ -23,11 +24,13 @@ const GridControl = ({ gameAssoc, onClick, resign }) => {
const [copied, setCopied] = useState(false);
const shareUrl = gameAssoc ? `${window.location.origin}/play/${gameAssoc}` : null;
const endShareUrl = gameAssoc ? `${window.location.origin}/battle/${gameAssoc}` : null;
const isAuthenticated = '1' === document.getElementById('mine-wrapper')?.dataset.isAuthenticated;
const handleShare = () => {
if (!shareUrl) return;
navigator.clipboard.writeText(shareUrl).then(() => {
const url = endRef.current ? endShareUrl : shareUrl;
if (!url) return;
navigator.clipboard.writeText(url).then(() => {
setCopied(true);
setTimeout(() => setCopied(false), 2200);
});
@@ -59,10 +62,11 @@ const GridControl = ({ gameAssoc, onClick, resign }) => {
<div className={`game-overlay${overlay ? '' : ' hide'}`}>
<div className="game-overlay-window">
<h1>{overlayTitle}</h1>
{'string' === typeof overlaySubTitle ? (
{'string' === typeof overlaySubTitle && (
<h2>{overlaySubTitle}</h2>
) : (
overlaySubTitle
)}
{'string' !== typeof overlaySubTitle && (
<Fragment>{overlaySubTitle}</Fragment>
)}
{gameAssoc && endRef.current && (
<div className="game-overlay-actions">
@@ -111,3 +115,9 @@ const GridControl = ({ gameAssoc, onClick, resign }) => {
};
export default GridControl;
GridControl.propTypes = {
gameAssoc: string,
onClick: func.isRequired,
resign: func.isRequired,
};

View File

@@ -9,6 +9,7 @@
import React, { memo, useMemo } from 'react';
import { IMAGES } from '@mine-utils';
import { func, shape, bool, number, string } from 'prop-types';
const bombSrc = area => {
if (null === area) return null;
@@ -75,3 +76,16 @@ const GridField = memo(function GridField({ cell, onClick, onMouseEnter }) {
});
export default GridField;
GridField.propTypes = {
cell: shape({
currentImage: string,
currentObj: string,
active: bool,
lastClickedRed: bool,
lastClickedBlue: bool,
bombTargetArea: number,
}).isRequired,
onClick: func.isRequired,
onMouseEnter: func.isRequired,
};

View File

@@ -16,3 +16,7 @@ export { default as GridControl } from './grid/GridControl';
export { default as GridField } from './grid/GridField';
export { default as User } from './user/User';
export { default as UserControl } from './user/UserControl';
export { default as BonusBox } from './BonusBox';
export { default as BonusStatsDialog } from './BonusStatsDialog';
export { Avatar } from './timer/Avatar';
export { PlayerColumn } from './profile/PlayerColumn';

View File

@@ -0,0 +1,52 @@
/**
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
import React from 'react';
import { object, string } from 'prop-types';
import { BONUS_LABELS } from '@mine-utils';
const formatPlayerName = name => {
if (name && name.startsWith('anon_')) {
return 'Anonymous';
}
if (name && 10 < name.length) {
return name.substring(0, 7) + '...';
}
return name || 'Unknown';
};
export const PlayerColumn = ({ color, player }) => (
<div className={`bsd-column bsd-column--${color}`}>
<div className="bsd-column-header">
<span className="bsd-column-name">{formatPlayerName(player.name)}</span>
<span className="bsd-column-total">
<i className="fa fa-star" />
{player.bonusPoints}
</span>
</div>
<ul className="bsd-stats">
{Object.entries(BONUS_LABELS).map(([key, { label, desc }]) => (
<li key={key} className="bsd-stat">
<div className="bsd-stat-text">
<span className="bsd-stat-label">{label}</span>
<span className="bsd-stat-desc">{desc}</span>
</div>
<span className="bsd-stat-value">{player.bonusStats?.[key] ?? 0}</span>
</li>
))}
</ul>
</div>
);
PlayerColumn.propTypes = {
color: string.isRequired,
player: object.isRequired,
};

View File

@@ -0,0 +1,28 @@
/**
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
import React from 'react';
import { object } from 'prop-types';
export const Avatar = ({ player }) => {
if (!player.registered) return '';
return (
<div className="timer-avatar">
{player.avatar
? <img src={player.avatar} alt={player.name} className="timer-avatar__img" />
: <span className="timer-avatar__initials">{player.name.slice(0, 2).toUpperCase()}</span>
}
</div>
);
};
Avatar.propTypes = {
player: object.isRequired,
};

View File

@@ -9,6 +9,7 @@
import React, { memo } from 'react';
import { IMAGES } from '@mine-utils';
import { bool, func, number, string } from 'prop-types';
const User = memo(function User(
{
@@ -52,3 +53,15 @@ const User = memo(function User(
});
export default User;
User.propTypes = {
color: string.isRequired,
webPlayer: string,
name: string,
desc: string,
active: bool,
mines: number,
haveBomb: bool,
enabledBomb: bool,
onClickBombSelector: func.isRequired,
};

View File

@@ -11,6 +11,7 @@ import React, { Fragment, useState } from 'react';
import { useGame } from '@mine-contexts';
import User from './User';
import BonusStatsDialog from '../BonusStatsDialog';
import { func } from 'prop-types';
const UserControl = ({ resign }) => {
const { webPlayer, activePlayer, foundMines, red, blue, onBombToggle } = useGame();
@@ -69,3 +70,7 @@ const UserControl = ({ resign }) => {
}
export default UserControl;
UserControl.propTypes = {
resign: func.isRequired,
};

View File

@@ -49,6 +49,7 @@ export const GameProvider = ({ children }) => {
mine: new Howl({ src: ['/sound/mine.mp3'] }),
warning: new Howl({ src: ['/sound/warning.mp3'] }),
won: new Howl({ src: ['/sound/won.mp3'] }),
starting: new Howl({ src: ['/sound/starting.mp3'] }),
});
/** Sync helpers (keep ref + state in lockstep) */
@@ -187,7 +188,7 @@ export const GameProvider = ({ children }) => {
syncBlue(p => ({ ...p, mines: 'blue' === player ? bp : p.mines }));
}
// Update bonus points and stats
/** Update bonus points and stats */
syncRed(p => ({
...p,
bonusPoints: 'red' === player ? redBonusPoints : p.bonusPoints,
@@ -218,7 +219,10 @@ export const GameProvider = ({ children }) => {
if (redWins || blueWins || resign) {
sounds.current.won.play();
if (!resign) showOverlay((redWins ? 'Red' : 'Blue') + ' wins the game!', 'Play again!');
if (!resign) {
endRef.current = true;
showOverlay((redWins ? 'Red' : 'Blue') + ' wins the game!', null);
}
showLeftMines(leftMines);
syncActivePlayer(false);
@@ -251,21 +255,23 @@ export const GameProvider = ({ children }) => {
return (
<GameContext.Provider
value={{
// State (for rendering)
/** State (for rendering) */
webPlayer, activePlayer, overlay, overlayTitle, overlaySubTitle,
mines, bombSelected, foundMines, red, blue, cells, gridReady, connectionLost, gameUuid,
// Setters needed by useServerComm
/** Setters needed by useServerComm */
setCells, setGridReady, setGameUuid,
// Refs (needed by useServerComm for async-safe reads)
/** Refs (needed by useServerComm for async-safe reads) */
webPlayerRef, activePlayerRef, bombSelectedRef, connectionLostRef, lastClickedRef, endRef,
// Sync helpers
/** Sync helpers */
syncWebPlayer, syncActivePlayer, syncBombSelected, syncConnLost, syncRed, syncBlue,
// Game logic called by useServerComm
/** Game logic called by useServerComm */
showOverlay, hideOverlay,
applyRevealedCell, applyStep,
makeGameEndIfItEnds, resignProcess,
// UI action
/** UI action */
onBombToggle,
/** Sounds */
sounds,
}}
>
{children}

View File

@@ -30,7 +30,7 @@ const useGameDataProvider = gameAssoc => {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ gameAssoc }),
}),
}).then(r => r.json()),
});
const joinMutation = useMutation({
@@ -112,3 +112,21 @@ export const useLobbyDataProvider = () => {
};
export default useGameDataProvider;
/**
* Profile Data Provider Hook
* Centralized API communication layer for profile-related mutations
*/
export const useProfileDataProvider = () => {
const uploadAvatarMutation = useMutation({
mutationFn: ({ uploadUrl, file }) => {
const fd = new FormData();
fd.append('avatar', file);
return fetch(uploadUrl, { method: 'POST', body: fd })
.then(r => r.json())
.then(data => { if (data.error) throw new Error(data.error); return data; });
},
});
return { uploadAvatarMutation };
};

View File

@@ -10,9 +10,8 @@
import React, { useEffect, useRef } from 'react';
import { useGame } from '@mine-contexts';
import { DESC, IMAGES } from '@mine-utils';
import useStepTimer from './useStepTimer';
import useGameDataProvider from './useGameDataProvider';
import { ChallengeCountdown, WaitingOverlayContent } from '@mine-components';
import { useGameDataProvider, useStepTimer } from '@mine-hooks';
const useServerCommunication = (gameAssoc, gameInherited, opponentName, isEnvDev) => {
const {
@@ -23,7 +22,7 @@ const useServerCommunication = (gameAssoc, gameInherited, opponentName, isEnvDev
/** Sync helpers */
syncWebPlayer, syncActivePlayer, syncBombSelected, syncConnLost, syncRed, syncBlue,
/** Game logic */
showOverlay, hideOverlay, applyStep, makeGameEndIfItEnds, resignProcess,
showOverlay, hideOverlay, applyStep, makeGameEndIfItEnds, resignProcess, sounds,
/** Current cells snapshot (for active-check in onClick) */
cells,
} = useGame();
@@ -211,8 +210,9 @@ const useServerCommunication = (gameAssoc, gameInherited, opponentName, isEnvDev
* For a truly restored game, keep the "Waiting for opponent..." overlay
* up until we actually see a heartbeat from the other player.
*/
if (!isTrueRestoredRef.current || 0 !== opponentLastSeenRef.current) {
if (!endRef.current && (!isTrueRestoredRef.current || 0 !== opponentLastSeenRef.current)) {
hideOverlay();
sounds.current.starting.play();
}
};
@@ -294,7 +294,7 @@ const useServerCommunication = (gameAssoc, gameInherited, opponentName, isEnvDev
onSuccess: () => {
showOverlay('Challenge accepted!', 'Waiting for the challenger to join...');
},
}
},
);
};
@@ -311,7 +311,7 @@ const useServerCommunication = (gameAssoc, gameInherited, opponentName, isEnvDev
/>
) : '');
},
}
},
);
};
@@ -366,7 +366,7 @@ const useServerCommunication = (gameAssoc, gameInherited, opponentName, isEnvDev
if (me && payload.color && payload.color !== me) {
const wasFirst = 0 === opponentLastSeenRef.current;
opponentLastSeenRef.current = Date.now();
if (wasFirst && isTrueRestoredRef.current) {
if (wasFirst && isTrueRestoredRef.current && !endRef.current) {
hideOverlay();
}
}
@@ -457,7 +457,12 @@ const useServerCommunication = (gameAssoc, gameInherited, opponentName, isEnvDev
/** Open event source after showing overlay */
openEventSource();
} else {
await startMutation.mutateAsync();
const startResponse = await startMutation.mutateAsync();
if (!startResponse?.success) {
showOverlay('Error', 'Failed to start game. Please try again.');
isEnvDev && console.error('Start game failed:', startResponse);
return;
}
openEventSource();
wInit();
}
@@ -467,6 +472,7 @@ const useServerCommunication = (gameAssoc, gameInherited, opponentName, isEnvDev
startHeartbeat();
} catch (e) {
isEnvDev && console.error('Connection error', e);
showOverlay('Error', 'Connection failed. Please try again.');
setTimeout(() => window.location.reload(), 500);
}
})();

