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MineSeeker/docs/README.md

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Mine-Seeker Game Documentation

This directory contains comprehensive documentation about the Mine-Seeker game mechanics and implementation.

Game Mechanics

Bonus Points System

Complete reference for the bonus points system including:

  • All 6 bonus point types (Blind Hit, Chain Combo, Edge Mine, Endgame Mine, Safe Cell Bonus, Biggest Reveal)
  • Calculation rules and examples
  • Bonus statistics tracking
  • Player name formatting in dialogs
  • Database schema
  • Implementation notes
  • Testing checklist

Recommended for: Developers working on bonus system, AI assistants implementing or debugging bonus features, understanding game scoring mechanics.


Quick Reference

Bonus Points at a Glance

Bonus Type Points Condition
Blind Hit +2 Mine with no revealed numbered neighbors
Edge Mine +1 Mine on board boundary (row/col 0 or 15)
Endgame Mine +3 Mine clicked when ≤10 mines remain
Safe Cell +0.5 each ≥2 safe cells revealed (min requirement)
Chain Combo Tracked Consecutive mine clicks (no safe clicks)
Biggest Reveal Tracked Largest number of safe cells revealed

Key Rules

  • Safe cell bonus only awarded for ≥2 cells minimum
  • Chain counter resets on any safe cell click
  • Endgame threshold: 51 - (redPoints + bluePoints) ≤ 10
  • Bonus stats are per-player and persist in database

Files Using This Information

  • Backend: /src/Util/TopicManager.php
  • Frontend: /assets/js/mine-seeker/contexts/GameProvider.jsx
  • UI: /assets/js/mine-seeker/components/BonusStatsDialog.jsx
  • Constants: /assets/js/mine-seeker/utils/constants.jsx