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MineSeeker/gtk-client/mineseeker/ui/player_panel.py

117 lines
4.0 KiB
Python

"""
This file is part of the SplendidBear Websites' projects.
Copyright (c) 2026 @ www.splendidbear.org
For the full copyright and license information, please view the LICENSE
file that was distributed with this source code.
"""
from __future__ import annotations
from collections.abc import Callable
import gi
gi.require_version("Gtk", "4.0")
gi.require_version("Adw", "1")
from gi.repository import Gtk, Adw
from mineseeker.state.game_state import PlayerState
from mineseeker.constants import WIN_THRESHOLD
class PlayerPanel(Gtk.Box):
"""
Vertical sidebar panel showing one player's info:
- Name + colour indicator
- Mine count (e.g. "12 / 26")
- Bonus points
- Bomb toggle button
- Resign button (only for the local player)
"""
def __init__(
self,
color: str,
is_local: bool,
on_bomb_toggle: Callable[[bool], None],
on_resign: Callable[[], None],
) -> None:
super().__init__(orientation=Gtk.Orientation.VERTICAL, spacing=8)
self._color = color
self._is_local = is_local
self._on_bomb_toggle = on_bomb_toggle
self._on_resign = on_resign
self._bomb_active = False
self.set_margin_top(12)
self.set_margin_bottom(12)
self.set_margin_start(12)
self.set_margin_end(12)
self.set_valign(Gtk.Align.START)
# Colour dot + name
name_box = Gtk.Box(orientation=Gtk.Orientation.HORIZONTAL, spacing=6)
dot = Gtk.Label(label="")
dot.add_css_class("red-player" if color == "red" else "blue-player")
name_box.append(dot)
self._name_label = Gtk.Label(label="Waiting…")
self._name_label.add_css_class("title-4")
self._name_label.set_ellipsize(3) # PANGO_ELLIPSIZE_END
name_box.append(self._name_label)
self.append(name_box)
# Mine count
self._mine_label = Gtk.Label(label=f"0 / {WIN_THRESHOLD}")
self._mine_label.add_css_class("title-2")
self.append(self._mine_label)
# Bonus points
self._bonus_label = Gtk.Label(label="Bonus: 0")
self._bonus_label.add_css_class("dim-label")
self.append(self._bonus_label)
# Bomb button — only meaningful for local player
if is_local:
self._bomb_btn = Gtk.ToggleButton(label="Bomb")
self._bomb_btn.set_sensitive(False)
self._bomb_btn.connect("toggled", self._on_bomb_toggled)
self.append(self._bomb_btn)
sep = Gtk.Separator(orientation=Gtk.Orientation.HORIZONTAL)
self.append(sep)
resign_btn = Gtk.Button(label="Resign")
resign_btn.add_css_class("destructive-action")
resign_btn.connect("clicked", lambda *_: self._on_resign())
self.append(resign_btn)
# ------------------------------------------------------------------
# Update from state
# ------------------------------------------------------------------
def update(self, player: PlayerState, is_turn: bool) -> None:
self._name_label.set_label(player.display_name)
self._mine_label.set_label(f"{player.mines} / {WIN_THRESHOLD}")
self._bonus_label.set_label(f"Bonus: {player.bonus_points:.1f}")
if self._is_local and hasattr(self, "_bomb_btn"):
can_use = player.bomb_enabled and not player.bomb_used and is_turn
self._bomb_btn.set_sensitive(can_use)
if player.bomb_used:
self._bomb_btn.set_label("Bomb Used")
def set_bomb_enabled(self, enabled: bool) -> None:
if self._is_local and hasattr(self, "_bomb_btn"):
self._bomb_btn.set_sensitive(enabled)
def reset_bomb_toggle(self) -> None:
"""Deactivate the bomb toggle (after a bomb move is sent)."""
if self._is_local and hasattr(self, "_bomb_btn"):
self._bomb_btn.set_active(False)
def _on_bomb_toggled(self, btn: Gtk.ToggleButton) -> None:
self._bomb_active = btn.get_active()
self._on_bomb_toggle(self._bomb_active)