View File

@@ -10,24 +10,18 @@
import { useRef } from 'react';
const useStepTimer = () => {
// Record when the current turn started (timestamp)
const turnStartTimeRef = useRef(null);
// Flag to track if we've already recorded a turn start
const turnStartedRef = useRef(false);
const getStepElapsed = (currentActivePlayer, isGameRunning) => {
// If game not running, return 0
if (!isGameRunning) return 0;
// Only initialize the turn timer ONCE per call to getStepElapsed
// This prevents resetting on multiple calls
if (!turnStartedRef.current) {
turnStartTimeRef.current = Date.now();
turnStartedRef.current = true;
return 0;
}
// After initialization, just calculate elapsed time
if (turnStartTimeRef.current) {
return Math.floor((Date.now() - turnStartTimeRef.current) / 1000);
}
@@ -40,7 +34,6 @@ const useStepTimer = () => {
turnStartedRef.current = false;
};
// Call this when we know a turn has actually changed (from server response)
const startNewTurn = () => {
turnStartTimeRef.current = Date.now();
turnStartedRef.current = true;

View File

@@ -9,8 +9,7 @@
import React from 'react';
import { createRoot } from 'react-dom/client';
import PasskeyManager from './components/PasskeyManager';
import PasskeyLogin from './components/PasskeyLogin';
import { PasskeyLogin, PasskeyManager } from '@global-components';
const passkeyManagerRoot = document.getElementById('passkey-manager-root');

View File

@@ -1,18 +1,30 @@
/**
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
import React from 'react';
import { createRoot } from 'react-dom/client';
import ProfileCharts from './components/ProfileCharts';
import BattleDialog from './components/BattleDialog';
import AvatarUpload from './components/AvatarUpload';
import { QueryClient, QueryClientProvider } from '@tanstack/react-query';
import { AvatarUpload, BattleDialog, ProfileCharts } from '@global-components';
const queryClient = new QueryClient();
const avatarRoot = document.getElementById('profile-avatar-root');
if (avatarRoot) {
const { uploadUrl, thumbUrl, initials } = avatarRoot.dataset;
createRoot(avatarRoot).render(
<QueryClientProvider client={queryClient}>
<AvatarUpload
uploadUrl={uploadUrl}
initialThumbUrl={thumbUrl || null}
initials={initials}
/>,
/>
</QueryClientProvider>,
);
}
@@ -29,3 +41,28 @@ if (battleRoot) {
<BattleDialog games={JSON.parse(battleRoot.dataset.games)} />,
);
}
const list = document.querySelector('.profile-games');
const loadMoreBtn = document.querySelector('[data-load-more]');
if (list && loadMoreBtn) {
const batchSize = parseInt(list.dataset.batchSize, 10) || 5;
loadMoreBtn.addEventListener('click', () => {
const hidden = list.querySelectorAll('.profile-game--hidden');
Array.from(hidden).slice(0, batchSize).forEach(el => el.classList.remove('profile-game--hidden'));
if (0 === list.querySelectorAll('.profile-game--hidden').length) {
loadMoreBtn.remove();
}
});
}
const filterInput = document.querySelector('[data-filter]');
if (list && filterInput) {
filterInput.addEventListener('input', () => {
const term = filterInput.value.trim().toLowerCase();
list.classList.toggle('is-filtering', 0 < term.length);
list.querySelectorAll('.profile-game').forEach(card => {
const opp = card.querySelector('.profile-game__opponent')?.textContent.trim().toLowerCase() ?? '';
card.classList.toggle('profile-game--filtered-out', 0 < term.length && !opp.includes(term));
});
});
}

44
assets/js/utils/format.js Normal file
View File

@@ -0,0 +1,44 @@
/**
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
/** Formats a duration in seconds as MM:SS. */
export const formatTime = seconds => {
const mins = Math.floor(seconds / 60);
const secs = seconds % 60;
return `${String(mins).padStart(2, '0')}:${String(secs).padStart(2, '0')}`;
};
/**
* Formats the difference between two 'YYYY-MM-DD HH:mm' strings as a
* human-readable duration (e.g. "1h 4m 23s", "4m 23s", "23s").
* Returns null when the inputs are missing or the diff is not positive.
*/
export const formatDuration = (from, to) => {
if (!from || !to) return null;
const diffMs = new Date(to.replace(' ', 'T')) - new Date(from.replace(' ', 'T'));
if (isNaN(diffMs) || 0 >= diffMs) return null;
const totalSec = Math.floor(diffMs / 1000);
const h = Math.floor(totalSec / 3600);
const m = Math.floor((totalSec % 3600) / 60);
const s = totalSec % 60;
if (0 < h) return `${h}h ${m}m ${s}s`;
if (0 < m) return `${m}m ${s}s`;
return `${s}s`;
};
/**
* Formats an ISO timestamp as a "X min ago" string (minute resolution).
* Returns 'just now' for differences under one minute.
*/
export const formatSince = isoStr => {
const diff = Math.floor((Date.now() - new Date(isoStr)) / 60000);
if (1 > diff) return 'just now';
if (1 === diff) return '1 min ago';
return `${diff} min ago`;
};

4
bin/phpunit Executable file
View File

@@ -0,0 +1,4 @@
#!/usr/bin/env php
<?php
require dirname(__DIR__).'/vendor/phpunit/phpunit/phpunit';

114
bun.lock
View File

@@ -38,27 +38,27 @@
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"yaml": ["yaml@1.10.3", "http://registry.npmjs.org/yaml/-/yaml-1.10.3.tgz", {}, "sha512-vIYeF1u3CjlhAFekPPAk2h/Kv4T3mAkMox5OymRiJQB0spDP10LHvt+K7G9Ny6NuuMAb25/6n1qyUjAcGNf/AA=="],
"yocto-queue": ["yocto-queue@0.1.0", "http://registry.npmjs.org/yocto-queue/-/yocto-queue-0.1.0.tgz", {}, "sha512-rVksvsnNCdJ/ohGc6xgPwyN8eheCxsiLM8mxuE/t/mOVqJewPuO1miLpTHQiRgTKCLexL4MeAFVagts7HmNZ2Q=="],
"zod": ["zod@4.3.6", "", {}, "sha512-rftlrkhHZOcjDwkGlnUtZZkvaPHCsDATp4pGpuOOMDaTdDDXF91wuVDJoWoPsKX/3YPQ5fHuF3STjcYyKr+Qhg=="],
"zod": ["zod@4.3.6", "http://registry.npmjs.org/zod/-/zod-4.3.6.tgz", {}, "sha512-rftlrkhHZOcjDwkGlnUtZZkvaPHCsDATp4pGpuOOMDaTdDDXF91wuVDJoWoPsKX/3YPQ5fHuF3STjcYyKr+Qhg=="],
"zod-validation-error": ["zod-validation-error@4.0.2", "", { "peerDependencies": { "zod": "^3.25.0 || ^4.0.0" } }, "sha512-Q6/nZLe6jxuU80qb/4uJ4t5v2VEZ44lzQjPDhYJNztRQ4wyWc6VF3D3Kb/fAuPetZQnhS3hnajCf9CsWesghLQ=="],
"zod-validation-error": ["zod-validation-error@4.0.2", "http://registry.npmjs.org/zod-validation-error/-/zod-validation-error-4.0.2.tgz", { "peerDependencies": { "zod": "^3.25.0 || ^4.0.0" } }, "sha512-Q6/nZLe6jxuU80qb/4uJ4t5v2VEZ44lzQjPDhYJNztRQ4wyWc6VF3D3Kb/fAuPetZQnhS3hnajCf9CsWesghLQ=="],
"@emotion/babel-plugin/convert-source-map": ["convert-source-map@1.9.0", "http://registry.npmjs.org/convert-source-map/-/convert-source-map-1.9.0.tgz", {}, "sha512-ASFBup0Mz1uyiIjANan1jzLQami9z1PoYSZCiiYW2FczPbenXc45FZdBZLzOT+r6+iciuEModtmCti+hjaAk0A=="],
@@ -854,7 +854,7 @@
"eslint/eslint-visitor-keys": ["eslint-visitor-keys@5.0.1", "http://registry.npmjs.org/eslint-visitor-keys/-/eslint-visitor-keys-5.0.1.tgz", {}, "sha512-tD40eHxA35h0PEIZNeIjkHoDR4YjjJp34biM0mDvplBe//mB+IHCqHDGV7pxF+7MklTvighcCPPZC7ynWyjdTA=="],
"eslint/espree": ["espree@11.2.0", "", { "dependencies": { "acorn": "^8.16.0", "acorn-jsx": "^5.3.2", "eslint-visitor-keys": "^5.0.1" } }, "sha512-7p3DrVEIopW1B1avAGLuCSh1jubc01H2JHc8B4qqGblmg5gI9yumBgACjWo4JlIc04ufug4xJ3SQI8HkS/Rgzw=="],
"eslint/espree": ["espree@11.2.0", "http://registry.npmjs.org/espree/-/espree-11.2.0.tgz", { "dependencies": { "acorn": "^8.16.0", "acorn-jsx": "^5.3.2", "eslint-visitor-keys": "^5.0.1" } }, "sha512-7p3DrVEIopW1B1avAGLuCSh1jubc01H2JHc8B4qqGblmg5gI9yumBgACjWo4JlIc04ufug4xJ3SQI8HkS/Rgzw=="],
"eslint/minimatch": ["minimatch@10.2.5", "http://registry.npmjs.org/minimatch/-/minimatch-10.2.5.tgz", { "dependencies": { "brace-expansion": "^5.0.5" } }, "sha512-MULkVLfKGYDFYejP07QOurDLLQpcjk7Fw+7jXS2R2czRQzR56yHRveU5NDJEOviH+hETZKSkIk5c+T23GjFUMg=="],
@@ -866,7 +866,7 @@
"prop-types/react-is": ["react-is@16.13.1", "http://registry.npmjs.org/react-is/-/react-is-16.13.1.tgz", {}, "sha512-24e6ynE2H+OKt4kqsOvNd8kBpV65zoxbA4BVsEOB3ARVWQki/DHzaUoC5KuON/BiccDaCCTZBuOcfZs70kR8bQ=="],
"rolldown/@rolldown/pluginutils": ["@rolldown/pluginutils@1.0.0-rc.15", "http://registry.npmjs.org/@rolldown/pluginutils/-/pluginutils-1.0.0-rc.15.tgz", {}, "sha512-UromN0peaE53IaBRe9W7CjrZgXl90fqGpK+mIZbA3qSTeYqg3pqpROBdIPvOG3F5ereDHNwoHBI2e50n1BDr1g=="],
"rolldown/@rolldown/pluginutils": ["@rolldown/pluginutils@1.0.0-rc.16", "", {}, "sha512-45+YtqxLYKDWQouLKCrpIZhke+nXxhsw+qAHVzHDVwttyBlHNBVs2K25rDXrZzhpTp9w1FlAlvweV1H++fdZoA=="],
"@eslint/config-array/minimatch/brace-expansion": ["brace-expansion@5.0.5", "http://registry.npmjs.org/brace-expansion/-/brace-expansion-5.0.5.tgz", { "dependencies": { "balanced-match": "^4.0.2" } }, "sha512-VZznLgtwhn+Mact9tfiwx64fA9erHH/MCXEUfB/0bX/6Fz6ny5EGTXYltMocqg4xFAQZtnO3DHWWXi8RiuN7cQ=="],

View File

@@ -11,13 +11,13 @@
"private": true,
"require": {
"php": ">=8.5",
"ext-gd": "*",
"ext-iconv": "*",
"ext-json": "*",
"ext-gd": "*",
"doctrine/dbal": "^3.7",
"doctrine/doctrine-bundle": ">=2.11 <2.14",
"doctrine/doctrine-migrations-bundle": "^3.0",
"doctrine/orm": "^2.6",
"doctrine/dbal": "^4.3",
"doctrine/doctrine-bundle": "^3.2",
"doctrine/doctrine-migrations-bundle": "^4.0",
"doctrine/orm": "^3.5",
"endroid/qr-code": "^6.1",
"firebase/php-jwt": "^7.0",
"league/flysystem-aws-s3-v3": "^3.0",
@@ -33,9 +33,9 @@
"symfony/framework-bundle": "7.4.*",
"symfony/http-client": "7.4.*",
"symfony/mailer": "7.4.*",
"symfony/mercure": "^0.6",
"symfony/mercure-bundle": "*",
"symfony/monolog-bundle": "^3.8",
"symfony/mercure": "^0.7",
"symfony/mercure-bundle": "^0.4",
"symfony/monolog-bundle": "^4.0",
"symfony/security-bundle": "7.4.*",
"symfony/translation": "7.4.*",
"symfony/twig-bundle": "7.4.*",
@@ -44,11 +44,16 @@
"web-auth/webauthn-framework": "^5.2"
},
"require-dev": {
"dama/doctrine-test-bundle": "^8.6",
"phpunit/phpunit": "^13.1",
"roave/security-advisories": "dev-master",
"symfony/browser-kit": "7.4.*",
"symfony/css-selector": "7.4.*",
"symfony/dotenv": "7.4.*",
"symfony/maker-bundle": "^1.5",
"symfony/stopwatch": "7.4.*",
"symfony/web-profiler-bundle": "7.4.*"
"symfony/web-profiler-bundle": "7.4.*",
"zenstruck/foundry": "^2.9"
},
"config": {
"preferred-install": {

