/**
 * This file is part of the SplendidBear Websites' projects.
 *
 * Copyright (c) 2026 @ www.splendidbear.org
 *
 * For the full copyright and license information, please view the LICENSE
 * file that was distributed with this source code.
 */

import { useRef } from 'react';

const useStepTimer = () => {
  // Record when the current turn started (timestamp)
  const turnStartTimeRef = useRef(null);
  // Flag to track if we've already recorded a turn start
  const turnStartedRef = useRef(false);

  const getStepElapsed = (currentActivePlayer, isGameRunning) => {
    // If game not running, return 0
    if (!isGameRunning) return 0;

    // Only initialize the turn timer ONCE per call to getStepElapsed
    // This prevents resetting on multiple calls
    if (!turnStartedRef.current) {
      turnStartTimeRef.current = Date.now();
      turnStartedRef.current = true;
      return 0;
    }

    // After initialization, just calculate elapsed time
    if (turnStartTimeRef.current) {
      return Math.floor((Date.now() - turnStartTimeRef.current) / 1000);
    }

    return 0;
  };

  const resetStepTimer = () => {
    turnStartTimeRef.current = null;
    turnStartedRef.current = false;
  };

  // Call this when we know a turn has actually changed (from server response)
  const startNewTurn = () => {
    turnStartTimeRef.current = Date.now();
    turnStartedRef.current = true;
  };

  return { getStepElapsed, resetStepTimer, startNewTurn };
};

export default useStepTimer;

