/**
 * This file is part of the SplendidBear Websites' projects.
 *
 * Copyright (c) 2026 @ www.splendidbear.org
 *
 * For the full copyright and license information, please view the LICENSE
 * file that was distributed with this source code.
 */

import React from 'react';

export const ROWS = 16;
export const COLS = 16;
export const IMG = '/images/';

export const WAVES = {
  1: 'bg-wave-1-outbg.png',
  2: 'bg-wave-1-outbg.png',
  3: 'bg-wave-2-outbg.png',
};

export const IMAGES = {
  target:       `${IMG}bg-target-outbg.png`,
  bomb:         `${IMG}bg-bomb-outbg.png`,
  bombDisabled: `${IMG}bg-bomb-disabled-outbg.png`,
  bombExploded: `${IMG}bg-bomb-exploded-outbg.png`,
  bombEmpty:    `${IMG}bg-bomb-empty-outbg.png`,
  leftMine:     `${IMG}bg-left-mine-outbg.png`,
  cursor: color => `${IMG}bg-cursor-${color}-outbg.png`,
  figure: color => `${IMG}bg-figure-${color}-outbg.png`,
  flag: player => `${IMG}bg-flag-${player}-outbg.png`,
  last: color => `${IMG}bg-last-${color}-outbg.png`,
  wave: n => `${IMG}${WAVES[n]}`,
  bombPos: (hor, vert) => `${IMG}bg-bomb-${hor}-${vert}-outbg.png`,
};

export const PLAYER_DEF = {
  name: '...', desc: '', active: false, mines: 0, haveBomb: true, enabledBomb: true,
};

export const DESC = {
  buddy: <div>Your buddy is <br />making a <br />move.</div>,
  you:   <div>It is your turn! <br />Make a move.</div>,
};

export const BOMB_SYMBOLS = [
  [null, null], [0, 0], [1, 0], [2, 0], [0, 1], [2, 1], [0, 2], [1, 2], [2, 2],
  [null, null], [null, null], [null, null], [null, null], [null, null], [null, null], [null, null],
  [null, null], [null, null], [null, null], [null, null], [null, null], [null, null], [null, null],
  [null, null], [null, null],
];

export const bombRadius = (row, col, rows, cols) => {
  const centre = 1 < row && row < rows - 2 && 1 < col && col < cols - 2;
  if (!centre) {
    col = Math.max(2, Math.min(col, cols - 3));
    row = Math.max(2, Math.min(row, rows - 3));
  }
  return [
    [row, col], [row - 2, col - 2], [row - 2, col], [row - 2, col + 2],
    [row, col - 2], [row, col + 2], [row + 2, col - 2], [row + 2, col],
    [row + 2, col + 2], [row - 2, col + 1], [row - 2, col - 1],
    [row - 1, col - 2], [row - 1, col - 1], [row - 1, col], [row - 1, col + 1], [row - 1, col + 2],
    [row, col - 1], [row, col + 1], [row + 1, col - 2], [row + 1, col - 1], [row + 1, col],
    [row + 1, col + 1], [row + 1, col + 2], [row + 2, col - 1], [row + 2, col + 1],
  ];
};

export const patchCells = (prev, patches) => {
  const next = prev.map(r => [...r]);
  for (const { row, col, ...rest } of patches) {
    next[row][col] = { ...next[row][col], ...rest };
  }
  return next;
};

export const initCells = () =>
  Array.from({ length: ROWS }, () =>
    Array.from({ length: COLS }, () => ({
      currentImage:    IMAGES.wave(Math.floor(Math.random() * 3) + 1),
      currentObj:      'w',
      active:          false,
      lastClickedRed:  false,
      lastClickedBlue: false,
      bombTargetArea:  null,
    })),
  );