3157
composer.lock generated

File diff suppressed because it is too large Load Diff

View File

@@ -16,4 +16,6 @@ return [
Scheb\TwoFactorBundle\SchebTwoFactorBundle::class => ['all' => true],
League\FlysystemBundle\FlysystemBundle::class => ['all' => true],
Liip\ImagineBundle\LiipImagineBundle::class => ['all' => true],
Zenstruck\Foundry\ZenstruckFoundryBundle::class => ['dev' => true, 'test' => true],
DAMA\DoctrineTestBundle\DAMADoctrineTestBundle::class => ['test' => true],
];

View File

@@ -11,9 +11,12 @@ doctrine:
url: '%env(resolve:DATABASE_URL)%'
orm:
auto_generate_proxy_classes: '%kernel.debug%'
enable_native_lazy_objects: true
naming_strategy: doctrine.orm.naming_strategy.underscore
auto_mapping: true
schema_ignore_classes:
- App\Entity\UserStats
- App\Entity\RecentBattle
mappings:
App:
is_bundle: false

View File

@@ -1,4 +1,4 @@
framework:
test: true
session:
storage_id: session.storage.mock_file
storage_factory_id: session.storage.factory.mock_file

View File

@@ -0,0 +1,16 @@
when@dev: &dev
# See full configuration: https://symfony.com/bundles/ZenstruckFoundryBundle/current/index.html#full-default-bundle-configuration
zenstruck_foundry:
persistence:
# Flush only once per call of `PersistentObjectFactory::create()`
flush_once: true
# If you use the `make:factory --test` command, you may need to uncomment the following.
# See https://symfony.com/bundles/ZenstruckFoundryBundle/current/index.html#generate
#services:
# App\Tests\Factory\:
# resource: '%kernel.project_dir%/tests/Factory/'
# autowire: true
# autoconfigure: true
when@test: *dev

View File

@@ -28,6 +28,7 @@ services:
App\Service\BattleCardGenerator:
arguments:
$cacheDir: '%kernel.project_dir%/var/og-cache'
$fontPath: '%kernel.project_dir%/assets/fonts/Carlito-Bold.ttf'
$minioMediaStorage: '@mineseeker.media.storage'
Aws\S3\S3Client:

443
docs/CI_CD.md Normal file
View File

@@ -0,0 +1,443 @@
# CI/CD Integration Guide
This document explains how automated tests are integrated into the MineSeeker deployment pipeline using Gitea Actions.
## Overview
MineSeeker uses **Gitea Actions** (GitHub Actions compatible) for continuous integration and deployment:
- **CI Pipeline** (`.gitea/workflows/ci.yml`) - Runs on every push/PR to main/develop
- **CD Pipeline** (`.gitea/workflows/deploy.yml`) - Runs on version tags, includes tests before deployment
---
## CI Workflow (Continuous Integration)
**Trigger:** Push or Pull Request to `main` or `develop` branches
**File:** `.gitea/workflows/ci.yml`
### Jobs
#### 1. **Tests Job**
Runs the full PHPUnit test suite with:
- PostgreSQL 18 service container
- PHP 8.3 with required extensions
- Composer dependency installation
- Node.js for asset building
- Database setup and migrations
- 71 PHPUnit tests with testdox output
**Steps:**
1. Checkout code
2. Setup PHP 8.3 with extensions (pdo_pgsql, gd, intl, zip, sodium)
3. Validate `composer.json`
4. Cache and install Composer dependencies
5. Setup Node.js 20 and install dependencies
6. Build frontend assets with Vite
7. Create `.env.test` configuration
8. Setup test database with migrations
9. Run PHPUnit tests with `--testdox` output
10. (Optional) Generate coverage report on PRs
#### 2. **Lint Job**
Code quality checks:
- ESLint for JavaScript/JSX
- PHP-CS-Fixer (if installed)
---
## CD Workflow (Continuous Deployment)
**Trigger:** Push of version tags (e.g., `v1.0.0`, `v1.2.3`)
**File:** `.gitea/workflows/deploy.yml`
### Jobs
#### 1. **Test Job** (Pre-deployment)
**Critical:** Deployment only proceeds if tests pass.
- Runs same test suite as CI workflow
- Uses `--stop-on-failure` flag for fast feedback
- Blocks deployment on any test failure
#### 2. **Deploy Job** (Production Deployment)
**Depends on:** `test` job must complete successfully
**Steps:**
1. Checkout tagged version
2. Write production `.env` from secrets
3. Build Docker image
4. Run database migrations
5. Clear production cache
6. Start/restart services with `docker compose up -d`
7. Health check (curl to verify app is running)
8. Notify success/failure
---
## Configuration Requirements
### Gitea Repository Variables
Set these in Gitea repository settings:
```
PROD_APP_DIR=/path/to/production/app
```
### Gitea Repository Secrets
```
PROD_ENV_FILE=<contents of production .env file>
```
### Test Database Configuration
The CI/CD pipeline uses a PostgreSQL service container with these credentials:
```env
POSTGRES_USER=mineseeker_test
POSTGRES_PASSWORD=test_password
POSTGRES_DB=mineseeker_test
```
---
## Running Tests Locally
Before pushing, run tests locally to catch issues early:
```bash
# Setup test database (first time only)
make test-db-setup
# Run tests
make test
# Run with testdox output
vendor/bin/phpunit --testdox
# Run with coverage
XDEBUG_MODE=coverage vendor/bin/phpunit --coverage-html=var/coverage
```
---
## Deployment Workflow
### Standard Deployment Process
1. **Develop features** on feature branches
2. **Open Pull Request** to `develop` or `main`
- CI workflow runs automatically
- Tests must pass before merge
3. **Merge PR** after review and passing tests
4. **Create version tag** when ready to deploy:
```bash
git tag -a v1.2.3 -m "Release version 1.2.3"
git push origin v1.2.3
```
5. **Deployment runs automatically:**
- Tests run first
- If tests pass, Docker image builds
- Migrations run
- Services restart
- Health check verifies deployment
### Rollback Process
If deployment fails or issues are discovered:
```bash
# Tag and deploy previous stable version
git push origin v1.2.2
# Or SSH to production and manually rollback
cd /path/to/production/app
git checkout v1.2.2
docker compose build
docker compose up -d
```
---
## Test Suite Details
### Test Coverage
The CI/CD pipeline runs **71 tests** across:
- **Controller Tests** (29 tests)
- GameController, ProfileController, SecurityController
- HTTP status codes, authentication, routing
- **DTO Tests** (9 tests)
- ProfileGameDto, ProfileStatsDto, ProfileChartDataDto
- Serialization, null handling, calculations
- **Entity Tests** (8 tests)
- UserStats calculations and defaults
- **Service Tests** (13 tests)
- MercureJwtService, RecaptchaService
- Token generation, API verification
- **Integration Tests** (12 tests)
- Factory usage examples
- Database isolation
### Test Execution Time
Typical test suite runtime: **6-8 seconds**
---
## Best Practices
### Before Committing
✅ **Always run tests locally:**
```bash
make test
```
✅ **Check code style:**
```bash
vendor/bin/php-cs-fixer fix --dry-run
npm run lint
```
✅ **Verify assets build:**
```bash
npm run build
```
### When Creating PRs
✅ **Wait for CI checks** to pass before requesting review
✅ **Fix failing tests** immediately - don't merge broken code
✅ **Review test output** in Gitea Actions logs
### When Deploying
✅ **Tag semantic versions:** `v1.2.3` (major.minor.patch)
✅ **Write meaningful tag messages:**
```bash
git tag -a v1.2.3 -m "Add bonus points to battle cards, fix avatar upload bug"
```
✅ **Monitor deployment logs** in Gitea Actions
✅ **Verify health check** passes after deployment
✅ **Test critical features** in production after deployment
---
## Troubleshooting
### Tests Pass Locally but Fail in CI
**Possible causes:**
1. **Database state:** CI uses fresh database, local may have leftover data
```bash
make test-db-reset # Reset local test database
```
2. **Environment differences:** Check `.env.test` matches CI configuration
3. **Cached dependencies:** CI caches may be stale
- Clear cache in Gitea Actions settings
- Or add `--no-cache` to composer install
### Deployment Fails After Tests Pass
**Common issues:**
1. **Migration conflicts:** Manually run migrations on production
```bash
docker compose run --rm app php bin/console doctrine:migrations:migrate
```
2. **Missing environment variables:** Check `PROD_ENV_FILE` secret is up-to-date
3. **Docker build errors:** Check Dockerfile and build context
4. **Health check timeout:** Increase sleep time or check application startup
### Database Migration Issues
If migrations fail during deployment:
```bash
# SSH to production server
cd /path/to/production/app
# Check migration status
docker compose run --rm app php bin/console doctrine:migrations:status
# Manually run migrations
docker compose run --rm app php bin/console doctrine:migrations:migrate --no-interaction
# If migration is stuck, mark as executed
docker compose run --rm app php bin/console doctrine:migrations:version YYYYMMDDHHMMSS --add
```
---
## Monitoring and Notifications
### Viewing CI/CD Logs
1. Go to Gitea repository
2. Click **Actions** tab
3. Select workflow run
4. View detailed logs for each step
### Setting Up Notifications
**Gitea webhook notifications:**
Configure webhooks in repository settings to notify:
- Slack/Discord when builds fail
- Email on deployment success/failure
- Custom endpoints for monitoring systems
**Example webhook payload:**
```json
{
"event": "workflow_run",
"repository": "Mine",
"workflow": "deploy.yml",
"status": "success",
"tag": "v1.2.3"
}
```
---
## Advanced Configuration
### Running Tests with Coverage
Enable coverage in CI (requires Xdebug):
```yaml
- name: Run tests with coverage
run: |
XDEBUG_MODE=coverage vendor/bin/phpunit \
--coverage-clover=coverage.xml \
--coverage-html=var/coverage
```
### Parallel Test Execution
For larger test suites, use ParaTest:
```bash
composer require --dev brianium/paratest
```
```yaml
- name: Run tests in parallel
run: vendor/bin/paratest --processes=4
```
### Database Seeding for E2E Tests
Add step before tests:
```yaml
- name: Seed test data
run: |
php bin/console doctrine:fixtures:load --no-interaction --env=test
```
---
## Security Considerations
### Secrets Management
❗ **Never commit secrets to repository**
✅ **Use Gitea secrets** for sensitive data:
- `PROD_ENV_FILE` - Production environment variables
- Database credentials
- API keys
✅ **Rotate secrets regularly**
✅ **Use environment-specific secrets** (staging, production)
### Database Security
✅ **Test database is isolated** - No production data access
✅ **Credentials are ephemeral** - Service containers use temporary passwords
✅ **No data persistence** - Test database recreated on each run
---
## Performance Optimization
### Caching Strategies
CI/CD workflows cache:
1. **Composer dependencies** - `vendor/` directory
2. **Node modules** - `node_modules/` directory
3. **Docker layers** - Image build cache
### Reducing Build Time
✅ **Use `composer install --no-dev`** in production builds
✅ **Multi-stage Docker builds** - Separate assets from PHP
✅ **Parallel jobs** - Tests and linting run concurrently
✅ **Skip unnecessary steps** - Use conditionals (`if:` statements)
---
## Future Enhancements
### Planned Improvements
- [ ] Automated browser tests with Symfony Panther
- [ ] Visual regression testing for UI changes
- [ ] Performance benchmarking in CI
- [ ] Automated security scanning (Symfony Security Checker)
- [ ] Staging environment deployments before production
- [ ] Blue-green deployment strategy
- [ ] Automated rollback on health check failure
---
## References
- **Gitea Actions Documentation:** https://docs.gitea.com/usage/actions/overview
- **GitHub Actions Reference:** https://docs.github.com/en/actions (compatible syntax)
- **PHPUnit Documentation:** https://phpunit.de/documentation.html
- **Symfony Testing:** https://symfony.com/doc/current/testing.html
- **Docker Compose:** https://docs.docker.com/compose/
---
**Last Updated:** 2026-04-21
**MineSeeker Version:** 1.0.0
**CI/CD Platform:** Gitea Actions

