: '',
renderGridFields: this.state.gameAssoc
});
}
clickRestorePlayer(data) {
this.refs.gridControl.setState({
overlay: true,
overlayTitle: "We are waiting for your opponent...",
overlaySubTitle: ''
});
this.refs.gridControl.state.webPlayer = data[0];
if (data[1].userCnt === 2) {
this.makeGameStart(data[1]);
}
}
wSubscribe(payload, rpcUsers = null) {
this.state.env === 'dev' && console.info(
(typeof payload.user !== 'undefined' ? payload.user : 'user') + " has been subscribed to the channel!"
);
let firstUser = !rpcUsers;
/** is it a REPLAY */
if (this.state.replay) {
this.refs.gridControl.setState({
overlay: true,
overlayTitle: "Which player has been you, in this game?",
overlaySubTitle:
});
} else {
this.refs.gridControl.state.webPlayer === null && this.refs.gridControl.setState({
webPlayer: payload.user === payload.users.blue ||
(
firstUser && payload.users.blueAnon !== '' ||
!firstUser && (rpcUsers.blueAnon === '' && rpcUsers.blue === '')
)
? 'blue' : 'red'
});
/** every user has been came */
if (
payload.userCnt === 2 &&
(
!this.state.connectionLost ||
this.state.connectionLost && false === this.refs.gridControl.refs.userControl.state.activePlayer && !this.state.end
)
) {
this.makeGameStart(payload);
}
}
/** rwd */
(900 > $(document).width()) && this.currectGridSize();
}
wUnsubscribe(payload) {
this.state.env === 'dev' && console.info(payload.msg);
this.refs.gridControl.setState({
overlay: true,
overlayTitle: "The connection has been lost w/ your friend...",
overlaySubTitle: "Please, restart the game!"
});
}
wTopic(payload) {
/** Auto-Step if this player is not the current user */
if (this.refs.gridControl.state.webPlayer !== payload.data.player) {
if (null === payload.data.resign) {
this.state.env === 'dev' && console.warn(payload.user + " has been stepped to coords: " + payload.data.coords[0] + ', ' + payload.data.coords[1]);
this.state.env === 'dev' && console.warn('Opponent stepped: Auto-Step process');
this.refs.gridControl.refs.userControl.setState({bombSelected: payload.data.bomb});
/** STEP */
let points = this.makePointsCalcAndStep(payload.data.coords);
/** THE END */
this.makeGameEndIfItEnds(points.blue, points.red);
} else {
/** RESIGN */
/** THE END */
this.resignProcess(payload.data.resign);
}
}
}
/** Connect - Subscribe */
subscribe(rpcUsers = null) {
this.state.session.subscribe(
this.state.channel,
(uri, payload, log) => {
let isTopicEvent = typeof payload.data !== 'undefined',
isNotUnsubscribe = typeof payload.msg === 'undefined';
/** CONNECTION */
if (isTopicEvent) {
this.wTopic(payload);
} else {
if (isNotUnsubscribe) {
this.wSubscribe(payload, rpcUsers);
} else {
this.wUnsubscribe(payload);
}
}
/** RECONNECTION */
if (payload.userCnt === 2 && this.state.connectionLost) {
this.state.env === 'dev' && console.info('Reconnection process');
/** PUBLISH */
let cache = this.state.stepCache;
cache.forEach((item) => this.state.session.publish(this.state.channel, item));
this.setState({connectionLost: false, stepCache: []});
}
});
}
connectWithWebsocket() {
/** Create Websocket w/ Bahnhof.js */
let websocket = WS.connect(
this.state.env === 'dev'
? "ws://mine.dev:6450"
// : (this.state.ssl === 'true' ? "wss" : "ws") + "://" + window.location.hostname + ":6450/"
: (this.state.ssl === 'true' ? "wss" : "ws") + "://www.mineseeker.ninja:6450/"
);
/**
* Connect
* Session is an Autobahn JS WAMP session.
*/
websocket.on("socket/connect", (session) => {
this.state.env === 'dev' && console.info("Successfully connected to the Server!");
if (!this.state.connectionLost) {
let gridClient = this.state.gameInherited || new Grid().state.grid;
/**
* Connect - RPC
* Send grid information to the server
*/
session
.call(
this.state.gameInherited ? "mineseeker-rpc/connectGame" : "mineseeker-rpc/startGame",
this.state.gameInherited ? this.state.gameAssoc : [Base64.encode(JSON.stringify(gridClient)), this.state.gameAssoc]
)
.then(
(data) => {
this.state.env === 'dev' && console.info('RPC has been called');
let serverData = data[0] !== true
? JSON.parse(Base64.decode(data))
: data;
/** Check the grid if the user is inherited @see #30 */
if ((this.state.gameInherited && null !== serverData.grid) || !this.state.gameInherited) {
this.wInit(session, serverData.grid, gridClient);
this.subscribe(this.state.gameInherited && serverData.users);
} else {
this.refs.gridControl.setState({
overlay: true,
overlayTitle: "This channel does not exists!",
overlaySubTitle: Restart game!
});
console.error("This channel does not exists!");
}
},
(error, desc) => this.state.env === 'dev' && console.error(["RPC Error", error, desc])
);
} else {
this.setState({session: session});
this.subscribe();
}
});
/**
* DisConnect
* Error provides us with some insight into the disconnection: error.reason and error.code
*/
websocket.on("socket/disconnect", (error) => {
this.state.env === 'dev' && console.error("Disconnected for " + error.reason + " with code " + error.code);
error.code === 6 && this.setState({connectionLost: true});
error.code === 3 && setTimeout(function () {
this.componentDidMount();
}.bind(this), 500);
});
}
/**
* Unregistered
* http://mine.dev/re-play/I1Bx9UHZP5CWDnTZHpJqGTlkzehblfsbfz4A4xYaH9HFhBK2aN
*
* Registered
* http://mine.dev/re-play/km10oOgM7Xh37vJ8PFjaRRePrHpDkZFDJgxLhNc6hkTYyLyPKD
*/
/** After rendering */
componentDidMount() {
/** is it a REPLAY */
window.location.pathname.indexOf('re-play') > 0
? this.setState({replay: true})
: this.setState({replay: false});
this.connectWithWebsocket();
}
/**
* Cache the steps unless reconnection
*
* @param dataPack
*/
cachePublish(dataPack) {
let cache = this.state.stepCache;
cache.push(dataPack);
this.setState({stepCache: cache});
}
onClick(coords) {
let activePlayer = this.refs.gridControl.refs.userControl.state.activePlayer ? 'blue' : 'red';
/** if the clicked field is NEVER CLICKED */
if (this.refs.gridControl.checkFieldHasBeenNeverClicked(coords[0], coords[1])) {
/** Player step and it is the current player */
if (activePlayer === this.refs.gridControl.state.webPlayer) {
/** STEP */
let points = this.makePointsCalcAndStep(coords);
/** THE END */
this.makeGameEndIfItEnds(points.blue, points.red);
let dataPack = {
'coords': coords,
'player': activePlayer,
'bomb': this.refs.gridControl.refs.userControl.state.bombSelected,
'redPoints': points.red,
'bluePoints': points.blue,
'resign': null,
'redExplodedBomb': activePlayer === 'red' && this.refs.gridControl.refs.userControl.state.bombSelected,
'blueExplodedBomb': activePlayer === 'blue' && this.refs.gridControl.refs.userControl.state.bombSelected
};
/** PUBLISH */
!this.state.connectionLost
? this.state.session.publish(this.state.channel, dataPack)
: this.cachePublish(dataPack);
}
}
}
render() {
return (
);
}
}
export default MineSeeker;