47
docs/FONTS.md Normal file
View File

@@ -0,0 +1,47 @@
# Font Files
This directory contains TrueType Font (TTF) files used for server-side image generation with PHP GD.
## Carlito-Bold.ttf
- **Font:** Carlito Bold
- **Source:** Google Fonts (Carlito Project)
- **License:** SIL Open Font License 1.1
- **URL:** https://github.com/googlefonts/carlito
- **Usage:** Used by `BattleCardGenerator` service for generating battle card OG images
- **Note:** Carlito is a metric-compatible font family to Calibri
## Why TTF instead of @fontsource?
The `@fontsource` npm packages provide WOFF/WOFF2 files for web usage, but PHP's GD library (`imagettftext()`) requires TrueType Font (TTF) files for server-side text rendering.
## Alternatives
If you want to use a different font:
1. **Install system fonts:**
```bash
# Find available TTF fonts
find /usr/share/fonts -name "*.ttf" -type f
# Copy desired font
cp /usr/share/fonts/path/to/Font-Bold.ttf assets/fonts/
```
2. **Download from Google Fonts:**
```bash
# Visit https://fonts.google.com
# Download the font family
# Extract the TTF file from the zip
```
3. **Update service configuration:**
Edit `config/services.yaml` and update the `$fontPath` parameter.
## Cache Clearing
After changing fonts, clear the OG image cache:
```bash
rm -rf var/og-cache/*
```

View File

@@ -1,6 +1,6 @@
# Mine-Seeker Game Documentation
This directory contains comprehensive documentation about the Mine-Seeker game mechanics and implementation.
This directory contains comprehensive documentation about the Mine-Seeker game mechanics, testing, and deployment.
## Game Mechanics
@@ -18,8 +18,94 @@ Complete reference for the bonus points system including:
---
## Testing
### [Testing Guide](./testing/TESTING.md)
Complete testing setup and best practices including:
- Test environment configuration
- Database isolation with DAMA Doctrine Test Bundle
- Test database setup (`mineseeker_test`)
- Modern PHPUnit attributes (`#[Test]`, `#[TestDox]`)
- Writing effective tests
- Running tests (all, specific, with coverage)
- Best practices (AAA pattern, factories, type hints)
- CI/CD integration examples
- Troubleshooting guide
**Recommended for**: All developers, understanding test infrastructure, writing new tests, debugging test failures.
### [Factory Documentation](./testing/FACTORIES.md)
Detailed API reference for Zenstruck Foundry factories:
- All available factories (User, Gamer, PlayedGame, Step, Grid, etc.)
- Factory usage examples
- Creating related entities
- Repository access
- Database isolation explanation
- Best practices and patterns
**Recommended for**: Writing tests with test data, understanding factory patterns, creating complex test scenarios.
### [Quick Reference](./testing/QUICK_REFERENCE.md)
Quick command reference for testing:
- Common test commands
- Factory usage cheat sheet
- Troubleshooting tips
**Recommended for**: Quick lookups during development.
---
## CI/CD & Deployment
### [CI/CD Integration Guide](./CI_CD.md)
Comprehensive guide for continuous integration and deployment:
- Gitea Actions workflows (CI and CD pipelines)
- Automated testing on every push/PR
- Deployment process with pre-deployment testing
- Configuration requirements (secrets, variables)
- Rollback procedures
- Security considerations
- Performance optimization
- Monitoring and notifications
- Troubleshooting deployment issues
**Recommended for**: Understanding deployment pipeline, setting up CI/CD, debugging deployment failures, production operations.
### [CI/CD Quick Reference](./testing/CI_CD_QUICK_REFERENCE.md)
Quick reference for CI/CD operations:
- Common commands (testing, deployment, rollback)
- Workflow diagrams (CI and CD pipelines)
- Status badges for README
- Common issues and solutions
- Environment variables
- Monitoring links
**Recommended for**: Quick deployments, troubleshooting, day-to-day operations.
---
## Technical Documentation
### [Fonts](./FONTS.md)
TrueType fonts used for server-side image generation:
- Font file locations
- Usage in battle card generation
- Web vs. server-side font formats
**Recommended for**: Working on OG image generation, understanding font rendering.
---
## Quick Reference
### Test Suite Overview
| Metric | Value |
|--------|-------|
| Total Tests | 71 |
| Total Assertions | 227 |
| Execution Time | ~6-8 seconds |
| Coverage | Controller, DTO, Entity, Service, Integration |
### Bonus Points at a Glance
| Bonus Type | Points | Condition |
|-----------|--------|-----------|
@@ -30,18 +116,80 @@ Complete reference for the bonus points system including:
| Chain Combo | Tracked | Consecutive mine clicks (no safe clicks) |
| Biggest Reveal | Tracked | Largest number of safe cells revealed |
### Key Rules
- Safe cell bonus only awarded for ≥2 cells minimum
- Chain counter resets on any safe cell click
- Endgame threshold: 51 - (redPoints + bluePoints) ≤ 10
- Bonus stats are per-player and persist in database
### Available Test Factories
| Factory | Entity | Purpose |
|---------|--------|---------|
| `UserFactory` | `User` | Registered users |
| `GamerFactory` | `Gamer` | Anonymous/guest players |
| `PlayedGameFactory` | `PlayedGame` | Game records |
| `StepFactory` | `Step` | Game moves |
| `GridFactory` | `Grid` | Game grids (16×16) |
| `GridRowFactory` | `GridRow` | Grid rows |
| `WebAuthnCredentialFactory` | `WebAuthnCredential` | Passkey credentials |
| `ContactMessageFactory` | `ContactMessage` | Contact messages |
### Running Tests
```bash
# Setup (first time only)
make test-db-setup
# Run all tests
make test
# Run with documentation output
vendor/bin/phpunit --testdox
# Specific file
vendor/bin/phpunit tests/Controller/ProfileControllerTest.php
# With coverage (requires Xdebug/PCOV)
XDEBUG_MODE=coverage vendor/bin/phpunit --coverage-html var/coverage
```
### CI/CD Commands
```bash
# Deploy to production
git tag -a v1.2.3 -m "Release version 1.2.3"
git push origin v1.2.3
# View CI/CD runs
# https://source.splendidbear.org/SplendidBear-Websites/Mine/actions
# Rollback deployment
git push origin v1.2.2 # Deploy previous version
```
---
## Files Using This Information
### Game Mechanics
- Backend: `/src/Util/TopicManager.php`
- Frontend: `/assets/js/mine-seeker/contexts/GameProvider.jsx`
- UI: `/assets/js/mine-seeker/components/BonusStatsDialog.jsx`
- Constants: `/assets/js/mine-seeker/utils/constants.jsx`
### Testing
- Test Base Class: `/tests/WebTestCase.php`
- Factories: `/tests/Factory/`
- Example Tests: `/tests/Integration/FactoryExampleTest.php`
- PHPUnit Config: `/phpunit.dist.xml`
- Bundle Config: `/config/bundles.php`
### CI/CD
- CI Workflow: `/.gitea/workflows/ci.yml`
- CD Workflow: `/.gitea/workflows/deploy.yml`
- Dockerfile: `/Dockerfile`
- Docker Compose: `/compose.yaml`
---
## Additional Resources
- **[Main README](../README.md)** - Project overview, installation, deployment
- **[AI Agent Guidelines](../AGENTS.md)** - Comprehensive guide for AI coding agents
- **[Zenstruck Foundry](https://symfony.com/bundles/ZenstruckFoundryBundle/current/index.html)** - Official Foundry documentation
- **[PHPUnit](https://phpunit.de/)** - PHPUnit documentation
- **[Symfony Testing](https://symfony.com/doc/current/testing.html)** - Symfony testing guide
- **[Gitea Actions](https://docs.gitea.com/usage/actions/overview)** - Gitea Actions documentation
- **[Docker Compose](https://docs.docker.com/compose/)** - Docker Compose reference

265
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@@ -0,0 +1,265 @@
# Foundry Factories for MineSeeker
Factory classes for creating test data. For general Foundry usage, see [Zenstruck Foundry Docs](https://symfony.com/bundles/ZenstruckFoundryBundle/current/index.html).
---
## Available Factories
All factories are in `tests/Factory/`:
| Factory | Entity | Use For |
|---------|--------|---------|
| `UserFactory` | `User` | Registered users with auth |
| `GamerFactory` | `Gamer` | Anonymous/guest players |
| `PlayedGameFactory` | `PlayedGame` | Game records |
| `StepFactory` | `Step` | Individual game moves |
| `GridFactory` | `Grid` | 16×16 game grids |
| `GridRowFactory` | `GridRow` | Grid row data |
| `WebAuthnCredentialFactory` | `WebAuthnCredential` | Passkey credentials |
| `ContactMessageFactory` | `ContactMessage` | Contact form messages |
---
## Quick Examples
### UserFactory
```php
// Basic user
$user = UserFactory::createOne();
// Unverified user
$user = UserFactory::createOne(['isVerified' => false]);
// Admin user
$user = UserFactory::createOne(['roles' => ['ROLE_ADMIN']]);
// Multiple users
UserFactory::createMany(5);
```
### GamerFactory
```php
// Anonymous gamer
$gamer = GamerFactory::new()->anonymous()->create();
```
### PlayedGameFactory
```php
// Game with registered players
$game = PlayedGameFactory::new()
->withRegisteredPlayers()
->create();
// Game with anonymous players
$game = PlayedGameFactory::new()
->withAnonymousPlayers()
->create();
// Red wins
$game = PlayedGameFactory::new()
->withRegisteredPlayers()
->redWins()
->create();
// Blue wins
$game = PlayedGameFactory::new()
->withRegisteredPlayers()
->blueWins()
->create();
// Resigned game
$game = PlayedGameFactory::new()
->resigned('red')
->create();
```
### StepFactory
```php
// Mine hit
$step = StepFactory::new()
->forPlayer('red')
->mine()
->create(['playedGame' => $game]);
// Safe cell
$step = StepFactory::new()
->forPlayer('blue')
->safe()
->create(['playedGame' => $game]);
// With revealed cells
$step = StepFactory::new()
->withRevealedCells([
['row' => 5, 'col' => 5],
['row' => 5, 'col' => 6],
])
->create(['playedGame' => $game]);
```
### GridFactory
```php
// Full 16×16 grid
$grid = GridFactory::createOne(['playedGame' => $game]);
// Automatically creates 16 rows
self::assertCount(16, $grid->gridRow);
```
### WebAuthnCredentialFactory
```php
// Basic credential
$credential = WebAuthnCredentialFactory::createOne(['user' => $user]);
// Named credential, recently used
$credential = WebAuthnCredentialFactory::new()
->withName('YubiKey 5C')
->recentlyUsed()
->create(['user' => $user]);
```
### ContactMessageFactory
```php
// Basic message
$message = ContactMessageFactory::createOne();
// Without consent
$message = ContactMessageFactory::new()
->withoutConsent()
->create();
```
---
## Factory API Reference
### Common Methods (All Factories)
```php
// Create single entity
Factory::createOne([
'property' => 'value',
]);
// Create multiple
Factory::createMany(5);
// Create with factory methods
Factory::new()
->customMethod()
->create(['property' => 'value']);
// Access repository
Factory::repository()->findAll();
Factory::repository()->count([]);
Factory::repository()->findBy(['field' => 'value']);
```
### PlayedGameFactory Methods
| Method | Description |
|--------|-------------|
| `withRegisteredPlayers()` | Creates game with 2 registered users |
| `withAnonymousPlayers()` | Creates game with 2 anonymous gamers |
| `withMixedPlayers()` | One registered, one anonymous |
| `redWins()` | Red has 26 points |
| `blueWins()` | Blue has 26 points |
| `resigned(string $player)` | Set resignation ('red' or 'blue') |
### StepFactory Methods
| Method | Description |
|--------|-------------|
| `forPlayer(string $player)` | Set player ('red' or 'blue') |
| `mine()` | Step hits a mine |
| `safe()` | Step reveals safe cell |
| `withRevealedCells(array $cells)` | Set revealed cells array |
### GamerFactory Methods
| Method | Description |
|--------|-------------|
| `anonymous()` | Set username as "Guest_12345" |
### WebAuthnCredentialFactory Methods
| Method | Description |
|--------|-------------|
| `withName(string $name)` | Set credential name |
| `recentlyUsed()` | Set lastUsedAt to now |
### ContactMessageFactory Methods
| Method | Description |
|--------|-------------|
| `withoutConsent()` | Set consent to false |
| `anonymous()` | Remove IP address |
---
## MineSeeker-Specific Patterns
### Complete Game Setup
```php
// Create full game with steps and grid
$game = PlayedGameFactory::new()
->withRegisteredPlayers()
->create();
// Add steps
StepFactory::createMany(10, [
'playedGame' => $game,
'player' => 'red',
]);
// Add grid
$grid = GridFactory::createOne(['playedGame' => $game]);
```
### Testing Battle History
```php
// Create multiple finished games for a user
$user = UserFactory::createOne();
PlayedGameFactory::new()
->redWins()
->create(['red' => $user]);
PlayedGameFactory::new()
->blueWins()
->create(['blue' => $user]);
```
---
## Database Isolation
Tests automatically run in isolated transactions:
```php
public function testDatabaseIsolation(): void
{
UserFactory::createMany(5);
self::assertCount(5, UserFactory::repository()->findAll());
// Automatically rolled back after test
}
```
No manual cleanup needed. Each test starts with a clean database.
---
## External Resources
- **[Zenstruck Foundry Documentation](https://symfony.com/bundles/ZenstruckFoundryBundle/current/index.html)** - Complete Foundry guide
- **[DAMA Doctrine Test Bundle](https://github.com/dmaicher/doctrine-test-bundle)** - Transaction isolation details

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@@ -0,0 +1,317 @@
# Testing Guide for MineSeeker
MineSeeker-specific testing setup and workflows. For general PHPUnit/Symfony testing, see [Symfony Testing Docs](https://symfony.com/doc/current/testing.html).
## Quick Start
```bash
# One-time setup
make test-db-setup
# Run tests
make test
```
---
## Test Database Configuration
MineSeeker uses a **separate test database** (`mineseeker_test`) with automatic transaction rollback for isolated tests.
### Stack
- **PHPUnit 13** - Testing framework
- **[Zenstruck Foundry](https://symfony.com/bundles/ZenstruckFoundryBundle/current/index.html)** - Factory library for test fixtures
- **[DAMA Doctrine Test Bundle](https://github.com/dmaicher/doctrine-test-bundle)** - Transaction isolation (rollback after each test)
### Configuration
**`phpunit.dist.xml`**:
```xml
<env name="DATABASE_URL" value="postgresql://...mineseeker_test..." />
<env name="DAMA_DISABLE_STATIC_CONNECTION" value="0" />
```
**`config/bundles.php`**:
```php
Zenstruck\Foundry\ZenstruckFoundryBundle::class => ['dev' => true, 'test' => true],
DAMA\DoctrineTestBundle\DAMADoctrineTestBundle::class => ['test' => true],
```
---
## Setup
### One-time Setup
```bash
make test-db-setup
```
Creates `mineseeker_test` database and runs migrations.
### Reset Test Database
```bash
make test-db-reset
```
Drops and recreates test database (useful after schema changes).
---
## Running Tests
```bash
# All tests
make test
# Specific file
vendor/bin/phpunit tests/Controller/ProfileControllerTest.php
# Specific method
vendor/bin/phpunit --filter testCreateUser
# With test names
vendor/bin/phpunit --testdox
```
---
## MineSeeker Factories
See **[FACTORIES.md](./FACTORIES.md)** for complete factory API.
### Available Factories
| Factory | Entity | Location |
|---------|--------|----------|
| `UserFactory` | Registered users | `tests/Factory/UserFactory.php` |
| `GamerFactory` | Anonymous players | `tests/Factory/GamerFactory.php` |
| `PlayedGameFactory` | Game records | `tests/Factory/PlayedGameFactory.php` |
| `StepFactory` | Game moves | `tests/Factory/StepFactory.php` |
| `GridFactory` | 16×16 game grids | `tests/Factory/GridFactory.php` |
| `GridRowFactory` | Grid rows | `tests/Factory/GridRowFactory.php` |
| `WebAuthnCredentialFactory` | Passkey credentials | `tests/Factory/WebAuthnCredentialFactory.php` |
| `ContactMessageFactory` | Contact messages | `tests/Factory/ContactMessageFactory.php` |
### Example
```php
use App\Tests\Factory\PlayedGameFactory;
use App\Tests\WebTestCase;
class GameTest extends WebTestCase
{
public function testGameCreation(): void
{
$game = PlayedGameFactory::new()
->withRegisteredPlayers()
->redWins()
->create();
self::assertEquals(26, $game->redPoints);
}
}
```
---
## Test Structure
All tests extend `App\Tests\WebTestCase`:
```php
<?php declare(strict_types=1);
/**
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
namespace App\Tests\Controller;
use App\Tests\Factory\UserFactory;
use App\Tests\WebTestCase;
class MyControllerTest extends WebTestCase
{
public function testExample(): void
{
$user = UserFactory::createOne();
$client = static::createClient();
$client->request('GET', '/profile');
self::assertResponseRedirects('/login');
}
}
```
**Important**: Always extend `App\Tests\WebTestCase`, not `Symfony\Bundle\FrameworkBundle\Test\WebTestCase`.
---
## Directory Structure
```
tests/
├── Controller/ # HTTP endpoint tests
├── Dto/ # Data Transfer Object tests
├── Entity/ # Entity logic tests
├── Service/ # Service layer tests
├── Integration/ # Integration tests
├── Factory/ # Foundry factories
├── WebTestCase.php # Base test class
└── bootstrap.php # PHPUnit bootstrap
```
---
## MineSeeker-Specific Patterns
### Testing Game Flow
```php
public function testRedPlayerWinsGame(): void
{
$game = PlayedGameFactory::new()
->withRegisteredPlayers()
->create();
// Create steps to simulate gameplay
for ($i = 0; $i < 26; $i++) {
StepFactory::new()
->forPlayer('red')
->mine()
->create(['playedGame' => $game]);
}
self::assertEquals(26, $game->redPoints);
}
```
### Testing Battle Sharing
```php
public function testBattleSharePageReturnsValidGame(): void
{
$game = PlayedGameFactory::new()
->withRegisteredPlayers()
->redWins()
->create();
$client = static::createClient();
$client->request('GET', '/battle/' . $game->uuid);
self::assertResponseIsSuccessful();
self::assertSelectorTextContains('h1', 'Battle Report');
}
```
### Testing Authentication
```php
public function testProfileRequiresAuthentication(): void
{
$client = static::createClient();
$client->request('GET', '/profile');
self::assertResponseRedirects('/login');
}
public function testAuthenticatedUserCanAccessProfile(): void
{
$user = UserFactory::createOne();
$client = static::createClient();
$client->loginUser($user->_real());
$client->request('GET', '/profile');
self::assertResponseIsSuccessful();
}
```
---
## Troubleshooting
### Tests interfering with each other?
Ensure you extend `App\Tests\WebTestCase`, not the base Symfony class.
### Schema out of sync?
```bash
make test-db-reset
```
### Memory limit errors?
```bash
php -d memory_limit=1024M vendor/bin/phpunit
```
Or increase in `phpunit.dist.xml`:
```xml
<ini name="memory_limit" value="1024M"/>
```
### Test database doesn't exist?
```bash
make test-db-setup
```
---
## External Resources
- **[Symfony Testing](https://symfony.com/doc/current/testing.html)** - Symfony testing guide
- **[Zenstruck Foundry](https://symfony.com/bundles/ZenstruckFoundryBundle/current/index.html)** - Factory documentation
- **[DAMA Doctrine Test Bundle](https://github.com/dmaicher/doctrine-test-bundle)** - Transaction isolation
- **[PHPUnit](https://docs.phpunit.de/)** - PHPUnit documentation
---
## Modern PHPUnit Attributes
MineSeeker tests use modern PHP 8 attributes instead of method name prefixes:
```php
use PHPUnit\Framework\Attributes\Test;
use PHPUnit\Framework\Attributes\TestDox;
#[TestDox('Security Controller')]
class SecurityControllerTest extends WebTestCase
{
#[Test]
#[TestDox('Login page loads successfully with form fields')]
public function loginPageLoadsSuccessfully(): void
{
// Test implementation
}
}
```
**Benefits:**
- ✅ More readable method names (no `test` prefix required)
- ✅ Self-documenting with `TestDox` descriptions
- ✅ Better IDE support and refactoring
- ✅ Cleaner `--testdox` output
**Run with documentation:**
```bash
vendor/bin/phpunit --testdox
```
Output:
```
Security Controller
✔ Login page loads successfully with form fields
✔ Login page has links to register and forgot password
✔ Register page loads successfully with form
```

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@@ -39,7 +39,7 @@
"eslint-plugin-react-hooks": "7.1.1",
"globals": "17.5.0",
"sass": "^1.99.0",
"vite": "^8.0.8",
"vite": "^8.0.9",
"vite-plugin-symfony": "^8.2.4"
},
"scripts": {

48
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View File

@@ -0,0 +1,48 @@
<?xml version="1.0" encoding="UTF-8"?>
<!-- https://phpunit.readthedocs.io/en/latest/configuration.html -->
<phpunit xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:noNamespaceSchemaLocation="vendor/phpunit/phpunit/phpunit.xsd"
colors="true"
failOnDeprecation="true"
failOnNotice="true"
failOnWarning="true"
bootstrap="tests/bootstrap.php"
cacheDirectory=".phpunit.cache"
>
<php>
<ini name="display_errors" value="1" />
<ini name="error_reporting" value="-1" />
<server name="APP_ENV" value="test" force="true" />
<server name="SHELL_VERBOSITY" value="-1" />
<env name="SYMFONY_DEPRECATIONS_HELPER" value="disabled" />
<env name="DATABASE_URL" value="postgresql://system7:bazmeg@127.0.0.1:15432/mineseeker_test?serverVersion=16&amp;charset=utf8" />
<env name="DAMA_DISABLE_STATIC_CONNECTION" value="0" />
</php>
<testsuites>
<testsuite name="Project Test Suite">
<directory>tests</directory>
</testsuite>
</testsuites>
<source ignoreSuppressionOfDeprecations="true"
ignoreIndirectDeprecations="true"
restrictNotices="true"
restrictWarnings="true"
>
<include>
<directory>src</directory>
</include>
<deprecationTrigger>
<method>Doctrine\Deprecations\Deprecation::trigger</method>
<method>Doctrine\Deprecations\Deprecation::delegateTriggerToBackend</method>
<function>trigger_deprecation</function>
</deprecationTrigger>
</source>
<extensions>
<bootstrap class="Zenstruck\Foundry\PHPUnit\FoundryExtension" />
</extensions>
</phpunit>

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@@ -32,7 +32,7 @@ use Symfony\Component\Routing\Attribute\Route;
* @category Class
* @license https://www.gnu.org/licenses/lgpl-3.0.en.html GNU Lesser General Public License
* @link www.splendidbear.org
* @since 2026. 04. 09.
* @since 2019. 10. 27.
*/
#[AsController]
class GameController extends AbstractController
@@ -91,7 +91,7 @@ class GameController extends AbstractController
$form->handleRequest($request);
if ($form->isSubmitted() && $form->isValid()) {
$contactMessage->setIpAddress($request->getClientIp());
$contactMessage->ipAddress = $request->getClientIp();
$em->persist($contactMessage);
$em->flush();

View File

@@ -2,7 +2,7 @@
/**
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2019 @ www.splendidbear.org
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
@@ -15,6 +15,8 @@ use App\Repository\PlayedGameRepository;
use App\Service\ResolveUserNamesService;
use App\Util\RpcManager;
use App\Util\TopicManager;
use DateTimeInterface;
use Exception;
use Symfony\Bundle\FrameworkBundle\Controller\AbstractController;
use Symfony\Component\HttpFoundation\JsonResponse;
use Symfony\Component\HttpFoundation\Request;
@@ -49,10 +51,17 @@ class MercureController extends AbstractController
#[Route('/api/game/start', name: 'MineSeekerBundle_api_game_start', methods: ['POST'])]
public function start(Request $request): JsonResponse
{
try {
$data = $request->toArray();
$result = $this->rpcManager->saveGrid($data['gameAssoc']);
return $this->json(['success' => $result]);
} catch (Exception $e) {
return $this->json(
['success' => false, 'error' => 'Failed to start game: ' . $e->getMessage()],
Response::HTTP_INTERNAL_SERVER_ERROR
);
}
}
#[Route('/api/game/connect/{gameAssoc}', name: 'MineSeekerBundle_api_game_connect', methods: ['GET'])]
@@ -61,7 +70,7 @@ class MercureController extends AbstractController
try {
$payload = $this->rpcManager->getConnectInformation($gameAssoc);
return new Response($payload, Response::HTTP_OK, ['Content-Type' => 'text/plain']);
} catch (\Exception $e) {
} catch (Exception $e) {
return new Response('', Response::HTTP_INTERNAL_SERVER_ERROR);
}
}
@@ -137,16 +146,16 @@ class MercureController extends AbstractController
$result = array_map(static function (PlayedGame $g): array {
$name = match (true) {
null !== $g->getRed() => $g->getRed()->getUsername(),
null !== $g->getRedAnon() => $g->getRedAnon()->getUserName(),
null !== $g->getBlue() => $g->getBlue()->getUsername(),
default => $g->getBlueAnon()?->getUserName() ?? 'Unknown',
null !== $g->red => $g->red->getUsername(),
null !== $g->redAnon => $g->redAnon->userName,
null !== $g->blue => $g->blue->getUsername(),
default => $g->blueAnon?->userName ?? 'Unknown',
};
return [
'gameAssoc' => $g->getGameAssoc(),
'gameAssoc' => $g->gameAssoc,
'name' => $name,
'since' => $g->getCreated()?->format(\DateTimeInterface::ATOM) ?? '',
'since' => $g->created?->format(DateTimeInterface::ATOM) ?? '',
];
}, $games);

View File

@@ -10,16 +10,24 @@
namespace App\Controller;
use App\Entity\PlayedGame;
use App\Dto\BattleShareDto;
use App\Dto\ProfileChartDataFactory;
use App\Dto\ProfileGameDto;
use App\Dto\ProfileGameDtoFactory;
use App\Dto\ProfileStatsDto;
use App\Dto\ProfileViewDto;
use App\Entity\User;
use App\Entity\RecentBattle;
use App\Repository\PlayedGameRepository;
use App\Repository\RecentBattleRepository;
use App\Repository\UserStatsRepository;
use App\Service\BattleCardGenerator;
use App\Service\WebAuthnService;
use DateTime;
use Doctrine\ORM\EntityManagerInterface;
use League\Flysystem\FilesystemException;
use League\Flysystem\FilesystemOperator;
use Liip\ImagineBundle\Imagine\Cache\CacheManager;
use Liip\ImagineBundle\Service\FilterService;
use Psr\Log\LoggerInterface;
use RuntimeException;
use Symfony\Bundle\FrameworkBundle\Controller\AbstractController;
@@ -50,165 +58,42 @@ use function count;
class ProfileController extends AbstractController
{
public function __construct(
private readonly PlayedGameRepository $repo,
private readonly WebAuthnService $webAuthnService,
private readonly LoggerInterface $logger,
private readonly PlayedGameRepository $repo,
private readonly UserStatsRepository $userStatsRepo,
private readonly RecentBattleRepository $recentBattleRepo,
private readonly WebAuthnService $webAuthnService,
private readonly ProfileGameDtoFactory $profileGameDtoFactory,
private readonly ProfileChartDataFactory $profileChartDataFactory,
) {
}
#[Route('/profile', name: 'MineSeekerBundle_profile')]
public function index(CacheManager $cacheManager): Response
public function index(): Response
{
/** @var User $user */
$user = $this->getUser();
$this->denyAccessUnlessGranted('IS_AUTHENTICATED_REMEMBERED');
$total = $this->repo->countFinishedForUser($user);
$wins = $this->repo->countWinsForUser($user);
$losses = $this->repo->countLossesForUser($user);
$draws = $this->repo->countDrawsForUser($user);
$userId = $user->id;
$stats = ProfileStatsDto::fromUserStats($this->userStatsRepo->findByUserId($userId));
$recent = $this->recentBattleRepo->findRecentForUser($userId, 30);
/** Build monthly buckets for the last 6 months */
$monthlyData = [];
for ($i = 5; $i >= 0; $i--) {
$dt = new DateTime("first day of -$i months midnight");
$key = $dt->format('Y-m');
$monthlyData[$key] = ['label' => $dt->format('M'), 'wins' => 0, 'losses' => 0, 'draws' => 0];
}
$gamesData = array_map(
fn(RecentBattle $battle): ProfileGameDto => $this->profileGameDtoFactory->createFromRecentBattle($battle),
$recent,
);
$since = new DateTime('first day of -5 months midnight');
$recentGames = $this->repo->findFinishedForUserSince($user, $since);
$userId = $user->getId();
$chartData = $this->profileChartDataFactory->buildChartData($user, $userId, $stats);
foreach ($recentGames as $game) {
if (!$game->getUpdated()) {
continue;
}
$view = new ProfileViewDto(
stats: $stats,
recent: $recent,
gamesData: $gamesData,
chartData: $chartData,
);
$month = $game->getUpdated()->format('Y-m');
if (!isset($monthlyData[$month])) {
continue;
}
$isRed = $game->getRed()?->getId() === $userId;
$myPts = $isRed ? $game->getRedPoints() : $game->getBluePoints();
$oppPts = $isRed ? $game->getBluePoints() : $game->getRedPoints();
$resign = $game->getResign();
$myColor = $isRed ? 'red' : 'blue';
$oppColor = $isRed ? 'blue' : 'red';
$result = 'draws';
if ($resign === $myColor) {
$result = 'losses';
} elseif ($resign === $oppColor) {
$result = 'wins';
} elseif ($myPts !== null && $oppPts !== null) {
if ($myPts > $oppPts) $result = 'wins';
elseif ($myPts < $oppPts) $result = 'losses';
}
$monthlyData[$month][$result]++;
}
$months = array_column(array_values($monthlyData), 'label');
$bonus = $this->repo->findBonusStatsForUser($user);
return $this->render('Security/profile.html.twig', [
'stats' => [
'total' => $total,
'wins' => $wins,
'losses' => $losses,
'draws' => $draws,
'minesHit' => $this->repo->findTotalMinesForUser($user),
'winRate' => $total > 0 ? (int)round($wins / $total * 100) : 0,
'avgScore' => $this->repo->findAvgScoreForUser($user),
'bonusPoints' => $bonus['totalBonusPoints'],
'avgBonus' => $bonus['avgBonusPoints'],
'bestChain' => $bonus['bestChain'],
'blindHits' => $bonus['totalBlindHits'],
'edgeMines' => $bonus['totalEdgeMines'],
],
'recent' => ($recent = $this->repo->findRecentFinishedForUser($user)),
'gamesData' => array_map(function (PlayedGame $game) use ($userId, $cacheManager): array {
$isRed = $game->getRed()?->getId() === $userId;
$resign = $game->getResign();
$myColor = $isRed ? 'red' : 'blue';
$oppColor = $isRed ? 'blue' : 'red';
$myPts = $isRed ? $game->getRedPoints() : $game->getBluePoints();
$oppPts = $isRed ? $game->getBluePoints() : $game->getRedPoints();
$result = 'draw';
if ($resign === $myColor) $result = 'loss';
elseif ($resign === $oppColor) $result = 'win';
elseif ($myPts !== null && $oppPts !== null) {
if ($myPts > $oppPts) $result = 'win';
elseif ($myPts < $oppPts) $result = 'loss';
}
$redAvatarPath = $game->getRed()?->getAvatarPath();
$blueAvatarPath = $game->getBlue()?->getAvatarPath();
return [
'id' => $game->getId(),
'uuid' => $game->getUuid()?->toRfc4122(),
'redName' =>
$game->getRed()?->getUsername() ?? $game->getRedAnon()?->getUserName() ?? 'Guest',
'blueName' =>
$game->getBlue()?->getUsername() ?? $game->getBlueAnon()?->getUserName() ?? 'Guest',
'redAvatar' => $redAvatarPath ? $cacheManager->generateUrl($redAvatarPath, 'avatar_thumb') : null,
'blueAvatar' => $blueAvatarPath ? $cacheManager->generateUrl($blueAvatarPath, 'avatar_thumb') : null,
'redPoints' => $game->getRedPoints(),
'bluePoints' => $game->getBluePoints(),
'redExplodedBomb' => $game->getRedExplodedBomb(),
'blueExplodedBomb' => $game->getBlueExplodedBomb(),
'resign' => $resign,
'created' => $game->getCreated()?->format('Y-m-d H:i'),
'date' => $game->getUpdated()?->format('Y-m-d H:i'),
'isRed' => $isRed,
'result' => $result,
'myPoints' => $myPts,
'oppPoints' => $oppPts,
'redBonusPoints' => $game->getRedBonusPoints() ?? 0,
'blueBonusPoints' => $game->getBlueBonusPoints() ?? 0,
'redBonusStats' => $game->getRedBonusStats() ?? [],
'blueBonusStats' => $game->getBlueBonusStats() ?? [],
];
}, $recent),
'chartData' => [
'months' => $months,
'wins' => array_column(array_values($monthlyData), 'wins'),
'losses' => array_column(array_values($monthlyData), 'losses'),
'draws' => array_column(array_values($monthlyData), 'draws'),
'pieWins' => $wins,
'pieLosses' => $losses,
'pieDraws' => $draws,
'recentGames' => $this->buildRecentGamesSeries($user, $userId),
],
]);
}
/**
* Build per-game data for the last 15 finished games, oldest → newest.
*
* @return array{labels:string[],mines:int[],bonus:float[]}
*/
private function buildRecentGamesSeries(User $user, int $userId): array
{
$recent = $this->repo->findRecentFinishedForUser($user, 15);
$recent = array_reverse($recent);
$labels = [];
$mines = [];
$bonus = [];
foreach ($recent as $i => $game) {
$isRed = $game->getRed()?->getId() === $userId;
$labels[] = '#' . ($i + 1);
$mines[] = (int) ($isRed ? $game->getRedPoints() : $game->getBluePoints());
$bonus[] = (float) ($isRed ? $game->getRedBonusPoints() : $game->getBlueBonusPoints()) ?: 0;
}
return ['labels' => $labels, 'mines' => $mines, 'bonus' => $bonus];
return $this->render('Security/profile.html.twig', $view->toTemplateContext());
}
#[Route(
@@ -219,55 +104,13 @@ class ProfileController extends AbstractController
)]
public function battleShare(Uuid $uuid): Response
{
$game = $this->repo->findOneBy(['uuid' => $uuid]);
$game = $this->repo->findOneByUuid($uuid);
if (!$game) {
throw $this->createNotFoundException('Battle not found.');
}
$redName = $game->getRed()?->getUsername() ?? ($game->getRedAnon() !== null ? 'Anonymous' : 'Guest');
$blueName = $game->getBlue()?->getUsername() ?? ($game->getBlueAnon() !== null ? 'Anonymous' : 'Guest');
$redPts = $game->getRedPoints();
$bluePts = $game->getBluePoints();
$resign = $game->getResign();
$redAvatar = $game->getRed()?->getAvatarPath();
$blueAvatar = $game->getBlue()?->getAvatarPath();
$redBonusPoints = $game->getRedBonusPoints() ?? 0;
$blueBonusPoints = $game->getBlueBonusPoints() ?? 0;
$redBonusStats = $game->getRedBonusStats() ?? [];
$blueBonusStats = $game->getBlueBonusStats() ?? [];
if ($resign === 'red') {
$summary = "$redName resigned — $blueName wins";
} elseif ($resign === 'blue') {
$summary = "$blueName resigned — $redName wins";
} elseif ($redPts !== null && $bluePts !== null) {
if ($redPts > $bluePts) {
$summary = "$redName defeated $blueName ($redPts $bluePts)";
} elseif ($bluePts > $redPts) {
$summary = "$blueName defeated $redName ($bluePts $redPts)";
} else {
$summary = "$redName and $blueName drew ($redPts $bluePts)";
}
} else {
$summary = "$redName vs $blueName";
}
return $this->render('Game/battle_share.html.twig', [
'game' => $game,
'redName' => $redName,
'blueName' => $blueName,
'redPts' => $redPts,
'bluePts' => $bluePts,
'resign' => $resign,
'redAvatar' => $redAvatar,
'blueAvatar' => $blueAvatar,
'redBonusPoints' => $redBonusPoints,
'blueBonusPoints' => $blueBonusPoints,
'redBonusStats' => $redBonusStats,
'blueBonusStats' => $blueBonusStats,
'ogTitle' => "MineSeeker · $summary",
'ogDesc' => "Watch the battle replay: $summary — played on MineSeeker, the multiplayer minesweeper.",
]);
return $this->render('Game/battle_share.html.twig', BattleShareDto::fromPlayedGame($game)->toTemplateContext());
}
#[Route(
@@ -298,6 +141,7 @@ class ProfileController extends AbstractController
Request $request,
EntityManagerInterface $em,
CacheManager $cacheManager,
FilterService $filterService,
#[Autowire(service: 'mineseeker.media.storage')] FilesystemOperator $mediaStorage,
): JsonResponse {
$this->denyAccessUnlessGranted('IS_AUTHENTICATED_REMEMBERED');
@@ -306,12 +150,13 @@ class ProfileController extends AbstractController
$user = $this->getUser();
$file = $request->files->get('avatar');
if (!$file instanceof UploadedFile) {
return $this->json(['error' => 'No file uploaded.'], 400);
}
if ($file->getSize() > 2 * 1024 * 1024) {
return $this->json(['error' => 'File is too large. Maximum 2 MB.'], 400);
if ($file->getSize() > 10 * 1024 * 1024) {
return $this->json(['error' => 'File is too large. Maximum 10 MB.'], 400);
}
$allowed = ['image/jpeg', 'image/png', 'image/gif', 'image/webp'];
@@ -321,7 +166,7 @@ class ProfileController extends AbstractController
$ext = $file->guessExtension() ?? 'jpg';
$newPath = sprintf('avatar/%s.%s', Uuid::v4()->toRfc4122(), $ext);
$oldPath = $user->getAvatarPath();
$oldPath = $user->avatarPath;
/** Remove old file and any cached thumbnails */
if ($oldPath) {
@@ -339,15 +184,16 @@ class ProfileController extends AbstractController
$mediaStorage->writeStream($newPath, $stream);
} catch (FilesystemException $e) {
$this->logger->error('Unable to write new avatar: ' . $e->getMessage());
fclose($stream);
throw new RuntimeException('Unable to write new avatar: ' . $e->getMessage());
}
fclose($stream);
$user->setAvatarPath($newPath);
$user->avatarPath = $newPath;
$em->flush();
return $this->json([
'thumbUrl' => $cacheManager->generateUrl($newPath, 'avatar_thumb'),
'thumbUrl' => $filterService->getUrlOfFilteredImage($newPath, 'avatar_thumb'),
]);
}
@@ -360,18 +206,18 @@ class ProfileController extends AbstractController
$credentials = $this->webAuthnService->getCredentialsForUser($user);
$credentialsData = array_map(fn($cred) => [
'id' => $cred->getId(),
'credentialName' => $cred->getCredentialName(),
'createdAt' => $cred->getCreatedAt()?->format('Y-m-d H:i:s'),
'lastUsedAt' => $cred->getLastUsedAt()?->format('Y-m-d H:i:s'),
'isBackupEligible' => $cred->isBackupEligible(),
'isBackupAuthenticated' => $cred->isBackupAuthenticated(),
'id' => $cred->id,
'credentialName' => $cred->credentialName,
'createdAt' => $cred->createdAt?->format('Y-m-d H:i:s'),
'lastUsedAt' => $cred->lastUsedAt?->format('Y-m-d H:i:s'),
'isBackupEligible' => $cred->isBackupEligible,
'isBackupAuthenticated' => $cred->isBackupAuthenticated,
], $credentials);
return $this->render('Security/profile_security.html.twig', [
'credentials' => $credentialsData,
'isTotpEnabled' => $user->isTotpAuthenticationEnabled(),
'backupCodesCount' => count($user->getBackupCodes()),
'backupCodesCount' => count($user->backupCodes),
]);
}
}

View File

@@ -15,16 +15,17 @@ use App\Form\ForgotPasswordFormType;
use App\Form\RegistrationFormType;
use App\Form\ResetPasswordFormType;
use App\Repository\UserRepository;
use App\Service\Email\SendActivationEmailService;
use App\Service\Email\SendPasswordResetEmailService;
use App\Service\Email\SendUserActivationNotificationService;
use App\Service\Email\SendUserRegistrationNotificationService;
use DateTime;
use Doctrine\ORM\EntityManagerInterface;
use LogicException;
use Symfony\Bridge\Twig\Mime\TemplatedEmail;
use Symfony\Bundle\FrameworkBundle\Controller\AbstractController;
use Symfony\Component\DependencyInjection\Attribute\Autowire;
use Symfony\Component\HttpFoundation\Request;
use Symfony\Component\HttpFoundation\RequestStack;
use Symfony\Component\HttpFoundation\Response;
use Symfony\Component\HttpKernel\Attribute\AsController;
use Symfony\Component\Mailer\MailerInterface;
use Symfony\Component\PasswordHasher\Hasher\UserPasswordHasherInterface;
use Symfony\Component\Routing\Attribute\Route;
use Symfony\Component\Routing\Generator\UrlGeneratorInterface;
@@ -44,21 +45,28 @@ use Symfony\Component\Security\Http\Authentication\AuthenticationUtils;
class SecurityController extends AbstractController
{
public function __construct(
#[Autowire(env: 'APP_CONTACT_MAIL_ADDRESS')]
private readonly string $appContactMailAddress,
private readonly EntityManagerInterface $em,
private readonly RequestStack $requestStack,
private readonly UserRepository $userRepository,
private readonly UserPasswordHasherInterface $passwordHasher,
private readonly AuthenticationUtils $authenticationUtils,
private readonly SendActivationEmailService $activationEmail,
private readonly SendPasswordResetEmailService $passwordResetEmail,
private readonly SendUserActivationNotificationService $activationNotificationEmail,
private readonly SendUserRegistrationNotificationService $registrationNotificationEmail,
) {
}
#[Route('/login', name: 'MineSeekerBundle_login')]
public function login(AuthenticationUtils $authenticationUtils): Response
public function login(): Response
{
if ($this->getUser()) {
return $this->redirectToRoute('MineSeekerBundle_homepage');
}
return $this->render('Security/login.html.twig', [
'last_username' => $authenticationUtils->getLastUsername(),
'error' => $authenticationUtils->getLastAuthenticationError(),
'last_username' => $this->authenticationUtils->getLastUsername(),
'error' => $this->authenticationUtils->getLastAuthenticationError(),
]);
}
@@ -69,30 +77,25 @@ class SecurityController extends AbstractController
}
#[Route('/register', name: 'MineSeekerBundle_register')]
public function register(
Request $request,
UserPasswordHasherInterface $hasher,
EntityManagerInterface $em,
MailerInterface $mailer,
): Response {
public function register(): Response
{
if ($this->getUser()) {
return $this->redirectToRoute('MineSeekerBundle_homepage');
}
$user = new User();
$form = $this->createForm(RegistrationFormType::class, $user);
$form->handleRequest($request);
$form->handleRequest($this->requestStack->getCurrentRequest());
if ($form->isSubmitted() && $form->isValid()) {
$token = bin2hex(random_bytes(32));
$user
->setIsVerified(false)
->setVerificationToken($token)
->setPassword($hasher->hashPassword($user, $form->get('plainPassword')->getData()));
$user->isVerified = false;
$user->verificationToken = $token;
$user->password = $this->passwordHasher->hashPassword($user, $form->get('plainPassword')->getData());
$em->persist($user);
$em->flush();
$this->em->persist($user);
$this->em->flush();
$activationUrl = $this->generateUrl(
'MineSeekerBundle_activate',
@@ -105,32 +108,10 @@ class SecurityController extends AbstractController
$activationUrl = str_replace('http://', 'https://', $activationUrl);
}
$mailer->send(
new TemplatedEmail()
->from('noreply@mineseeker.hu')
->to($user->getEmail())
->subject('Activate your MineSeeker account')
->htmlTemplate('emails/activation.html.twig')
->context([
'username' => $user->getUsername(),
'activation_url' => $activationUrl,
])
);
$this->activationEmail->send($user, $activationUrl);
$this->registrationNotificationEmail->send($user, new DateTime());
/** Send admin notification about new user registration */
$mailer->send(
new TemplatedEmail()
->from('noreply@mineseeker.hu')
->to($this->appContactMailAddress)
->subject('🎉 New User Registration: ' . $user->getUsername())
->htmlTemplate('emails/user_registration_notification.html.twig')
->context([
'user' => $user,
'registeredAt' => new DateTime(),
])
);
$this->addFlash('verify_email', $user->getEmail());
$this->addFlash('verify_email', $user->email);
return $this->redirectToRoute('MineSeekerBundle_register');
}
@@ -139,29 +120,24 @@ class SecurityController extends AbstractController
}
#[Route('/forgot-password', name: 'MineSeekerBundle_forgot_password')]
public function forgotPassword(
Request $request,
UserRepository $userRepository,
EntityManagerInterface $em,
MailerInterface $mailer,
): Response {
public function forgotPassword(): Response
{
if ($this->getUser()) {
return $this->redirectToRoute('MineSeekerBundle_homepage');
}
$form = $this->createForm(ForgotPasswordFormType::class);
$form->handleRequest($request);
$form->handleRequest($this->requestStack->getCurrentRequest());
if ($form->isSubmitted() && $form->isValid()) {
$email = $form->get('email')->getData();
$user = $userRepository->findOneByEmail($email);
$user = $this->userRepository->findOneByEmail($email);
if ($user && $user->isVerified()) {
if ($user && $user->isVerified) {
$token = bin2hex(random_bytes(32));
$user
->setResetToken($token)
->setResetTokenExpiresAt(new DateTime('+1 hour'));
$em->flush();
$user->resetToken = $token;
$user->resetTokenExpiresAt = new DateTime('+1 hour');
$this->em->flush();
$resetUrl = $this->generateUrl(
'MineSeekerBundle_reset_password',
@@ -174,20 +150,9 @@ class SecurityController extends AbstractController
$resetUrl = str_replace('http://', 'https://', $resetUrl);
}
$mailer->send(
new TemplatedEmail()
->from('noreply@mineseeker.hu')
->to($email)
->subject('Reset your MineSeeker password')
->htmlTemplate('emails/reset_password.html.twig')
->context([
'username' => $user->getUsername(),
'reset_url' => $resetUrl,
])
);
$this->passwordResetEmail->send($email, $user->getUsername(), $resetUrl);
}
// Always show the same flash to prevent email enumeration
$this->addFlash('reset_sent', $email);
return $this->redirectToRoute('MineSeekerBundle_forgot_password');
@@ -197,29 +162,24 @@ class SecurityController extends AbstractController
}
#[Route('/reset-password/{token}', name: 'MineSeekerBundle_reset_password')]
public function resetPassword(
string $token,
Request $request,
UserRepository $userRepository,
EntityManagerInterface $em,
UserPasswordHasherInterface $hasher,
): Response {
$user = $userRepository->findOneByResetToken($token);
public function resetPassword(string $token): Response
{
$user = $this->userRepository->findOneByResetToken($token);
if (!$user || $user->getResetTokenExpiresAt() < new DateTime()) {
if (!$user || $user->resetTokenExpiresAt < new DateTime()) {
$this->addFlash('error', 'This password reset link is invalid or has expired.');
return $this->redirectToRoute('MineSeekerBundle_forgot_password');
}
$form = $this->createForm(ResetPasswordFormType::class);
$form->handleRequest($request);
$form->handleRequest($this->requestStack->getCurrentRequest());
if ($form->isSubmitted() && $form->isValid()) {
$user
->setPassword($hasher->hashPassword($user, $form->get('plainPassword')->getData()))
->setResetToken(null)
->setResetTokenExpiresAt(null);
$em->flush();
$user->password = $this->passwordHasher->hashPassword($user, $form->get('plainPassword')->getData());
$user->resetToken = null;
$user->resetTokenExpiresAt = null;
$this->em->flush();
$this->addFlash('success', 'Your password has been reset. You can now sign in.');
@@ -230,30 +190,20 @@ class SecurityController extends AbstractController
}
#[Route('/activate/{token}', name: 'MineSeekerBundle_activate')]
public function activate(string $token, EntityManagerInterface $em, MailerInterface $mailer): Response
public function activate(string $token): Response
{
$user = $em->getRepository(User::class)->findOneBy(['verificationToken' => $token]);
$user = $this->em->getRepository(User::class)->findOneBy(['verificationToken' => $token]);
if (!$user) {
$this->addFlash('error', 'This activation link is invalid or has already been used.');
return $this->redirectToRoute('MineSeekerBundle_login');
}
$user->setIsVerified(true)->setVerificationToken(null);
$em->flush();
$user->isVerified = true;
$user->verificationToken = null;
$this->em->flush();
/** Send admin notification about account activation */
$mailer->send(
new TemplatedEmail()
->from('noreply@mineseeker.hu')
->to($this->appContactMailAddress)
->subject('✅ User Account Activated: ' . $user->getUsername())
->htmlTemplate('emails/user_activation_notification.html.twig')
->context([
'user' => $user,
'activatedAt' => new DateTime(),
])
);
$this->activationNotificationEmail->send($user, new DateTime());
$this->addFlash('success', 'Your account is now active. Welcome, ' . $user->getUsername() . '!');

View File

@@ -156,16 +156,16 @@ class TwoFactorController extends AbstractController
$code = $request->request->getString('_auth_code');
// Temporarily set the pending secret to verify the code
$user->setTotpSecret($pendingSecret);
$user->totpSecret = $pendingSecret;
if (!$this->totpAuthenticator->checkCode($user, $code)) {
$user->setTotpSecret(null);
$user->totpSecret = null;
$this->addFlash('error', 'Invalid verification code. Please try again.');
return $this->redirectToRoute('MineSeekerBundle_2fa_setup');
}
$backupCodes = $this->generateBackupCodes();
$user->setBackupCodes($backupCodes);
$user->backupCodes = $backupCodes;
$this->em->flush();
$request->getSession()->remove('totp_pending_secret');
@@ -187,8 +187,8 @@ class TwoFactorController extends AbstractController
/** @var User $user */
$user = $this->getUser();
$user->setTotpSecret(null);
$user->setBackupCodes([]);
$user->totpSecret = null;
$user->backupCodes = [];
$this->em->flush();
$this->addFlash('success', 'Two-factor authentication has been disabled.');
@@ -196,7 +196,11 @@ class TwoFactorController extends AbstractController
}
/** Regenerate backup codes for the current user. */
#[Route('/profile/security/2fa/backup-codes/regenerate', name: 'MineSeekerBundle_2fa_backup_regenerate', methods: ['POST'])]
#[Route(
'/profile/security/2fa/backup-codes/regenerate',
name: 'MineSeekerBundle_2fa_backup_regenerate',
methods: ['POST'],
)]
public function regenerateBackupCodes(Request $request): Response
{
$this->denyAccessUnlessGranted('IS_AUTHENTICATED_REMEMBERED');
@@ -213,7 +217,7 @@ class TwoFactorController extends AbstractController
}
$backupCodes = $this->generateBackupCodes();
$user->setBackupCodes($backupCodes);
$user->backupCodes = $backupCodes;
$this->em->flush();
$this->addFlash('2fa_backup_codes', $backupCodes);

View File

@@ -13,6 +13,7 @@ namespace App\Controller;
use App\Entity\User;
use App\Security\PasskeyToken;
use App\Service\WebAuthnService;
use Exception;
use Symfony\Bundle\FrameworkBundle\Controller\AbstractController;
use Symfony\Component\HttpFoundation\JsonResponse;
use Symfony\Component\HttpFoundation\Request;
@@ -25,6 +26,7 @@ use Webauthn\PublicKeyCredentialCreationOptions;
use Webauthn\PublicKeyCredentialParameters;
use Webauthn\PublicKeyCredentialRpEntity;
use Webauthn\PublicKeyCredentialUserEntity;
use function random_bytes;
/**
* Class WebAuthnController
@@ -64,7 +66,7 @@ class WebAuthnController extends AbstractController
$userEntity = new PublicKeyCredentialUserEntity(
$user->getUserIdentifier(),
(string)$user->getId(),
(string)$user->id,
$user->getUsername(),
);
@@ -78,7 +80,7 @@ class WebAuthnController extends AbstractController
$creationOptions = PublicKeyCredentialCreationOptions::create(
$rpEntity,
$userEntity,
\random_bytes(32),
random_bytes(32),
$credentialParameters,
$authenticatorSelectionCriteria,
PublicKeyCredentialCreationOptions::ATTESTATION_CONVEYANCE_PREFERENCE_DIRECT
@@ -113,7 +115,7 @@ class WebAuthnController extends AbstractController
];
return new JsonResponse($response);
} catch (\Exception $e) {
} catch (Exception $e) {
return new JsonResponse(
['error' => $e->getMessage()],
Response::HTTP_BAD_REQUEST
@@ -141,7 +143,7 @@ class WebAuthnController extends AbstractController
}
/** Store the credential with user ID for later retrieval during authentication */
$credentialJson['userId'] = $user->getId();
$credentialJson['userId'] = $user->id;
$credentialJson['username'] = $user->getUsername();
/** Save the credential data directly */
@@ -155,7 +157,7 @@ class WebAuthnController extends AbstractController
$request->getSession()->remove('webauthn_credential_name');
return new JsonResponse(['success' => true]);
} catch (\Exception $e) {
} catch (Exception $e) {
return new JsonResponse(
['error' => 'Registration failed: ' . $e->getMessage()],
Response::HTTP_BAD_REQUEST
@@ -173,12 +175,12 @@ class WebAuthnController extends AbstractController
$credentials = $this->webAuthnService->getCredentialsForUser($user);
return new JsonResponse(array_map(fn($credential) => [
'id' => $credential->getId(),
'name' => $credential->getCredentialName(),
'createdAt' => $credential->getCreatedAt()?->format('Y-m-d H:i:s'),
'lastUsedAt' => $credential->getLastUsedAt()?->format('Y-m-d H:i:s'),
'isBackupEligible' => $credential->isBackupEligible(),
'isBackupAuthenticated' => $credential->isBackupAuthenticated(),
'id' => $credential->id,
'name' => $credential->credentialName,
'createdAt' => $credential->createdAt?->format('Y-m-d H:i:s'),
'lastUsedAt' => $credential->lastUsedAt?->format('Y-m-d H:i:s'),
'isBackupEligible' => $credential->isBackupEligible,
'isBackupAuthenticated' => $credential->isBackupAuthenticated,
], $credentials));
}
@@ -219,7 +221,7 @@ class WebAuthnController extends AbstractController
}
return new JsonResponse(['error' => 'Credential not found'], Response::HTTP_NOT_FOUND);
} catch (\Exception $e) {
} catch (Exception $e) {
return new JsonResponse(
['error' => $e->getMessage()],
Response::HTTP_BAD_REQUEST
@@ -232,7 +234,7 @@ class WebAuthnController extends AbstractController
{
try {
/** Generate challenge */
$challenge = \random_bytes(32);
$challenge = random_bytes(32);
/** Store in session for verification later */
$request->getSession()->set('webauthn_request_challenge', $challenge);
@@ -250,7 +252,7 @@ class WebAuthnController extends AbstractController
];
return new JsonResponse($response);
} catch (\Exception $e) {
} catch (Exception $e) {
return new JsonResponse(
['error' => $e->getMessage()],
Response::HTTP_BAD_REQUEST
@@ -304,7 +306,7 @@ class WebAuthnController extends AbstractController
'redirect' => '/',
'message' => 'Successfully authenticated with passkey',
]);
} catch (\Exception $e) {
} catch (Exception $e) {
return new JsonResponse(
['error' => $e->getMessage()],
Response::HTTP_BAD_REQUEST

View File

@@ -1,63 +0,0 @@
<?php declare(strict_types=1);
/**
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2024 @ www.splendidbear.org
*
* For the full copyright and licence information, please view the LICENCE
* file that was distributed with this source code.
*/
namespace App\Doctrine;
use Doctrine\Bundle\DoctrineBundle\Attribute\AsDoctrineListener;
use Doctrine\DBAL\Exception;
use Doctrine\DBAL\Schema\PostgreSQLSchemaManager;
use Doctrine\DBAL\Schema\SchemaException;
use Doctrine\ORM\Tools\Event\GenerateSchemaEventArgs;
use Doctrine\ORM\Tools\ToolEvents;
use RuntimeException;
/**
* Class FixPostgreMigrationDefaultSchemaListener
*
* @package App\Doctrine
* @author Lang <https://www.splendidbear.org>
* @category Class
* @license https://www.gnu.org/licenses/lgpl-3.0.en.html GNU Lesser General Public License
* @link www.splendidbear.org
* @since 2023. 02. 28.
*
* @see https://github.com/doctrine/dbal/issues/1110
* There is a recent bug when you create new migration, it creates a new schema even if there is no any
* changes.
*/
#[AsDoctrineListener(event: ToolEvents::postGenerateSchema, priority: 500, connection: 'default')]
final class FixPostgreMigrationDefaultSchemaListener
{
public function postGenerateSchema(GenerateSchemaEventArgs $args): void
{
try {
$schemaManager = $args
->getEntityManager()
->getConnection()
->createSchemaManager();
if (!$schemaManager instanceof PostgreSqlSchemaManager) {
return;
}
$schema = $args->getSchema();
foreach ($schemaManager->getExistingSchemaSearchPaths() as $namespace) {
if ($schema->hasNamespace($namespace)) {
continue;
}
$schema->createNamespace($namespace);
}
} catch (SchemaException|Exception $e) {
throw new RuntimeException($e->getMessage());
}
}
}

105
src/Dto/BattleShareDto.php Normal file
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@@ -0,0 +1,105 @@
<?php declare(strict_types=1);
/**
* This file is part of the SplendidBear Websites' projects.
*
* Copyright (c) 2026 @ www.splendidbear.org
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
namespace App\Dto;
use App\Entity\PlayedGame;
/**
* Class BattleShareDto
*
* @package App\Dto
* @author Lang <https://www.splendidbear.org>
* @category Class
* @license https://www.gnu.org/licenses/lgpl-3.0.en.html GNU Lesser General Public License
* @link www.splendidbear.org
* @since 2026. 04. 20.
*/
final readonly class BattleShareDto
{
public function __construct(
public PlayedGame $game,
public string $redName,
public string $blueName,
public ?int $redPts,
public ?int $bluePts,
public ?string $resign,
public ?string $redAvatar,
public ?string $blueAvatar,
public float $redBonusPoints,
public float $blueBonusPoints,
public array $redBonusStats,
public array $blueBonusStats,
public string $ogTitle,
public string $ogDesc,
) {
}
public static function fromPlayedGame(PlayedGame $game): self
{
$redName = $game->red?->getUsername() ?? ($game->redAnon !== null ? 'Anonymous' : 'Guest');
$blueName = $game->blue?->getUsername() ?? ($game->blueAnon !== null ? 'Anonymous' : 'Guest');
$redPts = $game->redPoints;
$bluePts = $game->bluePoints;
$resign = $game->resign;
$summary = self::buildSummary($redName, $blueName, $redPts, $bluePts, $resign);
return new self(
game: $game,
redName: $redName,
blueName: $blueName,
redPts: $redPts,
bluePts: $bluePts,
resign: $resign,
redAvatar: $game->red?->avatarPath,
blueAvatar: $game->blue?->avatarPath,
redBonusPoints: (float)($game->redBonusPoints ?? 0),
blueBonusPoints: (float)($game->blueBonusPoints ?? 0),
redBonusStats: $game->redBonusStats ?? [],
blueBonusStats: $game->blueBonusStats ?? [],
ogTitle: "MineSeeker · $summary",
ogDesc: "Watch the battle replay: $summary — played on MineSeeker, the multiplayer minesweeper.",
);
}
private static function buildSummary(
string $redName,
string $blueName,
?int $redPts,
?int $bluePts,
?string $resign,
): string {
if ($resign === 'red') {
return "$redName resigned — $blueName wins";
}
if ($resign === 'blue') {
return "$blueName resigned — $redName wins";
}
if ($redPts !== null && $bluePts !== null) {
if ($redPts > $bluePts) {
return "$redName defeated $blueName ($redPts $bluePts)";
}
if ($bluePts > $redPts) {
return "$blueName defeated $redName ($bluePts $redPts)";
}
return "$redName and $blueName drew ($redPts $bluePts)";
}
return "$redName vs $blueName";
}
public function toTemplateContext(): array
{
return get_object_vars($this);
}
}

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